Add bullet thirdparty library

This commit is contained in:
Dane Johnson
2021-03-15 17:11:19 -05:00
parent a41fcbe7f4
commit 43d2daa899
1538 changed files with 2164827 additions and 9 deletions

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LOCAL_PATH := ../../..
include $(CLEAR_VARS)
LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) -DUSE_PTHREADS -mfpu=neon -mfloat-abi=softfp -pthread -DSCE_PFX_USE_SIMD_VECTORMATH
# apply these flags if needed
# -ffast-math -funsafe-math-optimizations
# apply this to disable optimization
# TARGET_CFLAGS := $(TARGET_CFLAGS) -O0
# apply these 2 to turn on assembly output (*.c/*.cpp to *.s file)
#compile-cpp-source = $(eval $(call ev-compile-cpp-source,$1,$(1:%$(LOCAL_CPP_EXTENSION)=%.s)))
#TARGET_CFLAGS := $(TARGET_CFLAGS) -S
# Enable or disable NEON. Don't forget to apply, or not apply, -mfpu=neon and -mfloat-abi=softfp
# flags in addition, e.g., if this is true both of those need to be included in LOCAL_CFLAGS
# to avoid the possibility that ndk-build will "forget" to add them on some files
LOCAL_ARM_NEON := true
TARGET_CFLAGS := $(filter-out -ffpu=vfp,$(TARGET_CFLAGS))
# setup to build static library
LOCAL_MODULE := libBullet
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src
#find all the file recursively under jni/
FILE_LIST := $(wildcard \
$(LOCAL_PATH)/src/LinearMath/*.cpp \
$(LOCAL_PATH)/src/Bullet3Common/*.cpp \
$(LOCAL_PATH)/src/BulletCollision/BroadphaseCollision/*.cpp \
$(LOCAL_PATH)/src/BulletCollision/CollisionDispatch/*.cpp \
$(LOCAL_PATH)/src/BulletCollision/CollisionShapes/*.cpp \
$(LOCAL_PATH)/src/BulletCollision/NarrowPhaseCollision/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/ConstraintSolver/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/Dynamics/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/Featherstone/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/MLCPSolvers/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/Vehicle/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/Character/*.cpp \
$(LOCAL_PATH)/src/BulletSoftBody/*.cpp \
$(LOCAL_PATH)/src/BulletInverseDynamics/*.cpp \
$(LOCAL_PATH)/src/BulletInverseDynamics/details/*.cpp \
)
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
include $(BUILD_STATIC_LIBRARY)

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APP_MODULES := libBullet
APP_ABI := armeabi-v7a
APP_OPTIM := release
#We only need STL for placement new (#include <new>)
#We don't use STL in Bullet
APP_STL := stlport_static

7
thirdparty/bullet/build3/bin2cpp.bat vendored Normal file
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rem @echo off
premake4 --file=bin2cpp.lua --binfile="../btgui/OpenGLWindow/OpenSans.ttf" --cppfile="../btgui/OpenGLWindow/OpenSans.cpp" --stringname="OpenSansData" bin2cpp
pause

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thirdparty/bullet/build3/bin2cpp.lua vendored Normal file
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function convertFile(filenameIn, filenameOut, stringname)
print("\nfilenameOut = " .. filenameOut)
local f = assert(io.open(filenameIn, "rb"))
local fw = io.open(filenameOut,"w")
fw:write(string.format("char %s[]={", stringname))
local block = 10
while true do
local bytes = f:read(block)
if not bytes then break end
for b in string.gfind(bytes, ".") do
fw:write(string.format("%u,", string.byte(b)))
end
--io.write(string.rep(" ", block - string.len(bytes) + 1))
--io.write(string.gsub(bytes, "%c", "."), "\n")
fw:write(string.format("\n"))
end
fw:write(string.format("\n};"))
end
newoption {
trigger = "binfile",
value = "binpath",
description = "full path to the binary input file"
}
newoption {
trigger = "cppfile",
value = "path",
description = "full path to the cpp output file"
}
newoption {
trigger = "stringname",
value = "var",
description = "name of the variable name in the cppfile that contains the binary data"
}
newaction {
trigger = "bin2cpp",
description = "convert binary file into cpp source",
execute = function ()
convertFile( _OPTIONS["binfile"] , _OPTIONS["cppfile"], _OPTIONS["stringname"])
end
}

17
thirdparty/bullet/build3/bullet.rc vendored Normal file
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// This file is generated automatically.
1 VERSIONINFO
FILEFLAGS 0x0
{
BLOCK "StringFileInfo"
{
BLOCK "040904E4"
{
VALUE "ProductName", "Bullet Physics Library"
VALUE "LegalCopyright", "Copyright (c) 2005-2014 Erwin Coumans"
VALUE "Comments", "Test build"
VALUE "WWW", "http://www.bulletphysics.org"
}
}
}
1 ICON "bullet_ico.ico"

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thirdparty/bullet/build3/bullet_ico.ico vendored Normal file

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# Note by Nikolaus Demmel 28.03.2014: My contributions are licensend under the
# same as CMake (BSD). My adaptations are in part based
# https://github.com/qgis/QGIS/tree/master/cmake which has the following
# copyright note:
# FindLibPython.py
# Copyright (c) 2007, Simon Edwards <simon@simonzone.com>
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
import sys
import distutils.sysconfig
print("exec_prefix:%s" % sys.exec_prefix)
print("major_version:%s" % str(sys.version_info[0]))
print("minor_version:%s" % str(sys.version_info[1]))
print("patch_version:%s" % str(sys.version_info[2]))
print("short_version:%s" % '.'.join(map(lambda x: str(x), sys.version_info[0:2])))
print("long_version:%s" % '.'.join(map(lambda x: str(x), sys.version_info[0:3])))
print("py_inc_dir:%s" % distutils.sysconfig.get_python_inc())
print("site_packages_dir:%s" % distutils.sysconfig.get_python_lib(plat_specific=1))
for e in distutils.sysconfig.get_config_vars('LIBDIR'):
if e != None:
print("py_lib_dir:%s" % e)
break

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# - Find the NumPy libraries
# This module finds if NumPy is installed, and sets the following variables
# indicating where it is.
#
# TODO: Update to provide the libraries and paths for linking npymath lib.
#
# PYTHON_NUMPY_FOUND - was NumPy found
# PYTHON_NUMPY_VERSION - the version of NumPy found as a string
# PYTHON_NUMPY_VERSION_MAJOR - the major version number of NumPy
# PYTHON_NUMPY_VERSION_MINOR - the minor version number of NumPy
# PYTHON_NUMPY_VERSION_PATCH - the patch version number of NumPy
# PYTHON_NUMPY_VERSION_DECIMAL - e.g. version 1.6.1 is 10601
# PYTHON_NUMPY_INCLUDE_DIR - path to the NumPy include files
unset(PYTHON_NUMPY_VERSION)
unset(PYTHON_NUMPY_INCLUDE_DIR)
if(PYTHONINTERP_FOUND)
execute_process(COMMAND "${PYTHON_EXECUTABLE}" "-c"
"import numpy as n; print(n.__version__); print(n.get_include());"
RESULT_VARIABLE __result
OUTPUT_VARIABLE __output
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(__result MATCHES 0)
string(REGEX REPLACE ";" "\\\\;" __values ${__output})
string(REGEX REPLACE "\r?\n" ";" __values ${__values})
list(GET __values 0 PYTHON_NUMPY_VERSION)
list(GET __values 1 PYTHON_NUMPY_INCLUDE_DIR)
string(REGEX MATCH "^([0-9])+\\.([0-9])+\\.([0-9])+" __ver_check "${PYTHON_NUMPY_VERSION}")
if(NOT "${__ver_check}" STREQUAL "")
set(PYTHON_NUMPY_VERSION_MAJOR ${CMAKE_MATCH_1})
set(PYTHON_NUMPY_VERSION_MINOR ${CMAKE_MATCH_2})
set(PYTHON_NUMPY_VERSION_PATCH ${CMAKE_MATCH_3})
math(EXPR PYTHON_NUMPY_VERSION_DECIMAL
"(${PYTHON_NUMPY_VERSION_MAJOR} * 10000) + (${PYTHON_NUMPY_VERSION_MINOR} * 100) + ${PYTHON_NUMPY_VERSION_PATCH}")
string(REGEX REPLACE "\\\\" "/" PYTHON_NUMPY_INCLUDE_DIR ${PYTHON_NUMPY_INCLUDE_DIR})
else()
unset(PYTHON_NUMPY_VERSION)
unset(PYTHON_NUMPY_INCLUDE_DIR)
message(STATUS "Requested NumPy version and include path, but got instead:\n${__output}\n")
endif()
endif()
else()
message(STATUS "To find NumPy Python interpretor is required to be found.")
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(NumPy REQUIRED_VARS PYTHON_NUMPY_INCLUDE_DIR PYTHON_NUMPY_VERSION
VERSION_VAR PYTHON_NUMPY_VERSION)
if(NUMPY_FOUND)
set(PYTHON_NUMPY_FOUND TRUE)
message(STATUS "NumPy ver. ${PYTHON_NUMPY_VERSION} found (include: ${PYTHON_NUMPY_INCLUDE_DIR})")
endif()
# caffe_clear_vars(__result __output __error_value __values __ver_check __error_value)

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@@ -0,0 +1,358 @@
# - Find python libraries
# This module finds if Python is installed and determines where the
# include files and libraries are. It also determines what the name of
# the library is. This code sets the following variables:
#
# PYTHONLIBS_FOUND - have the Python libs been found
# PYTHON_LIBRARIES - path to the python library
# PYTHON_INCLUDE_PATH - path to where Python.h is found (deprecated)
# PYTHON_INCLUDE_DIRS - path to where Python.h is found
# PYTHON_DEBUG_LIBRARIES - path to the debug library (deprecated)
# PYTHONLIBS_VERSION_STRING - version of the Python libs found (since CMake 2.8.8)
#
# The Python_ADDITIONAL_VERSIONS variable can be used to specify a list of
# version numbers that should be taken into account when searching for Python.
# You need to set this variable before calling find_package(PythonLibs).
#
# If you'd like to specify the installation of Python to use, you should modify
# the following cache variables:
# PYTHON_LIBRARY - path to the python library
# PYTHON_INCLUDE_DIR - path to where Python.h is found
#=============================================================================
# Copyright 2001-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
# Note by Nikolaus Demmel 28.03.2014: My contributions are licensend under the
# same as CMake (BSD). My adaptations are in part based
# https://github.com/qgis/QGIS/tree/master/cmake which has the following
# copyright note:
# Copyright (c) 2007, Simon Edwards <simon@simonzone.com>
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
if(NOT DEFINED PYTHON_INCLUDE_DIR)
if(DEFINED PYTHON_INCLUDE_PATH)
# For backward compatibility, repect PYTHON_INCLUDE_PATH.
set(PYTHON_INCLUDE_DIR "${PYTHON_INCLUDE_PATH}" CACHE PATH
"Path to where Python.h is found" FORCE)
else()
set(PYTHON_INCLUDE_DIR "" CACHE PATH
"Path to where Python.h is found" FORCE)
endif()
endif()
if(EXISTS "${PYTHON_INCLUDE_DIR}" AND EXISTS "${PYTHON_LIBRARY}")
if(EXISTS "${PYTHON_INCLUDE_DIR}/patchlevel.h")
file(STRINGS "${PYTHON_INCLUDE_DIR}/patchlevel.h" _PYTHON_VERSION_STR
REGEX "^#define[ \t]+PY_VERSION[ \t]+\"[^\"]+\"")
string(REGEX REPLACE "^#define[ \t]+PY_VERSION[ \t]+\"([^\"]+)\".*" "\\1"
PYTHONLIBS_VERSION_STRING "${_PYTHON_VERSION_STR}")
unset(_PYTHON_VERSION_STR)
endif()
else()
set(_PYTHON1_VERSIONS 1.6 1.5)
set(_PYTHON2_VERSIONS 2.7 2.6 2.5 2.4 2.3 2.2 2.1 2.0)
set(_PYTHON3_VERSIONS 3.6 3.5 3.4 3.3 3.2 3.1 3.0)
unset(_PYTHON_FIND_OTHER_VERSIONS)
if(PythonLibs_FIND_VERSION)
if(PythonLibs_FIND_VERSION_COUNT GREATER 1)
set(_PYTHON_FIND_MAJ_MIN "${PythonLibs_FIND_VERSION_MAJOR}.${PythonLibs_FIND_VERSION_MINOR}")
if(NOT PythonLibs_FIND_VERSION_EXACT)
foreach(_PYTHON_V ${_PYTHON${PythonLibs_FIND_VERSION_MAJOR}_VERSIONS})
if(NOT _PYTHON_V VERSION_LESS _PYTHON_FIND_MAJ_MIN)
if(NOT _PYTHON_V STREQUAL PythonLibs_FIND_VERSION)
list(APPEND _PYTHON_FIND_OTHER_VERSIONS ${_PYTHON_V})
endif()
endif()
endforeach()
endif()
unset(_PYTHON_FIND_MAJ_MIN)
else()
set(_PYTHON_FIND_OTHER_VERSIONS ${_PYTHON${PythonLibs_FIND_VERSION_MAJOR}_VERSIONS})
endif()
else()
# add an empty version to check the `python` executable first in case no version is requested
set(_PYTHON_FIND_OTHER_VERSIONS ${_PYTHON3_VERSIONS} ${_PYTHON2_VERSIONS} ${_PYTHON1_VERSIONS})
endif()
unset(_PYTHON1_VERSIONS)
unset(_PYTHON2_VERSIONS)
unset(_PYTHON3_VERSIONS)
# Set up the versions we know about, in the order we will search. Always add
# the user supplied additional versions to the front.
# If FindPythonInterp has already found the major and minor version,
# insert that version between the user supplied versions and the stock
# version list.
# If no specific version is requested or suggested by PythonInterp, always look
# for "python" executable first
set(_PYTHON_VERSIONS ${PythonLibs_FIND_VERSION} ${PythonLibs_ADDITIONAL_VERSIONS} )
if(DEFINED PYTHON_VERSION_MAJOR AND DEFINED PYTHON_VERSION_MINOR)
list(APPEND _PYTHON_VERSIONS ${PYTHON_VERSION_MAJOR}.${PYTHON_VERSION_MINOR})
endif()
if (NOT _PYTHON_VERSIONS)
set(_PYTHON_VERSIONS ";") # empty entry at the front makeing sure we search for "python" first
endif()
list(APPEND _PYTHON_VERSIONS ${_PYTHON_FIND_OTHER_VERSIONS})
unset(_PYTHON_FIND_OTHER_VERSIONS)
message(STATUS "Looking for versions: ${_PYTHON_VERSIONS}")
FIND_FILE(_FIND_LIB_PYTHON_PY FindLibPython.py PATHS ${CMAKE_MODULE_PATH} ${CMAKE_ROOT}/Modules)
if(NOT _FIND_LIB_PYTHON_PY)
message(FATAL_ERROR "Could not find required file 'FindLibPython.py'")
endif()
unset(PYTHONLIBS_VERSION_STRING)
foreach(_CURRENT_VERSION IN LISTS _PYTHON_VERSIONS)
STRING(REGEX REPLACE "^([0-9]+).*$" "\\1" _VERSION_MAJOR "${_CURRENT_VERSION}")
STRING(REGEX REPLACE "^[0-9]+\\.([0-9]+).*$" "\\1" _VERSION_MINOR "${_CURRENT_VERSION}")
set(_PYTHON_NAMES ${PYTHON_EXECUTABLE} python)
if (_CURRENT_VERSION MATCHES "^[0-9]+.*$")
list(APPEND _PYTHON_NAMES "python${_VERSION_MAJOR}")
if (_CURRENT_VERSION MATCHES "^[0-9]+\\.[0-9].*$")
list(APPEND _PYTHON_NAMES "python${_VERSION_MAJOR}.${_VERSION_MINOR}")
endif()
endif()
message(STATUS "Looking for python version '${_CURRENT_VERSION}' by checking executables: ${_PYTHON_NAMES}.")
foreach(_CURRENT_PYTHON_NAME IN LISTS _PYTHON_NAMES)
unset(_PYTHON_EXECUTABLE CACHE)
find_program(_PYTHON_EXECUTABLE ${_CURRENT_PYTHON_NAME}
PATHS [HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\${_CURRENT_VERSION}\\InstallPath])
if(_PYTHON_EXECUTABLE)
EXECUTE_PROCESS(
COMMAND "${_PYTHON_EXECUTABLE}" "${_FIND_LIB_PYTHON_PY}"
OUTPUT_VARIABLE _PYTHON_CONFIG
RESULT_VARIABLE _PYTHON_CONFIG_RESULT
ERROR_QUIET)
if(NOT ${_PYTHON_CONFIG_RESULT} AND (NOT ${_PYTHON_CONFIG} STREQUAL ""))
STRING(REGEX REPLACE ".*\nmajor_version:([0-9]+).*$" "\\1" _PYTHON_MAJOR_VERSION ${_PYTHON_CONFIG})
STRING(REGEX REPLACE ".*\nminor_version:([0-9]+).*$" "\\1" _PYTHON_MINOR_VERSION ${_PYTHON_CONFIG})
STRING(REGEX REPLACE ".*\npatch_version:([0-9]+).*$" "\\1" _PYTHON_PATCH_VERSION ${_PYTHON_CONFIG})
STRING(REGEX REPLACE ".*\nshort_version:([^\n]+).*$" "\\1" _PYTHON_SHORT_VERSION ${_PYTHON_CONFIG})
STRING(REGEX REPLACE ".*\nlong_version:([^\n]+).*$" "\\1" _PYTHON_LONG_VERSION ${_PYTHON_CONFIG})
STRING(REGEX REPLACE ".*\npy_inc_dir:([^\n]+).*$" "\\1" _PYTHON_INCLUDE_DIR ${_PYTHON_CONFIG})
STRING(REGEX REPLACE ".*\npy_lib_dir:([^\n]+).*$" "\\1" _PYTHON_LIBRARY_DIR ${_PYTHON_CONFIG})
STRING(REGEX REPLACE ".*\nexec_prefix:(^\n+).*$" "\\1" _PYTHON_PREFIX ${_PYTHON_CONFIG})
if ("${_CURRENT_VERSION}" STREQUAL "" OR
"${_CURRENT_VERSION}" STREQUAL "${_PYTHON_MAJOR_VERSION}" OR
"${_CURRENT_VERSION}" STREQUAL "${_PYTHON_SHORT_VERSION}" OR
"${_CURRENT_VERSION}" STREQUAL "${_PYTHON_LONG_VERSION}")
message(STATUS "Found executable ${_PYTHON_EXECUTABLE} with suitable version ${_PYTHON_LONG_VERSION}")
if(NOT EXISTS "${PYTHON_INCLUDE_DIR}")
set(PYTHON_INCLUDE_DIR "${_PYTHON_INCLUDE_DIR}")
endif()
if(NOT EXISTS "${PYTHON_LIBRARY}")
set(_PYTHON_SHORT_VERSION_NO_DOT "${_PYTHON_MAJOR_VERSION}${_PYTHON_MINOR_VERSION}")
set(_PYTHON_LIBRARY_NAMES python${_PYTHON_SHORT_VERSION} python${_PYTHON_SHORT_VERSION_NO_DOT} python${_PYTHON_SHORT_VERSION}m python${_PYTHON_SHORT_VERSION_NO_DOT}m)
FIND_LIBRARY(PYTHON_LIBRARY
NAMES ${_PYTHON_LIBRARY_NAMES}
PATH_SUFFIXES
"python${_PYTHON_SHORT_VERSION}/config"
"python${_PYTHON_SHORT_VERSION_NO_DOT}/config"
PATHS
${_PYTHON_LIBRARY_DIR}
${_PYTHON_PREFIX}/lib
${_PYTHON_PREFIX}/libs
${_PYTHON_LIBRARY_DIR}/x86_64-linux-gnu/
NO_DEFAULT_PATH)
if(WIN32)
find_library(PYTHON_DEBUG_LIBRARY
NAMES python${_PYTHON_SHORT_VERSION_NO_DOT}_d python
PATHS
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\${_CURRENT_VERSION}\\InstallPath]/libs/Debug
[HKEY_CURRENT_USER\\SOFTWARE\\Python\\PythonCore\\${_CURRENT_VERSION}\\InstallPath]/libs/Debug
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\${_CURRENT_VERSION}\\InstallPath]/libs
[HKEY_CURRENT_USER\\SOFTWARE\\Python\\PythonCore\\${_CURRENT_VERSION}\\InstallPath]/libs
)
endif()
endif()
set(PYTHONLIBS_VERSION_STRING ${_PYTHON_LONG_VERSION})
if(_PYTHON_PATCH_VERSION STREQUAL "0")
# it's called "Python 2.7", not "2.7.0"
string(REGEX REPLACE "\\.0$" "" PYTHONLIBS_VERSION_STRING "${PYTHONLIBS_VERSION_STRING}")
endif()
break()
else()
message(STATUS "Found executable ${_PYTHON_EXECUTABLE} with UNsuitable version ${_PYTHON_LONG_VERSION}")
endif() # version ok
else()
message(WARNING "Found executable ${_PYTHON_EXECUTABLE}, but could not extract version info.")
endif() # could extract config
endif() # found executable
endforeach() # python names
if (PYTHONLIBS_VERSION_STRING)
break()
endif()
endforeach() # python versions
endif()
unset(_PYTHON_NAMES)
unset(_PYTHON_VERSIONS)
unset(_PYTHON_EXECUTABLE CACHE)
unset(_PYTHON_MAJOR_VERSION)
unset(_PYTHON_MINOR_VERSION)
unset(_PYTHON_PATCH_VERSION)
unset(_PYTHON_SHORT_VERSION)
unset(_PYTHON_LONG_VERSION)
unset(_PYTHON_LIBRARY_DIR)
unset(_PYTHON_INCLUDE_DIR)
unset(_PYTHON_PREFIX)
unset(_PYTHON_SHORT_VERSION_NO_DOT)
unset(_PYTHON_LIBRARY_NAMES)
# For backward compatibility, set PYTHON_INCLUDE_PATH.
set(PYTHON_INCLUDE_PATH "${PYTHON_INCLUDE_DIR}")
mark_as_advanced(
PYTHON_DEBUG_LIBRARY
PYTHON_LIBRARY
PYTHON_INCLUDE_DIR
)
# We use PYTHON_INCLUDE_DIR, PYTHON_LIBRARY and PYTHON_DEBUG_LIBRARY for the
# cache entries because they are meant to specify the location of a single
# library. We now set the variables listed by the documentation for this
# module.
set(PYTHON_INCLUDE_DIRS "${PYTHON_INCLUDE_DIR}")
set(PYTHON_DEBUG_LIBRARIES "${PYTHON_DEBUG_LIBRARY}")
# These variables have been historically named in this module different from
# what SELECT_LIBRARY_CONFIGURATIONS() expects.
set(PYTHON_LIBRARY_DEBUG "${PYTHON_DEBUG_LIBRARY}")
set(PYTHON_LIBRARY_RELEASE "${PYTHON_LIBRARY}")
include(${CMAKE_CURRENT_LIST_DIR}/SelectLibraryConfigurations.cmake)
SELECT_LIBRARY_CONFIGURATIONS(PYTHON)
if(PYTHON_LIBRARY AND NOT PYTHON_LIBRARIES)
set(PYTHON_LIBRARIES "${PYTHON_LIBRARY}")
endif()
# SELECT_LIBRARY_CONFIGURATIONS() sets ${PREFIX}_FOUND if it has a library.
# Unset this, this prefix doesn't match the module prefix, they are different
# for historical reasons.
unset(PYTHON_FOUND)
# include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PythonLibs
REQUIRED_VARS PYTHON_LIBRARIES PYTHON_INCLUDE_DIRS
VERSION_VAR PYTHONLIBS_VERSION_STRING)
# PYTHON_ADD_MODULE(<name> src1 src2 ... srcN) is used to build modules for python.
# PYTHON_WRITE_MODULES_HEADER(<filename>) writes a header file you can include
# in your sources to initialize the static python modules
function(PYTHON_ADD_MODULE _NAME )
get_property(_TARGET_SUPPORTS_SHARED_LIBS
GLOBAL PROPERTY TARGET_SUPPORTS_SHARED_LIBS)
option(PYTHON_ENABLE_MODULE_${_NAME} "Add module ${_NAME}" TRUE)
option(PYTHON_MODULE_${_NAME}_BUILD_SHARED
"Add module ${_NAME} shared" ${_TARGET_SUPPORTS_SHARED_LIBS})
# Mark these options as advanced
mark_as_advanced(PYTHON_ENABLE_MODULE_${_NAME}
PYTHON_MODULE_${_NAME}_BUILD_SHARED)
if(PYTHON_ENABLE_MODULE_${_NAME})
if(PYTHON_MODULE_${_NAME}_BUILD_SHARED)
set(PY_MODULE_TYPE MODULE)
else()
set(PY_MODULE_TYPE STATIC)
set_property(GLOBAL APPEND PROPERTY PY_STATIC_MODULES_LIST ${_NAME})
endif()
set_property(GLOBAL APPEND PROPERTY PY_MODULES_LIST ${_NAME})
add_library(${_NAME} ${PY_MODULE_TYPE} ${ARGN})
# target_link_libraries(${_NAME} ${PYTHON_LIBRARIES})
if(PYTHON_MODULE_${_NAME}_BUILD_SHARED)
set_target_properties(${_NAME} PROPERTIES PREFIX "${PYTHON_MODULE_PREFIX}")
if(WIN32 AND NOT CYGWIN)
set_target_properties(${_NAME} PROPERTIES SUFFIX ".pyd")
endif()
endif()
endif()
endfunction()
function(PYTHON_WRITE_MODULES_HEADER _filename)
get_property(PY_STATIC_MODULES_LIST GLOBAL PROPERTY PY_STATIC_MODULES_LIST)
get_filename_component(_name "${_filename}" NAME)
string(REPLACE "." "_" _name "${_name}")
string(TOUPPER ${_name} _nameUpper)
set(_filename ${CMAKE_CURRENT_BINARY_DIR}/${_filename})
set(_filenameTmp "${_filename}.in")
file(WRITE ${_filenameTmp} "/*Created by cmake, do not edit, changes will be lost*/\n")
file(APPEND ${_filenameTmp}
"#ifndef ${_nameUpper}
#define ${_nameUpper}
#include <Python.h>
#ifdef __cplusplus
extern \"C\" {
#endif /* __cplusplus */
")
foreach(_currentModule ${PY_STATIC_MODULES_LIST})
file(APPEND ${_filenameTmp} "extern void init${PYTHON_MODULE_PREFIX}${_currentModule}(void);\n\n")
endforeach()
file(APPEND ${_filenameTmp}
"#ifdef __cplusplus
}
#endif /* __cplusplus */
")
foreach(_currentModule ${PY_STATIC_MODULES_LIST})
file(APPEND ${_filenameTmp} "int ${_name}_${_currentModule}(void) \n{\n static char name[]=\"${PYTHON_MODULE_PREFIX}${_currentModule}\"; return PyImport_AppendInittab(name, init${PYTHON_MODULE_PREFIX}${_currentModule});\n}\n\n")
endforeach()
file(APPEND ${_filenameTmp} "void ${_name}_LoadAllPythonModules(void)\n{\n")
foreach(_currentModule ${PY_STATIC_MODULES_LIST})
file(APPEND ${_filenameTmp} " ${_name}_${_currentModule}();\n")
endforeach()
file(APPEND ${_filenameTmp} "}\n\n")
file(APPEND ${_filenameTmp} "#ifndef EXCLUDE_LOAD_ALL_FUNCTION\nvoid CMakeLoadAllPythonModules(void)\n{\n ${_name}_LoadAllPythonModules();\n}\n#endif\n\n#endif\n")
# with configure_file() cmake complains that you may not use a file created using file(WRITE) as input file for configure_file()
execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different "${_filenameTmp}" "${_filename}" OUTPUT_QUIET ERROR_QUIET)
endfunction()

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@@ -0,0 +1,70 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#.rst:
# SelectLibraryConfigurations
# ---------------------------
#
#
#
# select_library_configurations( basename )
#
# This macro takes a library base name as an argument, and will choose
# good values for basename_LIBRARY, basename_LIBRARIES,
# basename_LIBRARY_DEBUG, and basename_LIBRARY_RELEASE depending on what
# has been found and set. If only basename_LIBRARY_RELEASE is defined,
# basename_LIBRARY will be set to the release value, and
# basename_LIBRARY_DEBUG will be set to basename_LIBRARY_DEBUG-NOTFOUND.
# If only basename_LIBRARY_DEBUG is defined, then basename_LIBRARY will
# take the debug value, and basename_LIBRARY_RELEASE will be set to
# basename_LIBRARY_RELEASE-NOTFOUND.
#
# If the generator supports configuration types, then basename_LIBRARY
# and basename_LIBRARIES will be set with debug and optimized flags
# specifying the library to be used for the given configuration. If no
# build type has been set or the generator in use does not support
# configuration types, then basename_LIBRARY and basename_LIBRARIES will
# take only the release value, or the debug value if the release one is
# not set.
# This macro was adapted from the FindQt4 CMake module and is maintained by Will
# Dicharry <wdicharry@stellarscience.com>.
macro( select_library_configurations basename )
if(NOT ${basename}_LIBRARY_RELEASE)
set(${basename}_LIBRARY_RELEASE "${basename}_LIBRARY_RELEASE-NOTFOUND" CACHE FILEPATH "Path to a library.")
endif()
if(NOT ${basename}_LIBRARY_DEBUG)
set(${basename}_LIBRARY_DEBUG "${basename}_LIBRARY_DEBUG-NOTFOUND" CACHE FILEPATH "Path to a library.")
endif()
if( ${basename}_LIBRARY_DEBUG AND ${basename}_LIBRARY_RELEASE AND
NOT ${basename}_LIBRARY_DEBUG STREQUAL ${basename}_LIBRARY_RELEASE AND
( CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE ) )
# if the generator supports configuration types or CMAKE_BUILD_TYPE
# is set, then set optimized and debug options.
set( ${basename}_LIBRARY "" )
foreach( _libname IN LISTS ${basename}_LIBRARY_RELEASE )
list( APPEND ${basename}_LIBRARY optimized "${_libname}" )
endforeach()
foreach( _libname IN LISTS ${basename}_LIBRARY_DEBUG )
list( APPEND ${basename}_LIBRARY debug "${_libname}" )
endforeach()
elseif( ${basename}_LIBRARY_RELEASE )
set( ${basename}_LIBRARY ${${basename}_LIBRARY_RELEASE} )
elseif( ${basename}_LIBRARY_DEBUG )
set( ${basename}_LIBRARY ${${basename}_LIBRARY_DEBUG} )
else()
set( ${basename}_LIBRARY "${basename}_LIBRARY-NOTFOUND")
endif()
set( ${basename}_LIBRARIES "${${basename}_LIBRARY}" )
if( ${basename}_LIBRARY )
set( ${basename}_FOUND TRUE )
endif()
mark_as_advanced( ${basename}_LIBRARY_RELEASE
${basename}_LIBRARY_DEBUG
)
endmacro()

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function findDirectX11()
local dx11path = os.getenv("DXSDK_DIR")
if (dx11path) then
local filepath = string.format("%s%s",dx11path,"Include/D3D11.h")
headerdx11 = io.open(filepath, "r")
if (headerdx11) then
printf("Found DX11: '%s'", filepath)
return true
end
end
return false
end
function initDirectX11()
configuration {}
local dx11path = os.getenv("DXSDK_DIR")
defines { "ADL_ENABLE_DX11"}
includedirs {"$(DXSDK_DIR)/include"}
configuration "x32"
libdirs {"$(DXSDK_DIR)/Lib/x86"}
configuration "x64"
libdirs {"$(DXSDK_DIR)/Lib/x64"}
configuration {}
links {"d3dcompiler",
"dxerr",
"dxguid",
"d3dx9",
"d3d9",
"winmm",
"comctl32",
"d3dx11"
}
return true
end

175
thirdparty/bullet/build3/findOpenCL.lua vendored Normal file
View File

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function findOpenCL_clew()
return true;
end
function findOpenCL_Apple()
-- if os.is("macosx") then
-- return true
-- else
return false
-- end
end
function findOpenCL_AMD()
-- local amdopenclpath = os.getenv("AMDAPPSDKROOT")
-- if (amdopenclpath) then
-- return true
-- end
return false
end
function findOpenCL_NVIDIA()
-- local nvidiaopenclpath = os.getenv("CUDA_PATH")
-- if (nvidiaopenclpath) then
-- return true
-- end
return false
end
function findOpenCL_Intel()
-- if os.is("Windows") then
-- local intelopenclpath = os.getenv("INTELOCLSDKROOT")
-- if (intelopenclpath) then
-- return true
-- end
-- end
-- if os.is("Linux") then
-- local intelsdk = io.open("/usr/include/CL/opencl.h","r")
-- if (intelsdk) then
-- return true;
-- end
-- end
return false
end
function initOpenCL_clew()
configuration{}
includedirs {
projectRootDir .. "src/clew"
}
defines {"B3_USE_CLEW"}
files {
projectRootDir .. "src/clew/clew.c",
projectRootDir .. "src/clew/clew.h"
}
if os.is("Linux") then
links {"dl"}
end
end
function initOpenCL_Apple()
configuration{}
includedirs {
"/System/Library/Frameworks/OpenCL.framework"
}
libdirs "/System/Library/Frameworks/OpenCL.framework"
links
{
"OpenCL.framework"
}
end
function initOpenCL_AMD()
configuration {}
local amdopenclpath = os.getenv("AMDAPPSDKROOT")
if (amdopenclpath) then
defines { "ADL_ENABLE_CL" , "CL_PLATFORM_AMD"}
includedirs {
"$(AMDAPPSDKROOT)/include"
}
configuration "x32"
libdirs {"$(AMDAPPSDKROOT)/lib/x86"}
configuration "x64"
libdirs {"$(AMDAPPSDKROOT)/lib/x86_64"}
configuration {}
links {"OpenCL"}
return true
end
return false
end
function initOpenCL_NVIDIA()
configuration {}
local nvidiaopenclpath = os.getenv("CUDA_PATH")
if (nvidiaopenclpath) then
defines { "ADL_ENABLE_CL" , "CL_PLATFORM_NVIDIA"}
includedirs {
"$(CUDA_PATH)/include"
}
configuration "x32"
libdirs {"$(CUDA_PATH)/lib/Win32"}
configuration "x64"
libdirs {"$(CUDA_PATH)/lib/x64"}
configuration {}
links {"OpenCL"}
return true
end
return false
end
function initOpenCL_Intel()
configuration {}
if os.is("Windows") then
local intelopenclpath = os.getenv("INTELOCLSDKROOT")
if (intelopenclpath) then
defines { "ADL_ENABLE_CL" , "CL_PLATFORM_INTEL"}
includedirs {
"$(INTELOCLSDKROOT)/include"
}
configuration "x32"
libdirs {"$(INTELOCLSDKROOT)/lib/x86"}
configuration "x64"
libdirs {"$(INTELOCLSDKROOT)/lib/x64"}
configuration {}
links {"OpenCL"}
return true
end
end
if os.is("Linux") then
defines { "ADL_ENABLE_CL" , "CL_PLATFORM_INTEL"}
configuration {}
links {"OpenCL"}
end
return false
end
function findOpenCL (vendor )
if vendor=="clew" then
return findOpenCL_clew()
end
if vendor=="AMD" then
return findOpenCL_AMD()
end
if vendor=="NVIDIA" then
return findOpenCL_NVIDIA()
end
if vendor=="Intel" then
return findOpenCL_Intel()
end
if vendor=="Apple" then
return findOpenCL_Apple()
end
return false
end
function initOpenCL ( vendor )
if vendor=="clew" then
initOpenCL_clew()
end
if vendor=="AMD" then
initOpenCL_AMD()
end
if vendor=="NVIDIA" then
return initOpenCL_NVIDIA()
end
if vendor=="Intel" then
initOpenCL_Intel()
end
if vendor=="Apple" then
return initOpenCL_Apple()
end
end

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@@ -0,0 +1,121 @@
function findOpenGL()
configuration{}
if os.is("Linux") then
return true
end
--assume OpenGL is available on Mac OSX, Windows etc
return true
end
function findOpenGL3()
configuration{}
if os.is("MacOSX") then
local osversion = os.getversion()
--Mac OSX 10.9 and above supports OpenGL 3, below doesn't, so ...
if osversion.majorversion > 10 or (osversion.majorversion == 10 and osversion.minorversion >=9) then
return findOpenGL()
else
return false
end
else
return findOpenGL()
end
end
function initOpenGL()
configuration {}
configuration {"Windows"}
links {"opengl32","glu32"}
configuration {"MacOSX"}
links { "OpenGL.framework"}
configuration {"not Windows", "not MacOSX"}
if os.is("Linux") then
if _OPTIONS["enable_system_opengl"] and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h")) then
links {"GL"}
else
print("No GL/gl.h found, using dynamic loading of GL using glad")
defines {"GLEW_INIT_OPENGL11_FUNCTIONS=1"}
links {"dl"}
end
end
configuration{}
end
function initX11()
if os.is("Linux") then
if _OPTIONS["enable_system_x11"] and (os.isdir("/usr/include") and os.isfile("/usr/include/X11/X.h")) then
links{"X11","pthread"}
else
print("No X11/X.h found, using dynamic loading of X11")
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/optionalX11"
}
defines {"DYNAMIC_LOAD_X11_FUNCTIONS"}
links {"dl","pthread"}
end
end
end
function initX11()
if os.is("Linux") then
if _OPTIONS["enable_system_x11"] and (os.isdir("/usr/include") and os.isfile("/usr/include/X11/X.h")) then
links{"X11","pthread"}
else
print("No X11/X.h found, using dynamic loading of X11")
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/optionalX11"
}
defines {"DYNAMIC_LOAD_X11_FUNCTIONS"}
links {"dl","pthread"}
end
end
end
function initGlew()
configuration {}
if os.is("Windows") then
configuration {"Windows"}
defines { "GLEW_STATIC"}
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/glad"
}
files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c"}
end
if os.is("MacOSX") then
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/glad"
}
files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c"}
end
if os.is("Linux") then
configuration{"Linux"}
initX11()
if _OPTIONS["enable_system_glx"] then --# and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/glx.h")) then
links{"pthread"}
print("Using system GL/glx.h")
else
print("Using glad_glx")
defines { "GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1"}
files {
projectRootDir .. "examples/ThirdPartyLibs/glad/glx.c"}
end
print("Using glad and dynamic loading of GL functions")
defines { "GLEW_STATIC"}
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/glad"
}
files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c",
projectRootDir .. "examples/ThirdPartyLibs/glad/glx.c"}
links {"dl"}
end
configuration{}
end

939
thirdparty/bullet/build3/lcpp.lua vendored Normal file
View File

@@ -0,0 +1,939 @@
----------------------------------------------------------------------------
--## lcpp - a C-PreProcessor in Lua 5.1 for LuaJIT ffi
--
-- Copyright (C) 2012-2013 Michael Schmoock <michael@willigens.de>
--
--### Links
-- * GitHub page: [http://github.com/willsteel/lcpp](http://github.com/willsteel/lcpp)
-- * Project page: [http://lcpp.schmoock.net](http://lcpp.schmoock.net)
-- * Lua: [http://www.lua.org](http://www.lua.org)
-- * LuaJIT: [http://luajit.org](http://luajit.org)
-- * Sponsored by: [http://mmbbq.org](http://mmbbq.org)
--
-- It can be used to pre-process LuaJIT ffi C header file input.
-- It can also be used to preprocess any other code (i.e. Lua itself)
--
-- git clone https://github.com/willsteel/lcpp.git
----------------------------------------------------------------------------
--## USAGE
-- -- load lcpp
-- local lcpp = require("lcpp")
--
-- -- use LuaJIT ffi and lcpp to parse cpp code
-- ffi.cdef("#include <your_header.h>")
--
-- -- compile some input
-- local out = lcpp.compile([[
-- #include "myheader.h"
-- #define MAXPATH 260
-- typedef struct somestruct_t {
-- void* base;
-- size_t size;
-- wchar_t path[MAXPATH];
-- } t_exe;
-- ]])
--
-- -- the result should be
-- out = [[
-- // <preprocessed content of file "myheader.h">
-- typedef struct somestruct_t {
-- void* base;
-- size_t size;
-- wchar_t path[260];
-- } t_exe;
-- ]]
--
--## This CPPs BNF:
-- RULES:
-- CODE := {LINE}
-- LINE := {STUFF NEWML} STUFF NEWL
-- STUFF := DIRECTIVE | IGNORED_CONTENT
-- DIRECTIVE := OPTSPACES CMD OPTSPACES DIRECTIVE_NAME WHITESPACES DIRECTIVE_CONTENT WHITESPACES NEWL
--
-- LEAVES:
-- NEWL := "\n"
-- NEWL_ESC := "\\n"
-- WHITESPACES := "[ \t]+"
-- OPTSPACES := "[ \t]*"
-- COMMENT := "//(.-)$"
-- MLCOMMENT := "/[*](.-)[*]/"
-- IGNORED_CONTENT := "[^#].*"
-- CMD := "#"
-- DIRECTIVE_NAME := "include"|"define"|"undef"|"if"|"else"|"elif"|"else if"|"endif"|"ifdef"|"ifndef"|"pragma"|"version"
-- DIRECTIVE_CONTENT := ".*?"
--
--## TODOs:
-- - lcpp.LCPP_LUA for: load, loadfile
-- - "#" operator for stringification
-- - literal concatenation: "foo" "bar" -> "foobar"
--
--## License (MIT)
-- -----------------------------------------------------------------------------
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
--
-- MIT license: http://www.opensource.org/licenses/mit-license.php
-- -----------------------------------------------------------------------------
--
-- @module lcpp
local lcpp = {}
-- CONFIG
lcpp.LCPP_LUA = false -- whether to use lcpp to preprocess Lua code (load, loadfile, loadstring...)
lcpp.LCPP_FFI = true -- whether to use lcpp as LuaJIT ffi PreProcessor (if used in luaJIT)
lcpp.LCPP_TEST = false -- whether to run lcpp unit tests when loading lcpp module
lcpp.ENV = {} -- static predefines (env-like)
lcpp.FAST = true -- perf. tweaks when enabled. con: breaks minor stuff like __LINE__ macros
lcpp.DEBUG = false
-- PREDEFINES
local __FILE__ = "__FILE__"
local __LINE__ = "__LINE__"
local __DATE__ = "__DATE__"
local __TIME__ = "__TIME__"
local __LCPP_INDENT__ = "__LCPP_INDENT__"
local __LCPP_INSIDE_HEADERFILE__ = "__LCPP_INSIDE_HEADERFILE__"
-- BNF LEAVES
local ENDL = "$"
local STARTL = "^"
local NEWL = "\n"
local NEWL_BYTE = NEWL:byte(1)
local NEWL_ESC = "\\"
local NEWML = "\\\n"
local CMD = "#"
local CMD_BYTE = CMD:byte(1)
local COMMENT = "^(.-)//.-$"
local MLCOMMENT = "/[*].-[*]/"
local WHITESPACES = "%s+"
local OPTSPACES = "%s*"
local IDENTIFIER = "[_%a][_%w]*"
local NOIDENTIFIER = "[^%w_]+"
local FILENAME = "[0-9a-zA-Z.-_/\\]+"
local TEXT = ".+"
-- BNF WORDS
local _INCLUDE = "include"
local _DEFINE = "define"
local _IFDEF = "ifdef"
local _IFNDEF = "ifndef"
local _ENDIF = "endif"
local _UNDEF = "undef"
local _IF = "if"
local _ELSE = "else"
local _ELIF = "elif"
local _NOT = "!"
local _ERROR = "error"
local _PRAGMA = "pragma"
local _VERSION = "version"
-- BNF RULES
local INCLUDE = STARTL.._INCLUDE..WHITESPACES.."[\"<]("..FILENAME..")[\">]"..OPTSPACES..ENDL
local DEFINE = STARTL.._DEFINE
local IFDEF = STARTL.._IFDEF..WHITESPACES.."("..IDENTIFIER..")"..OPTSPACES..ENDL
local IFNDEF = STARTL.._IFNDEF..WHITESPACES.."("..IDENTIFIER..")"..OPTSPACES..ENDL
local ENDIF = STARTL.._ENDIF..OPTSPACES.."(.*)"..ENDL
local UNDEF = STARTL.._UNDEF..WHITESPACES.."("..IDENTIFIER..")"..OPTSPACES..ENDL
local IF = STARTL.._IF..WHITESPACES.."(.*)"..ENDL
local ELSE = STARTL.._ELSE..OPTSPACES.."(.*)"..ENDL
local ELIF = STARTL.._ELIF..WHITESPACES.."(.*)"..ENDL
local ELSEIF = STARTL.._ELSE..WHITESPACES.._IF..WHITESPACES.."(.*)"..ENDL
local ERROR = STARTL.._ERROR..WHITESPACES.."("..TEXT..")"..OPTSPACES..ENDL
local ERROR_NOTEXT = STARTL.._ERROR..OPTSPACES..ENDL --> not required when we have POSIX regex
local PRAGMA = STARTL.._PRAGMA
local VERSION = STARTL.._VERSION
-- speedups
local TRUEMACRO = STARTL.."("..IDENTIFIER..")%s*$"
local REPLMACRO = STARTL.."("..IDENTIFIER..")"..WHITESPACES.."(.+)$"
local FUNCMACRO = STARTL.."("..IDENTIFIER..")%s*%(([%s%w,]*)%)%s*(.*)"
-- ------------
-- LOCAL UTILS
-- ------------
lcpp.STATE = {lineno = 0} -- current state for debugging the last operation
local function error(msg) _G.print(debug.traceback()); _G.error(string.format("lcpp ERR [%04i] %s", lcpp.STATE.lineno, msg)) end
local function print(msg) _G.print(string.format("lcpp INF [%04i] %s", lcpp.STATE.lineno, msg)) end
-- splits a string using a pattern into a table of substrings
local function gsplit(str, pat)
local function _split(str, pat)
local t = {} -- NOTE: use {n = 0} in Lua-5.0
local fpat = "(.-)"..pat
local last_end = 1
local s, e, cap = str:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
coroutine.yield(cap)
end
last_end = e + 1
s, e, cap = str:find(fpat, last_end)
end
if last_end <= #str then
cap = str:sub(last_end)
coroutine.yield(cap)
end
end
return coroutine.wrap(function() _split(str, pat) end)
end
local function split(str, pat)
local t = {}
for str in gsplit(str, pat) do table.insert(t, str) end
return t
end
-- Checks whether a string starts with a given substring
-- offset is optional
local function strsw(str, pat, offset)
if not str then return false end
if not offset then offset = 0 end
return string.sub(str, 1+offset, string.len(pat)+offset) == pat
end
-- Checks whether a string ends with a given substring
local function strew(str, pat)
if not str then return false end
return pat=='' or string.sub(str,-string.len(pat)) == pat
end
-- string trim12 from lua wiki
local function trim(str)
local from = str:match"^%s*()"
return from > #str and "" or str:match(".*%S", from)
end
-- returns the number of string occurrences
local function findn(input, what)
local count = 0
local offset = 0
while true do
_, offset = string.find(input, what, offset+1, true)
if not offset then return count end
count = count + 1
end
end
-- a lightweight and flexible tokenizer
local function _tokenizer(str, setup)
local defsetup = {
-- EXAMPLE patterns have to be pretended with "^" for the tokenizer
["identifier"] = '^[_%a][_%w]*',
["number"] = '^[%+%-]?%d+[%.]?%d*',
["ignore"] = '^%s+',
["string"] = true,
["keywords"] = {
-- ["NAME"] = '^pattern',
-- ...
},
}
if not setup then
setup = defsetup
end
setup.identifier = setup.identifier or defsetup.identifier
setup.number = setup.number or defsetup.number
setup.ignore = setup.number or defsetup.ignore
if nil == setup.string then setup.string = true end
setup.keywords = setup.keywords or {}
local strlen = #str
local i = 1
local i1, i2
local keyword
local function find(pat)
i1, i2 = str:find(pat,i)
return i1 ~= nil
end
local function cut()
return str:sub(i, i2)
end
local function findKeyword()
for name, pat in pairs(setup.keywords) do
local result = find(pat)
if result then
keyword = name
return true
end
end
end
while true do
if i > strlen then return 'eof', nil, strlen, strlen end
if find(setup.ignore) then
coroutine.yield("ignore", cut(), i1, i2)
elseif findKeyword() then
coroutine.yield(keyword, cut(), i1, i2)
elseif find(setup.number) then
coroutine.yield('number', tonumber(cut()), i1, i2)
elseif find(setup.identifier) then
coroutine.yield('identifier', cut(), i1, i2)
elseif setup.string and (find('^"[^"]*"') or find("^'[^']*'")) then
-- strip the quotes
coroutine.yield('string', cut():sub(2,-2), i1, i2)
else -- any other unknown character
i1 = i
i2 = i
coroutine.yield('unknown', cut(), i1, i2)
end
i = i2+1
end
end
local function tokenizer(str, setup)
return coroutine.wrap(function() _tokenizer(str, setup) end)
end
-- ------------
-- PARSER
-- ------------
-- hint: LuaJIT ffi does not rely on us to remove the comments, but maybe other usecases
local function removeComments(input)
input = string.gsub(input, "//.-\n", "\n") -- remove sl comments
-- remove multiline comments in a way that it does not break __LINE__ macro
if lcpp.FAST then
input = string.gsub(input, "/%*.-%*/", "") -- remove ml comments (stupid method)
else
local offset = 0
local output = {}
local starti, endi, match, lastendi
while offset do
starti, endi, match = input:find("/%*(.-)%*/", offset, false)
if starti then
lastendi = endi
local newlineCount = findn(match, "\n")
local newlines = string.rep("\n", newlineCount)
table.insert(output, input:sub(offset+1, starti-1))
table.insert(output, newlines)
offset = endi
else
offset = nil
table.insert(output, input:sub((lastendi or 0) + 1))
end
end
input = table.concat(output)
--error(input)
end
return input
end
-- screener: revmoce comments, trim, ml concat...
-- it only splits to cpp input lines and removes comments. it does not tokenize.
local function screener(input)
local function _screener(input)
--input = removeComments(input)
-- concat mulit-line input.
local count = 1
while count > 0 do input, count = string.gsub(input, "^(.-)\\\n(.-)$", "%1 %2\n") end
-- trim and join blocks not starting with "#"
local buffer = {}
for line in gsplit(input, NEWL) do
--line = trim(line)
if #line > 0 then
if line:byte(1) == CMD_BYTE then
--line = line:gsub("#%s*(.*)", "#%1") -- remove optinal whitespaces after "#". reduce triming later.
if #buffer > 0 then
coroutine.yield(table.concat(buffer, NEWL))
buffer = {}
end
coroutine.yield(line)
else
if lcpp.FAST then
table.insert(buffer, line)
else
coroutine.yield(line)
end
end
elseif not lcpp.FAST then
coroutine.yield(line)
end
end
if #buffer > 0 then
coroutine.yield(table.concat(buffer, NEWL))
end
end
return coroutine.wrap(function() _screener(input) end)
end
-- apply currently known macros to input (and returns it)
local function apply(state, input)
local out = {}
local functions = {}
for k, v, start, end_ in tokenizer(input) do
if k == "identifier" then
local repl = v
local macro = state.defines[v]
if macro then
if type(macro) == "boolean" then
repl = ""
elseif type(macro) == "string" then
repl = macro
elseif type(macro) == "number" then
repl = tostring(macro)
elseif type(macro) == "function" then
table.insert(functions, macro) -- we apply functions in a later step
end
end
table.insert(out, repl)
else
table.insert(out, input:sub(start, end_))
end
end
input = table.concat(out)
for _, func in pairs(functions) do -- TODO: looks sucky (but works quite nice)
input = func(input)
end
return input
end
-- processes an input line. called from lcpp doWork loop
local function processLine(state, line)
if not line or #line == 0 then return line end
local cmd = nil
if line:byte(1) == CMD_BYTE then cmd = line:sub(2) end
--print("processLine(): "..line)
--[[ SKIPPING ]]--
if state:skip() then return end
--[[ READ NEW DIRECTIVES ]]--
if cmd then
-- handle #include ...
local filename = cmd:match(INCLUDE)
if filename then
print("processing header " .. filename)
return state:includeFile(filename)
end
return line
end
--[[ APPLY MACROS ]]--
--line = state:apply(line);
return line
end
local function processLine2(state, line)
if not line or #line == 0 then return line end
local cmd = nil
if line:byte(1) == CMD_BYTE then cmd = line:sub(2) end
--print("processLine(): "..line)
if state:defined(__LCPP_INSIDE_HEADERFILE__) then
--[[ IF/THEN/ELSE STRUCTURAL BLOCKS ]]--
if cmd then
local ifdef = cmd:match(IFDEF)
local ifexp = cmd:match(IF)
local ifndef = cmd:match(IFNDEF)
local elif = cmd:match(ELIF)
local elseif_ = cmd:match(ELSEIF)
local else_ = cmd:match(ELSE)
local endif = cmd:match(ENDIF)
local struct = ifdef or ifexp or ifndef or elif or elseif_ or else_ or endif
if struct then
if ifdef then state:openBlock(state:defined(ifdef)) end
if ifexp then state:openBlock(state:parseExpr(ifexp)) end
if ifndef then state:openBlock(not state:defined(ifndef)) end
if elif then state:elseBlock(state:parseExpr(elif)) end
if elseif_ then state:elseBlock(state:parseExpr(elseif_)) end
if else_ then state:elseBlock(true) end
if endif then state:closeBlock() end
return line
end
end
end
--[[ SKIPPING ]]--
if state:skip() then return end
--[[ READ NEW DIRECTIVES ]]--
if cmd then
-- handle #include ...
local filename = cmd:match(INCLUDE)
if filename then
print("processing header " .. filename)
return state:includeFile(filename)
end
if state:defined(__LCPP_INSIDE_HEADERFILE__) then
-- handle #undef ...
local key = cmd:match(UNDEF)
if type(key) == "string" then
state:undefine(key)
return
end
-- read "#define >FooBar...<" directives
if cmd:match(DEFINE) then
local define = trim(cmd:sub(DEFINE:len()+1))
local macroname, replacement
-- simple "true" defines
macroname = define:match(TRUEMACRO)
if macroname then
state:define(macroname, true)
end
-- replace macro defines
macroname, replacement = define:match(REPLMACRO)
if macroname and replacement then
state:define(macroname, replacement)
end
-- read functional macros
macroname, replacement = state:parseFunction(define)
if macroname and replacement then
state:define(macroname, replacement)
end
return line
end
-- ignore, because we dont have any pragma directives yet
if cmd:match(PRAGMA) then
return line
end
-- abort on unknown keywords
error("unknown directive: "..line)
else
return line
end
end
--[[ APPLY MACROS ]]--
--line = state:apply(line);
return line
end
local function doWork(state)
local function _doWork(state)
if not state:defined(__FILE__) then state:define(__FILE__, "<USER_CHUNK>", true) end
local oldIndent = state:getIndent()
while true do
local input = state:getLine()
if not input then break end
local output = processLine(state, input)
if not lcpp.FAST and not output then
output = "" end -- output empty skipped lines
if lcpp.DEBUG then output = output.." -- "..input end -- input as comment when DEBUG
if output then coroutine.yield(output) end
end
if (oldIndent ~= state:getIndent()) then error("indentation level must be balanced within a file. was:"..oldIndent.." is:"..state:getIndent()) end
end
return coroutine.wrap(function() _doWork(state) end)
end
local function doWork2(state)
local function _doWork2(state)
if not state:defined(__FILE__) then state:define(__FILE__, "<USER_CHUNK>", true) end
local oldIndent = state:getIndent()
while true do
local input = state:getLine()
if not input then break end
local output = processLine2(state, input)
if not lcpp.FAST and not output then output = "" end -- output empty skipped lines
if lcpp.DEBUG then output = output.." -- "..input end -- input as comment when DEBUG
if output then coroutine.yield(output) end
end
if (oldIndent ~= state:getIndent()) then error("indentation level must be balanced within a file. was:"..oldIndent.." is:"..state:getIndent()) end
end
return coroutine.wrap(function() _doWork2(state) end)
end
local function includeFile(state, filename)
local result, result_state = lcpp.compileHeaderFile("../src/" .. filename, state.defines)
-- now, we take the define table of the sub file for further processing
state.defines = result_state.defines
-- and return the compiled result
return result
end
-- sets a global define
local function define(state, key, value, override)
--print("define:"..key.." type:"..type(value))
--if value and not override and state:defined(key) then error("already defined: "..key) end
value = state:prepareMacro(value)
state.defines[key] = value
end
-- parses CPP exressions
-- i.e.: #if !defined(_UNICODE) && !defined(UNICODE)
--
--BNF:
-- EXPR -> (BRACKET_OPEN)(EXPR)(BRACKET_CLOSE)
-- EXPR -> (EXPR)(OR)(EXPR)
-- EXPR -> (EXPR)(AND)(EXPR)
-- EXPR -> (NOT)(EXPR)
-- EXPR -> (FUNCTION)
-- FUNCTION -> (IDENTIFIER)(BRACKET_OPEN)(ARGS)(BRACKET_CLOSE)
-- ARGS -> ((IDENTIFIER)[(COMMA)(IDENTIFIER)])?
--LEAVES:
-- IGNORE -> " \t"
-- BRACKET_OPEN -> "("
-- BRACKET_CLOSE -> ")"
-- OR -> "||"
-- AND -> "&&"
-- NOT -> "!"
-- IDENTIFIER -> "[0-9a-zA-Z_]"
--
local LCPP_TOKENIZE_MACRO = {
string = true,
keywords = {
CONCAT = "^##",
},
}
local LCPP_TOKENIZE_EXPR = {
string = false,
keywords = {
NOT = '^!',
DEFINED = '^defined',
BROPEN = '^[(]',
BRCLOSE = '^[)]',
AND = '^&&',
OR = '^||',
},
}
local function parseDefined(state, input)
local result = false
local bropen = false
local brclose = false
local ident = nil
for key, value in input do
if key == "BROPEN" then
bropen = true
end
if key == "identifier" then
ident = value
if not bropen then break end
end
if key == "BRCLOSE" and ident then
brclose = true
break
end
end
-- wiht and w/o brackets allowed
if ident and ((bropen and brclose) or (not bropen and not brclose)) then
return state:defined(ident)
end
error("expression parse error: defined(ident)")
end
local function parseExpr(state, input)
-- first call gets string input. rest uses tokenizer
if type(input) == "string" then input = tokenizer(input, LCPP_TOKENIZE_EXPR) end
local result = false
local _not = false
for type, value in input do
-- print("type:"..type.." value:"..value)
if type == "NOT" then
_not = true
end
if type == "BROPEN" then
return state:parseExpr(input)
end
if type == "BRCLOSE" then
return result
end
if type == "AND" then
return result and state:parseExpr(input)
end
if type == "OR" then
return result or state:parseExpr(input)
end
if type == "DEFINED" then
if _not then
result = not parseDefined(state, input)
else
result = parseDefined(state, input)
end
end
end
return result
end
-- apply macros chaining and string ops "##" and "#"
local function prepareMacro(state, input)
if type(input) ~= "string" then return input end
input = state:apply(input)
local out = {}
for k, v, start, end_ in tokenizer(input, LCPP_TOKENIZE_MACRO) do
if k == "CONCAT" then
-- remove concat op "##"
else
table.insert(out, input:sub(start, end_))
end
end
return table.concat(out)
end
-- i.e.: "MAX(x, y) (((x) > (y)) ? (x) : (y))"
local function parseFunction(state, input)
if not input then return end
local name, argsstr, repl = input:match(FUNCMACRO)
if not name or not argsstr or not repl then return end
repl = state:prepareMacro(repl)
-- rename args to %1,%2... for later gsub
local noargs = 0
for argname in argsstr:gmatch(IDENTIFIER) do
noargs = noargs + 1
repl = repl:gsub(argname, "%%"..noargs)
end
-- build pattern string: name(arg, arg, ...)
local pattern
if noargs == 0 then pattern = name.."%s*%(%s*%)" -- quick 0 arg version
elseif noargs == 1 then pattern = name.."%s*%(%s*([^,%)]*)%s*%)" -- quick 1 arg version
elseif noargs == 2 then pattern = name.."%s*%(%s*([^,%)]*)%s*,%s*([^,%)]*)%s*%)" -- quick 2 arg version
else -- arbitrary arg version
local buf = {}
table.insert(buf, name)
table.insert(buf, "%s*%(%s*")
for i = 1, noargs do
table.insert(buf, "([^,%)]*)%s*")
if i < noargs then
table.insert(buf, ",%s*")
end
end
table.insert(buf, "%)")
pattern = table.concat(buf)
end
-- build macro funcion
local func = function(input)
return input:gsub(pattern, repl)
end
return name, func
end
-- ------------
-- LCPP INTERFACE
-- ------------
--- initialies a lcpp state. not needed manually. handy for testing
function lcpp.init(input, predefines)
-- create sate var
local state = {} -- init the state object
state.defines = {} -- the table of known defines and replacements
state.screener = screener(input)
state.lineno = 0 -- the current line number
state.stack = {} -- stores wether the current stack level is to be included
state.once = {} -- stack level was once true (first if that evals to true)
-- funcs
state.define = define
state.undefine = function(state, key)
state:define(key, nil)
end
state.defined = function(state, key)
return state.defines[key] ~= nil
end
state.apply = apply
state.includeFile = includeFile
state.doWork = doWork
state.doWork2 = doWork2
state.getIndent = function(state)
return #state.stack
end
state.openBlock = function(state, bool)
state.stack[#state.stack+1] = bool
state.once [#state.once+1] = bool
state:define(__LCPP_INDENT__, state:getIndent(), true)
end
state.elseBlock = function(state, bool)
if state.once[#state.once] then
state.stack[#state.stack] = false
else
state.stack[#state.stack] = bool
if bool then state.once[#state.once] = true end
end
end
state.closeBlock = function(state)
state.stack[#state.stack] = nil
state.once [#state.once] = nil
state:define(__LCPP_INDENT__, state:getIndent(), true)
if state:getIndent() < 0 then error("Unopened block detected. Indentaion problem.") end
end
state.skip = function(state)
for i = 1, #state.stack do
if not state.stack[i] then return true end
end
return false
end
state.getLine = function(state)
state.lineno = state.lineno + 1
state:define(__LINE__, state.lineno, true)
return state.screener()
end
state.prepareMacro = prepareMacro
state.parseExpr = parseExpr
state.parseFunction = parseFunction
-- predefines
state:define(__DATE__, os.date("%B %d %Y"), true)
state:define(__TIME__, os.date("%H:%M:%S"), true)
state:define(__LINE__, state.lineno, true)
state:define(__LCPP_INDENT__, state:getIndent(), true)
predefines = predefines or {}
for k,v in pairs(lcpp.ENV) do state:define(k, v, true) end -- static ones
for k,v in pairs(predefines) do state:define(k, v, true) end
if lcpp.LCPP_TEST then lcpp.STATE = state end -- activate static state debugging
return state
end
--- the preprocessors main function.
-- returns the preprocessed output as a string.
-- @param code data as string
-- @param predefines OPTIONAL a table of predefined variables
-- @usage lcpp.compile("#define bar 0x1337\nstatic const int foo = bar;")
-- @usage lcpp.compile("#define bar 0x1337\nstatic const int foo = bar;", {["bar"] = "0x1338"})
function lcpp.compile(code, predefines)
local state = lcpp.init(code, predefines)
local buf = {}
for output in state:doWork() do
table.insert(buf, output)
end
local output = table.concat(buf, NEWL)
if lcpp.DEBUG then print(output) end
return output, state
end
function lcpp.compile2(code, predefines)
local state = lcpp.init(code, predefines)
state:define(__LCPP_INSIDE_HEADERFILE__,true)
local buf = {}
for output in state:doWork2() do
table.insert(buf, output)
end
local output = table.concat(buf, NEWL)
if lcpp.DEBUG then print(output) end
return output, state
end
--- preprocesses a file
-- @param filename the file to read
-- @param predefines OPTIONAL a table of predefined variables
-- @usage out, state = lcpp.compileFile("../odbg/plugin.h", {["MAXPATH"]=260, ["UNICODE"]=true})
function lcpp.compileFile(filename, predefines)
if not filename then error("processFile() arg1 has to be a string") end
local file = io.open(filename, 'r')
if not file then error("file not found: "..filename) end
local code = file:read('*a')
predefines = predefines or {}
predefines[__FILE__] = filename
return lcpp.compile(code, predefines)
end
function lcpp.compileHeaderFile(filename, predefines)
if not filename then error("processFile() arg1 has to be a string") end
local file = io.open(filename, 'r')
if not file then error("file not found: "..filename) end
local code = file:read('*a')
predefines = predefines or {}
predefines[__FILE__] = filename
return lcpp.compile2(code, predefines)
end
-- ------------
-- REGISTER LCPP
-- ------------
--- disable lcpp processing for ffi, loadstring and such
lcpp.disable = function()
if lcpp.LCPP_LUA then
-- activate LCPP_LUA actually does anything useful
-- _G.loadstring = _G.loadstring_lcpp_backup
end
if lcpp.LCPP_FFI and pcall(require, "ffi") then
ffi = require("ffi")
if ffi.lcpp_cdef_backup then
ffi.cdef = ffi.lcpp_cdef_backup
ffi.lcpp_cdef_backup = nil
end
end
end
--- (re)enable lcpp processing for ffi, loadstring and such
lcpp.enable = function()
-- Use LCPP to process Lua code (load, loadfile, loadstring...)
if lcpp.LCPP_LUA then
-- TODO: make it properly work on all functions
error("lcpp.LCPP_LUA = true -- not properly implemented yet");
_G.loadstring_lcpp_backup = _G.loadstring
_G.loadstring = function(str, chunk)
return loadstring_lcpp_backup(lcpp.compile(str), chunk)
end
end
-- Use LCPP as LuaJIT PreProcessor if used inside LuaJIT. i.e. Hook ffi.cdef
if lcpp.LCPP_FFI and pcall(require, "ffi") then
ffi = require("ffi")
if not ffi.lcpp_cdef_backup then
if not ffi.lcpp_defs then ffi.lcpp_defs = {} end -- defs are stored and reused
ffi.lcpp = function(input)
local output, state = lcpp.compile(input, ffi.lcpp_defs)
ffi.lcpp_defs = state.defines
return output
end
ffi.lcpp_cdef_backup = ffi.cdef
ffi.cdef = function(input) return ffi.lcpp_cdef_backup(ffi.lcpp(input)) end
end
end
end
lcpp.enable()
return lcpp

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@@ -0,0 +1,677 @@
solution "0_Bullet3Solution"
local osversion = os.getversion()
print(string.format(" %d.%d.%d (%s)",
osversion.majorversion, osversion.minorversion, osversion.revision,
osversion.description))
if _ACTION == "vs2010" or _ACTION=="vs2008" then
buildoptions
{
-- Multithreaded compiling
"/MP",
-- Disable a few useless warnings
"/wd4244",
"/wd4267"
}
end
act = ""
if _ACTION then
act = _ACTION
end
projectRootDir = os.getcwd() .. "/../"
print("Project root directory: " .. projectRootDir);
newoption {
trigger = "ios",
description = "Enable iOS target (requires xcode4)"
}
newoption
{
trigger = "enable_system_glx",
description = "Try to link against system glx instead of using glad_glx (default)"
}
newoption
{
trigger = "enable_system_opengl",
description = "Try to link and use the system OpenGL headers version instead of dynamically loading OpenGL (dlopen is default)"
}
newoption
{
trigger = "enable_openvr",
description = "Enable experimental Virtual Reality examples, using OpenVR for HTC Vive and Oculus Rift"
}
newoption
{
trigger = "enable_system_x11",
description = "Try to link and use system X11 headers instead of dynamically loading X11 (dlopen is default)"
}
newoption
{
trigger = "enable_stable_pd",
description = "Enable Stable PD control in PyBullet"
}
newoption
{
trigger = "enable_static_vr_plugin",
description = "Statically link vr plugin (in examples/SharedMemory/plugins/vrSyncPlugin)"
}
newoption
{
trigger = "enable_physx",
description = "Allow optional PhysX backend for PyBullet, use pybullet.connect(pybullet.PhysX)."
}
newoption
{
trigger = "noopengl3",
description = "Don't compile any OpenGL3+ code"
}
newoption
{
trigger = "midi",
description = "Use Midi controller to control parameters"
}
newoption
{
trigger = "enable_egl",
value = false,
description = "Build an experimental eglPlugin"
}
newoption
{
trigger = "enable_grpc",
description = "Build GRPC server/client features for PyBullet/BulletRobotics"
}
if os.is("Linux") then
default_grpc_include_dir = "usr/local/include/GRPC"
default_grpc_lib_dir = "/usr/local/lib"
default_protobuf_include_dir = "/usr/local/include/protobuf"
default_protobuf_lib_dir = "/usr/local/lib"
end
if os.is("macosx") then
default_grpc_include_dir = "/usr/local/Cellar/grpc/1.14.1/include"
default_grpc_lib_dir = "/usr/local/Cellar/grpc/1.14.1/lib"
default_protobuf_include_dir = "/usr/local/Cellar/protobuf/3.6.0/include"
default_protobuf_lib_dir = "/usr/local/Cellar/protobuf/3.6.0/lib"
end
if os.is("Windows") then
default_grpc_include_dir = projectRootDir .. "examples/ThirdPartyLibs/grpc/include"
default_grpc_lib_dir = projectRootDir .. "examples/ThirdPartyLibs/grpc/lib"
default_protobuf_include_dir =projectRootDir .. "examples/ThirdPartyLibs/grpc/include"
default_protobuf_lib_dir = projectRootDir .. "examples/ThirdPartyLibs/grpc/lib"
end
newoption
{
trigger = "grpc_include_dir",
value = default_grpc_include_dir,
description = "(optional) GRPC include directory"
}
newoption
{
trigger = "grpc_lib_dir",
value = default_grpc_lib_dir,
description = "(optional) GRPC library directory "
}
newoption
{
trigger = "protobuf_include_dir",
value = default_protobuf_include_dir,
description = "(optional) protobuf include directory"
}
newoption
{
trigger = "protobuf_lib_dir",
value = default_protobuf_lib_dir,
description = "(optional) protobuf library directory "
}
if not _OPTIONS["grpc_lib_dir"] then
_OPTIONS["grpc_lib_dir"] = default_grpc_lib_dir
end
if not _OPTIONS["grpc_include_dir"] then
_OPTIONS["grpc_include_dir"] = default_grpc_include_dir
end
if not _OPTIONS["protobuf_include_dir"] then
_OPTIONS["protobuf_include_dir"] = default_protobuf_include_dir
end
if not _OPTIONS["protobuf_lib_dir"] then
_OPTIONS["protobuf_lib_dir"] = default_protobuf_lib_dir
end
if _OPTIONS["enable_egl"] then
function initEGL()
defines {"BT_USE_EGL"}
end
end
if _OPTIONS["enable_grpc"] then
function initGRPC()
print "BT_ENABLE_GRPC"
print("grpc_include_dir=")
print(_OPTIONS["grpc_include_dir"])
print("grpc_lib_dir=")
print(_OPTIONS["grpc_lib_dir"])
print("protobuf_include_dir=")
print(_OPTIONS["protobuf_include_dir"])
print("protobuf_lib_dir=")
print(_OPTIONS["protobuf_lib_dir"])
defines {"BT_ENABLE_GRPC"}
if os.is("macosx") then
buildoptions { "-std=c++11" }
links{ "dl"}
end
if os.is("Linux") then
buildoptions { "-std=c++11" }
links{ "dl"}
end
if os.is("Windows") then
defines {"_WIN32_WINNT=0x0600"}
links{ "zlibstatic","ssl","crypto"}
end
includedirs {
projectRootDir .. "examples", _OPTIONS["grpc_include_dir"], _OPTIONS["protobuf_include_dir"],
}
if os.is("Windows") then
configuration {"x64", "debug"}
libdirs {_OPTIONS["grpc_lib_dir"] .. "/win64_debug" , _OPTIONS["protobuf_lib_dir"] .. "win64_debug",}
configuration {"x86", "debug"}
libdirs {_OPTIONS["grpc_lib_dir"] .. "/win32_debug" , _OPTIONS["protobuf_lib_dir"] .. "win32_debug",}
configuration {"x64", "release"}
libdirs {_OPTIONS["grpc_lib_dir"] .. "/win64_release", _OPTIONS["protobuf_lib_dir"] .. "win64_release",}
configuration {"x86", "release"}
libdirs {_OPTIONS["grpc_lib_dir"] .. "/win32_release" , _OPTIONS["protobuf_lib_dir"] .. "win32_release",}
configuration{}
else
libdirs {_OPTIONS["grpc_lib_dir"], _OPTIONS["protobuf_lib_dir"],}
end
links { "grpc","grpc++", "grpc++_reflection", "gpr", "protobuf"}
files {
projectRootDir .. "examples/SharedMemory/grpc/ConvertGRPCBullet.cpp",
projectRootDir .. "examples/SharedMemory/grpc/ConvertGRPCBullet.h",
projectRootDir .. "examples/SharedMemory/grpc/proto/pybullet.grpc.pb.cpp",
projectRootDir .. "examples/SharedMemory/grpc/proto/pybullet.grpc.pb.h",
projectRootDir .. "examples/SharedMemory/grpc/proto/pybullet.pb.cpp",
projectRootDir .. "examples/SharedMemory/grpc/proto/pybullet.pb.h", }
end
end
-- _OPTIONS["midi"] = "1";
newoption
{
trigger = "no-demos",
description = "Don't build demos"
}
newoption
{
trigger = "no-extras",
description = "Don't build Extras"
}
newoption
{
trigger = "standalone-examples",
description = "Build standalone examples with reduced dependencies."
}
newoption
{
trigger = "no-clsocket",
description = "Disable clsocket and clsocket tests (used for optional TCP networking in pybullet and shared memory C-API)"
}
newoption
{
trigger = "no-enet",
description = "Disable enet and enet tests (used for optional UDP networking in pybullet and shared memory C-API)"
}
newoption
{
trigger = "lua",
description = "Enable Lua scipting support in Example Browser"
}
newoption
{
trigger = "enable_pybullet",
description = "Enable high-level Python scripting of Bullet with URDF/SDF import and synthetic camera."
}
if os.is("Linux") then
default_python_include_dir = "/usr/include/python2.7"
default_python_lib_dir = "/usr/local/lib/"
end
if os.is("Windows") then
default_python_include_dir = "C:/Python-3.5.2/include"
default_python_lib_dir = "C:/Python-3.5.2/libs"
end
newoption
{
trigger = "python_include_dir",
value = default_python_include_dir,
description = "Python (2.x or 3.x) include directory"
}
newoption
{
trigger = "python_lib_dir",
value = default_python_lib_dir,
description = "Python (2.x or 3.x) library directory "
}
newoption {
trigger = "targetdir",
value = "path such as ../bin",
description = "Set the output location for the generated project files"
}
newoption
{
trigger = "no-test",
description = "Disable all tests"
}
newoption
{
trigger = "no-gtest",
description = "Disable unit tests using gtest"
}
newoption
{
trigger = "no-bullet3",
description = "Do not build bullet3 libs"
}
newoption
{
trigger = "double",
description = "Double precision version of Bullet"
}
newoption
{
trigger = "clamp-velocities",
description = "Limit maximum velocities to reduce FP exception risk"
}
newoption
{
trigger = "serial",
description = "Enable serial, for testing the VR glove in C++"
}
newoption
{
trigger = "audio",
description = "Enable audio"
}
newoption
{
trigger = "enable_multithreading",
description = "enable CPU multithreading for bullet2 libs"
}
if _OPTIONS["enable_multithreading"] then
defines {"BT_THREADSAFE=1"}
end
if _OPTIONS["double"] then
defines {"BT_USE_DOUBLE_PRECISION"}
end
if _OPTIONS["clamp-velocities"] then
defines {"BT_CLAMP_VELOCITY_TO=9999"}
end
newoption
{
trigger = "dynamic-runtime",
description = "Enable dynamic DLL CRT runtime"
}
configurations {"Release", "Debug"}
configuration "Release"
flags { "Optimize", "EnableSSE2", "NoMinimalRebuild", "FloatFast"}
if not _OPTIONS["dynamic-runtime"] then
flags { "StaticRuntime" }
end
configuration "Debug"
defines {"_DEBUG=1"}
flags { "Symbols" , "NoMinimalRebuild", "NoEditAndContinue" ,"FloatFast"}
if not _OPTIONS["dynamic-runtime"] then
flags { "StaticRuntime" }
end
if os.is("Linux") or os.is("macosx") then
if os.is64bit() then
platforms {"x64"}
else
platforms {"x32"}
end
else
platforms {"x32","x64"}
end
configuration {"x32"}
targetsuffix ("_" .. act)
configuration "x64"
targetsuffix ("_" .. act .. "_64" )
configuration {"x64", "debug"}
targetsuffix ("_" .. act .. "_x64_debug")
configuration {"x64", "release"}
targetsuffix ("_" .. act .. "_x64_release" )
configuration {"x32", "debug"}
targetsuffix ("_" .. act .. "_debug" )
configuration{}
postfix=""
if _ACTION == "xcode4" then
if _OPTIONS["ios"] then
_OPTIONS["no-bullet3"] = "1"
_OPTIONS["no-gtest"] = "1"
postfix = "ios";
xcodebuildsettings
{
'INFOPLIST_FILE = "../../test/Bullet2/Info.plist"',
'CODE_SIGN_IDENTITY = "iPhone Developer"',
"SDKROOT = iphoneos",
'ARCHS = "armv7"',
'TARGETED_DEVICE_FAMILY = "1,2"',
'VALID_ARCHS = "armv7"',
}
else
xcodebuildsettings
{
'ARCHS = "$(ARCHS_STANDARD_64_BIT)"',
'VALID_ARCHS = "x86_64"',
-- 'SDKROOT = "macosx10.9"',
}
end
end
-- comment-out for now, URDF reader needs exceptions
-- flags { "NoRTTI", "NoExceptions"}
-- defines { "_HAS_EXCEPTIONS=0" }
--printf ( _OPTIONS["targetdir"] )
targetdir( _OPTIONS["targetdir"] or "../bin" )
location("./" .. act .. postfix)
if not _OPTIONS["python_include_dir"] then
_OPTIONS["python_include_dir"] = default_python_include_dir
end
if not _OPTIONS["python_lib_dir"] then
_OPTIONS["python_lib_dir"] = default_python_lib_dir
end
if os.is("Linux") then
default_glfw_include_dir = "usr/local/include/GLFW"
default_glfw_lib_dir = "/usr/local/lib/"
default_glfw_lib_name = "glfw3"
end
if os.is("macosx") then
default_glfw_include_dir = "/usr/local/Cellar/glfw/3.2.1/include"
default_glfw_lib_dir = "/usr/local/Cellar/glfw/3.2.1/lib"
default_glfw_lib_name = "glfw"
end
if os.is("Windows") then
default_glfw_include_dir = "c:/glfw/include"
default_glfw_lib_dir = "c:/glfw/lib"
default_glfw_lib_name = "glfw3"
end
if not _OPTIONS["glfw_lib_dir"] then
_OPTIONS["glfw_lib_dir"] = default_glfw_lib_dir
end
if not _OPTIONS["glfw_include_dir"] then
_OPTIONS["glfw_include_dir"] = default_glfw_include_dir
end
if not _OPTIONS["glfw_lib_name"] then
_OPTIONS["glfw_lib_name"] = default_glfw_lib_name
end
newoption
{
trigger = "glfw_include_dir",
value = default_glfw_include_dir,
description = "GLFW 3.x include directory"
}
newoption
{
trigger = "glfw_lib_name",
value = default_glfw_lib_name,
description = "GLFW 3.x library name (glfw, glfw3)"
}
newoption
{
trigger = "glfw_lib_dir",
value = default_glfw_lib_dir,
description = "(optional) GLFW 3.x library directory "
}
newoption
{
trigger = "enable_glfw",
value = false,
description = "(optional) use GLFW 3.x library"
}
if _OPTIONS["enable_glfw"] then
defines {"B3_USE_GLFW"}
function initOpenGL()
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/glad"
}
includedirs {
_OPTIONS["glfw_include_dir"],
}
libdirs {
_OPTIONS["glfw_lib_dir"]
}
links { _OPTIONS["glfw_lib_name"]}
files { projectRootDir .. "examples/ThirdPartyLibs/glad/glad.c" }
end
function findOpenGL3()
return true
end
function initGlew()
end
function initX11()
links {"X11", "dl","pthread"}
end
else
dofile ("findOpenGLGlewGlut.lua")
if (not findOpenGL3()) then
defines {"NO_OPENGL3"}
end
end
dofile ("findOpenCL.lua")
dofile ("findDirectX11.lua")
language "C++"
if _OPTIONS["audio"] then
include "../examples/TinyAudio"
end
if _OPTIONS["serial"] then
include "../examples/ThirdPartyLibs/serial"
end
if not _OPTIONS["no-demos"] then
include "../examples/ExampleBrowser"
include "../examples/RobotSimulator"
include "../examples/OpenGLWindow"
include "../examples/ThirdPartyLibs/Gwen"
include "../examples/HelloWorld"
include "../examples/SharedMemory"
include "../examples/ThirdPartyLibs/BussIK"
if _OPTIONS["lua"] then
include "../examples/ThirdPartyLibs/lua-5.2.3"
end
if _OPTIONS["enable_pybullet"] then
include "../examples/pybullet"
end
include "../examples/SimpleOpenGL3"
if _OPTIONS["standalone-examples"] then
include "../examples/TinyRenderer"
include "../examples/BasicDemo"
include "../examples/InverseDynamics"
include "../examples/ExtendedTutorials"
include "../examples/MultiThreading"
end
if not _OPTIONS["no-test"] then
include "../test/SharedMemory"
end
end
if _OPTIONS["midi"] then
include "../examples/ThirdPartyLibs/midi"
end
if not _OPTIONS["no-clsocket"] then
defines {"BT_ENABLE_CLSOCKET"}
include "../examples/ThirdPartyLibs/clsocket"
include "../test/clsocket"
end
if not _OPTIONS["no-enet"] then
defines {"BT_ENABLE_ENET"}
include "../examples/ThirdPartyLibs/enet"
include "../test/enet/nat_punchthrough/client"
include "../test/enet/nat_punchthrough/server"
include "../test/enet/chat/client"
include "../test/enet/chat/server"
end
if _OPTIONS["no-bullet3"] then
print "--no-bullet3 implies --no-demos"
_OPTIONS["no-demos"] = "1"
else
include "../src/Bullet3Common"
include "../src/Bullet3Geometry"
include "../src/Bullet3Collision"
include "../src/Bullet3Dynamics"
include "../src/Bullet3OpenCL"
include "../src/Bullet3Serialize/Bullet2FileLoader"
end
if _OPTIONS["no-extras"] then
print "--no-extras implies --no-demos"
_OPTIONS["no-demos"] = "1"
else
include "../Extras"
end
if not _OPTIONS["no-test"] then
include "../test/Bullet2"
if not _OPTIONS["no-gtest"] then
include "../test/gtest-1.7.0"
-- include "../test/hello_gtest"
include "../test/collision"
include "../test/BulletDynamics/pendulum"
if not _OPTIONS["no-bullet3"] then
if not _OPTIONS["no-extras"] then
include "../test/InverseDynamics"
end
include "../test/TestBullet3OpenCL"
end
if not _OPTIONS["no-demos"] then
-- Gwen is only used for demos
include "../test/GwenOpenGLTest"
end
end
end
include "../src/BulletInverseDynamics"
include "../src/BulletSoftBody"
include "../src/BulletDynamics"
include "../src/BulletCollision"
include "../src/LinearMath"
if _OPTIONS["enable_physx"] then
include "../src/physx"
end

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thirdparty/bullet/build3/premake4_linux64 vendored Executable file

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thirdparty/bullet/build3/premake4_osx vendored Executable file

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thirdparty/bullet/build3/premake4_osx32 vendored Executable file

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thirdparty/bullet/build3/premake5.exe vendored Normal file

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thirdparty/bullet/build3/stringify.bat vendored Normal file
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rem @echo off
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32Kernels.cl" --headerfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h" --stringname="radixSort32KernelsCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernels.cl" --headerfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h" --stringname="boundSearchKernelsCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernels.cl" --headerfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h" --stringname="prefixScanKernelsCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanFloat4Kernels.cl" --headerfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h" --stringname="prefixScanKernelsFloat4CL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernels.cl" --headerfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h" --stringname="fillKernelsCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl" --headerfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h" --stringname="sapCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/sapFast.cl" --headerfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/sapFastKernels.h" --stringname="sapFastCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl" --headerfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h" --stringname="gridBroadphaseCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvh.cl" --headerfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h" --stringname="parallelLinearBvhCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl" --headerfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h" --stringname="satKernelsCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl" --headerfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h" --stringname="satConcaveKernelsCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl" --headerfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h" --stringname="mprKernelsCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl" --headerfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h" --stringname="satClipKernelsCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl" --headerfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h" --stringname="primitiveContactsKernelsCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl" --headerfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h" --stringname="bvhTraversalKernelCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/integrateKernel.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/integrateKernel.h" --stringname="integrateKernelCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h" --stringname="updateAabbsKernelCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/solverSetup.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/solverSetup.h" --stringname="solverSetupCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h" --stringname="solverSetup2CL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/batchingKernels.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/batchingKernels.h" --stringname="batchingKernelsCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h" --stringname="batchingKernelsNewCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/solverUtils.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/solverUtils.h" --stringname="solverUtilsCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/solveContact.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/solveContact.h" --stringname="solveContactCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/solveFriction.h" --stringname="solveFrictionCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/jointSolver.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/jointSolver.h" --stringname="solveConstraintRowsCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl" --headerfile="../src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h" --stringname="rayCastKernelCL" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/instancingVS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/instancingVS.h" --stringname="instancingVertexShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/instancingPS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/instancingPS.h" --stringname="instancingFragmentShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/pointSpriteVS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/pointSpriteVS.h" --stringname="pointSpriteVertexShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/pointSpritePS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/pointSpritePS.h" --stringname="pointSpriteFragmentShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/createShadowMapInstancingPS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/createShadowMapInstancingPS.h" --stringname="createShadowMapInstancingFragmentShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/createShadowMapInstancingVS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/createShadowMapInstancingVS.h" --stringname="createShadowMapInstancingVertexShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/useShadowMapInstancingPS.h" --stringname="useShadowMapInstancingFragmentShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/useShadowMapInstancingVS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/useShadowMapInstancingVS.h" --stringname="useShadowMapInstancingVertexShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/projectiveTextureInstancingPS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/projectiveTextureInstancingPS.h" --stringname="projectiveTextureInstancingFragmentShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/projectiveTextureInstancingVS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/projectiveTextureInstancingVS.h" --stringname="projectiveTextureInstancingVertexShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../Demos3/GpuDemos/broadphase/pairsKernel.cl" --headerfile="../Demos3/GpuDemos/broadphase/pairsKernel.h" --stringname="pairsKernelsCL" stringify
pause

70
thirdparty/bullet/build3/stringify.sh vendored Executable file
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@@ -0,0 +1,70 @@
#!/bin/sh
unamestr=`uname`
if [ $unamestr = 'Linux' ]; then
echo "Using Linux"
mypremake="./premake4_linux64"
else
echo "Assuming Mac OSX"
mypremake="./premake4_osx"
fi
#rem @echo off
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32Kernels.cl" --headerfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h" --stringname="radixSort32KernelsCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernels.cl" --headerfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h" --stringname="boundSearchKernelsCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernels.cl" --headerfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h" --stringname="prefixScanKernelsCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanFloat4Kernels.cl" --headerfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h" --stringname="prefixScanKernelsFloat4CL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernels.cl" --headerfile="../src/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h" --stringname="fillKernelsCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl" --headerfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h" --stringname="sapCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl" --headerfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h" --stringname="gridBroadphaseCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvh.cl" --headerfile="../src/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h" --stringname="parallelLinearBvhCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl" --headerfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h" --stringname="satKernelsCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl" --headerfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h" --stringname="satConcaveKernelsCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl" --headerfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h" --stringname="mprKernelsCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl" --headerfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h" --stringname="satClipKernelsCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl" --headerfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h" --stringname="primitiveContactsKernelsCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl" --headerfile="../src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h" --stringname="bvhTraversalKernelCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/integrateKernel.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/integrateKernel.h" --stringname="integrateKernelCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h" --stringname="updateAabbsKernelCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/solverSetup.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/solverSetup.h" --stringname="solverSetupCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h" --stringname="solverSetup2CL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/batchingKernels.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/batchingKernels.h" --stringname="batchingKernelsCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h" --stringname="batchingKernelsNewCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/solverUtils.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/solverUtils.h" --stringname="solverUtilsCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/solveContact.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/solveContact.h" --stringname="solveContactCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/solveFriction.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/solveFriction.h" --stringname="solveFrictionCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/RigidBody/kernels/jointSolver.cl" --headerfile="../src/Bullet3OpenCL/RigidBody/kernels/jointSolver.h" --stringname="solveConstraintRowsCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl" --headerfile="../src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h" --stringname="rayCastKernelCL" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/instancingVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/instancingVS.h" --stringname="instancingVertexShader" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/instancingPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/instancingPS.h" --stringname="instancingFragmentShader" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/pointSpriteVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/pointSpriteVS.h" --stringname="pointSpriteVertexShader" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/pointSpritePS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/pointSpritePS.h" --stringname="pointSpriteFragmentShader" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/createShadowMapInstancingPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/createShadowMapInstancingPS.h" --stringname="createShadowMapInstancingFragmentShader" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/createShadowMapInstancingVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/createShadowMapInstancingVS.h" --stringname="createShadowMapInstancingVertexShader" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.h" --stringname="useShadowMapInstancingFragmentShader" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/useShadowMapInstancingVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/useShadowMapInstancingVS.h" --stringname="useShadowMapInstancingVertexShader" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/projectiveTextureInstancingPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/projectiveTextureInstancingPS.h" --stringname="projectiveTextureInstancingFragmentShader" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/projectiveTextureInstancingVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/projectiveTextureInstancingVS.h" --stringname="projectiveTextureInstancingVertexShader" stringify'
eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenCL/broadphase/pairsKernel.cl" --headerfile="../examples/OpenCL/broadphase/pairsKernel.h" --stringname="pairsKernelsCL" stringify'

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function stringifyKernel(filenameIn, filenameOut, kernelMethod)
local BUFSIZE = 10*1024*1024 -- 10MB
local f = io.open(filenameIn,"r");
local fw = io.open(filenameOut,"w");
fw:write("//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project\n")
fw:write("static const char* " .. kernelMethod .. "= \\\n")
local cc, lc, wc = 0, 0, 0 -- char, line, and word counts
while true do
local lines, rest = f:read(BUFSIZE, "*line")
if not lines then break end
local i = 0
local startpos = 0
local slen = string.len(lines)
local endpos = 0
while true do
i = string.find(lines, "\n", i+1) -- find 'next' newline
if i == nil then
endpos = slen
else
endpos = i
end
oneline = string.sub(lines,startpos,endpos)
oneline = string.gsub(oneline,"\n","")
oneline = string.gsub(oneline,"\"","\\\"");
oneline = '\"' .. oneline .. '\\n\"'
oneline = string.gsub(oneline,"\\\\n","")
oneline = oneline .. "\n"
--print(oneline)
fw:write(oneline);
if i == nil then break end
startpos = i+1
end
if rest then lines = lines .. rest .. '\n' end
cc = cc + string.len(lines)
-- count words in the chunk
local _,t = string.gsub(lines, "%S+", "")
wc = wc + t
-- count newlines in the chunk
_,t = string.gsub(lines, "\n", "\n")
lc = lc + t
end
--print("stringified " .. filenameIn .. " into " .. filenameOut .. " processed " .. lc .. " lines")
print(filenameIn .. " (" .. lc .. " lines)")
f:close()
fw:write(";\n")
fw:close()
end
function preprocessKernel(kernelfile, filenameOut, kernelMethod)
lcpp=require('lcpp');
local out=lcpp.compileFile(kernelfile);
local embedFileName = kernelfile .. ".embed"
local fw = io.open(embedFileName,"w");
fw:write(out)
fw:close()
stringifyKernel(embedFileName,filenameOut, kernelMethod);
end
newoption {
trigger = "kernelfile",
value = "kernelpath",
description = "full path to the kernel source input file"
}
newoption {
trigger = "headerfile",
value = "path",
description = "full path to the header output file"
}
newoption {
trigger = "stringname",
value = "var",
description = "name of the kernel string variable"
}
newaction {
trigger = "stringify",
description = "stringify kernels source code into strings",
execute = function()
preprocessKernel( _OPTIONS["kernelfile"] , _OPTIONS["headerfile"], _OPTIONS["stringname"])
end
}

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rem @echo off
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/segmentationMaskInstancingVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/segmentationMaskInstancingVS.h" --stringname="segmentationMaskInstancingVertexShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/segmentationMaskInstancingPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/segmentationMaskInstancingPS.h" --stringname="segmentationMaskInstancingFragmentShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/instancingVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/instancingVS.h" --stringname="instancingVertexShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/instancingPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/instancingPS.h" --stringname="instancingFragmentShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/pointSpriteVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/pointSpriteVS.h" --stringname="pointSpriteVertexShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/pointSpritePS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/pointSpritePS.h" --stringname="pointSpriteFragmentShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/createShadowMapInstancingPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/createShadowMapInstancingPS.h" --stringname="createShadowMapInstancingFragmentShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/createShadowMapInstancingVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/createShadowMapInstancingVS.h" --stringname="createShadowMapInstancingVertexShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.h" --stringname="useShadowMapInstancingFragmentShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/useShadowMapInstancingVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/useShadowMapInstancingVS.h" --stringname="useShadowMapInstancingVertexShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/projectiveTextureInstancingPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/projectiveTextureInstancingPS.h" --stringname="projectiveTextureInstancingFragmentShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/projectiveTextureInstancingVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/projectiveTextureInstancingVS.h" --stringname="projectiveTextureInstancingVertexShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/linesVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/linesVS.h" --stringname="linesVertexShader" stringify
premake4 --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/linesPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/linesPS.h" --stringname="linesFragmentShader" stringify
pause