Build Assimp from source
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransformTestImg.png
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransformTestImg.png
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_Cube.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_Cube.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_Cube_ScaleUV2x_clampUV.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_Cube_ScaleUV2x_clampUV.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_Normal.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_Normal.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_OffsetUV0.5-clampUV.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_OffsetUV0.5-clampUV.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_OffsetUV0.5-mirrorUV.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_OffsetUV0.5-mirrorUV.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_OffsetUV0.5.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_OffsetUV0.5.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_ScaleUV10-2_OffsetUV10-mirrorUV.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_ScaleUV10-2_OffsetUV10-mirrorUV.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_ScaleUV2x.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_ScaleUV2x.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_ScaleUV2x_Rotate45.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/UVTransform_ScaleUV2x_Rotate45.3DS
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thirdparty/assimp/test/models/3DS/UVTransformTest/note.txt
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thirdparty/assimp/test/models/3DS/UVTransformTest/note.txt
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@@ -0,0 +1,11 @@
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All 'mirror' files are not absolutely correct. That's mainly
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because it's difficult convert Max' handling of mirroring to
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our's.
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In other words: TO DO, but only if someone REALLY needs it.
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-------------------------------------------------------------
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To see how it should look like - test/ReferenceImages
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Note that the viewer has no 'decal' texture mapping mode, so
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the usual clamping is used.
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