Dane Johnson
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d84681c23a
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
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Dane Johnson
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abbd5f4f98
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
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Dane Johnson
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7045b8fefd
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No lists
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2021-01-27 15:20:25 -06:00 |
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Dane Johnson
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cd0fe6f27e
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Mesh refactor and documentation
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2021-01-27 15:15:40 -06:00 |
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Dane Johnson
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d51528dd0f
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Dane Johnson
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59da3c088f
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Mesh duplication
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2021-01-23 13:00:08 -06:00 |
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Dane Johnson
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1d97f6d855
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Import materials from files
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2021-01-22 18:44:43 -06:00 |
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Dane Johnson
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8fb29d389a
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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087a75eaab
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
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Dane Johnson
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391060d9ba
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Remove ball (meshes must be loaded from file)
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2021-01-20 17:05:59 -06:00 |
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Dane Johnson
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0c9935a3c0
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Materials are just structs
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2021-01-20 15:16:44 -06:00 |
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Dane Johnson
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745f03d8a2
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Can add models with multiple textures
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2021-01-20 14:54:54 -06:00 |
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Dane Johnson
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472e269b01
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Added a uniform die function
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2021-01-19 16:36:10 -06:00 |
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Dane Johnson
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155b572aca
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Model loading and texturing
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2021-01-18 18:25:47 -06:00 |
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Dane Johnson
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66bf7776c7
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Remove "Drawable" virtual class to simplify class hierarchy
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2021-01-18 13:31:09 -06:00 |
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Dane Johnson
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5e8d693758
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Textures and colors passed to shader via Uniforms
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2021-01-17 14:36:38 -06:00 |
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Dane Johnson
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a3e4a0d512
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Scene tree
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2021-01-14 11:52:01 -06:00 |
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Dane Johnson
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86f6203efc
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lua integration
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2021-01-13 16:47:16 -06:00 |
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Dane Johnson
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41b99aa442
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Drew a triangle
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2021-01-13 10:42:57 -06:00 |
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