#include "ScreenShader.h" #include "screen.vert.h" #include "screen.frag.h" ScreenShader::ScreenShader() : Shader(screen_vert, screen_frag) {} void ScreenShader::UpdateTex(Texture tex){ glBindTexture(GL_TEXTURE_2D, tex.id); } Name ScreenShader::GetName() const {return "Screen Shader";}