Externalize Assimp
This commit is contained in:
		
							
								
								
									
										274
									
								
								thirdparty/assimp/code/Terragen/TerragenLoader.cpp
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										274
									
								
								thirdparty/assimp/code/Terragen/TerragenLoader.cpp
									
									
									
									
										vendored
									
									
								
							@@ -1,274 +0,0 @@
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		||||
/*
 | 
			
		||||
---------------------------------------------------------------------------
 | 
			
		||||
Open Asset Import Library (assimp)
 | 
			
		||||
---------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2006-2019, assimp team
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
All rights reserved.
 | 
			
		||||
 | 
			
		||||
Redistribution and use of this software in source and binary forms,
 | 
			
		||||
with or without modification, are permitted provided that the following
 | 
			
		||||
conditions are met:
 | 
			
		||||
 | 
			
		||||
* Redistributions of source code must retain the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer.
 | 
			
		||||
 | 
			
		||||
* Redistributions in binary form must reproduce the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer in the documentation and/or other
 | 
			
		||||
  materials provided with the distribution.
 | 
			
		||||
 | 
			
		||||
* Neither the name of the assimp team, nor the names of its
 | 
			
		||||
  contributors may be used to endorse or promote products
 | 
			
		||||
  derived from this software without specific prior
 | 
			
		||||
  written permission of the assimp team.
 | 
			
		||||
 | 
			
		||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
			
		||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
			
		||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
			
		||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
			
		||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
			
		||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
---------------------------------------------------------------------------
 | 
			
		||||
*/
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		||||
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		||||
/** @file Implementation of the Terragen importer class */
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#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
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#include "TerragenLoader.h"
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#include <assimp/StreamReader.h>
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#include <assimp/Importer.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/importerdesc.h>
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using namespace Assimp;
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static const aiImporterDesc desc = {
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    "Terragen Heightmap Importer",
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    "",
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    "",
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    "http://www.planetside.co.uk/",
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    aiImporterFlags_SupportBinaryFlavour,
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    0,
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		||||
    0,
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    0,
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    0,
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    "ter"
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};
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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TerragenImporter::TerragenImporter()
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: configComputeUVs (false)
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{}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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TerragenImporter::~TerragenImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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    // check file extension
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    std::string extension = GetExtension(pFile);
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		||||
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		||||
    if( extension == "ter")
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		||||
        return true;
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		||||
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		||||
    if(  !extension.length() || checkSig)   {
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		||||
        /*  If CanRead() is called in order to check whether we
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		||||
         *  support a specific file extension in general pIOHandler
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		||||
         *  might be NULL and it's our duty to return true here.
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		||||
         */
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        if (!pIOHandler)return true;
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		||||
        const char* tokens[] = {"terragen"};
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        return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
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		||||
    }
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    return false;
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		||||
}
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		||||
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// ------------------------------------------------------------------------------------------------
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// Build a string of all file extensions supported
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const aiImporterDesc* TerragenImporter::GetInfo () const
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{
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    return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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// Setup import properties
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void TerragenImporter::SetupProperties(const Importer* pImp)
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{
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    // AI_CONFIG_IMPORT_TER_MAKE_UVS
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    configComputeUVs = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,0) );
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void TerragenImporter::InternReadFile( const std::string& pFile,
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    aiScene* pScene, IOSystem* pIOHandler)
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{
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    IOStream* file = pIOHandler->Open( pFile, "rb");
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		||||
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    // Check whether we can read from the file
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    if( file == NULL)
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        throw DeadlyImportError( "Failed to open TERRAGEN TERRAIN file " + pFile + ".");
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    // Construct a stream reader to read all data in the correct endianness
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    StreamReaderLE reader(file);
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    if(reader.GetRemainingSize() < 16)
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        throw DeadlyImportError( "TER: file is too small" );
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    // Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN '
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    if (::strncmp((const char*)reader.GetPtr(),AI_TERR_BASE_STRING,8))
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        throw DeadlyImportError( "TER: Magic string \'TERRAGEN\' not found" );
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		||||
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    if (::strncmp((const char*)reader.GetPtr()+8,AI_TERR_TERRAIN_STRING,8))
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		||||
        throw DeadlyImportError( "TER: Magic string \'TERRAIN\' not found" );
 | 
			
		||||
 | 
			
		||||
    unsigned int x = 0,y = 0,mode = 0;
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    aiNode* root = pScene->mRootNode = new aiNode();
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    root->mName.Set("<TERRAGEN.TERRAIN>");
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		||||
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		||||
    // Default scaling is 30
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    root->mTransformation.a1 = root->mTransformation.b2 = root->mTransformation.c3 = 30.f;
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		||||
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    // Now read all chunks until we're finished or an EOF marker is encountered
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    reader.IncPtr(16);
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		||||
    while (reader.GetRemainingSize() >= 4)
 | 
			
		||||
    {
 | 
			
		||||
        const char* head = (const char*)reader.GetPtr();
 | 
			
		||||
        reader.IncPtr(4);
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		||||
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		||||
        // EOF, break in every case
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		||||
        if (!::strncmp(head,AI_TERR_EOF_STRING,4))
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		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // Number of x-data points
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        if (!::strncmp(head,AI_TERR_CHUNK_XPTS,4))
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		||||
        {
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		||||
            x = (uint16_t)reader.GetI2();
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        }
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		||||
        // Number of y-data points
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		||||
        else if (!::strncmp(head,AI_TERR_CHUNK_YPTS,4))
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		||||
        {
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            y = (uint16_t)reader.GetI2();
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		||||
        }
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		||||
        // Squared terrains width-1.
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        else if (!::strncmp(head,AI_TERR_CHUNK_SIZE,4))
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		||||
        {
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            x = y = (uint16_t)reader.GetI2()+1;
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		||||
        }
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		||||
        // terrain scaling
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        else if (!::strncmp(head,AI_TERR_CHUNK_SCAL,4))
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		||||
        {
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            root->mTransformation.a1 = reader.GetF4();
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		||||
            root->mTransformation.b2 = reader.GetF4();
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		||||
            root->mTransformation.c3 = reader.GetF4();
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        }
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		||||
        // mapping == 1: earth radius
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        else if (!::strncmp(head,AI_TERR_CHUNK_CRAD,4))
 | 
			
		||||
        {
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		||||
            reader.GetF4();
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		||||
        }
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		||||
        // mapping mode
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		||||
        else if (!::strncmp(head,AI_TERR_CHUNK_CRVM,4))
 | 
			
		||||
        {
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            mode = reader.GetI1();
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		||||
            if (0 != mode)
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		||||
                ASSIMP_LOG_ERROR("TER: Unsupported mapping mode, a flat terrain is returned");
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		||||
        }
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		||||
        // actual terrain data
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        else if (!::strncmp(head,AI_TERR_CHUNK_ALTW,4))
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		||||
        {
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            float hscale  = (float)reader.GetI2()  / 65536;
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		||||
            float bheight = (float)reader.GetI2();
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		||||
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            if (!hscale)hscale = 1;
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		||||
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		||||
            // Ensure we have enough data
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		||||
            if (reader.GetRemainingSize() < x*y*2)
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		||||
                throw DeadlyImportError("TER: ALTW chunk is too small");
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		||||
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		||||
            if (x <= 1 || y <= 1)
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		||||
                throw DeadlyImportError("TER: Invalid terrain size");
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		||||
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		||||
            // Allocate the output mesh
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            pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 1];
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            aiMesh* m = pScene->mMeshes[0] = new aiMesh();
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		||||
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		||||
            // We return quads
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		||||
            aiFace* f = m->mFaces = new aiFace[m->mNumFaces = (x-1)*(y-1)];
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		||||
            aiVector3D* pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces*4];
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		||||
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		||||
            aiVector3D *uv( NULL );
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		||||
            float step_y( 0.0f ), step_x( 0.0f );
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		||||
            if (configComputeUVs) {
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		||||
                uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
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		||||
                step_y = 1.f/y;
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		||||
                step_x = 1.f/x;
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		||||
            }
 | 
			
		||||
            const int16_t* data = (const int16_t*)reader.GetPtr();
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		||||
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		||||
            for (unsigned int yy = 0, t = 0; yy < y-1;++yy) {
 | 
			
		||||
                for (unsigned int xx = 0; xx < x-1;++xx,++f)    {
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		||||
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		||||
                    // make verts
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		||||
                    const float fy = (float)yy, fx = (float)xx;
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		||||
                    unsigned tmp,tmp2;
 | 
			
		||||
                    *pv++ = aiVector3D(fx,fy,    (float)data[(tmp2=x*yy)    + xx] * hscale + bheight);
 | 
			
		||||
                    *pv++ = aiVector3D(fx,fy+1,  (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight);
 | 
			
		||||
                    *pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp  + xx+1]         * hscale + bheight);
 | 
			
		||||
                    *pv++ = aiVector3D(fx+1,fy,  (float)data[tmp2 + xx+1]         * hscale + bheight);
 | 
			
		||||
 | 
			
		||||
                    // also make texture coordinates, if necessary
 | 
			
		||||
                    if (configComputeUVs) {
 | 
			
		||||
                        *uv++ = aiVector3D( step_x*xx,     step_y*yy,     0.f );
 | 
			
		||||
                        *uv++ = aiVector3D( step_x*xx,     step_y*(yy+1), 0.f );
 | 
			
		||||
                        *uv++ = aiVector3D( step_x*(xx+1), step_y*(yy+1), 0.f );
 | 
			
		||||
                        *uv++ = aiVector3D( step_x*(xx+1), step_y*yy,     0.f );
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // make indices
 | 
			
		||||
                    f->mIndices = new unsigned int[f->mNumIndices = 4];
 | 
			
		||||
                    for (unsigned int i = 0; i < 4;++i)
 | 
			
		||||
                        f->mIndices[i] = t++;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Add the mesh to the root node
 | 
			
		||||
            root->mMeshes = new unsigned int[root->mNumMeshes = 1];
 | 
			
		||||
            root->mMeshes[0] = 0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Get to the next chunk (4 byte aligned)
 | 
			
		||||
        unsigned dtt;
 | 
			
		||||
        if ((dtt = reader.GetCurrentPos() & 0x3))
 | 
			
		||||
            reader.IncPtr(4-dtt);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Check whether we have a mesh now
 | 
			
		||||
    if (pScene->mNumMeshes != 1)
 | 
			
		||||
        throw DeadlyImportError("TER: Unable to load terrain");
 | 
			
		||||
 | 
			
		||||
    // Set the AI_SCENE_FLAGS_TERRAIN bit
 | 
			
		||||
    pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif // !! ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
 | 
			
		||||
							
								
								
									
										105
									
								
								thirdparty/assimp/code/Terragen/TerragenLoader.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										105
									
								
								thirdparty/assimp/code/Terragen/TerragenLoader.h
									
									
									
									
										vendored
									
									
								
							@@ -1,105 +0,0 @@
 | 
			
		||||
/*
 | 
			
		||||
Open Asset Import Library (assimp)
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2006-2019, assimp team
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
All rights reserved.
 | 
			
		||||
 | 
			
		||||
Redistribution and use of this software in source and binary forms,
 | 
			
		||||
with or without modification, are permitted provided that the
 | 
			
		||||
following conditions are met:
 | 
			
		||||
 | 
			
		||||
* Redistributions of source code must retain the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer.
 | 
			
		||||
 | 
			
		||||
* Redistributions in binary form must reproduce the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer in the documentation and/or other
 | 
			
		||||
  materials provided with the distribution.
 | 
			
		||||
 | 
			
		||||
* Neither the name of the assimp team, nor the names of its
 | 
			
		||||
  contributors may be used to endorse or promote products
 | 
			
		||||
  derived from this software without specific prior
 | 
			
		||||
  written permission of the assimp team.
 | 
			
		||||
 | 
			
		||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
			
		||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
			
		||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
			
		||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
			
		||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
			
		||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/** @file  TerragenLoader.h
 | 
			
		||||
 *  @brief Declaration of the .ter importer class.
 | 
			
		||||
 */
 | 
			
		||||
#ifndef INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H
 | 
			
		||||
#define INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H
 | 
			
		||||
 | 
			
		||||
#include <assimp/BaseImporter.h>
 | 
			
		||||
namespace Assimp    {
 | 
			
		||||
 | 
			
		||||
// Magic strings
 | 
			
		||||
#define AI_TERR_BASE_STRING         "TERRAGEN"
 | 
			
		||||
#define AI_TERR_TERRAIN_STRING      "TERRAIN "
 | 
			
		||||
#define AI_TERR_EOF_STRING          "EOF "
 | 
			
		||||
 | 
			
		||||
// Chunka
 | 
			
		||||
#define AI_TERR_CHUNK_XPTS          "XPTS"
 | 
			
		||||
#define AI_TERR_CHUNK_YPTS          "YPTS"
 | 
			
		||||
#define AI_TERR_CHUNK_SIZE          "SIZE"
 | 
			
		||||
#define AI_TERR_CHUNK_SCAL          "SCAL"
 | 
			
		||||
#define AI_TERR_CHUNK_CRAD          "CRAD"
 | 
			
		||||
#define AI_TERR_CHUNK_CRVM          "CRVM"
 | 
			
		||||
#define AI_TERR_CHUNK_ALTW          "ALTW"
 | 
			
		||||
 | 
			
		||||
// ---------------------------------------------------------------------------
 | 
			
		||||
/** @brief Importer class to load Terragen (0.9) terrain files.
 | 
			
		||||
 *
 | 
			
		||||
 *  The loader is basing on the information found here:
 | 
			
		||||
 *  http://www.planetside.co.uk/terragen/dev/tgterrain.html#chunks
 | 
			
		||||
*/
 | 
			
		||||
class TerragenImporter : public BaseImporter
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
    TerragenImporter();
 | 
			
		||||
    ~TerragenImporter();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
 | 
			
		||||
        bool checkSig) const;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    const aiImporterDesc* GetInfo () const;
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    void InternReadFile( const std::string& pFile, aiScene* pScene,
 | 
			
		||||
        IOSystem* pIOHandler);
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    void SetupProperties(const Importer* pImp);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
    bool configComputeUVs;
 | 
			
		||||
 | 
			
		||||
}; //! class TerragenImporter
 | 
			
		||||
 | 
			
		||||
} // end of namespace Assimp
 | 
			
		||||
 | 
			
		||||
#endif // AI_AC3DIMPORTER_H_INC
 | 
			
		||||
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