Build Assimp from source

This commit is contained in:
Dane Johnson
2021-03-15 13:46:19 -05:00
parent b7a83a2876
commit a41fcbe7f4
2126 changed files with 1385127 additions and 40 deletions

695
thirdparty/assimp/code/Common/Assimp.cpp vendored Normal file
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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Assimp.cpp
* @brief Implementation of the Plain-C API
*/
#include <assimp/cimport.h>
#include <assimp/LogStream.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/GenericProperty.h>
#include <assimp/Exceptional.h>
#include <assimp/BaseImporter.h>
#include "CApi/CInterfaceIOWrapper.h"
#include "Importer.h"
#include "ScenePrivate.h"
#include <list>
// ------------------------------------------------------------------------------------------------
#ifndef ASSIMP_BUILD_SINGLETHREADED
# include <thread>
# include <mutex>
#endif
// ------------------------------------------------------------------------------------------------
using namespace Assimp;
namespace Assimp {
// underlying structure for aiPropertyStore
typedef BatchLoader::PropertyMap PropertyMap;
/** Stores the LogStream objects for all active C log streams */
struct mpred {
bool operator () (const aiLogStream& s0, const aiLogStream& s1) const {
return s0.callback<s1.callback&&s0.user<s1.user;
}
};
typedef std::map<aiLogStream, Assimp::LogStream*, mpred> LogStreamMap;
/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
/** Local storage of all active log streams */
static LogStreamMap gActiveLogStreams;
/** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
static PredefLogStreamMap gPredefinedStreams;
/** Error message of the last failed import process */
static std::string gLastErrorString;
/** Verbose logging active or not? */
static aiBool gVerboseLogging = false;
/** will return all registered importers. */
void GetImporterInstanceList(std::vector< BaseImporter* >& out);
/** will delete all registered importers. */
void DeleteImporterInstanceList(std::vector< BaseImporter* >& out);
} // namespace assimp
#ifndef ASSIMP_BUILD_SINGLETHREADED
/** Global mutex to manage the access to the log-stream map */
static std::mutex gLogStreamMutex;
#endif
// ------------------------------------------------------------------------------------------------
// Custom LogStream implementation for the C-API
class LogToCallbackRedirector : public LogStream {
public:
explicit LogToCallbackRedirector(const aiLogStream& s)
: stream (s) {
ai_assert(NULL != s.callback);
}
~LogToCallbackRedirector() {
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(gLogStreamMutex);
#endif
// (HACK) Check whether the 'stream.user' pointer points to a
// custom LogStream allocated by #aiGetPredefinedLogStream.
// In this case, we need to delete it, too. Of course, this
// might cause strange problems, but the chance is quite low.
PredefLogStreamMap::iterator it = std::find(gPredefinedStreams.begin(),
gPredefinedStreams.end(), (Assimp::LogStream*)stream.user);
if (it != gPredefinedStreams.end()) {
delete *it;
gPredefinedStreams.erase(it);
}
}
/** @copydoc LogStream::write */
void write(const char* message) {
stream.callback(message,stream.user);
}
private:
aiLogStream stream;
};
// ------------------------------------------------------------------------------------------------
void ReportSceneNotFoundError() {
ASSIMP_LOG_ERROR("Unable to find the Assimp::Importer for this aiScene. "
"The C-API does not accept scenes produced by the C++ API and vice versa");
ai_assert(false);
}
// ------------------------------------------------------------------------------------------------
// Reads the given file and returns its content.
const aiScene* aiImportFile( const char* pFile, unsigned int pFlags) {
return aiImportFileEx(pFile,pFlags,NULL);
}
// ------------------------------------------------------------------------------------------------
const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags, aiFileIO* pFS) {
return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL);
}
// ------------------------------------------------------------------------------------------------
const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags,
aiFileIO* pFS, const aiPropertyStore* props) {
ai_assert(NULL != pFile);
const aiScene* scene = NULL;
ASSIMP_BEGIN_EXCEPTION_REGION();
// create an Importer for this file
Assimp::Importer* imp = new Assimp::Importer();
// copy properties
if(props) {
const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
ImporterPimpl* pimpl = imp->Pimpl();
pimpl->mIntProperties = pp->ints;
pimpl->mFloatProperties = pp->floats;
pimpl->mStringProperties = pp->strings;
pimpl->mMatrixProperties = pp->matrices;
}
// setup a custom IO system if necessary
if (pFS) {
imp->SetIOHandler( new CIOSystemWrapper (pFS) );
}
// and have it read the file
scene = imp->ReadFile( pFile, pFlags);
// if succeeded, store the importer in the scene and keep it alive
if( scene) {
ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
priv->mOrigImporter = imp;
} else {
// if failed, extract error code and destroy the import
gLastErrorString = imp->GetErrorString();
delete imp;
}
// return imported data. If the import failed the pointer is NULL anyways
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
return scene;
}
// ------------------------------------------------------------------------------------------------
const aiScene* aiImportFileFromMemory(
const char* pBuffer,
unsigned int pLength,
unsigned int pFlags,
const char* pHint)
{
return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL);
}
// ------------------------------------------------------------------------------------------------
const aiScene* aiImportFileFromMemoryWithProperties(
const char* pBuffer,
unsigned int pLength,
unsigned int pFlags,
const char* pHint,
const aiPropertyStore* props)
{
ai_assert( NULL != pBuffer );
ai_assert( 0 != pLength );
const aiScene* scene = NULL;
ASSIMP_BEGIN_EXCEPTION_REGION();
// create an Importer for this file
Assimp::Importer* imp = new Assimp::Importer();
// copy properties
if(props) {
const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
ImporterPimpl* pimpl = imp->Pimpl();
pimpl->mIntProperties = pp->ints;
pimpl->mFloatProperties = pp->floats;
pimpl->mStringProperties = pp->strings;
pimpl->mMatrixProperties = pp->matrices;
}
// and have it read the file from the memory buffer
scene = imp->ReadFileFromMemory( pBuffer, pLength, pFlags,pHint);
// if succeeded, store the importer in the scene and keep it alive
if( scene) {
ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
priv->mOrigImporter = imp;
}
else {
// if failed, extract error code and destroy the import
gLastErrorString = imp->GetErrorString();
delete imp;
}
// return imported data. If the import failed the pointer is NULL anyways
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
return scene;
}
// ------------------------------------------------------------------------------------------------
// Releases all resources associated with the given import process.
void aiReleaseImport( const aiScene* pScene)
{
if (!pScene) {
return;
}
ASSIMP_BEGIN_EXCEPTION_REGION();
// find the importer associated with this data
const ScenePrivateData* priv = ScenePriv(pScene);
if( !priv || !priv->mOrigImporter) {
delete pScene;
}
else {
// deleting the Importer also deletes the scene
// Note: the reason that this is not written as 'delete priv->mOrigImporter'
// is a suspected bug in gcc 4.4+ (http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52339)
Importer* importer = priv->mOrigImporter;
delete importer;
}
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
unsigned int pFlags)
{
const aiScene* sc = NULL;
ASSIMP_BEGIN_EXCEPTION_REGION();
// find the importer associated with this data
const ScenePrivateData* priv = ScenePriv(pScene);
if( !priv || !priv->mOrigImporter) {
ReportSceneNotFoundError();
return NULL;
}
sc = priv->mOrigImporter->ApplyPostProcessing(pFlags);
if (!sc) {
aiReleaseImport(pScene);
return NULL;
}
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
return sc;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API const aiScene *aiApplyCustomizedPostProcessing( const aiScene *scene,
BaseProcess* process,
bool requestValidation ) {
const aiScene* sc( NULL );
ASSIMP_BEGIN_EXCEPTION_REGION();
// find the importer associated with this data
const ScenePrivateData* priv = ScenePriv( scene );
if ( NULL == priv || NULL == priv->mOrigImporter ) {
ReportSceneNotFoundError();
return NULL;
}
sc = priv->mOrigImporter->ApplyCustomizedPostProcessing( process, requestValidation );
if ( !sc ) {
aiReleaseImport( scene );
return NULL;
}
ASSIMP_END_EXCEPTION_REGION( const aiScene* );
return sc;
}
// ------------------------------------------------------------------------------------------------
void CallbackToLogRedirector (const char* msg, char* dt)
{
ai_assert( NULL != msg );
ai_assert( NULL != dt );
LogStream* s = (LogStream*)dt;
s->write(msg);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const char* file)
{
aiLogStream sout;
ASSIMP_BEGIN_EXCEPTION_REGION();
LogStream* stream = LogStream::createDefaultStream(pStream,file);
if (!stream) {
sout.callback = NULL;
sout.user = NULL;
}
else {
sout.callback = &CallbackToLogRedirector;
sout.user = (char*)stream;
}
gPredefinedStreams.push_back(stream);
ASSIMP_END_EXCEPTION_REGION(aiLogStream);
return sout;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
{
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(gLogStreamMutex);
#endif
LogStream* lg = new LogToCallbackRedirector(*stream);
gActiveLogStreams[*stream] = lg;
if (DefaultLogger::isNullLogger()) {
DefaultLogger::create(NULL,(gVerboseLogging == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
}
DefaultLogger::get()->attachStream(lg);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(gLogStreamMutex);
#endif
// find the log-stream associated with this data
LogStreamMap::iterator it = gActiveLogStreams.find( *stream);
// it should be there... else the user is playing fools with us
if( it == gActiveLogStreams.end()) {
return AI_FAILURE;
}
DefaultLogger::get()->detatchStream( it->second );
delete it->second;
gActiveLogStreams.erase( it);
if (gActiveLogStreams.empty()) {
DefaultLogger::kill();
}
ASSIMP_END_EXCEPTION_REGION(aiReturn);
return AI_SUCCESS;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiDetachAllLogStreams(void)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(gLogStreamMutex);
#endif
Logger *logger( DefaultLogger::get() );
if ( NULL == logger ) {
return;
}
for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) {
logger->detatchStream( it->second );
delete it->second;
}
gActiveLogStreams.clear();
DefaultLogger::kill();
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiEnableVerboseLogging(aiBool d)
{
if (!DefaultLogger::isNullLogger()) {
DefaultLogger::get()->setLogSeverity((d == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
}
gVerboseLogging = d;
}
// ------------------------------------------------------------------------------------------------
// Returns the error text of the last failed import process.
const char* aiGetErrorString()
{
return gLastErrorString.c_str();
}
// -----------------------------------------------------------------------------------------------
// Return the description of a importer given its index
const aiImporterDesc* aiGetImportFormatDescription( size_t pIndex)
{
return Importer().GetImporterInfo(pIndex);
}
// -----------------------------------------------------------------------------------------------
// Return the number of importers
size_t aiGetImportFormatCount(void)
{
return Importer().GetImporterCount();
}
// ------------------------------------------------------------------------------------------------
// Returns the error text of the last failed import process.
aiBool aiIsExtensionSupported(const char* szExtension)
{
ai_assert(NULL != szExtension);
aiBool candoit=AI_FALSE;
ASSIMP_BEGIN_EXCEPTION_REGION();
// FIXME: no need to create a temporary Importer instance just for that ..
Assimp::Importer tmp;
candoit = tmp.IsExtensionSupported(std::string(szExtension)) ? AI_TRUE : AI_FALSE;
ASSIMP_END_EXCEPTION_REGION(aiBool);
return candoit;
}
// ------------------------------------------------------------------------------------------------
// Get a list of all file extensions supported by ASSIMP
void aiGetExtensionList(aiString* szOut)
{
ai_assert(NULL != szOut);
ASSIMP_BEGIN_EXCEPTION_REGION();
// FIXME: no need to create a temporary Importer instance just for that ..
Assimp::Importer tmp;
tmp.GetExtensionList(*szOut);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
// Get the memory requirements for a particular import.
void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
C_STRUCT aiMemoryInfo* in)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
// find the importer associated with this data
const ScenePrivateData* priv = ScenePriv(pIn);
if( !priv || !priv->mOrigImporter) {
ReportSceneNotFoundError();
return;
}
return priv->mOrigImporter->GetMemoryRequirements(*in);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiPropertyStore* aiCreatePropertyStore(void)
{
return reinterpret_cast<aiPropertyStore*>( new PropertyMap() );
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiReleasePropertyStore(aiPropertyStore* p)
{
delete reinterpret_cast<PropertyMap*>(p);
}
// ------------------------------------------------------------------------------------------------
// Importer::SetPropertyInteger
ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szName, int value)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
SetGenericProperty<int>(pp->ints,szName,value);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
// Importer::SetPropertyFloat
ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName, ai_real value)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
SetGenericProperty<ai_real>(pp->floats,szName,value);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
// Importer::SetPropertyString
ASSIMP_API void aiSetImportPropertyString(aiPropertyStore* p, const char* szName,
const C_STRUCT aiString* st)
{
if (!st) {
return;
}
ASSIMP_BEGIN_EXCEPTION_REGION();
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
SetGenericProperty<std::string>(pp->strings,szName,std::string(st->C_Str()));
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
// Importer::SetPropertyMatrix
ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore* p, const char* szName,
const C_STRUCT aiMatrix4x4* mat)
{
if (!mat) {
return;
}
ASSIMP_BEGIN_EXCEPTION_REGION();
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
SetGenericProperty<aiMatrix4x4>(pp->matrices,szName,*mat);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
// Rotation matrix to quaternion
ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x3* mat)
{
ai_assert( NULL != quat );
ai_assert( NULL != mat );
*quat = aiQuaternion(*mat);
}
// ------------------------------------------------------------------------------------------------
// Matrix decomposition
ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4* mat,aiVector3D* scaling,
aiQuaternion* rotation,
aiVector3D* position)
{
ai_assert( NULL != rotation );
ai_assert( NULL != position );
ai_assert( NULL != scaling );
ai_assert( NULL != mat );
mat->Decompose(*scaling,*rotation,*position);
}
// ------------------------------------------------------------------------------------------------
// Matrix transpose
ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3* mat)
{
ai_assert(NULL != mat);
mat->Transpose();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
{
ai_assert(NULL != mat);
mat->Transpose();
}
// ------------------------------------------------------------------------------------------------
// Vector transformation
ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
const aiMatrix3x3* mat)
{
ai_assert( NULL != mat );
ai_assert( NULL != vec);
*vec *= (*mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
const aiMatrix4x4* mat)
{
ai_assert( NULL != mat );
ai_assert( NULL != vec );
*vec *= (*mat);
}
// ------------------------------------------------------------------------------------------------
// Matrix multiplication
ASSIMP_API void aiMultiplyMatrix4(
aiMatrix4x4* dst,
const aiMatrix4x4* src)
{
ai_assert( NULL != dst );
ai_assert( NULL != src );
*dst = (*dst) * (*src);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMultiplyMatrix3(
aiMatrix3x3* dst,
const aiMatrix3x3* src)
{
ai_assert( NULL != dst );
ai_assert( NULL != src );
*dst = (*dst) * (*src);
}
// ------------------------------------------------------------------------------------------------
// Matrix identity
ASSIMP_API void aiIdentityMatrix3(
aiMatrix3x3* mat)
{
ai_assert(NULL != mat);
*mat = aiMatrix3x3();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiIdentityMatrix4(
aiMatrix4x4* mat)
{
ai_assert(NULL != mat);
*mat = aiMatrix4x4();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API C_STRUCT const aiImporterDesc* aiGetImporterDesc( const char *extension ) {
if( NULL == extension ) {
return NULL;
}
const aiImporterDesc *desc( NULL );
std::vector< BaseImporter* > out;
GetImporterInstanceList( out );
for( size_t i = 0; i < out.size(); ++i ) {
if( 0 == strncmp( out[ i ]->GetInfo()->mFileExtensions, extension, strlen( extension ) ) ) {
desc = out[ i ]->GetInfo();
break;
}
}
DeleteImporterInstanceList(out);
return desc;
}
// ------------------------------------------------------------------------------------------------

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file BaseImporter.cpp
* @brief Implementation of BaseImporter
*/
#include <assimp/BaseImporter.h>
#include <assimp/ParsingUtils.h>
#include "FileSystemFilter.h"
#include "Importer.h"
#include <assimp/ByteSwapper.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/importerdesc.h>
#include <ios>
#include <list>
#include <memory>
#include <sstream>
#include <cctype>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseImporter::BaseImporter() AI_NO_EXCEPT
: m_progress() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
BaseImporter::~BaseImporter() {
// nothing to do here
}
void BaseImporter::UpdateImporterScale( Importer* pImp )
{
ai_assert(pImp != nullptr);
ai_assert(importerScale != 0.0);
ai_assert(fileScale != 0.0);
double activeScale = importerScale * fileScale;
// Set active scaling
pImp->SetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, static_cast<float>( activeScale) );
ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: %f", activeScale );
}
// ------------------------------------------------------------------------------------------------
// Imports the given file and returns the imported data.
aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
m_progress = pImp->GetProgressHandler();
if (nullptr == m_progress) {
return nullptr;
}
ai_assert(m_progress);
// Gather configuration properties for this run
SetupProperties( pImp );
// Construct a file system filter to improve our success ratio at reading external files
FileSystemFilter filter(pFile,pIOHandler);
// create a scene object to hold the data
std::unique_ptr<aiScene> sc(new aiScene());
// dispatch importing
try
{
InternReadFile( pFile, sc.get(), &filter);
// Calculate import scale hook - required because pImp not available anywhere else
// passes scale into ScaleProcess
UpdateImporterScale(pImp);
} catch( const std::exception& err ) {
// extract error description
m_ErrorText = err.what();
ASSIMP_LOG_ERROR(m_ErrorText);
return nullptr;
}
// return what we gathered from the import.
return sc.release();
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::SetupProperties(const Importer* pImp)
{
// the default implementation does nothing
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
const aiImporterDesc* desc = GetInfo();
ai_assert(desc != nullptr);
const char* ext = desc->mFileExtensions;
ai_assert(ext != nullptr );
const char* last = ext;
do {
if (!*ext || *ext == ' ') {
extensions.insert(std::string(last,ext-last));
ai_assert(ext-last > 0);
last = ext;
while(*last == ' ') {
++last;
}
}
}
while(*ext++);
}
// ------------------------------------------------------------------------------------------------
/*static*/ bool BaseImporter::SearchFileHeaderForToken( IOSystem* pIOHandler,
const std::string& pFile,
const char** tokens,
unsigned int numTokens,
unsigned int searchBytes /* = 200 */,
bool tokensSol /* false */,
bool noAlphaBeforeTokens /* false */)
{
ai_assert( nullptr != tokens );
ai_assert( 0 != numTokens );
ai_assert( 0 != searchBytes);
if ( nullptr == pIOHandler ) {
return false;
}
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream.get() ) {
// read 200 characters from the file
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
char *buffer( _buffer.get() );
const size_t read( pStream->Read(buffer,1,searchBytes) );
if( 0 == read ) {
return false;
}
for( size_t i = 0; i < read; ++i ) {
buffer[ i ] = static_cast<char>( ::tolower( buffer[ i ] ) );
}
// It is not a proper handling of unicode files here ...
// ehm ... but it works in most cases.
char* cur = buffer,*cur2 = buffer,*end = &buffer[read];
while (cur != end) {
if( *cur ) {
*cur2++ = *cur;
}
++cur;
}
*cur2 = '\0';
std::string token;
for (unsigned int i = 0; i < numTokens; ++i ) {
ai_assert( nullptr != tokens[i] );
const size_t len( strlen( tokens[ i ] ) );
token.clear();
const char *ptr( tokens[ i ] );
for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {
token.push_back( static_cast<char>( tolower( *ptr ) ) );
++ptr;
}
const char* r = strstr( buffer, token.c_str() );
if( !r ) {
continue;
}
// We need to make sure that we didn't accidentially identify the end of another token as our token,
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
continue;
}
// We got a match, either we don't care where it is, or it happens to
// be in the beginning of the file / line
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
ASSIMP_LOG_DEBUG_F( "Found positive match for header keyword: ", tokens[i] );
return true;
}
}
}
return false;
}
// ------------------------------------------------------------------------------------------------
// Simple check for file extension
/*static*/ bool BaseImporter::SimpleExtensionCheck (const std::string& pFile,
const char* ext0,
const char* ext1,
const char* ext2)
{
std::string::size_type pos = pFile.find_last_of('.');
// no file extension - can't read
if( pos == std::string::npos)
return false;
const char* ext_real = & pFile[ pos+1 ];
if( !ASSIMP_stricmp(ext_real,ext0) )
return true;
// check for other, optional, file extensions
if (ext1 && !ASSIMP_stricmp(ext_real,ext1))
return true;
if (ext2 && !ASSIMP_stricmp(ext_real,ext2))
return true;
return false;
}
// ------------------------------------------------------------------------------------------------
// Get file extension from path
std::string BaseImporter::GetExtension( const std::string& file ) {
std::string::size_type pos = file.find_last_of('.');
// no file extension at all
if (pos == std::string::npos) {
return "";
}
// thanks to Andy Maloney for the hint
std::string ret = file.substr( pos + 1 );
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
return ret;
}
// ------------------------------------------------------------------------------------------------
// Check for magic bytes at the beginning of the file.
/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
{
ai_assert( size <= 16 );
ai_assert( _magic );
if (!pIOHandler) {
return false;
}
union {
const char* magic;
const uint16_t* magic_u16;
const uint32_t* magic_u32;
};
magic = reinterpret_cast<const char*>(_magic);
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream.get() ) {
// skip to offset
pStream->Seek(offset,aiOrigin_SET);
// read 'size' characters from the file
union {
char data[16];
uint16_t data_u16[8];
uint32_t data_u32[4];
};
if(size != pStream->Read(data,1,size)) {
return false;
}
for (unsigned int i = 0; i < num; ++i) {
// also check against big endian versions of tokens with size 2,4
// that's just for convenience, the chance that we cause conflicts
// is quite low and it can save some lines and prevent nasty bugs
if (2 == size) {
uint16_t rev = *magic_u16;
ByteSwap::Swap(&rev);
if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
return true;
}
}
else if (4 == size) {
uint32_t rev = *magic_u32;
ByteSwap::Swap(&rev);
if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
return true;
}
}
else {
// any length ... just compare
if(!memcmp(magic,data,size)) {
return true;
}
}
magic += size;
}
}
return false;
}
#ifdef ASSIMP_USE_HUNTER
# include <utf8/utf8.h>
#else
# include "../contrib/utf8cpp/source/utf8.h"
#endif
// ------------------------------------------------------------------------------------------------
// Convert to UTF8 data
void BaseImporter::ConvertToUTF8(std::vector<char>& data)
{
//ConversionResult result;
if(data.size() < 8) {
throw DeadlyImportError("File is too small");
}
// UTF 8 with BOM
if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
ASSIMP_LOG_DEBUG("Found UTF-8 BOM ...");
std::copy(data.begin()+3,data.end(),data.begin());
data.resize(data.size()-3);
return;
}
// UTF 32 BE with BOM
if(*((uint32_t*)&data.front()) == 0xFFFE0000) {
// swap the endianness ..
for(uint32_t* p = (uint32_t*)&data.front(), *end = (uint32_t*)&data.back(); p <= end; ++p) {
AI_SWAP4P(p);
}
}
// UTF 32 LE with BOM
if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
ASSIMP_LOG_DEBUG("Found UTF-32 BOM ...");
std::vector<char> output;
int *ptr = (int*)&data[ 0 ];
int *end = ptr + ( data.size() / sizeof(int) ) +1;
utf8::utf32to8( ptr, end, back_inserter(output));
return;
}
// UTF 16 BE with BOM
if(*((uint16_t*)&data.front()) == 0xFFFE) {
// swap the endianness ..
for(uint16_t* p = (uint16_t*)&data.front(), *end = (uint16_t*)&data.back(); p <= end; ++p) {
ByteSwap::Swap2(p);
}
}
// UTF 16 LE with BOM
if(*((uint16_t*)&data.front()) == 0xFEFF) {
ASSIMP_LOG_DEBUG("Found UTF-16 BOM ...");
std::vector<unsigned char> output;
utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
return;
}
}
// ------------------------------------------------------------------------------------------------
// Convert to UTF8 data to ISO-8859-1
void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
{
size_t size = data.size();
size_t i = 0, j = 0;
while(i < size) {
if ((unsigned char) data[i] < (size_t) 0x80) {
data[j] = data[i];
} else if(i < size - 1) {
if((unsigned char) data[i] == 0xC2) {
data[j] = data[++i];
} else if((unsigned char) data[i] == 0xC3) {
data[j] = ((unsigned char) data[++i] + 0x40);
} else {
std::stringstream stream;
stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
ASSIMP_LOG_ERROR( stream.str() );
data[j++] = data[i++];
data[j] = data[i];
}
} else {
ASSIMP_LOG_ERROR("UTF8 code but only one character remaining");
data[j] = data[i];
}
i++; j++;
}
data.resize(j);
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::TextFileToBuffer(IOStream* stream,
std::vector<char>& data,
TextFileMode mode)
{
ai_assert(nullptr != stream);
const size_t fileSize = stream->FileSize();
if (mode == FORBID_EMPTY) {
if(!fileSize) {
throw DeadlyImportError("File is empty");
}
}
data.reserve(fileSize+1);
data.resize(fileSize);
if(fileSize > 0) {
if(fileSize != stream->Read( &data[0], 1, fileSize)) {
throw DeadlyImportError("File read error");
}
ConvertToUTF8(data);
}
// append a binary zero to simplify string parsing
data.push_back(0);
}
// ------------------------------------------------------------------------------------------------
namespace Assimp {
// Represents an import request
struct LoadRequest {
LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
: file(_file)
, flags(_flags)
, refCnt(1)
, scene(NULL)
, loaded(false)
, id(_id) {
if ( _map ) {
map = *_map;
}
}
bool operator== ( const std::string& f ) const {
return file == f;
}
const std::string file;
unsigned int flags;
unsigned int refCnt;
aiScene *scene;
bool loaded;
BatchLoader::PropertyMap map;
unsigned int id;
};
}
// ------------------------------------------------------------------------------------------------
// BatchLoader::pimpl data structure
struct Assimp::BatchData {
BatchData( IOSystem* pIO, bool validate )
: pIOSystem( pIO )
, pImporter( nullptr )
, next_id(0xffff)
, validate( validate ) {
ai_assert( nullptr != pIO );
pImporter = new Importer();
pImporter->SetIOHandler( pIO );
}
~BatchData() {
pImporter->SetIOHandler( nullptr ); /* get pointer back into our possession */
delete pImporter;
}
// IO system to be used for all imports
IOSystem* pIOSystem;
// Importer used to load all meshes
Importer* pImporter;
// List of all imports
std::list<LoadRequest> requests;
// Base path
std::string pathBase;
// Id for next item
unsigned int next_id;
// Validation enabled state
bool validate;
};
typedef std::list<LoadRequest>::iterator LoadReqIt;
// ------------------------------------------------------------------------------------------------
BatchLoader::BatchLoader(IOSystem* pIO, bool validate ) {
ai_assert(nullptr != pIO);
m_data = new BatchData( pIO, validate );
}
// ------------------------------------------------------------------------------------------------
BatchLoader::~BatchLoader()
{
// delete all scenes what have not been polled by the user
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
delete (*it).scene;
}
delete m_data;
}
// ------------------------------------------------------------------------------------------------
void BatchLoader::setValidation( bool enabled ) {
m_data->validate = enabled;
}
// ------------------------------------------------------------------------------------------------
bool BatchLoader::getValidation() const {
return m_data->validate;
}
// ------------------------------------------------------------------------------------------------
unsigned int BatchLoader::AddLoadRequest(const std::string& file,
unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/)
{
ai_assert(!file.empty());
// check whether we have this loading request already
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
// Call IOSystem's path comparison function here
if ( m_data->pIOSystem->ComparePaths((*it).file,file)) {
if (map) {
if ( !( ( *it ).map == *map ) ) {
continue;
}
}
else if ( !( *it ).map.empty() ) {
continue;
}
(*it).refCnt++;
return (*it).id;
}
}
// no, we don't have it. So add it to the queue ...
m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id));
return m_data->next_id++;
}
// ------------------------------------------------------------------------------------------------
aiScene* BatchLoader::GetImport( unsigned int which )
{
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
if ((*it).id == which && (*it).loaded) {
aiScene* sc = (*it).scene;
if (!(--(*it).refCnt)) {
m_data->requests.erase(it);
}
return sc;
}
}
return nullptr;
}
// ------------------------------------------------------------------------------------------------
void BatchLoader::LoadAll()
{
// no threaded implementation for the moment
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
// force validation in debug builds
unsigned int pp = (*it).flags;
if ( m_data->validate ) {
pp |= aiProcess_ValidateDataStructure;
}
// setup config properties if necessary
ImporterPimpl* pimpl = m_data->pImporter->Pimpl();
pimpl->mFloatProperties = (*it).map.floats;
pimpl->mIntProperties = (*it).map.ints;
pimpl->mStringProperties = (*it).map.strings;
pimpl->mMatrixProperties = (*it).map.matrices;
if (!DefaultLogger::isNullLogger())
{
ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
ASSIMP_LOG_INFO_F("File: ", (*it).file);
}
m_data->pImporter->ReadFile((*it).file,pp);
(*it).scene = m_data->pImporter->GetOrphanedScene();
(*it).loaded = true;
ASSIMP_LOG_INFO("%%% END EXTERNAL FILE %%%");
}
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Implementation of BaseProcess */
#include <assimp/BaseImporter.h>
#include "BaseProcess.h"
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include "Importer.h"
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseProcess::BaseProcess() AI_NO_EXCEPT
: shared()
, progress()
{
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
BaseProcess::~BaseProcess()
{
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
void BaseProcess::ExecuteOnScene( Importer* pImp)
{
ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene);
progress = pImp->GetProgressHandler();
ai_assert(progress);
SetupProperties( pImp );
// catch exceptions thrown inside the PostProcess-Step
try
{
Execute(pImp->Pimpl()->mScene);
} catch( const std::exception& err ) {
// extract error description
pImp->Pimpl()->mErrorString = err.what();
ASSIMP_LOG_ERROR(pImp->Pimpl()->mErrorString);
// and kill the partially imported data
delete pImp->Pimpl()->mScene;
pImp->Pimpl()->mScene = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
void BaseProcess::SetupProperties(const Importer* /*pImp*/)
{
// the default implementation does nothing
}
// ------------------------------------------------------------------------------------------------
bool BaseProcess::RequireVerboseFormat() const
{
return true;
}

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Base class of all import post processing steps */
#ifndef INCLUDED_AI_BASEPROCESS_H
#define INCLUDED_AI_BASEPROCESS_H
#include <map>
#include <assimp/GenericProperty.h>
struct aiScene;
namespace Assimp {
class Importer;
// ---------------------------------------------------------------------------
/** Helper class to allow post-processing steps to interact with each other.
*
* The class maintains a simple property list that can be used by pp-steps
* to provide additional information to other steps. This is primarily
* intended for cross-step optimizations.
*/
class SharedPostProcessInfo
{
public:
struct Base
{
virtual ~Base()
{}
};
//! Represents data that is allocated on the heap, thus needs to be deleted
template <typename T>
struct THeapData : public Base
{
explicit THeapData(T* in)
: data (in)
{}
~THeapData()
{
delete data;
}
T* data;
};
//! Represents static, by-value data not allocated on the heap
template <typename T>
struct TStaticData : public Base
{
explicit TStaticData(T in)
: data (in)
{}
~TStaticData()
{}
T data;
};
// some typedefs for cleaner code
typedef unsigned int KeyType;
typedef std::map<KeyType, Base*> PropertyMap;
public:
//! Destructor
~SharedPostProcessInfo()
{
Clean();
}
//! Remove all stored properties from the table
void Clean()
{
// invoke the virtual destructor for all stored properties
for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
it != end; ++it)
{
delete (*it).second;
}
pmap.clear();
}
//! Add a heap property to the list
template <typename T>
void AddProperty( const char* name, T* in ){
AddProperty(name,(Base*)new THeapData<T>(in));
}
//! Add a static by-value property to the list
template <typename T>
void AddProperty( const char* name, T in ){
AddProperty(name,(Base*)new TStaticData<T>(in));
}
//! Get a heap property
template <typename T>
bool GetProperty( const char* name, T*& out ) const
{
THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
if(!t)
{
out = NULL;
return false;
}
out = t->data;
return true;
}
//! Get a static, by-value property
template <typename T>
bool GetProperty( const char* name, T& out ) const
{
TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
if(!t)return false;
out = t->data;
return true;
}
//! Remove a property of a specific type
void RemoveProperty( const char* name) {
SetGenericPropertyPtr<Base>(pmap,name,NULL);
}
private:
void AddProperty( const char* name, Base* data) {
SetGenericPropertyPtr<Base>(pmap,name,data);
}
Base* GetPropertyInternal( const char* name) const {
return GetGenericProperty<Base*>(pmap,name,NULL);
}
private:
//! Map of all stored properties
PropertyMap pmap;
};
#if 0
// ---------------------------------------------------------------------------
/** @brief Represents a dependency table for a postprocessing steps.
*
* For future use.
*/
struct PPDependencyTable
{
unsigned int execute_me_before_these;
unsigned int execute_me_after_these;
unsigned int only_if_these_are_not_specified;
unsigned int mutually_exclusive_with;
};
#endif
#define AI_SPP_SPATIAL_SORT "$Spat"
// ---------------------------------------------------------------------------
/** The BaseProcess defines a common interface for all post processing steps.
* A post processing step is run after a successful import if the caller
* specified the corresponding flag when calling ReadFile().
* Enum #aiPostProcessSteps defines which flags are available.
* After a successful import the Importer iterates over its internal array
* of processes and calls IsActive() on each process to evaluate if the step
* should be executed. If the function returns true, the class' Execute()
* function is called subsequently.
*/
class ASSIMP_API_WINONLY BaseProcess {
friend class Importer;
public:
/** Constructor to be privately used by Importer */
BaseProcess() AI_NO_EXCEPT;
/** Destructor, private as well */
virtual ~BaseProcess();
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag.
* @param pFlags The processing flags the importer was called with. A
* bitwise combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields,
* false if not.
*/
virtual bool IsActive( unsigned int pFlags) const = 0;
// -------------------------------------------------------------------
/** Check whether this step expects its input vertex data to be
* in verbose format. */
virtual bool RequireVerboseFormat() const;
// -------------------------------------------------------------------
/** Executes the post processing step on the given imported data.
* The function deletes the scene if the postprocess step fails (
* the object pointer will be set to NULL).
* @param pImp Importer instance (pImp->mScene must be valid)
*/
void ExecuteOnScene( Importer* pImp);
// -------------------------------------------------------------------
/** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration
* basing on the Importer's configuration property list.
*/
virtual void SetupProperties(const Importer* pImp);
// -------------------------------------------------------------------
/** Executes the post processing step on the given imported data.
* A process should throw an ImportErrorException* if it fails.
* This method must be implemented by deriving classes.
* @param pScene The imported data to work at.
*/
virtual void Execute( aiScene* pScene) = 0;
// -------------------------------------------------------------------
/** Assign a new SharedPostProcessInfo to the step. This object
* allows multiple postprocess steps to share data.
* @param sh May be NULL
*/
inline void SetSharedData(SharedPostProcessInfo* sh) {
shared = sh;
}
// -------------------------------------------------------------------
/** Get the shared data that is assigned to the step.
*/
inline SharedPostProcessInfo* GetSharedData() {
return shared;
}
protected:
/** See the doc of #SharedPostProcessInfo for more details */
SharedPostProcessInfo* shared;
/** Currently active progress handler */
ProgressHandler* progress;
};
} // end of namespace Assimp
#endif // AI_BASEPROCESS_H_INC

155
thirdparty/assimp/code/Common/Bitmap.cpp vendored Normal file
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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Bitmap.cpp
* @brief Defines bitmap format helper for textures
*
* Used for file formats which embed their textures into the model file.
*/
#include <assimp/Bitmap.h>
#include <assimp/texture.h>
#include <assimp/IOStream.hpp>
#include <assimp/ByteSwapper.h>
namespace Assimp {
void Bitmap::Save(aiTexture* texture, IOStream* file) {
if(file != NULL) {
Header header;
DIB dib;
dib.size = DIB::dib_size;
dib.width = texture->mWidth;
dib.height = texture->mHeight;
dib.planes = 1;
dib.bits_per_pixel = 8 * mBytesPerPixel;
dib.compression = 0;
dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height;
dib.x_resolution = 0;
dib.y_resolution = 0;
dib.nb_colors = 0;
dib.nb_important_colors = 0;
header.type = 0x4D42; // 'BM'
header.offset = Header::header_size + DIB::dib_size;
header.size = header.offset + dib.image_size;
header.reserved1 = 0;
header.reserved2 = 0;
WriteHeader(header, file);
WriteDIB(dib, file);
WriteData(texture, file);
}
}
template<typename T>
inline
std::size_t Copy(uint8_t* data, const T &field) {
#ifdef AI_BUILD_BIG_ENDIAN
T field_swapped=AI_BE(field);
std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
#else
std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
#endif
}
void Bitmap::WriteHeader(Header& header, IOStream* file) {
uint8_t data[Header::header_size];
std::size_t offset = 0;
offset += Copy(&data[offset], header.type);
offset += Copy(&data[offset], header.size);
offset += Copy(&data[offset], header.reserved1);
offset += Copy(&data[offset], header.reserved2);
Copy(&data[offset], header.offset);
file->Write(data, Header::header_size, 1);
}
void Bitmap::WriteDIB(DIB& dib, IOStream* file) {
uint8_t data[DIB::dib_size];
std::size_t offset = 0;
offset += Copy(&data[offset], dib.size);
offset += Copy(&data[offset], dib.width);
offset += Copy(&data[offset], dib.height);
offset += Copy(&data[offset], dib.planes);
offset += Copy(&data[offset], dib.bits_per_pixel);
offset += Copy(&data[offset], dib.compression);
offset += Copy(&data[offset], dib.image_size);
offset += Copy(&data[offset], dib.x_resolution);
offset += Copy(&data[offset], dib.y_resolution);
offset += Copy(&data[offset], dib.nb_colors);
Copy(&data[offset], dib.nb_important_colors);
file->Write(data, DIB::dib_size, 1);
}
void Bitmap::WriteData(aiTexture* texture, IOStream* file) {
static const std::size_t padding_offset = 4;
static const uint8_t padding_data[padding_offset] = {0x0, 0x0, 0x0, 0x0};
unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset;
uint8_t pixel[mBytesPerPixel];
for(std::size_t i = 0; i < texture->mHeight; ++i) {
for(std::size_t j = 0; j < texture->mWidth; ++j) {
const aiTexel& texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format
pixel[0] = texel.r;
pixel[1] = texel.g;
pixel[2] = texel.b;
pixel[3] = texel.a;
file->Write(pixel, mBytesPerPixel, 1);
}
file->Write(padding_data, padding, 1);
}
}
}

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@@ -0,0 +1,88 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (C) 2016 The Qt Company Ltd.
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include <assimp/CreateAnimMesh.h>
namespace Assimp {
aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh)
{
aiAnimMesh *animesh = new aiAnimMesh;
animesh->mNumVertices = mesh->mNumVertices;
if (mesh->mVertices) {
animesh->mVertices = new aiVector3D[animesh->mNumVertices];
std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D));
}
if (mesh->mNormals) {
animesh->mNormals = new aiVector3D[animesh->mNumVertices];
std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D));
}
if (mesh->mTangents) {
animesh->mTangents = new aiVector3D[animesh->mNumVertices];
std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D));
}
if (mesh->mBitangents) {
animesh->mBitangents = new aiVector3D[animesh->mNumVertices];
std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D));
}
for (int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
if (mesh->mColors[i]) {
animesh->mColors[i] = new aiColor4D[animesh->mNumVertices];
std::memcpy(animesh->mColors[i], mesh->mColors[i], mesh->mNumVertices * sizeof(aiColor4D));
} else {
animesh->mColors[i] = NULL;
}
}
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->mTextureCoords[i]) {
animesh->mTextureCoords[i] = new aiVector3D[animesh->mNumVertices];
std::memcpy(animesh->mTextureCoords[i], mesh->mTextureCoords[i], mesh->mNumVertices * sizeof(aiVector3D));
} else {
animesh->mTextureCoords[i] = NULL;
}
}
return animesh;
}
} // end of namespace Assimp

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@@ -0,0 +1,154 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file DefaultIOStream.cpp
* @brief Default File I/O implementation for #Importer
*/
#include <assimp/ai_assert.h>
#include <assimp/DefaultIOStream.h>
#include <sys/types.h>
#include <sys/stat.h>
using namespace Assimp;
// ----------------------------------------------------------------------------------
DefaultIOStream::~DefaultIOStream()
{
if (mFile) {
::fclose(mFile);
mFile = nullptr;
}
}
// ----------------------------------------------------------------------------------
size_t DefaultIOStream::Read(void* pvBuffer,
size_t pSize,
size_t pCount)
{
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
return (mFile ? ::fread(pvBuffer, pSize, pCount, mFile) : 0);
}
// ----------------------------------------------------------------------------------
size_t DefaultIOStream::Write(const void* pvBuffer,
size_t pSize,
size_t pCount)
{
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
return (mFile ? ::fwrite(pvBuffer, pSize, pCount, mFile) : 0);
}
// ----------------------------------------------------------------------------------
aiReturn DefaultIOStream::Seek(size_t pOffset,
aiOrigin pOrigin)
{
if (!mFile) {
return AI_FAILURE;
}
// Just to check whether our enum maps one to one with the CRT constants
static_assert(aiOrigin_CUR == SEEK_CUR &&
aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET, "aiOrigin_CUR == SEEK_CUR && \
aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET");
// do the seek
return (0 == ::fseek(mFile, (long)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE);
}
// ----------------------------------------------------------------------------------
size_t DefaultIOStream::Tell() const
{
if (!mFile) {
return 0;
}
return ::ftell(mFile);
}
// ----------------------------------------------------------------------------------
size_t DefaultIOStream::FileSize() const
{
if (! mFile || mFilename.empty()) {
return 0;
}
if (SIZE_MAX == mCachedSize ) {
// Although fseek/ftell would allow us to reuse the existing file handle here,
// it is generally unsafe because:
// - For binary streams, it is not technically well-defined
// - For text files the results are meaningless
// That's why we use the safer variant fstat here.
//
// See here for details:
// https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
struct __stat64 fileStat;
//using fileno + fstat avoids having to handle the filename
int err = _fstat64( _fileno(mFile), &fileStat );
if (0 != err)
return 0;
mCachedSize = (size_t) (fileStat.st_size);
#elif defined __GNUC__ || defined __APPLE__ || defined __MACH__ || defined __FreeBSD__
struct stat fileStat;
int err = stat(mFilename.c_str(), &fileStat );
if (0 != err)
return 0;
const unsigned long long cachedSize = fileStat.st_size;
mCachedSize = static_cast< size_t >( cachedSize );
#else
# error "Unknown platform"
#endif
}
return mCachedSize;
}
// ----------------------------------------------------------------------------------
void DefaultIOStream::Flush()
{
if (mFile) {
::fflush(mFile);
}
}
// ----------------------------------------------------------------------------------

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@@ -0,0 +1,216 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Default implementation of IOSystem using the standard C file functions */
#include <assimp/StringComparison.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultIOStream.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>
#include <stdlib.h>
#ifdef __unix__
#include <sys/param.h>
#include <stdlib.h>
#endif
#ifdef _WIN32
#include <windows.h>
#endif
using namespace Assimp;
#ifdef _WIN32
static std::wstring Utf8ToWide(const char* in)
{
int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0);
// size includes terminating null; std::wstring adds null automatically
std::wstring out(static_cast<size_t>(size) - 1, L'\0');
MultiByteToWideChar(CP_UTF8, 0, in, -1, &out[0], size);
return out;
}
static std::string WideToUtf8(const wchar_t* in)
{
int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr);
// size includes terminating null; std::string adds null automatically
std::string out(static_cast<size_t>(size) - 1, '\0');
WideCharToMultiByte(CP_UTF8, 0, in, -1, &out[0], size, nullptr, nullptr);
return out;
}
#endif
// ------------------------------------------------------------------------------------------------
// Tests for the existence of a file at the given path.
bool DefaultIOSystem::Exists(const char* pFile) const
{
#ifdef _WIN32
struct __stat64 filestat;
if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
return false;
}
#else
FILE* file = ::fopen(pFile, "rb");
if (!file)
return false;
::fclose(file);
#endif
return true;
}
// ------------------------------------------------------------------------------------------------
// Open a new file with a given path.
IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode)
{
ai_assert(strFile != nullptr);
ai_assert(strMode != nullptr);
FILE* file;
#ifdef _WIN32
file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str());
#else
file = ::fopen(strFile, strMode);
#endif
if (!file)
return nullptr;
return new DefaultIOStream(file, strFile);
}
// ------------------------------------------------------------------------------------------------
// Closes the given file and releases all resources associated with it.
void DefaultIOSystem::Close(IOStream* pFile)
{
delete pFile;
}
// ------------------------------------------------------------------------------------------------
// Returns the operation specific directory separator
char DefaultIOSystem::getOsSeparator() const
{
#ifndef _WIN32
return '/';
#else
return '\\';
#endif
}
// ------------------------------------------------------------------------------------------------
// IOSystem default implementation (ComparePaths isn't a pure virtual function)
bool IOSystem::ComparePaths(const char* one, const char* second) const
{
return !ASSIMP_stricmp(one, second);
}
// ------------------------------------------------------------------------------------------------
// Convert a relative path into an absolute path
inline static std::string MakeAbsolutePath(const char* in)
{
ai_assert(in);
std::string out;
#ifdef _WIN32
wchar_t* ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
if (ret) {
out = WideToUtf8(ret);
free(ret);
}
#else
char* ret = realpath(in, nullptr);
if (ret) {
out = ret;
free(ret);
}
#endif
if (!ret) {
// preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter)
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
out = in;
}
return out;
}
// ------------------------------------------------------------------------------------------------
// DefaultIOSystem's more specialized implementation
bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
{
// chances are quite good both paths are formatted identically,
// so we can hopefully return here already
if (!ASSIMP_stricmp(one, second))
return true;
std::string temp1 = MakeAbsolutePath(one);
std::string temp2 = MakeAbsolutePath(second);
return !ASSIMP_stricmp(temp1, temp2);
}
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::fileName(const std::string& path)
{
std::string ret = path;
std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) ret = ret.substr(last + 1);
return ret;
}
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::completeBaseName(const std::string& path)
{
std::string ret = fileName(path);
std::size_t pos = ret.find_last_of('.');
if (pos != std::string::npos) ret = ret.substr(0, pos);
return ret;
}
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::absolutePath(const std::string& path)
{
std::string ret = path;
std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) ret = ret.substr(0, last);
return ret;
}
// ------------------------------------------------------------------------------------------------

View File

@@ -0,0 +1,418 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file DefaultLogger.cpp
* @brief Implementation of DefaultLogger (and Logger)
*/
// Default log streams
#include "Win32DebugLogStream.h"
#include "StdOStreamLogStream.h"
#include "FileLogStream.h"
#include <assimp/StringUtils.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/NullLogger.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>
#include <iostream>
#include <stdio.h>
#ifndef ASSIMP_BUILD_SINGLETHREADED
# include <thread>
# include <mutex>
std::mutex loggerMutex;
#endif
namespace Assimp {
// ----------------------------------------------------------------------------------
NullLogger DefaultLogger::s_pNullLogger;
Logger *DefaultLogger::m_pLogger = &DefaultLogger::s_pNullLogger;
static const unsigned int SeverityAll = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging;
// ----------------------------------------------------------------------------------
// Represents a log-stream + its error severity
struct LogStreamInfo {
unsigned int m_uiErrorSeverity;
LogStream *m_pStream;
// Constructor
LogStreamInfo( unsigned int uiErrorSev, LogStream *pStream ) :
m_uiErrorSeverity( uiErrorSev ),
m_pStream( pStream ) {
// empty
}
// Destructor
~LogStreamInfo() {
delete m_pStream;
}
};
// ----------------------------------------------------------------------------------
// Construct a default log stream
LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
const char* name /*= "AssimpLog.txt"*/,
IOSystem* io /*= NULL*/)
{
switch (streams)
{
// This is a platform-specific feature
case aiDefaultLogStream_DEBUGGER:
#ifdef WIN32
return new Win32DebugLogStream();
#else
return nullptr;
#endif
// Platform-independent default streams
case aiDefaultLogStream_STDERR:
return new StdOStreamLogStream(std::cerr);
case aiDefaultLogStream_STDOUT:
return new StdOStreamLogStream(std::cout);
case aiDefaultLogStream_FILE:
return (name && *name ? new FileLogStream(name,io) : nullptr );
default:
// We don't know this default log stream, so raise an assertion
ai_assert(false);
};
// For compilers without dead code path detection
return NULL;
}
// ----------------------------------------------------------------------------------
// Creates the only singleton instance
Logger *DefaultLogger::create(const char* name /*= "AssimpLog.txt"*/,
LogSeverity severity /*= NORMAL*/,
unsigned int defStreams /*= aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE*/,
IOSystem* io /*= NULL*/) {
// enter the mutex here to avoid concurrency problems
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(loggerMutex);
#endif
if ( m_pLogger && !isNullLogger() ) {
delete m_pLogger;
}
m_pLogger = new DefaultLogger( severity );
// Attach default log streams
// Stream the log to the MSVC debugger?
if ( defStreams & aiDefaultLogStream_DEBUGGER ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_DEBUGGER ) );
}
// Stream the log to COUT?
if ( defStreams & aiDefaultLogStream_STDOUT ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDOUT ) );
}
// Stream the log to CERR?
if ( defStreams & aiDefaultLogStream_STDERR ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDERR ) );
}
// Stream the log to a file
if ( defStreams & aiDefaultLogStream_FILE && name && *name ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_FILE, name, io ) );
}
return m_pLogger;
}
// ----------------------------------------------------------------------------------
void Logger::debug(const char* message) {
// SECURITY FIX: otherwise it's easy to produce overruns since
// sometimes importers will include data from the input file
// (i.e. node names) in their messages.
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
return;
}
return OnDebug(message);
}
// ----------------------------------------------------------------------------------
void Logger::info(const char* message) {
// SECURITY FIX: see above
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
return;
}
return OnInfo(message);
}
// ----------------------------------------------------------------------------------
void Logger::warn(const char* message) {
// SECURITY FIX: see above
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
return;
}
return OnWarn(message);
}
// ----------------------------------------------------------------------------------
void Logger::error(const char* message) {
// SECURITY FIX: see above
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
return;
}
return OnError(message);
}
// ----------------------------------------------------------------------------------
void DefaultLogger::set( Logger *logger ) {
// enter the mutex here to avoid concurrency problems
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(loggerMutex);
#endif
if ( nullptr == logger ) {
logger = &s_pNullLogger;
}
if ( nullptr != m_pLogger && !isNullLogger() ) {
delete m_pLogger;
}
DefaultLogger::m_pLogger = logger;
}
// ----------------------------------------------------------------------------------
bool DefaultLogger::isNullLogger() {
return m_pLogger == &s_pNullLogger;
}
// ----------------------------------------------------------------------------------
Logger *DefaultLogger::get() {
return m_pLogger;
}
// ----------------------------------------------------------------------------------
// Kills the only instance
void DefaultLogger::kill() {
// enter the mutex here to avoid concurrency problems
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(loggerMutex);
#endif
if ( m_pLogger == &s_pNullLogger ) {
return;
}
delete m_pLogger;
m_pLogger = &s_pNullLogger;
}
// ----------------------------------------------------------------------------------
// Debug message
void DefaultLogger::OnDebug( const char* message ) {
if ( m_Severity == Logger::NORMAL ) {
return;
}
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
ai_snprintf(msg, Size, "Debug, T%u: %s", GetThreadID(), message);
WriteToStreams( msg, Logger::Debugging );
}
// ----------------------------------------------------------------------------------
// Logs an info
void DefaultLogger::OnInfo( const char* message ){
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
ai_snprintf(msg, Size, "Info, T%u: %s", GetThreadID(), message );
WriteToStreams( msg , Logger::Info );
}
// ----------------------------------------------------------------------------------
// Logs a warning
void DefaultLogger::OnWarn( const char* message ) {
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
ai_snprintf(msg, Size, "Warn, T%u: %s", GetThreadID(), message );
WriteToStreams( msg, Logger::Warn );
}
// ----------------------------------------------------------------------------------
// Logs an error
void DefaultLogger::OnError( const char* message ) {
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[ Size ];
ai_snprintf(msg, Size, "Error, T%u: %s", GetThreadID(), message );
WriteToStreams( msg, Logger::Err );
}
// ----------------------------------------------------------------------------------
// Will attach a new stream
bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity ) {
if ( nullptr == pStream ) {
return false;
}
if (0 == severity) {
severity = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging;
}
for ( StreamIt it = m_StreamArray.begin();
it != m_StreamArray.end();
++it )
{
if ( (*it)->m_pStream == pStream ) {
(*it)->m_uiErrorSeverity |= severity;
return true;
}
}
LogStreamInfo *pInfo = new LogStreamInfo( severity, pStream );
m_StreamArray.push_back( pInfo );
return true;
}
// ----------------------------------------------------------------------------------
// Detach a stream
bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity ) {
if ( nullptr == pStream ) {
return false;
}
if (0 == severity) {
severity = SeverityAll;
}
bool res( false );
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
if ( (*it)->m_pStream == pStream ) {
(*it)->m_uiErrorSeverity &= ~severity;
if ( (*it)->m_uiErrorSeverity == 0 ) {
// don't delete the underlying stream 'cause the caller gains ownership again
(**it).m_pStream = nullptr;
delete *it;
m_StreamArray.erase( it );
res = true;
break;
}
return true;
}
}
return res;
}
// ----------------------------------------------------------------------------------
// Constructor
DefaultLogger::DefaultLogger(LogSeverity severity)
: Logger ( severity )
, noRepeatMsg (false)
, lastLen( 0 ) {
lastMsg[0] = '\0';
}
// ----------------------------------------------------------------------------------
// Destructor
DefaultLogger::~DefaultLogger() {
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
// also frees the underlying stream, we are its owner.
delete *it;
}
}
// ----------------------------------------------------------------------------------
// Writes message to stream
void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev ) {
ai_assert(nullptr != message);
// Check whether this is a repeated message
if (! ::strncmp( message,lastMsg, lastLen-1))
{
if (!noRepeatMsg)
{
noRepeatMsg = true;
message = "Skipping one or more lines with the same contents\n";
}
else return;
}
else
{
// append a new-line character to the message to be printed
lastLen = ::strlen(message);
::memcpy(lastMsg,message,lastLen+1);
::strcat(lastMsg+lastLen,"\n");
message = lastMsg;
noRepeatMsg = false;
++lastLen;
}
for ( ConstStreamIt it = m_StreamArray.begin();
it != m_StreamArray.end();
++it)
{
if ( ErrorSev & (*it)->m_uiErrorSeverity )
(*it)->m_pStream->write( message);
}
}
// ----------------------------------------------------------------------------------
// Returns thread id, if not supported only a zero will be returned.
unsigned int DefaultLogger::GetThreadID()
{
// fixme: we can get this value via std::threads
// std::this_thread::get_id().hash() returns a (big) size_t, not sure if this is useful in this case.
#ifdef WIN32
return (unsigned int)::GetCurrentThreadId();
#else
return 0; // not supported
#endif
}
// ----------------------------------------------------------------------------------
} // !namespace Assimp

View File

@@ -0,0 +1,65 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file ProgressHandler.hpp
* @brief Abstract base class 'ProgressHandler'.
*/
#ifndef INCLUDED_AI_DEFAULTPROGRESSHANDLER_H
#define INCLUDED_AI_DEFAULTPROGRESSHANDLER_H
#include <assimp/ProgressHandler.hpp>
namespace Assimp {
// ------------------------------------------------------------------------------------
/** @brief Internal default implementation of the #ProgressHandler interface. */
class DefaultProgressHandler : public ProgressHandler {
virtual bool Update(float /*percentage*/) {
return false;
}
}; // !class DefaultProgressHandler
} // Namespace Assimp
#endif

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@@ -0,0 +1,629 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Exporter.cpp
Assimp export interface. While it's public interface bears many similarities
to the import interface (in fact, it is largely symmetric), the internal
implementations differs a lot. Exporters are considered stateless and are
simple callbacks which we maintain in a global list along with their
description strings.
Here we implement only the C++ interface (Assimp::Exporter).
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#include <assimp/BlobIOSystem.h>
#include <assimp/SceneCombiner.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/Exporter.hpp>
#include <assimp/mesh.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exceptional.h>
#include "Common/DefaultProgressHandler.h"
#include "Common/BaseProcess.h"
#include "Common/ScenePrivate.h"
#include "PostProcessing/CalcTangentsProcess.h"
#include "PostProcessing/MakeVerboseFormat.h"
#include "PostProcessing/JoinVerticesProcess.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include "PostProcessing/PretransformVertices.h"
#include <memory>
namespace Assimp {
// PostStepRegistry.cpp
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
// ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
// do not use const, because some exporter need to convert the scene temporary
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
// ------------------------------------------------------------------------------------------------
// global array of all export formats which Assimp supports in its current build
Exporter::ExportFormatEntry gExporters[] =
{
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ),
#endif
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ),
#endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
#endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
),
Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary,
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
),
#endif
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
aiProcess_PreTransformVertices
),
Exporter::ExportFormatEntry( "plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
aiProcess_PreTransformVertices
),
#endif
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ),
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
Exporter::ExportFormatEntry( "assbin", "Assimp Binary File", "assbin" , &ExportSceneAssbin, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
Exporter::ExportFormatEntry( "assxml", "Assimp XML Document", "assxml" , &ExportSceneAssxml, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
Exporter::ExportFormatEntry( "assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)
#endif
};
#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
class ExporterPimpl {
public:
ExporterPimpl()
: blob()
, mIOSystem(new Assimp::DefaultIOSystem())
, mIsDefaultIOHandler(true)
, mProgressHandler( nullptr )
, mIsDefaultProgressHandler( true )
, mPostProcessingSteps()
, mError()
, mExporters() {
GetPostProcessingStepInstanceList(mPostProcessingSteps);
// grab all built-in exporters
if ( 0 != ( ASSIMP_NUM_EXPORTERS ) ) {
mExporters.resize( ASSIMP_NUM_EXPORTERS );
std::copy( gExporters, gExporters + ASSIMP_NUM_EXPORTERS, mExporters.begin() );
}
}
~ExporterPimpl() {
delete blob;
// Delete all post-processing plug-ins
for( unsigned int a = 0; a < mPostProcessingSteps.size(); a++) {
delete mPostProcessingSteps[a];
}
delete mProgressHandler;
}
public:
aiExportDataBlob* blob;
std::shared_ptr< Assimp::IOSystem > mIOSystem;
bool mIsDefaultIOHandler;
/** The progress handler */
ProgressHandler *mProgressHandler;
bool mIsDefaultProgressHandler;
/** Post processing steps we can apply at the imported data. */
std::vector< BaseProcess* > mPostProcessingSteps;
/** Last fatal export error */
std::string mError;
/** Exporters, this includes those registered using #Assimp::Exporter::RegisterExporter */
std::vector<Exporter::ExportFormatEntry> mExporters;
};
} // end of namespace Assimp
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
Exporter :: Exporter()
: pimpl(new ExporterPimpl()) {
pimpl->mProgressHandler = new DefaultProgressHandler();
}
// ------------------------------------------------------------------------------------------------
Exporter::~Exporter() {
FreeBlob();
delete pimpl;
}
// ------------------------------------------------------------------------------------------------
void Exporter::SetIOHandler( IOSystem* pIOHandler) {
pimpl->mIsDefaultIOHandler = !pIOHandler;
pimpl->mIOSystem.reset(pIOHandler);
}
// ------------------------------------------------------------------------------------------------
IOSystem* Exporter::GetIOHandler() const {
return pimpl->mIOSystem.get();
}
// ------------------------------------------------------------------------------------------------
bool Exporter::IsDefaultIOHandler() const {
return pimpl->mIsDefaultIOHandler;
}
// ------------------------------------------------------------------------------------------------
void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
ai_assert(nullptr != pimpl);
if ( nullptr == pHandler) {
// Release pointer in the possession of the caller
pimpl->mProgressHandler = new DefaultProgressHandler();
pimpl->mIsDefaultProgressHandler = true;
return;
}
if (pimpl->mProgressHandler == pHandler) {
return;
}
delete pimpl->mProgressHandler;
pimpl->mProgressHandler = pHandler;
pimpl->mIsDefaultProgressHandler = false;
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
unsigned int pPreprocessing, const ExportProperties* pProperties) {
if (pimpl->blob) {
delete pimpl->blob;
pimpl->blob = nullptr;
}
std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
BlobIOSystem* blobio = new BlobIOSystem();
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
pimpl->mIOSystem = old;
return nullptr;
}
pimpl->blob = blobio->GetBlobChain();
pimpl->mIOSystem = old;
return pimpl->blob;
}
// ------------------------------------------------------------------------------------------------
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
unsigned int pPreprocessing, const ExportProperties* pProperties) {
ASSIMP_BEGIN_EXCEPTION_REGION();
// when they create scenes from scratch, users will likely create them not in verbose
// format. They will likely not be aware that there is a flag in the scene to indicate
// this, however. To avoid surprises and bug reports, we check for duplicates in
// meshes upfront.
const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || MakeVerboseFormatProcess::IsVerboseFormat(pScene);
pimpl->mProgressHandler->UpdateFileWrite(0, 4);
pimpl->mError = "";
for (size_t i = 0; i < pimpl->mExporters.size(); ++i) {
const Exporter::ExportFormatEntry& exp = pimpl->mExporters[i];
if (!strcmp(exp.mDescription.id,pFormatId)) {
try {
// Always create a full copy of the scene. We might optimize this one day,
// but for now it is the most pragmatic way.
aiScene* scenecopy_tmp = nullptr;
SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
pimpl->mProgressHandler->UpdateFileWrite(1, 4);
std::unique_ptr<aiScene> scenecopy(scenecopy_tmp);
const ScenePrivateData* const priv = ScenePriv(pScene);
// steps that are not idempotent, i.e. we might need to run them again, usually to get back to the
// original state before the step was applied first. When checking which steps we don't need
// to run, those are excluded.
const unsigned int nonIdempotentSteps = aiProcess_FlipWindingOrder | aiProcess_FlipUVs | aiProcess_MakeLeftHanded;
// Erase all pp steps that were already applied to this scene
const unsigned int pp = (exp.mEnforcePP | pPreprocessing) & ~(priv && !priv->mIsCopy
? (priv->mPPStepsApplied & ~nonIdempotentSteps)
: 0u);
// If no extra post-processing was specified, and we obtained this scene from an
// Assimp importer, apply the reverse steps automatically.
// TODO: either drop this, or document it. Otherwise it is just a bad surprise.
//if (!pPreprocessing && priv) {
// pp |= (nonIdempotentSteps & priv->mPPStepsApplied);
//}
// If the input scene is not in verbose format, but there is at least post-processing step that relies on it,
// we need to run the MakeVerboseFormat step first.
bool must_join_again = false;
if (!is_verbose_format) {
bool verbosify = false;
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
if (p->IsActive(pp) && p->RequireVerboseFormat()) {
verbosify = true;
break;
}
}
if (verbosify || (exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
ASSIMP_LOG_DEBUG("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
MakeVerboseFormatProcess proc;
proc.Execute(scenecopy.get());
if(!(exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
must_join_again = true;
}
}
}
pimpl->mProgressHandler->UpdateFileWrite(2, 4);
if (pp) {
// the three 'conversion' steps need to be executed first because all other steps rely on the standard data layout
{
FlipWindingOrderProcess step;
if (step.IsActive(pp)) {
step.Execute(scenecopy.get());
}
}
{
FlipUVsProcess step;
if (step.IsActive(pp)) {
step.Execute(scenecopy.get());
}
}
{
MakeLeftHandedProcess step;
if (step.IsActive(pp)) {
step.Execute(scenecopy.get());
}
}
bool exportPointCloud(false);
if (nullptr != pProperties) {
exportPointCloud = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
}
// dispatch other processes
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
if (p->IsActive(pp)
&& !dynamic_cast<FlipUVsProcess*>(p)
&& !dynamic_cast<FlipWindingOrderProcess*>(p)
&& !dynamic_cast<MakeLeftHandedProcess*>(p)) {
if (dynamic_cast<PretransformVertices*>(p) && exportPointCloud) {
continue;
}
p->Execute(scenecopy.get());
}
}
ScenePrivateData* const privOut = ScenePriv(scenecopy.get());
ai_assert(nullptr != privOut);
privOut->mPPStepsApplied |= pp;
}
pimpl->mProgressHandler->UpdateFileWrite(3, 4);
if(must_join_again) {
JoinVerticesProcess proc;
proc.Execute(scenecopy.get());
}
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again);
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
pimpl->mProgressHandler->UpdateFileWrite(4, 4);
} catch (DeadlyExportError& err) {
pimpl->mError = err.what();
return AI_FAILURE;
}
return AI_SUCCESS;
}
}
pimpl->mError = std::string("Found no exporter to handle this file format: ") + pFormatId;
ASSIMP_END_EXCEPTION_REGION(aiReturn);
return AI_FAILURE;
}
// ------------------------------------------------------------------------------------------------
const char* Exporter::GetErrorString() const {
return pimpl->mError.c_str();
}
// ------------------------------------------------------------------------------------------------
void Exporter::FreeBlob() {
delete pimpl->blob;
pimpl->blob = nullptr;
pimpl->mError = "";
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::GetBlob() const {
return pimpl->blob;
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
const aiExportDataBlob* tmp = pimpl->blob;
pimpl->blob = nullptr;
return tmp;
}
// ------------------------------------------------------------------------------------------------
size_t Exporter::GetExportFormatCount() const {
return pimpl->mExporters.size();
}
// ------------------------------------------------------------------------------------------------
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
if (index >= GetExportFormatCount()) {
return nullptr;
}
// Return from static storage if the requested index is built-in.
if (index < sizeof(gExporters) / sizeof(gExporters[0])) {
return &gExporters[index].mDescription;
}
return &pimpl->mExporters[index].mDescription;
}
// ------------------------------------------------------------------------------------------------
aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
for(const ExportFormatEntry& e : pimpl->mExporters) {
if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
return aiReturn_FAILURE;
}
}
pimpl->mExporters.push_back(desc);
return aiReturn_SUCCESS;
}
// ------------------------------------------------------------------------------------------------
void Exporter::UnregisterExporter(const char* id) {
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
it != pimpl->mExporters.end(); ++it) {
if (!strcmp((*it).mDescription.id,id)) {
pimpl->mExporters.erase(it);
break;
}
}
}
// ------------------------------------------------------------------------------------------------
ExportProperties::ExportProperties() {
// empty
}
// ------------------------------------------------------------------------------------------------
ExportProperties::ExportProperties(const ExportProperties &other)
: mIntProperties(other.mIntProperties)
, mFloatProperties(other.mFloatProperties)
, mStringProperties(other.mStringProperties)
, mMatrixProperties(other.mMatrixProperties) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) {
return SetGenericProperty<int>(mIntProperties, szName,iValue);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
return SetGenericProperty<ai_real>(mFloatProperties, szName,iValue);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool ExportProperties::SetPropertyString(const char* szName, const std::string& value) {
return SetGenericProperty<std::string>(mStringProperties, szName,value);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool ExportProperties::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
return SetGenericProperty<aiMatrix4x4>(mMatrixProperties, szName,value);
}
// ------------------------------------------------------------------------------------------------
// Get a configuration property
int ExportProperties::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const {
return GetGenericProperty<int>(mIntProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Get a configuration property
ai_real ExportProperties::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const {
return GetGenericProperty<ai_real>(mFloatProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Get a configuration property
const std::string ExportProperties::GetPropertyString(const char* szName,
const std::string& iErrorReturn /*= ""*/) const {
return GetGenericProperty<std::string>(mStringProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
const aiMatrix4x4 ExportProperties::GetPropertyMatrix(const char* szName,
const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
return GetGenericProperty<aiMatrix4x4>(mMatrixProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties::HasPropertyInteger(const char* szName) const {
return HasGenericProperty<int>(mIntProperties, szName);
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties::HasPropertyBool(const char* szName) const {
return HasGenericProperty<int>(mIntProperties, szName);
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties::HasPropertyFloat(const char* szName) const {
return HasGenericProperty<ai_real>(mFloatProperties, szName);
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties::HasPropertyString(const char* szName) const {
return HasGenericProperty<std::string>(mStringProperties, szName);
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties::HasPropertyMatrix(const char* szName) const {
return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName);
}
#endif // !ASSIMP_BUILD_NO_EXPORT

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@@ -0,0 +1,107 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file FileLofStream.h
*/
#ifndef ASSIMP_FILELOGSTREAM_H_INC
#define ASSIMP_FILELOGSTREAM_H_INC
#include <assimp/LogStream.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/DefaultIOSystem.h>
namespace Assimp {
// ----------------------------------------------------------------------------------
/** @class FileLogStream
* @brief Logstream to write into a file.
*/
class FileLogStream :
public LogStream
{
public:
FileLogStream( const char* file, IOSystem* io = NULL );
~FileLogStream();
void write( const char* message );
private:
IOStream *m_pStream;
};
// ----------------------------------------------------------------------------------
// Constructor
inline FileLogStream::FileLogStream( const char* file, IOSystem* io ) :
m_pStream(NULL)
{
if ( !file || 0 == *file )
return;
// If no IOSystem is specified: take a default one
if (!io)
{
DefaultIOSystem FileSystem;
m_pStream = FileSystem.Open( file, "wt");
}
else m_pStream = io->Open( file, "wt" );
}
// ----------------------------------------------------------------------------------
// Destructor
inline FileLogStream::~FileLogStream()
{
// The virtual d'tor should destroy the underlying file
delete m_pStream;
}
// ----------------------------------------------------------------------------------
// Write method
inline void FileLogStream::write( const char* message )
{
if (m_pStream != NULL)
{
m_pStream->Write(message, sizeof(char), ::strlen(message));
m_pStream->Flush();
}
}
// ----------------------------------------------------------------------------------
} // !Namespace Assimp
#endif // !! ASSIMP_FILELOGSTREAM_H_INC

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@@ -0,0 +1,345 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2008, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file FileSystemFilter.h
* Implements a filter system to filter calls to Exists() and Open()
* in order to improve the success rate of file opening ...
*/
#pragma once
#ifndef AI_FILESYSTEMFILTER_H_INC
#define AI_FILESYSTEMFILTER_H_INC
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/fast_atof.h>
#include <assimp/ParsingUtils.h>
namespace Assimp {
inline bool IsHex(char s) {
return (s>='0' && s<='9') || (s>='a' && s<='f') || (s>='A' && s<='F');
}
// ---------------------------------------------------------------------------
/** File system filter
*/
class FileSystemFilter : public IOSystem
{
public:
/** Constructor. */
FileSystemFilter(const std::string& file, IOSystem* old)
: mWrapped (old)
, mSrc_file(file)
, mSep(mWrapped->getOsSeparator()) {
ai_assert(nullptr != mWrapped);
// Determine base directory
mBase = mSrc_file;
std::string::size_type ss2;
if (std::string::npos != (ss2 = mBase.find_last_of("\\/"))) {
mBase.erase(ss2,mBase.length()-ss2);
} else {
mBase = "";
}
// make sure the directory is terminated properly
char s;
if ( mBase.empty() ) {
mBase = ".";
mBase += getOsSeparator();
} else if ((s = *(mBase.end()-1)) != '\\' && s != '/') {
mBase += getOsSeparator();
}
DefaultLogger::get()->info("Import root directory is \'" + mBase + "\'");
}
/** Destructor. */
~FileSystemFilter() {
// empty
}
// -------------------------------------------------------------------
/** Tests for the existence of a file at the given path. */
bool Exists( const char* pFile) const {
ai_assert( nullptr != mWrapped );
std::string tmp = pFile;
// Currently this IOSystem is also used to open THE ONE FILE.
if (tmp != mSrc_file) {
BuildPath(tmp);
Cleanup(tmp);
}
return mWrapped->Exists(tmp);
}
// -------------------------------------------------------------------
/** Returns the directory separator. */
char getOsSeparator() const {
return mSep;
}
// -------------------------------------------------------------------
/** Open a new file with a given path. */
IOStream* Open( const char* pFile, const char* pMode = "rb") {
ai_assert( nullptr != mWrapped );
if ( nullptr == pFile || nullptr == pMode ) {
return nullptr;
}
ai_assert( nullptr != pFile );
ai_assert( nullptr != pMode );
// First try the unchanged path
IOStream* s = mWrapped->Open(pFile,pMode);
if (nullptr == s) {
std::string tmp = pFile;
// Try to convert between absolute and relative paths
BuildPath(tmp);
s = mWrapped->Open(tmp,pMode);
if (nullptr == s) {
// Finally, look for typical issues with paths
// and try to correct them. This is our last
// resort.
tmp = pFile;
Cleanup(tmp);
BuildPath(tmp);
s = mWrapped->Open(tmp,pMode);
}
}
return s;
}
// -------------------------------------------------------------------
/** Closes the given file and releases all resources associated with it. */
void Close( IOStream* pFile) {
ai_assert( nullptr != mWrapped );
return mWrapped->Close(pFile);
}
// -------------------------------------------------------------------
/** Compare two paths */
bool ComparePaths (const char* one, const char* second) const {
ai_assert( nullptr != mWrapped );
return mWrapped->ComparePaths (one,second);
}
// -------------------------------------------------------------------
/** Pushes a new directory onto the directory stack. */
bool PushDirectory(const std::string &path ) {
ai_assert( nullptr != mWrapped );
return mWrapped->PushDirectory(path);
}
// -------------------------------------------------------------------
/** Returns the top directory from the stack. */
const std::string &CurrentDirectory() const {
ai_assert( nullptr != mWrapped );
return mWrapped->CurrentDirectory();
}
// -------------------------------------------------------------------
/** Returns the number of directories stored on the stack. */
size_t StackSize() const {
ai_assert( nullptr != mWrapped );
return mWrapped->StackSize();
}
// -------------------------------------------------------------------
/** Pops the top directory from the stack. */
bool PopDirectory() {
ai_assert( nullptr != mWrapped );
return mWrapped->PopDirectory();
}
// -------------------------------------------------------------------
/** Creates an new directory at the given path. */
bool CreateDirectory(const std::string &path) {
ai_assert( nullptr != mWrapped );
return mWrapped->CreateDirectory(path);
}
// -------------------------------------------------------------------
/** Will change the current directory to the given path. */
bool ChangeDirectory(const std::string &path) {
ai_assert( nullptr != mWrapped );
return mWrapped->ChangeDirectory(path);
}
// -------------------------------------------------------------------
/** Delete file. */
bool DeleteFile(const std::string &file) {
ai_assert( nullptr != mWrapped );
return mWrapped->DeleteFile(file);
}
private:
// -------------------------------------------------------------------
/** Build a valid path from a given relative or absolute path.
*/
void BuildPath (std::string& in) const {
ai_assert( nullptr != mWrapped );
// if we can already access the file, great.
if (in.length() < 3 || mWrapped->Exists(in)) {
return;
}
// Determine whether this is a relative path (Windows-specific - most assets are packaged on Windows).
if (in[1] != ':') {
// append base path and try
const std::string tmp = mBase + in;
if (mWrapped->Exists(tmp)) {
in = tmp;
return;
}
}
// Chop of the file name and look in the model directory, if
// this fails try all sub paths of the given path, i.e.
// if the given path is foo/bar/something.lwo, try
// <base>/something.lwo
// <base>/bar/something.lwo
// <base>/foo/bar/something.lwo
std::string::size_type pos = in.rfind('/');
if (std::string::npos == pos) {
pos = in.rfind('\\');
}
if (std::string::npos != pos) {
std::string tmp;
std::string::size_type last_dirsep = std::string::npos;
while(true) {
tmp = mBase;
tmp += mSep;
std::string::size_type dirsep = in.rfind('/', last_dirsep);
if (std::string::npos == dirsep) {
dirsep = in.rfind('\\', last_dirsep);
}
if (std::string::npos == dirsep || dirsep == 0) {
// we did try this already.
break;
}
last_dirsep = dirsep-1;
tmp += in.substr(dirsep+1, in.length()-pos);
if (mWrapped->Exists(tmp)) {
in = tmp;
return;
}
}
}
// hopefully the underlying file system has another few tricks to access this file ...
}
// -------------------------------------------------------------------
/** Cleanup the given path
*/
void Cleanup (std::string& in) const {
if(in.empty()) {
return;
}
// Remove a very common issue when we're parsing file names: spaces at the
// beginning of the path.
char last = 0;
std::string::iterator it = in.begin();
while (IsSpaceOrNewLine( *it ))++it;
if (it != in.begin()) {
in.erase(in.begin(),it+1);
}
const char separator = getOsSeparator();
for (it = in.begin(); it != in.end(); ++it) {
// Exclude :// and \\, which remain untouched.
// https://sourceforge.net/tracker/?func=detail&aid=3031725&group_id=226462&atid=1067632
if ( !strncmp(&*it, "://", 3 )) {
it += 3;
continue;
}
if (it == in.begin() && !strncmp(&*it, "\\\\", 2)) {
it += 2;
continue;
}
// Cleanup path delimiters
if (*it == '/' || (*it) == '\\') {
*it = separator;
// And we're removing double delimiters, frequent issue with
// incorrectly composited paths ...
if (last == *it) {
it = in.erase(it);
--it;
}
} else if (*it == '%' && in.end() - it > 2) {
// Hex sequence in URIs
if( IsHex((&*it)[0]) && IsHex((&*it)[1]) ) {
*it = HexOctetToDecimal(&*it);
it = in.erase(it+1,it+2);
--it;
}
}
last = *it;
}
}
private:
IOSystem *mWrapped;
std::string mSrc_file, mBase;
char mSep;
};
} //!ns Assimp
#endif //AI_DEFAULTIOSYSTEM_H_INC

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// Definitions for the Interchange File Format (IFF)
// Alexander Gessler, 2006
// Adapted to Assimp August 2008
#ifndef AI_IFF_H_INCLUDED
#define AI_IFF_H_INCLUDED
#include <assimp/ByteSwapper.h>
namespace Assimp {
namespace IFF {
/////////////////////////////////////////////////////////////////////////////////
//! Describes an IFF chunk header
/////////////////////////////////////////////////////////////////////////////////
struct ChunkHeader
{
//! Type of the chunk header - FourCC
uint32_t type;
//! Length of the chunk data, in bytes
uint32_t length;
};
/////////////////////////////////////////////////////////////////////////////////
//! Describes an IFF sub chunk header
/////////////////////////////////////////////////////////////////////////////////
struct SubChunkHeader
{
//! Type of the chunk header - FourCC
uint32_t type;
//! Length of the chunk data, in bytes
uint16_t length;
};
#define AI_IFF_FOURCC(a,b,c,d) ((uint32_t) (((uint8_t)a << 24u) | \
((uint8_t)b << 16u) | ((uint8_t)c << 8u) | ((uint8_t)d)))
#define AI_IFF_FOURCC_FORM AI_IFF_FOURCC('F','O','R','M')
/////////////////////////////////////////////////////////////////////////////////
//! Load a chunk header
//! @param outFile Pointer to the file data - points to the chunk data afterwards
//! @return Copy of the chunk header
/////////////////////////////////////////////////////////////////////////////////
inline ChunkHeader LoadChunk(uint8_t*& outFile)
{
ChunkHeader head;
::memcpy(&head.type, outFile, 4);
outFile += 4;
::memcpy(&head.length, outFile, 4);
outFile += 4;
AI_LSWAP4(head.length);
AI_LSWAP4(head.type);
return head;
}
/////////////////////////////////////////////////////////////////////////////////
//! Load a sub chunk header
//! @param outFile Pointer to the file data - points to the chunk data afterwards
//! @return Copy of the sub chunk header
/////////////////////////////////////////////////////////////////////////////////
inline SubChunkHeader LoadSubChunk(uint8_t*& outFile)
{
SubChunkHeader head;
::memcpy(&head.type, outFile, 4);
outFile += 4;
::memcpy(&head.length, outFile, 2);
outFile += 2;
AI_LSWAP2(head.length);
AI_LSWAP4(head.type);
return head;
}
/////////////////////////////////////////////////////////////////////////////////
//! Read the file header and return the type of the file and its size
//! @param outFile Pointer to the file data. The buffer must at
//! least be 12 bytes large.
//! @param fileType Receives the type of the file
//! @return 0 if everything was OK, otherwise an error message
/////////////////////////////////////////////////////////////////////////////////
inline const char* ReadHeader(uint8_t* outFile, uint32_t& fileType)
{
ChunkHeader head = LoadChunk(outFile);
if(AI_IFF_FOURCC_FORM != head.type)
{
return "The file is not an IFF file: FORM chunk is missing";
}
::memcpy(&fileType, outFile, 4);
AI_LSWAP4(fileType);
return 0;
}
}}
#endif // !! AI_IFF_H_INCLUDED

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Importer.h mostly internal stuff for use by #Assimp::Importer */
#pragma once
#ifndef INCLUDED_AI_IMPORTER_H
#define INCLUDED_AI_IMPORTER_H
#include <map>
#include <vector>
#include <string>
#include <assimp/matrix4x4.h>
struct aiScene;
namespace Assimp {
class ProgressHandler;
class IOSystem;
class BaseImporter;
class BaseProcess;
class SharedPostProcessInfo;
//! @cond never
// ---------------------------------------------------------------------------
/** @brief Internal PIMPL implementation for Assimp::Importer
*
* Using this idiom here allows us to drop the dependency from
* std::vector and std::map in the public headers. Furthermore we are dropping
* any STL interface problems caused by mismatching STL settings. All
* size calculation are now done by us, not the app heap. */
class ImporterPimpl {
public:
// Data type to store the key hash
typedef unsigned int KeyType;
// typedefs for our four configuration maps.
// We don't need more, so there is no need for a generic solution
typedef std::map<KeyType, int> IntPropertyMap;
typedef std::map<KeyType, ai_real> FloatPropertyMap;
typedef std::map<KeyType, std::string> StringPropertyMap;
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
/** IO handler to use for all file accesses. */
IOSystem* mIOHandler;
bool mIsDefaultHandler;
/** Progress handler for feedback. */
ProgressHandler* mProgressHandler;
bool mIsDefaultProgressHandler;
/** Format-specific importer worker objects - one for each format we can read.*/
std::vector< BaseImporter* > mImporter;
/** Post processing steps we can apply at the imported data. */
std::vector< BaseProcess* > mPostProcessingSteps;
/** The imported data, if ReadFile() was successful, NULL otherwise. */
aiScene* mScene;
/** The error description, if there was one. */
std::string mErrorString;
/** List of integer properties */
IntPropertyMap mIntProperties;
/** List of floating-point properties */
FloatPropertyMap mFloatProperties;
/** List of string properties */
StringPropertyMap mStringProperties;
/** List of Matrix properties */
MatrixPropertyMap mMatrixProperties;
/** Used for testing - extra verbose mode causes the ValidateDataStructure-Step
* to be executed before and after every single post-process step */
bool bExtraVerbose;
/** Used by post-process steps to share data */
SharedPostProcessInfo* mPPShared;
/// The default class constructor.
ImporterPimpl() AI_NO_EXCEPT;
};
inline
ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT
: mIOHandler( nullptr )
, mIsDefaultHandler( false )
, mProgressHandler( nullptr )
, mIsDefaultProgressHandler( false )
, mImporter()
, mPostProcessingSteps()
, mScene( nullptr )
, mErrorString()
, mIntProperties()
, mFloatProperties()
, mStringProperties()
, mMatrixProperties()
, bExtraVerbose( false )
, mPPShared( nullptr ) {
// empty
}
//! @endcond
struct BatchData;
// ---------------------------------------------------------------------------
/** FOR IMPORTER PLUGINS ONLY: A helper class to the pleasure of importers
* that need to load many external meshes recursively.
*
* The class uses several threads to load these meshes (or at least it
* could, this has not yet been implemented at the moment).
*
* @note The class may not be used by more than one thread*/
class ASSIMP_API BatchLoader
{
// friend of Importer
public:
//! @cond never
// -------------------------------------------------------------------
/** Wraps a full list of configuration properties for an importer.
* Properties can be set using SetGenericProperty */
struct PropertyMap
{
ImporterPimpl::IntPropertyMap ints;
ImporterPimpl::FloatPropertyMap floats;
ImporterPimpl::StringPropertyMap strings;
ImporterPimpl::MatrixPropertyMap matrices;
bool operator == (const PropertyMap& prop) const {
// fixme: really isocpp? gcc complains
return ints == prop.ints && floats == prop.floats && strings == prop.strings && matrices == prop.matrices;
}
bool empty () const {
return ints.empty() && floats.empty() && strings.empty() && matrices.empty();
}
};
//! @endcond
public:
// -------------------------------------------------------------------
/** Construct a batch loader from a given IO system to be used
* to access external files
*/
explicit BatchLoader(IOSystem* pIO, bool validate = false );
// -------------------------------------------------------------------
/** The class destructor.
*/
~BatchLoader();
// -------------------------------------------------------------------
/** Sets the validation step. True for enable validation during postprocess.
* @param enable True for validation.
*/
void setValidation( bool enabled );
// -------------------------------------------------------------------
/** Returns the current validation step.
* @return The current validation step.
*/
bool getValidation() const;
// -------------------------------------------------------------------
/** Add a new file to the list of files to be loaded.
* @param file File to be loaded
* @param steps Post-processing steps to be executed on the file
* @param map Optional configuration properties
* @return 'Load request channel' - an unique ID that can later
* be used to access the imported file data.
* @see GetImport */
unsigned int AddLoadRequest (
const std::string& file,
unsigned int steps = 0,
const PropertyMap* map = NULL
);
// -------------------------------------------------------------------
/** Get an imported scene.
* This polls the import from the internal request list.
* If an import is requested several times, this function
* can be called several times, too.
*
* @param which LRWC returned by AddLoadRequest().
* @return NULL if there is no scene with this file name
* in the queue of the scene hasn't been loaded yet. */
aiScene* GetImport(
unsigned int which
);
// -------------------------------------------------------------------
/** Waits until all scenes have been loaded. This returns
* immediately if no scenes are queued.*/
void LoadAll();
private:
// No need to have that in the public API ...
BatchData *m_data;
};
} // Namespace Assimp
#endif // INCLUDED_AI_IMPORTER_H

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file ImporterRegistry.cpp
Central registry for all importers available. Do not edit this file
directly (unless you are adding new loaders), instead use the
corresponding preprocessor flag to selectively disable formats.
*/
#include <vector>
#include <assimp/BaseImporter.h>
// ------------------------------------------------------------------------------------------------
// Importers
// (include_new_importers_here)
// ------------------------------------------------------------------------------------------------
#ifndef ASSIMP_BUILD_NO_X_IMPORTER
# include "X/XFileImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
# include "AMF/AMFImporter.hpp"
#endif
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
# include "3DS/3DSLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
# include "MD3/MD3Loader.h"
#endif
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
# include "MDL/MDLLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
# include "MD2/MD2Loader.h"
#endif
#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
# include "Ply/PlyLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
# include "ASE/ASELoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
# include "Obj/ObjFileImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
# include "HMP/HMPLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
# include "SMD/SMDLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
# include "MDC/MDCLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
# include "MD5/MD5Loader.h"
#endif
#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
# include "STL/STLLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
# include "LWO/LWOLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
# include "DXF/DXFLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
# include "NFF/NFFLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
# include "Raw/RawLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER
# include "SIB/SIBImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
# include "OFF/OFFLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
# include "AC/ACLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
# include "BVH/BVHLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
# include "Irr/IRRMeshLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
# include "Irr/IRRLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
# include "Q3D/Q3DLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
# include "B3D/B3DImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
# include "Collada/ColladaLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
# include "Terragen/TerragenLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
# include "CSM/CSMLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
# include "Unreal/UnrealLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
# include "LWS/LWSLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
# include "Ogre/OgreImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
# include "OpenGEX/OpenGEXImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
# include "MS3D/MS3DLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
# include "COB/COBLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
# include "Blender/BlenderLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
# include "Q3BSP/Q3BSPFileImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
# include "NDO/NDOLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
# include "Importer/IFC/IFCLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
# include "XGL/XGLLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
# include "FBX/FBXImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
# include "Assbin/AssbinLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
# include "glTF/glTFImporter.h"
# include "glTF2/glTF2Importer.h"
#endif
#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
# include "C4D/C4DImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
# include "3MF/D3MFImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
# include "X3D/X3DImporter.hpp"
#endif
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
# include "MMD/MMDImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
# include "Importer/StepFile/StepFileImporter.h"
#endif
namespace Assimp {
// ------------------------------------------------------------------------------------------------
void GetImporterInstanceList(std::vector< BaseImporter* >& out)
{
// ----------------------------------------------------------------------------
// Add an instance of each worker class here
// (register_new_importers_here)
// ----------------------------------------------------------------------------
out.reserve(64);
#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
out.push_back( new XFileImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
out.push_back( new ObjFileImporter());
#endif
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
out.push_back( new AMFImporter() );
#endif
#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
out.push_back( new Discreet3DSImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
out.push_back( new MD3Importer());
#endif
#if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
out.push_back( new MD2Importer());
#endif
#if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
out.push_back( new PLYImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
out.push_back( new MDLImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
out.push_back( new ASEImporter());
# endif
#endif
#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
out.push_back( new HMPImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
out.push_back( new SMDImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
out.push_back( new MDCImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
out.push_back( new MD5Importer());
#endif
#if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
out.push_back( new STLImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
out.push_back( new LWOImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
out.push_back( new DXFImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
out.push_back( new NFFImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
out.push_back( new RAWImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_SIB_IMPORTER)
out.push_back( new SIBImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
out.push_back( new OFFImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
out.push_back( new AC3DImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
out.push_back( new BVHLoader());
#endif
#if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
out.push_back( new IRRMeshImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
out.push_back( new IRRImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
out.push_back( new Q3DImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
out.push_back( new B3DImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
out.push_back( new ColladaLoader());
#endif
#if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
out.push_back( new TerragenImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
out.push_back( new CSMImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
out.push_back( new UnrealImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
out.push_back( new LWSImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
out.push_back( new Ogre::OgreImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_OPENGEX_IMPORTER )
out.push_back( new OpenGEX::OpenGEXImporter() );
#endif
#if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
out.push_back( new MS3DImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
out.push_back( new COBImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
out.push_back( new BlenderImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
out.push_back( new Q3BSPFileImporter() );
#endif
#if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
out.push_back( new NDOImporter() );
#endif
#if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
out.push_back( new IFCImporter() );
#endif
#if ( !defined ASSIMP_BUILD_NO_XGL_IMPORTER )
out.push_back( new XGLImporter() );
#endif
#if ( !defined ASSIMP_BUILD_NO_FBX_IMPORTER )
out.push_back( new FBXImporter() );
#endif
#if ( !defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER )
out.push_back( new AssbinImporter() );
#endif
#if ( !defined ASSIMP_BUILD_NO_GLTF_IMPORTER )
out.push_back( new glTFImporter() );
out.push_back( new glTF2Importer() );
#endif
#if ( !defined ASSIMP_BUILD_NO_C4D_IMPORTER )
out.push_back( new C4DImporter() );
#endif
#if ( !defined ASSIMP_BUILD_NO_3MF_IMPORTER )
out.push_back( new D3MFImporter() );
#endif
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
out.push_back( new X3DImporter() );
#endif
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
out.push_back( new MMDImporter() );
#endif
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
out.push_back(new StepFile::StepFileImporter());
#endif
}
/** will delete all registered importers. */
void DeleteImporterInstanceList(std::vector< BaseImporter* >& deleteList){
for(size_t i= 0; i<deleteList.size();++i){
delete deleteList[i];
deleteList[i]=nullptr;
}//for
}
} // namespace Assimp

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file PolyTools.h, various utilities for our dealings with arbitrary polygons */
#ifndef AI_POLYTOOLS_H_INCLUDED
#define AI_POLYTOOLS_H_INCLUDED
#include <assimp/material.h>
#include <assimp/ai_assert.h>
namespace Assimp {
// -------------------------------------------------------------------------------
/** Compute the signed area of a triangle.
* The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T>
inline double GetArea2D(const T& v1, const T& v2, const T& v3)
{
return 0.5 * (v1.x * ((double)v3.y - v2.y) + v2.x * ((double)v1.y - v3.y) + v3.x * ((double)v2.y - v1.y));
}
// -------------------------------------------------------------------------------
/** Test if a given point p2 is on the left side of the line formed by p0-p1.
* The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T>
inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
{
return GetArea2D(p0,p2,p1) > 0;
}
// -------------------------------------------------------------------------------
/** Test if a given point is inside a given triangle in R2.
* The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T>
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
{
// Point in triangle test using baryzentric coordinates
const aiVector2D v0 = p1 - p0;
const aiVector2D v1 = p2 - p0;
const aiVector2D v2 = pp - p0;
double dot00 = v0 * v0;
double dot01 = v0 * v1;
double dot02 = v0 * v2;
double dot11 = v1 * v1;
double dot12 = v1 * v2;
const double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
return (dot11 > 0) && (dot00 > 0) && (dot11 + dot00 < 1);
}
// -------------------------------------------------------------------------------
/** Check whether the winding order of a given polygon is counter-clockwise.
* The function accepts an unconstrained template parameter, but is intended
* to be used only with aiVector2D and aiVector3D (z axis is ignored, only
* x and y are taken into account).
* @note Code taken from http://cgm.cs.mcgill.ca/~godfried/teaching/cg-projects/97/Ian/applet1.html and translated to C++
*/
template <typename T>
inline bool IsCCW(T* in, size_t npoints) {
double aa, bb, cc, b, c, theta;
double convex_turn;
double convex_sum = 0;
ai_assert(npoints >= 3);
for (size_t i = 0; i < npoints - 2; i++) {
aa = ((in[i+2].x - in[i].x) * (in[i+2].x - in[i].x)) +
((-in[i+2].y + in[i].y) * (-in[i+2].y + in[i].y));
bb = ((in[i+1].x - in[i].x) * (in[i+1].x - in[i].x)) +
((-in[i+1].y + in[i].y) * (-in[i+1].y + in[i].y));
cc = ((in[i+2].x - in[i+1].x) *
(in[i+2].x - in[i+1].x)) +
((-in[i+2].y + in[i+1].y) *
(-in[i+2].y + in[i+1].y));
b = std::sqrt(bb);
c = std::sqrt(cc);
theta = std::acos((bb + cc - aa) / (2 * b * c));
if (OnLeftSideOfLine2D(in[i],in[i+2],in[i+1])) {
// if (convex(in[i].x, in[i].y,
// in[i+1].x, in[i+1].y,
// in[i+2].x, in[i+2].y)) {
convex_turn = AI_MATH_PI_F - theta;
convex_sum += convex_turn;
}
else {
convex_sum -= AI_MATH_PI_F - theta;
}
}
aa = ((in[1].x - in[npoints-2].x) *
(in[1].x - in[npoints-2].x)) +
((-in[1].y + in[npoints-2].y) *
(-in[1].y + in[npoints-2].y));
bb = ((in[0].x - in[npoints-2].x) *
(in[0].x - in[npoints-2].x)) +
((-in[0].y + in[npoints-2].y) *
(-in[0].y + in[npoints-2].y));
cc = ((in[1].x - in[0].x) * (in[1].x - in[0].x)) +
((-in[1].y + in[0].y) * (-in[1].y + in[0].y));
b = std::sqrt(bb);
c = std::sqrt(cc);
theta = std::acos((bb + cc - aa) / (2 * b * c));
//if (convex(in[npoints-2].x, in[npoints-2].y,
// in[0].x, in[0].y,
// in[1].x, in[1].y)) {
if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) {
convex_turn = AI_MATH_PI_F - theta;
convex_sum += convex_turn;
}
else {
convex_sum -= AI_MATH_PI_F - theta;
}
return convex_sum >= (2 * AI_MATH_PI_F);
}
// -------------------------------------------------------------------------------
/** Compute the normal of an arbitrary polygon in R3.
*
* The code is based on Newell's formula, that is a polygons normal is the ratio
* of its area when projected onto the three coordinate axes.
*
* @param out Receives the output normal
* @param num Number of input vertices
* @param x X data source. x[ofs_x*n] is the n'th element.
* @param y Y data source. y[ofs_y*n] is the y'th element
* @param z Z data source. z[ofs_z*n] is the z'th element
*
* @note The data arrays must have storage for at least num+2 elements. Using
* this method is much faster than the 'other' NewellNormal()
*/
template <int ofs_x, int ofs_y, int ofs_z, typename TReal>
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z)
{
// Duplicate the first two vertices at the end
x[(num+0)*ofs_x] = x[0];
x[(num+1)*ofs_x] = x[ofs_x];
y[(num+0)*ofs_y] = y[0];
y[(num+1)*ofs_y] = y[ofs_y];
z[(num+0)*ofs_z] = z[0];
z[(num+1)*ofs_z] = z[ofs_z];
TReal sum_xy = 0.0, sum_yz = 0.0, sum_zx = 0.0;
TReal *xptr = x +ofs_x, *xlow = x, *xhigh = x + ofs_x*2;
TReal *yptr = y +ofs_y, *ylow = y, *yhigh = y + ofs_y*2;
TReal *zptr = z +ofs_z, *zlow = z, *zhigh = z + ofs_z*2;
for (int tmp=0; tmp < num; tmp++) {
sum_xy += (*xptr) * ( (*yhigh) - (*ylow) );
sum_yz += (*yptr) * ( (*zhigh) - (*zlow) );
sum_zx += (*zptr) * ( (*xhigh) - (*xlow) );
xptr += ofs_x;
xlow += ofs_x;
xhigh += ofs_x;
yptr += ofs_y;
ylow += ofs_y;
yhigh += ofs_y;
zptr += ofs_z;
zlow += ofs_z;
zhigh += ofs_z;
}
out = aiVector3t<TReal>(sum_yz,sum_zx,sum_xy);
}
} // ! Assimp
#endif

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file ImporterRegistry.cpp
Central registry for all postprocessing steps available. Do not edit this file
directly (unless you are adding new steps), instead use the
corresponding preprocessor flag to selectively disable steps.
*/
#include "PostProcessing/ProcessHelper.h"
#ifndef ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS
# include "PostProcessing/CalcTangentsProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
# include "PostProcessing/JoinVerticesProcess.h"
#endif
#if !(defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS && defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS && defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
# include "PostProcessing/ConvertToLHProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
# include "PostProcessing/TriangulateProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_DROPFACENORMALS_PROCESS
# include "PostProcessing/DropFaceNormalsProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS
# include "PostProcessing/GenFaceNormalsProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS
# include "PostProcessing/GenVertexNormalsProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_REMOVEVC_PROCESS
# include "PostProcessing/RemoveVCProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS
# include "PostProcessing/SplitLargeMeshes.h"
#endif
#ifndef ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS
# include "PostProcessing/PretransformVertices.h"
#endif
#ifndef ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS
# include "PostProcessing/LimitBoneWeightsProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
# include "PostProcessing/ValidateDataStructure.h"
#endif
#ifndef ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS
# include "PostProcessing/ImproveCacheLocality.h"
#endif
#ifndef ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS
# include "PostProcessing/FixNormalsStep.h"
#endif
#ifndef ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS
# include "PostProcessing/RemoveRedundantMaterials.h"
#endif
#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS)
# include "PostProcessing/EmbedTexturesProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
# include "PostProcessing/FindInvalidDataProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS
# include "PostProcessing/FindDegenerates.h"
#endif
#ifndef ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS
# include "PostProcessing/SortByPTypeProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
# include "PostProcessing/ComputeUVMappingProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
# include "PostProcessing/TextureTransform.h"
#endif
#ifndef ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS
# include "PostProcessing/FindInstancesProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS
# include "PostProcessing/OptimizeMeshes.h"
#endif
#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
# include "PostProcessing/OptimizeGraph.h"
#endif
#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
# include "Common/SplitByBoneCountProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
# include "PostProcessing/DeboneProcess.h"
#endif
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
# include "PostProcessing/ScaleProcess.h"
#endif
#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
# include "PostProcessing/GenBoundingBoxesProcess.h"
#endif
namespace Assimp {
// ------------------------------------------------------------------------------------------------
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
{
// ----------------------------------------------------------------------------
// Add an instance of each post processing step here in the order
// of sequence it is executed. Steps that are added here are not
// validated - as RegisterPPStep() does - all dependencies must be given.
// ----------------------------------------------------------------------------
out.reserve(31);
#if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS)
out.push_back( new MakeLeftHandedProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS)
out.push_back( new FlipUVsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
out.push_back( new FlipWindingOrderProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_REMOVEVC_PROCESS)
out.push_back( new RemoveVCProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS)
out.push_back( new RemoveRedundantMatsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS)
out.push_back( new EmbedTexturesProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS)
out.push_back( new FindInstancesProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS)
out.push_back( new OptimizeGraphProcess());
#endif
#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
out.push_back( new ComputeUVMappingProcess());
#endif
#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
out.push_back( new TextureTransformStep());
#endif
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
out.push_back( new ScaleProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
out.push_back( new PretransformVertices());
#endif
#if (!defined ASSIMP_BUILD_NO_TRIANGULATE_PROCESS)
out.push_back( new TriangulateProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
//find degenerates should run after triangulation (to sort out small
//generated triangles) but before sort by p types (in case there are lines
//and points generated and inserted into a mesh)
out.push_back( new FindDegeneratesProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS)
out.push_back( new SortByPTypeProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS)
out.push_back( new FindInvalidDataProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS)
out.push_back( new OptimizeMeshesProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS)
out.push_back( new FixInfacingNormalsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS)
out.push_back( new SplitByBoneCountProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
out.push_back( new SplitLargeMeshesProcess_Triangle());
#endif
#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
out.push_back( new DropFaceNormalsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
out.push_back( new GenFaceNormalsProcess());
#endif
// .........................................................................
// DON'T change the order of these five ..
// XXX this is actually a design weakness that dates back to the time
// when Importer would maintain the postprocessing step list exclusively.
// Now that others access it too, we need a better solution.
out.push_back( new ComputeSpatialSortProcess());
// .........................................................................
#if (!defined ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS)
out.push_back( new GenVertexNormalsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS)
out.push_back( new CalcTangentsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_JOINVERTICES_PROCESS)
out.push_back( new JoinVerticesProcess());
#endif
// .........................................................................
out.push_back( new DestroySpatialSortProcess());
// .........................................................................
#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
out.push_back( new SplitLargeMeshesProcess_Vertex());
#endif
#if (!defined ASSIMP_BUILD_NO_DEBONE_PROCESS)
out.push_back( new DeboneProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS)
out.push_back( new LimitBoneWeightsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
out.push_back( new ImproveCacheLocalityProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
out.push_back(new GenBoundingBoxesProcess);
#endif
}
}

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file RemoveComments.cpp
* @brief Defines the CommentRemover utility class
*/
#include <assimp/RemoveComments.h>
#include <assimp/ParsingUtils.h>
namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Remove line comments from a file
void CommentRemover::RemoveLineComments(const char* szComment,
char* szBuffer, char chReplacement /* = ' ' */)
{
// validate parameters
ai_assert(NULL != szComment && NULL != szBuffer && *szComment);
const size_t len = strlen(szComment);
while (*szBuffer) {
// skip over quotes
if (*szBuffer == '\"' || *szBuffer == '\'')
while (*szBuffer++ && *szBuffer != '\"' && *szBuffer != '\'');
if (!strncmp(szBuffer,szComment,len)) {
while (!IsLineEnd(*szBuffer))
*szBuffer++ = chReplacement;
if (!*szBuffer) {
break;
}
}
++szBuffer;
}
}
// ------------------------------------------------------------------------------------------------
// Remove multi-line comments from a file
void CommentRemover::RemoveMultiLineComments(const char* szCommentStart,
const char* szCommentEnd,char* szBuffer,
char chReplacement)
{
// validate parameters
ai_assert(NULL != szCommentStart && NULL != szCommentEnd &&
NULL != szBuffer && *szCommentStart && *szCommentEnd);
const size_t len = strlen(szCommentEnd);
const size_t len2 = strlen(szCommentStart);
while (*szBuffer) {
// skip over quotes
if (*szBuffer == '\"' || *szBuffer == '\'')
while (*szBuffer++ && *szBuffer != '\"' && *szBuffer != '\'');
if (!strncmp(szBuffer,szCommentStart,len2)) {
while (*szBuffer) {
if (!::strncmp(szBuffer,szCommentEnd,len)) {
for (unsigned int i = 0; i < len;++i)
*szBuffer++ = chReplacement;
break;
}
*szBuffer++ = chReplacement;
}
continue;
}
++szBuffer;
}
}
} // !! Assimp

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Implementation of the helper class to quickly find
vertices close to a given position. Special implementation for
the 3ds loader handling smooth groups correctly */
#include <assimp/SGSpatialSort.h>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
SGSpatialSort::SGSpatialSort()
{
// define the reference plane. We choose some arbitrary vector away from all basic axises
// in the hope that no model spreads all its vertices along this plane.
mPlaneNormal.Set( 0.8523f, 0.34321f, 0.5736f);
mPlaneNormal.Normalize();
}
// ------------------------------------------------------------------------------------------------
// Destructor
SGSpatialSort::~SGSpatialSort()
{
// nothing to do here, everything destructs automatically
}
// ------------------------------------------------------------------------------------------------
void SGSpatialSort::Add(const aiVector3D& vPosition, unsigned int index,
unsigned int smoothingGroup)
{
// store position by index and distance
float distance = vPosition * mPlaneNormal;
mPositions.push_back( Entry( index, vPosition,
distance, smoothingGroup));
}
// ------------------------------------------------------------------------------------------------
void SGSpatialSort::Prepare()
{
// now sort the array ascending by distance.
std::sort( this->mPositions.begin(), this->mPositions.end());
}
// ------------------------------------------------------------------------------------------------
// Returns an iterator for all positions close to the given position.
void SGSpatialSort::FindPositions( const aiVector3D& pPosition,
uint32_t pSG,
float pRadius,
std::vector<unsigned int>& poResults,
bool exactMatch /*= false*/) const
{
float dist = pPosition * mPlaneNormal;
float minDist = dist - pRadius, maxDist = dist + pRadius;
// clear the array
poResults.clear();
// quick check for positions outside the range
if( mPositions.empty() )
return;
if( maxDist < mPositions.front().mDistance)
return;
if( minDist > mPositions.back().mDistance)
return;
// do a binary search for the minimal distance to start the iteration there
unsigned int index = (unsigned int)mPositions.size() / 2;
unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4;
while( binaryStepSize > 1)
{
if( mPositions[index].mDistance < minDist)
index += binaryStepSize;
else
index -= binaryStepSize;
binaryStepSize /= 2;
}
// depending on the direction of the last step we need to single step a bit back or forth
// to find the actual beginning element of the range
while( index > 0 && mPositions[index].mDistance > minDist)
index--;
while( index < (mPositions.size() - 1) && mPositions[index].mDistance < minDist)
index++;
// Mow start iterating from there until the first position lays outside of the distance range.
// Add all positions inside the distance range within the given radius to the result aray
float squareEpsilon = pRadius * pRadius;
std::vector<Entry>::const_iterator it = mPositions.begin() + index;
std::vector<Entry>::const_iterator end = mPositions.end();
if (exactMatch)
{
while( it->mDistance < maxDist)
{
if((it->mPosition - pPosition).SquareLength() < squareEpsilon && it->mSmoothGroups == pSG)
{
poResults.push_back( it->mIndex);
}
++it;
if( end == it )break;
}
}
else
{
// if the given smoothing group is 0, we'll return all surrounding vertices
if (!pSG)
{
while( it->mDistance < maxDist)
{
if((it->mPosition - pPosition).SquareLength() < squareEpsilon)
poResults.push_back( it->mIndex);
++it;
if( end == it)break;
}
}
else while( it->mDistance < maxDist)
{
if((it->mPosition - pPosition).SquareLength() < squareEpsilon &&
(it->mSmoothGroups & pSG || !it->mSmoothGroups))
{
poResults.push_back( it->mIndex);
}
++it;
if( end == it)break;
}
}
}

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#include "ScenePreprocessor.h"
#include <assimp/ai_assert.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
using namespace Assimp;
// ---------------------------------------------------------------------------------------------
void ScenePreprocessor::ProcessScene ()
{
ai_assert(scene != NULL);
// Process all meshes
for (unsigned int i = 0; i < scene->mNumMeshes;++i)
ProcessMesh(scene->mMeshes[i]);
// - nothing to do for nodes for the moment
// - nothing to do for textures for the moment
// - nothing to do for lights for the moment
// - nothing to do for cameras for the moment
// Process all animations
for (unsigned int i = 0; i < scene->mNumAnimations;++i)
ProcessAnimation(scene->mAnimations[i]);
// Generate a default material if none was specified
if (!scene->mNumMaterials && scene->mNumMeshes) {
scene->mMaterials = new aiMaterial*[2];
aiMaterial* helper;
aiString name;
scene->mMaterials[scene->mNumMaterials] = helper = new aiMaterial();
aiColor3D clr(0.6f,0.6f,0.6f);
helper->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
// setup the default name to make this material identifiable
name.Set(AI_DEFAULT_MATERIAL_NAME);
helper->AddProperty(&name,AI_MATKEY_NAME);
ASSIMP_LOG_DEBUG("ScenePreprocessor: Adding default material \'" AI_DEFAULT_MATERIAL_NAME "\'");
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
scene->mMeshes[i]->mMaterialIndex = scene->mNumMaterials;
}
scene->mNumMaterials++;
}
}
// ---------------------------------------------------------------------------------------------
void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
{
// If aiMesh::mNumUVComponents is *not* set assign the default value of 2
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (!mesh->mTextureCoords[i]) {
mesh->mNumUVComponents[i] = 0;
} else {
if (!mesh->mNumUVComponents[i])
mesh->mNumUVComponents[i] = 2;
aiVector3D* p = mesh->mTextureCoords[i], *end = p+mesh->mNumVertices;
// Ensure unused components are zeroed. This will make 1D texture channels work
// as if they were 2D channels .. just in case an application doesn't handle
// this case
if (2 == mesh->mNumUVComponents[i]) {
for (; p != end; ++p)
p->z = 0.f;
}
else if (1 == mesh->mNumUVComponents[i]) {
for (; p != end; ++p)
p->z = p->y = 0.f;
}
else if (3 == mesh->mNumUVComponents[i]) {
// Really 3D coordinates? Check whether the third coordinate is != 0 for at least one element
for (; p != end; ++p) {
if (p->z != 0)
break;
}
if (p == end) {
ASSIMP_LOG_WARN("ScenePreprocessor: UVs are declared to be 3D but they're obviously not. Reverting to 2D.");
mesh->mNumUVComponents[i] = 2;
}
}
}
}
// If the information which primitive types are there in the
// mesh is currently not available, compute it.
if (!mesh->mPrimitiveTypes) {
for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
aiFace& face = mesh->mFaces[a];
switch (face.mNumIndices)
{
case 3u:
mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
break;
case 2u:
mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
break;
case 1u:
mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
break;
default:
mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
break;
}
}
}
// If tangents and normals are given but no bitangents compute them
if (mesh->mTangents && mesh->mNormals && !mesh->mBitangents) {
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
for (unsigned int i = 0; i < mesh->mNumVertices;++i) {
mesh->mBitangents[i] = mesh->mNormals[i] ^ mesh->mTangents[i];
}
}
}
// ---------------------------------------------------------------------------------------------
void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
{
double first = 10e10, last = -10e10;
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
aiNodeAnim* channel = anim->mChannels[i];
/* If the exact duration of the animation is not given
* compute it now.
*/
if (anim->mDuration == -1.) {
// Position keys
for (unsigned int j = 0; j < channel->mNumPositionKeys;++j) {
aiVectorKey& key = channel->mPositionKeys[j];
first = std::min (first, key.mTime);
last = std::max (last, key.mTime);
}
// Scaling keys
for (unsigned int j = 0; j < channel->mNumScalingKeys;++j ) {
aiVectorKey& key = channel->mScalingKeys[j];
first = std::min (first, key.mTime);
last = std::max (last, key.mTime);
}
// Rotation keys
for (unsigned int j = 0; j < channel->mNumRotationKeys;++j ) {
aiQuatKey& key = channel->mRotationKeys[ j ];
first = std::min (first, key.mTime);
last = std::max (last, key.mTime);
}
}
/* Check whether the animation channel has no rotation
* or position tracks. In this case we generate a dummy
* track from the information we have in the transformation
* matrix of the corresponding node.
*/
if (!channel->mNumRotationKeys || !channel->mNumPositionKeys || !channel->mNumScalingKeys) {
// Find the node that belongs to this animation
aiNode* node = scene->mRootNode->FindNode(channel->mNodeName);
if (node) // ValidateDS will complain later if 'node' is NULL
{
// Decompose the transformation matrix of the node
aiVector3D scaling, position;
aiQuaternion rotation;
node->mTransformation.Decompose(scaling, rotation,position);
// No rotation keys? Generate a dummy track
if (!channel->mNumRotationKeys) {
channel->mNumRotationKeys = 1;
channel->mRotationKeys = new aiQuatKey[1];
aiQuatKey& q = channel->mRotationKeys[0];
q.mTime = 0.;
q.mValue = rotation;
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy rotation track has been generated");
}
// No scaling keys? Generate a dummy track
if (!channel->mNumScalingKeys) {
channel->mNumScalingKeys = 1;
channel->mScalingKeys = new aiVectorKey[1];
aiVectorKey& q = channel->mScalingKeys[0];
q.mTime = 0.;
q.mValue = scaling;
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy scaling track has been generated");
}
// No position keys? Generate a dummy track
if (!channel->mNumPositionKeys) {
channel->mNumPositionKeys = 1;
channel->mPositionKeys = new aiVectorKey[1];
aiVectorKey& q = channel->mPositionKeys[0];
q.mTime = 0.;
q.mValue = position;
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy position track has been generated");
}
}
}
}
if (anim->mDuration == -1.) {
ASSIMP_LOG_DEBUG("ScenePreprocessor: Setting animation duration");
anim->mDuration = last - std::min( first, 0. );
}
}

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines a post processing step to search all meshes for
degenerated faces */
#ifndef AI_SCENE_PREPROCESSOR_H_INC
#define AI_SCENE_PREPROCESSOR_H_INC
#include <assimp/defs.h>
#include <stddef.h>
struct aiScene;
struct aiAnimation;
struct aiMesh;
class ScenePreprocessorTest;
namespace Assimp {
// ----------------------------------------------------------------------------------
/** ScenePreprocessor: Preprocess a scene before any post-processing
* steps are executed.
*
* The step computes data that needn't necessarily be provided by the
* importer, such as aiMesh::mPrimitiveTypes.
*/
// ----------------------------------------------------------------------------------
class ASSIMP_API ScenePreprocessor
{
// Make ourselves a friend of the corresponding test unit.
friend class ::ScenePreprocessorTest;
public:
// ----------------------------------------------------------------
/** Default c'tpr. Use SetScene() to assign a scene to the object.
*/
ScenePreprocessor()
: scene (NULL)
{}
/** Constructs the object and assigns a specific scene to it
*/
ScenePreprocessor(aiScene* _scene)
: scene (_scene)
{}
// ----------------------------------------------------------------
/** Assign a (new) scene to the object.
*
* One 'SceneProcessor' can be used for multiple scenes.
* Call ProcessScene to have the scene preprocessed.
* @param sc Scene to be processed.
*/
void SetScene (aiScene* sc) {
scene = sc;
}
// ----------------------------------------------------------------
/** Preprocess the current scene
*/
void ProcessScene ();
protected:
// ----------------------------------------------------------------
/** Preprocess an animation in the scene
* @param anim Anim to be preprocessed.
*/
void ProcessAnimation (aiAnimation* anim);
// ----------------------------------------------------------------
/** Preprocess a mesh in the scene
* @param mesh Mesh to be preprocessed.
*/
void ProcessMesh (aiMesh* mesh);
protected:
//! Scene we're currently working on
aiScene* scene;
};
} // ! end namespace Assimp
#endif // include guard

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Stuff to deal with aiScene::mPrivate
*/
#pragma once
#ifndef AI_SCENEPRIVATE_H_INCLUDED
#define AI_SCENEPRIVATE_H_INCLUDED
#include <assimp/ai_assert.h>
#include <assimp/scene.h>
namespace Assimp {
// Forward declarations
class Importer;
struct ScenePrivateData {
// The struct constructor.
ScenePrivateData() AI_NO_EXCEPT;
// Importer that originally loaded the scene though the C-API
// If set, this object is owned by this private data instance.
Assimp::Importer* mOrigImporter;
// List of post-processing steps already applied to the scene.
unsigned int mPPStepsApplied;
// true if the scene is a copy made with aiCopyScene()
// or the corresponding C++ API. This means that user code
// may have made modifications to it, so mPPStepsApplied
// and mOrigImporter are no longer safe to rely on and only
// serve informative purposes.
bool mIsCopy;
};
inline
ScenePrivateData::ScenePrivateData() AI_NO_EXCEPT
: mOrigImporter( nullptr )
, mPPStepsApplied( 0 )
, mIsCopy( false ) {
// empty
}
// Access private data stored in the scene
inline
ScenePrivateData* ScenePriv(aiScene* in) {
ai_assert( nullptr != in );
if ( nullptr == in ) {
return nullptr;
}
return static_cast<ScenePrivateData*>(in->mPrivate);
}
inline
const ScenePrivateData* ScenePriv(const aiScene* in) {
ai_assert( nullptr != in );
if ( nullptr == in ) {
return nullptr;
}
return static_cast<const ScenePrivateData*>(in->mPrivate);
}
} // Namespace Assimp
#endif // AI_SCENEPRIVATE_H_INCLUDED

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file SkeletonMeshBuilder.cpp
* @brief Implementation of a little class to construct a dummy mesh for a skeleton
*/
#include <assimp/scene.h>
#include <assimp/SkeletonMeshBuilder.h>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// The constructor processes the given scene and adds a mesh there.
SkeletonMeshBuilder::SkeletonMeshBuilder( aiScene* pScene, aiNode* root, bool bKnobsOnly)
{
// nothing to do if there's mesh data already present at the scene
if( pScene->mNumMeshes > 0 || pScene->mRootNode == NULL)
return;
if (!root)
root = pScene->mRootNode;
mKnobsOnly = bKnobsOnly;
// build some faces around each node
CreateGeometry( root );
// create a mesh to hold all the generated faces
pScene->mNumMeshes = 1;
pScene->mMeshes = new aiMesh*[1];
pScene->mMeshes[0] = CreateMesh();
// and install it at the root node
root->mNumMeshes = 1;
root->mMeshes = new unsigned int[1];
root->mMeshes[0] = 0;
// create a dummy material for the mesh
if(pScene->mNumMaterials==0){
pScene->mNumMaterials = 1;
pScene->mMaterials = new aiMaterial*[1];
pScene->mMaterials[0] = CreateMaterial();
}
}
// ------------------------------------------------------------------------------------------------
// Recursively builds a simple mesh representation for the given node
void SkeletonMeshBuilder::CreateGeometry( const aiNode* pNode)
{
// add a joint entry for the node.
const unsigned int vertexStartIndex = static_cast<unsigned int>(mVertices.size());
// now build the geometry.
if( pNode->mNumChildren > 0 && !mKnobsOnly)
{
// If the node has children, we build little pointers to each of them
for( unsigned int a = 0; a < pNode->mNumChildren; a++)
{
// find a suitable coordinate system
const aiMatrix4x4& childTransform = pNode->mChildren[a]->mTransformation;
aiVector3D childpos( childTransform.a4, childTransform.b4, childTransform.c4);
ai_real distanceToChild = childpos.Length();
if( distanceToChild < 0.0001)
continue;
aiVector3D up = aiVector3D( childpos).Normalize();
aiVector3D orth( 1.0, 0.0, 0.0);
if( std::fabs( orth * up) > 0.99)
orth.Set( 0.0, 1.0, 0.0);
aiVector3D front = (up ^ orth).Normalize();
aiVector3D side = (front ^ up).Normalize();
unsigned int localVertexStart = static_cast<unsigned int>(mVertices.size());
mVertices.push_back( -front * distanceToChild * (ai_real)0.1);
mVertices.push_back( childpos);
mVertices.push_back( -side * distanceToChild * (ai_real)0.1);
mVertices.push_back( -side * distanceToChild * (ai_real)0.1);
mVertices.push_back( childpos);
mVertices.push_back( front * distanceToChild * (ai_real)0.1);
mVertices.push_back( front * distanceToChild * (ai_real)0.1);
mVertices.push_back( childpos);
mVertices.push_back( side * distanceToChild * (ai_real)0.1);
mVertices.push_back( side * distanceToChild * (ai_real)0.1);
mVertices.push_back( childpos);
mVertices.push_back( -front * distanceToChild * (ai_real)0.1);
mFaces.push_back( Face( localVertexStart + 0, localVertexStart + 1, localVertexStart + 2));
mFaces.push_back( Face( localVertexStart + 3, localVertexStart + 4, localVertexStart + 5));
mFaces.push_back( Face( localVertexStart + 6, localVertexStart + 7, localVertexStart + 8));
mFaces.push_back( Face( localVertexStart + 9, localVertexStart + 10, localVertexStart + 11));
}
}
else
{
// if the node has no children, it's an end node. Put a little knob there instead
aiVector3D ownpos( pNode->mTransformation.a4, pNode->mTransformation.b4, pNode->mTransformation.c4);
ai_real sizeEstimate = ownpos.Length() * ai_real( 0.18 );
mVertices.push_back( aiVector3D( -sizeEstimate, 0.0, 0.0));
mVertices.push_back( aiVector3D( 0.0, sizeEstimate, 0.0));
mVertices.push_back( aiVector3D( 0.0, 0.0, -sizeEstimate));
mVertices.push_back( aiVector3D( 0.0, sizeEstimate, 0.0));
mVertices.push_back( aiVector3D( sizeEstimate, 0.0, 0.0));
mVertices.push_back( aiVector3D( 0.0, 0.0, -sizeEstimate));
mVertices.push_back( aiVector3D( sizeEstimate, 0.0, 0.0));
mVertices.push_back( aiVector3D( 0.0, -sizeEstimate, 0.0));
mVertices.push_back( aiVector3D( 0.0, 0.0, -sizeEstimate));
mVertices.push_back( aiVector3D( 0.0, -sizeEstimate, 0.0));
mVertices.push_back( aiVector3D( -sizeEstimate, 0.0, 0.0));
mVertices.push_back( aiVector3D( 0.0, 0.0, -sizeEstimate));
mVertices.push_back( aiVector3D( -sizeEstimate, 0.0, 0.0));
mVertices.push_back( aiVector3D( 0.0, 0.0, sizeEstimate));
mVertices.push_back( aiVector3D( 0.0, sizeEstimate, 0.0));
mVertices.push_back( aiVector3D( 0.0, sizeEstimate, 0.0));
mVertices.push_back( aiVector3D( 0.0, 0.0, sizeEstimate));
mVertices.push_back( aiVector3D( sizeEstimate, 0.0, 0.0));
mVertices.push_back( aiVector3D( sizeEstimate, 0.0, 0.0));
mVertices.push_back( aiVector3D( 0.0, 0.0, sizeEstimate));
mVertices.push_back( aiVector3D( 0.0, -sizeEstimate, 0.0));
mVertices.push_back( aiVector3D( 0.0, -sizeEstimate, 0.0));
mVertices.push_back( aiVector3D( 0.0, 0.0, sizeEstimate));
mVertices.push_back( aiVector3D( -sizeEstimate, 0.0, 0.0));
mFaces.push_back( Face( vertexStartIndex + 0, vertexStartIndex + 1, vertexStartIndex + 2));
mFaces.push_back( Face( vertexStartIndex + 3, vertexStartIndex + 4, vertexStartIndex + 5));
mFaces.push_back( Face( vertexStartIndex + 6, vertexStartIndex + 7, vertexStartIndex + 8));
mFaces.push_back( Face( vertexStartIndex + 9, vertexStartIndex + 10, vertexStartIndex + 11));
mFaces.push_back( Face( vertexStartIndex + 12, vertexStartIndex + 13, vertexStartIndex + 14));
mFaces.push_back( Face( vertexStartIndex + 15, vertexStartIndex + 16, vertexStartIndex + 17));
mFaces.push_back( Face( vertexStartIndex + 18, vertexStartIndex + 19, vertexStartIndex + 20));
mFaces.push_back( Face( vertexStartIndex + 21, vertexStartIndex + 22, vertexStartIndex + 23));
}
unsigned int numVertices = static_cast<unsigned int>(mVertices.size() - vertexStartIndex);
if( numVertices > 0)
{
// create a bone affecting all the newly created vertices
aiBone* bone = new aiBone;
mBones.push_back( bone);
bone->mName = pNode->mName;
// calculate the bone offset matrix by concatenating the inverse transformations of all parents
bone->mOffsetMatrix = aiMatrix4x4( pNode->mTransformation).Inverse();
for( aiNode* parent = pNode->mParent; parent != NULL; parent = parent->mParent)
bone->mOffsetMatrix = aiMatrix4x4( parent->mTransformation).Inverse() * bone->mOffsetMatrix;
// add all the vertices to the bone's influences
bone->mNumWeights = numVertices;
bone->mWeights = new aiVertexWeight[numVertices];
for( unsigned int a = 0; a < numVertices; a++)
bone->mWeights[a] = aiVertexWeight( vertexStartIndex + a, 1.0);
// HACK: (thom) transform all vertices to the bone's local space. Should be done before adding
// them to the array, but I'm tired now and I'm annoyed.
aiMatrix4x4 boneToMeshTransform = aiMatrix4x4( bone->mOffsetMatrix).Inverse();
for( unsigned int a = vertexStartIndex; a < mVertices.size(); a++)
mVertices[a] = boneToMeshTransform * mVertices[a];
}
// and finally recurse into the children list
for( unsigned int a = 0; a < pNode->mNumChildren; a++)
CreateGeometry( pNode->mChildren[a]);
}
// ------------------------------------------------------------------------------------------------
// Creates the mesh from the internally accumulated stuff and returns it.
aiMesh* SkeletonMeshBuilder::CreateMesh()
{
aiMesh* mesh = new aiMesh();
// add points
mesh->mNumVertices = static_cast<unsigned int>(mVertices.size());
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
std::copy( mVertices.begin(), mVertices.end(), mesh->mVertices);
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
// add faces
mesh->mNumFaces = static_cast<unsigned int>(mFaces.size());
mesh->mFaces = new aiFace[mesh->mNumFaces];
for( unsigned int a = 0; a < mesh->mNumFaces; a++)
{
const Face& inface = mFaces[a];
aiFace& outface = mesh->mFaces[a];
outface.mNumIndices = 3;
outface.mIndices = new unsigned int[3];
outface.mIndices[0] = inface.mIndices[0];
outface.mIndices[1] = inface.mIndices[1];
outface.mIndices[2] = inface.mIndices[2];
// Compute per-face normals ... we don't want the bones to be smoothed ... they're built to visualize
// the skeleton, so it's good if there's a visual difference to the rest of the geometry
aiVector3D nor = ((mVertices[inface.mIndices[2]] - mVertices[inface.mIndices[0]]) ^
(mVertices[inface.mIndices[1]] - mVertices[inface.mIndices[0]]));
if (nor.Length() < 1e-5) /* ensure that FindInvalidData won't remove us ...*/
nor = aiVector3D(1.0,0.0,0.0);
for (unsigned int n = 0; n < 3; ++n)
mesh->mNormals[inface.mIndices[n]] = nor;
}
// add the bones
mesh->mNumBones = static_cast<unsigned int>(mBones.size());
mesh->mBones = new aiBone*[mesh->mNumBones];
std::copy( mBones.begin(), mBones.end(), mesh->mBones);
// default
mesh->mMaterialIndex = 0;
return mesh;
}
// ------------------------------------------------------------------------------------------------
// Creates a dummy material and returns it.
aiMaterial* SkeletonMeshBuilder::CreateMaterial()
{
aiMaterial* matHelper = new aiMaterial;
// Name
aiString matName( std::string( "SkeletonMaterial"));
matHelper->AddProperty( &matName, AI_MATKEY_NAME);
// Prevent backface culling
const int no_cull = 1;
matHelper->AddProperty(&no_cull,1,AI_MATKEY_TWOSIDED);
return matHelper;
}

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@@ -0,0 +1,342 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Implementation of the helper class to quickly find vertices close to a given position */
#include <assimp/SpatialSort.h>
#include <assimp/ai_assert.h>
using namespace Assimp;
// CHAR_BIT seems to be defined under MVSC, but not under GCC. Pray that the correct value is 8.
#ifndef CHAR_BIT
# define CHAR_BIT 8
#endif
// ------------------------------------------------------------------------------------------------
// Constructs a spatially sorted representation from the given position array.
SpatialSort::SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions,
unsigned int pElementOffset)
// define the reference plane. We choose some arbitrary vector away from all basic axises
// in the hope that no model spreads all its vertices along this plane.
: mPlaneNormal(0.8523f, 0.34321f, 0.5736f)
{
mPlaneNormal.Normalize();
Fill(pPositions,pNumPositions,pElementOffset);
}
// ------------------------------------------------------------------------------------------------
SpatialSort :: SpatialSort()
: mPlaneNormal(0.8523f, 0.34321f, 0.5736f)
{
mPlaneNormal.Normalize();
}
// ------------------------------------------------------------------------------------------------
// Destructor
SpatialSort::~SpatialSort()
{
// nothing to do here, everything destructs automatically
}
// ------------------------------------------------------------------------------------------------
void SpatialSort::Fill( const aiVector3D* pPositions, unsigned int pNumPositions,
unsigned int pElementOffset,
bool pFinalize /*= true */)
{
mPositions.clear();
Append(pPositions,pNumPositions,pElementOffset,pFinalize);
}
// ------------------------------------------------------------------------------------------------
void SpatialSort :: Finalize()
{
std::sort( mPositions.begin(), mPositions.end());
}
// ------------------------------------------------------------------------------------------------
void SpatialSort::Append( const aiVector3D* pPositions, unsigned int pNumPositions,
unsigned int pElementOffset,
bool pFinalize /*= true */)
{
// store references to all given positions along with their distance to the reference plane
const size_t initial = mPositions.size();
mPositions.reserve(initial + (pFinalize?pNumPositions:pNumPositions*2));
for( unsigned int a = 0; a < pNumPositions; a++)
{
const char* tempPointer = reinterpret_cast<const char*> (pPositions);
const aiVector3D* vec = reinterpret_cast<const aiVector3D*> (tempPointer + a * pElementOffset);
// store position by index and distance
ai_real distance = *vec * mPlaneNormal;
mPositions.push_back( Entry( static_cast<unsigned int>(a+initial), *vec, distance));
}
if (pFinalize) {
// now sort the array ascending by distance.
Finalize();
}
}
// ------------------------------------------------------------------------------------------------
// Returns an iterator for all positions close to the given position.
void SpatialSort::FindPositions( const aiVector3D& pPosition,
ai_real pRadius, std::vector<unsigned int>& poResults) const
{
const ai_real dist = pPosition * mPlaneNormal;
const ai_real minDist = dist - pRadius, maxDist = dist + pRadius;
// clear the array
poResults.clear();
// quick check for positions outside the range
if( mPositions.size() == 0)
return;
if( maxDist < mPositions.front().mDistance)
return;
if( minDist > mPositions.back().mDistance)
return;
// do a binary search for the minimal distance to start the iteration there
unsigned int index = (unsigned int)mPositions.size() / 2;
unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4;
while( binaryStepSize > 1)
{
if( mPositions[index].mDistance < minDist)
index += binaryStepSize;
else
index -= binaryStepSize;
binaryStepSize /= 2;
}
// depending on the direction of the last step we need to single step a bit back or forth
// to find the actual beginning element of the range
while( index > 0 && mPositions[index].mDistance > minDist)
index--;
while( index < (mPositions.size() - 1) && mPositions[index].mDistance < minDist)
index++;
// Mow start iterating from there until the first position lays outside of the distance range.
// Add all positions inside the distance range within the given radius to the result aray
std::vector<Entry>::const_iterator it = mPositions.begin() + index;
const ai_real pSquared = pRadius*pRadius;
while( it->mDistance < maxDist)
{
if( (it->mPosition - pPosition).SquareLength() < pSquared)
poResults.push_back( it->mIndex);
++it;
if( it == mPositions.end())
break;
}
// that's it
}
namespace {
// Binary, signed-integer representation of a single-precision floating-point value.
// IEEE 754 says: "If two floating-point numbers in the same format are ordered then they are
// ordered the same way when their bits are reinterpreted as sign-magnitude integers."
// This allows us to convert all floating-point numbers to signed integers of arbitrary size
// and then use them to work with ULPs (Units in the Last Place, for high-precision
// computations) or to compare them (integer comparisons are faster than floating-point
// comparisons on many platforms).
typedef ai_int BinFloat;
// --------------------------------------------------------------------------------------------
// Converts the bit pattern of a floating-point number to its signed integer representation.
BinFloat ToBinary( const ai_real & pValue) {
// If this assertion fails, signed int is not big enough to store a float on your platform.
// Please correct the declaration of BinFloat a few lines above - but do it in a portable,
// #ifdef'd manner!
static_assert( sizeof(BinFloat) >= sizeof(ai_real), "sizeof(BinFloat) >= sizeof(ai_real)");
#if defined( _MSC_VER)
// If this assertion fails, Visual C++ has finally moved to ILP64. This means that this
// code has just become legacy code! Find out the current value of _MSC_VER and modify
// the #if above so it evaluates false on the current and all upcoming VC versions (or
// on the current platform, if LP64 or LLP64 are still used on other platforms).
static_assert( sizeof(BinFloat) == sizeof(ai_real), "sizeof(BinFloat) == sizeof(ai_real)");
// This works best on Visual C++, but other compilers have their problems with it.
const BinFloat binValue = reinterpret_cast<BinFloat const &>(pValue);
#else
// On many compilers, reinterpreting a float address as an integer causes aliasing
// problems. This is an ugly but more or less safe way of doing it.
union {
ai_real asFloat;
BinFloat asBin;
} conversion;
conversion.asBin = 0; // zero empty space in case sizeof(BinFloat) > sizeof(float)
conversion.asFloat = pValue;
const BinFloat binValue = conversion.asBin;
#endif
// floating-point numbers are of sign-magnitude format, so find out what signed number
// representation we must convert negative values to.
// See http://en.wikipedia.org/wiki/Signed_number_representations.
// Two's complement?
if( (-42 == (~42 + 1)) && (binValue & 0x80000000))
return BinFloat(1 << (CHAR_BIT * sizeof(BinFloat) - 1)) - binValue;
// One's complement?
else if ( (-42 == ~42) && (binValue & 0x80000000))
return BinFloat(-0) - binValue;
// Sign-magnitude?
else if( (-42 == (42 | (-0))) && (binValue & 0x80000000)) // -0 = 1000... binary
return binValue;
else
return binValue;
}
} // namespace
// ------------------------------------------------------------------------------------------------
// Fills an array with indices of all positions identical to the given position. In opposite to
// FindPositions(), not an epsilon is used but a (very low) tolerance of four floating-point units.
void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
std::vector<unsigned int>& poResults) const
{
// Epsilons have a huge disadvantage: they are of constant precision, while floating-point
// values are of log2 precision. If you apply e=0.01 to 100, the epsilon is rather small, but
// if you apply it to 0.001, it is enormous.
// The best way to overcome this is the unit in the last place (ULP). A precision of 2 ULPs
// tells us that a float does not differ more than 2 bits from the "real" value. ULPs are of
// logarithmic precision - around 1, they are 1*(2^24) and around 10000, they are 0.00125.
// For standard C math, we can assume a precision of 0.5 ULPs according to IEEE 754. The
// incoming vertex positions might have already been transformed, probably using rather
// inaccurate SSE instructions, so we assume a tolerance of 4 ULPs to safely identify
// identical vertex positions.
static const int toleranceInULPs = 4;
// An interesting point is that the inaccuracy grows linear with the number of operations:
// multiplying to numbers, each inaccurate to four ULPs, results in an inaccuracy of four ULPs
// plus 0.5 ULPs for the multiplication.
// To compute the distance to the plane, a dot product is needed - that is a multiplication and
// an addition on each number.
static const int distanceToleranceInULPs = toleranceInULPs + 1;
// The squared distance between two 3D vectors is computed the same way, but with an additional
// subtraction.
static const int distance3DToleranceInULPs = distanceToleranceInULPs + 1;
// Convert the plane distance to its signed integer representation so the ULPs tolerance can be
// applied. For some reason, VC won't optimize two calls of the bit pattern conversion.
const BinFloat minDistBinary = ToBinary( pPosition * mPlaneNormal) - distanceToleranceInULPs;
const BinFloat maxDistBinary = minDistBinary + 2 * distanceToleranceInULPs;
// clear the array in this strange fashion because a simple clear() would also deallocate
// the array which we want to avoid
poResults.resize( 0 );
// do a binary search for the minimal distance to start the iteration there
unsigned int index = (unsigned int)mPositions.size() / 2;
unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4;
while( binaryStepSize > 1)
{
// Ugly, but conditional jumps are faster with integers than with floats
if( minDistBinary > ToBinary(mPositions[index].mDistance))
index += binaryStepSize;
else
index -= binaryStepSize;
binaryStepSize /= 2;
}
// depending on the direction of the last step we need to single step a bit back or forth
// to find the actual beginning element of the range
while( index > 0 && minDistBinary < ToBinary(mPositions[index].mDistance) )
index--;
while( index < (mPositions.size() - 1) && minDistBinary > ToBinary(mPositions[index].mDistance))
index++;
// Now start iterating from there until the first position lays outside of the distance range.
// Add all positions inside the distance range within the tolerance to the result array
std::vector<Entry>::const_iterator it = mPositions.begin() + index;
while( ToBinary(it->mDistance) < maxDistBinary)
{
if( distance3DToleranceInULPs >= ToBinary((it->mPosition - pPosition).SquareLength()))
poResults.push_back(it->mIndex);
++it;
if( it == mPositions.end())
break;
}
// that's it
}
// ------------------------------------------------------------------------------------------------
unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill, ai_real pRadius) const
{
fill.resize(mPositions.size(),UINT_MAX);
ai_real dist, maxDist;
unsigned int t=0;
const ai_real pSquared = pRadius*pRadius;
for (size_t i = 0; i < mPositions.size();) {
dist = mPositions[i].mPosition * mPlaneNormal;
maxDist = dist + pRadius;
fill[mPositions[i].mIndex] = t;
const aiVector3D& oldpos = mPositions[i].mPosition;
for (++i; i < fill.size() && mPositions[i].mDistance < maxDist
&& (mPositions[i].mPosition - oldpos).SquareLength() < pSquared; ++i)
{
fill[mPositions[i].mIndex] = t;
}
++t;
}
#ifdef ASSIMP_BUILD_DEBUG
// debug invariant: mPositions[i].mIndex values must range from 0 to mPositions.size()-1
for (size_t i = 0; i < fill.size(); ++i) {
ai_assert(fill[i]<mPositions.size());
}
#endif
return t;
}

View File

@@ -0,0 +1,407 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// @file SplitByBoneCountProcess.cpp
/// Implementation of the SplitByBoneCount postprocessing step
// internal headers of the post-processing framework
#include "SplitByBoneCountProcess.h"
#include <assimp/postprocess.h>
#include <assimp/DefaultLogger.hpp>
#include <limits>
#include <assimp/TinyFormatter.h>
using namespace Assimp;
using namespace Assimp::Formatter;
// ------------------------------------------------------------------------------------------------
// Constructor
SplitByBoneCountProcess::SplitByBoneCountProcess()
{
// set default, might be overridden by importer config
mMaxBoneCount = AI_SBBC_DEFAULT_MAX_BONES;
}
// ------------------------------------------------------------------------------------------------
// Destructor
SplitByBoneCountProcess::~SplitByBoneCountProcess()
{
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag.
bool SplitByBoneCountProcess::IsActive( unsigned int pFlags) const
{
return !!(pFlags & aiProcess_SplitByBoneCount);
}
// ------------------------------------------------------------------------------------------------
// Updates internal properties
void SplitByBoneCountProcess::SetupProperties(const Importer* pImp)
{
mMaxBoneCount = pImp->GetPropertyInteger(AI_CONFIG_PP_SBBC_MAX_BONES,AI_SBBC_DEFAULT_MAX_BONES);
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void SplitByBoneCountProcess::Execute( aiScene* pScene)
{
ASSIMP_LOG_DEBUG("SplitByBoneCountProcess begin");
// early out
bool isNecessary = false;
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
if( pScene->mMeshes[a]->mNumBones > mMaxBoneCount )
isNecessary = true;
if( !isNecessary )
{
ASSIMP_LOG_DEBUG( format() << "SplitByBoneCountProcess early-out: no meshes with more than " << mMaxBoneCount << " bones." );
return;
}
// we need to do something. Let's go.
mSubMeshIndices.clear();
mSubMeshIndices.resize( pScene->mNumMeshes);
// build a new array of meshes for the scene
std::vector<aiMesh*> meshes;
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
{
aiMesh* srcMesh = pScene->mMeshes[a];
std::vector<aiMesh*> newMeshes;
SplitMesh( pScene->mMeshes[a], newMeshes);
// mesh was split
if( !newMeshes.empty() )
{
// store new meshes and indices of the new meshes
for( unsigned int b = 0; b < newMeshes.size(); ++b)
{
mSubMeshIndices[a].push_back( static_cast<unsigned int>(meshes.size()));
meshes.push_back( newMeshes[b]);
}
// and destroy the source mesh. It should be completely contained inside the new submeshes
delete srcMesh;
}
else
{
// Mesh is kept unchanged - store it's new place in the mesh array
mSubMeshIndices[a].push_back( static_cast<unsigned int>(meshes.size()));
meshes.push_back( srcMesh);
}
}
// rebuild the scene's mesh array
pScene->mNumMeshes = static_cast<unsigned int>(meshes.size());
delete [] pScene->mMeshes;
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
std::copy( meshes.begin(), meshes.end(), pScene->mMeshes);
// recurse through all nodes and translate the node's mesh indices to fit the new mesh array
UpdateNode( pScene->mRootNode);
ASSIMP_LOG_DEBUG( format() << "SplitByBoneCountProcess end: split " << mSubMeshIndices.size() << " meshes into " << meshes.size() << " submeshes." );
}
// ------------------------------------------------------------------------------------------------
// Splits the given mesh by bone count.
void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh*>& poNewMeshes) const
{
// skip if not necessary
if( pMesh->mNumBones <= mMaxBoneCount )
return;
// necessary optimisation: build a list of all affecting bones for each vertex
// TODO: (thom) maybe add a custom allocator here to avoid allocating tens of thousands of small arrays
typedef std::pair<unsigned int, float> BoneWeight;
std::vector< std::vector<BoneWeight> > vertexBones( pMesh->mNumVertices);
for( unsigned int a = 0; a < pMesh->mNumBones; ++a)
{
const aiBone* bone = pMesh->mBones[a];
for( unsigned int b = 0; b < bone->mNumWeights; ++b)
vertexBones[ bone->mWeights[b].mVertexId ].push_back( BoneWeight( a, bone->mWeights[b].mWeight));
}
unsigned int numFacesHandled = 0;
std::vector<bool> isFaceHandled( pMesh->mNumFaces, false);
while( numFacesHandled < pMesh->mNumFaces )
{
// which bones are used in the current submesh
unsigned int numBones = 0;
std::vector<bool> isBoneUsed( pMesh->mNumBones, false);
// indices of the faces which are going to go into this submesh
std::vector<unsigned int> subMeshFaces;
subMeshFaces.reserve( pMesh->mNumFaces);
// accumulated vertex count of all the faces in this submesh
unsigned int numSubMeshVertices = 0;
// a small local array of new bones for the current face. State of all used bones for that face
// can only be updated AFTER the face is completely analysed. Thanks to imre for the fix.
std::vector<unsigned int> newBonesAtCurrentFace;
// add faces to the new submesh as long as all bones affecting the faces' vertices fit in the limit
for( unsigned int a = 0; a < pMesh->mNumFaces; ++a)
{
// skip if the face is already stored in a submesh
if( isFaceHandled[a] )
continue;
const aiFace& face = pMesh->mFaces[a];
// check every vertex if its bones would still fit into the current submesh
for( unsigned int b = 0; b < face.mNumIndices; ++b )
{
const std::vector<BoneWeight>& vb = vertexBones[face.mIndices[b]];
for( unsigned int c = 0; c < vb.size(); ++c)
{
unsigned int boneIndex = vb[c].first;
// if the bone is already used in this submesh, it's ok
if( isBoneUsed[boneIndex] )
continue;
// if it's not used, yet, we would need to add it. Store its bone index
if( std::find( newBonesAtCurrentFace.begin(), newBonesAtCurrentFace.end(), boneIndex) == newBonesAtCurrentFace.end() )
newBonesAtCurrentFace.push_back( boneIndex);
}
}
// leave out the face if the new bones required for this face don't fit the bone count limit anymore
if( numBones + newBonesAtCurrentFace.size() > mMaxBoneCount )
continue;
// mark all new bones as necessary
while( !newBonesAtCurrentFace.empty() )
{
unsigned int newIndex = newBonesAtCurrentFace.back();
newBonesAtCurrentFace.pop_back(); // this also avoids the deallocation which comes with a clear()
if( isBoneUsed[newIndex] )
continue;
isBoneUsed[newIndex] = true;
numBones++;
}
// store the face index and the vertex count
subMeshFaces.push_back( a);
numSubMeshVertices += face.mNumIndices;
// remember that this face is handled
isFaceHandled[a] = true;
numFacesHandled++;
}
// create a new mesh to hold this subset of the source mesh
aiMesh* newMesh = new aiMesh;
if( pMesh->mName.length > 0 )
newMesh->mName.Set( format() << pMesh->mName.data << "_sub" << poNewMeshes.size());
newMesh->mMaterialIndex = pMesh->mMaterialIndex;
newMesh->mPrimitiveTypes = pMesh->mPrimitiveTypes;
poNewMeshes.push_back( newMesh);
// create all the arrays for this mesh if the old mesh contained them
newMesh->mNumVertices = numSubMeshVertices;
newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size());
newMesh->mVertices = new aiVector3D[newMesh->mNumVertices];
if( pMesh->HasNormals() )
newMesh->mNormals = new aiVector3D[newMesh->mNumVertices];
if( pMesh->HasTangentsAndBitangents() )
{
newMesh->mTangents = new aiVector3D[newMesh->mNumVertices];
newMesh->mBitangents = new aiVector3D[newMesh->mNumVertices];
}
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( pMesh->HasTextureCoords( a) )
newMesh->mTextureCoords[a] = new aiVector3D[newMesh->mNumVertices];
newMesh->mNumUVComponents[a] = pMesh->mNumUVComponents[a];
}
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
{
if( pMesh->HasVertexColors( a) )
newMesh->mColors[a] = new aiColor4D[newMesh->mNumVertices];
}
// and copy over the data, generating faces with linear indices along the way
newMesh->mFaces = new aiFace[subMeshFaces.size()];
unsigned int nvi = 0; // next vertex index
std::vector<unsigned int> previousVertexIndices( numSubMeshVertices, std::numeric_limits<unsigned int>::max()); // per new vertex: its index in the source mesh
for( unsigned int a = 0; a < subMeshFaces.size(); ++a )
{
const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]];
aiFace& dstFace = newMesh->mFaces[a];
dstFace.mNumIndices = srcFace.mNumIndices;
dstFace.mIndices = new unsigned int[dstFace.mNumIndices];
// accumulate linearly all the vertices of the source face
for( unsigned int b = 0; b < dstFace.mNumIndices; ++b )
{
unsigned int srcIndex = srcFace.mIndices[b];
dstFace.mIndices[b] = nvi;
previousVertexIndices[nvi] = srcIndex;
newMesh->mVertices[nvi] = pMesh->mVertices[srcIndex];
if( pMesh->HasNormals() )
newMesh->mNormals[nvi] = pMesh->mNormals[srcIndex];
if( pMesh->HasTangentsAndBitangents() )
{
newMesh->mTangents[nvi] = pMesh->mTangents[srcIndex];
newMesh->mBitangents[nvi] = pMesh->mBitangents[srcIndex];
}
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c )
{
if( pMesh->HasTextureCoords( c) )
newMesh->mTextureCoords[c][nvi] = pMesh->mTextureCoords[c][srcIndex];
}
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c )
{
if( pMesh->HasVertexColors( c) )
newMesh->mColors[c][nvi] = pMesh->mColors[c][srcIndex];
}
nvi++;
}
}
ai_assert( nvi == numSubMeshVertices );
// Create the bones for the new submesh: first create the bone array
newMesh->mNumBones = 0;
newMesh->mBones = new aiBone*[numBones];
std::vector<unsigned int> mappedBoneIndex( pMesh->mNumBones, std::numeric_limits<unsigned int>::max());
for( unsigned int a = 0; a < pMesh->mNumBones; ++a )
{
if( !isBoneUsed[a] )
continue;
// create the new bone
const aiBone* srcBone = pMesh->mBones[a];
aiBone* dstBone = new aiBone;
mappedBoneIndex[a] = newMesh->mNumBones;
newMesh->mBones[newMesh->mNumBones++] = dstBone;
dstBone->mName = srcBone->mName;
dstBone->mOffsetMatrix = srcBone->mOffsetMatrix;
dstBone->mNumWeights = 0;
}
ai_assert( newMesh->mNumBones == numBones );
// iterate over all new vertices and count which bones affected its old vertex in the source mesh
for( unsigned int a = 0; a < numSubMeshVertices; ++a )
{
unsigned int oldIndex = previousVertexIndices[a];
const std::vector<BoneWeight>& bonesOnThisVertex = vertexBones[oldIndex];
for( unsigned int b = 0; b < bonesOnThisVertex.size(); ++b )
{
unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ];
if( newBoneIndex != std::numeric_limits<unsigned int>::max() )
newMesh->mBones[newBoneIndex]->mNumWeights++;
}
}
// allocate all bone weight arrays accordingly
for( unsigned int a = 0; a < newMesh->mNumBones; ++a )
{
aiBone* bone = newMesh->mBones[a];
ai_assert( bone->mNumWeights > 0 );
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
bone->mNumWeights = 0; // for counting up in the next step
}
// now copy all the bone vertex weights for all the vertices which made it into the new submesh
for( unsigned int a = 0; a < numSubMeshVertices; ++a)
{
// find the source vertex for it in the source mesh
unsigned int previousIndex = previousVertexIndices[a];
// these bones were affecting it
const std::vector<BoneWeight>& bonesOnThisVertex = vertexBones[previousIndex];
// all of the bones affecting it should be present in the new submesh, or else
// the face it comprises shouldn't be present
for( unsigned int b = 0; b < bonesOnThisVertex.size(); ++b)
{
unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ];
ai_assert( newBoneIndex != std::numeric_limits<unsigned int>::max() );
aiVertexWeight* dstWeight = newMesh->mBones[newBoneIndex]->mWeights + newMesh->mBones[newBoneIndex]->mNumWeights;
newMesh->mBones[newBoneIndex]->mNumWeights++;
dstWeight->mVertexId = a;
dstWeight->mWeight = bonesOnThisVertex[b].second;
}
}
// I have the strange feeling that this will break apart at some point in time...
}
}
// ------------------------------------------------------------------------------------------------
// Recursively updates the node's mesh list to account for the changed mesh list
void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const
{
// rebuild the node's mesh index list
if( pNode->mNumMeshes > 0 )
{
std::vector<unsigned int> newMeshList;
for( unsigned int a = 0; a < pNode->mNumMeshes; ++a)
{
unsigned int srcIndex = pNode->mMeshes[a];
const std::vector<unsigned int>& replaceMeshes = mSubMeshIndices[srcIndex];
newMeshList.insert( newMeshList.end(), replaceMeshes.begin(), replaceMeshes.end());
}
delete [] pNode->mMeshes;
pNode->mNumMeshes = static_cast<unsigned int>(newMeshList.size());
pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
std::copy( newMeshList.begin(), newMeshList.end(), pNode->mMeshes);
}
// do that also recursively for all children
for( unsigned int a = 0; a < pNode->mNumChildren; ++a )
{
UpdateNode( pNode->mChildren[a]);
}
}

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@@ -0,0 +1,111 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// @file SplitByBoneCountProcess.h
/// Defines a post processing step to split meshes with many bones into submeshes
#ifndef AI_SPLITBYBONECOUNTPROCESS_H_INC
#define AI_SPLITBYBONECOUNTPROCESS_H_INC
#include <vector>
#include "BaseProcess.h"
#include <assimp/mesh.h>
#include <assimp/scene.h>
namespace Assimp
{
/** Postprocessing filter to split meshes with many bones into submeshes
* so that each submesh has a certain max bone count.
*
* Applied BEFORE the JoinVertices-Step occurs.
* Returns NON-UNIQUE vertices, splits by bone count.
*/
class SplitByBoneCountProcess : public BaseProcess
{
public:
SplitByBoneCountProcess();
~SplitByBoneCountProcess();
public:
/** Returns whether the processing step is present in the given flag.
* @param pFlags The processing flags the importer was called with. A
* bitwise combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields,
* false if not.
*/
bool IsActive( unsigned int pFlags) const;
/** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration
* basing on the Importer's configuration property list.
*/
virtual void SetupProperties(const Importer* pImp);
protected:
/** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail.
* @param pScene The imported data to work at.
*/
void Execute( aiScene* pScene);
/// Splits the given mesh by bone count.
/// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
/// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary.
void SplitMesh( const aiMesh* pMesh, std::vector<aiMesh*>& poNewMeshes) const;
/// Recursively updates the node's mesh list to account for the changed mesh list
void UpdateNode( aiNode* pNode) const;
public:
/// Max bone count. Splitting occurs if a mesh has more than that number of bones.
size_t mMaxBoneCount;
/// Per mesh index: Array of indices of the new submeshes.
std::vector< std::vector<unsigned int> > mSubMeshIndices;
};
} // end of namespace Assimp
#endif // !!AI_SPLITBYBONECOUNTPROCESS_H_INC

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@@ -0,0 +1,507 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file StandardShapes.cpp
* @brief Implementation of the StandardShapes class
*
* The primitive geometry data comes from
* http://geometrictools.com/Documentation/PlatonicSolids.pdf.
*/
#include <assimp/StandardShapes.h>
#include <assimp/StringComparison.h>
#include <stddef.h>
#include <assimp/Defines.h>
#include <assimp/mesh.h>
namespace Assimp {
# define ADD_TRIANGLE(n0,n1,n2) \
positions.push_back(n0); \
positions.push_back(n1); \
positions.push_back(n2);
# define ADD_PENTAGON(n0,n1,n2,n3,n4) \
if (polygons) \
{ \
positions.push_back(n0); \
positions.push_back(n1); \
positions.push_back(n2); \
positions.push_back(n3); \
positions.push_back(n4); \
} \
else \
{ \
ADD_TRIANGLE(n0, n1, n2) \
ADD_TRIANGLE(n0, n2, n3) \
ADD_TRIANGLE(n0, n3, n4) \
}
# define ADD_QUAD(n0,n1,n2,n3) \
if (polygons) \
{ \
positions.push_back(n0); \
positions.push_back(n1); \
positions.push_back(n2); \
positions.push_back(n3); \
} \
else \
{ \
ADD_TRIANGLE(n0, n1, n2) \
ADD_TRIANGLE(n0, n2, n3) \
}
// ------------------------------------------------------------------------------------------------
// Fast subdivision for a mesh whose verts have a magnitude of 1
void Subdivide(std::vector<aiVector3D>& positions)
{
// assume this to be constant - (fixme: must be 1.0? I think so)
const ai_real fl1 = positions[0].Length();
unsigned int origSize = (unsigned int)positions.size();
for (unsigned int i = 0 ; i < origSize ; i+=3)
{
aiVector3D& tv0 = positions[i];
aiVector3D& tv1 = positions[i+1];
aiVector3D& tv2 = positions[i+2];
aiVector3D a = tv0, b = tv1, c = tv2;
aiVector3D v1 = aiVector3D(a.x+b.x, a.y+b.y, a.z+b.z).Normalize()*fl1;
aiVector3D v2 = aiVector3D(a.x+c.x, a.y+c.y, a.z+c.z).Normalize()*fl1;
aiVector3D v3 = aiVector3D(b.x+c.x, b.y+c.y, b.z+c.z).Normalize()*fl1;
tv0 = v1; tv1 = v3; tv2 = v2; // overwrite the original
ADD_TRIANGLE(v1, v2, a);
ADD_TRIANGLE(v2, v3, c);
ADD_TRIANGLE(v3, v1, b);
}
}
// ------------------------------------------------------------------------------------------------
// Construct a mesh from given vertex positions
aiMesh* StandardShapes::MakeMesh(const std::vector<aiVector3D>& positions,
unsigned int numIndices)
{
if (positions.empty() || !numIndices) return NULL;
// Determine which kinds of primitives the mesh consists of
aiMesh* out = new aiMesh();
switch (numIndices) {
case 1:
out->mPrimitiveTypes = aiPrimitiveType_POINT;
break;
case 2:
out->mPrimitiveTypes = aiPrimitiveType_LINE;
break;
case 3:
out->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
break;
default:
out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
break;
};
out->mNumFaces = (unsigned int)positions.size() / numIndices;
out->mFaces = new aiFace[out->mNumFaces];
for (unsigned int i = 0, a = 0; i < out->mNumFaces;++i) {
aiFace& f = out->mFaces[i];
f.mNumIndices = numIndices;
f.mIndices = new unsigned int[numIndices];
for (unsigned int j = 0; i < numIndices; ++i, ++a) {
f.mIndices[j] = a;
}
}
out->mNumVertices = (unsigned int)positions.size();
out->mVertices = new aiVector3D[out->mNumVertices];
::memcpy(out->mVertices,&positions[0],out->mNumVertices*sizeof(aiVector3D));
return out;
}
// ------------------------------------------------------------------------------------------------
// Construct a mesh with a specific shape (callback)
aiMesh* StandardShapes::MakeMesh ( unsigned int (*GenerateFunc)(
std::vector<aiVector3D>&))
{
std::vector<aiVector3D> temp;
unsigned num = (*GenerateFunc)(temp);
return MakeMesh(temp,num);
}
// ------------------------------------------------------------------------------------------------
// Construct a mesh with a specific shape (callback)
aiMesh* StandardShapes::MakeMesh ( unsigned int (*GenerateFunc)(
std::vector<aiVector3D>&, bool))
{
std::vector<aiVector3D> temp;
unsigned num = (*GenerateFunc)(temp,true);
return MakeMesh(temp,num);
}
// ------------------------------------------------------------------------------------------------
// Construct a mesh with a specific shape (callback)
aiMesh* StandardShapes::MakeMesh (unsigned int num, void (*GenerateFunc)(
unsigned int,std::vector<aiVector3D>&))
{
std::vector<aiVector3D> temp;
(*GenerateFunc)(num,temp);
return MakeMesh(temp,3);
}
// ------------------------------------------------------------------------------------------------
// Build an incosahedron with points.magnitude == 1
unsigned int StandardShapes::MakeIcosahedron(std::vector<aiVector3D>& positions)
{
positions.reserve(positions.size()+60);
const ai_real t = ( ai_real( 1.0 )+ ai_real( 2.236067977 ) ) / ai_real( 2.0 );
const ai_real s = std::sqrt(ai_real(1.0) + t*t);
const aiVector3D v0 = aiVector3D(t,1.0, 0.0)/s;
const aiVector3D v1 = aiVector3D(-t,1.0, 0.0)/s;
const aiVector3D v2 = aiVector3D(t,-1.0, 0.0)/s;
const aiVector3D v3 = aiVector3D(-t,-1.0, 0.0)/s;
const aiVector3D v4 = aiVector3D(1.0, 0.0, t)/s;
const aiVector3D v5 = aiVector3D(1.0, 0.0,-t)/s;
const aiVector3D v6 = aiVector3D(-1.0, 0.0,t)/s;
const aiVector3D v7 = aiVector3D(-1.0, 0.0,-t)/s;
const aiVector3D v8 = aiVector3D(0.0, t, 1.0)/s;
const aiVector3D v9 = aiVector3D(0.0,-t, 1.0)/s;
const aiVector3D v10 = aiVector3D(0.0, t,-1.0)/s;
const aiVector3D v11 = aiVector3D(0.0,-t,-1.0)/s;
ADD_TRIANGLE(v0,v8,v4);
ADD_TRIANGLE(v0,v5,v10);
ADD_TRIANGLE(v2,v4,v9);
ADD_TRIANGLE(v2,v11,v5);
ADD_TRIANGLE(v1,v6,v8);
ADD_TRIANGLE(v1,v10,v7);
ADD_TRIANGLE(v3,v9,v6);
ADD_TRIANGLE(v3,v7,v11);
ADD_TRIANGLE(v0,v10,v8);
ADD_TRIANGLE(v1,v8,v10);
ADD_TRIANGLE(v2,v9,v11);
ADD_TRIANGLE(v3,v11,v9);
ADD_TRIANGLE(v4,v2,v0);
ADD_TRIANGLE(v5,v0,v2);
ADD_TRIANGLE(v6,v1,v3);
ADD_TRIANGLE(v7,v3,v1);
ADD_TRIANGLE(v8,v6,v4);
ADD_TRIANGLE(v9,v4,v6);
ADD_TRIANGLE(v10,v5,v7);
ADD_TRIANGLE(v11,v7,v5);
return 3;
}
// ------------------------------------------------------------------------------------------------
// Build a dodecahedron with points.magnitude == 1
unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D>& positions,
bool polygons /*= false*/)
{
positions.reserve(positions.size()+108);
const ai_real a = ai_real( 1.0 ) / ai_real(1.7320508);
const ai_real b = std::sqrt(( ai_real( 3.0 )- ai_real( 2.23606797))/ ai_real( 6.0) );
const ai_real c = std::sqrt(( ai_real( 3.0 )+ ai_real( 2.23606797f))/ ai_real( 6.0) );
const aiVector3D v0 = aiVector3D(a,a,a);
const aiVector3D v1 = aiVector3D(a,a,-a);
const aiVector3D v2 = aiVector3D(a,-a,a);
const aiVector3D v3 = aiVector3D(a,-a,-a);
const aiVector3D v4 = aiVector3D(-a,a,a);
const aiVector3D v5 = aiVector3D(-a,a,-a);
const aiVector3D v6 = aiVector3D(-a,-a,a);
const aiVector3D v7 = aiVector3D(-a,-a,-a);
const aiVector3D v8 = aiVector3D(b,c,0.0);
const aiVector3D v9 = aiVector3D(-b,c,0.0);
const aiVector3D v10 = aiVector3D(b,-c,0.0);
const aiVector3D v11 = aiVector3D(-b,-c,0.0);
const aiVector3D v12 = aiVector3D(c, 0.0, b);
const aiVector3D v13 = aiVector3D(c, 0.0, -b);
const aiVector3D v14 = aiVector3D(-c, 0.0, b);
const aiVector3D v15 = aiVector3D(-c, 0.0, -b);
const aiVector3D v16 = aiVector3D(0.0, b, c);
const aiVector3D v17 = aiVector3D(0.0, -b, c);
const aiVector3D v18 = aiVector3D(0.0, b, -c);
const aiVector3D v19 = aiVector3D(0.0, -b, -c);
ADD_PENTAGON(v0, v8, v9, v4, v16);
ADD_PENTAGON(v0, v12, v13, v1, v8);
ADD_PENTAGON(v0, v16, v17, v2, v12);
ADD_PENTAGON(v8, v1, v18, v5, v9);
ADD_PENTAGON(v12, v2, v10, v3, v13);
ADD_PENTAGON(v16, v4, v14, v6, v17);
ADD_PENTAGON(v9, v5, v15, v14, v4);
ADD_PENTAGON(v6, v11, v10, v2, v17);
ADD_PENTAGON(v3, v19, v18, v1, v13);
ADD_PENTAGON(v7, v15, v5, v18, v19);
ADD_PENTAGON(v7, v11, v6, v14, v15);
ADD_PENTAGON(v7, v19, v3, v10, v11);
return (polygons ? 5 : 3);
}
// ------------------------------------------------------------------------------------------------
// Build an octahedron with points.magnitude == 1
unsigned int StandardShapes::MakeOctahedron(std::vector<aiVector3D>& positions)
{
positions.reserve(positions.size()+24);
const aiVector3D v0 = aiVector3D(1.0, 0.0, 0.0) ;
const aiVector3D v1 = aiVector3D(-1.0, 0.0, 0.0);
const aiVector3D v2 = aiVector3D(0.0, 1.0, 0.0);
const aiVector3D v3 = aiVector3D(0.0, -1.0, 0.0);
const aiVector3D v4 = aiVector3D(0.0, 0.0, 1.0);
const aiVector3D v5 = aiVector3D(0.0, 0.0, -1.0);
ADD_TRIANGLE(v4,v0,v2);
ADD_TRIANGLE(v4,v2,v1);
ADD_TRIANGLE(v4,v1,v3);
ADD_TRIANGLE(v4,v3,v0);
ADD_TRIANGLE(v5,v2,v0);
ADD_TRIANGLE(v5,v1,v2);
ADD_TRIANGLE(v5,v3,v1);
ADD_TRIANGLE(v5,v0,v3);
return 3;
}
// ------------------------------------------------------------------------------------------------
// Build a tetrahedron with points.magnitude == 1
unsigned int StandardShapes::MakeTetrahedron(std::vector<aiVector3D>& positions)
{
positions.reserve(positions.size()+9);
const ai_real invThree = ai_real( 1.0 ) / ai_real( 3.0 );
const ai_real a = ai_real( 1.41421 ) * invThree;
const ai_real b = ai_real( 2.4494 ) * invThree;
const aiVector3D v0 = aiVector3D(0.0,0.0,1.0);
const aiVector3D v1 = aiVector3D(2*a,0,-invThree );
const aiVector3D v2 = aiVector3D(-a,b,-invThree );
const aiVector3D v3 = aiVector3D(-a,-b,-invThree );
ADD_TRIANGLE(v0,v1,v2);
ADD_TRIANGLE(v0,v2,v3);
ADD_TRIANGLE(v0,v3,v1);
ADD_TRIANGLE(v1,v3,v2);
return 3;
}
// ------------------------------------------------------------------------------------------------
// Build a hexahedron with points.magnitude == 1
unsigned int StandardShapes::MakeHexahedron(std::vector<aiVector3D>& positions,
bool polygons /*= false*/)
{
positions.reserve(positions.size()+36);
const ai_real length = ai_real(1.0)/ai_real(1.73205080);
const aiVector3D v0 = aiVector3D(-1.0,-1.0,-1.0)*length;
const aiVector3D v1 = aiVector3D(1.0,-1.0,-1.0)*length;
const aiVector3D v2 = aiVector3D(1.0,1.0,-1.0)*length;
const aiVector3D v3 = aiVector3D(-1.0,1.0,-1.0)*length;
const aiVector3D v4 = aiVector3D(-1.0,-1.0,1.0)*length;
const aiVector3D v5 = aiVector3D(1.0,-1.0,1.0)*length;
const aiVector3D v6 = aiVector3D(1.0,1.0,1.0)*length;
const aiVector3D v7 = aiVector3D(-1.0,1.0,1.0)*length;
ADD_QUAD(v0,v3,v2,v1);
ADD_QUAD(v0,v1,v5,v4);
ADD_QUAD(v0,v4,v7,v3);
ADD_QUAD(v6,v5,v1,v2);
ADD_QUAD(v6,v2,v3,v7);
ADD_QUAD(v6,v7,v4,v5);
return (polygons ? 4 : 3);
}
// Cleanup ...
#undef ADD_TRIANGLE
#undef ADD_QUAD
#undef ADD_PENTAGON
// ------------------------------------------------------------------------------------------------
// Create a subdivision sphere
void StandardShapes::MakeSphere(unsigned int tess,
std::vector<aiVector3D>& positions)
{
// Reserve enough storage. Every subdivision
// splits each triangle in 4, the icosahedron consists of 60 verts
positions.reserve(positions.size()+60 * integer_pow(4, tess));
// Construct an icosahedron to start with
MakeIcosahedron(positions);
// ... and subdivide it until the requested output
// tessellation is reached
for (unsigned int i = 0; i<tess;++i)
Subdivide(positions);
}
// ------------------------------------------------------------------------------------------------
// Build a cone
void StandardShapes::MakeCone(ai_real height,ai_real radius1,
ai_real radius2,unsigned int tess,
std::vector<aiVector3D>& positions,bool bOpen /*= false */)
{
// Sorry, a cone with less than 3 segments makes ABSOLUTELY NO SENSE
if (tess < 3 || !height)
return;
size_t old = positions.size();
// No negative radii
radius1 = std::fabs(radius1);
radius2 = std::fabs(radius2);
ai_real halfHeight = height / ai_real(2.0);
// radius1 is always the smaller one
if (radius2 > radius1)
{
std::swap(radius2,radius1);
halfHeight = -halfHeight;
}
else old = SIZE_MAX;
// Use a large epsilon to check whether the cone is pointy
if (radius1 < (radius2-radius1)*10e-3)radius1 = 0.0;
// We will need 3*2 verts per segment + 3*2 verts per segment
// if the cone is closed
const unsigned int mem = tess*6 + (!bOpen ? tess*3 * (radius1 ? 2 : 1) : 0);
positions.reserve(positions.size () + mem);
// Now construct all segments
const ai_real angle_delta = (ai_real)AI_MATH_TWO_PI / tess;
const ai_real angle_max = (ai_real)AI_MATH_TWO_PI;
ai_real s = 1.0; // std::cos(angle == 0);
ai_real t = 0.0; // std::sin(angle == 0);
for (ai_real angle = 0.0; angle < angle_max; )
{
const aiVector3D v1 = aiVector3D (s * radius1, -halfHeight, t * radius1 );
const aiVector3D v2 = aiVector3D (s * radius2, halfHeight, t * radius2 );
const ai_real next = angle + angle_delta;
ai_real s2 = std::cos(next);
ai_real t2 = std::sin(next);
const aiVector3D v3 = aiVector3D (s2 * radius2, halfHeight, t2 * radius2 );
const aiVector3D v4 = aiVector3D (s2 * radius1, -halfHeight, t2 * radius1 );
positions.push_back(v1);
positions.push_back(v2);
positions.push_back(v3);
positions.push_back(v4);
positions.push_back(v1);
positions.push_back(v3);
if (!bOpen)
{
// generate the end 'cap'
positions.push_back(aiVector3D(s * radius2, halfHeight, t * radius2 ));
positions.push_back(aiVector3D(s2 * radius2, halfHeight, t2 * radius2 ));
positions.push_back(aiVector3D(0.0, halfHeight, 0.0));
if (radius1)
{
// generate the other end 'cap'
positions.push_back(aiVector3D(s * radius1, -halfHeight, t * radius1 ));
positions.push_back(aiVector3D(s2 * radius1, -halfHeight, t2 * radius1 ));
positions.push_back(aiVector3D(0.0, -halfHeight, 0.0));
}
}
s = s2;
t = t2;
angle = next;
}
// Need to flip face order?
if ( SIZE_MAX != old ) {
for (size_t p = old; p < positions.size();p += 3) {
std::swap(positions[p],positions[p+1]);
}
}
}
// ------------------------------------------------------------------------------------------------
// Build a circle
void StandardShapes::MakeCircle(ai_real radius, unsigned int tess,
std::vector<aiVector3D>& positions)
{
// Sorry, a circle with less than 3 segments makes ABSOLUTELY NO SENSE
if (tess < 3 || !radius)
return;
radius = std::fabs(radius);
// We will need 3 vertices per segment
positions.reserve(positions.size()+tess*3);
const ai_real angle_delta = (ai_real)AI_MATH_TWO_PI / tess;
const ai_real angle_max = (ai_real)AI_MATH_TWO_PI;
ai_real s = 1.0; // std::cos(angle == 0);
ai_real t = 0.0; // std::sin(angle == 0);
for (ai_real angle = 0.0; angle < angle_max; )
{
positions.push_back(aiVector3D(s * radius,0.0,t * radius));
angle += angle_delta;
s = std::cos(angle);
t = std::sin(angle);
positions.push_back(aiVector3D(s * radius,0.0,t * radius));
positions.push_back(aiVector3D(0.0,0.0,0.0));
}
}
} // ! Assimp

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@@ -0,0 +1,101 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file StdOStreamLogStream.h
* @brief Implementation of StdOStreamLogStream
*/
#ifndef AI_STROSTREAMLOGSTREAM_H_INC
#define AI_STROSTREAMLOGSTREAM_H_INC
#include <assimp/LogStream.hpp>
#include <ostream>
namespace Assimp {
// ---------------------------------------------------------------------------
/** @class StdOStreamLogStream
* @brief Logs into a std::ostream
*/
class StdOStreamLogStream : public LogStream {
public:
/** @brief Construction from an existing std::ostream
* @param _ostream Output stream to be used
*/
explicit StdOStreamLogStream(std::ostream& _ostream);
/** @brief Destructor */
~StdOStreamLogStream();
/** @brief Writer */
void write(const char* message);
private:
std::ostream& mOstream;
};
// ---------------------------------------------------------------------------
// Default constructor
inline StdOStreamLogStream::StdOStreamLogStream(std::ostream& _ostream)
: mOstream (_ostream){
// empty
}
// ---------------------------------------------------------------------------
// Default constructor
inline StdOStreamLogStream::~StdOStreamLogStream() {
// empty
}
// ---------------------------------------------------------------------------
// Write method
inline void StdOStreamLogStream::write(const char* message) {
mOstream << message;
mOstream.flush();
}
// ---------------------------------------------------------------------------
} // Namespace Assimp
#endif // guard

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@@ -0,0 +1,589 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#include <assimp/Subdivision.h>
#include <assimp/SceneCombiner.h>
#include <assimp/SpatialSort.h>
#include <assimp/Vertex.h>
#include <assimp/ai_assert.h>
#include "PostProcessing/ProcessHelper.h"
#include <stdio.h>
using namespace Assimp;
void mydummy() {}
// ------------------------------------------------------------------------------------------------
/** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The
* implementation is basing on recursive refinement. Directly evaluating the result is also
* possible and much quicker, but it depends on lengthy matrix lookup tables. */
// ------------------------------------------------------------------------------------------------
class CatmullClarkSubdivider : public Subdivider {
public:
void Subdivide (aiMesh* mesh, aiMesh*& out, unsigned int num, bool discard_input);
void Subdivide (aiMesh** smesh, size_t nmesh,
aiMesh** out, unsigned int num, bool discard_input);
// ---------------------------------------------------------------------------
/** Intermediate description of an edge between two corners of a polygon*/
// ---------------------------------------------------------------------------
struct Edge
{
Edge()
: ref(0)
{}
Vertex edge_point, midpoint;
unsigned int ref;
};
typedef std::vector<unsigned int> UIntVector;
typedef std::map<uint64_t,Edge> EdgeMap;
// ---------------------------------------------------------------------------
// Hashing function to derive an index into an #EdgeMap from two given
// 'unsigned int' vertex coordinates (!!distinct coordinates - same
// vertex position == same index!!).
// NOTE - this leads to rare hash collisions if a) sizeof(unsigned int)>4
// and (id[0]>2^32-1 or id[0]>2^32-1).
// MAKE_EDGE_HASH() uses temporaries, so INIT_EDGE_HASH() needs to be put
// at the head of every function which is about to use MAKE_EDGE_HASH().
// Reason is that the hash is that hash construction needs to hold the
// invariant id0<id1 to identify an edge - else two hashes would refer
// to the same edge.
// ---------------------------------------------------------------------------
#define MAKE_EDGE_HASH(id0,id1) (eh_tmp0__=id0,eh_tmp1__=id1,\
(eh_tmp0__<eh_tmp1__?std::swap(eh_tmp0__,eh_tmp1__):mydummy()),(uint64_t)eh_tmp0__^((uint64_t)eh_tmp1__<<32u))
#define INIT_EDGE_HASH_TEMPORARIES()\
unsigned int eh_tmp0__, eh_tmp1__;
private:
void InternSubdivide (const aiMesh* const * smesh,
size_t nmesh,aiMesh** out, unsigned int num);
};
// ------------------------------------------------------------------------------------------------
// Construct a subdivider of a specific type
Subdivider* Subdivider::Create (Algorithm algo)
{
switch (algo)
{
case CATMULL_CLARKE:
return new CatmullClarkSubdivider();
};
ai_assert(false);
return NULL; // shouldn't happen
}
// ------------------------------------------------------------------------------------------------
// Call the Catmull Clark subdivision algorithm for one mesh
void CatmullClarkSubdivider::Subdivide (
aiMesh* mesh,
aiMesh*& out,
unsigned int num,
bool discard_input
)
{
ai_assert(mesh != out);
Subdivide(&mesh,1,&out,num,discard_input);
}
// ------------------------------------------------------------------------------------------------
// Call the Catmull Clark subdivision algorithm for multiple meshes
void CatmullClarkSubdivider::Subdivide (
aiMesh** smesh,
size_t nmesh,
aiMesh** out,
unsigned int num,
bool discard_input
)
{
ai_assert( NULL != smesh );
ai_assert( NULL != out );
// course, both regions may not overlap
ai_assert(smesh<out || smesh+nmesh>out+nmesh);
if (!num) {
// No subdivision at all. Need to copy all the meshes .. argh.
if (discard_input) {
for (size_t s = 0; s < nmesh; ++s) {
out[s] = smesh[s];
smesh[s] = NULL;
}
}
else {
for (size_t s = 0; s < nmesh; ++s) {
SceneCombiner::Copy(out+s,smesh[s]);
}
}
return;
}
std::vector<aiMesh*> inmeshes;
std::vector<aiMesh*> outmeshes;
std::vector<unsigned int> maptbl;
inmeshes.reserve(nmesh);
outmeshes.reserve(nmesh);
maptbl.reserve(nmesh);
// Remove pure line and point meshes from the working set to reduce the
// number of edge cases the subdivider is forced to deal with. Line and
// point meshes are simply passed through.
for (size_t s = 0; s < nmesh; ++s) {
aiMesh* i = smesh[s];
// FIX - mPrimitiveTypes might not yet be initialized
if (i->mPrimitiveTypes && (i->mPrimitiveTypes & (aiPrimitiveType_LINE|aiPrimitiveType_POINT))==i->mPrimitiveTypes) {
ASSIMP_LOG_DEBUG("Catmull-Clark Subdivider: Skipping pure line/point mesh");
if (discard_input) {
out[s] = i;
smesh[s] = NULL;
}
else {
SceneCombiner::Copy(out+s,i);
}
continue;
}
outmeshes.push_back(NULL);inmeshes.push_back(i);
maptbl.push_back(static_cast<unsigned int>(s));
}
// Do the actual subdivision on the preallocated storage. InternSubdivide
// *always* assumes that enough storage is available, it does not bother
// checking any ranges.
ai_assert(inmeshes.size()==outmeshes.size()&&inmeshes.size()==maptbl.size());
if (inmeshes.empty()) {
ASSIMP_LOG_WARN("Catmull-Clark Subdivider: Pure point/line scene, I can't do anything");
return;
}
InternSubdivide(&inmeshes.front(),inmeshes.size(),&outmeshes.front(),num);
for (unsigned int i = 0; i < maptbl.size(); ++i) {
ai_assert(nullptr != outmeshes[i]);
out[maptbl[i]] = outmeshes[i];
}
if (discard_input) {
for (size_t s = 0; s < nmesh; ++s) {
delete smesh[s];
}
}
}
// ------------------------------------------------------------------------------------------------
// Note - this is an implementation of the standard (recursive) Cm-Cl algorithm without further
// optimizations (except we're using some nice LUTs). A description of the algorithm can be found
// here: http://en.wikipedia.org/wiki/Catmull-Clark_subdivision_surface
//
// The code is mostly O(n), however parts are O(nlogn) which is therefore the algorithm's
// expected total runtime complexity. The implementation is able to work in-place on the same
// mesh arrays. Calling #InternSubdivide() directly is not encouraged. The code can operate
// in-place unless 'smesh' and 'out' are equal (no strange overlaps or reorderings).
// Previous data is replaced/deleted then.
// ------------------------------------------------------------------------------------------------
void CatmullClarkSubdivider::InternSubdivide (
const aiMesh* const * smesh,
size_t nmesh,
aiMesh** out,
unsigned int num
)
{
ai_assert(NULL != smesh && NULL != out);
INIT_EDGE_HASH_TEMPORARIES();
// no subdivision requested or end of recursive refinement
if (!num) {
return;
}
UIntVector maptbl;
SpatialSort spatial;
// ---------------------------------------------------------------------
// 0. Offset table to index all meshes continuously, generate a spatially
// sorted representation of all vertices in all meshes.
// ---------------------------------------------------------------------
typedef std::pair<unsigned int,unsigned int> IntPair;
std::vector<IntPair> moffsets(nmesh);
unsigned int totfaces = 0, totvert = 0;
for (size_t t = 0; t < nmesh; ++t) {
const aiMesh* mesh = smesh[t];
spatial.Append(mesh->mVertices,mesh->mNumVertices,sizeof(aiVector3D),false);
moffsets[t] = IntPair(totfaces,totvert);
totfaces += mesh->mNumFaces;
totvert += mesh->mNumVertices;
}
spatial.Finalize();
const unsigned int num_unique = spatial.GenerateMappingTable(maptbl,ComputePositionEpsilon(smesh,nmesh));
#define FLATTEN_VERTEX_IDX(mesh_idx, vert_idx) (moffsets[mesh_idx].second+vert_idx)
#define FLATTEN_FACE_IDX(mesh_idx, face_idx) (moffsets[mesh_idx].first+face_idx)
// ---------------------------------------------------------------------
// 1. Compute the centroid point for all faces
// ---------------------------------------------------------------------
std::vector<Vertex> centroids(totfaces);
unsigned int nfacesout = 0;
for (size_t t = 0, n = 0; t < nmesh; ++t) {
const aiMesh* mesh = smesh[t];
for (unsigned int i = 0; i < mesh->mNumFaces;++i,++n)
{
const aiFace& face = mesh->mFaces[i];
Vertex& c = centroids[n];
for (unsigned int a = 0; a < face.mNumIndices;++a) {
c += Vertex(mesh,face.mIndices[a]);
}
c /= static_cast<float>(face.mNumIndices);
nfacesout += face.mNumIndices;
}
}
{
// we want edges to go away before the recursive calls so begin a new scope
EdgeMap edges;
// ---------------------------------------------------------------------
// 2. Set each edge point to be the average of all neighbouring
// face points and original points. Every edge exists twice
// if there is a neighboring face.
// ---------------------------------------------------------------------
for (size_t t = 0; t < nmesh; ++t) {
const aiMesh* mesh = smesh[t];
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
const aiFace& face = mesh->mFaces[i];
for (unsigned int p =0; p< face.mNumIndices; ++p) {
const unsigned int id[] = {
face.mIndices[p],
face.mIndices[p==face.mNumIndices-1?0:p+1]
};
const unsigned int mp[] = {
maptbl[FLATTEN_VERTEX_IDX(t,id[0])],
maptbl[FLATTEN_VERTEX_IDX(t,id[1])]
};
Edge& e = edges[MAKE_EDGE_HASH(mp[0],mp[1])];
e.ref++;
if (e.ref<=2) {
if (e.ref==1) { // original points (end points) - add only once
e.edge_point = e.midpoint = Vertex(mesh,id[0])+Vertex(mesh,id[1]);
e.midpoint *= 0.5f;
}
e.edge_point += centroids[FLATTEN_FACE_IDX(t,i)];
}
}
}
}
// ---------------------------------------------------------------------
// 3. Normalize edge points
// ---------------------------------------------------------------------
{unsigned int bad_cnt = 0;
for (EdgeMap::iterator it = edges.begin(); it != edges.end(); ++it) {
if ((*it).second.ref < 2) {
ai_assert((*it).second.ref);
++bad_cnt;
}
(*it).second.edge_point *= 1.f/((*it).second.ref+2.f);
}
if (bad_cnt) {
// Report the number of bad edges. bad edges are referenced by less than two
// faces in the mesh. They occur at outer model boundaries in non-closed
// shapes.
ASSIMP_LOG_DEBUG_F("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ",
static_cast<unsigned int>(edges.size()), " edges). ");
}}
// ---------------------------------------------------------------------
// 4. Compute a vertex-face adjacency table. We can't reuse the code
// from VertexTriangleAdjacency because we need the table for multiple
// meshes and out vertex indices need to be mapped to distinct values
// first.
// ---------------------------------------------------------------------
UIntVector faceadjac(nfacesout), cntadjfac(maptbl.size(),0), ofsadjvec(maptbl.size()+1,0); {
for (size_t t = 0; t < nmesh; ++t) {
const aiMesh* const minp = smesh[t];
for (unsigned int i = 0; i < minp->mNumFaces; ++i) {
const aiFace& f = minp->mFaces[i];
for (unsigned int n = 0; n < f.mNumIndices; ++n) {
++cntadjfac[maptbl[FLATTEN_VERTEX_IDX(t,f.mIndices[n])]];
}
}
}
unsigned int cur = 0;
for (size_t i = 0; i < cntadjfac.size(); ++i) {
ofsadjvec[i+1] = cur;
cur += cntadjfac[i];
}
for (size_t t = 0; t < nmesh; ++t) {
const aiMesh* const minp = smesh[t];
for (unsigned int i = 0; i < minp->mNumFaces; ++i) {
const aiFace& f = minp->mFaces[i];
for (unsigned int n = 0; n < f.mNumIndices; ++n) {
faceadjac[ofsadjvec[1+maptbl[FLATTEN_VERTEX_IDX(t,f.mIndices[n])]]++] = FLATTEN_FACE_IDX(t,i);
}
}
}
// check the other way round for consistency
#ifdef ASSIMP_BUILD_DEBUG
for (size_t t = 0; t < ofsadjvec.size()-1; ++t) {
for (unsigned int m = 0; m < cntadjfac[t]; ++m) {
const unsigned int fidx = faceadjac[ofsadjvec[t]+m];
ai_assert(fidx < totfaces);
for (size_t n = 1; n < nmesh; ++n) {
if (moffsets[n].first > fidx) {
const aiMesh* msh = smesh[--n];
const aiFace& f = msh->mFaces[fidx-moffsets[n].first];
bool haveit = false;
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
if (maptbl[FLATTEN_VERTEX_IDX(n,f.mIndices[i])]==(unsigned int)t) {
haveit = true;
break;
}
}
ai_assert(haveit);
if (!haveit) {
ASSIMP_LOG_DEBUG("Catmull-Clark Subdivider: Index not used");
}
break;
}
}
}
}
#endif
}
#define GET_ADJACENT_FACES_AND_CNT(vidx,fstartout,numout) \
fstartout = &faceadjac[ofsadjvec[vidx]], numout = cntadjfac[vidx]
typedef std::pair<bool,Vertex> TouchedOVertex;
std::vector<TouchedOVertex > new_points(num_unique,TouchedOVertex(false,Vertex()));
// ---------------------------------------------------------------------
// 5. Spawn a quad from each face point to the corresponding edge points
// the original points being the fourth quad points.
// ---------------------------------------------------------------------
for (size_t t = 0; t < nmesh; ++t) {
const aiMesh* const minp = smesh[t];
aiMesh* const mout = out[t] = new aiMesh();
for (unsigned int a = 0; a < minp->mNumFaces; ++a) {
mout->mNumFaces += minp->mFaces[a].mNumIndices;
}
// We need random access to the old face buffer, so reuse is not possible.
mout->mFaces = new aiFace[mout->mNumFaces];
mout->mNumVertices = mout->mNumFaces*4;
mout->mVertices = new aiVector3D[mout->mNumVertices];
// quads only, keep material index
mout->mPrimitiveTypes = aiPrimitiveType_POLYGON;
mout->mMaterialIndex = minp->mMaterialIndex;
if (minp->HasNormals()) {
mout->mNormals = new aiVector3D[mout->mNumVertices];
}
if (minp->HasTangentsAndBitangents()) {
mout->mTangents = new aiVector3D[mout->mNumVertices];
mout->mBitangents = new aiVector3D[mout->mNumVertices];
}
for(unsigned int i = 0; minp->HasTextureCoords(i); ++i) {
mout->mTextureCoords[i] = new aiVector3D[mout->mNumVertices];
mout->mNumUVComponents[i] = minp->mNumUVComponents[i];
}
for(unsigned int i = 0; minp->HasVertexColors(i); ++i) {
mout->mColors[i] = new aiColor4D[mout->mNumVertices];
}
mout->mNumVertices = mout->mNumFaces<<2u;
for (unsigned int i = 0, v = 0, n = 0; i < minp->mNumFaces;++i) {
const aiFace& face = minp->mFaces[i];
for (unsigned int a = 0; a < face.mNumIndices;++a) {
// Get a clean new face.
aiFace& faceOut = mout->mFaces[n++];
faceOut.mIndices = new unsigned int [faceOut.mNumIndices = 4];
// Spawn a new quadrilateral (ccw winding) for this original point between:
// a) face centroid
centroids[FLATTEN_FACE_IDX(t,i)].SortBack(mout,faceOut.mIndices[0]=v++);
// b) adjacent edge on the left, seen from the centroid
const Edge& e0 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a])],
maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a==face.mNumIndices-1?0:a+1])
])]; // fixme: replace with mod face.mNumIndices?
// c) adjacent edge on the right, seen from the centroid
const Edge& e1 = edges[MAKE_EDGE_HASH(maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a])],
maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[!a?face.mNumIndices-1:a-1])
])]; // fixme: replace with mod face.mNumIndices?
e0.edge_point.SortBack(mout,faceOut.mIndices[3]=v++);
e1.edge_point.SortBack(mout,faceOut.mIndices[1]=v++);
// d= original point P with distinct index i
// F := 0
// R := 0
// n := 0
// for each face f containing i
// F := F+ centroid of f
// R := R+ midpoint of edge of f from i to i+1
// n := n+1
//
// (F+2R+(n-3)P)/n
const unsigned int org = maptbl[FLATTEN_VERTEX_IDX(t,face.mIndices[a])];
TouchedOVertex& ov = new_points[org];
if (!ov.first) {
ov.first = true;
const unsigned int* adj; unsigned int cnt;
GET_ADJACENT_FACES_AND_CNT(org,adj,cnt);
if (cnt < 3) {
ov.second = Vertex(minp,face.mIndices[a]);
}
else {
Vertex F,R;
for (unsigned int o = 0; o < cnt; ++o) {
ai_assert(adj[o] < totfaces);
F += centroids[adj[o]];
// adj[0] is a global face index - search the face in the mesh list
const aiMesh* mp = NULL;
size_t nidx;
if (adj[o] < moffsets[0].first) {
mp = smesh[nidx=0];
}
else {
for (nidx = 1; nidx<= nmesh; ++nidx) {
if (nidx == nmesh ||moffsets[nidx].first > adj[o]) {
mp = smesh[--nidx];
break;
}
}
}
ai_assert(adj[o]-moffsets[nidx].first < mp->mNumFaces);
const aiFace& f = mp->mFaces[adj[o]-moffsets[nidx].first];
bool haveit = false;
// find our original point in the face
for (unsigned int m = 0; m < f.mNumIndices; ++m) {
if (maptbl[FLATTEN_VERTEX_IDX(nidx,f.mIndices[m])] == org) {
// add *both* edges. this way, we can be sure that we add
// *all* adjacent edges to R. In a closed shape, every
// edge is added twice - so we simply leave out the
// factor 2.f in the amove formula and get the right
// result.
const Edge& c0 = edges[MAKE_EDGE_HASH(org,maptbl[FLATTEN_VERTEX_IDX(
nidx,f.mIndices[!m?f.mNumIndices-1:m-1])])];
// fixme: replace with mod face.mNumIndices?
const Edge& c1 = edges[MAKE_EDGE_HASH(org,maptbl[FLATTEN_VERTEX_IDX(
nidx,f.mIndices[m==f.mNumIndices-1?0:m+1])])];
// fixme: replace with mod face.mNumIndices?
R += c0.midpoint+c1.midpoint;
haveit = true;
break;
}
}
// this invariant *must* hold if the vertex-to-face adjacency table is valid
ai_assert(haveit);
if ( !haveit ) {
ASSIMP_LOG_WARN( "OBJ: no name for material library specified." );
}
}
const float div = static_cast<float>(cnt), divsq = 1.f/(div*div);
ov.second = Vertex(minp,face.mIndices[a])*((div-3.f) / div) + R*divsq + F*divsq;
}
}
ov.second.SortBack(mout,faceOut.mIndices[2]=v++);
}
}
}
} // end of scope for edges, freeing its memory
// ---------------------------------------------------------------------
// 7. Apply the next subdivision step.
// ---------------------------------------------------------------------
if (num != 1) {
std::vector<aiMesh*> tmp(nmesh);
InternSubdivide (out,nmesh,&tmp.front(),num-1);
for (size_t i = 0; i < nmesh; ++i) {
delete out[i];
out[i] = tmp[i];
}
}
}

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#include "TargetAnimation.h"
#include <algorithm>
#include <assimp/ai_assert.h>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
KeyIterator::KeyIterator(const std::vector<aiVectorKey>* _objPos,
const std::vector<aiVectorKey>* _targetObjPos,
const aiVector3D* defaultObjectPos /*= NULL*/,
const aiVector3D* defaultTargetPos /*= NULL*/)
: reachedEnd (false)
, curTime (-1.)
, objPos (_objPos)
, targetObjPos (_targetObjPos)
, nextObjPos (0)
, nextTargetObjPos(0)
{
// Generate default transformation tracks if necessary
if (!objPos || objPos->empty())
{
defaultObjPos.resize(1);
defaultObjPos.front().mTime = 10e10;
if (defaultObjectPos)
defaultObjPos.front().mValue = *defaultObjectPos;
objPos = & defaultObjPos;
}
if (!targetObjPos || targetObjPos->empty())
{
defaultTargetObjPos.resize(1);
defaultTargetObjPos.front().mTime = 10e10;
if (defaultTargetPos)
defaultTargetObjPos.front().mValue = *defaultTargetPos;
targetObjPos = & defaultTargetObjPos;
}
}
// ------------------------------------------------------------------------------------------------
template <class T>
inline T Interpolate(const T& one, const T& two, ai_real val)
{
return one + (two-one)*val;
}
// ------------------------------------------------------------------------------------------------
void KeyIterator::operator ++()
{
// If we are already at the end of all keyframes, return
if (reachedEnd) {
return;
}
// Now search in all arrays for the time value closest
// to our current position on the time line
double d0,d1;
d0 = objPos->at ( std::min ( nextObjPos, static_cast<unsigned int>(objPos->size()-1)) ).mTime;
d1 = targetObjPos->at( std::min ( nextTargetObjPos, static_cast<unsigned int>(targetObjPos->size()-1)) ).mTime;
// Easiest case - all are identical. In this
// case we don't need to interpolate so we can
// return earlier
if ( d0 == d1 )
{
curTime = d0;
curPosition = objPos->at(nextObjPos).mValue;
curTargetPosition = targetObjPos->at(nextTargetObjPos).mValue;
// increment counters
if (objPos->size() != nextObjPos-1)
++nextObjPos;
if (targetObjPos->size() != nextTargetObjPos-1)
++nextTargetObjPos;
}
// An object position key is closest to us
else if (d0 < d1)
{
curTime = d0;
// interpolate the other
if (1 == targetObjPos->size() || !nextTargetObjPos) {
curTargetPosition = targetObjPos->at(0).mValue;
}
else
{
const aiVectorKey& last = targetObjPos->at(nextTargetObjPos);
const aiVectorKey& first = targetObjPos->at(nextTargetObjPos-1);
curTargetPosition = Interpolate(first.mValue, last.mValue, (ai_real) (
(curTime-first.mTime) / (last.mTime-first.mTime) ));
}
if (objPos->size() != nextObjPos-1)
++nextObjPos;
}
// A target position key is closest to us
else
{
curTime = d1;
// interpolate the other
if (1 == objPos->size() || !nextObjPos) {
curPosition = objPos->at(0).mValue;
}
else
{
const aiVectorKey& last = objPos->at(nextObjPos);
const aiVectorKey& first = objPos->at(nextObjPos-1);
curPosition = Interpolate(first.mValue, last.mValue, (ai_real) (
(curTime-first.mTime) / (last.mTime-first.mTime)));
}
if (targetObjPos->size() != nextTargetObjPos-1)
++nextTargetObjPos;
}
if (nextObjPos >= objPos->size()-1 &&
nextTargetObjPos >= targetObjPos->size()-1)
{
// We reached the very last keyframe
reachedEnd = true;
}
}
// ------------------------------------------------------------------------------------------------
void TargetAnimationHelper::SetTargetAnimationChannel (
const std::vector<aiVectorKey>* _targetPositions)
{
ai_assert(NULL != _targetPositions);
targetPositions = _targetPositions;
}
// ------------------------------------------------------------------------------------------------
void TargetAnimationHelper::SetMainAnimationChannel (
const std::vector<aiVectorKey>* _objectPositions)
{
ai_assert(NULL != _objectPositions);
objectPositions = _objectPositions;
}
// ------------------------------------------------------------------------------------------------
void TargetAnimationHelper::SetFixedMainAnimationChannel(
const aiVector3D& fixed)
{
objectPositions = NULL; // just to avoid confusion
fixedMain = fixed;
}
// ------------------------------------------------------------------------------------------------
void TargetAnimationHelper::Process(std::vector<aiVectorKey>* distanceTrack)
{
ai_assert(NULL != targetPositions && NULL != distanceTrack);
// TODO: in most cases we won't need the extra array
std::vector<aiVectorKey> real;
std::vector<aiVectorKey>* fill = (distanceTrack == objectPositions ? &real : distanceTrack);
fill->reserve(std::max( objectPositions->size(), targetPositions->size() ));
// Iterate through all object keys and interpolate their values if necessary.
// Then get the corresponding target position, compute the difference
// vector between object and target position. Then compute a rotation matrix
// that rotates the base vector of the object coordinate system at that time
// to match the diff vector.
KeyIterator iter(objectPositions,targetPositions,&fixedMain);
for (;!iter.Finished();++iter)
{
const aiVector3D& position = iter.GetCurPosition();
const aiVector3D& tposition = iter.GetCurTargetPosition();
// diff vector
aiVector3D diff = tposition - position;
ai_real f = diff.Length();
// output distance vector
if (f)
{
fill->push_back(aiVectorKey());
aiVectorKey& v = fill->back();
v.mTime = iter.GetCurTime();
v.mValue = diff;
diff /= f;
}
else
{
// FIXME: handle this
}
// diff is now the vector in which our camera is pointing
}
if (real.size()) {
*distanceTrack = real;
}
}

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines a helper class for the ASE and 3DS loaders to
help them compute camera and spot light animation channels */
#ifndef AI_TARGET_ANIMATION_H_INC
#define AI_TARGET_ANIMATION_H_INC
#include <assimp/anim.h>
#include <vector>
namespace Assimp {
// ---------------------------------------------------------------------------
/** Helper class to iterate through all keys in an animation channel.
*
* Missing tracks are interpolated. This is a helper class for
* TargetAnimationHelper, but it can be freely used for other purposes.
*/
class KeyIterator
{
public:
// ------------------------------------------------------------------
/** Constructs a new key iterator
*
* @param _objPos Object position track. May be NULL.
* @param _targetObjPos Target object position track. May be NULL.
* @param defaultObjectPos Default object position to be used if
* no animated track is available. May be NULL.
* @param defaultTargetPos Default target position to be used if
* no animated track is available. May be NULL.
*/
KeyIterator(const std::vector<aiVectorKey>* _objPos,
const std::vector<aiVectorKey>* _targetObjPos,
const aiVector3D* defaultObjectPos = NULL,
const aiVector3D* defaultTargetPos = NULL);
// ------------------------------------------------------------------
/** Returns true if all keys have been processed
*/
bool Finished() const
{return reachedEnd;}
// ------------------------------------------------------------------
/** Increment the iterator
*/
void operator++();
inline void operator++(int)
{return ++(*this);}
// ------------------------------------------------------------------
/** Getters to retrieve the current state of the iterator
*/
inline const aiVector3D& GetCurPosition() const
{return curPosition;}
inline const aiVector3D& GetCurTargetPosition() const
{return curTargetPosition;}
inline double GetCurTime() const
{return curTime;}
private:
//! Did we reach the end?
bool reachedEnd;
//! Represents the current position of the iterator
aiVector3D curPosition, curTargetPosition;
double curTime;
//! Input tracks and the next key to process
const std::vector<aiVectorKey>* objPos,*targetObjPos;
unsigned int nextObjPos, nextTargetObjPos;
std::vector<aiVectorKey> defaultObjPos,defaultTargetObjPos;
};
// ---------------------------------------------------------------------------
/** Helper class for the 3DS and ASE loaders to compute camera and spot light
* animations.
*
* 3DS and ASE store the differently to Assimp - there is an animation
* channel for the camera/spot light itself and a separate position
* animation channels specifying the position of the camera/spot light
* look-at target */
class TargetAnimationHelper
{
public:
TargetAnimationHelper()
: targetPositions (NULL)
, objectPositions (NULL)
{}
// ------------------------------------------------------------------
/** Sets the target animation channel
*
* This channel specifies the position of the camera/spot light
* target at a specific position.
*
* @param targetPositions Translation channel*/
void SetTargetAnimationChannel (const
std::vector<aiVectorKey>* targetPositions);
// ------------------------------------------------------------------
/** Sets the main animation channel
*
* @param objectPositions Translation channel */
void SetMainAnimationChannel ( const
std::vector<aiVectorKey>* objectPositions);
// ------------------------------------------------------------------
/** Sets the main animation channel to a fixed value
*
* @param fixed Fixed value for the main animation channel*/
void SetFixedMainAnimationChannel(const aiVector3D& fixed);
// ------------------------------------------------------------------
/** Computes final animation channels
* @param distanceTrack Receive camera translation keys ... != NULL. */
void Process( std::vector<aiVectorKey>* distanceTrack );
private:
const std::vector<aiVectorKey>* targetPositions,*objectPositions;
aiVector3D fixedMain;
};
} // ! end namespace Assimp
#endif // include guard

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
// Actually just a dummy, used by the compiler to build the precompiled header.
#include <assimp/version.h>
#include <assimp/scene.h>
#include "ScenePrivate.h"
static const unsigned int MajorVersion = 5;
static const unsigned int MinorVersion = 0;
// --------------------------------------------------------------------------------
// Legal information string - don't remove this.
static const char* LEGAL_INFORMATION =
"Open Asset Import Library (Assimp).\n"
"A free C/C++ library to import various 3D file formats into applications\n\n"
"(c) 2008-2020, assimp team\n"
"License under the terms and conditions of the 3-clause BSD license\n"
"https://github.com/assimp/assimp\n"
;
// ------------------------------------------------------------------------------------------------
// Get legal string
ASSIMP_API const char* aiGetLegalString () {
return LEGAL_INFORMATION;
}
// ------------------------------------------------------------------------------------------------
// Get Assimp minor version
ASSIMP_API unsigned int aiGetVersionMinor () {
return MinorVersion;
}
// ------------------------------------------------------------------------------------------------
// Get Assimp major version
ASSIMP_API unsigned int aiGetVersionMajor () {
return MajorVersion;
}
// ------------------------------------------------------------------------------------------------
// Get flags used for compilation
ASSIMP_API unsigned int aiGetCompileFlags () {
unsigned int flags = 0;
#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
flags |= ASSIMP_CFLAGS_NOBOOST;
#endif
#ifdef ASSIMP_BUILD_SINGLETHREADED
flags |= ASSIMP_CFLAGS_SINGLETHREADED;
#endif
#ifdef ASSIMP_BUILD_DEBUG
flags |= ASSIMP_CFLAGS_DEBUG;
#endif
#ifdef ASSIMP_BUILD_DLL_EXPORT
flags |= ASSIMP_CFLAGS_SHARED;
#endif
#ifdef _STLPORT_VERSION
flags |= ASSIMP_CFLAGS_STLPORT;
#endif
return flags;
}
// include current build revision, which is even updated from time to time -- :-)
#include "revision.h"
// ------------------------------------------------------------------------------------------------
ASSIMP_API unsigned int aiGetVersionRevision() {
return GitVersion;
}
ASSIMP_API const char *aiGetBranchName() {
return GitBranch;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::aiScene()
: mFlags(0)
, mRootNode(nullptr)
, mNumMeshes(0)
, mMeshes(nullptr)
, mNumMaterials(0)
, mMaterials(nullptr)
, mNumAnimations(0)
, mAnimations(nullptr)
, mNumTextures(0)
, mTextures(nullptr)
, mNumLights(0)
, mLights(nullptr)
, mNumCameras(0)
, mCameras(nullptr)
, mMetaData(nullptr)
, mPrivate(new Assimp::ScenePrivateData()) {
// empty
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::~aiScene() {
// delete all sub-objects recursively
delete mRootNode;
// To make sure we won't crash if the data is invalid it's
// much better to check whether both mNumXXX and mXXX are
// valid instead of relying on just one of them.
if (mNumMeshes && mMeshes)
for( unsigned int a = 0; a < mNumMeshes; a++)
delete mMeshes[a];
delete [] mMeshes;
if (mNumMaterials && mMaterials) {
for (unsigned int a = 0; a < mNumMaterials; ++a ) {
delete mMaterials[ a ];
}
}
delete [] mMaterials;
if (mNumAnimations && mAnimations)
for( unsigned int a = 0; a < mNumAnimations; a++)
delete mAnimations[a];
delete [] mAnimations;
if (mNumTextures && mTextures)
for( unsigned int a = 0; a < mNumTextures; a++)
delete mTextures[a];
delete [] mTextures;
if (mNumLights && mLights)
for( unsigned int a = 0; a < mNumLights; a++)
delete mLights[a];
delete [] mLights;
if (mNumCameras && mCameras)
for( unsigned int a = 0; a < mNumCameras; a++)
delete mCameras[a];
delete [] mCameras;
aiMetadata::Dealloc(mMetaData);
mMetaData = nullptr;
delete static_cast<Assimp::ScenePrivateData*>( mPrivate );
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Implementation of the VertexTriangleAdjacency helper class
*/
// internal headers
#include "VertexTriangleAdjacency.h"
#include <assimp/mesh.h>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
unsigned int iNumFaces,
unsigned int iNumVertices /*= 0*/,
bool bComputeNumTriangles /*= false*/)
{
// compute the number of referenced vertices if it wasn't specified by the caller
const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
if (!iNumVertices) {
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
ai_assert( nullptr != pcFace );
ai_assert(3 == pcFace->mNumIndices);
iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]);
iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]);
iNumVertices = std::max(iNumVertices,pcFace->mIndices[2]);
}
}
mNumVertices = iNumVertices;
unsigned int* pi;
// allocate storage
if (bComputeNumTriangles) {
pi = mLiveTriangles = new unsigned int[iNumVertices+1];
::memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
mOffsetTable = new unsigned int[iNumVertices+2]+1;
} else {
pi = mOffsetTable = new unsigned int[iNumVertices+2]+1;
::memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
mLiveTriangles = NULL; // important, otherwise the d'tor would crash
}
// get a pointer to the end of the buffer
unsigned int* piEnd = pi+iNumVertices;
*piEnd++ = 0u;
// first pass: compute the number of faces referencing each vertex
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
{
unsigned nind = pcFace->mNumIndices;
unsigned * ind = pcFace->mIndices;
if (nind > 0) pi[ind[0]]++;
if (nind > 1) pi[ind[1]]++;
if (nind > 2) pi[ind[2]]++;
}
// second pass: compute the final offset table
unsigned int iSum = 0;
unsigned int* piCurOut = this->mOffsetTable;
for (unsigned int* piCur = pi; piCur != piEnd;++piCur,++piCurOut) {
unsigned int iLastSum = iSum;
iSum += *piCur;
*piCurOut = iLastSum;
}
pi = this->mOffsetTable;
// third pass: compute the final table
this->mAdjacencyTable = new unsigned int[iSum];
iSum = 0;
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace,++iSum) {
unsigned nind = pcFace->mNumIndices;
unsigned * ind = pcFace->mIndices;
if (nind > 0) mAdjacencyTable[pi[ind[0]]++] = iSum;
if (nind > 1) mAdjacencyTable[pi[ind[1]]++] = iSum;
if (nind > 2) mAdjacencyTable[pi[ind[2]]++] = iSum;
}
// fourth pass: undo the offset computations made during the third pass
// We could do this in a separate buffer, but this would be TIMES slower.
--mOffsetTable;
*mOffsetTable = 0u;
}
// ------------------------------------------------------------------------------------------------
VertexTriangleAdjacency::~VertexTriangleAdjacency()
{
// delete allocated storage
delete[] mOffsetTable;
delete[] mAdjacencyTable;
delete[] mLiveTriangles;
}

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines a helper class to compute a vertex-triangle adjacency map */
#ifndef AI_VTADJACENCY_H_INC
#define AI_VTADJACENCY_H_INC
#include "BaseProcess.h"
#include <assimp/types.h>
#include <assimp/ai_assert.h>
struct aiMesh;
struct aiFace;
namespace Assimp {
// --------------------------------------------------------------------------------------------
/** @brief The VertexTriangleAdjacency class computes a vertex-triangle
* adjacency map from a given index buffer.
*
* @note Although it is called #VertexTriangleAdjacency, the current version does also
* support arbitrary polygons. */
// --------------------------------------------------------------------------------------------
class ASSIMP_API VertexTriangleAdjacency {
public:
// ----------------------------------------------------------------------------
/** @brief Construction from an existing index buffer
* @param pcFaces Index buffer
* @param iNumFaces Number of faces in the buffer
* @param iNumVertices Number of referenced vertices. This value
* is computed automatically if 0 is specified.
* @param bComputeNumTriangles If you want the class to compute
* a list containing the number of referenced triangles per vertex
* per vertex - pass true. */
VertexTriangleAdjacency(aiFace* pcFaces,unsigned int iNumFaces,
unsigned int iNumVertices = 0,
bool bComputeNumTriangles = true);
// ----------------------------------------------------------------------------
/** @brief Destructor */
~VertexTriangleAdjacency();
// ----------------------------------------------------------------------------
/** @brief Get all triangles adjacent to a vertex
* @param iVertIndex Index of the vertex
* @return A pointer to the adjacency list. */
unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const {
ai_assert(iVertIndex < mNumVertices);
return &mAdjacencyTable[ mOffsetTable[iVertIndex]];
}
// ----------------------------------------------------------------------------
/** @brief Get the number of triangles that are referenced by
* a vertex. This function returns a reference that can be modified
* @param iVertIndex Index of the vertex
* @return Number of referenced triangles */
unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex) {
ai_assert( iVertIndex < mNumVertices );
ai_assert( nullptr != mLiveTriangles );
return mLiveTriangles[iVertIndex];
}
//! Offset table
unsigned int* mOffsetTable;
//! Adjacency table
unsigned int* mAdjacencyTable;
//! Table containing the number of referenced triangles per vertex
unsigned int* mLiveTriangles;
//! Debug: Number of referenced vertices
unsigned int mNumVertices;
};
} //! ns Assimp
#endif // !! AI_VTADJACENCY_H_INC

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@@ -0,0 +1,95 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Win32DebugLogStream.h
* @brief Implementation of Win32DebugLogStream
*/
#ifndef AI_WIN32DEBUGLOGSTREAM_H_INC
#define AI_WIN32DEBUGLOGSTREAM_H_INC
#ifdef _WIN32
#include <assimp/LogStream.hpp>
#include "windows.h"
namespace Assimp {
// ---------------------------------------------------------------------------
/** @class Win32DebugLogStream
* @brief Logs into the debug stream from win32.
*/
class Win32DebugLogStream : public LogStream {
public:
/** @brief Default constructor */
Win32DebugLogStream();
/** @brief Destructor */
~Win32DebugLogStream();
/** @brief Writer */
void write(const char* messgae);
};
// ---------------------------------------------------------------------------
inline
Win32DebugLogStream::Win32DebugLogStream(){
// empty
}
// ---------------------------------------------------------------------------
inline
Win32DebugLogStream::~Win32DebugLogStream(){
// empty
}
// ---------------------------------------------------------------------------
inline
void Win32DebugLogStream::write(const char* message) {
::OutputDebugStringA( message);
}
// ---------------------------------------------------------------------------
} // Namespace Assimp
#endif // ! _WIN32
#endif // guard

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@@ -0,0 +1,539 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file ZipArchiveIOSystem.cpp
* @brief Zip File I/O implementation for #Importer
*/
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/BaseImporter.h>
#include <assimp/ai_assert.h>
#include <map>
#include <memory>
#ifdef ASSIMP_USE_HUNTER
# include <minizip/unzip.h>
#else
# include <unzip.h>
#endif
namespace Assimp {
// ----------------------------------------------------------------
// Wraps an existing Assimp::IOSystem for unzip
class IOSystem2Unzip {
public:
static voidpf open(voidpf opaque, const char* filename, int mode);
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
static long tell(voidpf opaque, voidpf stream);
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
static int close(voidpf opaque, voidpf stream);
static int testerror(voidpf opaque, voidpf stream);
static zlib_filefunc_def get(IOSystem* pIOHandler);
};
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
IOSystem* io_system = reinterpret_cast<IOSystem*>(opaque);
const char* mode_fopen = nullptr;
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
mode_fopen = "rb";
}
else {
if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
mode_fopen = "r+b";
}
else {
if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
mode_fopen = "wb";
}
}
}
return (voidpf)io_system->Open(filename, mode_fopen);
}
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
IOStream* io_stream = (IOStream*)stream;
return static_cast<uLong>(io_stream->Read(buf, 1, size));
}
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
IOStream* io_stream = (IOStream*)stream;
return static_cast<uLong>(io_stream->Write(buf, 1, size));
}
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
IOStream* io_stream = (IOStream*)stream;
return static_cast<long>(io_stream->Tell());
}
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
IOStream* io_stream = (IOStream*)stream;
aiOrigin assimp_origin;
switch (origin) {
default:
case ZLIB_FILEFUNC_SEEK_CUR:
assimp_origin = aiOrigin_CUR;
break;
case ZLIB_FILEFUNC_SEEK_END:
assimp_origin = aiOrigin_END;
break;
case ZLIB_FILEFUNC_SEEK_SET:
assimp_origin = aiOrigin_SET;
break;
}
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
}
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
IOSystem* io_system = (IOSystem*)opaque;
IOStream* io_stream = (IOStream*)stream;
io_system->Close(io_stream);
return 0;
}
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
return 0;
}
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
zlib_filefunc_def mapping;
#ifdef ASSIMP_USE_HUNTER
mapping.zopen_file = (open_file_func)open;
mapping.zread_file = (read_file_func)read;
mapping.zwrite_file = (write_file_func)write;
mapping.ztell_file = (tell_file_func)tell;
mapping.zseek_file = (seek_file_func)seek;
mapping.zclose_file = (close_file_func)close;
mapping.zerror_file = (error_file_func)testerror;
#else
mapping.zopen_file = open;
mapping.zread_file = read;
mapping.zwrite_file = write;
mapping.ztell_file = tell;
mapping.zseek_file = seek;
mapping.zclose_file = close;
mapping.zerror_file = testerror;
#endif
mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
return mapping;
}
// ----------------------------------------------------------------
// A read-only file inside a ZIP
class ZipFile : public IOStream {
friend class ZipFileInfo;
explicit ZipFile(size_t size);
public:
virtual ~ZipFile();
// IOStream interface
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override;
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
size_t FileSize() const override;
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
size_t Tell() const override;
void Flush() override {}
private:
size_t m_Size = 0;
size_t m_SeekPtr = 0;
std::unique_ptr<uint8_t[]> m_Buffer;
};
// ----------------------------------------------------------------
// Info about a read-only file inside a ZIP
class ZipFileInfo
{
public:
explicit ZipFileInfo(unzFile zip_handle, size_t size);
// Allocate and Extract data from the ZIP
ZipFile * Extract(unzFile zip_handle) const;
private:
size_t m_Size = 0;
unz_file_pos_s m_ZipFilePos;
};
ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size)
: m_Size(size) {
ai_assert(m_Size != 0);
// Workaround for MSVC 2013 - C2797
m_ZipFilePos.num_of_file = 0;
m_ZipFilePos.pos_in_zip_directory = 0;
unzGetFilePos(zip_handle, &(m_ZipFilePos));
}
ZipFile * ZipFileInfo::Extract(unzFile zip_handle) const {
// Find in the ZIP. This cannot fail
unz_file_pos_s *filepos = const_cast<unz_file_pos_s*>(&(m_ZipFilePos));
if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
return nullptr;
if (unzOpenCurrentFile(zip_handle) != UNZ_OK)
return nullptr;
ZipFile *zip_file = new ZipFile(m_Size);
if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size))
{
// Failed, release the memory
delete zip_file;
zip_file = nullptr;
}
ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK);
return zip_file;
}
ZipFile::ZipFile(size_t size)
: m_Size(size) {
ai_assert(m_Size != 0);
m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
}
ZipFile::~ZipFile() {
}
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
// Should be impossible
ai_assert(m_Buffer != nullptr);
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
// Clip down to file size
size_t byteSize = pSize * pCount;
if ((byteSize + m_SeekPtr) > m_Size)
{
pCount = (m_Size - m_SeekPtr) / pSize;
byteSize = pSize * pCount;
if (byteSize == 0)
return 0;
}
std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize);
m_SeekPtr += byteSize;
return pCount;
}
size_t ZipFile::FileSize() const {
return m_Size;
}
aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
switch (pOrigin)
{
case aiOrigin_SET: {
if (pOffset > m_Size) return aiReturn_FAILURE;
m_SeekPtr = pOffset;
return aiReturn_SUCCESS;
}
case aiOrigin_CUR: {
if ((pOffset + m_SeekPtr) > m_Size) return aiReturn_FAILURE;
m_SeekPtr += pOffset;
return aiReturn_SUCCESS;
}
case aiOrigin_END: {
if (pOffset > m_Size) return aiReturn_FAILURE;
m_SeekPtr = m_Size - pOffset;
return aiReturn_SUCCESS;
}
default:;
}
return aiReturn_FAILURE;
}
size_t ZipFile::Tell() const {
return m_SeekPtr;
}
// ----------------------------------------------------------------
// pImpl of the Zip Archive IO
class ZipArchiveIOSystem::Implement {
public:
static const unsigned int FileNameSize = 256;
Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode);
~Implement();
bool isOpen() const;
void getFileList(std::vector<std::string>& rFileList);
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension);
bool Exists(std::string& filename);
IOStream* OpenFile(std::string& filename);
static void SimplifyFilename(std::string& filename);
private:
void MapArchive();
private:
typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
unzFile m_ZipFileHandle = nullptr;
ZipFileInfoMap m_ArchiveMap;
};
ZipArchiveIOSystem::Implement::Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode) {
ai_assert(strcmp(pMode, "r") == 0);
ai_assert(pFilename != nullptr);
if (pFilename[0] == 0)
return;
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(pFilename, &mapping);
}
ZipArchiveIOSystem::Implement::~Implement() {
m_ArchiveMap.clear();
if (m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = nullptr;
}
}
void ZipArchiveIOSystem::Implement::MapArchive() {
if (m_ZipFileHandle == nullptr)
return;
if (!m_ArchiveMap.empty())
return;
// At first ensure file is already open
if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK)
return;
// Loop over all files
do {
char filename[FileNameSize];
unz_file_info fileInfo;
if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) {
if (fileInfo.uncompressed_size != 0) {
std::string filename_string(filename, fileInfo.size_filename);
SimplifyFilename(filename_string);
m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size));
}
}
} while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
}
bool ZipArchiveIOSystem::Implement::isOpen() const {
return (m_ZipFileHandle != nullptr);
}
void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string>& rFileList) {
MapArchive();
rFileList.clear();
for (const auto &file : m_ArchiveMap) {
rFileList.push_back(file.first);
}
}
void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) {
MapArchive();
rFileList.clear();
for (const auto &file : m_ArchiveMap) {
if (extension == BaseImporter::GetExtension(file.first))
rFileList.push_back(file.first);
}
}
bool ZipArchiveIOSystem::Implement::Exists(std::string& filename) {
MapArchive();
ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
return (it != m_ArchiveMap.end());
}
IOStream * ZipArchiveIOSystem::Implement::OpenFile(std::string& filename) {
MapArchive();
SimplifyFilename(filename);
// Find in the map
ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename);
if (zip_it == m_ArchiveMap.cend())
return nullptr;
const ZipFileInfo &zip_file = (*zip_it).second;
return zip_file.Extract(m_ZipFileHandle);
}
inline void ReplaceAll(std::string& data, const std::string& before, const std::string& after) {
size_t pos = data.find(before);
while (pos != std::string::npos)
{
data.replace(pos, before.size(), after);
pos = data.find(before, pos + after.size());
}
}
inline void ReplaceAllChar(std::string& data, const char before, const char after) {
size_t pos = data.find(before);
while (pos != std::string::npos)
{
data[pos] = after;
pos = data.find(before, pos + 1);
}
}
void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string& filename)
{
ReplaceAllChar(filename, '\\', '/');
// Remove all . and / from the beginning of the path
size_t pos = filename.find_first_not_of("./");
if (pos != 0)
filename.erase(0, pos);
// Simplify "my/folder/../file.png" constructions, if any
static const std::string relative("/../");
const size_t relsize = relative.size() - 1;
pos = filename.find(relative);
while (pos != std::string::npos)
{
// Previous slash
size_t prevpos = filename.rfind('/', pos - 1);
if (prevpos == pos)
filename.erase(0, pos + relative.size());
else
filename.erase(prevpos, pos + relsize - prevpos);
pos = filename.find(relative);
}
}
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const char* pFilename, const char* pMode)
: pImpl(new Implement(pIOHandler, pFilename, pMode)) {
}
// ----------------------------------------------------------------
// The ZipArchiveIO
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode)
: pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode))
{
}
ZipArchiveIOSystem::~ZipArchiveIOSystem() {
delete pImpl;
}
bool ZipArchiveIOSystem::Exists(const char* pFilename) const {
ai_assert(pFilename != nullptr);
if (pFilename == nullptr) {
return false;
}
std::string filename(pFilename);
return pImpl->Exists(filename);
}
// This is always '/' in a ZIP
char ZipArchiveIOSystem::getOsSeparator() const {
return '/';
}
// Only supports Reading
IOStream * ZipArchiveIOSystem::Open(const char* pFilename, const char* pMode) {
ai_assert(pFilename != nullptr);
for (size_t i = 0; pMode[i] != 0; ++i)
{
ai_assert(pMode[i] != 'w');
if (pMode[i] == 'w')
return nullptr;
}
std::string filename(pFilename);
return pImpl->OpenFile(filename);
}
void ZipArchiveIOSystem::Close(IOStream* pFile) {
delete pFile;
}
bool ZipArchiveIOSystem::isOpen() const {
return (pImpl->isOpen());
}
void ZipArchiveIOSystem::getFileList(std::vector<std::string>& rFileList) const {
return pImpl->getFileList(rFileList);
}
void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const {
return pImpl->getFileListExtension(rFileList, extension);
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const char* pFilename) {
Implement tmp(pIOHandler, pFilename, "r");
return tmp.isOpen();
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const std::string& rFilename) {
return isZipArchive(pIOHandler, rFilename.c_str());
}
}

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#ifndef INCLUDED_ASSBIN_CHUNKS_H
#define INCLUDED_ASSBIN_CHUNKS_H
#define ASSBIN_VERSION_MAJOR 1
#define ASSBIN_VERSION_MINOR 0
/**
@page assfile .ASS File formats
@section over Overview
Assimp provides its own interchange format, which is intended to applications which need
to serialize 3D-models and to reload them quickly. Assimp's file formats are designed to
be read by Assimp itself. They encode additional information needed by Assimp to optimize
its postprocessing pipeline. If you once apply specific steps to a scene, then save it
and reread it from an ASS format using the same post processing settings, they won't
be executed again.
The format comes in two flavours: XML and binary - both of them hold a complete dump of
the 'aiScene' data structure returned by the APIs. The focus for the binary format
(<tt>.assbin</tt>) is fast loading. Optional deflate compression helps reduce file size. The XML
flavour, <tt>.assxml</tt> or simply .xml, is just a plain-to-xml conversion of aiScene.
ASSBIN is Assimp's binary interchange format. assimp_cmd (<tt>&lt;root&gt;/tools/assimp_cmd</tt>) is able to
write it and the core library provides a loader for it.
@section assxml XML File format
The format is pretty much self-explanatory due to its similarity to the in-memory aiScene structure.
With few exceptions, C structures are wrapped in XML elements.
The DTD for ASSXML can be found in <tt>&lt;root&gt;/doc/AssXML_Scheme.xml</tt>. Or have look
at the output files generated by assimp_cmd.
@section assbin Binary file format
The ASSBIN file format is composed of chunks to represent the hierarchical aiScene data structure.
This makes the format extensible and allows backward-compatibility with future data structure
versions. The <tt>&lt;root&gt;/code/assbin_chunks.h</tt> header contains some magic constants
for use by stand-alone ASSBIN loaders. Also, Assimp's own file writer can be found
in <tt>&lt;root&gt;/tools/assimp_cmd/WriteDumb.cpp</tt> (yes, the 'b' is no typo ...).
@verbatim
-------------------------------------------------------------------------------
1. File structure:
-------------------------------------------------------------------------------
----------------------
| Header (512 bytes) |
----------------------
| Variable chunks |
----------------------
-------------------------------------------------------------------------------
2. Definitions:
-------------------------------------------------------------------------------
integer is four bytes wide, stored in little-endian byte order.
short is two bytes wide, stored in little-endian byte order.
byte is a single byte.
string is an integer n followed by n UTF-8 characters, not terminated by zero
float is an IEEE 754 single-precision floating-point value
double is an IEEE 754 double-precision floating-point value
t[n] is an array of n elements of type t
-------------------------------------------------------------------------------
2. Header:
-------------------------------------------------------------------------------
byte[44] Magic identification string for ASSBIN files.
'ASSIMP.binary'
integer Major version of the Assimp library which wrote the file
integer Minor version of the Assimp library which wrote the file
match these against ASSBIN_VERSION_MAJOR and ASSBIN_VERSION_MINOR
integer SVN revision of the Assimp library (intended for our internal
debugging - if you write Ass files from your own APPs, set this value to 0.
integer Assimp compile flags
short 0 for normal files, 1 for shortened dumps for regression tests
these should have the file extension assbin.regress
short 1 if the data after the header is compressed with the DEFLATE algorithm,
0 for uncompressed files.
For compressed files, the first integer after the header is
always the uncompressed data size
byte[256] Zero-terminated source file name, UTF-8
byte[128] Zero-terminated command line parameters passed to assimp_cmd, UTF-8
byte[64] Reserved for future use
---> Total length: 512 bytes
-------------------------------------------------------------------------------
3. Chunks:
-------------------------------------------------------------------------------
integer Magic chunk ID (ASSBIN_CHUNK_XXX)
integer Chunk data length, in bytes
(unknown chunks are possible, a good reader skips over them)
(chunk-data-length does not include the first two integers)
byte[n] chunk-data-length bytes of data, depending on the chunk type
Chunks can contain nested chunks. Nested chunks are ALWAYS at the end of the chunk,
their size is included in chunk-data-length.
The chunk layout for all ASSIMP data structures is derived from their C declarations.
The general 'rule' to get from Assimp headers to the serialized layout is:
1. POD members (i.e. aiMesh::mPrimitiveTypes, aiMesh::mNumVertices),
in order of declaration.
2. Array-members (aiMesh::mFaces, aiMesh::mVertices, aiBone::mWeights),
in order of declaration.
2. Object array members (i.e aiMesh::mBones, aiScene::mMeshes) are stored in
subchunks directly following the data written in 1.) and 2.)
Of course, there are some exceptions to this general order:
[[aiScene]]
- The root node holding the scene structure is naturally stored in
a ASSBIN_CHUNK_AINODE subchunk following 1.) and 2.) (which is
empty for aiScene).
[[aiMesh]]
- mTextureCoords and mNumUVComponents are serialized as follows:
[number of used uv channels times]
integer mNumUVComponents[n]
float mTextureCoords[n][3]
-> more than AI_MAX_TEXCOORD_CHANNELS can be stored. This allows Assimp
builds with different settings for AI_MAX_TEXCOORD_CHANNELS to exchange
data.
-> the on-disk format always uses 3 floats to write UV coordinates.
If mNumUVComponents[0] is 1, the corresponding mTextureCoords array
consists of 3 floats.
- The array member block of aiMesh is prefixed with an integer that specifies
the kinds of vertex components actually present in the mesh. This is a
bitwise combination of the ASSBIN_MESH_HAS_xxx constants.
[[aiFace]]
- mNumIndices is stored as short
- mIndices are written as short, if aiMesh::mNumVertices<65536
[[aiNode]]
- mParent is omitted
[[aiLight]]
- mAttenuationXXX not written if aiLight::mType == aiLightSource_DIRECTIONAL
- mAngleXXX not written if aiLight::mType != aiLightSource_SPOT
[[aiMaterial]]
- mNumAllocated is omitted, for obvious reasons :-)
@endverbatim*/
#define ASSBIN_HEADER_LENGTH 512
// these are the magic chunk identifiers for the binary ASS file format
#define ASSBIN_CHUNK_AICAMERA 0x1234
#define ASSBIN_CHUNK_AILIGHT 0x1235
#define ASSBIN_CHUNK_AITEXTURE 0x1236
#define ASSBIN_CHUNK_AIMESH 0x1237
#define ASSBIN_CHUNK_AINODEANIM 0x1238
#define ASSBIN_CHUNK_AISCENE 0x1239
#define ASSBIN_CHUNK_AIBONE 0x123a
#define ASSBIN_CHUNK_AIANIMATION 0x123b
#define ASSBIN_CHUNK_AINODE 0x123c
#define ASSBIN_CHUNK_AIMATERIAL 0x123d
#define ASSBIN_CHUNK_AIMATERIALPROPERTY 0x123e
#define ASSBIN_MESH_HAS_POSITIONS 0x1
#define ASSBIN_MESH_HAS_NORMALS 0x2
#define ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS 0x4
#define ASSBIN_MESH_HAS_TEXCOORD_BASE 0x100
#define ASSBIN_MESH_HAS_COLOR_BASE 0x10000
#define ASSBIN_MESH_HAS_TEXCOORD(n) (ASSBIN_MESH_HAS_TEXCOORD_BASE << n)
#define ASSBIN_MESH_HAS_COLOR(n) (ASSBIN_MESH_HAS_COLOR_BASE << n)
#endif // INCLUDED_ASSBIN_CHUNKS_H

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include <assimp/scene.h>
aiNode::aiNode()
: mName("")
, mParent(NULL)
, mNumChildren(0)
, mChildren(NULL)
, mNumMeshes(0)
, mMeshes(NULL)
, mMetaData(NULL) {
// empty
}
aiNode::aiNode(const std::string& name)
: mName(name)
, mParent(NULL)
, mNumChildren(0)
, mChildren(NULL)
, mNumMeshes(0)
, mMeshes(NULL)
, mMetaData(NULL) {
// empty
}
/** Destructor */
aiNode::~aiNode() {
// delete all children recursively
// to make sure we won't crash if the data is invalid ...
if (mChildren && mNumChildren)
{
for (unsigned int a = 0; a < mNumChildren; a++)
delete mChildren[a];
}
delete[] mChildren;
delete[] mMeshes;
delete mMetaData;
}
const aiNode *aiNode::FindNode(const char* name) const {
if (nullptr == name) {
return nullptr;
}
if (!::strcmp(mName.data, name)) {
return this;
}
for (unsigned int i = 0; i < mNumChildren; ++i) {
const aiNode* const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
}
// there is definitely no sub-node with this name
return nullptr;
}
aiNode *aiNode::FindNode(const char* name) {
if (!::strcmp(mName.data, name))return this;
for (unsigned int i = 0; i < mNumChildren; ++i)
{
aiNode* const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
}
// there is definitely no sub-node with this name
return nullptr;
}
void aiNode::addChildren(unsigned int numChildren, aiNode **children) {
if (nullptr == children || 0 == numChildren) {
return;
}
for (unsigned int i = 0; i < numChildren; i++) {
aiNode *child = children[i];
if (nullptr != child) {
child->mParent = this;
}
}
if (mNumChildren > 0) {
aiNode **tmp = new aiNode*[mNumChildren];
::memcpy(tmp, mChildren, sizeof(aiNode*) * mNumChildren);
delete[] mChildren;
mChildren = new aiNode*[mNumChildren + numChildren];
::memcpy(mChildren, tmp, sizeof(aiNode*) * mNumChildren);
::memcpy(&mChildren[mNumChildren], children, sizeof(aiNode*)* numChildren);
mNumChildren += numChildren;
delete[] tmp;
}
else {
mChildren = new aiNode*[numChildren];
for (unsigned int i = 0; i < numChildren; i++) {
mChildren[i] = children[i];
}
mNumChildren = numChildren;
}
}

79
thirdparty/assimp/code/Common/simd.cpp vendored Normal file
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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "simd.h"
namespace Assimp {
bool CPUSupportsSSE2() {
#if defined(__x86_64__) || defined(_M_X64)
//* x86_64 always has SSE2 instructions */
return true;
#elif defined(__GNUC__) && defined(i386)
// for GCC x86 we check cpuid
unsigned int d;
__asm__(
"pushl %%ebx\n\t"
"cpuid\n\t"
"popl %%ebx\n\t"
: "=d" ( d )
:"a" ( 1 ) );
return ( d & 0x04000000 ) != 0;
#elif (defined(_MSC_VER) && defined(_M_IX86))
// also check cpuid for MSVC x86
unsigned int d;
__asm {
xor eax, eax
inc eax
push ebx
cpuid
pop ebx
mov d, edx
}
return ( d & 0x04000000 ) != 0;
#else
return false;
#endif
}
} // Namespace Assimp

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
#include <assimp/defs.h>
namespace Assimp {
/// @brief Checks if the platform supports SSE2 optimization
/// @return true, if SSE2 is supported. false if SSE2 is not supported.
bool ASSIMP_API CPUSupportsSSE2();
} // Namespace Assimp