Externalize Assimp

This commit is contained in:
Dane Johnson
2021-02-05 11:22:37 -06:00
parent d84681c23a
commit 35d18c0f16
1032 changed files with 42 additions and 441932 deletions

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@@ -1,206 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2013, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderBMesh.cpp
* @brief Conversion of Blender's new BMesh stuff
*/
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderDNA.h"
#include "BlenderScene.h"
#include "BlenderBMesh.h"
#include "BlenderTessellator.h"
namespace Assimp
{
template< > const char* LogFunctions< BlenderBMeshConverter >::Prefix()
{
static auto prefix = "BLEND_BMESH: ";
return prefix;
}
}
using namespace Assimp;
using namespace Assimp::Blender;
using namespace Assimp::Formatter;
// ------------------------------------------------------------------------------------------------
BlenderBMeshConverter::BlenderBMeshConverter( const Mesh* mesh ):
BMesh( mesh ),
triMesh( NULL )
{
}
// ------------------------------------------------------------------------------------------------
BlenderBMeshConverter::~BlenderBMeshConverter( )
{
DestroyTriMesh( );
}
// ------------------------------------------------------------------------------------------------
bool BlenderBMeshConverter::ContainsBMesh( ) const
{
// TODO - Should probably do some additional verification here
return BMesh->totpoly && BMesh->totloop && BMesh->totvert;
}
// ------------------------------------------------------------------------------------------------
const Mesh* BlenderBMeshConverter::TriangulateBMesh( )
{
AssertValidMesh( );
AssertValidSizes( );
PrepareTriMesh( );
for ( int i = 0; i < BMesh->totpoly; ++i )
{
const MPoly& poly = BMesh->mpoly[ i ];
ConvertPolyToFaces( poly );
}
return triMesh;
}
// ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::AssertValidMesh( )
{
if ( !ContainsBMesh( ) )
{
ThrowException( "BlenderBMeshConverter requires a BMesh with \"polygons\" - please call BlenderBMeshConverter::ContainsBMesh to check this first" );
}
}
// ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::AssertValidSizes( )
{
if ( BMesh->totpoly != static_cast<int>( BMesh->mpoly.size( ) ) )
{
ThrowException( "BMesh poly array has incorrect size" );
}
if ( BMesh->totloop != static_cast<int>( BMesh->mloop.size( ) ) )
{
ThrowException( "BMesh loop array has incorrect size" );
}
}
// ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::PrepareTriMesh( )
{
if ( triMesh )
{
DestroyTriMesh( );
}
triMesh = new Mesh( *BMesh );
triMesh->totface = 0;
triMesh->mface.clear( );
}
// ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::DestroyTriMesh( )
{
delete triMesh;
triMesh = NULL;
}
// ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::ConvertPolyToFaces( const MPoly& poly )
{
const MLoop* polyLoop = &BMesh->mloop[ poly.loopstart ];
if ( poly.totloop == 3 || poly.totloop == 4 )
{
AddFace( polyLoop[ 0 ].v, polyLoop[ 1 ].v, polyLoop[ 2 ].v, poly.totloop == 4 ? polyLoop[ 3 ].v : 0 );
// UVs are optional, so only convert when present.
if ( BMesh->mloopuv.size() )
{
if ( (poly.loopstart + poly.totloop ) > static_cast<int>( BMesh->mloopuv.size() ) )
{
ThrowException( "BMesh uv loop array has incorrect size" );
}
const MLoopUV* loopUV = &BMesh->mloopuv[ poly.loopstart ];
AddTFace( loopUV[ 0 ].uv, loopUV[ 1 ].uv, loopUV[ 2 ].uv, poly.totloop == 4 ? loopUV[ 3 ].uv : 0 );
}
}
else if ( poly.totloop > 4 )
{
#if ASSIMP_BLEND_WITH_GLU_TESSELLATE
BlenderTessellatorGL tessGL( *this );
tessGL.Tessellate( polyLoop, poly.totloop, triMesh->mvert );
#elif ASSIMP_BLEND_WITH_POLY_2_TRI
BlenderTessellatorP2T tessP2T( *this );
tessP2T.Tessellate( polyLoop, poly.totloop, triMesh->mvert );
#endif
}
}
// ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::AddFace( int v1, int v2, int v3, int v4 )
{
MFace face;
face.v1 = v1;
face.v2 = v2;
face.v3 = v3;
face.v4 = v4;
// TODO - Work out how materials work
face.mat_nr = 0;
triMesh->mface.push_back( face );
triMesh->totface = static_cast<int>(triMesh->mface.size( ));
}
// ------------------------------------------------------------------------------------------------
void BlenderBMeshConverter::AddTFace( const float* uv1, const float *uv2, const float *uv3, const float* uv4 )
{
MTFace mtface;
memcpy( &mtface.uv[ 0 ], uv1, sizeof(float) * 2 );
memcpy( &mtface.uv[ 1 ], uv2, sizeof(float) * 2 );
memcpy( &mtface.uv[ 2 ], uv3, sizeof(float) * 2 );
if ( uv4 )
{
memcpy( &mtface.uv[ 3 ], uv4, sizeof(float) * 2 );
}
triMesh->mtface.push_back( mtface );
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2013, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderBMesh.h
* @brief Conversion of Blender's new BMesh stuff
*/
#ifndef INCLUDED_AI_BLEND_BMESH_H
#define INCLUDED_AI_BLEND_BMESH_H
#include <assimp/LogAux.h>
namespace Assimp
{
// TinyFormatter.h
namespace Formatter
{
template < typename T,typename TR, typename A > class basic_formatter;
typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
}
// BlenderScene.h
namespace Blender
{
struct Mesh;
struct MPoly;
struct MLoop;
}
class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
{
public:
BlenderBMeshConverter( const Blender::Mesh* mesh );
~BlenderBMeshConverter( );
bool ContainsBMesh( ) const;
const Blender::Mesh* TriangulateBMesh( );
private:
void AssertValidMesh( );
void AssertValidSizes( );
void PrepareTriMesh( );
void DestroyTriMesh( );
void ConvertPolyToFaces( const Blender::MPoly& poly );
void AddFace( int v1, int v2, int v3, int v4 = 0 );
void AddTFace( const float* uv1, const float* uv2, const float *uv3, const float* uv4 = 0 );
const Blender::Mesh* BMesh;
Blender::Mesh* triMesh;
friend class BlenderTessellatorGL;
friend class BlenderTessellatorP2T;
};
} // end of namespace Assimp
#endif // INCLUDED_AI_BLEND_BMESH_H

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@@ -1,189 +0,0 @@
#include "BlenderCustomData.h"
#include "BlenderDNA.h"
#include <array>
#include <functional>
namespace Assimp {
namespace Blender {
/**
* @brief read/convert of Structure array to memory
*/
template<typename T>
bool read(const Structure &s, T *p, const size_t cnt, const FileDatabase &db) {
for (size_t i = 0; i < cnt; ++i) {
T read;
s.Convert(read, db);
*p = read;
p++;
}
return true;
}
/**
* @brief pointer to function read memory for n CustomData types
*/
typedef bool (*PRead)(ElemBase *pOut, const size_t cnt, const FileDatabase &db);
typedef ElemBase * (*PCreate)(const size_t cnt);
typedef void(*PDestroy)(ElemBase *);
#define IMPL_STRUCT_READ(ty) \
bool read##ty(ElemBase *v, const size_t cnt, const FileDatabase &db) { \
ty *ptr = dynamic_cast<ty*>(v); \
if (nullptr == ptr) { \
return false; \
} \
return read<ty>(db.dna[#ty], ptr, cnt, db); \
}
#define IMPL_STRUCT_CREATE(ty) \
ElemBase *create##ty(const size_t cnt) { \
return new ty[cnt]; \
}
#define IMPL_STRUCT_DESTROY(ty) \
void destroy##ty(ElemBase *pE) { \
ty *p = dynamic_cast<ty *>(pE); \
delete[]p; \
}
/**
* @brief helper macro to define Structure functions
*/
#define IMPL_STRUCT(ty) \
IMPL_STRUCT_READ(ty) \
IMPL_STRUCT_CREATE(ty) \
IMPL_STRUCT_DESTROY(ty)
// supported structures for CustomData
IMPL_STRUCT(MVert)
IMPL_STRUCT(MEdge)
IMPL_STRUCT(MFace)
IMPL_STRUCT(MTFace)
IMPL_STRUCT(MTexPoly)
IMPL_STRUCT(MLoopUV)
IMPL_STRUCT(MLoopCol)
IMPL_STRUCT(MPoly)
IMPL_STRUCT(MLoop)
/**
* @brief describes the size of data and the read function to be used for single CustomerData.type
*/
struct CustomDataTypeDescription {
PRead Read; ///< function to read one CustomData type element
PCreate Create; ///< function to allocate n type elements
PDestroy Destroy;
CustomDataTypeDescription(PRead read, PCreate create, PDestroy destroy)
: Read(read)
, Create(create)
, Destroy(destroy)
{}
};
/**
* @brief helper macro to define Structure type specific CustomDataTypeDescription
* @note IMPL_STRUCT_READ for same ty must be used earlier to implement the typespecific read function
*/
#define DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(ty) \
CustomDataTypeDescription{&read##ty, &create##ty, &destroy##ty}
/**
* @brief helper macro to define CustomDataTypeDescription for UNSUPPORTED type
*/
#define DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION \
CustomDataTypeDescription{nullptr, nullptr, nullptr}
/**
* @brief descriptors for data pointed to from CustomDataLayer.data
* @note some of the CustomData uses already well defined Structures
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
* use a special readfunction for that cases
*/
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MFace),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTFace),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTexPoly),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopUV),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopCol),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MPoly),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoop),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
}};
bool isValidCustomDataType(const int cdtype) {
return cdtype >= 0 && cdtype < CD_NUMTYPES;
}
bool readCustomData(std::shared_ptr<ElemBase> &out, const int cdtype, const size_t cnt, const FileDatabase &db) {
if (!isValidCustomDataType(cdtype)) {
throw Error((Formatter::format(), "CustomData.type ", cdtype, " out of index"));
}
const CustomDataTypeDescription cdtd = customDataTypeDescriptions[cdtype];
if (cdtd.Read && cdtd.Create && cdtd.Destroy && cnt > 0) {
// allocate cnt elements and parse them from file
out.reset(cdtd.Create(cnt), cdtd.Destroy);
return cdtd.Read(out.get(), cnt, db);
}
return false;
}
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, const CustomDataType cdtype, const std::string &name) {
for (auto it = customdata.layers.begin(); it != customdata.layers.end(); ++it) {
if (it->get()->type == cdtype && name == it->get()->name) {
return *it;
}
}
return nullptr;
}
const ElemBase * getCustomDataLayerData(const CustomData &customdata, const CustomDataType cdtype, const std::string &name)
{
const std::shared_ptr<CustomDataLayer> pLayer = getCustomDataLayer(customdata, cdtype, name);
if (pLayer && pLayer->data) {
return pLayer->data.get();
}
return nullptr;
}
}
}

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#pragma once
#include "BlenderDNA.h"
#include "BlenderScene.h"
#include <memory>
namespace Assimp {
namespace Blender {
/* CustomData.type from Blender (2.79b) */
enum CustomDataType {
CD_AUTO_FROM_NAME = -1,
CD_MVERT = 0,
#ifdef DNA_DEPRECATED
CD_MSTICKY = 1, /* DEPRECATED */
#endif
CD_MDEFORMVERT = 2,
CD_MEDGE = 3,
CD_MFACE = 4,
CD_MTFACE = 5,
CD_MCOL = 6,
CD_ORIGINDEX = 7,
CD_NORMAL = 8,
/* CD_POLYINDEX = 9, */
CD_PROP_FLT = 10,
CD_PROP_INT = 11,
CD_PROP_STR = 12,
CD_ORIGSPACE = 13, /* for modifier stack face location mapping */
CD_ORCO = 14,
CD_MTEXPOLY = 15,
CD_MLOOPUV = 16,
CD_MLOOPCOL = 17,
CD_TANGENT = 18,
CD_MDISPS = 19,
CD_PREVIEW_MCOL = 20, /* for displaying weightpaint colors */
/* CD_ID_MCOL = 21, */
CD_TEXTURE_MLOOPCOL = 22,
CD_CLOTH_ORCO = 23,
CD_RECAST = 24,
/* BMESH ONLY START */
CD_MPOLY = 25,
CD_MLOOP = 26,
CD_SHAPE_KEYINDEX = 27,
CD_SHAPEKEY = 28,
CD_BWEIGHT = 29,
CD_CREASE = 30,
CD_ORIGSPACE_MLOOP = 31,
CD_PREVIEW_MLOOPCOL = 32,
CD_BM_ELEM_PYPTR = 33,
/* BMESH ONLY END */
CD_PAINT_MASK = 34,
CD_GRID_PAINT_MASK = 35,
CD_MVERT_SKIN = 36,
CD_FREESTYLE_EDGE = 37,
CD_FREESTYLE_FACE = 38,
CD_MLOOPTANGENT = 39,
CD_TESSLOOPNORMAL = 40,
CD_CUSTOMLOOPNORMAL = 41,
CD_NUMTYPES = 42
};
/**
* @brief check if given cdtype is valid (ie >= 0 and < CD_NUMTYPES)
* @param[in] cdtype to check
* @return true when valid
*/
bool isValidCustomDataType(const int cdtype);
/**
* @brief returns CustomDataLayer ptr for given cdtype and name
* @param[in] customdata CustomData to search for wanted layer
* @param[in] cdtype to search for
* @param[in] name to search for
* @return CustomDataLayer * or nullptr if not found
*/
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
/**
* @brief returns CustomDataLayer data ptr for given cdtype and name
* @param[in] customdata CustomData to search for wanted layer
* @param[in] cdtype to search for
* @param[in] name to search for
* @return * to struct data or nullptr if not found
*/
const ElemBase * getCustomDataLayerData(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
}
}

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@@ -1,375 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderDNA.cpp
* @brief Implementation of the Blender `DNA`, that is its own
* serialized set of data structures.
*/
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderDNA.h"
#include <assimp/StreamReader.h>
#include <assimp/fast_atof.h>
#include <assimp/TinyFormatter.h>
using namespace Assimp;
using namespace Assimp::Blender;
using namespace Assimp::Formatter;
static bool match4(StreamReaderAny& stream, const char* string) {
ai_assert( nullptr != string );
char tmp[4];
tmp[ 0 ] = ( stream ).GetI1();
tmp[ 1 ] = ( stream ).GetI1();
tmp[ 2 ] = ( stream ).GetI1();
tmp[ 3 ] = ( stream ).GetI1();
return (tmp[0]==string[0] && tmp[1]==string[1] && tmp[2]==string[2] && tmp[3]==string[3]);
}
struct Type {
size_t size;
std::string name;
};
// ------------------------------------------------------------------------------------------------
void DNAParser::Parse ()
{
StreamReaderAny& stream = *db.reader.get();
DNA& dna = db.dna;
if(!match4(stream,"SDNA")) {
throw DeadlyImportError("BlenderDNA: Expected SDNA chunk");
}
// name dictionary
if(!match4(stream,"NAME")) {
throw DeadlyImportError("BlenderDNA: Expected NAME field");
}
std::vector<std::string> names (stream.GetI4());
for(std::string& s : names) {
while (char c = stream.GetI1()) {
s += c;
}
}
// type dictionary
for (;stream.GetCurrentPos() & 0x3; stream.GetI1());
if(!match4(stream,"TYPE")) {
throw DeadlyImportError("BlenderDNA: Expected TYPE field");
}
std::vector<Type> types (stream.GetI4());
for(Type& s : types) {
while (char c = stream.GetI1()) {
s.name += c;
}
}
// type length dictionary
for (;stream.GetCurrentPos() & 0x3; stream.GetI1());
if(!match4(stream,"TLEN")) {
throw DeadlyImportError("BlenderDNA: Expected TLEN field");
}
for(Type& s : types) {
s.size = stream.GetI2();
}
// structures dictionary
for (;stream.GetCurrentPos() & 0x3; stream.GetI1());
if(!match4(stream,"STRC")) {
throw DeadlyImportError("BlenderDNA: Expected STRC field");
}
size_t end = stream.GetI4(), fields = 0;
dna.structures.reserve(end);
for(size_t i = 0; i != end; ++i) {
uint16_t n = stream.GetI2();
if (n >= types.size()) {
throw DeadlyImportError((format(),
"BlenderDNA: Invalid type index in structure name" ,n,
" (there are only ", types.size(), " entries)"
));
}
// maintain separate indexes
dna.indices[types[n].name] = dna.structures.size();
dna.structures.push_back(Structure());
Structure& s = dna.structures.back();
s.name = types[n].name;
//s.index = dna.structures.size()-1;
n = stream.GetI2();
s.fields.reserve(n);
size_t offset = 0;
for (size_t m = 0; m < n; ++m, ++fields) {
uint16_t j = stream.GetI2();
if (j >= types.size()) {
throw DeadlyImportError((format(),
"BlenderDNA: Invalid type index in structure field ", j,
" (there are only ", types.size(), " entries)"
));
}
s.fields.push_back(Field());
Field& f = s.fields.back();
f.offset = offset;
f.type = types[j].name;
f.size = types[j].size;
j = stream.GetI2();
if (j >= names.size()) {
throw DeadlyImportError((format(),
"BlenderDNA: Invalid name index in structure field ", j,
" (there are only ", names.size(), " entries)"
));
}
f.name = names[j];
f.flags = 0u;
// pointers always specify the size of the pointee instead of their own.
// The pointer asterisk remains a property of the lookup name.
if (f.name[0] == '*') {
f.size = db.i64bit ? 8 : 4;
f.flags |= FieldFlag_Pointer;
}
// arrays, however, specify the size of a single element so we
// need to parse the (possibly multi-dimensional) array declaration
// in order to obtain the actual size of the array in the file.
// Also we need to alter the lookup name to include no array
// brackets anymore or size fixup won't work (if our size does
// not match the size read from the DNA).
if (*f.name.rbegin() == ']') {
const std::string::size_type rb = f.name.find('[');
if (rb == std::string::npos) {
throw DeadlyImportError((format(),
"BlenderDNA: Encountered invalid array declaration ",
f.name
));
}
f.flags |= FieldFlag_Array;
DNA::ExtractArraySize(f.name,f.array_sizes);
f.name = f.name.substr(0,rb);
f.size *= f.array_sizes[0] * f.array_sizes[1];
}
// maintain separate indexes
s.indices[f.name] = s.fields.size()-1;
offset += f.size;
}
s.size = offset;
}
ASSIMP_LOG_DEBUG_F( "BlenderDNA: Got ", dna.structures.size()," structures with totally ",fields," fields");
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
dna.DumpToFile();
#endif
dna.AddPrimitiveStructures();
dna.RegisterConverters();
}
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
#include <fstream>
// ------------------------------------------------------------------------------------------------
void DNA :: DumpToFile()
{
// we don't bother using the VFS here for this is only for debugging.
// (and all your bases are belong to us).
std::ofstream f("dna.txt");
if (f.fail()) {
ASSIMP_LOG_ERROR("Could not dump dna to dna.txt");
return;
}
f << "Field format: type name offset size" << "\n";
f << "Structure format: name size" << "\n";
for(const Structure& s : structures) {
f << s.name << " " << s.size << "\n\n";
for(const Field& ff : s.fields) {
f << "\t" << ff.type << " " << ff.name << " " << ff.offset << " " << ff.size << "\n";
}
f << "\n";
}
f << std::flush;
ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
}
#endif
// ------------------------------------------------------------------------------------------------
/*static*/ void DNA :: ExtractArraySize(
const std::string& out,
size_t array_sizes[2]
)
{
array_sizes[0] = array_sizes[1] = 1;
std::string::size_type pos = out.find('[');
if (pos++ == std::string::npos) {
return;
}
array_sizes[0] = strtoul10(&out[pos]);
pos = out.find('[',pos);
if (pos++ == std::string::npos) {
return;
}
array_sizes[1] = strtoul10(&out[pos]);
}
// ------------------------------------------------------------------------------------------------
std::shared_ptr< ElemBase > DNA :: ConvertBlobToStructure(
const Structure& structure,
const FileDatabase& db
) const
{
std::map<std::string, FactoryPair >::const_iterator it = converters.find(structure.name);
if (it == converters.end()) {
return std::shared_ptr< ElemBase >();
}
std::shared_ptr< ElemBase > ret = (structure.*((*it).second.first))();
(structure.*((*it).second.second))(ret,db);
return ret;
}
// ------------------------------------------------------------------------------------------------
DNA::FactoryPair DNA :: GetBlobToStructureConverter(
const Structure& structure,
const FileDatabase& /*db*/
) const
{
std::map<std::string, FactoryPair>::const_iterator it = converters.find(structure.name);
return it == converters.end() ? FactoryPair() : (*it).second;
}
// basing on http://www.blender.org/development/architecture/notes-on-sdna/
// ------------------------------------------------------------------------------------------------
void DNA :: AddPrimitiveStructures()
{
// NOTE: these are just dummies. Their presence enforces
// Structure::Convert<target_type> to be called on these
// empty structures. These converters are special
// overloads which scan the name of the structure and
// perform the required data type conversion if one
// of these special names is found in the structure
// in question.
indices["int"] = structures.size();
structures.push_back( Structure() );
structures.back().name = "int";
structures.back().size = 4;
indices["short"] = structures.size();
structures.push_back( Structure() );
structures.back().name = "short";
structures.back().size = 2;
indices["char"] = structures.size();
structures.push_back( Structure() );
structures.back().name = "char";
structures.back().size = 1;
indices["float"] = structures.size();
structures.push_back( Structure() );
structures.back().name = "float";
structures.back().size = 4;
indices["double"] = structures.size();
structures.push_back( Structure() );
structures.back().name = "double";
structures.back().size = 8;
// no long, seemingly.
}
// ------------------------------------------------------------------------------------------------
void SectionParser :: Next()
{
stream.SetCurrentPos(current.start + current.size);
const char tmp[] = {
(const char)stream.GetI1(),
(const char)stream.GetI1(),
(const char)stream.GetI1(),
(const char)stream.GetI1()
};
current.id = std::string(tmp,tmp[3]?4:tmp[2]?3:tmp[1]?2:1);
current.size = stream.GetI4();
current.address.val = ptr64 ? stream.GetU8() : stream.GetU4();
current.dna_index = stream.GetI4();
current.num = stream.GetI4();
current.start = stream.GetCurrentPos();
if (stream.GetRemainingSizeToLimit() < current.size) {
throw DeadlyImportError("BLEND: invalid size of file block");
}
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
ASSIMP_LOG_DEBUG(current.id);
#endif
}
#endif

View File

@@ -1,844 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderDNA.h
* @brief Blender `DNA` (file format specification embedded in
* blend file itself) loader.
*/
#ifndef INCLUDED_AI_BLEND_DNA_H
#define INCLUDED_AI_BLEND_DNA_H
#include <assimp/BaseImporter.h>
#include <assimp/StreamReader.h>
#include <assimp/DefaultLogger.hpp>
#include <stdint.h>
#include <memory>
#include <map>
// enable verbose log output. really verbose, so be careful.
#ifdef ASSIMP_BUILD_DEBUG
# define ASSIMP_BUILD_BLENDER_DEBUG
#endif
// #define ASSIMP_BUILD_BLENDER_NO_STATS
namespace Assimp {
template <bool,bool> class StreamReader;
typedef StreamReader<true,true> StreamReaderAny;
namespace Blender {
class FileDatabase;
struct FileBlockHead;
template <template <typename> class TOUT>
class ObjectCache;
// -------------------------------------------------------------------------------
/** Exception class used by the blender loader to selectively catch exceptions
* thrown in its own code (DeadlyImportErrors thrown in general utility
* functions are untouched then). If such an exception is not caught by
* the loader itself, it will still be caught by Assimp due to its
* ancestry. */
// -------------------------------------------------------------------------------
struct Error : DeadlyImportError {
Error (const std::string& s)
: DeadlyImportError(s) {
// empty
}
};
// -------------------------------------------------------------------------------
/** The only purpose of this structure is to feed a virtual dtor into its
* descendents. It serves as base class for all data structure fields. */
// -------------------------------------------------------------------------------
struct ElemBase {
ElemBase()
: dna_type(nullptr)
{
// empty
}
virtual ~ElemBase() {
// empty
}
/** Type name of the element. The type
* string points is the `c_str` of the `name` attribute of the
* corresponding `Structure`, that is, it is only valid as long
* as the DNA is not modified. The dna_type is only set if the
* data type is not static, i.e. a std::shared_ptr<ElemBase>
* in the scene description would have its type resolved
* at runtime, so this member is always set. */
const char* dna_type;
};
// -------------------------------------------------------------------------------
/** Represents a generic pointer to a memory location, which can be either 32
* or 64 bits. These pointers are loaded from the BLEND file and finally
* fixed to point to the real, converted representation of the objects
* they used to point to.*/
// -------------------------------------------------------------------------------
struct Pointer {
Pointer()
: val() {
// empty
}
uint64_t val;
};
// -------------------------------------------------------------------------------
/** Represents a generic offset within a BLEND file */
// -------------------------------------------------------------------------------
struct FileOffset {
FileOffset()
: val() {
// empty
}
uint64_t val;
};
// -------------------------------------------------------------------------------
/** Dummy derivate of std::vector to be able to use it in templates simultaenously
* with std::shared_ptr, which takes only one template argument
* while std::vector takes three. Also we need to provide some special member
* functions of shared_ptr */
// -------------------------------------------------------------------------------
template <typename T>
class vector : public std::vector<T> {
public:
using std::vector<T>::resize;
using std::vector<T>::empty;
void reset() {
resize(0);
}
operator bool () const {
return !empty();
}
};
// -------------------------------------------------------------------------------
/** Mixed flags for use in #Field */
// -------------------------------------------------------------------------------
enum FieldFlags {
FieldFlag_Pointer = 0x1,
FieldFlag_Array = 0x2
};
// -------------------------------------------------------------------------------
/** Represents a single member of a data structure in a BLEND file */
// -------------------------------------------------------------------------------
struct Field {
std::string name;
std::string type;
size_t size;
size_t offset;
/** Size of each array dimension. For flat arrays,
* the second dimension is set to 1. */
size_t array_sizes[2];
/** Any of the #FieldFlags enumerated values */
unsigned int flags;
};
// -------------------------------------------------------------------------------
/** Range of possible behaviours for fields absend in the input file. Some are
* mission critical so we need them, while others can silently be default
* initialized and no animations are harmed. */
// -------------------------------------------------------------------------------
enum ErrorPolicy {
/** Substitute default value and ignore */
ErrorPolicy_Igno,
/** Substitute default value and write to log */
ErrorPolicy_Warn,
/** Substitute a massive error message and crash the whole matrix. Its time for another zion */
ErrorPolicy_Fail
};
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
# define ErrorPolicy_Igno ErrorPolicy_Warn
#endif
// -------------------------------------------------------------------------------
/** Represents a data structure in a BLEND file. A Structure defines n fields
* and their locations and encodings the input stream. Usually, every
* Structure instance pertains to one equally-named data structure in the
* BlenderScene.h header. This class defines various utilities to map a
* binary `blob` read from the file to such a structure instance with
* meaningful contents. */
// -------------------------------------------------------------------------------
class Structure {
template <template <typename> class> friend class ObjectCache;
public:
Structure()
: cache_idx(static_cast<size_t>(-1) ){
// empty
}
public:
// publicly accessible members
std::string name;
vector< Field > fields;
std::map<std::string, size_t> indices;
size_t size;
public:
// --------------------------------------------------------
/** Access a field of the structure by its canonical name. The pointer version
* returns NULL on failure while the reference version raises an import error. */
inline const Field& operator [] (const std::string& ss) const;
inline const Field* Get (const std::string& ss) const;
// --------------------------------------------------------
/** Access a field of the structure by its index */
inline const Field& operator [] (const size_t i) const;
// --------------------------------------------------------
inline bool operator== (const Structure& other) const {
return name == other.name; // name is meant to be an unique identifier
}
// --------------------------------------------------------
inline bool operator!= (const Structure& other) const {
return name != other.name;
}
public:
// --------------------------------------------------------
/** Try to read an instance of the structure from the stream
* and attempt to convert to `T`. This is done by
* an appropriate specialization. If none is available,
* a compiler complain is the result.
* @param dest Destination value to be written
* @param db File database, including input stream. */
template <typename T> void Convert (T& dest, const FileDatabase& db) const;
// --------------------------------------------------------
// generic converter
template <typename T>
void Convert(std::shared_ptr<ElemBase> in,const FileDatabase& db) const;
// --------------------------------------------------------
// generic allocator
template <typename T> std::shared_ptr<ElemBase> Allocate() const;
// --------------------------------------------------------
// field parsing for 1d arrays
template <int error_policy, typename T, size_t M>
void ReadFieldArray(T (& out)[M], const char* name,
const FileDatabase& db) const;
// --------------------------------------------------------
// field parsing for 2d arrays
template <int error_policy, typename T, size_t M, size_t N>
void ReadFieldArray2(T (& out)[M][N], const char* name,
const FileDatabase& db) const;
// --------------------------------------------------------
// field parsing for pointer or dynamic array types
// (std::shared_ptr)
// The return value indicates whether the data was already cached.
template <int error_policy, template <typename> class TOUT, typename T>
bool ReadFieldPtr(TOUT<T>& out, const char* name,
const FileDatabase& db,
bool non_recursive = false) const;
// --------------------------------------------------------
// field parsing for static arrays of pointer or dynamic
// array types (std::shared_ptr[])
// The return value indicates whether the data was already cached.
template <int error_policy, template <typename> class TOUT, typename T, size_t N>
bool ReadFieldPtr(TOUT<T> (&out)[N], const char* name,
const FileDatabase& db) const;
// --------------------------------------------------------
// field parsing for `normal` values
// The return value indicates whether the data was already cached.
template <int error_policy, typename T>
void ReadField(T& out, const char* name,
const FileDatabase& db) const;
// --------------------------------------------------------
/**
* @brief field parsing for dynamic vectors
* @param[in] out vector of struct to be filled
* @param[in] name of field
* @param[in] db to access the file, dna, ...
* @return true when read was successful
*/
template <int error_policy, template <typename> class TOUT, typename T>
bool ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const;
/**
* @brief parses raw customdata
* @param[in] out shared_ptr to be filled
* @param[in] cdtype customdata type to read
* @param[in] name of field ptr
* @param[in] db to access the file, dna, ...
* @return true when read was successful
*/
template <int error_policy>
bool ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const;
private:
// --------------------------------------------------------
template <template <typename> class TOUT, typename T>
bool ResolvePointer(TOUT<T>& out, const Pointer & ptrval,
const FileDatabase& db, const Field& f,
bool non_recursive = false) const;
// --------------------------------------------------------
template <template <typename> class TOUT, typename T>
bool ResolvePointer(vector< TOUT<T> >& out, const Pointer & ptrval,
const FileDatabase& db, const Field& f, bool) const;
// --------------------------------------------------------
bool ResolvePointer( std::shared_ptr< FileOffset >& out, const Pointer & ptrval,
const FileDatabase& db, const Field& f, bool) const;
// --------------------------------------------------------
inline const FileBlockHead* LocateFileBlockForAddress(
const Pointer & ptrval,
const FileDatabase& db) const;
private:
// ------------------------------------------------------------------------------
template <typename T> T* _allocate(std::shared_ptr<T>& out, size_t& s) const {
out = std::shared_ptr<T>(new T());
s = 1;
return out.get();
}
template <typename T> T* _allocate(vector<T>& out, size_t& s) const {
out.resize(s);
return s ? &out.front() : NULL;
}
// --------------------------------------------------------
template <int error_policy>
struct _defaultInitializer {
template <typename T, unsigned int N>
void operator ()(T (& out)[N], const char* = NULL) {
for (unsigned int i = 0; i < N; ++i) {
out[i] = T();
}
}
template <typename T, unsigned int N, unsigned int M>
void operator ()(T (& out)[N][M], const char* = NULL) {
for (unsigned int i = 0; i < N; ++i) {
for (unsigned int j = 0; j < M; ++j) {
out[i][j] = T();
}
}
}
template <typename T>
void operator ()(T& out, const char* = NULL) {
out = T();
}
};
private:
mutable size_t cache_idx;
};
// --------------------------------------------------------
template <> struct Structure :: _defaultInitializer<ErrorPolicy_Warn> {
template <typename T>
void operator ()(T& out, const char* reason = "<add reason>") {
ASSIMP_LOG_WARN(reason);
// ... and let the show go on
_defaultInitializer<0 /*ErrorPolicy_Igno*/>()(out);
}
};
template <> struct Structure :: _defaultInitializer<ErrorPolicy_Fail> {
template <typename T>
void operator ()(T& /*out*/,const char* = "") {
// obviously, it is crucial that _DefaultInitializer is used
// only from within a catch clause.
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
}
};
// -------------------------------------------------------------------------------------------------------
template <> inline bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shared_ptr<ElemBase>& out,
const Pointer & ptrval,
const FileDatabase& db,
const Field& f,
bool
) const;
// -------------------------------------------------------------------------------
/** Represents the full data structure information for a single BLEND file.
* This data is extracted from the DNA1 chunk in the file.
* #DNAParser does the reading and represents currently the only place where
* DNA is altered.*/
// -------------------------------------------------------------------------------
class DNA
{
public:
typedef void (Structure::*ConvertProcPtr) (
std::shared_ptr<ElemBase> in,
const FileDatabase&
) const;
typedef std::shared_ptr<ElemBase> (
Structure::*AllocProcPtr) () const;
typedef std::pair< AllocProcPtr, ConvertProcPtr > FactoryPair;
public:
std::map<std::string, FactoryPair > converters;
vector<Structure > structures;
std::map<std::string, size_t> indices;
public:
// --------------------------------------------------------
/** Access a structure by its canonical name, the pointer version returns NULL on failure
* while the reference version raises an error. */
inline const Structure& operator [] (const std::string& ss) const;
inline const Structure* Get (const std::string& ss) const;
// --------------------------------------------------------
/** Access a structure by its index */
inline const Structure& operator [] (const size_t i) const;
public:
// --------------------------------------------------------
/** Add structure definitions for all the primitive types,
* i.e. integer, short, char, float */
void AddPrimitiveStructures();
// --------------------------------------------------------
/** Fill the @c converters member with converters for all
* known data types. The implementation of this method is
* in BlenderScene.cpp and is machine-generated.
* Converters are used to quickly handle objects whose
* exact data type is a runtime-property and not yet
* known at compile time (consier Object::data).*/
void RegisterConverters();
// --------------------------------------------------------
/** Take an input blob from the stream, interpret it according to
* a its structure name and convert it to the intermediate
* representation.
* @param structure Destination structure definition
* @param db File database.
* @return A null pointer if no appropriate converter is available.*/
std::shared_ptr< ElemBase > ConvertBlobToStructure(
const Structure& structure,
const FileDatabase& db
) const;
// --------------------------------------------------------
/** Find a suitable conversion function for a given Structure.
* Such a converter function takes a blob from the input
* stream, reads as much as it needs, and builds up a
* complete object in intermediate representation.
* @param structure Destination structure definition
* @param db File database.
* @return A null pointer in .first if no appropriate converter is available.*/
FactoryPair GetBlobToStructureConverter(
const Structure& structure,
const FileDatabase& db
) const;
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
// --------------------------------------------------------
/** Dump the DNA to a text file. This is for debugging purposes.
* The output file is `dna.txt` in the current working folder*/
void DumpToFile();
#endif
// --------------------------------------------------------
/** Extract array dimensions from a C array declaration, such
* as `...[4][6]`. Returned string would be `...[][]`.
* @param out
* @param array_sizes Receive maximally two array dimensions,
* the second element is set to 1 if the array is flat.
* Both are set to 1 if the input is not an array.
* @throw DeadlyImportError if more than 2 dimensions are
* encountered. */
static void ExtractArraySize(
const std::string& out,
size_t array_sizes[2]
);
};
// special converters for primitive types
template <> inline void Structure :: Convert<int> (int& dest,const FileDatabase& db) const;
template <> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const;
template <> inline void Structure :: Convert<char> (char& dest,const FileDatabase& db) const;
template <> inline void Structure :: Convert<float> (float& dest,const FileDatabase& db) const;
template <> inline void Structure :: Convert<double> (double& dest,const FileDatabase& db) const;
template <> inline void Structure :: Convert<Pointer> (Pointer& dest,const FileDatabase& db) const;
// -------------------------------------------------------------------------------
/** Describes a master file block header. Each master file sections holds n
* elements of a certain SDNA structure (or otherwise unspecified data). */
// -------------------------------------------------------------------------------
struct FileBlockHead
{
// points right after the header of the file block
StreamReaderAny::pos start;
std::string id;
size_t size;
// original memory address of the data
Pointer address;
// index into DNA
unsigned int dna_index;
// number of structure instances to follow
size_t num;
// file blocks are sorted by address to quickly locate specific memory addresses
bool operator < (const FileBlockHead& o) const {
return address.val < o.address.val;
}
// for std::upper_bound
operator const Pointer& () const {
return address;
}
};
// for std::upper_bound
inline bool operator< (const Pointer& a, const Pointer& b) {
return a.val < b.val;
}
// -------------------------------------------------------------------------------
/** Utility to read all master file blocks in turn. */
// -------------------------------------------------------------------------------
class SectionParser
{
public:
// --------------------------------------------------------
/** @param stream Inout stream, must point to the
* first section in the file. Call Next() once
* to have it read.
* @param ptr64 Pointer size in file is 64 bits? */
SectionParser(StreamReaderAny& stream,bool ptr64)
: stream(stream)
, ptr64(ptr64)
{
current.size = current.start = 0;
}
public:
// --------------------------------------------------------
const FileBlockHead& GetCurrent() const {
return current;
}
public:
// --------------------------------------------------------
/** Advance to the next section.
* @throw DeadlyImportError if the last chunk was passed. */
void Next();
public:
FileBlockHead current;
StreamReaderAny& stream;
bool ptr64;
};
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
// -------------------------------------------------------------------------------
/** Import statistics, i.e. number of file blocks read*/
// -------------------------------------------------------------------------------
class Statistics {
public:
Statistics ()
: fields_read ()
, pointers_resolved ()
, cache_hits ()
// , blocks_read ()
, cached_objects ()
{}
public:
/** total number of fields we read */
unsigned int fields_read;
/** total number of resolved pointers */
unsigned int pointers_resolved;
/** number of pointers resolved from the cache */
unsigned int cache_hits;
/** number of blocks (from FileDatabase::entries)
we did actually read from. */
// unsigned int blocks_read;
/** objects in FileData::cache */
unsigned int cached_objects;
};
#endif
// -------------------------------------------------------------------------------
/** The object cache - all objects addressed by pointers are added here. This
* avoids circular references and avoids object duplication. */
// -------------------------------------------------------------------------------
template <template <typename> class TOUT>
class ObjectCache
{
public:
typedef std::map< Pointer, TOUT<ElemBase> > StructureCache;
public:
ObjectCache(const FileDatabase& db)
: db(db)
{
// currently there are only ~400 structure records per blend file.
// we read only a small part of them and don't cache objects
// which we don't need, so this should suffice.
caches.reserve(64);
}
public:
// --------------------------------------------------------
/** Check whether a specific item is in the cache.
* @param s Data type of the item
* @param out Output pointer. Unchanged if the
* cache doesn't know the item yet.
* @param ptr Item address to look for. */
template <typename T> void get (
const Structure& s,
TOUT<T>& out,
const Pointer& ptr) const;
// --------------------------------------------------------
/** Add an item to the cache after the item has
* been fully read. Do not insert anything that
* may be faulty or might cause the loading
* to abort.
* @param s Data type of the item
* @param out Item to insert into the cache
* @param ptr address (cache key) of the item. */
template <typename T> void set
(const Structure& s,
const TOUT<T>& out,
const Pointer& ptr);
private:
mutable vector<StructureCache> caches;
const FileDatabase& db;
};
// -------------------------------------------------------------------------------
// -------------------------------------------------------------------------------
template <> class ObjectCache<Blender::vector>
{
public:
ObjectCache(const FileDatabase&) {}
template <typename T> void get(const Structure&, vector<T>&, const Pointer&) {}
template <typename T> void set(const Structure&, const vector<T>&, const Pointer&) {}
};
#ifdef _MSC_VER
# pragma warning(disable:4355)
#endif
// -------------------------------------------------------------------------------
/** Memory representation of a full BLEND file and all its dependencies. The
* output aiScene is constructed from an instance of this data structure. */
// -------------------------------------------------------------------------------
class FileDatabase
{
template <template <typename> class TOUT> friend class ObjectCache;
public:
FileDatabase()
: _cacheArrays(*this)
, _cache(*this)
, next_cache_idx()
{}
public:
// publicly accessible fields
bool i64bit;
bool little;
DNA dna;
std::shared_ptr< StreamReaderAny > reader;
vector< FileBlockHead > entries;
public:
Statistics& stats() const {
return _stats;
}
// For all our templates to work on both shared_ptr's and vector's
// using the same code, a dummy cache for arrays is provided. Actually,
// arrays of objects are never cached because we can't easily
// ensure their proper destruction.
template <typename T>
ObjectCache<std::shared_ptr>& cache(std::shared_ptr<T>& /*in*/) const {
return _cache;
}
template <typename T>
ObjectCache<vector>& cache(vector<T>& /*in*/) const {
return _cacheArrays;
}
private:
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
mutable Statistics _stats;
#endif
mutable ObjectCache<vector> _cacheArrays;
mutable ObjectCache<std::shared_ptr> _cache;
mutable size_t next_cache_idx;
};
#ifdef _MSC_VER
# pragma warning(default:4355)
#endif
// -------------------------------------------------------------------------------
/** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */
// -------------------------------------------------------------------------------
class DNAParser
{
public:
/** Bind the parser to a empty DNA and an input stream */
DNAParser(FileDatabase& db)
: db(db)
{}
public:
// --------------------------------------------------------
/** Locate the DNA in the file and parse it. The input
* stream is expected to point to the beginning of the DN1
* chunk at the time this method is called and is
* undefined afterwards.
* @throw DeadlyImportError if the DNA cannot be read.
* @note The position of the stream pointer is undefined
* afterwards.*/
void Parse ();
public:
/** Obtain a reference to the extracted DNA information */
const Blender::DNA& GetDNA() const {
return db.dna;
}
private:
FileDatabase& db;
};
/**
* @brief read CustomData's data to ptr to mem
* @param[out] out memory ptr to set
* @param[in] cdtype to read
* @param[in] cnt cnt of elements to read
* @param[in] db to read elements from
* @return true when ok
*/
bool readCustomData(std::shared_ptr<ElemBase> &out, int cdtype, size_t cnt, const FileDatabase &db);
} // end Blend
} // end Assimp
#include "BlenderDNA.inl"
#endif

View File

@@ -1,856 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderDNA.inl
* @brief Blender `DNA` (file format specification embedded in
* blend file itself) loader.
*/
#ifndef INCLUDED_AI_BLEND_DNA_INL
#define INCLUDED_AI_BLEND_DNA_INL
#include <memory>
#include <assimp/TinyFormatter.h>
namespace Assimp {
namespace Blender {
//--------------------------------------------------------------------------------
const Field& Structure :: operator [] (const std::string& ss) const
{
std::map<std::string, size_t>::const_iterator it = indices.find(ss);
if (it == indices.end()) {
throw Error((Formatter::format(),
"BlendDNA: Did not find a field named `",ss,"` in structure `",name,"`"
));
}
return fields[(*it).second];
}
//--------------------------------------------------------------------------------
const Field* Structure :: Get (const std::string& ss) const
{
std::map<std::string, size_t>::const_iterator it = indices.find(ss);
return it == indices.end() ? NULL : &fields[(*it).second];
}
//--------------------------------------------------------------------------------
const Field& Structure :: operator [] (const size_t i) const
{
if (i >= fields.size()) {
throw Error((Formatter::format(),
"BlendDNA: There is no field with index `",i,"` in structure `",name,"`"
));
}
return fields[i];
}
//--------------------------------------------------------------------------------
template <typename T> std::shared_ptr<ElemBase> Structure :: Allocate() const
{
return std::shared_ptr<T>(new T());
}
//--------------------------------------------------------------------------------
template <typename T> void Structure :: Convert(
std::shared_ptr<ElemBase> in,
const FileDatabase& db) const
{
Convert<T> (*static_cast<T*> ( in.get() ),db);
}
//--------------------------------------------------------------------------------
template <int error_policy, typename T, size_t M>
void Structure :: ReadFieldArray(T (& out)[M], const char* name, const FileDatabase& db) const
{
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
try {
const Field& f = (*this)[name];
const Structure& s = db.dna[f.type];
// is the input actually an array?
if (!(f.flags & FieldFlag_Array)) {
throw Error((Formatter::format(),"Field `",name,"` of structure `",
this->name,"` ought to be an array of size ",M
));
}
db.reader->IncPtr(f.offset);
// size conversions are always allowed, regardless of error_policy
unsigned int i = 0;
for(; i < std::min(f.array_sizes[0],M); ++i) {
s.Convert(out[i],db);
}
for(; i < M; ++i) {
_defaultInitializer<ErrorPolicy_Igno>()(out[i]);
}
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out,e.what());
}
// and recover the previous stream position
db.reader->SetCurrentPos(old);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
}
//--------------------------------------------------------------------------------
template <int error_policy, typename T, size_t M, size_t N>
void Structure :: ReadFieldArray2(T (& out)[M][N], const char* name, const FileDatabase& db) const
{
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
try {
const Field& f = (*this)[name];
const Structure& s = db.dna[f.type];
// is the input actually an array?
if (!(f.flags & FieldFlag_Array)) {
throw Error((Formatter::format(),"Field `",name,"` of structure `",
this->name,"` ought to be an array of size ",M,"*",N
));
}
db.reader->IncPtr(f.offset);
// size conversions are always allowed, regardless of error_policy
unsigned int i = 0;
for(; i < std::min(f.array_sizes[0],M); ++i) {
unsigned int j = 0;
for(; j < std::min(f.array_sizes[1],N); ++j) {
s.Convert(out[i][j],db);
}
for(; j < N; ++j) {
_defaultInitializer<ErrorPolicy_Igno>()(out[i][j]);
}
}
for(; i < M; ++i) {
_defaultInitializer<ErrorPolicy_Igno>()(out[i]);
}
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out,e.what());
}
// and recover the previous stream position
db.reader->SetCurrentPos(old);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
}
//--------------------------------------------------------------------------------
template <int error_policy, template <typename> class TOUT, typename T>
bool Structure :: ReadFieldPtr(TOUT<T>& out, const char* name, const FileDatabase& db,
bool non_recursive /*= false*/) const
{
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
Pointer ptrval;
const Field* f;
try {
f = &(*this)[name];
// sanity check, should never happen if the genblenddna script is right
if (!(f->flags & FieldFlag_Pointer)) {
throw Error((Formatter::format(),"Field `",name,"` of structure `",
this->name,"` ought to be a pointer"));
}
db.reader->IncPtr(f->offset);
Convert(ptrval,db);
// actually it is meaningless on which Structure the Convert is called
// because the `Pointer` argument triggers a special implementation.
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out,e.what());
out.reset();
return false;
}
// resolve the pointer and load the corresponding structure
const bool res = ResolvePointer(out,ptrval,db,*f, non_recursive);
if(!non_recursive) {
// and recover the previous stream position
db.reader->SetCurrentPos(old);
}
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
return res;
}
//--------------------------------------------------------------------------------
template <int error_policy, template <typename> class TOUT, typename T, size_t N>
bool Structure :: ReadFieldPtr(TOUT<T> (&out)[N], const char* name,
const FileDatabase& db) const
{
// XXX see if we can reduce this to call to the 'normal' ReadFieldPtr
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
Pointer ptrval[N];
const Field* f;
try {
f = &(*this)[name];
// sanity check, should never happen if the genblenddna script is right
if ((FieldFlag_Pointer|FieldFlag_Pointer) != (f->flags & (FieldFlag_Pointer|FieldFlag_Pointer))) {
throw Error((Formatter::format(),"Field `",name,"` of structure `",
this->name,"` ought to be a pointer AND an array"));
}
db.reader->IncPtr(f->offset);
size_t i = 0;
for(; i < std::min(f->array_sizes[0],N); ++i) {
Convert(ptrval[i],db);
}
for(; i < N; ++i) {
_defaultInitializer<ErrorPolicy_Igno>()(ptrval[i]);
}
// actually it is meaningless on which Structure the Convert is called
// because the `Pointer` argument triggers a special implementation.
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out,e.what());
for(size_t i = 0; i < N; ++i) {
out[i].reset();
}
return false;
}
bool res = true;
for(size_t i = 0; i < N; ++i) {
// resolve the pointer and load the corresponding structure
res = ResolvePointer(out[i],ptrval[i],db,*f) && res;
}
// and recover the previous stream position
db.reader->SetCurrentPos(old);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
return res;
}
//--------------------------------------------------------------------------------
template <int error_policy, typename T>
void Structure :: ReadField(T& out, const char* name, const FileDatabase& db) const
{
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
try {
const Field& f = (*this)[name];
// find the structure definition pertaining to this field
const Structure& s = db.dna[f.type];
db.reader->IncPtr(f.offset);
s.Convert(out,db);
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out,e.what());
}
// and recover the previous stream position
db.reader->SetCurrentPos(old);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
}
//--------------------------------------------------------------------------------
// field parsing for raw untyped data (like CustomDataLayer.data)
template <int error_policy>
bool Structure::ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const {
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
Pointer ptrval;
const Field* f;
try {
f = &(*this)[name];
// sanity check, should never happen if the genblenddna script is right
if (!(f->flags & FieldFlag_Pointer)) {
throw Error((Formatter::format(), "Field `", name, "` of structure `",
this->name, "` ought to be a pointer"));
}
db.reader->IncPtr(f->offset);
Convert(ptrval, db);
// actually it is meaningless on which Structure the Convert is called
// because the `Pointer` argument triggers a special implementation.
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out, e.what());
out.reset();
}
bool readOk = true;
if (ptrval.val) {
// get block for ptr
const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
// read block->num instances of given type to out
readOk = readCustomData(out, cdtype, block->num, db);
}
// and recover the previous stream position
db.reader->SetCurrentPos(old);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
return readOk;
}
//--------------------------------------------------------------------------------
template <int error_policy, template <typename> class TOUT, typename T>
bool Structure::ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const {
out.clear();
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
Pointer ptrval;
const Field* f;
try {
f = &(*this)[name];
// sanity check, should never happen if the genblenddna script is right
if (!(f->flags & FieldFlag_Pointer)) {
throw Error((Formatter::format(), "Field `", name, "` of structure `",
this->name, "` ought to be a pointer"));
}
db.reader->IncPtr(f->offset);
Convert(ptrval, db);
// actually it is meaningless on which Structure the Convert is called
// because the `Pointer` argument triggers a special implementation.
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out, e.what());
out.clear();
return false;
}
if (ptrval.val) {
// find the file block the pointer is pointing to
const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
// FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
// I really ought to improve StreamReader to work with 64 bit indices exclusively.
const Structure& s = db.dna[f->type];
for (size_t i = 0; i < block->num; ++i) {
TOUT<T> p(new T);
s.Convert(*p, db);
out.push_back(p);
}
}
db.reader->SetCurrentPos(old);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
return true;
}
//--------------------------------------------------------------------------------
template <template <typename> class TOUT, typename T>
bool Structure :: ResolvePointer(TOUT<T>& out, const Pointer & ptrval, const FileDatabase& db,
const Field& f,
bool non_recursive /*= false*/) const
{
out.reset(); // ensure null pointers work
if (!ptrval.val) {
return false;
}
const Structure& s = db.dna[f.type];
// find the file block the pointer is pointing to
const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
// also determine the target type from the block header
// and check if it matches the type which we expect.
const Structure& ss = db.dna[block->dna_index];
if (ss != s) {
throw Error((Formatter::format(),"Expected target to be of type `",s.name,
"` but seemingly it is a `",ss.name,"` instead"
));
}
// try to retrieve the object from the cache
db.cache(out).get(s,out,ptrval);
if (out) {
return true;
}
// seek to this location, but save the previous stream pointer.
const StreamReaderAny::pos pold = db.reader->GetCurrentPos();
db.reader->SetCurrentPos(block->start+ static_cast<size_t>((ptrval.val - block->address.val) ));
// FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
// I really ought to improve StreamReader to work with 64 bit indices exclusively.
// continue conversion after allocating the required storage
size_t num = block->size / ss.size;
T* o = _allocate(out,num);
// cache the object before we convert it to avoid cyclic recursion.
db.cache(out).set(s,out,ptrval);
// if the non_recursive flag is set, we don't do anything but leave
// the cursor at the correct position to resolve the object.
if (!non_recursive) {
for (size_t i = 0; i < num; ++i,++o) {
s.Convert(*o,db);
}
db.reader->SetCurrentPos(pold);
}
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
if(out) {
++db.stats().pointers_resolved;
}
#endif
return false;
}
//--------------------------------------------------------------------------------
inline bool Structure :: ResolvePointer( std::shared_ptr< FileOffset >& out, const Pointer & ptrval,
const FileDatabase& db,
const Field&,
bool) const
{
// Currently used exclusively by PackedFile::data to represent
// a simple offset into the mapped BLEND file.
out.reset();
if (!ptrval.val) {
return false;
}
// find the file block the pointer is pointing to
const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
out = std::shared_ptr< FileOffset > (new FileOffset());
out->val = block->start+ static_cast<size_t>((ptrval.val - block->address.val) );
return false;
}
//--------------------------------------------------------------------------------
template <template <typename> class TOUT, typename T>
bool Structure :: ResolvePointer(vector< TOUT<T> >& out, const Pointer & ptrval,
const FileDatabase& db,
const Field& f,
bool) const
{
// This is a function overload, not a template specialization. According to
// the partial ordering rules, it should be selected by the compiler
// for array-of-pointer inputs, i.e. Object::mats.
out.reset();
if (!ptrval.val) {
return false;
}
// find the file block the pointer is pointing to
const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
const size_t num = block->size / (db.i64bit?8:4);
// keep the old stream position
const StreamReaderAny::pos pold = db.reader->GetCurrentPos();
db.reader->SetCurrentPos(block->start+ static_cast<size_t>((ptrval.val - block->address.val) ));
bool res = false;
// allocate raw storage for the array
out.resize(num);
for (size_t i = 0; i< num; ++i) {
Pointer val;
Convert(val,db);
// and resolve the pointees
res = ResolvePointer(out[i],val,db,f) && res;
}
db.reader->SetCurrentPos(pold);
return res;
}
//--------------------------------------------------------------------------------
template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shared_ptr<ElemBase>& out,
const Pointer & ptrval,
const FileDatabase& db,
const Field&,
bool
) const
{
// Special case when the data type needs to be determined at runtime.
// Less secure than in the `strongly-typed` case.
out.reset();
if (!ptrval.val) {
return false;
}
// find the file block the pointer is pointing to
const FileBlockHead* block = LocateFileBlockForAddress(ptrval,db);
// determine the target type from the block header
const Structure& s = db.dna[block->dna_index];
// try to retrieve the object from the cache
db.cache(out).get(s,out,ptrval);
if (out) {
return true;
}
// seek to this location, but save the previous stream pointer.
const StreamReaderAny::pos pold = db.reader->GetCurrentPos();
db.reader->SetCurrentPos(block->start+ static_cast<size_t>((ptrval.val - block->address.val) ));
// FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
// I really ought to improve StreamReader to work with 64 bit indices exclusively.
// continue conversion after allocating the required storage
DNA::FactoryPair builders = db.dna.GetBlobToStructureConverter(s,db);
if (!builders.first) {
// this might happen if DNA::RegisterConverters hasn't been called so far
// or if the target type is not contained in `our` DNA.
out.reset();
ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" );
return false;
}
// allocate the object hull
out = (s.*builders.first)();
// cache the object immediately to prevent infinite recursion in a
// circular list with a single element (i.e. a self-referencing element).
db.cache(out).set(s,out,ptrval);
// and do the actual conversion
(s.*builders.second)(out,db);
db.reader->SetCurrentPos(pold);
// store a pointer to the name string of the actual type
// in the object itself. This allows the conversion code
// to perform additional type checking.
out->dna_type = s.name.c_str();
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().pointers_resolved;
#endif
return false;
}
//--------------------------------------------------------------------------------
const FileBlockHead* Structure :: LocateFileBlockForAddress(const Pointer & ptrval, const FileDatabase& db) const
{
// the file blocks appear in list sorted by
// with ascending base addresses so we can run a
// binary search to locate the pointer quickly.
// NOTE: Blender seems to distinguish between side-by-side
// data (stored in the same data block) and far pointers,
// which are only used for structures starting with an ID.
// We don't need to make this distinction, our algorithm
// works regardless where the data is stored.
vector<FileBlockHead>::const_iterator it = std::lower_bound(db.entries.begin(),db.entries.end(),ptrval);
if (it == db.entries.end()) {
// this is crucial, pointers may not be invalid.
// this is either a corrupted file or an attempted attack.
throw DeadlyImportError((Formatter::format(),"Failure resolving pointer 0x",
std::hex,ptrval.val,", no file block falls into this address range"
));
}
if (ptrval.val >= (*it).address.val + (*it).size) {
throw DeadlyImportError((Formatter::format(),"Failure resolving pointer 0x",
std::hex,ptrval.val,", nearest file block starting at 0x",
(*it).address.val," ends at 0x",
(*it).address.val + (*it).size
));
}
return &*it;
}
// ------------------------------------------------------------------------------------------------
// NOTE: The MSVC debugger keeps showing up this annoying `a cast to a smaller data type has
// caused a loss of data`-warning. Avoid this warning by a masking with an appropriate bitmask.
template <typename T> struct signless;
template <> struct signless<char> {typedef unsigned char type;};
template <> struct signless<short> {typedef unsigned short type;};
template <> struct signless<int> {typedef unsigned int type;};
template <> struct signless<unsigned char> { typedef unsigned char type; };
template <typename T>
struct static_cast_silent {
template <typename V>
T operator()(V in) {
return static_cast<T>(in & static_cast<typename signless<T>::type>(-1));
}
};
template <> struct static_cast_silent<float> {
template <typename V> float operator()(V in) {
return static_cast<float> (in);
}
};
template <> struct static_cast_silent<double> {
template <typename V> double operator()(V in) {
return static_cast<double>(in);
}
};
// ------------------------------------------------------------------------------------------------
template <typename T> inline void ConvertDispatcher(T& out, const Structure& in,const FileDatabase& db)
{
if (in.name == "int") {
out = static_cast_silent<T>()(db.reader->GetU4());
}
else if (in.name == "short") {
out = static_cast_silent<T>()(db.reader->GetU2());
}
else if (in.name == "char") {
out = static_cast_silent<T>()(db.reader->GetU1());
}
else if (in.name == "float") {
out = static_cast<T>(db.reader->GetF4());
}
else if (in.name == "double") {
out = static_cast<T>(db.reader->GetF8());
}
else {
throw DeadlyImportError("Unknown source for conversion to primitive data type: "+in.name);
}
}
// ------------------------------------------------------------------------------------------------
template <> inline void Structure :: Convert<int> (int& dest,const FileDatabase& db) const
{
ConvertDispatcher(dest,*this,db);
}
// ------------------------------------------------------------------------------------------------
template<> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const
{
// automatic rescaling from short to float and vice versa (seems to be used by normals)
if (name == "float") {
float f = db.reader->GetF4();
if ( f > 1.0f )
f = 1.0f;
dest = static_cast<short>( f * 32767.f);
//db.reader->IncPtr(-4);
return;
}
else if (name == "double") {
dest = static_cast<short>(db.reader->GetF8() * 32767.);
//db.reader->IncPtr(-8);
return;
}
ConvertDispatcher(dest,*this,db);
}
// ------------------------------------------------------------------------------------------------
template <> inline void Structure :: Convert<char> (char& dest,const FileDatabase& db) const
{
// automatic rescaling from char to float and vice versa (seems useful for RGB colors)
if (name == "float") {
dest = static_cast<char>(db.reader->GetF4() * 255.f);
return;
}
else if (name == "double") {
dest = static_cast<char>(db.reader->GetF8() * 255.f);
return;
}
ConvertDispatcher(dest,*this,db);
}
// ------------------------------------------------------------------------------------------------
template <> inline void Structure::Convert<unsigned char>(unsigned char& dest, const FileDatabase& db) const
{
// automatic rescaling from char to float and vice versa (seems useful for RGB colors)
if (name == "float") {
dest = static_cast<unsigned char>(db.reader->GetF4() * 255.f);
return;
}
else if (name == "double") {
dest = static_cast<unsigned char>(db.reader->GetF8() * 255.f);
return;
}
ConvertDispatcher(dest, *this, db);
}
// ------------------------------------------------------------------------------------------------
template <> inline void Structure :: Convert<float> (float& dest,const FileDatabase& db) const
{
// automatic rescaling from char to float and vice versa (seems useful for RGB colors)
if (name == "char") {
dest = db.reader->GetI1() / 255.f;
return;
}
// automatic rescaling from short to float and vice versa (used by normals)
else if (name == "short") {
dest = db.reader->GetI2() / 32767.f;
return;
}
ConvertDispatcher(dest,*this,db);
}
// ------------------------------------------------------------------------------------------------
template <> inline void Structure :: Convert<double> (double& dest,const FileDatabase& db) const
{
if (name == "char") {
dest = db.reader->GetI1() / 255.;
return;
}
else if (name == "short") {
dest = db.reader->GetI2() / 32767.;
return;
}
ConvertDispatcher(dest,*this,db);
}
// ------------------------------------------------------------------------------------------------
template <> inline void Structure :: Convert<Pointer> (Pointer& dest,const FileDatabase& db) const
{
if (db.i64bit) {
dest.val = db.reader->GetU8();
//db.reader->IncPtr(-8);
return;
}
dest.val = db.reader->GetU4();
//db.reader->IncPtr(-4);
}
//--------------------------------------------------------------------------------
const Structure& DNA :: operator [] (const std::string& ss) const
{
std::map<std::string, size_t>::const_iterator it = indices.find(ss);
if (it == indices.end()) {
throw Error((Formatter::format(),
"BlendDNA: Did not find a structure named `",ss,"`"
));
}
return structures[(*it).second];
}
//--------------------------------------------------------------------------------
const Structure* DNA :: Get (const std::string& ss) const
{
std::map<std::string, size_t>::const_iterator it = indices.find(ss);
return it == indices.end() ? NULL : &structures[(*it).second];
}
//--------------------------------------------------------------------------------
const Structure& DNA :: operator [] (const size_t i) const
{
if (i >= structures.size()) {
throw Error((Formatter::format(),
"BlendDNA: There is no structure with index `",i,"`"
));
}
return structures[i];
}
//--------------------------------------------------------------------------------
template <template <typename> class TOUT> template <typename T> void ObjectCache<TOUT> :: get (
const Structure& s,
TOUT<T>& out,
const Pointer& ptr
) const {
if(s.cache_idx == static_cast<size_t>(-1)) {
s.cache_idx = db.next_cache_idx++;
caches.resize(db.next_cache_idx);
return;
}
typename StructureCache::const_iterator it = caches[s.cache_idx].find(ptr);
if (it != caches[s.cache_idx].end()) {
out = std::static_pointer_cast<T>( (*it).second );
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().cache_hits;
#endif
}
// otherwise, out remains untouched
}
//--------------------------------------------------------------------------------
template <template <typename> class TOUT> template <typename T> void ObjectCache<TOUT> :: set (
const Structure& s,
const TOUT<T>& out,
const Pointer& ptr
) {
if(s.cache_idx == static_cast<size_t>(-1)) {
s.cache_idx = db.next_cache_idx++;
caches.resize(db.next_cache_idx);
}
caches[s.cache_idx][ptr] = std::static_pointer_cast<ElemBase>( out );
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().cached_objects;
#endif
}
}}
#endif

View File

@@ -1,206 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderIntermediate.h
* @brief Internal utility structures for the BlenderLoader. It also serves
* as master include file for the whole (internal) Blender subsystem.
*/
#ifndef INCLUDED_AI_BLEND_INTERMEDIATE_H
#define INCLUDED_AI_BLEND_INTERMEDIATE_H
#include "BlenderLoader.h"
#include "BlenderDNA.h"
#include "BlenderScene.h"
#include <deque>
#include <assimp/material.h>
struct aiTexture;
namespace Assimp {
namespace Blender {
// --------------------------------------------------------------------
/** Mini smart-array to avoid pulling in even more boost stuff. usable with vector and deque */
// --------------------------------------------------------------------
template <template <typename,typename> class TCLASS, typename T>
struct TempArray {
typedef TCLASS< T*,std::allocator<T*> > mywrap;
TempArray() {
}
~TempArray () {
for(T* elem : arr) {
delete elem;
}
}
void dismiss() {
arr.clear();
}
mywrap* operator -> () {
return &arr;
}
operator mywrap& () {
return arr;
}
operator const mywrap& () const {
return arr;
}
mywrap& get () {
return arr;
}
const mywrap& get () const {
return arr;
}
T* operator[] (size_t idx) const {
return arr[idx];
}
T*& operator[] (size_t idx) {
return arr[idx];
}
private:
// no copy semantics
void operator= (const TempArray&) {
}
TempArray(const TempArray& /*arr*/) {
}
private:
mywrap arr;
};
#ifdef _MSC_VER
# pragma warning(disable:4351)
#endif
// As counter-intuitive as it may seem, a comparator must return false for equal values.
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
struct ObjectCompare {
bool operator() (const Object* left, const Object* right) const {
return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
}
};
// When keeping objects in sets, sort them by their name.
typedef std::set<const Object*, ObjectCompare> ObjectSet;
// --------------------------------------------------------------------
/** ConversionData acts as intermediate storage location for
* the various ConvertXXX routines in BlenderImporter.*/
// --------------------------------------------------------------------
struct ConversionData
{
ConversionData(const FileDatabase& db)
: sentinel_cnt()
, next_texture()
, db(db)
{}
// As counter-intuitive as it may seem, a comparator must return false for equal values.
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
struct ObjectCompare {
bool operator() (const Object* left, const Object* right) const {
return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
}
};
ObjectSet objects;
TempArray <std::vector, aiMesh> meshes;
TempArray <std::vector, aiCamera> cameras;
TempArray <std::vector, aiLight> lights;
TempArray <std::vector, aiMaterial> materials;
TempArray <std::vector, aiTexture> textures;
// set of all materials referenced by at least one mesh in the scene
std::deque< std::shared_ptr< Material > > materials_raw;
// counter to name sentinel textures inserted as substitutes for procedural textures.
unsigned int sentinel_cnt;
// next texture ID for each texture type, respectively
unsigned int next_texture[aiTextureType_UNKNOWN+1];
// original file data
const FileDatabase& db;
};
#ifdef _MSC_VER
# pragma warning(default:4351)
#endif
// ------------------------------------------------------------------------------------------------
inline const char* GetTextureTypeDisplayString(Tex::Type t)
{
switch (t) {
case Tex::Type_CLOUDS : return "Clouds";
case Tex::Type_WOOD : return "Wood";
case Tex::Type_MARBLE : return "Marble";
case Tex::Type_MAGIC : return "Magic";
case Tex::Type_BLEND : return "Blend";
case Tex::Type_STUCCI : return "Stucci";
case Tex::Type_NOISE : return "Noise";
case Tex::Type_PLUGIN : return "Plugin";
case Tex::Type_MUSGRAVE : return "Musgrave";
case Tex::Type_VORONOI : return "Voronoi";
case Tex::Type_DISTNOISE : return "DistortedNoise";
case Tex::Type_ENVMAP : return "EnvMap";
case Tex::Type_IMAGE : return "Image";
default:
break;
}
return "<Unknown>";
}
} // ! Blender
} // ! Assimp
#endif // ! INCLUDED_AI_BLEND_INTERMEDIATE_H

File diff suppressed because it is too large Load Diff

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@@ -1,240 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderLoader.h
* @brief Declaration of the Blender 3D (*.blend) importer class.
*/
#ifndef INCLUDED_AI_BLEND_LOADER_H
#define INCLUDED_AI_BLEND_LOADER_H
#include <assimp/BaseImporter.h>
#include <assimp/LogAux.h>
#include <memory>
struct aiNode;
struct aiMesh;
struct aiLight;
struct aiCamera;
struct aiMaterial;
namespace Assimp {
// TinyFormatter.h
namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
}
// BlenderDNA.h
namespace Blender {
class FileDatabase;
struct ElemBase;
}
// BlenderScene.h
namespace Blender {
struct Scene;
struct Object;
struct Mesh;
struct Camera;
struct Lamp;
struct MTex;
struct Image;
struct Material;
}
// BlenderIntermediate.h
namespace Blender {
struct ConversionData;
template <template <typename,typename> class TCLASS, typename T> struct TempArray;
}
// BlenderModifier.h
namespace Blender {
class BlenderModifierShowcase;
class BlenderModifier;
}
// -------------------------------------------------------------------------------------------
/** Load blenders official binary format. The actual file structure (the `DNA` how they
* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
* conversion from intermediate format to aiScene. */
// -------------------------------------------------------------------------------------------
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter>
{
public:
BlenderImporter();
~BlenderImporter();
public:
// --------------------
bool CanRead( const std::string& pFile,
IOSystem* pIOHandler,
bool checkSig
) const;
protected:
// --------------------
const aiImporterDesc* GetInfo () const;
// --------------------
void GetExtensionList(std::set<std::string>& app);
// --------------------
void SetupProperties(const Importer* pImp);
// --------------------
void InternReadFile( const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler
);
// --------------------
void ParseBlendFile(Blender::FileDatabase& out,
std::shared_ptr<IOStream> stream
);
// --------------------
void ExtractScene(Blender::Scene& out,
const Blender::FileDatabase& file
);
// --------------------
void ConvertBlendFile(aiScene* out,
const Blender::Scene& in,
const Blender::FileDatabase& file
);
private:
// --------------------
aiNode* ConvertNode(const Blender::Scene& in,
const Blender::Object* obj,
Blender::ConversionData& conv_info,
const aiMatrix4x4& parentTransform
);
// --------------------
void ConvertMesh(const Blender::Scene& in,
const Blender::Object* obj,
const Blender::Mesh* mesh,
Blender::ConversionData& conv_data,
Blender::TempArray<std::vector,aiMesh>& temp
);
// --------------------
aiLight* ConvertLight(const Blender::Scene& in,
const Blender::Object* obj,
const Blender::Lamp* mesh,
Blender::ConversionData& conv_data
);
// --------------------
aiCamera* ConvertCamera(const Blender::Scene& in,
const Blender::Object* obj,
const Blender::Camera* mesh,
Blender::ConversionData& conv_data
);
// --------------------
void BuildDefaultMaterial(
Blender::ConversionData& conv_data
);
void AddBlendParams(
aiMaterial* result,
const Blender::Material* source
);
void BuildMaterials(
Blender::ConversionData& conv_data
);
// --------------------
void ResolveTexture(
aiMaterial* out,
const Blender::Material* mat,
const Blender::MTex* tex,
Blender::ConversionData& conv_data
);
// --------------------
void ResolveImage(
aiMaterial* out,
const Blender::Material* mat,
const Blender::MTex* tex,
const Blender::Image* img,
Blender::ConversionData& conv_data
);
void AddSentinelTexture(
aiMaterial* out,
const Blender::Material* mat,
const Blender::MTex* tex,
Blender::ConversionData& conv_data
);
private: // static stuff, mostly logging and error reporting.
// --------------------
static void CheckActualType(const Blender::ElemBase* dt,
const char* check
);
// --------------------
static void NotSupportedObjectType(const Blender::Object* obj,
const char* type
);
private:
Blender::BlenderModifierShowcase* modifier_cache;
}; // !class BlenderImporter
} // end of namespace Assimp
#endif // AI_UNREALIMPORTER_H_INC

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@@ -1,299 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderModifier.cpp
* @brief Implementation of some blender modifiers (i.e subdivision, mirror).
*/
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderModifier.h"
#include <assimp/SceneCombiner.h>
#include <assimp/Subdivision.h>
#include <assimp/scene.h>
#include <memory>
#include <functional>
using namespace Assimp;
using namespace Assimp::Blender;
template <typename T> BlenderModifier* god() {
return new T();
}
// add all available modifiers here
typedef BlenderModifier* (*fpCreateModifier)();
static const fpCreateModifier creators[] = {
&god<BlenderModifier_Mirror>,
&god<BlenderModifier_Subdivision>,
NULL // sentinel
};
// ------------------------------------------------------------------------------------------------
struct SharedModifierData : ElemBase
{
ModifierData modifier;
};
// ------------------------------------------------------------------------------------------------
void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_data, const Scene& in, const Object& orig_object )
{
size_t cnt = 0u, ful = 0u;
// NOTE: this cast is potentially unsafe by design, so we need to perform type checks before
// we're allowed to dereference the pointers without risking to crash. We might still be
// invoking UB btw - we're assuming that the ModifierData member of the respective modifier
// structures is at offset sizeof(vftable) with no padding.
const SharedModifierData* cur = static_cast<const SharedModifierData *> ( orig_object.modifiers.first.get() );
for (; cur; cur = static_cast<const SharedModifierData *> ( cur->modifier.next.get() ), ++ful) {
ai_assert(cur->dna_type);
const Structure* s = conv_data.db.dna.Get( cur->dna_type );
if (!s) {
ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ",cur->dna_type);
continue;
}
// this is a common trait of all XXXMirrorData structures in BlenderDNA
const Field* f = s->Get("modifier");
if (!f || f->offset != 0) {
ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0");
continue;
}
s = conv_data.db.dna.Get( f->type );
if (!s || s->name != "ModifierData") {
ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member");
continue;
}
// now, we can be sure that we should be fine to dereference *cur* as
// ModifierData (with the above note).
const ModifierData& dat = cur->modifier;
const fpCreateModifier* curgod = creators;
std::vector< BlenderModifier* >::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();
for (;*curgod;++curgod,++curmod) { // allocate modifiers on the fly
if (curmod == endmod) {
cached_modifiers->push_back((*curgod)());
endmod = cached_modifiers->end();
curmod = endmod-1;
}
BlenderModifier* const modifier = *curmod;
if(modifier->IsActive(dat)) {
modifier->DoIt(out,conv_data,*static_cast<const ElemBase *>(cur),in,orig_object);
cnt++;
curgod = NULL;
break;
}
}
if (curgod) {
ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ",dat.name);
}
}
// Even though we managed to resolve some or all of the modifiers on this
// object, we still can't say whether our modifier implementations were
// able to fully do their job.
if (ful) {
ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ",cnt," of ",ful," modifiers on `",orig_object.id.name,
"`, check log messages above for errors");
}
}
// ------------------------------------------------------------------------------------------------
bool BlenderModifier_Mirror :: IsActive (const ModifierData& modin)
{
return modin.type == ModifierData::eModifierType_Mirror;
}
// ------------------------------------------------------------------------------------------------
void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier,
const Scene& /*in*/,
const Object& orig_object )
{
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
const MirrorModifierData& mir = static_cast<const MirrorModifierData&>(orig_modifier);
ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
// XXX not entirely correct, mirroring on two axes results in 4 distinct objects in blender ...
// take all input meshes and clone them
for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
aiMesh* mesh;
SceneCombiner::Copy(&mesh,conv_data.meshes[out.mMeshes[i]]);
const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f;
const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
if (mir.mirror_ob) {
const aiVector3D center( mir.mirror_ob->obmat[3][0],mir.mirror_ob->obmat[3][1],mir.mirror_ob->obmat[3][2] );
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mVertices[i];
v.x = center.x + xs*(center.x - v.x);
v.y = center.y + ys*(center.y - v.y);
v.z = center.z + zs*(center.z - v.z);
}
}
else {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mVertices[i];
v.x *= xs;v.y *= ys;v.z *= zs;
}
}
if (mesh->mNormals) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mNormals[i];
v.x *= xs;v.y *= ys;v.z *= zs;
}
}
if (mesh->mTangents) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mTangents[i];
v.x *= xs;v.y *= ys;v.z *= zs;
}
}
if (mesh->mBitangents) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mBitangents[i];
v.x *= xs;v.y *= ys;v.z *= zs;
}
}
const float us = mir.flag & MirrorModifierData::Flags_MIRROR_U ? -1.f : 1.f;
const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f;
for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mTextureCoords[n][i];
v.x *= us;v.y *= vs;
}
}
// Only reverse the winding order if an odd number of axes were mirrored.
if (xs * ys * zs < 0) {
for( unsigned int i = 0; i < mesh->mNumFaces; i++) {
aiFace& face = mesh->mFaces[i];
for( unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
std::swap( face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
}
}
conv_data.meshes->push_back(mesh);
}
unsigned int* nind = new unsigned int[out.mNumMeshes*2];
std::copy(out.mMeshes,out.mMeshes+out.mNumMeshes,nind);
std::transform(out.mMeshes,out.mMeshes+out.mNumMeshes,nind+out.mNumMeshes,
[&out](unsigned int n) { return out.mNumMeshes + n; });
delete[] out.mMeshes;
out.mMeshes = nind;
out.mNumMeshes *= 2;
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
orig_object.id.name,"`");
}
// ------------------------------------------------------------------------------------------------
bool BlenderModifier_Subdivision :: IsActive (const ModifierData& modin)
{
return modin.type == ModifierData::eModifierType_Subsurf;
}
// ------------------------------------------------------------------------------------------------
void BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier,
const Scene& /*in*/,
const Object& orig_object )
{
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
const SubsurfModifierData& mir = static_cast<const SubsurfModifierData&>(orig_modifier);
ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf);
Subdivider::Algorithm algo;
switch (mir.subdivType)
{
case SubsurfModifierData::TYPE_CatmullClarke:
algo = Subdivider::CATMULL_CLARKE;
break;
case SubsurfModifierData::TYPE_Simple:
ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
algo = Subdivider::CATMULL_CLARKE;
break;
default:
ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ",mir.subdivType);
return;
};
std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
ai_assert(subd);
if ( conv_data.meshes->empty() ) {
return;
}
aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
std::unique_ptr<aiMesh*[]> tempmeshes(new aiMesh*[out.mNumMeshes]());
subd->Subdivide(meshes,out.mNumMeshes,tempmeshes.get(),std::max( mir.renderLevels, mir.levels ),true);
std::copy(tempmeshes.get(),tempmeshes.get()+out.mNumMeshes,meshes);
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
orig_object.id.name,"`");
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

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@@ -1,155 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderModifier.h
* @brief Declare dedicated helper classes to simulate some blender modifiers (i.e. mirror)
*/
#ifndef INCLUDED_AI_BLEND_MODIFIER_H
#define INCLUDED_AI_BLEND_MODIFIER_H
#include "BlenderIntermediate.h"
namespace Assimp {
namespace Blender {
// -------------------------------------------------------------------------------------------
/**
* Dummy base class for all blender modifiers. Modifiers are reused between imports, so
* they should be stateless and not try to cache model data.
*/
// -------------------------------------------------------------------------------------------
class BlenderModifier {
public:
/**
* The class destructor, virtual.
*/
virtual ~BlenderModifier() {
// empty
}
// --------------------
/**
* Check if *this* modifier is active, given a ModifierData& block.
*/
virtual bool IsActive( const ModifierData& /*modin*/) {
return false;
}
// --------------------
/**
* Apply the modifier to a given output node. The original data used
* to construct the node is given as well. Not called unless IsActive()
* was called and gave positive response.
*/
virtual void DoIt(aiNode& /*out*/,
ConversionData& /*conv_data*/,
const ElemBase& orig_modifier,
const Scene& /*in*/,
const Object& /*orig_object*/
) {
ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type );
return;
}
};
// -------------------------------------------------------------------------------------------
/**
* Manage all known modifiers and instance and apply them if necessary
*/
// -------------------------------------------------------------------------------------------
class BlenderModifierShowcase {
public:
// --------------------
/** Apply all requested modifiers provided we support them. */
void ApplyModifiers(aiNode& out,
ConversionData& conv_data,
const Scene& in,
const Object& orig_object
);
private:
TempArray< std::vector,BlenderModifier > cached_modifiers;
};
// MODIFIERS /////////////////////////////////////////////////////////////////////////////////
// -------------------------------------------------------------------------------------------
/**
* Mirror modifier. Status: implemented.
*/
// -------------------------------------------------------------------------------------------
class BlenderModifier_Mirror : public BlenderModifier {
public:
// --------------------
virtual bool IsActive( const ModifierData& modin);
// --------------------
virtual void DoIt(aiNode& out,
ConversionData& conv_data,
const ElemBase& orig_modifier,
const Scene& in,
const Object& orig_object
) ;
};
// -------------------------------------------------------------------------------------------
/** Subdivision modifier. Status: dummy. */
// -------------------------------------------------------------------------------------------
class BlenderModifier_Subdivision : public BlenderModifier {
public:
// --------------------
virtual bool IsActive( const ModifierData& modin);
// --------------------
virtual void DoIt(aiNode& out,
ConversionData& conv_data,
const ElemBase& orig_modifier,
const Scene& in,
const Object& orig_object
) ;
};
}
}
#endif // !INCLUDED_AI_BLEND_MODIFIER_H

View File

@@ -1,875 +0,0 @@
/*
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2016, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderScene.cpp
* @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py
*/
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderScene.h"
#include "BlenderSceneGen.h"
#include "BlenderDNA.h"
#include "BlenderCustomData.h"
using namespace Assimp;
using namespace Assimp::Blender;
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<Object> (
Object& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
int temp = 0;
ReadField<ErrorPolicy_Fail>(temp,"type",db);
dest.type = static_cast<Assimp::Blender::Object::Type>(temp);
ReadFieldArray2<ErrorPolicy_Warn>(dest.obmat,"obmat",db);
ReadFieldArray2<ErrorPolicy_Warn>(dest.parentinv,"parentinv",db);
ReadFieldArray<ErrorPolicy_Warn>(dest.parsubstr,"parsubstr",db);
{
std::shared_ptr<Object> parent;
ReadFieldPtr<ErrorPolicy_Warn>(parent,"*parent",db);
dest.parent = parent.get();
}
ReadFieldPtr<ErrorPolicy_Warn>(dest.track,"*track",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.proxy,"*proxy",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.proxy_from,"*proxy_from",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.proxy_group,"*proxy_group",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.dup_group,"*dup_group",db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.data,"*data",db);
ReadField<ErrorPolicy_Igno>(dest.modifiers,"modifiers",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<Group> (
Group& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadField<ErrorPolicy_Igno>(dest.layer,"layer",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.gobject,"*gobject",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MTex> (
MTex& dest,
const FileDatabase& db
) const
{
int temp_short = 0;
ReadField<ErrorPolicy_Igno>(temp_short,"mapto",db);
dest.mapto = static_cast<Assimp::Blender::MTex::MapType>(temp_short);
int temp = 0;
ReadField<ErrorPolicy_Igno>(temp,"blendtype",db);
dest.blendtype = static_cast<Assimp::Blender::MTex::BlendType>(temp);
ReadFieldPtr<ErrorPolicy_Igno>(dest.object,"*object",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.tex,"*tex",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.uvname,"uvname",db);
ReadField<ErrorPolicy_Igno>(temp,"projx",db);
dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(temp,"projy",db);
dest.projy = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(temp,"projz",db);
dest.projz = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db);
ReadField<ErrorPolicy_Igno>(dest.rot,"rot",db);
ReadField<ErrorPolicy_Igno>(dest.texflag,"texflag",db);
ReadField<ErrorPolicy_Igno>(dest.colormodel,"colormodel",db);
ReadField<ErrorPolicy_Igno>(dest.pmapto,"pmapto",db);
ReadField<ErrorPolicy_Igno>(dest.pmaptoneg,"pmaptoneg",db);
ReadField<ErrorPolicy_Warn>(dest.r,"r",db);
ReadField<ErrorPolicy_Warn>(dest.g,"g",db);
ReadField<ErrorPolicy_Warn>(dest.b,"b",db);
ReadField<ErrorPolicy_Warn>(dest.k,"k",db);
ReadField<ErrorPolicy_Igno>(dest.colspecfac,"colspecfac",db);
ReadField<ErrorPolicy_Igno>(dest.mirrfac,"mirrfac",db);
ReadField<ErrorPolicy_Igno>(dest.alphafac,"alphafac",db);
ReadField<ErrorPolicy_Igno>(dest.difffac,"difffac",db);
ReadField<ErrorPolicy_Igno>(dest.specfac,"specfac",db);
ReadField<ErrorPolicy_Igno>(dest.emitfac,"emitfac",db);
ReadField<ErrorPolicy_Igno>(dest.hardfac,"hardfac",db);
ReadField<ErrorPolicy_Igno>(dest.norfac,"norfac",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<TFace> (
TFace& dest,
const FileDatabase& db
) const
{
ReadFieldArray2<ErrorPolicy_Fail>(dest.uv,"uv",db);
ReadFieldArray<ErrorPolicy_Fail>(dest.col,"col",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
ReadField<ErrorPolicy_Igno>(dest.mode,"mode",db);
ReadField<ErrorPolicy_Igno>(dest.tile,"tile",db);
ReadField<ErrorPolicy_Igno>(dest.unwrap,"unwrap",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<SubsurfModifierData> (
SubsurfModifierData& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.modifier,"modifier",db);
ReadField<ErrorPolicy_Warn>(dest.subdivType,"subdivType",db);
ReadField<ErrorPolicy_Fail>(dest.levels,"levels",db);
ReadField<ErrorPolicy_Igno>(dest.renderLevels,"renderLevels",db);
ReadField<ErrorPolicy_Igno>(dest.flags,"flags",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MFace> (
MFace& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.v1,"v1",db);
ReadField<ErrorPolicy_Fail>(dest.v2,"v2",db);
ReadField<ErrorPolicy_Fail>(dest.v3,"v3",db);
ReadField<ErrorPolicy_Fail>(dest.v4,"v4",db);
ReadField<ErrorPolicy_Fail>(dest.mat_nr,"mat_nr",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<Lamp> (
Lamp& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
int temp = 0;
ReadField<ErrorPolicy_Fail>(temp,"type",db);
dest.type = static_cast<Assimp::Blender::Lamp::Type>(temp);
ReadField<ErrorPolicy_Igno>(dest.flags,"flag",db);
ReadField<ErrorPolicy_Igno>(dest.colormodel,"colormodel",db);
ReadField<ErrorPolicy_Igno>(dest.totex,"totex",db);
ReadField<ErrorPolicy_Warn>(dest.r,"r",db);
ReadField<ErrorPolicy_Warn>(dest.g,"g",db);
ReadField<ErrorPolicy_Warn>(dest.b,"b",db);
ReadField<ErrorPolicy_Warn>(dest.k,"k",db);
ReadField<ErrorPolicy_Igno>(dest.energy,"energy",db);
ReadField<ErrorPolicy_Warn>(dest.dist,"dist",db);
ReadField<ErrorPolicy_Igno>(dest.spotsize,"spotsize",db);
ReadField<ErrorPolicy_Igno>(dest.spotblend,"spotblend",db);
ReadField<ErrorPolicy_Warn>(dest.constant_coefficient, "coeff_const", db);
ReadField<ErrorPolicy_Warn>(dest.linear_coefficient, "coeff_lin", db);
ReadField<ErrorPolicy_Warn>(dest.quadratic_coefficient, "coeff_quad", db);
ReadField<ErrorPolicy_Igno>(dest.att1,"att1",db);
ReadField<ErrorPolicy_Igno>(dest.att2,"att2",db);
ReadField<ErrorPolicy_Igno>(temp,"falloff_type",db);
dest.falloff_type = static_cast<Assimp::Blender::Lamp::FalloffType>(temp);
ReadField<ErrorPolicy_Igno>(dest.sun_brightness,"sun_brightness",db);
ReadField<ErrorPolicy_Igno>(dest.area_size,"area_size",db);
ReadField<ErrorPolicy_Igno>(dest.area_sizey,"area_sizey",db);
ReadField<ErrorPolicy_Igno>(dest.area_sizez,"area_sizez",db);
ReadField<ErrorPolicy_Igno>(dest.area_shape,"area_shape",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MDeformWeight> (
MDeformWeight& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.def_nr,"def_nr",db);
ReadField<ErrorPolicy_Fail>(dest.weight,"weight",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<PackedFile> (
PackedFile& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Warn>(dest.size,"size",db);
ReadField<ErrorPolicy_Warn>(dest.seek,"seek",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.data,"*data",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<Base> (
Base& dest,
const FileDatabase& db
) const
{
// note: as per https://github.com/assimp/assimp/issues/128,
// reading the Object linked list recursively is prone to stack overflow.
// This structure converter is therefore an hand-written exception that
// does it iteratively.
const int initial_pos = db.reader->GetCurrentPos();
std::pair<Base*, int> todo = std::make_pair(&dest, initial_pos);
for ( ;; ) {
Base& cur_dest = *todo.first;
db.reader->SetCurrentPos(todo.second);
// we know that this is a double-linked, circular list which we never
// traverse backwards, so don't bother resolving the back links.
cur_dest.prev = NULL;
ReadFieldPtr<ErrorPolicy_Warn>(cur_dest.object,"*object",db);
// the return value of ReadFieldPtr indicates whether the object
// was already cached. In this case, we don't need to resolve
// it again.
if(!ReadFieldPtr<ErrorPolicy_Warn>(cur_dest.next,"*next",db, true) && cur_dest.next) {
todo = std::make_pair(&*cur_dest.next, db.reader->GetCurrentPos());
continue;
}
break;
}
db.reader->SetCurrentPos(initial_pos + size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MTFace> (
MTFace& dest,
const FileDatabase& db
) const
{
ReadFieldArray2<ErrorPolicy_Fail>(dest.uv,"uv",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
ReadField<ErrorPolicy_Igno>(dest.mode,"mode",db);
ReadField<ErrorPolicy_Igno>(dest.tile,"tile",db);
ReadField<ErrorPolicy_Igno>(dest.unwrap,"unwrap",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<Material> (
Material& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadField<ErrorPolicy_Warn>(dest.r,"r",db);
ReadField<ErrorPolicy_Warn>(dest.g,"g",db);
ReadField<ErrorPolicy_Warn>(dest.b,"b",db);
ReadField<ErrorPolicy_Warn>(dest.specr,"specr",db);
ReadField<ErrorPolicy_Warn>(dest.specg,"specg",db);
ReadField<ErrorPolicy_Warn>(dest.specb,"specb",db);
ReadField<ErrorPolicy_Igno>(dest.har,"har",db);
ReadField<ErrorPolicy_Warn>(dest.ambr,"ambr",db);
ReadField<ErrorPolicy_Warn>(dest.ambg,"ambg",db);
ReadField<ErrorPolicy_Warn>(dest.ambb,"ambb",db);
ReadField<ErrorPolicy_Igno>(dest.mirr,"mirr",db);
ReadField<ErrorPolicy_Igno>(dest.mirg,"mirg",db);
ReadField<ErrorPolicy_Igno>(dest.mirb,"mirb",db);
ReadField<ErrorPolicy_Warn>(dest.emit,"emit",db);
ReadField<ErrorPolicy_Igno>(dest.ray_mirror,"ray_mirror",db);
ReadField<ErrorPolicy_Warn>(dest.alpha,"alpha",db);
ReadField<ErrorPolicy_Igno>(dest.ref,"ref",db);
ReadField<ErrorPolicy_Igno>(dest.translucency,"translucency",db);
ReadField<ErrorPolicy_Igno>(dest.mode,"mode",db);
ReadField<ErrorPolicy_Igno>(dest.roughness,"roughness",db);
ReadField<ErrorPolicy_Igno>(dest.darkness,"darkness",db);
ReadField<ErrorPolicy_Igno>(dest.refrac,"refrac",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.group,"*group",db);
ReadField<ErrorPolicy_Warn>(dest.diff_shader,"diff_shader",db);
ReadField<ErrorPolicy_Warn>(dest.spec_shader,"spec_shader",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mtex,"*mtex",db);
ReadField<ErrorPolicy_Igno>(dest.amb, "amb", db);
ReadField<ErrorPolicy_Igno>(dest.ang, "ang", db);
ReadField<ErrorPolicy_Igno>(dest.spectra, "spectra", db);
ReadField<ErrorPolicy_Igno>(dest.spec, "spec", db);
ReadField<ErrorPolicy_Igno>(dest.zoffs, "zoffs", db);
ReadField<ErrorPolicy_Igno>(dest.add, "add", db);
ReadField<ErrorPolicy_Igno>(dest.fresnel_mir, "fresnel_mir", db);
ReadField<ErrorPolicy_Igno>(dest.fresnel_mir_i, "fresnel_mir_i", db);
ReadField<ErrorPolicy_Igno>(dest.fresnel_tra, "fresnel_tra", db);
ReadField<ErrorPolicy_Igno>(dest.fresnel_tra_i, "fresnel_tra_i", db);
ReadField<ErrorPolicy_Igno>(dest.filter, "filter", db);
ReadField<ErrorPolicy_Igno>(dest.tx_limit, "tx_limit", db);
ReadField<ErrorPolicy_Igno>(dest.tx_falloff, "tx_falloff", db);
ReadField<ErrorPolicy_Igno>(dest.gloss_mir, "gloss_mir", db);
ReadField<ErrorPolicy_Igno>(dest.gloss_tra, "gloss_tra", db);
ReadField<ErrorPolicy_Igno>(dest.adapt_thresh_mir, "adapt_thresh_mir", db);
ReadField<ErrorPolicy_Igno>(dest.adapt_thresh_tra, "adapt_thresh_tra", db);
ReadField<ErrorPolicy_Igno>(dest.aniso_gloss_mir, "aniso_gloss_mir", db);
ReadField<ErrorPolicy_Igno>(dest.dist_mir, "dist_mir", db);
ReadField<ErrorPolicy_Igno>(dest.hasize, "hasize", db);
ReadField<ErrorPolicy_Igno>(dest.flaresize, "flaresize", db);
ReadField<ErrorPolicy_Igno>(dest.subsize, "subsize", db);
ReadField<ErrorPolicy_Igno>(dest.flareboost, "flareboost", db);
ReadField<ErrorPolicy_Igno>(dest.strand_sta, "strand_sta", db);
ReadField<ErrorPolicy_Igno>(dest.strand_end, "strand_end", db);
ReadField<ErrorPolicy_Igno>(dest.strand_ease, "strand_ease", db);
ReadField<ErrorPolicy_Igno>(dest.strand_surfnor, "strand_surfnor", db);
ReadField<ErrorPolicy_Igno>(dest.strand_min, "strand_min", db);
ReadField<ErrorPolicy_Igno>(dest.strand_widthfade, "strand_widthfade", db);
ReadField<ErrorPolicy_Igno>(dest.sbias, "sbias", db);
ReadField<ErrorPolicy_Igno>(dest.lbias, "lbias", db);
ReadField<ErrorPolicy_Igno>(dest.shad_alpha, "shad_alpha", db);
ReadField<ErrorPolicy_Igno>(dest.param, "param", db);
ReadField<ErrorPolicy_Igno>(dest.rms, "rms", db);
ReadField<ErrorPolicy_Igno>(dest.rampfac_col, "rampfac_col", db);
ReadField<ErrorPolicy_Igno>(dest.rampfac_spec, "rampfac_spec", db);
ReadField<ErrorPolicy_Igno>(dest.friction, "friction", db);
ReadField<ErrorPolicy_Igno>(dest.fh, "fh", db);
ReadField<ErrorPolicy_Igno>(dest.reflect, "reflect", db);
ReadField<ErrorPolicy_Igno>(dest.fhdist, "fhdist", db);
ReadField<ErrorPolicy_Igno>(dest.xyfrict, "xyfrict", db);
ReadField<ErrorPolicy_Igno>(dest.sss_radius, "sss_radius", db);
ReadField<ErrorPolicy_Igno>(dest.sss_col, "sss_col", db);
ReadField<ErrorPolicy_Igno>(dest.sss_error, "sss_error", db);
ReadField<ErrorPolicy_Igno>(dest.sss_scale, "sss_scale", db);
ReadField<ErrorPolicy_Igno>(dest.sss_ior, "sss_ior", db);
ReadField<ErrorPolicy_Igno>(dest.sss_colfac, "sss_colfac", db);
ReadField<ErrorPolicy_Igno>(dest.sss_texfac, "sss_texfac", db);
ReadField<ErrorPolicy_Igno>(dest.sss_front, "sss_front", db);
ReadField<ErrorPolicy_Igno>(dest.sss_back, "sss_back", db);
ReadField<ErrorPolicy_Igno>(dest.material_type, "material_type", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
ReadField<ErrorPolicy_Igno>(dest.ray_depth, "ray_depth", db);
ReadField<ErrorPolicy_Igno>(dest.ray_depth_tra, "ray_depth_tra", db);
ReadField<ErrorPolicy_Igno>(dest.samp_gloss_mir, "samp_gloss_mir", db);
ReadField<ErrorPolicy_Igno>(dest.samp_gloss_tra, "samp_gloss_tra", db);
ReadField<ErrorPolicy_Igno>(dest.fadeto_mir, "fadeto_mir", db);
ReadField<ErrorPolicy_Igno>(dest.shade_flag, "shade_flag", db);
ReadField<ErrorPolicy_Igno>(dest.flarec, "flarec", db);
ReadField<ErrorPolicy_Igno>(dest.starc, "starc", db);
ReadField<ErrorPolicy_Igno>(dest.linec, "linec", db);
ReadField<ErrorPolicy_Igno>(dest.ringc, "ringc", db);
ReadField<ErrorPolicy_Igno>(dest.pr_lamp, "pr_lamp", db);
ReadField<ErrorPolicy_Igno>(dest.pr_texture, "pr_texture", db);
ReadField<ErrorPolicy_Igno>(dest.ml_flag, "ml_flag", db);
ReadField<ErrorPolicy_Igno>(dest.diff_shader, "diff_shader", db);
ReadField<ErrorPolicy_Igno>(dest.spec_shader, "spec_shader", db);
ReadField<ErrorPolicy_Igno>(dest.texco, "texco", db);
ReadField<ErrorPolicy_Igno>(dest.mapto, "mapto", db);
ReadField<ErrorPolicy_Igno>(dest.ramp_show, "ramp_show", db);
ReadField<ErrorPolicy_Igno>(dest.pad3, "pad3", db);
ReadField<ErrorPolicy_Igno>(dest.dynamode, "dynamode", db);
ReadField<ErrorPolicy_Igno>(dest.pad2, "pad2", db);
ReadField<ErrorPolicy_Igno>(dest.sss_flag, "sss_flag", db);
ReadField<ErrorPolicy_Igno>(dest.sss_preset, "sss_preset", db);
ReadField<ErrorPolicy_Igno>(dest.shadowonly_flag, "shadowonly_flag", db);
ReadField<ErrorPolicy_Igno>(dest.index, "index", db);
ReadField<ErrorPolicy_Igno>(dest.vcol_alpha, "vcol_alpha", db);
ReadField<ErrorPolicy_Igno>(dest.pad4, "pad4", db);
ReadField<ErrorPolicy_Igno>(dest.seed1, "seed1", db);
ReadField<ErrorPolicy_Igno>(dest.seed2, "seed2", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MTexPoly> (
MTexPoly& dest,
const FileDatabase& db
) const
{
{
std::shared_ptr<Image> tpage;
ReadFieldPtr<ErrorPolicy_Igno>(tpage,"*tpage",db);
dest.tpage = tpage.get();
}
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
ReadField<ErrorPolicy_Igno>(dest.transp,"transp",db);
ReadField<ErrorPolicy_Igno>(dest.mode,"mode",db);
ReadField<ErrorPolicy_Igno>(dest.tile,"tile",db);
ReadField<ErrorPolicy_Igno>(dest.pad,"pad",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<Mesh> (
Mesh& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadField<ErrorPolicy_Fail>(dest.totface,"totface",db);
ReadField<ErrorPolicy_Fail>(dest.totedge,"totedge",db);
ReadField<ErrorPolicy_Fail>(dest.totvert,"totvert",db);
ReadField<ErrorPolicy_Igno>(dest.totloop,"totloop",db);
ReadField<ErrorPolicy_Igno>(dest.totpoly,"totpoly",db);
ReadField<ErrorPolicy_Igno>(dest.subdiv,"subdiv",db);
ReadField<ErrorPolicy_Igno>(dest.subdivr,"subdivr",db);
ReadField<ErrorPolicy_Igno>(dest.subsurftype,"subsurftype",db);
ReadField<ErrorPolicy_Igno>(dest.smoothresh,"smoothresh",db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.mface,"*mface",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mtface,"*mtface",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.tface,"*tface",db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.mvert,"*mvert",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.medge,"*medge",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mloop,"*mloop",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mloopuv,"*mloopuv",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mloopcol,"*mloopcol",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mpoly,"*mpoly",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mtpoly,"*mtpoly",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.dvert,"*dvert",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mcol,"*mcol",db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.mat,"**mat",db);
ReadField<ErrorPolicy_Igno>(dest.vdata, "vdata", db);
ReadField<ErrorPolicy_Igno>(dest.edata, "edata", db);
ReadField<ErrorPolicy_Igno>(dest.fdata, "fdata", db);
ReadField<ErrorPolicy_Igno>(dest.pdata, "pdata", db);
ReadField<ErrorPolicy_Warn>(dest.ldata, "ldata", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MDeformVert> (
MDeformVert& dest,
const FileDatabase& db
) const
{
ReadFieldPtr<ErrorPolicy_Warn>(dest.dw,"*dw",db);
ReadField<ErrorPolicy_Igno>(dest.totweight,"totweight",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<World> (
World& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MLoopCol> (
MLoopCol& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Igno>(dest.r,"r",db);
ReadField<ErrorPolicy_Igno>(dest.g,"g",db);
ReadField<ErrorPolicy_Igno>(dest.b,"b",db);
ReadField<ErrorPolicy_Igno>(dest.a,"a",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MVert> (
MVert& dest,
const FileDatabase& db
) const
{
ReadFieldArray<ErrorPolicy_Fail>(dest.co,"co",db);
ReadFieldArray<ErrorPolicy_Fail>(dest.no,"no",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
ReadField<ErrorPolicy_Igno>(dest.bweight,"bweight",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MEdge> (
MEdge& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.v1,"v1",db);
ReadField<ErrorPolicy_Fail>(dest.v2,"v2",db);
ReadField<ErrorPolicy_Igno>(dest.crease,"crease",db);
ReadField<ErrorPolicy_Igno>(dest.bweight,"bweight",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MLoopUV> (
MLoopUV& dest,
const FileDatabase& db
) const
{
ReadFieldArray<ErrorPolicy_Igno>(dest.uv,"uv",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<GroupObject> (
GroupObject& dest,
const FileDatabase& db
) const
{
ReadFieldPtr<ErrorPolicy_Fail>(dest.prev,"*prev",db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.next,"*next",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.ob,"*ob",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<ListBase> (
ListBase& dest,
const FileDatabase& db
) const
{
ReadFieldPtr<ErrorPolicy_Igno>(dest.first,"*first",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.last,"*last",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MLoop> (
MLoop& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Igno>(dest.v,"v",db);
ReadField<ErrorPolicy_Igno>(dest.e,"e",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<ModifierData> (
ModifierData& dest,
const FileDatabase& db
) const
{
ReadFieldPtr<ErrorPolicy_Warn>(dest.next,"*next",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.prev,"*prev",db);
ReadField<ErrorPolicy_Igno>(dest.type,"type",db);
ReadField<ErrorPolicy_Igno>(dest.mode,"mode",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.name,"name",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<ID> (
ID& dest,
const FileDatabase& db
) const
{
ReadFieldArray<ErrorPolicy_Warn>(dest.name,"name",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MCol> (
MCol& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.r,"r",db);
ReadField<ErrorPolicy_Fail>(dest.g,"g",db);
ReadField<ErrorPolicy_Fail>(dest.b,"b",db);
ReadField<ErrorPolicy_Fail>(dest.a,"a",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MPoly> (
MPoly& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Igno>(dest.loopstart,"loopstart",db);
ReadField<ErrorPolicy_Igno>(dest.totloop,"totloop",db);
ReadField<ErrorPolicy_Igno>(dest.mat_nr,"mat_nr",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<Scene> (
Scene& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.camera,"*camera",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.world,"*world",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.basact,"*basact",db);
ReadField<ErrorPolicy_Igno>(dest.base,"base",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<Library> (
Library& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadFieldArray<ErrorPolicy_Warn>(dest.name,"name",db);
ReadFieldArray<ErrorPolicy_Fail>(dest.filename,"filename",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.parent,"*parent",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<Tex> (
Tex& dest,
const FileDatabase& db
) const
{
short temp_short = 0;
ReadField<ErrorPolicy_Igno>(temp_short,"imaflag",db);
dest.imaflag = static_cast<Assimp::Blender::Tex::ImageFlags>(temp_short);
int temp = 0;
ReadField<ErrorPolicy_Fail>(temp,"type",db);
dest.type = static_cast<Assimp::Blender::Tex::Type>(temp);
ReadFieldPtr<ErrorPolicy_Warn>(dest.ima,"*ima",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<Camera> (
Camera& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
int temp = 0;
ReadField<ErrorPolicy_Warn>(temp,"type",db);
dest.type = static_cast<Assimp::Blender::Camera::Type>(temp);
ReadField<ErrorPolicy_Warn>(temp,"flag",db);
dest.flag = static_cast<Assimp::Blender::Camera::Type>(temp);
ReadField<ErrorPolicy_Warn>(dest.lens,"lens",db);
ReadField<ErrorPolicy_Warn>(dest.sensor_x,"sensor_x",db);
ReadField<ErrorPolicy_Igno>(dest.clipsta,"clipsta",db);
ReadField<ErrorPolicy_Igno>(dest.clipend,"clipend",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<MirrorModifierData> (
MirrorModifierData& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.modifier,"modifier",db);
ReadField<ErrorPolicy_Igno>(dest.axis,"axis",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
ReadField<ErrorPolicy_Igno>(dest.tolerance,"tolerance",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.mirror_ob,"*mirror_ob",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure :: Convert<Image> (
Image& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadFieldArray<ErrorPolicy_Warn>(dest.name,"name",db);
ReadField<ErrorPolicy_Igno>(dest.ok,"ok",db);
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
ReadField<ErrorPolicy_Igno>(dest.source,"source",db);
ReadField<ErrorPolicy_Igno>(dest.type,"type",db);
ReadField<ErrorPolicy_Igno>(dest.pad,"pad",db);
ReadField<ErrorPolicy_Igno>(dest.pad1,"pad1",db);
ReadField<ErrorPolicy_Igno>(dest.lastframe,"lastframe",db);
ReadField<ErrorPolicy_Igno>(dest.tpageflag,"tpageflag",db);
ReadField<ErrorPolicy_Igno>(dest.totbind,"totbind",db);
ReadField<ErrorPolicy_Igno>(dest.xrep,"xrep",db);
ReadField<ErrorPolicy_Igno>(dest.yrep,"yrep",db);
ReadField<ErrorPolicy_Igno>(dest.twsta,"twsta",db);
ReadField<ErrorPolicy_Igno>(dest.twend,"twend",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.packedfile,"*packedfile",db);
ReadField<ErrorPolicy_Igno>(dest.lastupdate,"lastupdate",db);
ReadField<ErrorPolicy_Igno>(dest.lastused,"lastused",db);
ReadField<ErrorPolicy_Igno>(dest.animspeed,"animspeed",db);
ReadField<ErrorPolicy_Igno>(dest.gen_x,"gen_x",db);
ReadField<ErrorPolicy_Igno>(dest.gen_y,"gen_y",db);
ReadField<ErrorPolicy_Igno>(dest.gen_type,"gen_type",db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure::Convert<CustomData>(
CustomData& dest,
const FileDatabase& db
) const
{
ReadFieldArray<ErrorPolicy_Warn>(dest.typemap, "typemap", db);
ReadField<ErrorPolicy_Warn>(dest.totlayer, "totlayer", db);
ReadField<ErrorPolicy_Warn>(dest.maxlayer, "maxlayer", db);
ReadField<ErrorPolicy_Warn>(dest.totsize, "totsize", db);
ReadFieldPtrVector<ErrorPolicy_Warn>(dest.layers, "*layers", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure::Convert<CustomDataLayer>(
CustomDataLayer& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.type, "type", db);
ReadField<ErrorPolicy_Fail>(dest.offset, "offset", db);
ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
void DNA::RegisterConverters() {
converters["Object"] = DNA::FactoryPair( &Structure::Allocate<Object>, &Structure::Convert<Object> );
converters["Group"] = DNA::FactoryPair( &Structure::Allocate<Group>, &Structure::Convert<Group> );
converters["MTex"] = DNA::FactoryPair( &Structure::Allocate<MTex>, &Structure::Convert<MTex> );
converters["TFace"] = DNA::FactoryPair( &Structure::Allocate<TFace>, &Structure::Convert<TFace> );
converters["SubsurfModifierData"] = DNA::FactoryPair( &Structure::Allocate<SubsurfModifierData>, &Structure::Convert<SubsurfModifierData> );
converters["MFace"] = DNA::FactoryPair( &Structure::Allocate<MFace>, &Structure::Convert<MFace> );
converters["Lamp"] = DNA::FactoryPair( &Structure::Allocate<Lamp>, &Structure::Convert<Lamp> );
converters["MDeformWeight"] = DNA::FactoryPair( &Structure::Allocate<MDeformWeight>, &Structure::Convert<MDeformWeight> );
converters["PackedFile"] = DNA::FactoryPair( &Structure::Allocate<PackedFile>, &Structure::Convert<PackedFile> );
converters["Base"] = DNA::FactoryPair( &Structure::Allocate<Base>, &Structure::Convert<Base> );
converters["MTFace"] = DNA::FactoryPair( &Structure::Allocate<MTFace>, &Structure::Convert<MTFace> );
converters["Material"] = DNA::FactoryPair( &Structure::Allocate<Material>, &Structure::Convert<Material> );
converters["MTexPoly"] = DNA::FactoryPair( &Structure::Allocate<MTexPoly>, &Structure::Convert<MTexPoly> );
converters["Mesh"] = DNA::FactoryPair( &Structure::Allocate<Mesh>, &Structure::Convert<Mesh> );
converters["MDeformVert"] = DNA::FactoryPair( &Structure::Allocate<MDeformVert>, &Structure::Convert<MDeformVert> );
converters["World"] = DNA::FactoryPair( &Structure::Allocate<World>, &Structure::Convert<World> );
converters["MLoopCol"] = DNA::FactoryPair( &Structure::Allocate<MLoopCol>, &Structure::Convert<MLoopCol> );
converters["MVert"] = DNA::FactoryPair( &Structure::Allocate<MVert>, &Structure::Convert<MVert> );
converters["MEdge"] = DNA::FactoryPair( &Structure::Allocate<MEdge>, &Structure::Convert<MEdge> );
converters["MLoopUV"] = DNA::FactoryPair( &Structure::Allocate<MLoopUV>, &Structure::Convert<MLoopUV> );
converters["GroupObject"] = DNA::FactoryPair( &Structure::Allocate<GroupObject>, &Structure::Convert<GroupObject> );
converters["ListBase"] = DNA::FactoryPair( &Structure::Allocate<ListBase>, &Structure::Convert<ListBase> );
converters["MLoop"] = DNA::FactoryPair( &Structure::Allocate<MLoop>, &Structure::Convert<MLoop> );
converters["ModifierData"] = DNA::FactoryPair( &Structure::Allocate<ModifierData>, &Structure::Convert<ModifierData> );
converters["ID"] = DNA::FactoryPair( &Structure::Allocate<ID>, &Structure::Convert<ID> );
converters["MCol"] = DNA::FactoryPair( &Structure::Allocate<MCol>, &Structure::Convert<MCol> );
converters["MPoly"] = DNA::FactoryPair( &Structure::Allocate<MPoly>, &Structure::Convert<MPoly> );
converters["Scene"] = DNA::FactoryPair( &Structure::Allocate<Scene>, &Structure::Convert<Scene> );
converters["Library"] = DNA::FactoryPair( &Structure::Allocate<Library>, &Structure::Convert<Library> );
converters["Tex"] = DNA::FactoryPair( &Structure::Allocate<Tex>, &Structure::Convert<Tex> );
converters["Camera"] = DNA::FactoryPair( &Structure::Allocate<Camera>, &Structure::Convert<Camera> );
converters["MirrorModifierData"] = DNA::FactoryPair( &Structure::Allocate<MirrorModifierData>, &Structure::Convert<MirrorModifierData> );
converters["Image"] = DNA::FactoryPair( &Structure::Allocate<Image>, &Structure::Convert<Image> );
converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@@ -1,983 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderScene.h
* @brief Intermediate representation of a BLEND scene.
*/
#ifndef INCLUDED_AI_BLEND_SCENE_H
#define INCLUDED_AI_BLEND_SCENE_H
#include "BlenderDNA.h"
namespace Assimp {
namespace Blender {
// Minor parts of this file are extracts from blender data structures,
// declared in the ./source/blender/makesdna directory.
// Stuff that is not used by Assimp is commented.
// NOTE
// this file serves as input data to the `./scripts/genblenddna.py`
// script. This script generates the actual binding code to read a
// blender file with a possibly different DNA into our structures.
// Only `struct` declarations are considered and the following
// rules must be obeyed in order for the script to work properly:
//
// * C++ style comments only
//
// * Structures may include the primitive types char, int, short,
// float, double. Signed specifiers are not allowed on
// integers. Enum types are allowed, but they must have been
// defined in this header.
//
// * Structures may aggregate other structures, unless not defined
// in this header.
//
// * Pointers to other structures or primitive types are allowed.
// No references or double pointers or arrays of pointers.
// A pointer to a T is normally written as std::shared_ptr, while a
// pointer to an array of elements is written as boost::
// shared_array. To avoid cyclic pointers, use raw pointers in
// one direction.
//
// * Arrays can have maximally two-dimensions. Any non-pointer
// type can form them.
//
// * Multiple fields can be declare in a single line (i.e `int a,b;`)
// provided they are neither pointers nor arrays.
//
// * One of WARN, FAIL can be appended to the declaration (
// prior to the semicolon to specify the error handling policy if
// this field is missing in the input DNA). If none of those
// is specified the default policy is to substitute a default
// value for the field.
//
// warn if field is missing, substitute default value
#ifdef WARN
# undef WARN
#endif
#define WARN
// fail the import if the field does not exist
#ifdef FAIL
# undef FAIL
#endif
#define FAIL
struct Object;
struct MTex;
struct Image;
#include <memory>
#define AI_BLEND_MESH_MAX_VERTS 2000000000L
static const size_t MaxNameLen = 1024;
// -------------------------------------------------------------------------------
struct ID : ElemBase {
char name[ MaxNameLen ] WARN;
short flag;
};
// -------------------------------------------------------------------------------
struct ListBase : ElemBase {
std::shared_ptr<ElemBase> first;
std::shared_ptr<ElemBase> last;
};
// -------------------------------------------------------------------------------
struct PackedFile : ElemBase {
int size WARN;
int seek WARN;
std::shared_ptr< FileOffset > data WARN;
};
// -------------------------------------------------------------------------------
struct GroupObject : ElemBase {
std::shared_ptr<GroupObject> prev,next FAIL;
std::shared_ptr<Object> ob;
};
// -------------------------------------------------------------------------------
struct Group : ElemBase {
ID id FAIL;
int layer;
std::shared_ptr<GroupObject> gobject;
};
// -------------------------------------------------------------------------------
struct World : ElemBase {
ID id FAIL;
};
// -------------------------------------------------------------------------------
struct MVert : ElemBase {
float co[3] FAIL;
float no[3] FAIL; // readed as short and divided through / 32767.f
char flag;
int mat_nr WARN;
int bweight;
MVert() : ElemBase()
, flag(0)
, mat_nr(0)
, bweight(0)
{}
};
// -------------------------------------------------------------------------------
struct MEdge : ElemBase {
int v1, v2 FAIL;
char crease, bweight;
short flag;
};
// -------------------------------------------------------------------------------
struct MLoop : ElemBase {
int v, e;
};
// -------------------------------------------------------------------------------
struct MLoopUV : ElemBase {
float uv[2];
int flag;
};
// -------------------------------------------------------------------------------
// Note that red and blue are not swapped, as with MCol
struct MLoopCol : ElemBase {
unsigned char r, g, b, a;
};
// -------------------------------------------------------------------------------
struct MPoly : ElemBase {
int loopstart;
int totloop;
short mat_nr;
char flag;
};
// -------------------------------------------------------------------------------
struct MTexPoly : ElemBase {
Image* tpage;
char flag, transp;
short mode, tile, pad;
};
// -------------------------------------------------------------------------------
struct MCol : ElemBase {
char r,g,b,a FAIL;
};
// -------------------------------------------------------------------------------
struct MFace : ElemBase {
int v1,v2,v3,v4 FAIL;
int mat_nr FAIL;
char flag;
};
// -------------------------------------------------------------------------------
struct TFace : ElemBase {
float uv[4][2] FAIL;
int col[4] FAIL;
char flag;
short mode;
short tile;
short unwrap;
};
// -------------------------------------------------------------------------------
struct MTFace : ElemBase {
MTFace()
: flag(0)
, mode(0)
, tile(0)
, unwrap(0)
{
}
float uv[4][2] FAIL;
char flag;
short mode;
short tile;
short unwrap;
// std::shared_ptr<Image> tpage;
};
// -------------------------------------------------------------------------------
struct MDeformWeight : ElemBase {
int def_nr FAIL;
float weight FAIL;
};
// -------------------------------------------------------------------------------
struct MDeformVert : ElemBase {
vector<MDeformWeight> dw WARN;
int totweight;
};
// -------------------------------------------------------------------------------
#define MA_RAYMIRROR 0x40000
#define MA_TRANSPARENCY 0x10000
#define MA_RAYTRANSP 0x20000
#define MA_ZTRANSP 0x00040
struct Material : ElemBase {
ID id FAIL;
float r,g,b WARN;
float specr,specg,specb WARN;
short har;
float ambr,ambg,ambb WARN;
float mirr,mirg,mirb;
float emit WARN;
float ray_mirror;
float alpha WARN;
float ref;
float translucency;
int mode;
float roughness;
float darkness;
float refrac;
float amb;
float ang;
float spectra;
float spec;
float zoffs;
float add;
float fresnel_mir;
float fresnel_mir_i;
float fresnel_tra;
float fresnel_tra_i;
float filter;
float tx_limit;
float tx_falloff;
float gloss_mir;
float gloss_tra;
float adapt_thresh_mir;
float adapt_thresh_tra;
float aniso_gloss_mir;
float dist_mir;
float hasize;
float flaresize;
float subsize;
float flareboost;
float strand_sta;
float strand_end;
float strand_ease;
float strand_surfnor;
float strand_min;
float strand_widthfade;
float sbias;
float lbias;
float shad_alpha;
float param;
float rms;
float rampfac_col;
float rampfac_spec;
float friction;
float fh;
float reflect;
float fhdist;
float xyfrict;
float sss_radius;
float sss_col;
float sss_error;
float sss_scale;
float sss_ior;
float sss_colfac;
float sss_texfac;
float sss_front;
float sss_back;
short material_type;
short flag;
short ray_depth;
short ray_depth_tra;
short samp_gloss_mir;
short samp_gloss_tra;
short fadeto_mir;
short shade_flag;
short flarec;
short starc;
short linec;
short ringc;
short pr_lamp;
short pr_texture;
short ml_flag;
short texco;
short mapto;
short ramp_show;
short pad3;
short dynamode;
short pad2;
short sss_flag;
short sss_preset;
short shadowonly_flag;
short index;
short vcol_alpha;
short pad4;
char seed1;
char seed2;
std::shared_ptr<Group> group;
short diff_shader WARN;
short spec_shader WARN;
std::shared_ptr<MTex> mtex[18];
};
/*
CustomDataLayer 104
int type 0 4
int offset 4 4
int flag 8 4
int active 12 4
int active_rnd 16 4
int active_clone 20 4
int active_mask 24 4
int uid 28 4
char name 32 64
void *data 96 8
*/
struct CustomDataLayer : ElemBase {
int type;
int offset;
int flag;
int active;
int active_rnd;
int active_clone;
int active_mask;
int uid;
char name[64];
std::shared_ptr<ElemBase> data; // must be converted to real type according type member
CustomDataLayer()
: ElemBase()
, type(0)
, offset(0)
, flag(0)
, active(0)
, active_rnd(0)
, active_clone(0)
, active_mask(0)
, uid(0)
, data(nullptr)
{
memset(name, 0, sizeof name);
}
};
/*
CustomData 208
CustomDataLayer *layers 0 8
int typemap 8 168
int pad_i1 176 4
int totlayer 180 4
int maxlayer 184 4
int totsize 188 4
BLI_mempool *pool 192 8
CustomDataExternal *external 200 8
*/
struct CustomData : ElemBase {
vector<std::shared_ptr<struct CustomDataLayer> > layers;
int typemap[42]; // CD_NUMTYPES
int totlayer;
int maxlayer;
int totsize;
/*
std::shared_ptr<BLI_mempool> pool;
std::shared_ptr<CustomDataExternal> external;
*/
};
// -------------------------------------------------------------------------------
struct Mesh : ElemBase {
ID id FAIL;
int totface FAIL;
int totedge FAIL;
int totvert FAIL;
int totloop;
int totpoly;
short subdiv;
short subdivr;
short subsurftype;
short smoothresh;
vector<MFace> mface FAIL;
vector<MTFace> mtface;
vector<TFace> tface;
vector<MVert> mvert FAIL;
vector<MEdge> medge WARN;
vector<MLoop> mloop;
vector<MLoopUV> mloopuv;
vector<MLoopCol> mloopcol;
vector<MPoly> mpoly;
vector<MTexPoly> mtpoly;
vector<MDeformVert> dvert;
vector<MCol> mcol;
vector< std::shared_ptr<Material> > mat FAIL;
struct CustomData vdata;
struct CustomData edata;
struct CustomData fdata;
struct CustomData pdata;
struct CustomData ldata;
};
// -------------------------------------------------------------------------------
struct Library : ElemBase {
ID id FAIL;
char name[240] WARN;
char filename[240] FAIL;
std::shared_ptr<Library> parent WARN;
};
// -------------------------------------------------------------------------------
struct Camera : ElemBase {
enum Type {
Type_PERSP = 0
,Type_ORTHO = 1
};
ID id FAIL;
Type type,flag WARN;
float lens WARN;
float sensor_x WARN;
float clipsta, clipend;
};
// -------------------------------------------------------------------------------
struct Lamp : ElemBase {
enum FalloffType {
FalloffType_Constant = 0x0
,FalloffType_InvLinear = 0x1
,FalloffType_InvSquare = 0x2
//,FalloffType_Curve = 0x3
//,FalloffType_Sliders = 0x4
};
enum Type {
Type_Local = 0x0
,Type_Sun = 0x1
,Type_Spot = 0x2
,Type_Hemi = 0x3
,Type_Area = 0x4
//,Type_YFPhoton = 0x5
};
ID id FAIL;
//AnimData *adt;
Type type FAIL;
short flags;
//int mode;
short colormodel, totex;
float r,g,b,k WARN;
//float shdwr, shdwg, shdwb;
float energy, dist, spotsize, spotblend;
//float haint;
float constant_coefficient;
float linear_coefficient;
float quadratic_coefficient;
float att1, att2;
//struct CurveMapping *curfalloff;
FalloffType falloff_type;
//float clipsta, clipend, shadspotsize;
//float bias, soft, compressthresh;
//short bufsize, samp, buffers, filtertype;
//char bufflag, buftype;
//short ray_samp, ray_sampy, ray_sampz;
//short ray_samp_type;
short area_shape;
float area_size, area_sizey, area_sizez;
//float adapt_thresh;
//short ray_samp_method;
//short texact, shadhalostep;
//short sun_effect_type;
//short skyblendtype;
//float horizon_brightness;
//float spread;
float sun_brightness;
//float sun_size;
//float backscattered_light;
//float sun_intensity;
//float atm_turbidity;
//float atm_inscattering_factor;
//float atm_extinction_factor;
//float atm_distance_factor;
//float skyblendfac;
//float sky_exposure;
//short sky_colorspace;
// int YF_numphotons, YF_numsearch;
// short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad;
// float YF_causticblur, YF_ltradius;
// float YF_glowint, YF_glowofs;
// short YF_glowtype, YF_pad2;
//struct Ipo *ipo;
//struct MTex *mtex[18];
// short pr_texture;
//struct PreviewImage *preview;
};
// -------------------------------------------------------------------------------
struct ModifierData : ElemBase {
enum ModifierType {
eModifierType_None = 0,
eModifierType_Subsurf,
eModifierType_Lattice,
eModifierType_Curve,
eModifierType_Build,
eModifierType_Mirror,
eModifierType_Decimate,
eModifierType_Wave,
eModifierType_Armature,
eModifierType_Hook,
eModifierType_Softbody,
eModifierType_Boolean,
eModifierType_Array,
eModifierType_EdgeSplit,
eModifierType_Displace,
eModifierType_UVProject,
eModifierType_Smooth,
eModifierType_Cast,
eModifierType_MeshDeform,
eModifierType_ParticleSystem,
eModifierType_ParticleInstance,
eModifierType_Explode,
eModifierType_Cloth,
eModifierType_Collision,
eModifierType_Bevel,
eModifierType_Shrinkwrap,
eModifierType_Fluidsim,
eModifierType_Mask,
eModifierType_SimpleDeform,
eModifierType_Multires,
eModifierType_Surface,
eModifierType_Smoke,
eModifierType_ShapeKey
};
std::shared_ptr<ElemBase> next WARN;
std::shared_ptr<ElemBase> prev WARN;
int type, mode;
char name[32];
};
// -------------------------------------------------------------------------------
struct SubsurfModifierData : ElemBase {
enum Type {
TYPE_CatmullClarke = 0x0,
TYPE_Simple = 0x1
};
enum Flags {
// some omitted
FLAGS_SubsurfUV =1<<3
};
ModifierData modifier FAIL;
short subdivType WARN;
short levels FAIL;
short renderLevels ;
short flags;
};
// -------------------------------------------------------------------------------
struct MirrorModifierData : ElemBase {
enum Flags {
Flags_CLIPPING =1<<0,
Flags_MIRROR_U =1<<1,
Flags_MIRROR_V =1<<2,
Flags_AXIS_X =1<<3,
Flags_AXIS_Y =1<<4,
Flags_AXIS_Z =1<<5,
Flags_VGROUP =1<<6
};
ModifierData modifier FAIL;
short axis, flag;
float tolerance;
std::shared_ptr<Object> mirror_ob;
};
// -------------------------------------------------------------------------------
struct Object : ElemBase {
ID id FAIL;
enum Type {
Type_EMPTY = 0
,Type_MESH = 1
,Type_CURVE = 2
,Type_SURF = 3
,Type_FONT = 4
,Type_MBALL = 5
,Type_LAMP = 10
,Type_CAMERA = 11
,Type_WAVE = 21
,Type_LATTICE = 22
};
Type type FAIL;
float obmat[4][4] WARN;
float parentinv[4][4] WARN;
char parsubstr[32] WARN;
Object* parent WARN;
std::shared_ptr<Object> track WARN;
std::shared_ptr<Object> proxy,proxy_from,proxy_group WARN;
std::shared_ptr<Group> dup_group WARN;
std::shared_ptr<ElemBase> data FAIL;
ListBase modifiers;
Object()
: ElemBase()
, type( Type_EMPTY )
, parent( nullptr )
, track()
, proxy()
, proxy_from()
, data() {
// empty
}
};
// -------------------------------------------------------------------------------
struct Base : ElemBase {
Base* prev WARN;
std::shared_ptr<Base> next WARN;
std::shared_ptr<Object> object WARN;
Base()
: ElemBase()
, prev( nullptr )
, next()
, object() {
// empty
// empty
}
};
// -------------------------------------------------------------------------------
struct Scene : ElemBase {
ID id FAIL;
std::shared_ptr<Object> camera WARN;
std::shared_ptr<World> world WARN;
std::shared_ptr<Base> basact WARN;
ListBase base;
Scene()
: ElemBase()
, camera()
, world()
, basact() {
// empty
}
};
// -------------------------------------------------------------------------------
struct Image : ElemBase {
ID id FAIL;
char name[240] WARN;
//struct anim *anim;
short ok, flag;
short source, type, pad, pad1;
int lastframe;
short tpageflag, totbind;
short xrep, yrep;
short twsta, twend;
//unsigned int bindcode;
//unsigned int *repbind;
std::shared_ptr<PackedFile> packedfile;
//struct PreviewImage * preview;
float lastupdate;
int lastused;
short animspeed;
short gen_x, gen_y, gen_type;
Image()
: ElemBase() {
// empty
}
};
// -------------------------------------------------------------------------------
struct Tex : ElemBase {
// actually, the only texture type we support is Type_IMAGE
enum Type {
Type_CLOUDS = 1
,Type_WOOD = 2
,Type_MARBLE = 3
,Type_MAGIC = 4
,Type_BLEND = 5
,Type_STUCCI = 6
,Type_NOISE = 7
,Type_IMAGE = 8
,Type_PLUGIN = 9
,Type_ENVMAP = 10
,Type_MUSGRAVE = 11
,Type_VORONOI = 12
,Type_DISTNOISE = 13
,Type_POINTDENSITY = 14
,Type_VOXELDATA = 15
};
enum ImageFlags {
ImageFlags_INTERPOL = 1
,ImageFlags_USEALPHA = 2
,ImageFlags_MIPMAP = 4
,ImageFlags_IMAROT = 16
,ImageFlags_CALCALPHA = 32
,ImageFlags_NORMALMAP = 2048
,ImageFlags_GAUSS_MIP = 4096
,ImageFlags_FILTER_MIN = 8192
,ImageFlags_DERIVATIVEMAP = 16384
};
ID id FAIL;
// AnimData *adt;
//float noisesize, turbul;
//float bright, contrast, rfac, gfac, bfac;
//float filtersize;
//float mg_H, mg_lacunarity, mg_octaves, mg_offset, mg_gain;
//float dist_amount, ns_outscale;
//float vn_w1;
//float vn_w2;
//float vn_w3;
//float vn_w4;
//float vn_mexp;
//short vn_distm, vn_coltype;
//short noisedepth, noisetype;
//short noisebasis, noisebasis2;
//short flag;
ImageFlags imaflag;
Type type FAIL;
//short stype;
//float cropxmin, cropymin, cropxmax, cropymax;
//int texfilter;
//int afmax;
//short xrepeat, yrepeat;
//short extend;
//short fie_ima;
//int len;
//int frames, offset, sfra;
//float checkerdist, nabla;
//float norfac;
//ImageUser iuser;
//bNodeTree *nodetree;
//Ipo *ipo;
std::shared_ptr<Image> ima WARN;
//PluginTex *plugin;
//ColorBand *coba;
//EnvMap *env;
//PreviewImage * preview;
//PointDensity *pd;
//VoxelData *vd;
//char use_nodes;
Tex()
: ElemBase()
, imaflag( ImageFlags_INTERPOL )
, type( Type_CLOUDS )
, ima() {
// empty
}
};
// -------------------------------------------------------------------------------
struct MTex : ElemBase {
enum Projection {
Proj_N = 0
,Proj_X = 1
,Proj_Y = 2
,Proj_Z = 3
};
enum Flag {
Flag_RGBTOINT = 0x1
,Flag_STENCIL = 0x2
,Flag_NEGATIVE = 0x4
,Flag_ALPHAMIX = 0x8
,Flag_VIEWSPACE = 0x10
};
enum BlendType {
BlendType_BLEND = 0
,BlendType_MUL = 1
,BlendType_ADD = 2
,BlendType_SUB = 3
,BlendType_DIV = 4
,BlendType_DARK = 5
,BlendType_DIFF = 6
,BlendType_LIGHT = 7
,BlendType_SCREEN = 8
,BlendType_OVERLAY = 9
,BlendType_BLEND_HUE = 10
,BlendType_BLEND_SAT = 11
,BlendType_BLEND_VAL = 12
,BlendType_BLEND_COLOR = 13
};
enum MapType {
MapType_COL = 1
,MapType_NORM = 2
,MapType_COLSPEC = 4
,MapType_COLMIR = 8
,MapType_REF = 16
,MapType_SPEC = 32
,MapType_EMIT = 64
,MapType_ALPHA = 128
,MapType_HAR = 256
,MapType_RAYMIRR = 512
,MapType_TRANSLU = 1024
,MapType_AMB = 2048
,MapType_DISPLACE = 4096
,MapType_WARP = 8192
};
// short texco, maptoneg;
MapType mapto;
BlendType blendtype;
std::shared_ptr<Object> object;
std::shared_ptr<Tex> tex;
char uvname[32];
Projection projx,projy,projz;
char mapping;
float ofs[3], size[3], rot;
int texflag;
short colormodel, pmapto, pmaptoneg;
//short normapspace, which_output;
//char brush_map_mode;
float r,g,b,k WARN;
//float def_var, rt;
//float colfac, varfac;
float norfac;
//float dispfac, warpfac;
float colspecfac, mirrfac, alphafac;
float difffac, specfac, emitfac, hardfac;
//float raymirrfac, translfac, ambfac;
//float colemitfac, colreflfac, coltransfac;
//float densfac, scatterfac, reflfac;
//float timefac, lengthfac, clumpfac;
//float kinkfac, roughfac, padensfac;
//float lifefac, sizefac, ivelfac, pvelfac;
//float shadowfac;
//float zenupfac, zendownfac, blendfac;
MTex()
: ElemBase() {
// empty
}
};
}
}
#endif

View File

@@ -1,266 +0,0 @@
/*
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2016, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderSceneGen.h
* @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py
*/
#ifndef INCLUDED_AI_BLEND_SCENEGEN_H
#define INCLUDED_AI_BLEND_SCENEGEN_H
#include "BlenderDNA.h"
#include "BlenderScene.h"
namespace Assimp {
namespace Blender {
template <> void Structure :: Convert<Object> (
Object& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<Group> (
Group& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MTex> (
MTex& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<TFace> (
TFace& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<SubsurfModifierData> (
SubsurfModifierData& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MFace> (
MFace& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<Lamp> (
Lamp& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MDeformWeight> (
MDeformWeight& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<PackedFile> (
PackedFile& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<Base> (
Base& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MTFace> (
MTFace& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<Material> (
Material& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MTexPoly> (
MTexPoly& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<Mesh> (
Mesh& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MDeformVert> (
MDeformVert& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<World> (
World& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MLoopCol> (
MLoopCol& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MVert> (
MVert& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MEdge> (
MEdge& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MLoopUV> (
MLoopUV& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<GroupObject> (
GroupObject& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<ListBase> (
ListBase& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MLoop> (
MLoop& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<ModifierData> (
ModifierData& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<ID> (
ID& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MCol> (
MCol& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MPoly> (
MPoly& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<Scene> (
Scene& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<Library> (
Library& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<Tex> (
Tex& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<Camera> (
Camera& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MirrorModifierData> (
MirrorModifierData& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<Image> (
Image& dest,
const FileDatabase& db
) const
;
template <> void Structure::Convert<CustomData>(
CustomData& dest,
const FileDatabase& db
) const
;
template <> void Structure::Convert<CustomDataLayer>(
CustomDataLayer& dest,
const FileDatabase& db
) const
;
}
}
#endif

View File

@@ -1,526 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderTessellator.cpp
* @brief A simple tessellation wrapper
*/
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderDNA.h"
#include "BlenderScene.h"
#include "BlenderBMesh.h"
#include "BlenderTessellator.h"
#include <stddef.h>
static const unsigned int BLEND_TESS_MAGIC = 0x83ed9ac3;
#if ASSIMP_BLEND_WITH_GLU_TESSELLATE
namspace Assimp
{
template< > const char* LogFunctions< BlenderTessellatorGL >::Prefix()
{
static auto prefix = "BLEND_TESS_GL: ";
return prefix;
}
}
using namespace Assimp;
using namespace Assimp::Blender;
#ifndef CALLBACK
#define CALLBACK
#endif
// ------------------------------------------------------------------------------------------------
BlenderTessellatorGL::BlenderTessellatorGL( BlenderBMeshConverter& converter ):
converter( &converter )
{
}
// ------------------------------------------------------------------------------------------------
BlenderTessellatorGL::~BlenderTessellatorGL( )
{
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
{
AssertVertexCount( vertexCount );
std::vector< VertexGL > polyLoopGL;
GenerateLoopVerts( polyLoopGL, polyLoop, vertexCount, vertices );
TessDataGL tessData;
Tesssellate( polyLoopGL, tessData );
TriangulateDrawCalls( tessData );
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::AssertVertexCount( int vertexCount )
{
if ( vertexCount <= 4 )
{
ThrowException( "Expected more than 4 vertices for tessellation" );
}
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::GenerateLoopVerts( std::vector< VertexGL >& polyLoopGL, const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
{
for ( int i = 0; i < vertexCount; ++i )
{
const MLoop& loopItem = polyLoop[ i ];
const MVert& vertex = vertices[ loopItem.v ];
polyLoopGL.push_back( VertexGL( vertex.co[ 0 ], vertex.co[ 1 ], vertex.co[ 2 ], loopItem.v, BLEND_TESS_MAGIC ) );
}
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::Tesssellate( std::vector< VertexGL >& polyLoopGL, TessDataGL& tessData )
{
GLUtesselator* tessellator = gluNewTess( );
gluTessCallback( tessellator, GLU_TESS_BEGIN_DATA, reinterpret_cast< void ( CALLBACK * )( ) >( TessellateBegin ) );
gluTessCallback( tessellator, GLU_TESS_END_DATA, reinterpret_cast< void ( CALLBACK * )( ) >( TessellateEnd ) );
gluTessCallback( tessellator, GLU_TESS_VERTEX_DATA, reinterpret_cast< void ( CALLBACK * )( ) >( TessellateVertex ) );
gluTessCallback( tessellator, GLU_TESS_COMBINE_DATA, reinterpret_cast< void ( CALLBACK * )( ) >( TessellateCombine ) );
gluTessCallback( tessellator, GLU_TESS_EDGE_FLAG_DATA, reinterpret_cast< void ( CALLBACK * )( ) >( TessellateEdgeFlag ) );
gluTessCallback( tessellator, GLU_TESS_ERROR_DATA, reinterpret_cast< void ( CALLBACK * )( ) >( TessellateError ) );
gluTessProperty( tessellator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_NONZERO );
gluTessBeginPolygon( tessellator, &tessData );
gluTessBeginContour( tessellator );
for ( unsigned int i = 0; i < polyLoopGL.size( ); ++i )
{
gluTessVertex( tessellator, reinterpret_cast< GLdouble* >( &polyLoopGL[ i ] ), &polyLoopGL[ i ] );
}
gluTessEndContour( tessellator );
gluTessEndPolygon( tessellator );
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::TriangulateDrawCalls( const TessDataGL& tessData )
{
// NOTE - Because we are supplying a callback to GLU_TESS_EDGE_FLAG_DATA we don't technically
// need support for GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN but we'll keep it here in case
// GLU tessellate changes or tri-strips and fans are wanted.
// See: http://www.opengl.org/sdk/docs/man2/xhtml/gluTessCallback.xml
for ( unsigned int i = 0; i < tessData.drawCalls.size( ); ++i )
{
const DrawCallGL& drawCallGL = tessData.drawCalls[ i ];
const VertexGL* vertices = &tessData.vertices[ drawCallGL.baseVertex ];
if ( drawCallGL.drawMode == GL_TRIANGLES )
{
MakeFacesFromTris( vertices, drawCallGL.vertexCount );
}
else if ( drawCallGL.drawMode == GL_TRIANGLE_STRIP )
{
MakeFacesFromTriStrip( vertices, drawCallGL.vertexCount );
}
else if ( drawCallGL.drawMode == GL_TRIANGLE_FAN )
{
MakeFacesFromTriFan( vertices, drawCallGL.vertexCount );
}
}
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::MakeFacesFromTris( const VertexGL* vertices, int vertexCount )
{
const int triangleCount = vertexCount / 3;
for ( int i = 0; i < triangleCount; ++i )
{
int vertexBase = i * 3;
converter->AddFace( vertices[ vertexBase + 0 ].index, vertices[ vertexBase + 1 ].index, vertices[ vertexBase + 2 ].index );
}
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::MakeFacesFromTriStrip( const VertexGL* vertices, int vertexCount )
{
const int triangleCount = vertexCount - 2;
for ( int i = 0; i < triangleCount; ++i )
{
int vertexBase = i;
converter->AddFace( vertices[ vertexBase + 0 ].index, vertices[ vertexBase + 1 ].index, vertices[ vertexBase + 2 ].index );
}
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::MakeFacesFromTriFan( const VertexGL* vertices, int vertexCount )
{
const int triangleCount = vertexCount - 2;
for ( int i = 0; i < triangleCount; ++i )
{
int vertexBase = i;
converter->AddFace( vertices[ 0 ].index, vertices[ vertexBase + 1 ].index, vertices[ vertexBase + 2 ].index );
}
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::TessellateBegin( GLenum drawModeGL, void* userData )
{
TessDataGL& tessData = *reinterpret_cast< TessDataGL* >( userData );
tessData.drawCalls.push_back( DrawCallGL( drawModeGL, tessData.vertices.size( ) ) );
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::TessellateEnd( void* )
{
// Do nothing
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::TessellateVertex( const void* vtxData, void* userData )
{
TessDataGL& tessData = *reinterpret_cast< TessDataGL* >( userData );
const VertexGL& vertex = *reinterpret_cast< const VertexGL* >( vtxData );
if ( vertex.magic != BLEND_TESS_MAGIC )
{
ThrowException( "Point returned by GLU Tessellate was probably not one of ours. This indicates we need a new way to store vertex information" );
}
tessData.vertices.push_back( vertex );
if ( tessData.drawCalls.size( ) == 0 )
{
ThrowException( "\"Vertex\" callback received before \"Begin\"" );
}
++( tessData.drawCalls.back( ).vertexCount );
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::TessellateCombine( const GLdouble intersection[ 3 ], const GLdouble* [ 4 ], const GLfloat [ 4 ], GLdouble** out, void* userData )
{
ThrowException( "Intersected polygon loops are not yet supported" );
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::TessellateEdgeFlag( GLboolean, void* )
{
// Do nothing
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::TessellateError( GLenum errorCode, void* )
{
ThrowException( reinterpret_cast< const char* >( gluErrorString( errorCode ) ) );
}
#endif // ASSIMP_BLEND_WITH_GLU_TESSELLATE
#if ASSIMP_BLEND_WITH_POLY_2_TRI
namespace Assimp
{
template< > const char* LogFunctions< BlenderTessellatorP2T >::Prefix()
{
static auto prefix = "BLEND_TESS_P2T: ";
return prefix;
}
}
using namespace Assimp;
using namespace Assimp::Blender;
// ------------------------------------------------------------------------------------------------
BlenderTessellatorP2T::BlenderTessellatorP2T( BlenderBMeshConverter& converter ):
converter( &converter )
{
}
// ------------------------------------------------------------------------------------------------
BlenderTessellatorP2T::~BlenderTessellatorP2T( )
{
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorP2T::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
{
AssertVertexCount( vertexCount );
// NOTE - We have to hope that points in a Blender polygon are roughly on the same plane.
// There may be some triangulation artifacts if they are wildly different.
std::vector< PointP2T > points;
Copy3DVertices( polyLoop, vertexCount, vertices, points );
PlaneP2T plane = FindLLSQPlane( points );
aiMatrix4x4 transform = GeneratePointTransformMatrix( plane );
TransformAndFlattenVectices( transform, points );
std::vector< p2t::Point* > pointRefs;
ReferencePoints( points, pointRefs );
p2t::CDT cdt( pointRefs );
cdt.Triangulate( );
std::vector< p2t::Triangle* > triangles = cdt.GetTriangles( );
MakeFacesFromTriangles( triangles );
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorP2T::AssertVertexCount( int vertexCount )
{
if ( vertexCount <= 4 )
{
ThrowException( "Expected more than 4 vertices for tessellation" );
}
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorP2T::Copy3DVertices( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices, std::vector< PointP2T >& points ) const
{
points.resize( vertexCount );
for ( int i = 0; i < vertexCount; ++i )
{
const MLoop& loop = polyLoop[ i ];
const MVert& vert = vertices[ loop.v ];
PointP2T& point = points[ i ];
point.point3D.Set( vert.co[ 0 ], vert.co[ 1 ], vert.co[ 2 ] );
point.index = loop.v;
point.magic = BLEND_TESS_MAGIC;
}
}
// ------------------------------------------------------------------------------------------------
aiMatrix4x4 BlenderTessellatorP2T::GeneratePointTransformMatrix( const Blender::PlaneP2T& plane ) const
{
aiVector3D sideA( 1.0f, 0.0f, 0.0f );
if ( std::fabs( plane.normal * sideA ) > 0.999f )
{
sideA = aiVector3D( 0.0f, 1.0f, 0.0f );
}
aiVector3D sideB( plane.normal ^ sideA );
sideB.Normalize( );
sideA = sideB ^ plane.normal;
aiMatrix4x4 result;
result.a1 = sideA.x;
result.a2 = sideA.y;
result.a3 = sideA.z;
result.b1 = sideB.x;
result.b2 = sideB.y;
result.b3 = sideB.z;
result.c1 = plane.normal.x;
result.c2 = plane.normal.y;
result.c3 = plane.normal.z;
result.a4 = plane.centre.x;
result.b4 = plane.centre.y;
result.c4 = plane.centre.z;
result.Inverse( );
return result;
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorP2T::TransformAndFlattenVectices( const aiMatrix4x4& transform, std::vector< Blender::PointP2T >& vertices ) const
{
for ( size_t i = 0; i < vertices.size( ); ++i )
{
PointP2T& point = vertices[ i ];
point.point3D = transform * point.point3D;
point.point2D.set( point.point3D.y, point.point3D.z );
}
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorP2T::ReferencePoints( std::vector< Blender::PointP2T >& points, std::vector< p2t::Point* >& pointRefs ) const
{
pointRefs.resize( points.size( ) );
for ( size_t i = 0; i < points.size( ); ++i )
{
pointRefs[ i ] = &points[ i ].point2D;
}
}
// ------------------------------------------------------------------------------------------------
inline PointP2T& BlenderTessellatorP2T::GetActualPointStructure( p2t::Point& point ) const
{
unsigned int pointOffset = offsetof( PointP2T, point2D );
PointP2T& pointStruct = *reinterpret_cast< PointP2T* >( reinterpret_cast< char* >( &point ) - pointOffset );
if ( pointStruct.magic != static_cast<int>( BLEND_TESS_MAGIC ) )
{
ThrowException( "Point returned by poly2tri was probably not one of ours. This indicates we need a new way to store vertex information" );
}
return pointStruct;
}
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorP2T::MakeFacesFromTriangles( std::vector< p2t::Triangle* >& triangles ) const
{
for ( size_t i = 0; i < triangles.size( ); ++i )
{
p2t::Triangle& Triangle = *triangles[ i ];
PointP2T& pointA = GetActualPointStructure( *Triangle.GetPoint( 0 ) );
PointP2T& pointB = GetActualPointStructure( *Triangle.GetPoint( 1 ) );
PointP2T& pointC = GetActualPointStructure( *Triangle.GetPoint( 2 ) );
converter->AddFace( pointA.index, pointB.index, pointC.index );
}
}
// ------------------------------------------------------------------------------------------------
inline float p2tMax( float a, float b )
{
return a > b ? a : b;
}
// ------------------------------------------------------------------------------------------------
// Adapted from: http://missingbytes.blogspot.co.uk/2012/06/fitting-plane-to-point-cloud.html
float BlenderTessellatorP2T::FindLargestMatrixElem( const aiMatrix3x3& mtx ) const
{
float result = 0.0f;
for ( unsigned int x = 0; x < 3; ++x )
{
for ( unsigned int y = 0; y < 3; ++y )
{
result = p2tMax( std::fabs( mtx[ x ][ y ] ), result );
}
}
return result;
}
// ------------------------------------------------------------------------------------------------
// Apparently Assimp doesn't have matrix scaling
aiMatrix3x3 BlenderTessellatorP2T::ScaleMatrix( const aiMatrix3x3& mtx, float scale ) const
{
aiMatrix3x3 result;
for ( unsigned int x = 0; x < 3; ++x )
{
for ( unsigned int y = 0; y < 3; ++y )
{
result[ x ][ y ] = mtx[ x ][ y ] * scale;
}
}
return result;
}
// ------------------------------------------------------------------------------------------------
// Adapted from: http://missingbytes.blogspot.co.uk/2012/06/fitting-plane-to-point-cloud.html
aiVector3D BlenderTessellatorP2T::GetEigenVectorFromLargestEigenValue( const aiMatrix3x3& mtx ) const
{
const float scale = FindLargestMatrixElem( mtx );
aiMatrix3x3 mc = ScaleMatrix( mtx, 1.0f / scale );
mc = mc * mc * mc;
aiVector3D v( 1.0f );
aiVector3D lastV = v;
for ( int i = 0; i < 100; ++i )
{
v = mc * v;
v.Normalize( );
if ( ( v - lastV ).SquareLength( ) < 1e-16f )
{
break;
}
lastV = v;
}
return v;
}
// ------------------------------------------------------------------------------------------------
// Adapted from: http://missingbytes.blogspot.co.uk/2012/06/fitting-plane-to-point-cloud.html
PlaneP2T BlenderTessellatorP2T::FindLLSQPlane( const std::vector< PointP2T >& points ) const
{
PlaneP2T result;
aiVector3D sum( 0.0 );
for ( size_t i = 0; i < points.size( ); ++i )
{
sum += points[ i ].point3D;
}
result.centre = sum * (ai_real)( 1.0 / points.size( ) );
ai_real sumXX = 0.0;
ai_real sumXY = 0.0;
ai_real sumXZ = 0.0;
ai_real sumYY = 0.0;
ai_real sumYZ = 0.0;
ai_real sumZZ = 0.0;
for ( size_t i = 0; i < points.size( ); ++i )
{
aiVector3D offset = points[ i ].point3D - result.centre;
sumXX += offset.x * offset.x;
sumXY += offset.x * offset.y;
sumXZ += offset.x * offset.z;
sumYY += offset.y * offset.y;
sumYZ += offset.y * offset.z;
sumZZ += offset.z * offset.z;
}
aiMatrix3x3 mtx( sumXX, sumXY, sumXZ, sumXY, sumYY, sumYZ, sumXZ, sumYZ, sumZZ );
const ai_real det = mtx.Determinant( );
if ( det == 0.0f )
{
result.normal = aiVector3D( 0.0f );
}
else
{
aiMatrix3x3 invMtx = mtx;
invMtx.Inverse( );
result.normal = GetEigenVectorFromLargestEigenValue( invMtx );
}
return result;
}
#endif // ASSIMP_BLEND_WITH_POLY_2_TRI
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@@ -1,214 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file BlenderTessellator.h
* @brief A simple tessellation wrapper
*/
#ifndef INCLUDED_AI_BLEND_TESSELLATOR_H
#define INCLUDED_AI_BLEND_TESSELLATOR_H
// Use these to toggle between GLU Tessellate or poly2tri
// Note (acg) keep GLU Tessellate disabled by default - if it is turned on,
// assimp needs to be linked against GLU, which is currently not yet
// made configurable in CMake and potentially not wanted by most users
// as it requires a Gl environment.
#ifndef ASSIMP_BLEND_WITH_GLU_TESSELLATE
# define ASSIMP_BLEND_WITH_GLU_TESSELLATE 0
#endif
#ifndef ASSIMP_BLEND_WITH_POLY_2_TRI
# define ASSIMP_BLEND_WITH_POLY_2_TRI 1
#endif
#include <assimp/LogAux.h>
#if ASSIMP_BLEND_WITH_GLU_TESSELLATE
#if defined( WIN32 ) || defined( _WIN32 ) || defined( _MSC_VER )
#include <windows.h>
#endif
#include <GL/glu.h>
namespace Assimp
{
class BlenderBMeshConverter;
// TinyFormatter.h
namespace Formatter
{
template < typename T,typename TR, typename A > class basic_formatter;
typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
}
// BlenderScene.h
namespace Blender
{
struct MLoop;
struct MVert;
struct VertexGL
{
GLdouble X;
GLdouble Y;
GLdouble Z;
int index;
int magic;
VertexGL( GLdouble X, GLdouble Y, GLdouble Z, int index, int magic ): X( X ), Y( Y ), Z( Z ), index( index ), magic( magic ) { }
};
struct DrawCallGL
{
GLenum drawMode;
int baseVertex;
int vertexCount;
DrawCallGL( GLenum drawMode, int baseVertex ): drawMode( drawMode ), baseVertex( baseVertex ), vertexCount( 0 ) { }
};
struct TessDataGL
{
std::vector< DrawCallGL > drawCalls;
std::vector< VertexGL > vertices;
};
}
class BlenderTessellatorGL: public LogFunctions< BlenderTessellatorGL >
{
public:
BlenderTessellatorGL( BlenderBMeshConverter& converter );
~BlenderTessellatorGL( );
void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
private:
void AssertVertexCount( int vertexCount );
void GenerateLoopVerts( std::vector< Blender::VertexGL >& polyLoopGL, const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
void Tesssellate( std::vector< Blender::VertexGL >& polyLoopGL, Blender::TessDataGL& tessData );
void TriangulateDrawCalls( const Blender::TessDataGL& tessData );
void MakeFacesFromTris( const Blender::VertexGL* vertices, int vertexCount );
void MakeFacesFromTriStrip( const Blender::VertexGL* vertices, int vertexCount );
void MakeFacesFromTriFan( const Blender::VertexGL* vertices, int vertexCount );
static void TessellateBegin( GLenum drawModeGL, void* userData );
static void TessellateEnd( void* userData );
static void TessellateVertex( const void* vtxData, void* userData );
static void TessellateCombine( const GLdouble intersection[ 3 ], const GLdouble* [ 4 ], const GLfloat [ 4 ], GLdouble** out, void* userData );
static void TessellateEdgeFlag( GLboolean edgeFlag, void* userData );
static void TessellateError( GLenum errorCode, void* userData );
BlenderBMeshConverter* converter;
};
} // end of namespace Assimp
#endif // ASSIMP_BLEND_WITH_GLU_TESSELLATE
#if ASSIMP_BLEND_WITH_POLY_2_TRI
#ifdef ASSIMP_USE_HUNTER
# include <poly2tri/poly2tri.h>
#else
# include "../contrib/poly2tri/poly2tri/poly2tri.h"
#endif
namespace Assimp
{
class BlenderBMeshConverter;
// TinyFormatter.h
namespace Formatter
{
template < typename T,typename TR, typename A > class basic_formatter;
typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
}
// BlenderScene.h
namespace Blender
{
struct MLoop;
struct MVert;
struct PointP2T
{
aiVector3D point3D;
p2t::Point point2D;
int magic;
int index;
};
struct PlaneP2T
{
aiVector3D centre;
aiVector3D normal;
};
}
class BlenderTessellatorP2T: public LogFunctions< BlenderTessellatorP2T >
{
public:
BlenderTessellatorP2T( BlenderBMeshConverter& converter );
~BlenderTessellatorP2T( );
void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
private:
void AssertVertexCount( int vertexCount );
void Copy3DVertices( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices, std::vector< Blender::PointP2T >& targetVertices ) const;
aiMatrix4x4 GeneratePointTransformMatrix( const Blender::PlaneP2T& plane ) const;
void TransformAndFlattenVectices( const aiMatrix4x4& transform, std::vector< Blender::PointP2T >& vertices ) const;
void ReferencePoints( std::vector< Blender::PointP2T >& points, std::vector< p2t::Point* >& pointRefs ) const;
inline Blender::PointP2T& GetActualPointStructure( p2t::Point& point ) const;
void MakeFacesFromTriangles( std::vector< p2t::Triangle* >& triangles ) const;
// Adapted from: http://missingbytes.blogspot.co.uk/2012/06/fitting-plane-to-point-cloud.html
float FindLargestMatrixElem( const aiMatrix3x3& mtx ) const;
aiMatrix3x3 ScaleMatrix( const aiMatrix3x3& mtx, float scale ) const;
aiVector3D GetEigenVectorFromLargestEigenValue( const aiMatrix3x3& mtx ) const;
Blender::PlaneP2T FindLLSQPlane( const std::vector< Blender::PointP2T >& points ) const;
BlenderBMeshConverter* converter;
};
} // end of namespace Assimp
#endif // ASSIMP_BLEND_WITH_POLY_2_TRI
#endif // INCLUDED_AI_BLEND_TESSELLATOR_H