Can add models with multiple textures

This commit is contained in:
Dane Johnson
2021-01-20 14:54:54 -06:00
parent f95ba69047
commit 745f03d8a2
9 changed files with 115 additions and 61 deletions

View File

@@ -7,12 +7,14 @@
#include "Node.h"
#include "Transform.h"
#include "Spatial.h"
#include "Material.h"
#include "Mesh.h"
#include "Ball.h"
#include "Material.h"
#include "Camera.h"
%}
%rename("%(strip:[script_])s") "";
typedef float cfloat;
%ignore "cfloat";
@@ -21,6 +23,7 @@ public:
Vector3();
cfloat x, y, z;
};
%extend Vector3 {
Vector3 operator+(const Vector3 &o) const {
return *$self + o;
@@ -31,12 +34,18 @@ public:
}
%ignore "Vector3";
%extend Material {
static Material* Material::script_new() {
return new Material();
}
}
%include "types.h"
%include "Node.h"
%include "Spatial.h"
%include "Transform.h"
%include "Material.h"
%include "Mesh.h"
%include "Ball.h"
%include "Transform.h"
%include "Material.h"
%include "Camera.h"