Remove dependency cycle (build for windows is working?)
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6efd17da5a
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@ -10,6 +10,7 @@ add_executable(couch core/couch.cpp)
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add_subdirectory(core)
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add_subdirectory(core)
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target_link_libraries(couch couchlib)
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target_link_libraries(couch couchlib)
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target_link_libraries(couch couchlib_luascripting)
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add_subdirectory(scripting)
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add_subdirectory(scripting)
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if (LUA_ENABLED)
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if (LUA_ENABLED)
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@ -53,8 +53,6 @@ target_sources(couchlib PUBLIC
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Vertex.cpp
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Vertex.cpp
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World.h
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World.h
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World.cpp
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World.cpp
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Scripting/Lua.h
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Scripting/Lua.cpp
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Scripting/ScriptingLanguage.h
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Scripting/ScriptingLanguage.h
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Scripting/ScriptingLanguage.cpp
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Scripting/ScriptingLanguage.cpp
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Shaders/FlatShader.h
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Shaders/FlatShader.h
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@ -66,6 +64,14 @@ target_sources(couchlib PUBLIC
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Shaders/SkyboxShader.h
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Shaders/SkyboxShader.h
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Shaders/SkyboxShader.cpp)
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Shaders/SkyboxShader.cpp)
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add_library(couchlib_luascripting SHARED)
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target_sources(couchlib_luascripting PUBLIC
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Scripting/Lua.h
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Scripting/Lua.cpp)
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target_link_libraries(couchlib_luascripting couchlua)
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target_include_directories(couchlib
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target_include_directories(couchlib
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PUBLIC
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR})
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${CMAKE_CURRENT_SOURCE_DIR})
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@ -78,13 +84,11 @@ target_include_directories(couchlib
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PUBLIC
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PUBLIC
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${ASSIMP_INCLUDE_DIR})
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${ASSIMP_INCLUDE_DIR})
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if(NOT WIN32)
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target_link_libraries(couchlib glfw)
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target_link_libraries(couchlib glfw)
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endif()
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target_link_libraries(couchlib OpenGL::GL)
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target_link_libraries(couchlib OpenGL::GL)
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target_link_libraries(couchlib GLEW::GLEW)
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target_link_libraries(couchlib GLEW::GLEW)
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if (LUA_ENABLED)
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if (LUA_ENABLED)
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target_link_libraries(couchlib ${LUA_LIBRARIES})
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target_link_libraries(couchlib_luascripting ${LUA_LIBRARIES})
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endif ()
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endif ()
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target_link_libraries(couchlib ${BULLET_LIBRARIES})
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target_link_libraries(couchlib ${BULLET_LIBRARIES})
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target_link_libraries(couchlib ${ASSIMP_LIBRARY})
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target_link_libraries(couchlib ${ASSIMP_LIBRARY})
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@ -1,3 +1,7 @@
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// NOTE: Do this here and only here, stbi will be defined where
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// this macro is included
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#define STB_IMAGE_IMPLEMENTATION
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#include "Material.h"
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#include "Material.h"
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#include <string>
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#include <string>
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@ -29,10 +29,6 @@
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#include "Scripting/Lua.h"
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#include "Scripting/Lua.h"
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// Thirdparty Includes
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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Window *window;
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Window *window;
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const int width = 800;
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const int width = 800;
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