Build Assimp from source
This commit is contained in:
956
thirdparty/assimp/code/XGL/XGLLoader.cpp
vendored
Normal file
956
thirdparty/assimp/code/XGL/XGLLoader.cpp
vendored
Normal file
@@ -0,0 +1,956 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the XGL/ZGL importer class */
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
|
||||
|
||||
#include "XGLLoader.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/MemoryIOWrapper.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <cctype>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace irr;
|
||||
using namespace irr::io;
|
||||
|
||||
// zlib is needed for compressed XGL files
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
|
||||
# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
# else
|
||||
# include <contrib/zlib/zlib.h>
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
|
||||
template<> const char* LogFunctions<XGLImporter>::Prefix()
|
||||
{
|
||||
static auto prefix = "XGL: ";
|
||||
return prefix;
|
||||
}
|
||||
}
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"XGL Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportCompressedFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"xgl zgl"
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
XGLImporter::XGLImporter()
|
||||
: m_reader( nullptr )
|
||||
, m_scene( nullptr ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
XGLImporter::~XGLImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool XGLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
/* NOTE: A simple check for the file extension is not enough
|
||||
* here. XGL and ZGL are ok, but xml is too generic
|
||||
* and might be collada as well. So open the file and
|
||||
* look for typical signal tokens.
|
||||
*/
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "xgl" || extension == "zgl") {
|
||||
return true;
|
||||
}
|
||||
else if (extension == "xml" || checkSig) {
|
||||
ai_assert(pIOHandler != NULL);
|
||||
|
||||
const char* tokens[] = {"<world>","<World>","<WORLD>"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,3);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a list of all file extensions which are handled by this class
|
||||
const aiImporterDesc* XGLImporter::GetInfo () const
|
||||
{
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void XGLImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
|
||||
std::vector<Bytef> uncompressed;
|
||||
#endif
|
||||
|
||||
m_scene = pScene;
|
||||
std::shared_ptr<IOStream> stream( pIOHandler->Open( pFile, "rb"));
|
||||
|
||||
// check whether we can read from the file
|
||||
if( stream.get() == NULL) {
|
||||
throw DeadlyImportError( "Failed to open XGL/ZGL file " + pFile + "");
|
||||
}
|
||||
|
||||
// see if its compressed, if so uncompress it
|
||||
if (GetExtension(pFile) == "zgl") {
|
||||
#ifdef ASSIMP_BUILD_NO_COMPRESSED_XGL
|
||||
ThrowException("Cannot read ZGL file since Assimp was built without compression support");
|
||||
#else
|
||||
std::unique_ptr<StreamReaderLE> raw_reader(new StreamReaderLE(stream));
|
||||
|
||||
// build a zlib stream
|
||||
z_stream zstream;
|
||||
zstream.opaque = Z_NULL;
|
||||
zstream.zalloc = Z_NULL;
|
||||
zstream.zfree = Z_NULL;
|
||||
zstream.data_type = Z_BINARY;
|
||||
|
||||
// raw decompression without a zlib or gzip header
|
||||
inflateInit2(&zstream, -MAX_WBITS);
|
||||
|
||||
// skip two extra bytes, zgl files do carry a crc16 upfront (I think)
|
||||
raw_reader->IncPtr(2);
|
||||
|
||||
zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() );
|
||||
zstream.avail_in = raw_reader->GetRemainingSize();
|
||||
|
||||
size_t total = 0l;
|
||||
|
||||
// TODO: be smarter about this, decompress directly into heap buffer
|
||||
// and decompress the data .... do 1k chunks in the hope that we won't kill the stack
|
||||
#define MYBLOCK 1024
|
||||
Bytef block[MYBLOCK];
|
||||
int ret;
|
||||
do {
|
||||
zstream.avail_out = MYBLOCK;
|
||||
zstream.next_out = block;
|
||||
ret = inflate(&zstream, Z_NO_FLUSH);
|
||||
|
||||
if (ret != Z_STREAM_END && ret != Z_OK) {
|
||||
ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .XGL file");
|
||||
}
|
||||
const size_t have = MYBLOCK - zstream.avail_out;
|
||||
total += have;
|
||||
uncompressed.resize(total);
|
||||
memcpy(uncompressed.data() + total - have,block,have);
|
||||
}
|
||||
while (ret != Z_STREAM_END);
|
||||
|
||||
// terminate zlib
|
||||
inflateEnd(&zstream);
|
||||
|
||||
// replace the input stream with a memory stream
|
||||
stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(uncompressed.data()),total));
|
||||
#endif
|
||||
}
|
||||
|
||||
// construct the irrXML parser
|
||||
CIrrXML_IOStreamReader st(stream.get());
|
||||
m_reader.reset( createIrrXMLReader( ( IFileReadCallBack* ) &st ) );
|
||||
|
||||
// parse the XML file
|
||||
TempScope scope;
|
||||
|
||||
while (ReadElement()) {
|
||||
if (!ASSIMP_stricmp(m_reader->getNodeName(),"world")) {
|
||||
ReadWorld(scope);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::vector<aiMesh*>& meshes = scope.meshes_linear;
|
||||
std::vector<aiMaterial*>& materials = scope.materials_linear;
|
||||
if(!meshes.size() || !materials.size()) {
|
||||
ThrowException("failed to extract data from XGL file, no meshes loaded");
|
||||
}
|
||||
|
||||
// copy meshes
|
||||
m_scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
|
||||
m_scene->mMeshes = new aiMesh*[m_scene->mNumMeshes]();
|
||||
std::copy(meshes.begin(),meshes.end(),m_scene->mMeshes);
|
||||
|
||||
// copy materials
|
||||
m_scene->mNumMaterials = static_cast<unsigned int>(materials.size());
|
||||
m_scene->mMaterials = new aiMaterial*[m_scene->mNumMaterials]();
|
||||
std::copy(materials.begin(),materials.end(),m_scene->mMaterials);
|
||||
|
||||
if (scope.light) {
|
||||
m_scene->mNumLights = 1;
|
||||
m_scene->mLights = new aiLight*[1];
|
||||
m_scene->mLights[0] = scope.light;
|
||||
|
||||
scope.light->mName = m_scene->mRootNode->mName;
|
||||
}
|
||||
|
||||
scope.dismiss();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool XGLImporter::ReadElement()
|
||||
{
|
||||
while(m_reader->read()) {
|
||||
if (m_reader->getNodeType() == EXN_ELEMENT) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool XGLImporter::ReadElementUpToClosing(const char* closetag)
|
||||
{
|
||||
while(m_reader->read()) {
|
||||
if (m_reader->getNodeType() == EXN_ELEMENT) {
|
||||
return true;
|
||||
}
|
||||
else if (m_reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(m_reader->getNodeName(),closetag)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
LogError("unexpected EOF, expected closing <" + std::string(closetag) + "> tag");
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool XGLImporter::SkipToText()
|
||||
{
|
||||
while(m_reader->read()) {
|
||||
if (m_reader->getNodeType() == EXN_TEXT) {
|
||||
return true;
|
||||
}
|
||||
else if (m_reader->getNodeType() == EXN_ELEMENT || m_reader->getNodeType() == EXN_ELEMENT_END) {
|
||||
ThrowException("expected text contents but found another element (or element end)");
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string XGLImporter::GetElementName()
|
||||
{
|
||||
const char* s = m_reader->getNodeName();
|
||||
size_t len = strlen(s);
|
||||
|
||||
std::string ret;
|
||||
ret.resize(len);
|
||||
|
||||
std::transform(s,s+len,ret.begin(),::tolower);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void XGLImporter::ReadWorld(TempScope& scope)
|
||||
{
|
||||
while (ReadElementUpToClosing("world")) {
|
||||
const std::string& s = GetElementName();
|
||||
// XXX right now we'd skip <lighting> if it comes after
|
||||
// <object> or <mesh>
|
||||
if (s == "lighting") {
|
||||
ReadLighting(scope);
|
||||
}
|
||||
else if (s == "object" || s == "mesh" || s == "mat") {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
aiNode* const nd = ReadObject(scope,true,"world");
|
||||
if(!nd) {
|
||||
ThrowException("failure reading <world>");
|
||||
}
|
||||
if(!nd->mName.length) {
|
||||
nd->mName.Set("WORLD");
|
||||
}
|
||||
|
||||
m_scene->mRootNode = nd;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void XGLImporter::ReadLighting(TempScope& scope)
|
||||
{
|
||||
while (ReadElementUpToClosing("lighting")) {
|
||||
const std::string& s = GetElementName();
|
||||
if (s == "directionallight") {
|
||||
scope.light = ReadDirectionalLight();
|
||||
}
|
||||
else if (s == "ambient") {
|
||||
LogWarn("ignoring <ambient> tag");
|
||||
}
|
||||
else if (s == "spheremap") {
|
||||
LogWarn("ignoring <spheremap> tag");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiLight* XGLImporter::ReadDirectionalLight()
|
||||
{
|
||||
std::unique_ptr<aiLight> l(new aiLight());
|
||||
l->mType = aiLightSource_DIRECTIONAL;
|
||||
|
||||
while (ReadElementUpToClosing("directionallight")) {
|
||||
const std::string& s = GetElementName();
|
||||
if (s == "direction") {
|
||||
l->mDirection = ReadVec3();
|
||||
}
|
||||
else if (s == "diffuse") {
|
||||
l->mColorDiffuse = ReadCol3();
|
||||
}
|
||||
else if (s == "specular") {
|
||||
l->mColorSpecular = ReadCol3();
|
||||
}
|
||||
}
|
||||
return l.release();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* closetag)
|
||||
{
|
||||
aiNode *nd = new aiNode;
|
||||
std::vector<aiNode*> children;
|
||||
std::vector<unsigned int> meshes;
|
||||
|
||||
try {
|
||||
while (skipFirst || ReadElementUpToClosing(closetag)) {
|
||||
skipFirst = false;
|
||||
|
||||
const std::string& s = GetElementName();
|
||||
if (s == "mesh") {
|
||||
const size_t prev = scope.meshes_linear.size();
|
||||
if(ReadMesh(scope)) {
|
||||
const size_t newc = scope.meshes_linear.size();
|
||||
for(size_t i = 0; i < newc-prev; ++i) {
|
||||
meshes.push_back(static_cast<unsigned int>(i+prev));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (s == "mat") {
|
||||
ReadMaterial(scope);
|
||||
}
|
||||
else if (s == "object") {
|
||||
children.push_back(ReadObject(scope));
|
||||
}
|
||||
else if (s == "objectref") {
|
||||
// XXX
|
||||
}
|
||||
else if (s == "meshref") {
|
||||
const unsigned int id = static_cast<unsigned int>( ReadIndexFromText() );
|
||||
|
||||
std::multimap<unsigned int, aiMesh*>::iterator it = scope.meshes.find(id), end = scope.meshes.end();
|
||||
if (it == end) {
|
||||
ThrowException("<meshref> index out of range");
|
||||
}
|
||||
|
||||
for(; it != end && (*it).first == id; ++it) {
|
||||
// ok, this is n^2 and should get optimized one day
|
||||
aiMesh* const m = (*it).second;
|
||||
|
||||
unsigned int i = 0, mcount = static_cast<unsigned int>(scope.meshes_linear.size());
|
||||
for(; i < mcount; ++i) {
|
||||
if (scope.meshes_linear[i] == m) {
|
||||
meshes.push_back(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ai_assert(i < mcount);
|
||||
}
|
||||
}
|
||||
else if (s == "transform") {
|
||||
nd->mTransformation = ReadTrafo();
|
||||
}
|
||||
}
|
||||
|
||||
} catch(...) {
|
||||
for(aiNode* ch : children) {
|
||||
delete ch;
|
||||
}
|
||||
throw;
|
||||
}
|
||||
|
||||
// FIX: since we used std::multimap<> to keep meshes by id, mesh order now depends on the behaviour
|
||||
// of the multimap implementation with respect to the ordering of entries with same values.
|
||||
// C++11 gives the guarantee that it uses insertion order, before it is implementation-specific.
|
||||
// Sort by material id to always guarantee a deterministic result.
|
||||
std::sort(meshes.begin(), meshes.end(), SortMeshByMaterialId(scope));
|
||||
|
||||
// link meshes to node
|
||||
nd->mNumMeshes = static_cast<unsigned int>(meshes.size());
|
||||
if (nd->mNumMeshes) {
|
||||
nd->mMeshes = new unsigned int[nd->mNumMeshes]();
|
||||
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
|
||||
nd->mMeshes[i] = meshes[i];
|
||||
}
|
||||
}
|
||||
|
||||
// link children to parent
|
||||
nd->mNumChildren = static_cast<unsigned int>(children.size());
|
||||
if (nd->mNumChildren) {
|
||||
nd->mChildren = new aiNode*[nd->mNumChildren]();
|
||||
for(unsigned int i = 0; i < nd->mNumChildren; ++i) {
|
||||
nd->mChildren[i] = children[i];
|
||||
children[i]->mParent = nd;
|
||||
}
|
||||
}
|
||||
|
||||
return nd;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMatrix4x4 XGLImporter::ReadTrafo()
|
||||
{
|
||||
aiVector3D forward, up, right, position;
|
||||
float scale = 1.0f;
|
||||
|
||||
while (ReadElementUpToClosing("transform")) {
|
||||
const std::string& s = GetElementName();
|
||||
if (s == "forward") {
|
||||
forward = ReadVec3();
|
||||
}
|
||||
else if (s == "up") {
|
||||
up = ReadVec3();
|
||||
}
|
||||
else if (s == "position") {
|
||||
position = ReadVec3();
|
||||
}
|
||||
if (s == "scale") {
|
||||
scale = ReadFloat();
|
||||
if(scale < 0.f) {
|
||||
// this is wrong, but we can leave the value and pass it to the caller
|
||||
LogError("found negative scaling in <transform>, ignoring");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aiMatrix4x4 m;
|
||||
if(forward.SquareLength() < 1e-4 || up.SquareLength() < 1e-4) {
|
||||
LogError("A direction vector in <transform> is zero, ignoring trafo");
|
||||
return m;
|
||||
}
|
||||
|
||||
forward.Normalize();
|
||||
up.Normalize();
|
||||
|
||||
right = forward ^ up;
|
||||
if (std::fabs(up * forward) > 1e-4) {
|
||||
// this is definitely wrong - a degenerate coordinate space ruins everything
|
||||
// so substitute identity transform.
|
||||
LogError("<forward> and <up> vectors in <transform> are skewing, ignoring trafo");
|
||||
return m;
|
||||
}
|
||||
|
||||
right *= scale;
|
||||
up *= scale;
|
||||
forward *= scale;
|
||||
|
||||
m.a1 = right.x;
|
||||
m.b1 = right.y;
|
||||
m.c1 = right.z;
|
||||
|
||||
m.a2 = up.x;
|
||||
m.b2 = up.y;
|
||||
m.c2 = up.z;
|
||||
|
||||
m.a3 = forward.x;
|
||||
m.b3 = forward.y;
|
||||
m.c3 = forward.z;
|
||||
|
||||
m.a4 = position.x;
|
||||
m.b4 = position.y;
|
||||
m.c4 = position.z;
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMesh* XGLImporter::ToOutputMesh(const TempMaterialMesh& m)
|
||||
{
|
||||
std::unique_ptr<aiMesh> mesh(new aiMesh());
|
||||
|
||||
mesh->mNumVertices = static_cast<unsigned int>(m.positions.size());
|
||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
std::copy(m.positions.begin(),m.positions.end(),mesh->mVertices);
|
||||
|
||||
if(m.normals.size()) {
|
||||
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
|
||||
std::copy(m.normals.begin(),m.normals.end(),mesh->mNormals);
|
||||
}
|
||||
|
||||
if(m.uvs.size()) {
|
||||
mesh->mNumUVComponents[0] = 2;
|
||||
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||
|
||||
for(unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
mesh->mTextureCoords[0][i] = aiVector3D(m.uvs[i].x,m.uvs[i].y,0.f);
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumFaces = static_cast<unsigned int>(m.vcounts.size());
|
||||
mesh->mFaces = new aiFace[m.vcounts.size()];
|
||||
|
||||
unsigned int idx = 0;
|
||||
for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
|
||||
aiFace& f = mesh->mFaces[i];
|
||||
f.mNumIndices = m.vcounts[i];
|
||||
f.mIndices = new unsigned int[f.mNumIndices];
|
||||
for(unsigned int c = 0; c < f.mNumIndices; ++c) {
|
||||
f.mIndices[c] = idx++;
|
||||
}
|
||||
}
|
||||
|
||||
ai_assert(idx == mesh->mNumVertices);
|
||||
|
||||
mesh->mPrimitiveTypes = m.pflags;
|
||||
mesh->mMaterialIndex = m.matid;
|
||||
return mesh.release();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool XGLImporter::ReadMesh(TempScope& scope)
|
||||
{
|
||||
TempMesh t;
|
||||
|
||||
std::map<unsigned int, TempMaterialMesh> bymat;
|
||||
const unsigned int mesh_id = ReadIDAttr();
|
||||
|
||||
while (ReadElementUpToClosing("mesh")) {
|
||||
const std::string& s = GetElementName();
|
||||
|
||||
if (s == "mat") {
|
||||
ReadMaterial(scope);
|
||||
}
|
||||
else if (s == "p") {
|
||||
if (!m_reader->getAttributeValue("ID")) {
|
||||
LogWarn("no ID attribute on <p>, ignoring");
|
||||
}
|
||||
else {
|
||||
int id = m_reader->getAttributeValueAsInt("ID");
|
||||
t.points[id] = ReadVec3();
|
||||
}
|
||||
}
|
||||
else if (s == "n") {
|
||||
if (!m_reader->getAttributeValue("ID")) {
|
||||
LogWarn("no ID attribute on <n>, ignoring");
|
||||
}
|
||||
else {
|
||||
int id = m_reader->getAttributeValueAsInt("ID");
|
||||
t.normals[id] = ReadVec3();
|
||||
}
|
||||
}
|
||||
else if (s == "tc") {
|
||||
if (!m_reader->getAttributeValue("ID")) {
|
||||
LogWarn("no ID attribute on <tc>, ignoring");
|
||||
}
|
||||
else {
|
||||
int id = m_reader->getAttributeValueAsInt("ID");
|
||||
t.uvs[id] = ReadVec2();
|
||||
}
|
||||
}
|
||||
else if (s == "f" || s == "l" || s == "p") {
|
||||
const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1);
|
||||
|
||||
unsigned int mid = ~0u;
|
||||
TempFace tf[3];
|
||||
bool has[3] = {0};
|
||||
|
||||
while (ReadElementUpToClosing(s.c_str())) {
|
||||
const std::string& s = GetElementName();
|
||||
if (s == "fv1" || s == "lv1" || s == "pv1") {
|
||||
ReadFaceVertex(t,tf[0]);
|
||||
has[0] = true;
|
||||
}
|
||||
else if (s == "fv2" || s == "lv2") {
|
||||
ReadFaceVertex(t,tf[1]);
|
||||
has[1] = true;
|
||||
}
|
||||
else if (s == "fv3") {
|
||||
ReadFaceVertex(t,tf[2]);
|
||||
has[2] = true;
|
||||
}
|
||||
else if (s == "mat") {
|
||||
if (mid != ~0u) {
|
||||
LogWarn("only one material tag allowed per <f>");
|
||||
}
|
||||
mid = ResolveMaterialRef(scope);
|
||||
}
|
||||
else if (s == "matref") {
|
||||
if (mid != ~0u) {
|
||||
LogWarn("only one material tag allowed per <f>");
|
||||
}
|
||||
mid = ResolveMaterialRef(scope);
|
||||
}
|
||||
}
|
||||
|
||||
if (mid == ~0u) {
|
||||
ThrowException("missing material index");
|
||||
}
|
||||
|
||||
bool nor = false;
|
||||
bool uv = false;
|
||||
for(unsigned int i = 0; i < vcount; ++i) {
|
||||
if (!has[i]) {
|
||||
ThrowException("missing face vertex data");
|
||||
}
|
||||
|
||||
nor = nor || tf[i].has_normal;
|
||||
uv = uv || tf[i].has_uv;
|
||||
}
|
||||
|
||||
if (mid >= (1<<30)) {
|
||||
LogWarn("material indices exhausted, this may cause errors in the output");
|
||||
}
|
||||
unsigned int meshId = mid | ((nor?1:0)<<31) | ((uv?1:0)<<30);
|
||||
|
||||
TempMaterialMesh& mesh = bymat[meshId];
|
||||
mesh.matid = mid;
|
||||
|
||||
for(unsigned int i = 0; i < vcount; ++i) {
|
||||
mesh.positions.push_back(tf[i].pos);
|
||||
if(nor) {
|
||||
mesh.normals.push_back(tf[i].normal);
|
||||
}
|
||||
if(uv) {
|
||||
mesh.uvs.push_back(tf[i].uv);
|
||||
}
|
||||
|
||||
mesh.pflags |= 1 << (vcount-1);
|
||||
}
|
||||
|
||||
mesh.vcounts.push_back(vcount);
|
||||
}
|
||||
}
|
||||
|
||||
// finally extract output meshes and add them to the scope
|
||||
typedef std::pair<unsigned int, TempMaterialMesh> pairt;
|
||||
for(const pairt& p : bymat) {
|
||||
aiMesh* const m = ToOutputMesh(p.second);
|
||||
scope.meshes_linear.push_back(m);
|
||||
|
||||
// if this is a definition, keep it on the stack
|
||||
if(mesh_id != ~0u) {
|
||||
scope.meshes.insert(std::pair<unsigned int, aiMesh*>(mesh_id,m));
|
||||
}
|
||||
}
|
||||
|
||||
// no id == not a reference, insert this mesh right *here*
|
||||
return mesh_id == ~0u;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
unsigned int XGLImporter::ResolveMaterialRef(TempScope& scope)
|
||||
{
|
||||
const std::string& s = GetElementName();
|
||||
if (s == "mat") {
|
||||
ReadMaterial(scope);
|
||||
return static_cast<unsigned int>(scope.materials_linear.size()-1);
|
||||
}
|
||||
|
||||
const int id = ReadIndexFromText();
|
||||
|
||||
std::map<unsigned int, aiMaterial*>::iterator it = scope.materials.find(id), end = scope.materials.end();
|
||||
if (it == end) {
|
||||
ThrowException("<matref> index out of range");
|
||||
}
|
||||
|
||||
// ok, this is n^2 and should get optimized one day
|
||||
aiMaterial* const m = (*it).second;
|
||||
|
||||
unsigned int i = 0, mcount = static_cast<unsigned int>(scope.materials_linear.size());
|
||||
for(; i < mcount; ++i) {
|
||||
if (scope.materials_linear[i] == m) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
ai_assert(false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void XGLImporter::ReadMaterial(TempScope& scope) {
|
||||
const unsigned int mat_id = ReadIDAttr();
|
||||
|
||||
aiMaterial *mat(new aiMaterial );
|
||||
while (ReadElementUpToClosing("mat")) {
|
||||
const std::string& s = GetElementName();
|
||||
if (s == "amb") {
|
||||
const aiColor3D c = ReadCol3();
|
||||
mat->AddProperty(&c,1,AI_MATKEY_COLOR_AMBIENT);
|
||||
}
|
||||
else if (s == "diff") {
|
||||
const aiColor3D c = ReadCol3();
|
||||
mat->AddProperty(&c,1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
}
|
||||
else if (s == "spec") {
|
||||
const aiColor3D c = ReadCol3();
|
||||
mat->AddProperty(&c,1,AI_MATKEY_COLOR_SPECULAR);
|
||||
}
|
||||
else if (s == "emiss") {
|
||||
const aiColor3D c = ReadCol3();
|
||||
mat->AddProperty(&c,1,AI_MATKEY_COLOR_EMISSIVE);
|
||||
}
|
||||
else if (s == "alpha") {
|
||||
const float f = ReadFloat();
|
||||
mat->AddProperty(&f,1,AI_MATKEY_OPACITY);
|
||||
}
|
||||
else if (s == "shine") {
|
||||
const float f = ReadFloat();
|
||||
mat->AddProperty(&f,1,AI_MATKEY_SHININESS);
|
||||
}
|
||||
}
|
||||
|
||||
scope.materials[mat_id] = mat;
|
||||
scope.materials_linear.push_back(mat);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
void XGLImporter::ReadFaceVertex(const TempMesh& t, TempFace& out)
|
||||
{
|
||||
const std::string& end = GetElementName();
|
||||
|
||||
bool havep = false;
|
||||
while (ReadElementUpToClosing(end.c_str())) {
|
||||
const std::string& s = GetElementName();
|
||||
if (s == "pref") {
|
||||
const unsigned int id = ReadIndexFromText();
|
||||
std::map<unsigned int, aiVector3D>::const_iterator it = t.points.find(id);
|
||||
if (it == t.points.end()) {
|
||||
ThrowException("point index out of range");
|
||||
}
|
||||
|
||||
out.pos = (*it).second;
|
||||
havep = true;
|
||||
}
|
||||
else if (s == "nref") {
|
||||
const unsigned int id = ReadIndexFromText();
|
||||
std::map<unsigned int, aiVector3D>::const_iterator it = t.normals.find(id);
|
||||
if (it == t.normals.end()) {
|
||||
ThrowException("normal index out of range");
|
||||
}
|
||||
|
||||
out.normal = (*it).second;
|
||||
out.has_normal = true;
|
||||
}
|
||||
else if (s == "tcref") {
|
||||
const unsigned int id = ReadIndexFromText();
|
||||
std::map<unsigned int, aiVector2D>::const_iterator it = t.uvs.find(id);
|
||||
if (it == t.uvs.end()) {
|
||||
ThrowException("uv index out of range");
|
||||
}
|
||||
|
||||
out.uv = (*it).second;
|
||||
out.has_uv = true;
|
||||
}
|
||||
else if (s == "p") {
|
||||
out.pos = ReadVec3();
|
||||
}
|
||||
else if (s == "n") {
|
||||
out.normal = ReadVec3();
|
||||
}
|
||||
else if (s == "tc") {
|
||||
out.uv = ReadVec2();
|
||||
}
|
||||
}
|
||||
|
||||
if (!havep) {
|
||||
ThrowException("missing <pref> in <fvN> element");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int XGLImporter::ReadIDAttr()
|
||||
{
|
||||
for(int i = 0, e = m_reader->getAttributeCount(); i < e; ++i) {
|
||||
|
||||
if(!ASSIMP_stricmp(m_reader->getAttributeName(i),"id")) {
|
||||
return m_reader->getAttributeValueAsInt(i);
|
||||
}
|
||||
}
|
||||
return ~0u;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
float XGLImporter::ReadFloat()
|
||||
{
|
||||
if(!SkipToText()) {
|
||||
LogError("unexpected EOF reading float element contents");
|
||||
return 0.f;
|
||||
}
|
||||
const char* s = m_reader->getNodeData(), *se;
|
||||
|
||||
if(!SkipSpaces(&s)) {
|
||||
LogError("unexpected EOL, failed to parse float");
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
float t;
|
||||
se = fast_atoreal_move(s,t);
|
||||
|
||||
if (se == s) {
|
||||
LogError("failed to read float text");
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int XGLImporter::ReadIndexFromText()
|
||||
{
|
||||
if(!SkipToText()) {
|
||||
LogError("unexpected EOF reading index element contents");
|
||||
return ~0u;
|
||||
}
|
||||
const char* s = m_reader->getNodeData(), *se;
|
||||
if(!SkipSpaces(&s)) {
|
||||
LogError("unexpected EOL, failed to parse index element");
|
||||
return ~0u;
|
||||
}
|
||||
|
||||
const unsigned int t = strtoul10(s,&se);
|
||||
|
||||
if (se == s) {
|
||||
LogError("failed to read index");
|
||||
return ~0u;
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiVector2D XGLImporter::ReadVec2()
|
||||
{
|
||||
aiVector2D vec;
|
||||
|
||||
if(!SkipToText()) {
|
||||
LogError("unexpected EOF reading vec2 contents");
|
||||
return vec;
|
||||
}
|
||||
const char* s = m_reader->getNodeData();
|
||||
|
||||
ai_real v[2];
|
||||
for(int i = 0; i < 2; ++i) {
|
||||
if(!SkipSpaces(&s)) {
|
||||
LogError("unexpected EOL, failed to parse vec2");
|
||||
return vec;
|
||||
}
|
||||
|
||||
v[i] = fast_atof(&s);
|
||||
|
||||
SkipSpaces(&s);
|
||||
if (i != 1 && *s != ',') {
|
||||
LogError("expected comma, failed to parse vec2");
|
||||
return vec;
|
||||
}
|
||||
++s;
|
||||
}
|
||||
vec.x = v[0];
|
||||
vec.y = v[1];
|
||||
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiVector3D XGLImporter::ReadVec3()
|
||||
{
|
||||
aiVector3D vec;
|
||||
|
||||
if(!SkipToText()) {
|
||||
LogError("unexpected EOF reading vec3 contents");
|
||||
return vec;
|
||||
}
|
||||
const char* s = m_reader->getNodeData();
|
||||
|
||||
for(int i = 0; i < 3; ++i) {
|
||||
if(!SkipSpaces(&s)) {
|
||||
LogError("unexpected EOL, failed to parse vec3");
|
||||
return vec;
|
||||
}
|
||||
vec[i] = fast_atof(&s);
|
||||
|
||||
SkipSpaces(&s);
|
||||
if (i != 2 && *s != ',') {
|
||||
LogError("expected comma, failed to parse vec3");
|
||||
return vec;
|
||||
}
|
||||
++s;
|
||||
}
|
||||
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiColor3D XGLImporter::ReadCol3()
|
||||
{
|
||||
const aiVector3D& v = ReadVec3();
|
||||
if (v.x < 0.f || v.x > 1.0f || v.y < 0.f || v.y > 1.0f || v.z < 0.f || v.z > 1.0f) {
|
||||
LogWarn("color values out of range, ignoring");
|
||||
}
|
||||
return aiColor3D(v.x,v.y,v.z);
|
||||
}
|
||||
|
||||
#endif
|
||||
216
thirdparty/assimp/code/XGL/XGLLoader.h
vendored
Normal file
216
thirdparty/assimp/code/XGL/XGLLoader.h
vendored
Normal file
@@ -0,0 +1,216 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file XGLLoader.h
|
||||
* @brief Declaration of the .xgl/.zgl
|
||||
*/
|
||||
#ifndef AI_XGLLOADER_H_INCLUDED
|
||||
#define AI_XGLLOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
#include <assimp/LogAux.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/light.h>
|
||||
#include <memory>
|
||||
#include <map>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** XGL/ZGL importer.
|
||||
*
|
||||
* Spec: http://vizstream.aveva.com/release/vsplatform/XGLSpec.htm
|
||||
*/
|
||||
class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter>
|
||||
{
|
||||
public:
|
||||
|
||||
XGLImporter();
|
||||
~XGLImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details */
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details */
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
struct TempScope
|
||||
{
|
||||
TempScope()
|
||||
: light()
|
||||
{}
|
||||
|
||||
~TempScope()
|
||||
{
|
||||
for(aiMesh* m : meshes_linear) {
|
||||
delete m;
|
||||
}
|
||||
|
||||
for(aiMaterial* m : materials_linear) {
|
||||
delete m;
|
||||
}
|
||||
|
||||
delete light;
|
||||
}
|
||||
|
||||
void dismiss() {
|
||||
light = NULL;
|
||||
meshes_linear.clear();
|
||||
materials_linear.clear();
|
||||
meshes.clear();
|
||||
materials.clear();
|
||||
}
|
||||
|
||||
std::multimap<unsigned int, aiMesh*> meshes;
|
||||
std::map<unsigned int, aiMaterial*> materials;
|
||||
|
||||
std::vector<aiMesh*> meshes_linear;
|
||||
std::vector<aiMaterial*> materials_linear;
|
||||
|
||||
aiLight* light;
|
||||
};
|
||||
|
||||
|
||||
struct SortMeshByMaterialId {
|
||||
SortMeshByMaterialId(const TempScope& scope) : scope(scope) {}
|
||||
bool operator()(unsigned int a, unsigned int b) const {
|
||||
return scope.meshes_linear[a]->mMaterialIndex < scope.meshes_linear[b]->mMaterialIndex;
|
||||
};
|
||||
|
||||
const TempScope& scope;
|
||||
};
|
||||
|
||||
struct TempMesh
|
||||
{
|
||||
std::map<unsigned int, aiVector3D> points;
|
||||
std::map<unsigned int, aiVector3D> normals;
|
||||
std::map<unsigned int, aiVector2D> uvs;
|
||||
};
|
||||
|
||||
struct TempMaterialMesh
|
||||
{
|
||||
TempMaterialMesh()
|
||||
: pflags()
|
||||
, matid()
|
||||
{}
|
||||
|
||||
std::vector<aiVector3D> positions, normals;
|
||||
std::vector<aiVector2D> uvs;
|
||||
|
||||
std::vector<unsigned int> vcounts;
|
||||
unsigned int pflags;
|
||||
unsigned int matid;
|
||||
};
|
||||
|
||||
struct TempFace
|
||||
{
|
||||
TempFace()
|
||||
: has_uv()
|
||||
, has_normal()
|
||||
{}
|
||||
|
||||
aiVector3D pos;
|
||||
aiVector3D normal;
|
||||
aiVector2D uv;
|
||||
bool has_uv;
|
||||
bool has_normal;
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
void Cleanup();
|
||||
|
||||
std::string GetElementName();
|
||||
bool ReadElement();
|
||||
bool ReadElementUpToClosing(const char* closetag);
|
||||
bool SkipToText();
|
||||
unsigned int ReadIDAttr();
|
||||
|
||||
void ReadWorld(TempScope& scope);
|
||||
void ReadLighting(TempScope& scope);
|
||||
aiLight* ReadDirectionalLight();
|
||||
aiNode* ReadObject(TempScope& scope,bool skipFirst = false,const char* closetag = "object");
|
||||
bool ReadMesh(TempScope& scope);
|
||||
void ReadMaterial(TempScope& scope);
|
||||
aiVector2D ReadVec2();
|
||||
aiVector3D ReadVec3();
|
||||
aiColor3D ReadCol3();
|
||||
aiMatrix4x4 ReadTrafo();
|
||||
unsigned int ReadIndexFromText();
|
||||
float ReadFloat();
|
||||
|
||||
aiMesh* ToOutputMesh(const TempMaterialMesh& m);
|
||||
void ReadFaceVertex(const TempMesh& t, TempFace& out);
|
||||
unsigned int ResolveMaterialRef(TempScope& scope);
|
||||
|
||||
private:
|
||||
std::shared_ptr<irr::io::IrrXMLReader> m_reader;
|
||||
aiScene* m_scene;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_IRRMESHIMPORTER_H_INC
|
||||
Reference in New Issue
Block a user