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								thirdparty/assimp/code/OFF/OFFLoader.cpp
									
									
									
									
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										345
									
								
								thirdparty/assimp/code/OFF/OFFLoader.cpp
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,345 @@
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/*
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		||||
---------------------------------------------------------------------------
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		||||
Open Asset Import Library (assimp)
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		||||
---------------------------------------------------------------------------
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		||||
 | 
			
		||||
Copyright (c) 2006-2019, assimp team
 | 
			
		||||
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		||||
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		||||
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		||||
All rights reserved.
 | 
			
		||||
 | 
			
		||||
Redistribution and use of this software in source and binary forms,
 | 
			
		||||
with or without modification, are permitted provided that the following
 | 
			
		||||
conditions are met:
 | 
			
		||||
 | 
			
		||||
* Redistributions of source code must retain the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer.
 | 
			
		||||
 | 
			
		||||
* Redistributions in binary form must reproduce the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer in the documentation and/or other
 | 
			
		||||
  materials provided with the distribution.
 | 
			
		||||
 | 
			
		||||
* Neither the name of the assimp team, nor the names of its
 | 
			
		||||
  contributors may be used to endorse or promote products
 | 
			
		||||
  derived from this software without specific prior
 | 
			
		||||
  written permission of the assimp team.
 | 
			
		||||
 | 
			
		||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
			
		||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
			
		||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
			
		||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
			
		||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
			
		||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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		||||
---------------------------------------------------------------------------
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		||||
*/
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		||||
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		||||
/** @file  OFFLoader.cpp
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 *  @brief Implementation of the OFF importer class
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 */
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#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
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// internal headers
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#include "OFFLoader.h"
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#include <assimp/ParsingUtils.h>
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#include <assimp/fast_atof.h>
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#include <memory>
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#include <assimp/IOSystem.hpp>
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/importerdesc.h>
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using namespace Assimp;
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static const aiImporterDesc desc = {
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    "OFF Importer",
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    "",
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    "",
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    "",
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    aiImporterFlags_SupportBinaryFlavour,
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    0,
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    0,
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    0,
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    0,
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    "off"
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};
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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OFFImporter::OFFImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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OFFImporter::~OFFImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool OFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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    const std::string extension = GetExtension(pFile);
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		||||
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    if (extension == "off")
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		||||
        return true;
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		||||
    else if (!extension.length() || checkSig)
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		||||
    {
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		||||
        if (!pIOHandler)return true;
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		||||
        const char* tokens[] = {"off"};
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        return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1,3);
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    }
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    return false;
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		||||
}
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		||||
// ------------------------------------------------------------------------------------------------
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const aiImporterDesc* OFFImporter::GetInfo () const
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		||||
{
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		||||
    return &desc;
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}
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		||||
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		||||
// skip blank space, lines and comments
 | 
			
		||||
static void NextToken(const char **car, const char* end) {
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		||||
  SkipSpacesAndLineEnd(car);
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		||||
  while (*car < end && (**car == '#' || **car == '\n' || **car == '\r')) {
 | 
			
		||||
    SkipLine(car);
 | 
			
		||||
    SkipSpacesAndLineEnd(car);
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		||||
  }
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		||||
}
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		||||
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		||||
// ------------------------------------------------------------------------------------------------
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		||||
// Imports the given file into the given scene structure.
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void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
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		||||
    std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
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		||||
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		||||
    // Check whether we can read from the file
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		||||
    if( file.get() == nullptr) {
 | 
			
		||||
        throw DeadlyImportError( "Failed to open OFF file " + pFile + ".");
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		||||
    }
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		||||
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		||||
    // allocate storage and copy the contents of the file to a memory buffer
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		||||
    std::vector<char> mBuffer2;
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		||||
    TextFileToBuffer(file.get(),mBuffer2);
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		||||
    const char* buffer = &mBuffer2[0];
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		||||
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		||||
    // Proper OFF header parser. We only implement normal loading for now.
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    bool hasTexCoord = false, hasNormals = false, hasColors = false;
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		||||
    bool hasHomogenous = false, hasDimension = false;
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		||||
    unsigned int dimensions = 3;
 | 
			
		||||
    const char* car = buffer;
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		||||
    const char* end = buffer + mBuffer2.size();
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		||||
    NextToken(&car, end);
 | 
			
		||||
    
 | 
			
		||||
    if (car < end - 2 && car[0] == 'S' && car[1] == 'T') {
 | 
			
		||||
      hasTexCoord = true; car += 2;
 | 
			
		||||
    }
 | 
			
		||||
    if (car < end - 1 && car[0] == 'C') {
 | 
			
		||||
      hasColors = true; car++;
 | 
			
		||||
    }
 | 
			
		||||
    if (car < end- 1 && car[0] == 'N') {
 | 
			
		||||
      hasNormals = true; car++;
 | 
			
		||||
    }
 | 
			
		||||
    if (car < end - 1 && car[0] == '4') {
 | 
			
		||||
      hasHomogenous = true; car++;
 | 
			
		||||
    }
 | 
			
		||||
    if (car < end - 1 && car[0] == 'n') {
 | 
			
		||||
      hasDimension = true; car++;
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		||||
    }
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		||||
    if (car < end - 3 && car[0] == 'O' && car[1] == 'F' && car[2] == 'F') {
 | 
			
		||||
        car += 3;
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		||||
	NextToken(&car, end);
 | 
			
		||||
    } else {
 | 
			
		||||
      // in case there is no OFF header (which is allowed by the
 | 
			
		||||
      // specification...), then we might have unintentionally read an
 | 
			
		||||
      // additional dimension from the primitive count fields
 | 
			
		||||
      dimensions = 3;
 | 
			
		||||
      hasHomogenous = false;
 | 
			
		||||
      NextToken(&car, end);
 | 
			
		||||
      
 | 
			
		||||
      // at this point the next token should be an integer number
 | 
			
		||||
      if (car >= end - 1 || *car < '0' || *car > '9') {
 | 
			
		||||
	throw DeadlyImportError("OFF: Header is invalid");
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		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (hasDimension) {
 | 
			
		||||
        dimensions = strtoul10(car, &car);
 | 
			
		||||
	NextToken(&car, end);
 | 
			
		||||
    }
 | 
			
		||||
    if (dimensions > 3) {
 | 
			
		||||
        throw DeadlyImportError
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		||||
	  ("OFF: Number of vertex coordinates higher than 3 unsupported");
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		||||
    }
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		||||
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		||||
    NextToken(&car, end);
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		||||
    const unsigned int numVertices = strtoul10(car, &car);
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		||||
    NextToken(&car, end);
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		||||
    const unsigned int numFaces = strtoul10(car, &car);
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		||||
    NextToken(&car, end);
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		||||
    strtoul10(car, &car);  // skip edge count
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		||||
    NextToken(&car, end);
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		||||
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		||||
    if (!numVertices) {
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		||||
        throw DeadlyImportError("OFF: There are no valid vertices");
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		||||
    }
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		||||
    if (!numFaces) {
 | 
			
		||||
        throw DeadlyImportError("OFF: There are no valid faces");
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		||||
    }
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		||||
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		||||
    pScene->mNumMeshes = 1;
 | 
			
		||||
    pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
 | 
			
		||||
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		||||
    aiMesh* mesh = new aiMesh();
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		||||
    pScene->mMeshes[0] = mesh;
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		||||
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		||||
    mesh->mNumFaces = numFaces;
 | 
			
		||||
    aiFace* faces = new aiFace[mesh->mNumFaces];
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		||||
    mesh->mFaces = faces;
 | 
			
		||||
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		||||
    mesh->mNumVertices = numVertices;
 | 
			
		||||
    mesh->mVertices = new aiVector3D[numVertices];
 | 
			
		||||
    mesh->mNormals = hasNormals ? new aiVector3D[numVertices] : nullptr;
 | 
			
		||||
    mesh->mColors[0] = hasColors ? new aiColor4D[numVertices] : nullptr;
 | 
			
		||||
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		||||
    if (hasTexCoord) {
 | 
			
		||||
        mesh->mNumUVComponents[0] = 2;
 | 
			
		||||
        mesh->mTextureCoords[0] = new aiVector3D[numVertices];
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		||||
    }
 | 
			
		||||
    char line[4096];
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		||||
    buffer = car;
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		||||
    const char *sz = car;
 | 
			
		||||
 | 
			
		||||
    // now read all vertex lines
 | 
			
		||||
    for (unsigned int i = 0; i < numVertices; ++i) {
 | 
			
		||||
        if(!GetNextLine(buffer, line)) {
 | 
			
		||||
            ASSIMP_LOG_ERROR("OFF: The number of verts in the header is incorrect");
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
        aiVector3D& v = mesh->mVertices[i];	
 | 
			
		||||
        sz = line;
 | 
			
		||||
 | 
			
		||||
	// helper array to write a for loop over possible dimension values
 | 
			
		||||
	ai_real* vec[3] = {&v.x, &v.y, &v.z};
 | 
			
		||||
 | 
			
		||||
	// stop at dimensions: this allows loading 1D or 2D coordinate vertices
 | 
			
		||||
        for (unsigned int dim = 0; dim < dimensions; ++dim ) {
 | 
			
		||||
	    SkipSpaces(&sz);
 | 
			
		||||
	    sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// if has homogenous coordinate, divide others by this one
 | 
			
		||||
	if (hasHomogenous) {
 | 
			
		||||
	    SkipSpaces(&sz);
 | 
			
		||||
	    ai_real w = 1.;
 | 
			
		||||
	    sz = fast_atoreal_move<ai_real>(sz, w);
 | 
			
		||||
            for (unsigned int dim = 0; dim < dimensions; ++dim ) {
 | 
			
		||||
	        *(vec[dim]) /= w;
 | 
			
		||||
	    }
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// read optional normals
 | 
			
		||||
	if (hasNormals) {
 | 
			
		||||
	    aiVector3D& n = mesh->mNormals[i];
 | 
			
		||||
	    SkipSpaces(&sz);
 | 
			
		||||
	    sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.x);
 | 
			
		||||
	    SkipSpaces(&sz);
 | 
			
		||||
	    sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.y);
 | 
			
		||||
	    SkipSpaces(&sz);
 | 
			
		||||
	    fast_atoreal_move<ai_real>(sz,(ai_real&)n.z);
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	// reading colors is a pain because the specification says it can be
 | 
			
		||||
	// integers or floats, and any number of them between 1 and 4 included,
 | 
			
		||||
	// until the next comment or end of line
 | 
			
		||||
	// in theory should be testing type !
 | 
			
		||||
	if (hasColors) {
 | 
			
		||||
	    aiColor4D& c = mesh->mColors[0][i];
 | 
			
		||||
	    SkipSpaces(&sz);
 | 
			
		||||
	    sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.r);
 | 
			
		||||
            if (*sz != '#' && *sz != '\n' && *sz != '\r') {
 | 
			
		||||
	        SkipSpaces(&sz);
 | 
			
		||||
	        sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.g);
 | 
			
		||||
            } else {
 | 
			
		||||
	        c.g = 0.;
 | 
			
		||||
	    }
 | 
			
		||||
            if (*sz != '#' && *sz != '\n' && *sz != '\r') {
 | 
			
		||||
	        SkipSpaces(&sz);
 | 
			
		||||
	        sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.b);
 | 
			
		||||
            } else {
 | 
			
		||||
	        c.b = 0.;
 | 
			
		||||
	    }
 | 
			
		||||
            if (*sz != '#' && *sz != '\n' && *sz != '\r') {
 | 
			
		||||
	        SkipSpaces(&sz);
 | 
			
		||||
	        sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.a);
 | 
			
		||||
            } else {
 | 
			
		||||
	        c.a = 1.;
 | 
			
		||||
	    }
 | 
			
		||||
	}
 | 
			
		||||
        if (hasTexCoord) {
 | 
			
		||||
	    aiVector3D& t = mesh->mTextureCoords[0][i];
 | 
			
		||||
	    SkipSpaces(&sz);
 | 
			
		||||
	    sz = fast_atoreal_move<ai_real>(sz,(ai_real&)t.x);
 | 
			
		||||
	    SkipSpaces(&sz);
 | 
			
		||||
	    fast_atoreal_move<ai_real>(sz,(ai_real&)t.y);
 | 
			
		||||
	}
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // load faces with their indices
 | 
			
		||||
    faces = mesh->mFaces;
 | 
			
		||||
    for (unsigned int i = 0; i < numFaces; ) {
 | 
			
		||||
        if(!GetNextLine(buffer,line)) {
 | 
			
		||||
            ASSIMP_LOG_ERROR("OFF: The number of faces in the header is incorrect");
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
        unsigned int idx;
 | 
			
		||||
        sz = line; SkipSpaces(&sz);
 | 
			
		||||
        idx = strtoul10(sz,&sz);
 | 
			
		||||
        if(!idx || idx > 9) {
 | 
			
		||||
	    ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
 | 
			
		||||
            --mesh->mNumFaces;
 | 
			
		||||
            continue;
 | 
			
		||||
	}
 | 
			
		||||
	faces->mNumIndices = idx;
 | 
			
		||||
        faces->mIndices = new unsigned int[faces->mNumIndices];
 | 
			
		||||
        for (unsigned int m = 0; m < faces->mNumIndices;++m) {
 | 
			
		||||
            SkipSpaces(&sz);
 | 
			
		||||
            idx = strtoul10(sz,&sz);
 | 
			
		||||
            if (idx >= numVertices) {
 | 
			
		||||
                ASSIMP_LOG_ERROR("OFF: Vertex index is out of range");
 | 
			
		||||
                idx = numVertices - 1;
 | 
			
		||||
            }
 | 
			
		||||
            faces->mIndices[m] = idx;
 | 
			
		||||
        }
 | 
			
		||||
        ++i;
 | 
			
		||||
        ++faces;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // generate the output node graph
 | 
			
		||||
    pScene->mRootNode = new aiNode();
 | 
			
		||||
    pScene->mRootNode->mName.Set("<OFFRoot>");
 | 
			
		||||
    pScene->mRootNode->mNumMeshes = 1;
 | 
			
		||||
    pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes];
 | 
			
		||||
    pScene->mRootNode->mMeshes[0] = 0;
 | 
			
		||||
 | 
			
		||||
    // generate a default material
 | 
			
		||||
    pScene->mNumMaterials = 1;
 | 
			
		||||
    pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
 | 
			
		||||
    aiMaterial* pcMat = new aiMaterial();
 | 
			
		||||
 | 
			
		||||
    aiColor4D clr( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 1.0 ) );
 | 
			
		||||
    pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
 | 
			
		||||
    pScene->mMaterials[0] = pcMat;
 | 
			
		||||
 | 
			
		||||
    const int twosided = 1;
 | 
			
		||||
    pcMat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER
 | 
			
		||||
							
								
								
									
										94
									
								
								thirdparty/assimp/code/OFF/OFFLoader.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										94
									
								
								thirdparty/assimp/code/OFF/OFFLoader.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,94 @@
 | 
			
		||||
/*
 | 
			
		||||
Open Asset Import Library (assimp)
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2006-2019, assimp team
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
All rights reserved.
 | 
			
		||||
 | 
			
		||||
Redistribution and use of this software in source and binary forms,
 | 
			
		||||
with or without modification, are permitted provided that the
 | 
			
		||||
following conditions are met:
 | 
			
		||||
 | 
			
		||||
* Redistributions of source code must retain the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer.
 | 
			
		||||
 | 
			
		||||
* Redistributions in binary form must reproduce the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer in the documentation and/or other
 | 
			
		||||
  materials provided with the distribution.
 | 
			
		||||
 | 
			
		||||
* Neither the name of the assimp team, nor the names of its
 | 
			
		||||
  contributors may be used to endorse or promote products
 | 
			
		||||
  derived from this software without specific prior
 | 
			
		||||
  written permission of the assimp team.
 | 
			
		||||
 | 
			
		||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
			
		||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
			
		||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
			
		||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
			
		||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
			
		||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/** @file  OFFLoader.h
 | 
			
		||||
 *  @brief Declaration of the OFF importer class.
 | 
			
		||||
 */
 | 
			
		||||
#ifndef AI_OFFLOADER_H_INCLUDED
 | 
			
		||||
#define AI_OFFLOADER_H_INCLUDED
 | 
			
		||||
 | 
			
		||||
#include <assimp/BaseImporter.h>
 | 
			
		||||
#include <assimp/types.h>
 | 
			
		||||
#include <vector>
 | 
			
		||||
 | 
			
		||||
namespace Assimp    {
 | 
			
		||||
 | 
			
		||||
// ---------------------------------------------------------------------------
 | 
			
		||||
/** Importer class for the Object File Format (.off)
 | 
			
		||||
*/
 | 
			
		||||
class OFFImporter : public BaseImporter
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
    OFFImporter();
 | 
			
		||||
    ~OFFImporter();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    /** Returns whether the class can handle the format of the given file.
 | 
			
		||||
    * See BaseImporter::CanRead() for details.  */
 | 
			
		||||
    bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
 | 
			
		||||
        bool checkSig) const;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    /** Return importer meta information.
 | 
			
		||||
     * See #BaseImporter::GetInfo for the details
 | 
			
		||||
     */
 | 
			
		||||
    const aiImporterDesc* GetInfo () const;
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    /** Imports the given file into the given scene structure.
 | 
			
		||||
    * See BaseImporter::InternReadFile() for details
 | 
			
		||||
    */
 | 
			
		||||
    void InternReadFile( const std::string& pFile, aiScene* pScene,
 | 
			
		||||
        IOSystem* pIOHandler);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // end of namespace Assimp
 | 
			
		||||
 | 
			
		||||
#endif // AI_3DSIMPORTER_H_IN
 | 
			
		||||
		Reference in New Issue
	
	Block a user