Add bullet thirdparty library
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								thirdparty/bullet/data/table_square/LICENSE.txt
									
									
									
									
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								thirdparty/bullet/data/table_square/LICENSE.txt
									
									
									
									
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URDF created by Erwin Coumans
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Bullet Continuous Collision Detection and Physics Library
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http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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								thirdparty/bullet/data/table_square/checker_grid.jpg
									
									
									
									
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								thirdparty/bullet/data/table_square/checker_grid.jpg
									
									
									
									
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		 After Width: | Height: | Size: 32 KiB  | 
							
								
								
									
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								thirdparty/bullet/data/table_square/table.mtl
									
									
									
									
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								thirdparty/bullet/data/table_square/table.mtl
									
									
									
									
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newmtl table
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  Ns 10.0000
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  Ni 1.5000
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  d 1.0000
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  Tr 0.0000
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  Tf 1.0000 1.0000 1.0000 
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  illum 2
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  Ka 0.0000 0.0000 0.0000
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  Kd 0.5880 0.5880 0.5880
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  Ks 0.0000 0.0000 0.0000
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  Ke 0.0000 0.0000 0.0000
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  map_Ka table.tga
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  map_Kd checker_grid.jpg
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								thirdparty/bullet/data/table_square/table.obj
									
									
									
									
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								thirdparty/bullet/data/table_square/table.obj
									
									
									
									
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# table.obj
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#
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o table
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mtllib table.mtl
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v -0.500000 -0.500000 0.500000
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v 0.500000 -0.500000 0.500000
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v -0.500000 0.500000 0.500000
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v 0.500000 0.500000 0.500000
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v -0.500000 0.500000 -0.500000
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v 0.500000 0.500000 -0.500000
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v -0.500000 -0.500000 -0.500000
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v 0.500000 -0.500000 -0.500000
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vt 0.000000 0.000000
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vt 1.000000 0.000000
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vt 0.000000 1.000000
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vt 1.000000 1.000000
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vn 0.000000 0.000000 1.000000
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vn 0.000000 1.000000 0.000000
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vn 0.000000 0.000000 -1.000000
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vn 0.000000 -1.000000 0.000000
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vn 1.000000 0.000000 0.000000
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vn -1.000000 0.000000 0.000000
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g table
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usemtl table
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s 1
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f 1/1/1 2/2/1 3/3/1
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f 3/3/1 2/2/1 4/4/1
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s 2
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f 3 4 5
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f 5 4 6
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s 3
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f 5 6 7
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f 7 6 8
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s 4
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f 7 8 1
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f 1 8 2
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s 5
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f 2 8 4
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f 4 8 6
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s 6
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f 7 1 5
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f 5 1 3
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										61
									
								
								thirdparty/bullet/data/table_square/table_square.urdf
									
									
									
									
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										61
									
								
								thirdparty/bullet/data/table_square/table_square.urdf
									
									
									
									
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<?xml version="1.0" ?>
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<robot name="urdf_table">
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 <link name="world"/>
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  <joint name="fixed" type="fixed">
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    <parent link="world"/>
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    <child link="baseLink"/>
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    <origin xyz="0 0 0"/>
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  </joint>
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  <link name="baseLink">
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    <inertial>
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      <origin rpy="0 0 0" xyz="0 0 0.6"/>
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       <mass value="0"/>
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       <inertia ixx="0.1" ixy="0" ixz="0" iyy="0.1" iyz="0" izz="0.1"/>
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    </inertial>
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    <visual>
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      <origin rpy="0 0 0" xyz="0 0 0.6"/>
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      <geometry>
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	    <mesh filename="table.obj" scale="0.6 0.6 0.08"/>
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      </geometry>
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	   <material name="framemat0">
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      <color
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                    rgba="1 1 1 1" />
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      </material>
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    </visual>
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    <visual>
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      <origin rpy="0 0 0" xyz="-0.25 -0.25 0.28"/>
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      <geometry>
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        <box size="0.05 0.05 0.56"/>
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      </geometry>
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	  <material name="framemat0"/>	 
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    </visual>
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    <visual>
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      <origin rpy="0 0 0" xyz="-0.25 0.25 0.28"/>
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      <geometry>
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        <box size="0.05 0.05 0.56"/>
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      </geometry>
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	  <material name="framemat0"/>
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	  </visual>
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    <visual>
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      <origin rpy="0 0 0" xyz="0.25 -0.25 0.28"/>
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      <geometry>
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        <box size="0.05 0.05 0.56"/>
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      </geometry>
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	  <material name="framemat0"/>
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	  </visual>
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    <visual>
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      <origin rpy="0 0 0" xyz="0.25 0.25 0.28"/>
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      <geometry>
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        <box size="0.05 0.05 0.56"/>
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      </geometry>
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    </visual>
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    <collision>
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      <origin rpy="0 0 0" xyz="0 0 0.6"/>
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      <geometry>
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      <box size="0.6 0.6 0.08"/>
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      </geometry>
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    </collision>    
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  </link>
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</robot>
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