Build Assimp from source

This commit is contained in:
Dane Johnson
2021-03-15 13:46:19 -05:00
parent b7a83a2876
commit a41fcbe7f4
2126 changed files with 1385127 additions and 40 deletions

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Width:  |  Height:  |  Size: 648 B

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precision highp float;
varying vec3 v_normal;
uniform vec4 u_diffuse;
uniform vec4 u_specular;
uniform float u_shininess;
void main(void) {
vec3 normal = normalize(v_normal);
vec4 color = vec4(0., 0., 0., 0.);
vec4 diffuse = vec4(0., 0., 0., 1.);
vec4 specular;
diffuse = u_diffuse;
specular = u_specular;
diffuse.xyz *= max(dot(normal,vec3(0.,0.,1.)), 0.);
color.xyz += diffuse.xyz;
color = vec4(color.rgb * diffuse.a, diffuse.a);
gl_FragColor = color;
}

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@@ -0,0 +1,12 @@
precision highp float;
attribute vec3 a_position;
attribute vec3 a_normal;
varying vec3 v_normal;
uniform mat3 u_normalMatrix;
uniform mat4 u_modelViewMatrix;
uniform mat4 u_projectionMatrix;
void main(void) {
vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);
v_normal = u_normalMatrix * a_normal;
gl_Position = u_projectionMatrix * pos;
}

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@@ -0,0 +1,276 @@
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"byteStride": 0,
"componentType": 5123,
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"type": "SCALAR"
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"componentType": 5126,
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"type": "VEC3"
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"componentType": 5126,
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"min": [
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"type": "VEC3"
}
},
"animations": {},
"asset": {
"generator": "collada2gltf@027f74366341d569dea42e9a68b7104cc3892054",
"premultipliedAlpha": true,
"profile": {
"api": "WebGL",
"version": "1.0.2"
},
"version": "1.0"
},
"bufferViews": {
"bufferView_29": {
"buffer": "Box",
"byteLength": 72,
"byteOffset": 0,
"target": 34963
},
"bufferView_30": {
"buffer": "Box",
"byteLength": 576,
"byteOffset": 72,
"target": 34962
}
},
"buffers": {
"Box": {
"byteLength": 648,
"type": "arraybuffer",
"uri": "Box.bin"
}
},
"materials": {
"Effect-Red": {
"name": "Red",
"technique": "technique0",
"values": {
"diffuse": [
0.8,
0,
0,
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],
"shininess": 256,
"specular": [
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0.2,
1
]
}
}
},
"meshes": {
"Geometry-mesh002": {
"name": "Mesh",
"primitives": [
{
"attributes": {
"NORMAL": "accessor_25",
"POSITION": "accessor_23"
},
"indices": "accessor_21",
"material": "Effect-Red",
"mode": 4
}
]
}
},
"nodes": {
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"children": [],
"matrix": [
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"meshes": [
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],
"name": "BottomBox"
},
"TopBox": {
"children": [],
"matrix": [
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"meshes": [
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"name": "TopBox"
},
"node_1": {
"children": [
"BottomBox",
"TopBox"
],
"matrix": [
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],
"name": "Y_UP_Transform"
}
},
"programs": {
"program_0": {
"attributes": [
"a_normal",
"a_position"
],
"fragmentShader": "Box0FS",
"vertexShader": "Box0VS"
}
},
"scene": "defaultScene",
"scenes": {
"defaultScene": {
"nodes": [
"node_1"
]
}
},
"shaders": {
"Box0FS": {
"type": 35632,
"uri": "Box0FS.glsl"
},
"Box0VS": {
"type": 35633,
"uri": "Box0VS.glsl"
}
},
"skins": {},
"techniques": {
"technique0": {
"attributes": {
"a_normal": "normal",
"a_position": "position"
},
"parameters": {
"diffuse": {
"type": 35666
},
"modelViewMatrix": {
"semantic": "MODELVIEW",
"type": 35676
},
"normal": {
"semantic": "NORMAL",
"type": 35665
},
"normalMatrix": {
"semantic": "MODELVIEWINVERSETRANSPOSE",
"type": 35675
},
"position": {
"semantic": "POSITION",
"type": 35665
},
"projectionMatrix": {
"semantic": "PROJECTION",
"type": 35676
},
"shininess": {
"type": 5126
},
"specular": {
"type": 35666
}
},
"program": "program_0",
"states": {
"enable": [
2929,
2884
]
},
"uniforms": {
"u_diffuse": "diffuse",
"u_modelViewMatrix": "modelViewMatrix",
"u_normalMatrix": "normalMatrix",
"u_projectionMatrix": "projectionMatrix",
"u_shininess": "shininess",
"u_specular": "specular"
}
}
}
}