Add bullet thirdparty library
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thirdparty/bullet/data/lego/LICENSE.txt
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thirdparty/bullet/data/lego/LICENSE.txt
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URDF created by Erwin Coumans
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Bullet Continuous Collision Detection and Physics Library
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http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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thirdparty/bullet/data/lego/lego.obj
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thirdparty/bullet/data/lego/lego.obj
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thirdparty/bullet/data/lego/lego.urdf
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thirdparty/bullet/data/lego/lego.urdf
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<?xml version="1.0" ?>
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<robot name="cube.urdf">
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<link name="legobrick">
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<contact>
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<lateral_friction value="1.0"/>
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<rolling_friction value="0.0"/>
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<contact_cfm value="0.0"/>
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<contact_erp value="1.0"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0.0 0.0 0.0"/>
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<mass value=".1"/>
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<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1"/>
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</inertial>
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<visual>
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<origin rpy="1.570796 0 0" xyz="-0.016 -0.016 -0.0115"/>
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<geometry>
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<mesh filename="lego.obj" scale=".1 .1 .1"/>
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</geometry>
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<material name="yellow">
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<color rgba="1 1 0.4 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="1.570796 0 0" xyz="0 0 0"/>
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<geometry>
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<box size="0.032 0.023 0.032"/>
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</geometry>
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</collision>
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</link>
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</robot>
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thirdparty/bullet/data/lego/lego_vhacd.obj
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thirdparty/bullet/data/lego/lego_vhacd.obj
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