Build Assimp from source

This commit is contained in:
Dane Johnson
2021-03-15 13:46:19 -05:00
parent b7a83a2876
commit a41fcbe7f4
2126 changed files with 1385127 additions and 40 deletions

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A human body separated into three meshes: lower body, upper body, head. A common bone hierarchy for all three meshes, plus an test animation that makes the body sort of jump. No material information exported.

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xof 0303txt 0032
Frame pCube1 {
FrameTransformMatrix {
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}
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36618
thirdparty/assimp/test/models/X/Testwuson.X vendored Normal file

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Zylinder animation:
Frame 1 - 10: Zylinder knickt ein, so dass der Knick in Richtung z+ zeigt.
Frame 10 - 18: Zylinder-Spitze streckt sich in Richtung z-.
Frame 18 - 24: Zylinder-Spitze bewegt sich zu Position in Richtung x+
Remarks: The exporter failed here for some reasons... although the mesh referres to four bones, only two of them are stored in the corresponding node hierarchy. So you have a mesh with 4 bones, a hirarchy with 2 nodes and a animation that affects only those two nodes.
There is no timing given for the animation. You have to scale the animation manually. For this file, the timing seems to be 24 ticks per second.

33714
thirdparty/assimp/test/models/X/anim_test.x vendored Normal file

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Width:  |  Height:  |  Size: 192 KiB

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From kwxport
http://www.kwxport.org/
>>
The kW Xport plug-in source is released under the MIT license.
Basically, it means "feel free to use it; credit the source; don't sue me
if something goes wrong."
>>
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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xof 0303txt 0032
template KeyValuePair {
<26e6b1c3-3d4d-4a1d-a437-b33668ffa1c2>
STRING key;
STRING value;
}
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template ObjectMatrixComment {
<95a48e28-7ef4-4419-a16a-ba9dbdf0d2bc>
Matrix4x4 objectMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template IndexedColor {
<1630b820-7842-11cf-8f52-0040333594a3>
DWORD index;
ColorRGBA indexColor;
}
template MeshVertexColors {
<1630b821-7842-11cf-8f52-0040333594a3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template VertexElement {
<f752461c-1e23-48f6-b9f8-8350850f336f>
DWORD Type;
DWORD Method;
DWORD Usage;
DWORD UsageIndex;
}
template DeclData {
<bf22e553-292c-4781-9fea-62bd554bdd93>
DWORD nElements;
array VertexElement Elements[nElements];
DWORD nDWords;
array DWORD data[nDWords];
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
KeyValuePair {
"Date";
"2008-05-15 15:37:55";
}
KeyValuePair {
"File";
"c:\\code\\sourceforge\\kwxport\\trunkMerged\\test\\data\\cube.max";
}
KeyValuePair {
"User";
"JWatte";
}
KeyValuePair {
"CoreTime";
"0";
}
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TextureFilename Diffuse {
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}
}
Material top {
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52.999996;
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TextureFilename Diffuse {
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TextureFilename Diffuse {
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BIN
thirdparty/assimp/test/models/X/test.png vendored Normal file

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@@ -0,0 +1,3 @@
Simple textured test cube exported from Maya. Has a texture that does label each cube side uniquely, but the sides do not match DirectX coordinate space.
Is not readable using D3DXLoadFrameHierarchy, needs custom text parsing.

317
thirdparty/assimp/test/models/X/test.x vendored Normal file
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@@ -0,0 +1,317 @@
xof 0303txt 0032
Frame pCube1 {
FrameTransformMatrix {
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}
Mesh pCubeShape1 {
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0.820374; -0.680440; 0.820374;,
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3;12,15,13;,
3;13,15,14;,
3;16,19,17;,
3;17,19,18;,
3;20,23,21;,
3;21,23,22;;
MeshNormals {
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3;1,3,2;,
3;4,7,5;,
3;5,7,6;,
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3;9,11,10;,
3;12,15,13;,
3;13,15,14;,
3;16,19,17;,
3;17,19,18;,
3;20,23,21;,
3;21,23,22;;
}
MeshTextureCoords {
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}
MeshMaterialList {
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Material {
0.800000;0.800000;0.800000;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFileName {
".\\test.png";
}
}
}
VertexDuplicationIndices {
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@@ -0,0 +1,273 @@
xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
template AnimTicksPerSecond {
<9e415a43-7ba6-4a73-8743-b73d47e88476>
DWORD AnimTicksPerSecond;
}
AnimTicksPerSecond {
24;
}
Material Material {
0.639216;0.639216;0.639216;1.000000;;
96.078430;
0.498039;0.498039;0.498039;;
0.000000;0.000000;0.000000;;
}
Frame Root {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,-0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame Cube {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh Cube {
24;
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1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
1.000000;-1.000000;1.000000;,
0.999999;1.000000;-1.000001;,
-1.000000;1.000000;1.000000;,
-1.000000;1.000000;-1.000000;,
1.000000;1.000000;0.999999;,
1.000000;-1.000000;-1.000000;,
1.000000;1.000000;0.999999;,
0.999999;1.000000;-1.000001;,
1.000000;-1.000000;1.000000;,
-1.000000;-1.000000;-1.000000;,
0.999999;1.000000;-1.000001;,
-1.000000;1.000000;-1.000000;,
1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000;1.000000;,
-1.000000;1.000000;-1.000000;,
-1.000000;1.000000;1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000;1.000000;1.000000;,
1.000000;-1.000000;1.000000;,
-1.000000;-1.000000;1.000000;,
1.000000;1.000000;0.999999;;
12;
3;0,2,1;,
3;0,1,3;,
3;4,6,5;,
3;4,5,7;,
3;8,10,9;,
3;8,9,11;,
3;12,14,13;,
3;12,13,15;,
3;16,18,17;,
3;16,17,19;,
3;20,22,21;,
3;20,21,23;;
MeshNormals {
24;
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0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
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0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
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0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;;
12;
3;0,2,1;,
3;0,1,3;,
3;4,6,5;,
3;4,5,7;,
3;8,10,9;,
3;8,9,11;,
3;12,14,13;,
3;12,13,15;,
3;16,18,17;,
3;16,17,19;,
3;20,22,21;,
3;20,21,23;;
}
MeshTextureCoords {
24;
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;;
}
VertexDuplicationIndices {
24;
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}
MeshMaterialList {
1;
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{ Material }
}
XSkinMeshHeader {
1;
1;
1;
}
SkinWeights {
"Cube";
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}
}
}
}

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thirdparty/assimp/test/models/X/top.tga vendored Normal file

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Width:  |  Height:  |  Size: 192 KiB