#include "SkyboxShader.h" #include "skybox.vert.h" #include "skybox.frag.h" SkyboxShader::SkyboxShader() : Shader(skybox_vert, skybox_frag) {} void SkyboxShader::UpdateSkybox(Skybox skybox) { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_CUBE_MAP, skybox.id); } Name SkyboxShader::GetName() const { return "Skybox Shader"; }