Add point lights

This commit is contained in:
Dane Johnson
2021-03-04 14:29:48 -06:00
parent 0a2f9ac7bf
commit 55f293137f
9 changed files with 174 additions and 13 deletions

View File

@@ -1,5 +1,7 @@
#include "Shader.h"
#include <sstream>
Shader::Shader(const char* vertexCode, const char* fragmentCode) {
Id vertex, fragment;
int success;
@@ -82,6 +84,16 @@ void Shader::UpdateDirectionalLight(DirectionalLight directionalLight) {
glUniform1f(glGetUniformLocation(id, "directionalLight.specular"), directionalLight.GetSpecular());
}
void Shader::UpdatePointLights(PointLightList pointLights) {
for (int i = 0; i < pointLights.size() and i < NUM_POINT_LIGHTS; i++) {
glUniform3fv(glGetUniformLocation(id, Util::ShaderArrayName("pointLights", i, "pos").c_str()), 1, glm::value_ptr(pointLights[i]->GetTransform().position));
glUniform3fv(glGetUniformLocation(id, Util::ShaderArrayName("pointLights", i, "color").c_str()), 1, glm::value_ptr(pointLights[i]->GetColor()));
glUniform1f(glGetUniformLocation(id, Util::ShaderArrayName("pointLights", i, "radius").c_str()), pointLights[i]->GetRadius());
glUniform1f(glGetUniformLocation(id, Util::ShaderArrayName("pointLights", i, "ambient").c_str()), pointLights[i]->GetAmbient());
}
}
Name Shader::GetName() const {
return "Unnamed Shader";
}

View File

@@ -7,6 +7,8 @@
#include "../Material.h"
#include "../Light.h"
#define NUM_POINT_LIGHTS 4
class Shader {
public:
Id id;
@@ -21,6 +23,7 @@ public:
void UpdateMaterial(Material material);
void UpdateDirectionalLight(DirectionalLight directionalLight);
void UpdatePointLights(PointLightList pointLights);
virtual Name GetName() const;
};