#include "Ball.h" Ball::Ball() { vertices.push_back(Vertex(0.0f, 0.0f, 0.0f)); vertices.push_back(Vertex(1.0f, 0.0f, 0.0f)); vertices.push_back(Vertex(0.5f, 1.0f, 0.0f)); indices.push_back(Index(0, 1, 2)); }