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										222
									
								
								thirdparty/assimp/code/DXF/DXFHelper.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										222
									
								
								thirdparty/assimp/code/DXF/DXFHelper.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,222 @@
 | 
			
		||||
/*
 | 
			
		||||
Open Asset Import Library (assimp)
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2006-2019, assimp team
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
All rights reserved.
 | 
			
		||||
 | 
			
		||||
Redistribution and use of this software in source and binary forms,
 | 
			
		||||
with or without modification, are permitted provided that the
 | 
			
		||||
following conditions are met:
 | 
			
		||||
 | 
			
		||||
* Redistributions of source code must retain the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer.
 | 
			
		||||
 | 
			
		||||
* Redistributions in binary form must reproduce the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer in the documentation and/or other
 | 
			
		||||
  materials provided with the distribution.
 | 
			
		||||
 | 
			
		||||
* Neither the name of the assimp team, nor the names of its
 | 
			
		||||
  contributors may be used to endorse or promote products
 | 
			
		||||
  derived from this software without specific prior
 | 
			
		||||
  written permission of the assimp team.
 | 
			
		||||
 | 
			
		||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
			
		||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
			
		||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
			
		||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
			
		||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
			
		||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/** @file  DXFHelper.h
 | 
			
		||||
 *  @brief Internal utilities for the DXF loader.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef INCLUDED_DXFHELPER_H
 | 
			
		||||
#define INCLUDED_DXFHELPER_H
 | 
			
		||||
 | 
			
		||||
#include <assimp/LineSplitter.h>
 | 
			
		||||
#include <assimp/TinyFormatter.h>
 | 
			
		||||
#include <assimp/StreamReader.h>
 | 
			
		||||
#include <assimp/fast_atof.h>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <assimp/DefaultLogger.hpp>
 | 
			
		||||
 | 
			
		||||
namespace Assimp {
 | 
			
		||||
namespace DXF {
 | 
			
		||||
 | 
			
		||||
// read pairs of lines, parse group code and value and provide utilities
 | 
			
		||||
// to convert the data to the target data type.
 | 
			
		||||
// do NOT skip empty lines. In DXF files, they count as valid data.
 | 
			
		||||
class LineReader {
 | 
			
		||||
public:
 | 
			
		||||
    LineReader(StreamReaderLE& reader)
 | 
			
		||||
    : splitter(reader,false,true)
 | 
			
		||||
    , groupcode( 0 )
 | 
			
		||||
    , value()
 | 
			
		||||
    , end() {
 | 
			
		||||
        // empty
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------
 | 
			
		||||
    bool Is(int gc, const char* what) const {
 | 
			
		||||
        return groupcode == gc && !strcmp(what,value.c_str());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------
 | 
			
		||||
    bool Is(int gc) const {
 | 
			
		||||
        return groupcode == gc;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------
 | 
			
		||||
    int GroupCode() const {
 | 
			
		||||
        return groupcode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------
 | 
			
		||||
    const std::string& Value() const {
 | 
			
		||||
        return value;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------
 | 
			
		||||
    bool End() const {
 | 
			
		||||
        return !((bool)*this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------
 | 
			
		||||
    unsigned int ValueAsUnsignedInt() const {
 | 
			
		||||
        return strtoul10(value.c_str());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------
 | 
			
		||||
    int ValueAsSignedInt() const {
 | 
			
		||||
        return strtol10(value.c_str());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------
 | 
			
		||||
    float ValueAsFloat() const {
 | 
			
		||||
        return fast_atof(value.c_str());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------
 | 
			
		||||
    /** pseudo-iterator increment to advance to the next (groupcode/value) pair */
 | 
			
		||||
    LineReader& operator++() {
 | 
			
		||||
        if (end) {
 | 
			
		||||
            if (end == 1) {
 | 
			
		||||
                ++end;
 | 
			
		||||
            }
 | 
			
		||||
            return *this;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        try {
 | 
			
		||||
            groupcode = strtol10(splitter->c_str());
 | 
			
		||||
            splitter++;
 | 
			
		||||
 | 
			
		||||
            value = *splitter;
 | 
			
		||||
            splitter++;
 | 
			
		||||
 | 
			
		||||
            // automatically skip over {} meta blocks (these are for application use
 | 
			
		||||
            // and currently not relevant for Assimp).
 | 
			
		||||
            if (value.length() && value[0] == '{') {
 | 
			
		||||
 | 
			
		||||
                size_t cnt = 0;
 | 
			
		||||
                for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
 | 
			
		||||
 | 
			
		||||
                splitter++;
 | 
			
		||||
                ASSIMP_LOG_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
 | 
			
		||||
            }
 | 
			
		||||
        } catch(std::logic_error&) {
 | 
			
		||||
            ai_assert(!splitter);
 | 
			
		||||
        }
 | 
			
		||||
        if (!splitter) {
 | 
			
		||||
            end = 1;
 | 
			
		||||
        }
 | 
			
		||||
        return *this;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------
 | 
			
		||||
    LineReader& operator++(int) {
 | 
			
		||||
        return ++(*this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------
 | 
			
		||||
    operator bool() const {
 | 
			
		||||
        return end <= 1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    LineSplitter splitter;
 | 
			
		||||
    int groupcode;
 | 
			
		||||
    std::string value;
 | 
			
		||||
    int end;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// represents a POLYLINE or a LWPOLYLINE. or even a 3DFACE The data is converted as needed.
 | 
			
		||||
struct PolyLine {
 | 
			
		||||
    PolyLine()
 | 
			
		||||
    : flags() {
 | 
			
		||||
        // empty
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::vector<aiVector3D> positions;
 | 
			
		||||
    std::vector<aiColor4D>  colors;
 | 
			
		||||
    std::vector<unsigned int> indices;
 | 
			
		||||
    std::vector<unsigned int> counts;
 | 
			
		||||
    unsigned int flags;
 | 
			
		||||
 | 
			
		||||
    std::string layer;
 | 
			
		||||
    std::string desc;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// reference to a BLOCK. Specifies its own coordinate system.
 | 
			
		||||
struct InsertBlock {
 | 
			
		||||
    InsertBlock()
 | 
			
		||||
    : pos()
 | 
			
		||||
    , scale(1.f,1.f,1.f)
 | 
			
		||||
    , angle()
 | 
			
		||||
    , name() {
 | 
			
		||||
        // empty
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    aiVector3D pos;
 | 
			
		||||
    aiVector3D scale;
 | 
			
		||||
    float angle;
 | 
			
		||||
 | 
			
		||||
    std::string name;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// keeps track of all geometry in a single BLOCK.
 | 
			
		||||
struct Block
 | 
			
		||||
{
 | 
			
		||||
    std::vector< std::shared_ptr<PolyLine> > lines;
 | 
			
		||||
    std::vector<InsertBlock> insertions;
 | 
			
		||||
 | 
			
		||||
    std::string name;
 | 
			
		||||
    aiVector3D base;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct FileData
 | 
			
		||||
{
 | 
			
		||||
    // note: the LAST block always contains the stuff from ENTITIES.
 | 
			
		||||
    std::vector<Block> blocks;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
} // Namespace Assimp
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										918
									
								
								thirdparty/assimp/code/DXF/DXFLoader.cpp
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										918
									
								
								thirdparty/assimp/code/DXF/DXFLoader.cpp
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,918 @@
 | 
			
		||||
/*
 | 
			
		||||
---------------------------------------------------------------------------
 | 
			
		||||
Open Asset Import Library (assimp)
 | 
			
		||||
---------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2006-2019, assimp team
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
All rights reserved.
 | 
			
		||||
 | 
			
		||||
Redistribution and use of this software in source and binary forms,
 | 
			
		||||
with or without modification, are permitted provided that the following
 | 
			
		||||
conditions are met:
 | 
			
		||||
 | 
			
		||||
* Redistributions of source code must retain the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer.
 | 
			
		||||
 | 
			
		||||
* Redistributions in binary form must reproduce the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer in the documentation and/or other
 | 
			
		||||
  materials provided with the distribution.
 | 
			
		||||
 | 
			
		||||
* Neither the name of the assimp team, nor the names of its
 | 
			
		||||
  contributors may be used to endorse or promote products
 | 
			
		||||
  derived from this software without specific prior
 | 
			
		||||
  written permission of the assimp team.
 | 
			
		||||
 | 
			
		||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
			
		||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
			
		||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
			
		||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
			
		||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
			
		||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
---------------------------------------------------------------------------
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/** @file  DXFLoader.cpp
 | 
			
		||||
 *  @brief Implementation of the DXF importer class
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
 | 
			
		||||
 | 
			
		||||
#include "DXF/DXFLoader.h"
 | 
			
		||||
#include "DXF/DXFHelper.h"
 | 
			
		||||
#include "PostProcessing/ConvertToLHProcess.h"
 | 
			
		||||
 | 
			
		||||
#include <assimp/ParsingUtils.h>
 | 
			
		||||
#include <assimp/fast_atof.h>
 | 
			
		||||
#include <assimp/IOSystem.hpp>
 | 
			
		||||
#include <assimp/scene.h>
 | 
			
		||||
#include <assimp/importerdesc.h>
 | 
			
		||||
 | 
			
		||||
#include <numeric>
 | 
			
		||||
 | 
			
		||||
using namespace Assimp;
 | 
			
		||||
 | 
			
		||||
// AutoCAD Binary DXF<CR><LF><SUB><NULL>
 | 
			
		||||
const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
 | 
			
		||||
const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
 | 
			
		||||
 | 
			
		||||
// default vertex color that all uncolored vertices will receive
 | 
			
		||||
const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
 | 
			
		||||
 | 
			
		||||
// color indices for DXF - 16 are supported, the table is
 | 
			
		||||
// taken directly from the DXF spec.
 | 
			
		||||
static aiColor4D g_aclrDxfIndexColors[] = {
 | 
			
		||||
    aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
 | 
			
		||||
    aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
 | 
			
		||||
    aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
 | 
			
		||||
    aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue
 | 
			
		||||
    aiColor4D (0.3f, 1.0f, 0.3f, 1.0f), // light green
 | 
			
		||||
    aiColor4D (0.3f, 0.3f, 1.0f, 1.0f), // light blue
 | 
			
		||||
    aiColor4D (1.0f, 0.3f, 0.3f, 1.0f), // light red
 | 
			
		||||
    aiColor4D (1.0f, 0.0f, 1.0f, 1.0f), // pink
 | 
			
		||||
    aiColor4D (1.0f, 0.6f, 0.0f, 1.0f), // orange
 | 
			
		||||
    aiColor4D (0.6f, 0.3f, 0.0f, 1.0f), // dark orange
 | 
			
		||||
    aiColor4D (1.0f, 1.0f, 0.0f, 1.0f), // yellow
 | 
			
		||||
    aiColor4D (0.3f, 0.3f, 0.3f, 1.0f), // dark gray
 | 
			
		||||
    aiColor4D (0.8f, 0.8f, 0.8f, 1.0f), // light gray
 | 
			
		||||
    aiColor4D (0.0f, 00.f, 0.0f, 1.0f), // black
 | 
			
		||||
    aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white
 | 
			
		||||
    aiColor4D (0.6f, 0.0f, 1.0f, 1.0f)  // violet
 | 
			
		||||
};
 | 
			
		||||
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
 | 
			
		||||
#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
 | 
			
		||||
 | 
			
		||||
static const int GroupCode_Name  = 2;
 | 
			
		||||
static const int GroupCode_XComp = 10;
 | 
			
		||||
static const int GroupCode_YComp = 20;
 | 
			
		||||
static const int GroupCode_ZComp = 30;
 | 
			
		||||
 | 
			
		||||
static const aiImporterDesc desc = {
 | 
			
		||||
    "Drawing Interchange Format (DXF) Importer",
 | 
			
		||||
    "",
 | 
			
		||||
    "",
 | 
			
		||||
    "",
 | 
			
		||||
    aiImporterFlags_SupportTextFlavour | aiImporterFlags_LimitedSupport,
 | 
			
		||||
    0,
 | 
			
		||||
    0,
 | 
			
		||||
    0,
 | 
			
		||||
    0,
 | 
			
		||||
    "dxf"
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
// Constructor to be privately used by Importer
 | 
			
		||||
DXFImporter::DXFImporter()
 | 
			
		||||
: BaseImporter() {
 | 
			
		||||
    // empty
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
// Destructor, private as well
 | 
			
		||||
DXFImporter::~DXFImporter() {
 | 
			
		||||
    // empty
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
// Returns whether the class can handle the format of the given file.
 | 
			
		||||
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool checkSig ) const {
 | 
			
		||||
    const std::string& extension = GetExtension( filename );
 | 
			
		||||
    if ( extension == desc.mFileExtensions ) {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if ( extension.empty() || checkSig ) {
 | 
			
		||||
        const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
 | 
			
		||||
        return BaseImporter::SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
// Get a list of all supported file extensions
 | 
			
		||||
const aiImporterDesc* DXFImporter::GetInfo () const {
 | 
			
		||||
    return &desc;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
// Imports the given file into the given scene structure.
 | 
			
		||||
void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene, IOSystem* pIOHandler) {
 | 
			
		||||
    std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( filename) );
 | 
			
		||||
 | 
			
		||||
    // Check whether we can read the file
 | 
			
		||||
    if( file.get() == nullptr ) {
 | 
			
		||||
        throw DeadlyImportError( "Failed to open DXF file " + filename + "");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Check whether this is a binary DXF file - we can't read binary DXF files :-(
 | 
			
		||||
    char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
 | 
			
		||||
    file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
 | 
			
		||||
 | 
			
		||||
    if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
 | 
			
		||||
        throw DeadlyImportError("DXF: Binary files are not supported at the moment");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // DXF files can grow very large, so read them via the StreamReader,
 | 
			
		||||
    // which will choose a suitable strategy.
 | 
			
		||||
    file->Seek(0,aiOrigin_SET);
 | 
			
		||||
    StreamReaderLE stream( file );
 | 
			
		||||
 | 
			
		||||
    DXF::LineReader reader (stream);
 | 
			
		||||
    DXF::FileData output;
 | 
			
		||||
 | 
			
		||||
    // now get all lines of the file and process top-level sections
 | 
			
		||||
    bool eof = false;
 | 
			
		||||
    while(!reader.End()) {
 | 
			
		||||
 | 
			
		||||
        // blocks table - these 'build blocks' are later (in ENTITIES)
 | 
			
		||||
        // referenced an included via INSERT statements.
 | 
			
		||||
        if (reader.Is(2,"BLOCKS")) {
 | 
			
		||||
            ParseBlocks(reader,output);
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // primary entity table
 | 
			
		||||
        if (reader.Is(2,"ENTITIES")) {
 | 
			
		||||
            ParseEntities(reader,output);
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // skip unneeded sections entirely to avoid any problems with them
 | 
			
		||||
        // altogether.
 | 
			
		||||
        else if (reader.Is(2,"CLASSES") || reader.Is(2,"TABLES")) {
 | 
			
		||||
            SkipSection(reader);
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        else if (reader.Is(2,"HEADER")) {
 | 
			
		||||
            ParseHeader(reader,output);
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // comments
 | 
			
		||||
        else if (reader.Is(999)) {
 | 
			
		||||
            ASSIMP_LOG_INFO_F("DXF Comment: ", reader.Value());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // don't read past the official EOF sign
 | 
			
		||||
        else if (reader.Is(0,"EOF")) {
 | 
			
		||||
            eof = true;
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        ++reader;
 | 
			
		||||
    }
 | 
			
		||||
    if (!eof) {
 | 
			
		||||
        ASSIMP_LOG_WARN("DXF: EOF reached, but did not encounter DXF EOF marker");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ConvertMeshes(pScene,output);
 | 
			
		||||
 | 
			
		||||
    // Now rotate the whole scene by 90 degrees around the x axis to convert from AutoCAD's to Assimp's coordinate system
 | 
			
		||||
    pScene->mRootNode->mTransformation = aiMatrix4x4(
 | 
			
		||||
        1.f,0.f,0.f,0.f,
 | 
			
		||||
        0.f,0.f,1.f,0.f,
 | 
			
		||||
        0.f,-1.f,0.f,0.f,
 | 
			
		||||
        0.f,0.f,0.f,1.f) * pScene->mRootNode->mTransformation;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
 | 
			
		||||
    // the process of resolving all the INSERT statements can grow the
 | 
			
		||||
    // poly-count excessively, so log the original number.
 | 
			
		||||
    // XXX Option to import blocks as separate nodes?
 | 
			
		||||
    if (!DefaultLogger::isNullLogger()) {
 | 
			
		||||
        unsigned int vcount = 0, icount = 0;
 | 
			
		||||
        for (const DXF::Block& bl : output.blocks) {
 | 
			
		||||
            for (std::shared_ptr<const DXF::PolyLine> pl : bl.lines) {
 | 
			
		||||
                vcount += static_cast<unsigned int>(pl->positions.size());
 | 
			
		||||
                icount += static_cast<unsigned int>(pl->counts.size());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        ASSIMP_LOG_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (! output.blocks.size()  ) {
 | 
			
		||||
        throw DeadlyImportError("DXF: no data blocks loaded");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    DXF::Block* entities( nullptr );
 | 
			
		||||
 | 
			
		||||
    // index blocks by name
 | 
			
		||||
    DXF::BlockMap blocks_by_name;
 | 
			
		||||
    for (DXF::Block& bl : output.blocks) {
 | 
			
		||||
        blocks_by_name[bl.name] = &bl;
 | 
			
		||||
        if ( !entities && bl.name == AI_DXF_ENTITIES_MAGIC_BLOCK ) {
 | 
			
		||||
            entities = &bl;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!entities) {
 | 
			
		||||
        throw DeadlyImportError("DXF: no ENTITIES data block loaded");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    typedef std::map<std::string, unsigned int> LayerMap;
 | 
			
		||||
 | 
			
		||||
    LayerMap layers;
 | 
			
		||||
    std::vector< std::vector< const DXF::PolyLine*> > corr;
 | 
			
		||||
 | 
			
		||||
    // now expand all block references in the primary ENTITIES block
 | 
			
		||||
    // XXX this involves heavy memory copying, consider a faster solution for future versions.
 | 
			
		||||
    ExpandBlockReferences(*entities,blocks_by_name);
 | 
			
		||||
 | 
			
		||||
    unsigned int cur = 0;
 | 
			
		||||
    for (std::shared_ptr<const DXF::PolyLine> pl : entities->lines) {
 | 
			
		||||
        if (pl->positions.size()) {
 | 
			
		||||
 | 
			
		||||
            std::map<std::string, unsigned int>::iterator it = layers.find(pl->layer);
 | 
			
		||||
            if (it == layers.end()) {
 | 
			
		||||
                ++pScene->mNumMeshes;
 | 
			
		||||
 | 
			
		||||
                layers[pl->layer] = cur++;
 | 
			
		||||
 | 
			
		||||
                std::vector< const DXF::PolyLine* > pv;
 | 
			
		||||
                pv.push_back(&*pl);
 | 
			
		||||
 | 
			
		||||
                corr.push_back(pv);
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                corr[(*it).second].push_back(&*pl);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if ( 0 == pScene->mNumMeshes) {
 | 
			
		||||
        throw DeadlyImportError("DXF: this file contains no 3d data");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ] ();
 | 
			
		||||
 | 
			
		||||
    for(const LayerMap::value_type& elem : layers){
 | 
			
		||||
        aiMesh* const mesh =  pScene->mMeshes[elem.second] = new aiMesh();
 | 
			
		||||
        mesh->mName.Set(elem.first);
 | 
			
		||||
 | 
			
		||||
        unsigned int cvert = 0,cface = 0;
 | 
			
		||||
        for(const DXF::PolyLine* pl : corr[elem.second]){
 | 
			
		||||
            // sum over all faces since we need to 'verbosify' them.
 | 
			
		||||
            cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0);
 | 
			
		||||
            cface += static_cast<unsigned int>(pl->counts.size());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert];
 | 
			
		||||
        aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert];
 | 
			
		||||
        aiFace* faces = mesh->mFaces = new aiFace[cface];
 | 
			
		||||
 | 
			
		||||
        mesh->mNumVertices = cvert;
 | 
			
		||||
        mesh->mNumFaces = cface;
 | 
			
		||||
 | 
			
		||||
        unsigned int prims = 0;
 | 
			
		||||
        unsigned int overall_indices = 0;
 | 
			
		||||
        for(const DXF::PolyLine* pl : corr[elem.second]){
 | 
			
		||||
 | 
			
		||||
            std::vector<unsigned int>::const_iterator it = pl->indices.begin();
 | 
			
		||||
            for(unsigned int facenumv : pl->counts) {
 | 
			
		||||
                aiFace& face = *faces++;
 | 
			
		||||
                face.mIndices = new unsigned int[face.mNumIndices = facenumv];
 | 
			
		||||
 | 
			
		||||
                for (unsigned int i = 0; i < facenumv; ++i) {
 | 
			
		||||
                    face.mIndices[i] = overall_indices++;
 | 
			
		||||
 | 
			
		||||
                    ai_assert(pl->positions.size() == pl->colors.size());
 | 
			
		||||
                    if (*it >= pl->positions.size()) {
 | 
			
		||||
                        throw DeadlyImportError("DXF: vertex index out of bounds");
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    *verts++ = pl->positions[*it];
 | 
			
		||||
                    *colors++ = pl->colors[*it++];
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // set primitive flags now, this saves the extra pass in ScenePreprocessor.
 | 
			
		||||
                switch(face.mNumIndices) {
 | 
			
		||||
                    case 1:
 | 
			
		||||
                        prims |= aiPrimitiveType_POINT;
 | 
			
		||||
                        break;
 | 
			
		||||
                    case 2:
 | 
			
		||||
                        prims |= aiPrimitiveType_LINE;
 | 
			
		||||
                        break;
 | 
			
		||||
                    case 3:
 | 
			
		||||
                        prims |= aiPrimitiveType_TRIANGLE;
 | 
			
		||||
                        break;
 | 
			
		||||
                    default:
 | 
			
		||||
                        prims |= aiPrimitiveType_POLYGON;
 | 
			
		||||
                        break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        mesh->mPrimitiveTypes = prims;
 | 
			
		||||
        mesh->mMaterialIndex = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    GenerateHierarchy(pScene,output);
 | 
			
		||||
    GenerateMaterials(pScene,output);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name) {
 | 
			
		||||
    for (const DXF::InsertBlock& insert : bl.insertions) {
 | 
			
		||||
 | 
			
		||||
        // first check if the referenced blocks exists ...
 | 
			
		||||
        const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
 | 
			
		||||
        if (it == blocks_by_name.end()) {
 | 
			
		||||
            ASSIMP_LOG_ERROR_F("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // XXX this would be the place to implement recursive expansion if needed.
 | 
			
		||||
        const DXF::Block& bl_src = *(*it).second;
 | 
			
		||||
 | 
			
		||||
        for (std::shared_ptr<const DXF::PolyLine> pl_in : bl_src.lines) {
 | 
			
		||||
            std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
 | 
			
		||||
 | 
			
		||||
            if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
 | 
			
		||||
                // manual coordinate system transformation
 | 
			
		||||
                // XXX order
 | 
			
		||||
                aiMatrix4x4 trafo, tmp;
 | 
			
		||||
                aiMatrix4x4::Translation(-bl_src.base,trafo);
 | 
			
		||||
                trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
 | 
			
		||||
                trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
 | 
			
		||||
 | 
			
		||||
                // XXX rotation currently ignored - I didn't find an appropriate sample model.
 | 
			
		||||
                if (insert.angle != 0.f) {
 | 
			
		||||
                    ASSIMP_LOG_WARN("DXF: BLOCK rotation not currently implemented");
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                for (aiVector3D& v : pl_out->positions) {
 | 
			
		||||
                    v *= trafo;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            bl.lines.push_back(pl_out);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/) {
 | 
			
		||||
    // generate an almost-white default material. Reason:
 | 
			
		||||
    // the default vertex color is GREY, so we are
 | 
			
		||||
    // already at Assimp's usual default color.
 | 
			
		||||
    // generate a default material
 | 
			
		||||
    aiMaterial* pcMat = new aiMaterial();
 | 
			
		||||
    aiString s;
 | 
			
		||||
    s.Set(AI_DEFAULT_MATERIAL_NAME);
 | 
			
		||||
    pcMat->AddProperty(&s, AI_MATKEY_NAME);
 | 
			
		||||
 | 
			
		||||
    aiColor4D clrDiffuse(0.9f,0.9f,0.9f,1.0f);
 | 
			
		||||
    pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
 | 
			
		||||
 | 
			
		||||
    clrDiffuse = aiColor4D(1.0f,1.0f,1.0f,1.0f);
 | 
			
		||||
    pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
 | 
			
		||||
 | 
			
		||||
    clrDiffuse = aiColor4D(0.05f,0.05f,0.05f,1.0f);
 | 
			
		||||
    pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
 | 
			
		||||
 | 
			
		||||
    pScene->mNumMaterials = 1;
 | 
			
		||||
    pScene->mMaterials = new aiMaterial*[1];
 | 
			
		||||
    pScene->mMaterials[0] = pcMat;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/) {
 | 
			
		||||
    // generate the output scene graph, which is just the root node with a single child for each layer.
 | 
			
		||||
    pScene->mRootNode = new aiNode();
 | 
			
		||||
    pScene->mRootNode->mName.Set("<DXF_ROOT>");
 | 
			
		||||
 | 
			
		||||
    if (1 == pScene->mNumMeshes)    {
 | 
			
		||||
        pScene->mRootNode->mMeshes = new unsigned int[ pScene->mRootNode->mNumMeshes = 1 ];
 | 
			
		||||
        pScene->mRootNode->mMeshes[0] = 0;
 | 
			
		||||
    } else {
 | 
			
		||||
        pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren = pScene->mNumMeshes ];
 | 
			
		||||
        for (unsigned int m = 0; m < pScene->mRootNode->mNumChildren;++m)   {
 | 
			
		||||
            aiNode* p = pScene->mRootNode->mChildren[m] = new aiNode();
 | 
			
		||||
            p->mName = pScene->mMeshes[m]->mName;
 | 
			
		||||
 | 
			
		||||
            p->mMeshes = new unsigned int[p->mNumMeshes = 1];
 | 
			
		||||
            p->mMeshes[0] = m;
 | 
			
		||||
            p->mParent = pScene->mRootNode;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
void DXFImporter::SkipSection(DXF::LineReader& reader) {
 | 
			
		||||
    for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& ) {
 | 
			
		||||
    for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
 | 
			
		||||
    while( !reader.End() && !reader.Is(0,"ENDSEC")) {
 | 
			
		||||
        if (reader.Is(0,"BLOCK")) {
 | 
			
		||||
            ParseBlock(++reader,output);
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
        ++reader;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ASSIMP_LOG_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
 | 
			
		||||
    // push a new block onto the stack.
 | 
			
		||||
    output.blocks.push_back( DXF::Block() );
 | 
			
		||||
    DXF::Block& block = output.blocks.back();
 | 
			
		||||
 | 
			
		||||
    while( !reader.End() && !reader.Is(0,"ENDBLK")) {
 | 
			
		||||
 | 
			
		||||
        switch(reader.GroupCode()) {
 | 
			
		||||
            case GroupCode_Name:
 | 
			
		||||
                block.name = reader.Value();
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case GroupCode_XComp:
 | 
			
		||||
                block.base.x = reader.ValueAsFloat();
 | 
			
		||||
                break;
 | 
			
		||||
            case GroupCode_YComp:
 | 
			
		||||
                block.base.y = reader.ValueAsFloat();
 | 
			
		||||
                break;
 | 
			
		||||
            case GroupCode_ZComp:
 | 
			
		||||
                block.base.z = reader.ValueAsFloat();
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (reader.Is(0,"POLYLINE")) {
 | 
			
		||||
            ParsePolyLine(++reader,output);
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // XXX is this a valid case?
 | 
			
		||||
        if (reader.Is(0,"INSERT")) {
 | 
			
		||||
            ASSIMP_LOG_WARN("DXF: INSERT within a BLOCK not currently supported; skipping");
 | 
			
		||||
            for( ;!reader.End() && !reader.Is(0,"ENDBLK"); ++reader);
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) {
 | 
			
		||||
            //http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632
 | 
			
		||||
            Parse3DFace(++reader, output);
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
        ++reader;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) {
 | 
			
		||||
    // Push a new block onto the stack.
 | 
			
		||||
    output.blocks.push_back( DXF::Block() );
 | 
			
		||||
    DXF::Block& block = output.blocks.back();
 | 
			
		||||
 | 
			
		||||
    block.name = AI_DXF_ENTITIES_MAGIC_BLOCK;
 | 
			
		||||
 | 
			
		||||
    while( !reader.End() && !reader.Is(0,"ENDSEC")) {
 | 
			
		||||
        if (reader.Is(0,"POLYLINE")) {
 | 
			
		||||
            ParsePolyLine(++reader,output);
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        else if (reader.Is(0,"INSERT")) {
 | 
			
		||||
            ParseInsertion(++reader,output);
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) {
 | 
			
		||||
            //http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632
 | 
			
		||||
            Parse3DFace(++reader, output);
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        ++reader;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ASSIMP_LOG_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(), 
 | 
			
		||||
        " inserted blocks in ENTITIES" );
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) {
 | 
			
		||||
    output.blocks.back().insertions.push_back( DXF::InsertBlock() );
 | 
			
		||||
    DXF::InsertBlock& bl = output.blocks.back().insertions.back();
 | 
			
		||||
 | 
			
		||||
    while( !reader.End() && !reader.Is(0)) {
 | 
			
		||||
        switch(reader.GroupCode()) {
 | 
			
		||||
            // name of referenced block
 | 
			
		||||
        case GroupCode_Name:
 | 
			
		||||
            bl.name = reader.Value();
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
            // translation
 | 
			
		||||
        case GroupCode_XComp:
 | 
			
		||||
            bl.pos.x = reader.ValueAsFloat();
 | 
			
		||||
            break;
 | 
			
		||||
        case GroupCode_YComp:
 | 
			
		||||
            bl.pos.y = reader.ValueAsFloat();
 | 
			
		||||
            break;
 | 
			
		||||
        case GroupCode_ZComp:
 | 
			
		||||
            bl.pos.z = reader.ValueAsFloat();
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
            // scaling
 | 
			
		||||
        case 41:
 | 
			
		||||
            bl.scale.x = reader.ValueAsFloat();
 | 
			
		||||
            break;
 | 
			
		||||
        case 42:
 | 
			
		||||
            bl.scale.y = reader.ValueAsFloat();
 | 
			
		||||
            break;
 | 
			
		||||
        case 43:
 | 
			
		||||
            bl.scale.z = reader.ValueAsFloat();
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
            // rotation angle
 | 
			
		||||
        case 50:
 | 
			
		||||
            bl.angle = reader.ValueAsFloat();
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
        reader++;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#define DXF_POLYLINE_FLAG_CLOSED        0x1
 | 
			
		||||
#define DXF_POLYLINE_FLAG_3D_POLYLINE   0x8
 | 
			
		||||
#define DXF_POLYLINE_FLAG_3D_POLYMESH   0x10
 | 
			
		||||
#define DXF_POLYLINE_FLAG_POLYFACEMESH  0x40
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
 | 
			
		||||
    output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
 | 
			
		||||
    DXF::PolyLine& line = *output.blocks.back().lines.back();
 | 
			
		||||
 | 
			
		||||
    unsigned int iguess = 0, vguess = 0;
 | 
			
		||||
    while( !reader.End() && !reader.Is(0,"ENDSEC")) {
 | 
			
		||||
 | 
			
		||||
        if (reader.Is(0,"VERTEX")) {
 | 
			
		||||
            ParsePolyLineVertex(++reader,line);
 | 
			
		||||
            if (reader.Is(0,"SEQEND")) {
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        switch(reader.GroupCode())
 | 
			
		||||
        {
 | 
			
		||||
        // flags --- important that we know whether it is a
 | 
			
		||||
        // polyface mesh or 'just' a line.
 | 
			
		||||
        case 70:
 | 
			
		||||
            if (!line.flags)    {
 | 
			
		||||
                line.flags = reader.ValueAsSignedInt();
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // optional number of vertices
 | 
			
		||||
        case 71:
 | 
			
		||||
            vguess = reader.ValueAsSignedInt();
 | 
			
		||||
            line.positions.reserve(vguess);
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // optional number of faces
 | 
			
		||||
        case 72:
 | 
			
		||||
            iguess = reader.ValueAsSignedInt();
 | 
			
		||||
            line.indices.reserve(iguess);
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // 8 specifies the layer on which this line is placed on
 | 
			
		||||
        case 8:
 | 
			
		||||
            line.layer = reader.Value();
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        reader++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //if (!(line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH))   {
 | 
			
		||||
    //  DefaultLogger::get()->warn((Formatter::format("DXF: polyline not currently supported: "),line.flags));
 | 
			
		||||
    //  output.blocks.back().lines.pop_back();
 | 
			
		||||
    //  return;
 | 
			
		||||
    //}
 | 
			
		||||
 | 
			
		||||
    if (vguess && line.positions.size() != vguess) {
 | 
			
		||||
        ASSIMP_LOG_WARN_F("DXF: unexpected vertex count in polymesh: ",
 | 
			
		||||
            line.positions.size(),", expected ", vguess );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH ) {
 | 
			
		||||
        if (line.positions.size() < 3 || line.indices.size() < 3)   {
 | 
			
		||||
            ASSIMP_LOG_WARN("DXF: not enough vertices for polymesh; ignoring");
 | 
			
		||||
            output.blocks.back().lines.pop_back();
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // if these numbers are wrong, parsing might have gone wild.
 | 
			
		||||
        // however, the docs state that applications are not required
 | 
			
		||||
        // to set the 71 and 72 fields, respectively, to valid values.
 | 
			
		||||
        // So just fire a warning.
 | 
			
		||||
        if (iguess && line.counts.size() != iguess) {
 | 
			
		||||
            ASSIMP_LOG_WARN_F( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    else if (!line.indices.size() && !line.counts.size()) {
 | 
			
		||||
        // a poly-line - so there are no indices yet.
 | 
			
		||||
        size_t guess = line.positions.size() + (line.flags & DXF_POLYLINE_FLAG_CLOSED ? 1 : 0);
 | 
			
		||||
        line.indices.reserve(guess);
 | 
			
		||||
 | 
			
		||||
        line.counts.reserve(guess/2);
 | 
			
		||||
        for (unsigned int i = 0; i < line.positions.size()/2; ++i) {
 | 
			
		||||
            line.indices.push_back(i*2);
 | 
			
		||||
            line.indices.push_back(i*2+1);
 | 
			
		||||
            line.counts.push_back(2);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // closed polyline?
 | 
			
		||||
        if (line.flags & DXF_POLYLINE_FLAG_CLOSED) {
 | 
			
		||||
            line.indices.push_back(static_cast<unsigned int>(line.positions.size()-1));
 | 
			
		||||
            line.indices.push_back(0);
 | 
			
		||||
            line.counts.push_back(2);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#define DXF_VERTEX_FLAG_PART_OF_POLYFACE 0x80
 | 
			
		||||
#define DXF_VERTEX_FLAG_HAS_POSITIONS 0x40
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line) {
 | 
			
		||||
    unsigned int cnti = 0, flags = 0;
 | 
			
		||||
    unsigned int indices[4];
 | 
			
		||||
 | 
			
		||||
    aiVector3D out;
 | 
			
		||||
    aiColor4D clr = AI_DXF_DEFAULT_COLOR;
 | 
			
		||||
 | 
			
		||||
    while( !reader.End() ) {
 | 
			
		||||
 | 
			
		||||
        if (reader.Is(0)) { // SEQEND or another VERTEX
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        switch (reader.GroupCode()) {
 | 
			
		||||
        case 8:
 | 
			
		||||
                // layer to which the vertex belongs to - assume that
 | 
			
		||||
                // this is always the layer the top-level poly-line
 | 
			
		||||
                // entity resides on as well.
 | 
			
		||||
                if(reader.Value() != line.layer) {
 | 
			
		||||
                    ASSIMP_LOG_WARN("DXF: expected vertex to be part of a poly-face but the 0x128 flag isn't set");
 | 
			
		||||
                }
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
        case 70:
 | 
			
		||||
                flags = reader.ValueAsUnsignedInt();
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
        // VERTEX COORDINATES
 | 
			
		||||
        case GroupCode_XComp:
 | 
			
		||||
            out.x = reader.ValueAsFloat();
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        case GroupCode_YComp:
 | 
			
		||||
            out.y = reader.ValueAsFloat();
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        case GroupCode_ZComp:
 | 
			
		||||
            out.z = reader.ValueAsFloat();
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // POLYFACE vertex indices
 | 
			
		||||
        case 71:
 | 
			
		||||
        case 72:
 | 
			
		||||
        case 73:
 | 
			
		||||
        case 74:
 | 
			
		||||
            if (cnti == 4) {
 | 
			
		||||
                ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
            indices[cnti++] = reader.ValueAsUnsignedInt();
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // color
 | 
			
		||||
        case 62:
 | 
			
		||||
            clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
 | 
			
		||||
            break;
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        reader++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH && !(flags & DXF_VERTEX_FLAG_PART_OF_POLYFACE)) {
 | 
			
		||||
        ASSIMP_LOG_WARN("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (cnti) {
 | 
			
		||||
        line.counts.push_back(cnti);
 | 
			
		||||
        for (unsigned int i = 0; i < cnti; ++i) {
 | 
			
		||||
            // IMPORTANT NOTE: POLYMESH indices are ONE-BASED
 | 
			
		||||
            if (indices[i] == 0) {
 | 
			
		||||
                ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
 | 
			
		||||
                --line.counts.back();
 | 
			
		||||
                // Workaround to fix issue 2229
 | 
			
		||||
                if (line.counts.back() == 0) {
 | 
			
		||||
                    line.counts.pop_back();
 | 
			
		||||
                }
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
            line.indices.push_back(indices[i]-1);
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        line.positions.push_back(out);
 | 
			
		||||
        line.colors.push_back(clr);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ------------------------------------------------------------------------------------------------
 | 
			
		||||
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
 | 
			
		||||
{
 | 
			
		||||
    // (note) this is also used for for parsing line entities, so we
 | 
			
		||||
    // must handle the vertex_count == 2 case as well.
 | 
			
		||||
 | 
			
		||||
    output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() )  );
 | 
			
		||||
    DXF::PolyLine& line = *output.blocks.back().lines.back();
 | 
			
		||||
 | 
			
		||||
    aiVector3D vip[4];
 | 
			
		||||
    aiColor4D  clr = AI_DXF_DEFAULT_COLOR;
 | 
			
		||||
 | 
			
		||||
    bool b[4] = {false,false,false,false};
 | 
			
		||||
    while( !reader.End() ) {
 | 
			
		||||
 | 
			
		||||
        // next entity with a groupcode == 0 is probably already the next vertex or polymesh entity
 | 
			
		||||
        if (reader.GroupCode() == 0) {
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
        switch (reader.GroupCode())
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        // 8 specifies the layer
 | 
			
		||||
        case 8:
 | 
			
		||||
            line.layer = reader.Value();
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // x position of the first corner
 | 
			
		||||
        case 10:
 | 
			
		||||
            vip[0].x = reader.ValueAsFloat();
 | 
			
		||||
            b[2] = true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // y position of the first corner
 | 
			
		||||
        case 20:
 | 
			
		||||
            vip[0].y = reader.ValueAsFloat();
 | 
			
		||||
            b[2] = true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // z position of the first corner
 | 
			
		||||
        case 30:
 | 
			
		||||
            vip[0].z = reader.ValueAsFloat();
 | 
			
		||||
            b[2] = true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // x position of the second corner
 | 
			
		||||
        case 11:
 | 
			
		||||
            vip[1].x = reader.ValueAsFloat();
 | 
			
		||||
            b[3] = true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // y position of the second corner
 | 
			
		||||
        case 21:
 | 
			
		||||
            vip[1].y = reader.ValueAsFloat();
 | 
			
		||||
            b[3] = true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // z position of the second corner
 | 
			
		||||
        case 31:
 | 
			
		||||
            vip[1].z = reader.ValueAsFloat();
 | 
			
		||||
            b[3] = true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // x position of the third corner
 | 
			
		||||
        case 12:
 | 
			
		||||
            vip[2].x = reader.ValueAsFloat();
 | 
			
		||||
            b[0] = true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // y position of the third corner
 | 
			
		||||
        case 22:
 | 
			
		||||
            vip[2].y = reader.ValueAsFloat();
 | 
			
		||||
            b[0] = true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // z position of the third corner
 | 
			
		||||
        case 32:
 | 
			
		||||
            vip[2].z = reader.ValueAsFloat();
 | 
			
		||||
            b[0] = true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // x position of the fourth corner
 | 
			
		||||
        case 13:
 | 
			
		||||
            vip[3].x = reader.ValueAsFloat();
 | 
			
		||||
            b[1] = true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // y position of the fourth corner
 | 
			
		||||
        case 23:
 | 
			
		||||
            vip[3].y = reader.ValueAsFloat();
 | 
			
		||||
            b[1] = true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // z position of the fourth corner
 | 
			
		||||
        case 33:
 | 
			
		||||
            vip[3].z = reader.ValueAsFloat();
 | 
			
		||||
            b[1] = true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // color
 | 
			
		||||
        case 62:
 | 
			
		||||
            clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
 | 
			
		||||
            break;
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        ++reader;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // the fourth corner may even be identical to the third,
 | 
			
		||||
    // in this case we treat it as if it didn't exist.
 | 
			
		||||
    if (vip[3] == vip[2]) {
 | 
			
		||||
        b[1] = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // sanity checks to see if we got something meaningful
 | 
			
		||||
    if ((b[1] && !b[0]) || !b[2] || !b[3]) {
 | 
			
		||||
        ASSIMP_LOG_WARN("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
 | 
			
		||||
        output.blocks.back().lines.pop_back();
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const unsigned int cnt = (2+(b[0]?1:0)+(b[1]?1:0));
 | 
			
		||||
    line.counts.push_back(cnt);
 | 
			
		||||
 | 
			
		||||
    for (unsigned int i = 0; i < cnt; ++i) {
 | 
			
		||||
        line.indices.push_back(static_cast<unsigned int>(line.positions.size()));
 | 
			
		||||
        line.positions.push_back(vip[i]);
 | 
			
		||||
        line.colors.push_back(clr);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif // !! ASSIMP_BUILD_NO_DXF_IMPORTER
 | 
			
		||||
							
								
								
									
										149
									
								
								thirdparty/assimp/code/DXF/DXFLoader.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										149
									
								
								thirdparty/assimp/code/DXF/DXFLoader.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,149 @@
 | 
			
		||||
/*
 | 
			
		||||
Open Asset Import Library (assimp)
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2006-2019, assimp team
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
All rights reserved.
 | 
			
		||||
 | 
			
		||||
Redistribution and use of this software in source and binary forms,
 | 
			
		||||
with or without modification, are permitted provided that the
 | 
			
		||||
following conditions are met:
 | 
			
		||||
 | 
			
		||||
* Redistributions of source code must retain the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer.
 | 
			
		||||
 | 
			
		||||
* Redistributions in binary form must reproduce the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer in the documentation and/or other
 | 
			
		||||
  materials provided with the distribution.
 | 
			
		||||
 | 
			
		||||
* Neither the name of the assimp team, nor the names of its
 | 
			
		||||
  contributors may be used to endorse or promote products
 | 
			
		||||
  derived from this software without specific prior
 | 
			
		||||
  written permission of the assimp team.
 | 
			
		||||
 | 
			
		||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
			
		||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
			
		||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
			
		||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
			
		||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
			
		||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/** @file  DXFLoader.h
 | 
			
		||||
 *  @brief Declaration of the .dxf importer class.
 | 
			
		||||
 */
 | 
			
		||||
#ifndef AI_DXFLOADER_H_INCLUDED
 | 
			
		||||
#define AI_DXFLOADER_H_INCLUDED
 | 
			
		||||
 | 
			
		||||
#include <assimp/BaseImporter.h>
 | 
			
		||||
#include <map>
 | 
			
		||||
 | 
			
		||||
namespace Assimp    {
 | 
			
		||||
 | 
			
		||||
// Forward declarations
 | 
			
		||||
namespace DXF {
 | 
			
		||||
    class LineReader;
 | 
			
		||||
    struct FileData;
 | 
			
		||||
    struct PolyLine;
 | 
			
		||||
    struct Block;
 | 
			
		||||
    struct InsertBlock;
 | 
			
		||||
 | 
			
		||||
    typedef std::map<std::string, const DXF::Block*> BlockMap;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ---------------------------------------------------------------------------
 | 
			
		||||
/** 
 | 
			
		||||
 *  @brief  DXF importer implementation.
 | 
			
		||||
 */
 | 
			
		||||
class DXFImporter : public BaseImporter {
 | 
			
		||||
public:
 | 
			
		||||
    DXFImporter();
 | 
			
		||||
    ~DXFImporter();
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    /** Returns whether the class can handle the format of the given file.
 | 
			
		||||
    * See BaseImporter::CanRead() for details.  */
 | 
			
		||||
    bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
 | 
			
		||||
        bool checkSig) const;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    /** Return importer meta information.
 | 
			
		||||
     * See #BaseImporter::GetInfo for the details*/
 | 
			
		||||
    const aiImporterDesc* GetInfo () const;
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    /** Imports the given file into the given scene structure.
 | 
			
		||||
     * See BaseImporter::InternReadFile() for details */
 | 
			
		||||
    void InternReadFile( const std::string& pFile,
 | 
			
		||||
        aiScene* pScene,
 | 
			
		||||
        IOSystem* pIOHandler);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void SkipSection(DXF::LineReader& reader);
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void ParseHeader(DXF::LineReader& reader,
 | 
			
		||||
        DXF::FileData& output);
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void ParseEntities(DXF::LineReader& reader,
 | 
			
		||||
        DXF::FileData& output);
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void ParseBlocks(DXF::LineReader& reader,
 | 
			
		||||
        DXF::FileData& output);
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void ParseBlock(DXF::LineReader& reader,
 | 
			
		||||
        DXF::FileData& output);
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void ParseInsertion(DXF::LineReader& reader,
 | 
			
		||||
        DXF::FileData& output);
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void ParsePolyLine(DXF::LineReader& reader,
 | 
			
		||||
        DXF::FileData& output);
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void ParsePolyLineVertex(DXF::LineReader& reader,
 | 
			
		||||
        DXF::PolyLine& line);
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void Parse3DFace(DXF::LineReader& reader,
 | 
			
		||||
        DXF::FileData& output);
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void ConvertMeshes(aiScene* pScene,
 | 
			
		||||
        DXF::FileData& output);
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void GenerateHierarchy(aiScene* pScene,
 | 
			
		||||
        DXF::FileData& output);
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void GenerateMaterials(aiScene* pScene,
 | 
			
		||||
        DXF::FileData& output);
 | 
			
		||||
 | 
			
		||||
    // -----------------------------------------------------
 | 
			
		||||
    void ExpandBlockReferences(DXF::Block& bl,
 | 
			
		||||
        const DXF::BlockMap& blocks_by_name);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // end of namespace Assimp
 | 
			
		||||
 | 
			
		||||
#endif // AI_3DSIMPORTER_H_INC
 | 
			
		||||
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