Can add models with multiple textures
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@@ -7,12 +7,14 @@
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#include "Node.h"
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#include "Transform.h"
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#include "Spatial.h"
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#include "Material.h"
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#include "Mesh.h"
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#include "Ball.h"
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#include "Material.h"
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#include "Camera.h"
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%}
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%rename("%(strip:[script_])s") "";
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typedef float cfloat;
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%ignore "cfloat";
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@@ -21,6 +23,7 @@ public:
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Vector3();
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cfloat x, y, z;
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};
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%extend Vector3 {
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Vector3 operator+(const Vector3 &o) const {
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return *$self + o;
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@@ -31,12 +34,18 @@ public:
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}
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%ignore "Vector3";
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%extend Material {
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static Material* Material::script_new() {
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return new Material();
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}
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}
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%include "types.h"
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%include "Node.h"
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%include "Spatial.h"
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%include "Transform.h"
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%include "Material.h"
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%include "Mesh.h"
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%include "Ball.h"
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%include "Transform.h"
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%include "Material.h"
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%include "Camera.h"
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