Build Assimp from source

This commit is contained in:
Dane Johnson
2021-03-15 13:46:19 -05:00
parent b7a83a2876
commit a41fcbe7f4
2126 changed files with 1385127 additions and 40 deletions

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=====================================================================
From http://telias.free.fr
Model copyright: Elias Tsiantas
=====================================================================
Downloaded 4th November 2008.
Notice found on the page:
"
Free the models is a site that offers free 3d models in 3ds, bryce, poser,
lightwave and md2 format. Also a great collection of textures to use in
your favorite modelling and rendering program. All the content is free
for any use. In the future more 3d formats will be added and some other
sections such as wallpapers, 3d screensavers, 3d coding source code and
tutorials.
"

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class mar expands Actor;
#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
//#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30
#exec MESHMAP NEW MESHMAP=mar MESH=mar
#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1
defaultproperties
{
DrawType=DT_Mesh
Mesh=mar
}

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