Point light specular intensity and shininess

This commit is contained in:
Dane Johnson
2021-03-04 15:10:48 -06:00
parent 0562cd8aea
commit a0936c92a9
2 changed files with 15 additions and 6 deletions

View File

@@ -190,6 +190,9 @@ function init_point_lights()
pointLight:SetSpecular(0.1)
local lightBox = couch.Mesh.FromFile("../resources/cube.obj")
lightBox:UniformScale(0.5);
local material = lightBox:GetMaterial(0)
material.ambient = color
lightBox:SetMaterial(0, material)
pointLight:AddChild(lightBox);
couch.Node.GetRoot():AddChild(pointLight:Instance())
end