Build Assimp from source
This commit is contained in:
5
thirdparty/assimp/port/swig/interface/DefaultLogger.i
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5
thirdparty/assimp/port/swig/interface/DefaultLogger.i
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%{
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#include "DefaultLogger.h"
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%}
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%include "DefaultLogger.h"
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5
thirdparty/assimp/port/swig/interface/IOStream.i
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5
thirdparty/assimp/port/swig/interface/IOStream.i
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%{
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#include "IOStream.h"
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%}
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%include "IOStream.h"
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11
thirdparty/assimp/port/swig/interface/IOSystem.i
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thirdparty/assimp/port/swig/interface/IOSystem.i
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%{
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#include "IOSystem.h"
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%}
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// The const char* overload is used instead.
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%ignore Assimp::IOSystem::Exists(const std::string&) const;
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%ignore Assimp::IOSystem::Open(const std::string& pFile);
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%ignore Assimp::IOSystem::Open(const std::string& pFile, const std::string& pMode);
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%ignore Assimp::IOSystem::ComparePaths(const std::string& one, const std::string& second) const;
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%include "IOSystem.h"
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5
thirdparty/assimp/port/swig/interface/LogStream.i
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5
thirdparty/assimp/port/swig/interface/LogStream.i
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%{
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#include "LogStream.h"
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%}
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%include "LogStream.h"
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5
thirdparty/assimp/port/swig/interface/Logger.i
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5
thirdparty/assimp/port/swig/interface/Logger.i
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%{
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#include "Logger.h"
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%}
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%include "Logger.h"
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5
thirdparty/assimp/port/swig/interface/NullLogger.i
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5
thirdparty/assimp/port/swig/interface/NullLogger.i
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%{
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#include "NullLogger.h"
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%}
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%include "NullLogger.h"
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8
thirdparty/assimp/port/swig/interface/aiAnim.i
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8
thirdparty/assimp/port/swig/interface/aiAnim.i
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%{
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#include "aiAnim.h"
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%}
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ASSIMP_ARRAY(aiAnimation, aiNodeAnim*, mChannels, $self->mNumChannels);
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ASSIMP_ARRAY(aiAnimation, aiMeshAnim*, mMeshChannels, $self->mNumMeshChannels);
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%include "aiAnim.h"
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5
thirdparty/assimp/port/swig/interface/aiAssert.i
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5
thirdparty/assimp/port/swig/interface/aiAssert.i
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%{
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#include "aiAssert.h"
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%}
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%include "aiAssert.h"
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5
thirdparty/assimp/port/swig/interface/aiCamera.i
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5
thirdparty/assimp/port/swig/interface/aiCamera.i
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%{
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#include "aiCamera.h"
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%}
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%include "aiCamera.h"
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5
thirdparty/assimp/port/swig/interface/aiColor4D.i
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5
thirdparty/assimp/port/swig/interface/aiColor4D.i
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%{
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#include "aiColor4D.h"
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%}
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%include "aiColor4D.h"
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5
thirdparty/assimp/port/swig/interface/aiConfig.i
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5
thirdparty/assimp/port/swig/interface/aiConfig.i
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%{
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#include "aiConfig.h"
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%}
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%include "aiConfig.h"
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5
thirdparty/assimp/port/swig/interface/aiDefines.i
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5
thirdparty/assimp/port/swig/interface/aiDefines.i
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%{
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#include "aiDefines.h"
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%}
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%include "aiDefines.h"
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5
thirdparty/assimp/port/swig/interface/aiFileIO.i
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5
thirdparty/assimp/port/swig/interface/aiFileIO.i
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%{
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#include "aiFileIO.h"
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%}
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%include "aiFileIO.h"
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5
thirdparty/assimp/port/swig/interface/aiLight.i
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5
thirdparty/assimp/port/swig/interface/aiLight.i
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%{
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#include "aiLight.h"
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%}
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%include "aiLight.h"
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33
thirdparty/assimp/port/swig/interface/aiMaterial.i
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33
thirdparty/assimp/port/swig/interface/aiMaterial.i
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%{
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#include "aiMaterial.h"
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%}
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ASSIMP_ARRAY(aiMaterial, aiMaterialProperty*, mProperties, $self->mNumProperties)
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%include <typemaps.i>
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%apply enum SWIGTYPE *OUTPUT { aiTextureMapping* mapping };
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%apply unsigned int *OUTPUT { unsigned int* uvindex };
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%apply float *OUTPUT { float* blend };
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%apply enum SWIGTYPE *OUTPUT { aiTextureOp* op };
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%apply unsigned int *OUTPUT { unsigned int* flags };
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%include "aiMaterial.h"
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%clear unsigned int* flags;
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%clear aiTextureOp* op;
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%clear float *blend;
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%clear unsigned int* uvindex;
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%clear aiTextureMapping* mapping;
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%apply int &OUTPUT { int &pOut };
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%apply float &OUTPUT { float &pOut };
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%template(GetInteger) aiMaterial::Get<int>;
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%template(GetFloat) aiMaterial::Get<float>;
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%template(GetColor4D) aiMaterial::Get<aiColor4D>;
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%template(GetColor3D) aiMaterial::Get<aiColor3D>;
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%template(GetString) aiMaterial::Get<aiString>;
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%clear int &pOut;
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%clear float &pOut;
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5
thirdparty/assimp/port/swig/interface/aiMatrix3x3.i
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5
thirdparty/assimp/port/swig/interface/aiMatrix3x3.i
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%{
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#include "aiMatrix3x3.h"
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%}
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%include "aiMatrix3x3.h"
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5
thirdparty/assimp/port/swig/interface/aiMatrix4x4.i
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5
thirdparty/assimp/port/swig/interface/aiMatrix4x4.i
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%{
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#include "aiMatrix4x4.h"
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%}
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%include "aiMatrix4x4.h"
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29
thirdparty/assimp/port/swig/interface/aiMesh.i
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29
thirdparty/assimp/port/swig/interface/aiMesh.i
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%{
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#include "aiMesh.h"
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%}
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ASSIMP_ARRAY(aiFace, unsigned int, mIndices, $self->mNumIndices);
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ASSIMP_POINTER_ARRAY(aiBone, aiVertexWeight, mWeights, $self->mNumWeights);
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ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mVertices, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mNormals, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mTangents, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mBitangents, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
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ASSIMP_ARRAY(aiMesh, aiAnimMesh*, mAnimMeshes, $self->mNumAnimMeshes);
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ASSIMP_ARRAY(aiMesh, aiBone*, mBones, $self->mNumBones);
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ASSIMP_ARRAY(aiMesh, unsigned int, mNumUVComponents, AI_MAX_NUMBER_OF_TEXTURECOORDS);
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ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mVertices, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mNormals, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mTangents, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mBitangents, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiMesh, aiFace, mFaces, $self->mNumFaces);
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ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
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%include "aiMesh.h"
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7
thirdparty/assimp/port/swig/interface/aiPostProcess.i
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7
thirdparty/assimp/port/swig/interface/aiPostProcess.i
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%{
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#include "aiPostProcess.h"
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%}
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%feature("d:stripprefix", "aiProcess_") aiPostProcessSteps;
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%include "aiPostProcess.h"
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5
thirdparty/assimp/port/swig/interface/aiQuaternion.i
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5
thirdparty/assimp/port/swig/interface/aiQuaternion.i
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%{
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#include "aiQuaternion.h"
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%}
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%include "aiQuaternion.h"
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17
thirdparty/assimp/port/swig/interface/aiScene.i
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17
thirdparty/assimp/port/swig/interface/aiScene.i
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%{
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#include "aiScene.h"
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%}
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ASSIMP_ARRAY(aiScene, aiAnimation*, mAnimations, $self->mNumAnimations);
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ASSIMP_ARRAY(aiScene, aiCamera*, mCameras, $self->mNumCameras);
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ASSIMP_ARRAY(aiScene, aiLight*, mLights, $self->mNumLights);
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ASSIMP_ARRAY(aiScene, aiMaterial*, mMaterials, $self->mNumMaterials);
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ASSIMP_ARRAY(aiScene, aiMesh*, mMeshes, $self->mNumMeshes);
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ASSIMP_ARRAY(aiScene, aiTexture*, mTextures, $self->mNumTextures);
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ASSIMP_ARRAY(aiNode, aiNode*, mChildren, $self->mNumChildren);
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ASSIMP_ARRAY(aiNode, unsigned int, mMeshes, $self->mNumMeshes);
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%include "aiScene.h"
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5
thirdparty/assimp/port/swig/interface/aiTexture.i
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5
thirdparty/assimp/port/swig/interface/aiTexture.i
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%{
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#include "aiTexture.h"
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%}
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%include "aiTexture.h"
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8
thirdparty/assimp/port/swig/interface/aiTypes.i
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8
thirdparty/assimp/port/swig/interface/aiTypes.i
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%{
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#include "aiTypes.h"
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%}
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// The const char* overload is used instead.
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%ignore aiString::Set(const std::string& pString);
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%include "aiTypes.h"
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5
thirdparty/assimp/port/swig/interface/aiVector2D.i
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5
thirdparty/assimp/port/swig/interface/aiVector2D.i
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%{
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#include "aiVector2D.h"
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%}
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%include "aiVector2D.h"
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5
thirdparty/assimp/port/swig/interface/aiVector3D.i
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thirdparty/assimp/port/swig/interface/aiVector3D.i
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%{
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#include "aiVector3D.h"
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%}
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%include "aiVector3D.h"
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5
thirdparty/assimp/port/swig/interface/aiVersion.i
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5
thirdparty/assimp/port/swig/interface/aiVersion.i
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%{
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#include "aiVersion.h"
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%}
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%include "aiVersion.h"
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45
thirdparty/assimp/port/swig/interface/assimp.i
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45
thirdparty/assimp/port/swig/interface/assimp.i
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%{
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#include "assimp.hpp"
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%}
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namespace Assimp {
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// See docs in assimp.hpp.
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%ignore Importer::ReadFile(const std::string& pFile, unsigned int pFlags);
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%ignore Importer::GetExtensionList(std::string& szOut);
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%ignore Importer::IsExtensionSupported(const std::string& szExtension);
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// These are only necessary for extending Assimp with custom importers or post
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// processing steps, which would require wrapping the internal BaseImporter and
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// BaseProcess classes.
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%ignore Importer::RegisterLoader(BaseImporter* pImp);
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%ignore Importer::UnregisterLoader(BaseImporter* pImp);
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%ignore Importer::RegisterPPStep(BaseProcess* pImp);
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%ignore Importer::UnregisterPPStep(BaseProcess* pImp);
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%ignore Importer::FindLoader(const char* szExtension);
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}
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// Each aiScene has to keep a reference to the Importer to prevent it from
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// being garbage collected, whose destructor would release the underlying
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// C++ memory the scene is stored in.
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%typemap(dcode) aiScene "package Object m_importer;"
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%typemap(dout)
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aiScene* GetScene,
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aiScene* ReadFile,
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aiScene* ApplyPostProcessing,
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aiScene* ReadFileFromMemory {
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void* cPtr = $wcall;
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$dclassname ret = (cPtr is null) ? null : new $dclassname(cPtr, $owner);$excode
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ret.m_importer = this;
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return ret;
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}
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%include <typemaps.i>
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%apply bool *OUTPUT { bool *bWasExisting };
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%include "assimp.hpp"
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%clear bool *bWasExisting;
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Reference in New Issue
Block a user