Build Assimp from source
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BIN
thirdparty/assimp/test/models/glTF2/BoxTextured-glTF-techniqueWebGL/BoxTextured0.bin
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thirdparty/assimp/test/models/glTF2/BoxTextured-glTF-techniqueWebGL/BoxTextured0.bin
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17
thirdparty/assimp/test/models/glTF2/BoxTextured-glTF-techniqueWebGL/BoxTextured0.vert
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Normal file
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thirdparty/assimp/test/models/glTF2/BoxTextured-glTF-techniqueWebGL/BoxTextured0.vert
vendored
Normal file
@@ -0,0 +1,17 @@
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29
thirdparty/assimp/test/models/glTF2/BoxTextured-glTF-techniqueWebGL/BoxTextured1.frag
vendored
Normal file
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thirdparty/assimp/test/models/glTF2/BoxTextured-glTF-techniqueWebGL/BoxTextured1.frag
vendored
Normal file
@@ -0,0 +1,29 @@
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precision highp float;
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uniform sampler2D u_diffuse;
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uniform float u_shininess;
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uniform float u_transparency;
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varying vec3 v_position;
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varying vec3 v_normal;
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varying vec2 v_texcoord0;
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void main(void) {
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vec3 normal = normalize(v_normal);
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diffuseLight += vec3(1.0, 1.0, 1.0) * max(dot(normal, l), 0.);
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vec3 reflectDir = reflect(-l, normal);
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float specularIntensity = max(0., pow(max(dot(reflectDir, viewDir), 0.), u_shininess));
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specularLight += vec3(1.0, 1.0, 1.0) * specularIntensity;
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vec3 color = vec3(0.0, 0.0, 0.0);
|
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color += diffuse.rgb * diffuseLight;
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color += specular * specularLight;
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color += ambient * ambientLight;
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thirdparty/assimp/test/models/glTF2/BoxTextured-glTF/BoxTextured0.bin
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The above copyright notice and this permission notice shall be included in all
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
33
thirdparty/assimp/test/models/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/README.md
vendored
Normal file
33
thirdparty/assimp/test/models/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/README.md
vendored
Normal file
@@ -0,0 +1,33 @@
|
||||
These models are intended to test indices, vertexes without indices, and using mode to render different primitive types.
|
||||
|
||||
All values of Byte, Short, and Int are unsigned.
|
||||
|
||||
All model indices relate to vertices as shown by the Indices figure below, except for models using Points Mode:
|
||||
|
||||
| Indices | Indices (For Points Mode) |
|
||||
| :---: | :---: |
|
||||
| <img src="Figures/Indices.png" height="144" width="144" align="middle"> | <img src="Figures/Indices_Points.png" height="144" width="144" align="middle"> |
|
||||
|
||||
<br>
|
||||
|
||||
The following table shows the properties that are set for a given model.
|
||||
|
||||
| | Sample Image | Mode | Indices Values | Indices Component Type |
|
||||
| :---: | :---: | :---: | :---: | :---: |
|
||||
| [00](Mesh_PrimitiveMode_00.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=0) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_00.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_00.png) | Points | | |
|
||||
| [01](Mesh_PrimitiveMode_01.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=1) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_01.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_01.png) | Lines | | |
|
||||
| [02](Mesh_PrimitiveMode_02.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=2) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_02.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_02.png) | Line Loop | | |
|
||||
| [03](Mesh_PrimitiveMode_03.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=3) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_03.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_03.png) | Line Strip | | |
|
||||
| [04](Mesh_PrimitiveMode_04.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=4) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_04.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_04.png) | Triangle Strip | | |
|
||||
| [05](Mesh_PrimitiveMode_05.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=5) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_05.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_05.png) | Triangle Fan | | |
|
||||
| [06](Mesh_PrimitiveMode_06.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=6) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_06.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_06.png) | Triangles | | |
|
||||
| [07](Mesh_PrimitiveMode_07.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=7) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_07.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_07.png) | Points | [0 - 1023] | Int |
|
||||
| [08](Mesh_PrimitiveMode_08.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=8) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_08.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_08.png) | Lines | [0, 3, 3, 2, 2, 1, 1, 0] | Int |
|
||||
| [09](Mesh_PrimitiveMode_09.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=9) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_09.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_09.png) | Line Loop | [0, 3, 2, 1] | Int |
|
||||
| [10](Mesh_PrimitiveMode_10.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=10) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_10.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_10.png) | Line Strip | [0, 3, 2, 1, 0] | Int |
|
||||
| [11](Mesh_PrimitiveMode_11.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=11) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_11.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_11.png) | Triangle Strip | [0, 3, 1, 2] | Int |
|
||||
| [12](Mesh_PrimitiveMode_12.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=12) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_12.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_12.png) | Triangle Fan | [0, 3, 2, 1] | Int |
|
||||
| [13](Mesh_PrimitiveMode_13.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=13) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_13.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_13.png) | Triangles | [1, 0, 3, 1, 3, 2] | Int |
|
||||
| [14](Mesh_PrimitiveMode_14.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=14) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_14.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_14.png) | Triangles | [1, 0, 3, 1, 3, 2] | Byte |
|
||||
| [15](Mesh_PrimitiveMode_15.gltf)<br>[View](https://bghgary.github.io/glTF-Assets-Viewer/?folder=12&model=15) | [<img src="Figures/Thumbnails/Mesh_PrimitiveMode_15.png" align="middle">](Figures/SampleImages/Mesh_PrimitiveMode_15.png) | Triangles | [1, 0, 3, 1, 3, 2] | Short |
|
||||
|
||||
BIN
thirdparty/assimp/test/models/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.bin
vendored
Normal file
BIN
thirdparty/assimp/test/models/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.bin
vendored
Normal file
Binary file not shown.
282
thirdparty/assimp/test/models/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf
vendored
Normal file
282
thirdparty/assimp/test/models/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf
vendored
Normal file
@@ -0,0 +1,282 @@
|
||||
{
|
||||
"accessors": [
|
||||
{
|
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"bufferView": 0,
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"componentType": 5126,
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"count": 24,
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"type": "VEC3"
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"count": 24,
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||||
"type": "VEC4"
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||||
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|
||||
{
|
||||
"bufferView": 2,
|
||||
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"count": 24,
|
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"type": "VEC3",
|
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||||
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|
||||
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|
||||
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|
||||
"count": 24,
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"type": "VEC3",
|
||||
"name": "thin"
|
||||
},
|
||||
{
|
||||
"bufferView": 4,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.0,
|
||||
0.01893253,
|
||||
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||||
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|
||||
"min": [
|
||||
0.0,
|
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|
||||
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|
||||
],
|
||||
"name": "thin"
|
||||
},
|
||||
{
|
||||
"bufferView": 5,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"name": "thin"
|
||||
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|
||||
{
|
||||
"bufferView": 6,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"name": "angle"
|
||||
},
|
||||
{
|
||||
"bufferView": 7,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
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|
||||
0.0
|
||||
],
|
||||
"name": "angle"
|
||||
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|
||||
{
|
||||
"bufferView": 8,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"name": "angle"
|
||||
},
|
||||
{
|
||||
"bufferView": 9,
|
||||
"componentType": 5123,
|
||||
"count": 36,
|
||||
"type": "SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView": 10,
|
||||
"componentType": 5126,
|
||||
"count": 127,
|
||||
"type": "SCALAR",
|
||||
"max": [
|
||||
4.19999743
|
||||
],
|
||||
"min": [
|
||||
0.0
|
||||
]
|
||||
},
|
||||
{
|
||||
"bufferView": 11,
|
||||
"componentType": 5126,
|
||||
"count": 254,
|
||||
"type": "SCALAR"
|
||||
}
|
||||
],
|
||||
"animations": [
|
||||
{
|
||||
"channels": [
|
||||
{
|
||||
"sampler": 0,
|
||||
"target": {
|
||||
"node": 0,
|
||||
"path": "weights"
|
||||
}
|
||||
}
|
||||
],
|
||||
"samplers": [
|
||||
{
|
||||
"input": 10,
|
||||
"interpolation": "LINEAR",
|
||||
"output": 11
|
||||
}
|
||||
],
|
||||
"name": "Square"
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "glTF Tools for Unity",
|
||||
"version": "2.0"
|
||||
},
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 288,
|
||||
"byteLength": 384
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 672,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 960,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 1248,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 1536,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 1824,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2112,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2400,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
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|
||||
"byteLength": 72
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2760,
|
||||
"byteLength": 508
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 3268,
|
||||
"byteLength": 1016
|
||||
}
|
||||
],
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "AnimatedMorphCube.bin",
|
||||
"byteLength": 4284
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"NORMAL": 0,
|
||||
"TANGENT": 1,
|
||||
"POSITION": 2
|
||||
},
|
||||
"indices": 9,
|
||||
"material": 0,
|
||||
"targets": [
|
||||
{
|
||||
"NORMAL": 3,
|
||||
"POSITION": 4,
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||||
"TANGENT": 5
|
||||
},
|
||||
{
|
||||
"NORMAL": 6,
|
||||
"POSITION": 7,
|
||||
"TANGENT": 8
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"weights": [
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"name": "Cube"
|
||||
}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"pbrMetallicRoughness": {
|
||||
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|
||||
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|
||||
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|
||||
0.6038274,
|
||||
1.0
|
||||
],
|
||||
"metallicFactor": 0.0,
|
||||
"roughnessFactor": 0.5
|
||||
},
|
||||
"name": "Material"
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0,
|
||||
"rotation": [
|
||||
0.0,
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||||
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|
||||
-0.7071068,
|
||||
0.0
|
||||
],
|
||||
"scale": [
|
||||
100.0,
|
||||
100.0,
|
||||
100.0
|
||||
],
|
||||
"name": "AnimatedMorphCube"
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
148
thirdparty/assimp/test/models/glTF2/simple_skin/simple_skin.gltf
vendored
Normal file
148
thirdparty/assimp/test/models/glTF2/simple_skin/simple_skin.gltf
vendored
Normal file
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"scenes" : [ {
|
||||
"nodes" : [ 0 ]
|
||||
} ],
|
||||
|
||||
"nodes" : [ {
|
||||
"skin" : 0,
|
||||
"mesh" : 0,
|
||||
"children" : [ 1 ]
|
||||
}, {
|
||||
"children" : [ 2 ],
|
||||
"translation" : [ 0.0, 1.0, 0.0 ]
|
||||
}, {
|
||||
"rotation" : [ 0.0, 0.0, 0.0, 1.0 ]
|
||||
} ],
|
||||
|
||||
"meshes" : [ {
|
||||
"primitives" : [ {
|
||||
"attributes" : {
|
||||
"POSITION" : 1,
|
||||
"JOINTS_0" : 2,
|
||||
"WEIGHTS_0" : 3
|
||||
},
|
||||
"indices" : 0
|
||||
} ]
|
||||
} ],
|
||||
|
||||
"skins" : [ {
|
||||
"inverseBindMatrices" : 4,
|
||||
"joints" : [ 1, 2 ]
|
||||
} ],
|
||||
|
||||
"animations" : [ {
|
||||
"channels" : [ {
|
||||
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|
||||
"target" : {
|
||||
"node" : 2,
|
||||
"path" : "rotation"
|
||||
}
|
||||
} ],
|
||||
"samplers" : [ {
|
||||
"input" : 5,
|
||||
"interpolation" : "LINEAR",
|
||||
"output" : 6
|
||||
} ]
|
||||
} ],
|
||||
|
||||
"buffers" : [ {
|
||||
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"min" : [ 0.0, 0.0, 0.0 ]
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}, {
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"bufferView" : 2,
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"byteOffset" : 0,
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"componentType" : 5123,
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"count" : 10,
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"type" : "VEC4",
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"max" : [ 0, 1, 0, 0 ],
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"min" : [ 0, 1, 0, 0 ]
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}, {
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"bufferView" : 2,
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"byteOffset" : 160,
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"componentType" : 5126,
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"count" : 10,
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"type" : "VEC4",
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"max" : [ 1.0, 1.0, 0.0, 0.0 ],
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"min" : [ 0.0, 0.0, 0.0, 0.0 ]
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}, {
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"bufferView" : 3,
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"byteOffset" : 0,
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"componentType" : 5126,
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"count" : 2,
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"type" : "MAT4",
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"max" : [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -0.5, -1.0, 0.0, 1.0 ],
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"min" : [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -0.5, -1.0, 0.0, 1.0 ]
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}, {
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"bufferView" : 4,
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"byteOffset" : 0,
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"componentType" : 5126,
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"count" : 12,
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"type" : "SCALAR",
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"max" : [ 5.5 ],
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"min" : [ 0.0 ]
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}, {
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"bufferView" : 4,
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"byteOffset" : 48,
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"componentType" : 5126,
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"count" : 12,
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"type" : "VEC4",
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"max" : [ 0.0, 0.0, 0.707, 1.0 ],
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"min" : [ 0.0, 0.0, -0.707, 0.707 ]
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} ],
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"asset" : {
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"version" : "2.0"
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}
|
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}
|
||||
Reference in New Issue
Block a user