Build Assimp from source

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Dane Johnson
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Title : G.I.Joe Skins
Filename : joemodel.zip
Version : 1
Date : 11/05/97
Author : Kenneth Whelan
Email : JWHELAN@pop.prodigy.net
Credits : id software, Larry Hama, Steven Polge, and Rene Post for making Quake ME
Build time: ??? Time???
Type of Mod
-----------
Quake C : no
Sound : no
MDL : Yes
Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff : no
context diff : no
.qc files : no
progs.dat : no
Description of the Modification
-------------------------------
This is a new player.mdl for quake. It's main use is for bots. The Skins are Snake Eyes v4, Duke v3, Low-Light,
Storm Shadow v2, Shockwave, Repeater, Gung-Ho, Shipwreck, Dusty v3, and
Tunnel Rat v2.
Known bugs
None that I know of.
How to Install the Modification
-------------------------------
First back up the current player.mdl(copy player.mdl player.bak). Just put
it in the progs dir in the hack your using, if any.
Technical Details
-----------------
can't think of any
Author Information
------------------
This is my first publicly distributed quake graphic change.
I did it to get away from the stress of school.
Copyright and Distribution Permissions
--------------------------------------
You may distribute this Quake modification in any electronic format as long as
all the files in this archive remain intact and unmodified and are distributed
together.
Availability
------------
This modification is available from the following places:
http://www.yojoe.com/

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Stegosaur Model
from the Free Models Project
www.oz.net/~simitar/model.html
June 3, 1997
created by Sirius (Dillon Aumiller)
E-mail: sirius25@hotmail.com
June 5, 1997
modified by The Serpent Lord (Seth Galbraith)
E-mail: sgalbrai@linknet.kitsap.lib.wa.us
WWW: www.oz.net/~simitar
This model can be used or modified for any purpose
as long as this text document is included with it
and all modellers listed in this document are
listed wherever credits are appropriate for that
purpose.
Help Wanted:
The Free Models Project can use help with
models and in other areas, such as legal boilerplate
for models.
WWW: www.oz.net/~simitar/model.html
E-mail: sgalbrai@linknet.kitsap.lib.wa.us

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+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)
teckmechbot animated .mdl
This model was created for the FMP, because I believe
that the FMP is a great concept !!
There is some movement in the model.
The legs can be animated for walking, stomping, or running
around !
Ok, it's my first model, so I will work on less polygony
in the future ;-)
Created By: Curiel7
Contact: ebuy@optelnow.net (E-MAIL)
Date Created: 7/07/2000
======================================================
This model can be used or modified for any purpose
as long as this text document is included with it
and all modelers listed in this document are
listed wherever credits are appropriate for that
purpose.
The Free Models Project can use your help with
game-oriented models and other areas
WWW: http://www.planetquake.com/simitar
E-mail: sgalbrai@linknet.kitsap.lib.wa.us

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{\pgdsc0\pgdscuse195\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\pgdscnxt0 Standard;}}
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\pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Models made by Reiner Prokein, Copyright 2007}
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 http://www.reinerstileset.de}
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Email: reiner.prokein@t-online.de}
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 These Models are freeware. And can freely be used to create games. Even commercial ones. I just want my name in the credits in this case.}
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 The meshes and textures are not public ware though. Please respect my copyright. You can use them freely. But you are not allowed to sell them, nor make any other things with it that directly competes with my page. Like uploading it to your page so that ot
hers can download them. Besides that, use it for a game for example, and the result is yours then :)}
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
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\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Have fun :)}
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Reiner Prokein}
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\par }