Build Assimp from source

This commit is contained in:
Dane Johnson
2021-03-15 13:46:19 -05:00
parent b7a83a2876
commit a41fcbe7f4
2126 changed files with 1385127 additions and 40 deletions

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Android extension of DefaultIOSystem using the standard C file functions */
#include <assimp/config.h>
#include <android/api-level.h>
#if __ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
#include <libgen.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <android/log.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <android/native_activity.h>
#include <assimp/ai_assert.h>
#include <assimp/port/AndroidJNI/AndroidJNIIOSystem.h>
#include <assimp/DefaultIOStream.h>
#include <fstream>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor.
AndroidJNIIOSystem::AndroidJNIIOSystem(ANativeActivity* activity)
{
AndroidActivityInit(activity);
}
// ------------------------------------------------------------------------------------------------
// Destructor.
AndroidJNIIOSystem::~AndroidJNIIOSystem()
{
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Tests for the existence of a file at the given path.
bool AndroidJNIIOSystem::Exists( const char* pFile) const
{
AAsset* asset = AAssetManager_open(mApkAssetManager, pFile,
AASSET_MODE_UNKNOWN);
FILE* file = ::fopen( (mApkWorkspacePath + getOsSeparator() + std::string(pFile)).c_str(), "rb");
if (!asset && !file)
{
__android_log_print(ANDROID_LOG_ERROR, "Assimp", "Asset manager can not find: %s", pFile);
return false;
}
__android_log_print(ANDROID_LOG_ERROR, "Assimp", "Asset exists");
if (file)
::fclose( file);
return true;
}
// ------------------------------------------------------------------------------------------------
// Inits Android extractor
void AndroidJNIIOSystem::AndroidActivityInit(ANativeActivity* activity)
{
mApkWorkspacePath = activity->internalDataPath;
mApkAssetManager = activity->assetManager;
}
// ------------------------------------------------------------------------------------------------
// Create the directory for the extracted resource
static int mkpath(std::string path, mode_t mode)
{
if (mkdir(path.c_str(), mode) == -1) {
switch(errno) {
case ENOENT:
if (mkpath(path.substr(0, path.find_last_of('/')), mode) == -1)
return -1;
else
return mkdir(path.c_str(), mode);
case EEXIST:
return 0;
default:
return -1;
}
}
return 0;
}
// ------------------------------------------------------------------------------------------------
// Extracts android asset
bool AndroidJNIIOSystem::AndroidExtractAsset(std::string name)
{
std::string newPath = mApkWorkspacePath + getOsSeparator() + name;
DefaultIOSystem io;
// Do not extract if extracted already
if ( io.Exists(newPath.c_str()) ) {
__android_log_print(ANDROID_LOG_DEFAULT, "Assimp", "Asset already extracted");
return true;
}
// Open file
AAsset* asset = AAssetManager_open(mApkAssetManager, name.c_str(),
AASSET_MODE_UNKNOWN);
std::vector<char> assetContent;
if (asset != NULL) {
// Find size
off_t assetSize = AAsset_getLength(asset);
// Prepare input buffer
assetContent.resize(assetSize);
// Store input buffer
AAsset_read(asset, &assetContent[0], assetSize);
// Close
AAsset_close(asset);
// Prepare directory for output buffer
std::string directoryNewPath = newPath;
directoryNewPath = dirname(&directoryNewPath[0]);
if (mkpath(directoryNewPath, S_IRUSR | S_IWUSR | S_IXUSR) == -1) {
__android_log_print(ANDROID_LOG_ERROR, "assimp",
"Can not create the directory for the output file");
}
// Prepare output buffer
std::ofstream assetExtracted(newPath.c_str(),
std::ios::out | std::ios::binary);
if (!assetExtracted) {
__android_log_print(ANDROID_LOG_ERROR, "assimp",
"Can not open output file");
}
// Write output buffer into a file
assetExtracted.write(&assetContent[0], assetContent.size());
assetExtracted.close();
__android_log_print(ANDROID_LOG_DEFAULT, "Assimp", "Asset extracted");
} else {
__android_log_print(ANDROID_LOG_ERROR, "assimp", "Asset not found: %s", name.c_str());
return false;
}
return true;
}
// ------------------------------------------------------------------------------------------------
// Open a new file with a given path.
IOStream* AndroidJNIIOSystem::Open( const char* strFile, const char* strMode)
{
ai_assert(NULL != strFile);
ai_assert(NULL != strMode);
std::string fullPath(mApkWorkspacePath + getOsSeparator() + std::string(strFile));
if (Exists(strFile))
AndroidExtractAsset(std::string(strFile));
FILE* file = ::fopen( fullPath.c_str(), strMode);
if( NULL == file)
return NULL;
__android_log_print(ANDROID_LOG_ERROR, "assimp", "AndroidIOSystem: file %s opened", fullPath.c_str());
return new DefaultIOStream(file, fullPath);
}
#undef PATHLIMIT
#endif // __ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)

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cmake_minimum_required(VERSION 2.8)
include_directories(./)
include_directories(./../../)
add_library(android_jniiosystem STATIC AndroidJNIIOSystem.cpp)
TARGET_LINK_LIBRARIES(android_jniiosystem android log)

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Build Asset Importer Lib for Android
====================================
This module provides a facade for the io-stream-access to files behind the android-asset-management within
an Android-native application.
- It is built as a static library
- It requires Android NDK with android API > 9 support.
### Building ###
To use this module please provide following cmake defines:
```
-DASSIMP_ANDROID_JNIIOSYSTEM=ON
-DCMAKE_TOOLCHAIN_FILE=$SOME_PATH/android.toolchain.cmake
```
"SOME_PATH" is a path to your cmake android toolchain script.
### Code ###
A small example how to wrap assimp for Android:
```cpp
#include <assimp/port/AndroidJNI/AndroidJNIIOSystem.h>
Assimp::Importer* importer = new Assimp::Importer();
Assimp::AndroidJNIIOSystem *ioSystem = new Assimp::AndroidJNIIOSystem(app->activity);
if ( nullptr != iosSystem ) {
importer->SetIOHandler(ioSystem);
}
```