Externalize Assimp
This commit is contained in:
		
							
								
								
									
										311
									
								
								thirdparty/assimp/code/NDO/NDOLoader.cpp
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										311
									
								
								thirdparty/assimp/code/NDO/NDOLoader.cpp
									
									
									
									
										vendored
									
									
								
							@@ -1,311 +0,0 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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		||||
---------------------------------------------------------------------------
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		||||
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		||||
Copyright (c) 2006-2019, assimp team
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		||||
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		||||
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		||||
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		||||
All rights reserved.
 | 
			
		||||
 | 
			
		||||
Redistribution and use of this software in source and binary forms,
 | 
			
		||||
with or without modification, are permitted provided that the following
 | 
			
		||||
conditions are met:
 | 
			
		||||
 | 
			
		||||
* Redistributions of source code must retain the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer.
 | 
			
		||||
 | 
			
		||||
* Redistributions in binary form must reproduce the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer in the documentation and/or other
 | 
			
		||||
  materials provided with the distribution.
 | 
			
		||||
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		||||
* Neither the name of the assimp team, nor the names of its
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		||||
  contributors may be used to endorse or promote products
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		||||
  derived from this software without specific prior
 | 
			
		||||
  written permission of the assimp team.
 | 
			
		||||
 | 
			
		||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
			
		||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
			
		||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
			
		||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
			
		||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
			
		||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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		||||
---------------------------------------------------------------------------
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*/
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/** @file  NDOLoader.cpp
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 *  Implementation of the NDO importer class.
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 */
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#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
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#include "NDOLoader.h"
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/scene.h>
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#include <assimp/importerdesc.h>
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#include <assimp/StreamReader.h>
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#include <map>
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using namespace Assimp;
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static const aiImporterDesc desc = {
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    "Nendo Mesh Importer",
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    "",
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    "",
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    "http://www.izware.com/nendo/index.htm",
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    aiImporterFlags_SupportBinaryFlavour,
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    0,
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    0,
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    0,
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    0,
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    "ndo"
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};
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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NDOImporter::NDOImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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NDOImporter::~NDOImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool NDOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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    // check file extension
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    const std::string extension = GetExtension(pFile);
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    if( extension == "ndo")
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        return true;
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    if ((checkSig || !extension.length()) && pIOHandler) {
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        const char* tokens[] = {"nendo"};
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        return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1,5);
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    }
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    return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Build a string of all file extensions supported
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const aiImporterDesc* NDOImporter::GetInfo () const
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{
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    return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration properties for the loader
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void NDOImporter::SetupProperties(const Importer* /*pImp*/)
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{
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    // nothing to be done for the moment
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void NDOImporter::InternReadFile( const std::string& pFile,
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    aiScene* pScene, IOSystem* pIOHandler)
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{
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    StreamReaderBE reader(pIOHandler->Open( pFile, "rb"));
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    // first 9 bytes are nendo file format ("nendo 1.n")
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    const char* head = (const char*)reader.GetPtr();
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    reader.IncPtr(9);
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    if (strncmp("nendo ",head,6)) {
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        throw DeadlyImportError("Not a Nendo file; magic signature missing");
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    }
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    // check if this is a supported version. if not, continue, too -- users,
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    // please don't complain if it doesn't work then ...
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    unsigned int file_format = 12;
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    if (!strncmp("1.0",head+6,3)) {
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        file_format = 10;
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        ASSIMP_LOG_INFO("NDO file format is 1.0");
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    }
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    else if (!strncmp("1.1",head+6,3)) {
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        file_format = 11;
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        ASSIMP_LOG_INFO("NDO file format is 1.1");
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    }
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    else if (!strncmp("1.2",head+6,3)) {
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        file_format = 12;
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        ASSIMP_LOG_INFO("NDO file format is 1.2");
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    }
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    else {
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        ASSIMP_LOG_WARN_F( "Unrecognized nendo file format version, continuing happily ... :", (head+6));
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    }
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    reader.IncPtr(2); /* skip flags */
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    if (file_format >= 12) {
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        reader.IncPtr(2);
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    }
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    unsigned int temp = reader.GetU1();
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    std::vector<Object> objects(temp); /* buffer to store all the loaded objects in */
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    // read all objects
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    for (unsigned int o = 0; o < objects.size(); ++o) {
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//      if (file_format < 12) {
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            if (!reader.GetI1()) {
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                continue; /* skip over empty object */
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            }
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        //  reader.GetI2();
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//      }
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        Object& obj = objects[o];
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        temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
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        head = (const char*)reader.GetPtr();
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        reader.IncPtr(temp + 76); /* skip unknown stuff */
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        obj.name = std::string(head, temp);
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        // read edge table
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        temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
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        obj.edges.reserve(temp);
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        for (unsigned int e = 0; e < temp; ++e) {
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            obj.edges.push_back(Edge());
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            Edge& edge = obj.edges.back();
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            for (unsigned int i = 0; i< 8; ++i) {
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                edge.edge[i] = file_format >= 12 ? reader.GetU4() : reader.GetU2();
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            }
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            edge.hard =  file_format >= 11 ? reader.GetU1() : 0;
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            for (unsigned int i = 0; i< 8; ++i) {
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                edge.color[i] = reader.GetU1();
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            }
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        }
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        // read face table
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        temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
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        obj.faces.reserve(temp);
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        for (unsigned int e = 0; e < temp; ++e) {
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            obj.faces.push_back(Face());
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            Face& face = obj.faces.back();
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            face.elem = file_format >= 12 ? reader.GetU4() : reader.GetU2();
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        }
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        // read vertex table
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        temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
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        obj.vertices.reserve(temp);
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        for (unsigned int e = 0; e < temp; ++e) {
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            obj.vertices.push_back(Vertex());
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            Vertex& v = obj.vertices.back();
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            v.num = file_format >= 12 ? reader.GetU4() : reader.GetU2();
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            v.val.x = reader.GetF4();
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            v.val.y = reader.GetF4();
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            v.val.z = reader.GetF4();
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        }
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        // read UVs
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        temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
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        for (unsigned int e = 0; e < temp; ++e) {
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             file_format >= 12 ? reader.GetU4() : reader.GetU2();
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        }
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        temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
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        for (unsigned int e = 0; e < temp; ++e) {
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             file_format >= 12 ? reader.GetU4() : reader.GetU2();
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        }
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        if (reader.GetU1()) {
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            const unsigned int x = reader.GetU2(), y = reader.GetU2();
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            temp = 0;
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            while (temp < x*y)  {
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                unsigned int repeat = reader.GetU1();
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                reader.GetU1();
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                reader.GetU1();
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                reader.GetU1();
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                temp += repeat;
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            }
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        }
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    }
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    // construct a dummy node graph and add all named objects as child nodes
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    aiNode* root = pScene->mRootNode = new aiNode("$NDODummyRoot");
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    aiNode** cc = root->mChildren = new aiNode* [ root->mNumChildren = static_cast<unsigned int>( objects.size()) ] ();
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    pScene->mMeshes = new aiMesh* [ root->mNumChildren] ();
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    std::vector<aiVector3D> vertices;
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    std::vector<unsigned int> indices;
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    for(const Object& obj : objects) {
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        aiNode* nd = *cc++ = new aiNode(obj.name);
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        nd->mParent = root;
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        // translated from a python dict() - a vector might be sufficient as well
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        typedef std::map<unsigned int, unsigned int>  FaceTable;
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        FaceTable face_table;
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        unsigned int n = 0;
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        for(const Edge& edge : obj.edges) {
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            face_table[edge.edge[2]] = n;
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            face_table[edge.edge[3]] = n;
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            ++n;
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        }
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        aiMesh* mesh = new aiMesh();
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        mesh->mNumFaces=static_cast<unsigned int>(face_table.size());
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        aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
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        vertices.clear();
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        vertices.reserve(4 * face_table.size()); // arbitrarily chosen
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        for(FaceTable::value_type& v : face_table) {
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            indices.clear();
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		||||
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            aiFace& f = *faces++;
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		||||
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            const unsigned int key = v.first;
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		||||
            unsigned int cur_edge = v.second;
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		||||
            while (1) {
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		||||
                unsigned int next_edge, next_vert;
 | 
			
		||||
                if (key == obj.edges[cur_edge].edge[3]) {
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		||||
                    next_edge = obj.edges[cur_edge].edge[5];
 | 
			
		||||
                    next_vert = obj.edges[cur_edge].edge[1];
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		||||
                }
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		||||
                else {
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		||||
                    next_edge = obj.edges[cur_edge].edge[4];
 | 
			
		||||
                    next_vert = obj.edges[cur_edge].edge[0];
 | 
			
		||||
                }
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		||||
                indices.push_back( static_cast<unsigned int>(vertices.size()) );
 | 
			
		||||
                vertices.push_back(obj.vertices[ next_vert ].val);
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		||||
 | 
			
		||||
                cur_edge = next_edge;
 | 
			
		||||
                if (cur_edge == v.second) {
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		||||
                    break;
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		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            f.mIndices = new unsigned int[f.mNumIndices = static_cast<unsigned int>(indices.size())];
 | 
			
		||||
            std::copy(indices.begin(),indices.end(),f.mIndices);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        mesh->mVertices = new aiVector3D[mesh->mNumVertices = static_cast<unsigned int>(vertices.size())];
 | 
			
		||||
        std::copy(vertices.begin(),vertices.end(),mesh->mVertices);
 | 
			
		||||
 | 
			
		||||
        if (mesh->mNumVertices) {
 | 
			
		||||
            pScene->mMeshes[pScene->mNumMeshes] = mesh;
 | 
			
		||||
 | 
			
		||||
            (nd->mMeshes = new unsigned int[nd->mNumMeshes=1])[0]=pScene->mNumMeshes++;
 | 
			
		||||
        }else
 | 
			
		||||
            delete mesh;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										126
									
								
								thirdparty/assimp/code/NDO/NDOLoader.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										126
									
								
								thirdparty/assimp/code/NDO/NDOLoader.h
									
									
									
									
										vendored
									
									
								
							@@ -1,126 +0,0 @@
 | 
			
		||||
/*
 | 
			
		||||
Open Asset Import Library (assimp)
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2006-2008, assimp team
 | 
			
		||||
All rights reserved.
 | 
			
		||||
 | 
			
		||||
Redistribution and use of this software in source and binary forms,
 | 
			
		||||
with or without modification, are permitted provided that the
 | 
			
		||||
following conditions are met:
 | 
			
		||||
 | 
			
		||||
* Redistributions of source code must retain the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer.
 | 
			
		||||
 | 
			
		||||
* Redistributions in binary form must reproduce the above
 | 
			
		||||
  copyright notice, this list of conditions and the
 | 
			
		||||
  following disclaimer in the documentation and/or other
 | 
			
		||||
  materials provided with the distribution.
 | 
			
		||||
 | 
			
		||||
* Neither the name of the assimp team, nor the names of its
 | 
			
		||||
  contributors may be used to endorse or promote products
 | 
			
		||||
  derived from this software without specific prior
 | 
			
		||||
  written permission of the assimp team.
 | 
			
		||||
 | 
			
		||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
			
		||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
			
		||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
			
		||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
			
		||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
			
		||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
			
		||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/** @file NDOLoader.h
 | 
			
		||||
 *  Declaration of the Nendo importer class.
 | 
			
		||||
 */
 | 
			
		||||
#ifndef INCLUDED_AI_NDO_LOADER_H
 | 
			
		||||
#define INCLUDED_AI_NDO_LOADER_H
 | 
			
		||||
 | 
			
		||||
#include <assimp/vector3.h>
 | 
			
		||||
#include <assimp/BaseImporter.h>
 | 
			
		||||
#include <stdint.h>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <vector>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct aiImporterDesc;
 | 
			
		||||
struct aiScene;
 | 
			
		||||
 | 
			
		||||
namespace Assimp    {
 | 
			
		||||
    class IOSystem;
 | 
			
		||||
    class Importer;
 | 
			
		||||
 | 
			
		||||
// ---------------------------------------------------------------------------
 | 
			
		||||
/** @brief Importer class to load meshes from Nendo.
 | 
			
		||||
 *
 | 
			
		||||
 *  Basing on
 | 
			
		||||
 *  <blender>/blender/release/scripts/nendo_import.py by Anthony D'Agostino.
 | 
			
		||||
*/
 | 
			
		||||
class NDOImporter : public BaseImporter
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
    NDOImporter();
 | 
			
		||||
    ~NDOImporter();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
    //! Represents a single edge
 | 
			
		||||
    struct Edge
 | 
			
		||||
    {
 | 
			
		||||
        unsigned int edge[8];
 | 
			
		||||
        unsigned int hard;
 | 
			
		||||
        uint8_t color[8];
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    //! Represents a single face
 | 
			
		||||
    struct Face
 | 
			
		||||
    {
 | 
			
		||||
        unsigned int elem;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    struct Vertex
 | 
			
		||||
    {
 | 
			
		||||
        unsigned int num;
 | 
			
		||||
        aiVector3D val;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    //! Represents a single object
 | 
			
		||||
    struct Object
 | 
			
		||||
    {
 | 
			
		||||
        std::string name;
 | 
			
		||||
 | 
			
		||||
        std::vector<Edge> edges;
 | 
			
		||||
        std::vector<Face> faces;
 | 
			
		||||
        std::vector<Vertex> vertices;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
 | 
			
		||||
        bool checkSig) const;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    const aiImporterDesc* GetInfo () const;
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    void SetupProperties(const Importer* pImp);
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    void InternReadFile( const std::string& pFile, aiScene* pScene,
 | 
			
		||||
        IOSystem* pIOHandler);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
}; // end of class NDOImporter
 | 
			
		||||
} // end of namespace Assimp
 | 
			
		||||
#endif // INCLUDED_AI_NDO_LOADER_H
 | 
			
		||||
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	Block a user