Model loading and texturing
This commit is contained in:
1101
thirdparty/assimp/code/glTF2/glTF2Asset.h
vendored
Normal file
1101
thirdparty/assimp/code/glTF2/glTF2Asset.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1519
thirdparty/assimp/code/glTF2/glTF2Asset.inl
vendored
Normal file
1519
thirdparty/assimp/code/glTF2/glTF2Asset.inl
vendored
Normal file
File diff suppressed because it is too large
Load Diff
96
thirdparty/assimp/code/glTF2/glTF2AssetWriter.h
vendored
Normal file
96
thirdparty/assimp/code/glTF2/glTF2AssetWriter.h
vendored
Normal file
@@ -0,0 +1,96 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
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||||
*/
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||||
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/** @file glTFWriter.h
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* Declares a class to write gltf/glb files
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*
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* glTF Extensions Support:
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* KHR_materials_pbrSpecularGlossiness: full
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* KHR_materials_unlit: full
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*/
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#ifndef GLTF2ASSETWRITER_H_INC
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#define GLTF2ASSETWRITER_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#include "glTF2Asset.h"
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namespace glTF2
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{
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using rapidjson::MemoryPoolAllocator;
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class AssetWriter
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{
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template<class T>
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friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
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private:
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||||
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void WriteBinaryData(IOStream* outfile, size_t sceneLength);
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||||
void WriteMetadata();
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void WriteExtensionsUsed();
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||||
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template<class T>
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void WriteObjects(LazyDict<T>& d);
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||||
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||||
public:
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Document mDoc;
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||||
Asset& mAsset;
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MemoryPoolAllocator<>& mAl;
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||||
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AssetWriter(Asset& asset);
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||||
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void WriteFile(const char* path);
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void WriteGLBFile(const char* path);
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||||
};
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||||
|
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}
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// Include the implementation of the methods
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#include "glTF2AssetWriter.inl"
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#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
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#endif // GLTF2ASSETWRITER_H_INC
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781
thirdparty/assimp/code/glTF2/glTF2AssetWriter.inl
vendored
Normal file
781
thirdparty/assimp/code/glTF2/glTF2AssetWriter.inl
vendored
Normal file
@@ -0,0 +1,781 @@
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||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
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#include <rapidjson/stringbuffer.h>
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#include <rapidjson/writer.h>
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#include <rapidjson/prettywriter.h>
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namespace glTF2 {
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using rapidjson::StringBuffer;
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using rapidjson::PrettyWriter;
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using rapidjson::Writer;
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using rapidjson::StringRef;
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using rapidjson::StringRef;
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||||
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||||
namespace {
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||||
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template<size_t N>
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inline Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
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val.SetArray();
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||||
val.Reserve(N, al);
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for (decltype(N) i = 0; i < N; ++i) {
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val.PushBack(r[i], al);
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}
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return val;
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}
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inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
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val.SetArray();
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||||
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
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for (unsigned int i = 0; i < r.size(); ++i) {
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val.PushBack(r[i], al);
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||||
}
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||||
return val;
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||||
}
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inline Value& MakeValue(Value& val, float r, MemoryPoolAllocator<>& /*al*/) {
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val.SetDouble(r);
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||||
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return val;
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||||
}
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||||
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template<class T>
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||||
inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
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||||
if (v.empty()) return;
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||||
Value lst;
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||||
lst.SetArray();
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||||
lst.Reserve(unsigned(v.size()), al);
|
||||
for (size_t i = 0; i < v.size(); ++i) {
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||||
lst.PushBack(v[i]->index, al);
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||||
}
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obj.AddMember(StringRef(fieldId), lst, al);
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||||
}
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||||
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||||
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||||
}
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||||
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||||
inline void Write(Value& obj, Accessor& a, AssetWriter& w)
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||||
{
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||||
obj.AddMember("bufferView", a.bufferView->index, w.mAl);
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||||
obj.AddMember("byteOffset", (unsigned int)a.byteOffset, w.mAl);
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||||
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||||
obj.AddMember("componentType", int(a.componentType), w.mAl);
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||||
obj.AddMember("count", (unsigned int)a.count, w.mAl);
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||||
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
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||||
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||||
Value vTmpMax, vTmpMin;
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||||
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
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||||
obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
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||||
}
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||||
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inline void Write(Value& obj, Animation& a, AssetWriter& w)
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||||
{
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||||
/****************** Channels *******************/
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Value channels;
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||||
channels.SetArray();
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channels.Reserve(unsigned(a.channels.size()), w.mAl);
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||||
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||||
for (size_t i = 0; i < unsigned(a.channels.size()); ++i) {
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Animation::Channel& c = a.channels[i];
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Value valChannel;
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||||
valChannel.SetObject();
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||||
{
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||||
valChannel.AddMember("sampler", c.sampler, w.mAl);
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||||
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Value valTarget;
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||||
valTarget.SetObject();
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{
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valTarget.AddMember("node", c.target.node->index, w.mAl);
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switch (c.target.path) {
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||||
case AnimationPath_TRANSLATION:
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||||
valTarget.AddMember("path", "translation", w.mAl);
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||||
break;
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||||
case AnimationPath_ROTATION:
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||||
valTarget.AddMember("path", "rotation", w.mAl);
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||||
break;
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||||
case AnimationPath_SCALE:
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||||
valTarget.AddMember("path", "scale", w.mAl);
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||||
break;
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||||
case AnimationPath_WEIGHTS:
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valTarget.AddMember("path", "weights", w.mAl);
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||||
break;
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||||
}
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||||
}
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||||
valChannel.AddMember("target", valTarget, w.mAl);
|
||||
}
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||||
channels.PushBack(valChannel, w.mAl);
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||||
}
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||||
obj.AddMember("channels", channels, w.mAl);
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||||
|
||||
/****************** Samplers *******************/
|
||||
Value valSamplers;
|
||||
valSamplers.SetArray();
|
||||
|
||||
for (size_t i = 0; i < unsigned(a.samplers.size()); ++i) {
|
||||
Animation::Sampler& s = a.samplers[i];
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||||
Value valSampler;
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||||
valSampler.SetObject();
|
||||
{
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||||
valSampler.AddMember("input", s.input->index, w.mAl);
|
||||
switch (s.interpolation) {
|
||||
case Interpolation_LINEAR:
|
||||
valSampler.AddMember("path", "LINEAR", w.mAl);
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||||
break;
|
||||
case Interpolation_STEP:
|
||||
valSampler.AddMember("path", "STEP", w.mAl);
|
||||
break;
|
||||
case Interpolation_CUBICSPLINE:
|
||||
valSampler.AddMember("path", "CUBICSPLINE", w.mAl);
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||||
break;
|
||||
}
|
||||
valSampler.AddMember("output", s.output->index, w.mAl);
|
||||
}
|
||||
valSamplers.PushBack(valSampler, w.mAl);
|
||||
}
|
||||
obj.AddMember("samplers", valSamplers, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Buffer& b, AssetWriter& w)
|
||||
{
|
||||
obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl);
|
||||
|
||||
const auto uri = b.GetURI();
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||||
const auto relativeUri = uri.substr(uri.find_last_of("/\\") + 1u);
|
||||
obj.AddMember("uri", Value(relativeUri, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
|
||||
{
|
||||
obj.AddMember("buffer", bv.buffer->index, w.mAl);
|
||||
obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl);
|
||||
obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl);
|
||||
if (bv.byteStride != 0) {
|
||||
obj.AddMember("byteStride", bv.byteStride, w.mAl);
|
||||
}
|
||||
if (bv.target != 0) {
|
||||
obj.AddMember("target", int(bv.target), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Light& /*c*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Image& img, AssetWriter& w)
|
||||
{
|
||||
if (img.bufferView) {
|
||||
obj.AddMember("bufferView", img.bufferView->index, w.mAl);
|
||||
obj.AddMember("mimeType", Value(img.mimeType, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
else {
|
||||
std::string uri;
|
||||
if (img.HasData()) {
|
||||
uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
|
||||
uri += ";base64,";
|
||||
glTFCommon::Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
|
||||
}
|
||||
else {
|
||||
uri = img.uri;
|
||||
}
|
||||
|
||||
obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
inline void SetTexBasic(TextureInfo t, Value& tex, MemoryPoolAllocator<>& al)
|
||||
{
|
||||
tex.SetObject();
|
||||
tex.AddMember("index", t.texture->index, al);
|
||||
|
||||
if (t.texCoord != 0) {
|
||||
tex.AddMember("texCoord", t.texCoord, al);
|
||||
}
|
||||
}
|
||||
|
||||
inline void WriteTex(Value& obj, TextureInfo t, const char* propName, MemoryPoolAllocator<>& al)
|
||||
{
|
||||
|
||||
if (t.texture) {
|
||||
Value tex;
|
||||
|
||||
SetTexBasic(t, tex, al);
|
||||
|
||||
obj.AddMember(StringRef(propName), tex, al);
|
||||
}
|
||||
}
|
||||
|
||||
inline void WriteTex(Value& obj, NormalTextureInfo t, const char* propName, MemoryPoolAllocator<>& al)
|
||||
{
|
||||
|
||||
if (t.texture) {
|
||||
Value tex;
|
||||
|
||||
SetTexBasic(t, tex, al);
|
||||
|
||||
if (t.scale != 1) {
|
||||
tex.AddMember("scale", t.scale, al);
|
||||
}
|
||||
|
||||
obj.AddMember(StringRef(propName), tex, al);
|
||||
}
|
||||
}
|
||||
|
||||
inline void WriteTex(Value& obj, OcclusionTextureInfo t, const char* propName, MemoryPoolAllocator<>& al)
|
||||
{
|
||||
|
||||
if (t.texture) {
|
||||
Value tex;
|
||||
|
||||
SetTexBasic(t, tex, al);
|
||||
|
||||
if (t.strength != 1) {
|
||||
tex.AddMember("strength", t.strength, al);
|
||||
}
|
||||
|
||||
obj.AddMember(StringRef(propName), tex, al);
|
||||
}
|
||||
}
|
||||
|
||||
template<size_t N>
|
||||
inline void WriteVec(Value& obj, float(&prop)[N], const char* propName, MemoryPoolAllocator<>& al)
|
||||
{
|
||||
Value arr;
|
||||
obj.AddMember(StringRef(propName), MakeValue(arr, prop, al), al);
|
||||
}
|
||||
|
||||
template<size_t N>
|
||||
inline void WriteVec(Value& obj, float(&prop)[N], const char* propName, const float(&defaultVal)[N], MemoryPoolAllocator<>& al)
|
||||
{
|
||||
if (!std::equal(std::begin(prop), std::end(prop), std::begin(defaultVal))) {
|
||||
WriteVec(obj, prop, propName, al);
|
||||
}
|
||||
}
|
||||
|
||||
inline void WriteFloat(Value& obj, float prop, const char* propName, MemoryPoolAllocator<>& al)
|
||||
{
|
||||
Value num;
|
||||
obj.AddMember(StringRef(propName), MakeValue(num, prop, al), al);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Material& m, AssetWriter& w)
|
||||
{
|
||||
Value pbrMetallicRoughness;
|
||||
pbrMetallicRoughness.SetObject();
|
||||
{
|
||||
WriteTex(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorTexture, "baseColorTexture", w.mAl);
|
||||
WriteTex(pbrMetallicRoughness, m.pbrMetallicRoughness.metallicRoughnessTexture, "metallicRoughnessTexture", w.mAl);
|
||||
WriteVec(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorFactor, "baseColorFactor", defaultBaseColor, w.mAl);
|
||||
|
||||
if (m.pbrMetallicRoughness.metallicFactor != 1) {
|
||||
WriteFloat(pbrMetallicRoughness, m.pbrMetallicRoughness.metallicFactor, "metallicFactor", w.mAl);
|
||||
}
|
||||
|
||||
if (m.pbrMetallicRoughness.roughnessFactor != 1) {
|
||||
WriteFloat(pbrMetallicRoughness, m.pbrMetallicRoughness.roughnessFactor, "roughnessFactor", w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
if (!pbrMetallicRoughness.ObjectEmpty()) {
|
||||
obj.AddMember("pbrMetallicRoughness", pbrMetallicRoughness, w.mAl);
|
||||
}
|
||||
|
||||
WriteTex(obj, m.normalTexture, "normalTexture", w.mAl);
|
||||
WriteTex(obj, m.emissiveTexture, "emissiveTexture", w.mAl);
|
||||
WriteTex(obj, m.occlusionTexture, "occlusionTexture", w.mAl);
|
||||
WriteVec(obj, m.emissiveFactor, "emissiveFactor", defaultEmissiveFactor, w.mAl);
|
||||
|
||||
if (m.alphaCutoff != 0.5) {
|
||||
WriteFloat(obj, m.alphaCutoff, "alphaCutoff", w.mAl);
|
||||
}
|
||||
|
||||
if (m.alphaMode != "OPAQUE") {
|
||||
obj.AddMember("alphaMode", Value(m.alphaMode, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (m.doubleSided) {
|
||||
obj.AddMember("doubleSided", m.doubleSided, w.mAl);
|
||||
}
|
||||
|
||||
Value exts;
|
||||
exts.SetObject();
|
||||
|
||||
if (m.pbrSpecularGlossiness.isPresent) {
|
||||
Value pbrSpecularGlossiness;
|
||||
pbrSpecularGlossiness.SetObject();
|
||||
|
||||
PbrSpecularGlossiness &pbrSG = m.pbrSpecularGlossiness.value;
|
||||
|
||||
//pbrSpecularGlossiness
|
||||
WriteVec(pbrSpecularGlossiness, pbrSG.diffuseFactor, "diffuseFactor", defaultDiffuseFactor, w.mAl);
|
||||
WriteVec(pbrSpecularGlossiness, pbrSG.specularFactor, "specularFactor", defaultSpecularFactor, w.mAl);
|
||||
|
||||
if (pbrSG.glossinessFactor != 1) {
|
||||
WriteFloat(obj, pbrSG.glossinessFactor, "glossinessFactor", w.mAl);
|
||||
}
|
||||
|
||||
WriteTex(pbrSpecularGlossiness, pbrSG.diffuseTexture, "diffuseTexture", w.mAl);
|
||||
WriteTex(pbrSpecularGlossiness, pbrSG.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
|
||||
|
||||
if (!pbrSpecularGlossiness.ObjectEmpty()) {
|
||||
exts.AddMember("KHR_materials_pbrSpecularGlossiness", pbrSpecularGlossiness, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
if (m.unlit) {
|
||||
Value unlit;
|
||||
unlit.SetObject();
|
||||
exts.AddMember("KHR_materials_unlit", unlit, w.mAl);
|
||||
}
|
||||
|
||||
if (!exts.ObjectEmpty()) {
|
||||
obj.AddMember("extensions", exts, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst,
|
||||
const char* semantic, bool forceNumber = false)
|
||||
{
|
||||
if (lst.empty()) return;
|
||||
if (lst.size() == 1 && !forceNumber) {
|
||||
attrs.AddMember(StringRef(semantic), lst[0]->index, w.mAl);
|
||||
}
|
||||
else {
|
||||
for (size_t i = 0; i < lst.size(); ++i) {
|
||||
char buffer[32];
|
||||
ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
|
||||
attrs.AddMember(Value(buffer, w.mAl).Move(), lst[i]->index, w.mAl);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Mesh& m, AssetWriter& w)
|
||||
{
|
||||
/****************** Primitives *******************/
|
||||
Value primitives;
|
||||
primitives.SetArray();
|
||||
primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
|
||||
|
||||
for (size_t i = 0; i < m.primitives.size(); ++i) {
|
||||
Mesh::Primitive& p = m.primitives[i];
|
||||
Value prim;
|
||||
prim.SetObject();
|
||||
{
|
||||
prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl);
|
||||
|
||||
if (p.material)
|
||||
prim.AddMember("material", p.material->index, w.mAl);
|
||||
|
||||
if (p.indices)
|
||||
prim.AddMember("indices", p.indices->index, w.mAl);
|
||||
|
||||
Value attrs;
|
||||
attrs.SetObject();
|
||||
{
|
||||
WriteAttrs(w, attrs, p.attributes.position, "POSITION");
|
||||
WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
|
||||
WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
|
||||
WriteAttrs(w, attrs, p.attributes.color, "COLOR", true);
|
||||
WriteAttrs(w, attrs, p.attributes.joint, "JOINTS", true);
|
||||
WriteAttrs(w, attrs, p.attributes.weight, "WEIGHTS", true);
|
||||
}
|
||||
prim.AddMember("attributes", attrs, w.mAl);
|
||||
}
|
||||
primitives.PushBack(prim, w.mAl);
|
||||
}
|
||||
|
||||
obj.AddMember("primitives", primitives, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Node& n, AssetWriter& w)
|
||||
{
|
||||
|
||||
if (n.matrix.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (n.translation.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (n.scale.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
if (n.rotation.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
AddRefsVector(obj, "children", n.children, w.mAl);
|
||||
|
||||
if (!n.meshes.empty()) {
|
||||
obj.AddMember("mesh", n.meshes[0]->index, w.mAl);
|
||||
}
|
||||
|
||||
AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
|
||||
|
||||
if (n.skin) {
|
||||
obj.AddMember("skin", n.skin->index, w.mAl);
|
||||
}
|
||||
|
||||
if (!n.jointName.empty()) {
|
||||
obj.AddMember("jointName", n.jointName, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Sampler& b, AssetWriter& w)
|
||||
{
|
||||
if (!b.name.empty()) {
|
||||
obj.AddMember("name", b.name, w.mAl);
|
||||
}
|
||||
|
||||
if (b.wrapS != SamplerWrap::UNSET && b.wrapS != SamplerWrap::Repeat) {
|
||||
obj.AddMember("wrapS", static_cast<unsigned int>(b.wrapS), w.mAl);
|
||||
}
|
||||
|
||||
if (b.wrapT != SamplerWrap::UNSET && b.wrapT != SamplerWrap::Repeat) {
|
||||
obj.AddMember("wrapT", static_cast<unsigned int>(b.wrapT), w.mAl);
|
||||
}
|
||||
|
||||
if (b.magFilter != SamplerMagFilter::UNSET) {
|
||||
obj.AddMember("magFilter", static_cast<unsigned int>(b.magFilter), w.mAl);
|
||||
}
|
||||
|
||||
if (b.minFilter != SamplerMinFilter::UNSET) {
|
||||
obj.AddMember("minFilter", static_cast<unsigned int>(b.minFilter), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& scene, Scene& s, AssetWriter& w)
|
||||
{
|
||||
AddRefsVector(scene, "nodes", s.nodes, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Skin& b, AssetWriter& w)
|
||||
{
|
||||
/****************** jointNames *******************/
|
||||
Value vJointNames;
|
||||
vJointNames.SetArray();
|
||||
vJointNames.Reserve(unsigned(b.jointNames.size()), w.mAl);
|
||||
|
||||
for (size_t i = 0; i < unsigned(b.jointNames.size()); ++i) {
|
||||
vJointNames.PushBack(b.jointNames[i]->index, w.mAl);
|
||||
}
|
||||
obj.AddMember("joints", vJointNames, w.mAl);
|
||||
|
||||
if (b.bindShapeMatrix.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("bindShapeMatrix", MakeValue(val, b.bindShapeMatrix.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (b.inverseBindMatrices) {
|
||||
obj.AddMember("inverseBindMatrices", b.inverseBindMatrices->index, w.mAl);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Texture& tex, AssetWriter& w)
|
||||
{
|
||||
if (tex.source) {
|
||||
obj.AddMember("source", tex.source->index, w.mAl);
|
||||
}
|
||||
if (tex.sampler) {
|
||||
obj.AddMember("sampler", tex.sampler->index, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
inline AssetWriter::AssetWriter(Asset& a)
|
||||
: mDoc()
|
||||
, mAsset(a)
|
||||
, mAl(mDoc.GetAllocator())
|
||||
{
|
||||
mDoc.SetObject();
|
||||
|
||||
WriteMetadata();
|
||||
WriteExtensionsUsed();
|
||||
|
||||
// Dump the contents of the dictionaries
|
||||
for (size_t i = 0; i < a.mDicts.size(); ++i) {
|
||||
a.mDicts[i]->WriteObjects(*this);
|
||||
}
|
||||
|
||||
// Add the target scene field
|
||||
if (mAsset.scene) {
|
||||
mDoc.AddMember("scene", mAsset.scene->index, mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteFile(const char* path)
|
||||
{
|
||||
std::unique_ptr<IOStream> jsonOutFile(mAsset.OpenFile(path, "wt", true));
|
||||
|
||||
if (jsonOutFile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(path));
|
||||
}
|
||||
|
||||
StringBuffer docBuffer;
|
||||
|
||||
PrettyWriter<StringBuffer> writer(docBuffer);
|
||||
mDoc.Accept(writer);
|
||||
|
||||
if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
|
||||
// Write buffer data to separate .bin files
|
||||
for (unsigned int i = 0; i < mAsset.buffers.Size(); ++i) {
|
||||
Ref<Buffer> b = mAsset.buffers.Get(i);
|
||||
|
||||
std::string binPath = b->GetURI();
|
||||
|
||||
std::unique_ptr<IOStream> binOutFile(mAsset.OpenFile(binPath, "wb", true));
|
||||
|
||||
if (binOutFile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + binPath);
|
||||
}
|
||||
|
||||
if (b->byteLength > 0) {
|
||||
if (binOutFile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write binary file: " + binPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteGLBFile(const char* path)
|
||||
{
|
||||
std::unique_ptr<IOStream> outfile(mAsset.OpenFile(path, "wb", true));
|
||||
|
||||
if (outfile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(path));
|
||||
}
|
||||
|
||||
Ref<Buffer> bodyBuffer = mAsset.GetBodyBuffer();
|
||||
if (bodyBuffer->byteLength > 0) {
|
||||
rapidjson::Value glbBodyBuffer;
|
||||
glbBodyBuffer.SetObject();
|
||||
glbBodyBuffer.AddMember("byteLength", static_cast<uint64_t>(bodyBuffer->byteLength), mAl);
|
||||
mDoc["buffers"].PushBack(glbBodyBuffer, mAl);
|
||||
}
|
||||
|
||||
// Padding with spaces as required by the spec
|
||||
uint32_t padding = 0x20202020;
|
||||
|
||||
//
|
||||
// JSON chunk
|
||||
//
|
||||
|
||||
StringBuffer docBuffer;
|
||||
Writer<StringBuffer> writer(docBuffer);
|
||||
mDoc.Accept(writer);
|
||||
|
||||
uint32_t jsonChunkLength = (docBuffer.GetSize() + 3) & ~3; // Round up to next multiple of 4
|
||||
auto paddingLength = jsonChunkLength - docBuffer.GetSize();
|
||||
|
||||
GLB_Chunk jsonChunk;
|
||||
jsonChunk.chunkLength = jsonChunkLength;
|
||||
jsonChunk.chunkType = ChunkType_JSON;
|
||||
AI_SWAP4(jsonChunk.chunkLength);
|
||||
|
||||
outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
|
||||
if (outfile->Write(&jsonChunk, 1, sizeof(GLB_Chunk)) != sizeof(GLB_Chunk)) {
|
||||
throw DeadlyExportError("Failed to write scene data header!");
|
||||
}
|
||||
if (outfile->Write(docBuffer.GetString(), 1, docBuffer.GetSize()) != docBuffer.GetSize()) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
if (paddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) {
|
||||
throw DeadlyExportError("Failed to write scene data padding!");
|
||||
}
|
||||
|
||||
//
|
||||
// Binary chunk
|
||||
//
|
||||
|
||||
uint32_t binaryChunkLength = 0;
|
||||
if (bodyBuffer->byteLength > 0) {
|
||||
binaryChunkLength = (bodyBuffer->byteLength + 3) & ~3; // Round up to next multiple of 4
|
||||
auto paddingLength = binaryChunkLength - bodyBuffer->byteLength;
|
||||
|
||||
GLB_Chunk binaryChunk;
|
||||
binaryChunk.chunkLength = binaryChunkLength;
|
||||
binaryChunk.chunkType = ChunkType_BIN;
|
||||
AI_SWAP4(binaryChunk.chunkLength);
|
||||
|
||||
size_t bodyOffset = sizeof(GLB_Header) + sizeof(GLB_Chunk) + jsonChunk.chunkLength;
|
||||
outfile->Seek(bodyOffset, aiOrigin_SET);
|
||||
if (outfile->Write(&binaryChunk, 1, sizeof(GLB_Chunk)) != sizeof(GLB_Chunk)) {
|
||||
throw DeadlyExportError("Failed to write body data header!");
|
||||
}
|
||||
if (outfile->Write(bodyBuffer->GetPointer(), 1, bodyBuffer->byteLength) != bodyBuffer->byteLength) {
|
||||
throw DeadlyExportError("Failed to write body data!");
|
||||
}
|
||||
if (paddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) {
|
||||
throw DeadlyExportError("Failed to write body data padding!");
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Header
|
||||
//
|
||||
|
||||
GLB_Header header;
|
||||
memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
|
||||
|
||||
header.version = 2;
|
||||
AI_SWAP4(header.version);
|
||||
|
||||
header.length = uint32_t(sizeof(GLB_Header) + 2 * sizeof(GLB_Chunk) + jsonChunkLength + binaryChunkLength);
|
||||
AI_SWAP4(header.length);
|
||||
|
||||
outfile->Seek(0, aiOrigin_SET);
|
||||
if (outfile->Write(&header, 1, sizeof(GLB_Header)) != sizeof(GLB_Header)) {
|
||||
throw DeadlyExportError("Failed to write the header!");
|
||||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteMetadata()
|
||||
{
|
||||
Value asset;
|
||||
asset.SetObject();
|
||||
asset.AddMember("version", Value(mAsset.asset.version, mAl).Move(), mAl);
|
||||
asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
|
||||
mDoc.AddMember("asset", asset, mAl);
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteExtensionsUsed()
|
||||
{
|
||||
Value exts;
|
||||
exts.SetArray();
|
||||
{
|
||||
// This is used to export pbrSpecularGlossiness materials with GLTF 2.
|
||||
if (this->mAsset.extensionsUsed.KHR_materials_pbrSpecularGlossiness) {
|
||||
exts.PushBack(StringRef("KHR_materials_pbrSpecularGlossiness"), mAl);
|
||||
}
|
||||
|
||||
if (this->mAsset.extensionsUsed.KHR_materials_unlit) {
|
||||
exts.PushBack(StringRef("KHR_materials_unlit"), mAl);
|
||||
}
|
||||
}
|
||||
|
||||
if (!exts.Empty())
|
||||
mDoc.AddMember("extensionsUsed", exts, mAl);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void AssetWriter::WriteObjects(LazyDict<T>& d)
|
||||
{
|
||||
if (d.mObjs.empty()) return;
|
||||
|
||||
Value* container = &mDoc;
|
||||
|
||||
if (d.mExtId) {
|
||||
Value* exts = FindObject(mDoc, "extensions");
|
||||
if (!exts) {
|
||||
mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
exts = FindObject(mDoc, "extensions");
|
||||
}
|
||||
|
||||
if (!(container = FindObject(*exts, d.mExtId))) {
|
||||
exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
container = FindObject(*exts, d.mExtId);
|
||||
}
|
||||
}
|
||||
|
||||
Value* dict;
|
||||
if (!(dict = FindArray(*container, d.mDictId))) {
|
||||
container->AddMember(StringRef(d.mDictId), Value().SetArray().Move(), mDoc.GetAllocator());
|
||||
dict = FindArray(*container, d.mDictId);
|
||||
if (nullptr == dict) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < d.mObjs.size(); ++i) {
|
||||
if (d.mObjs[i]->IsSpecial()) continue;
|
||||
|
||||
Value obj;
|
||||
obj.SetObject();
|
||||
|
||||
if (!d.mObjs[i]->name.empty()) {
|
||||
obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl);
|
||||
}
|
||||
|
||||
Write(obj, *d.mObjs[i], *this);
|
||||
|
||||
dict->PushBack(obj, mAl);
|
||||
}
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void WriteLazyDict(LazyDict<T>& d, AssetWriter& w)
|
||||
{
|
||||
w.WriteObjects(d);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
1100
thirdparty/assimp/code/glTF2/glTF2Exporter.cpp
vendored
Normal file
1100
thirdparty/assimp/code/glTF2/glTF2Exporter.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
131
thirdparty/assimp/code/glTF2/glTF2Exporter.h
vendored
Normal file
131
thirdparty/assimp/code/glTF2/glTF2Exporter.h
vendored
Normal file
@@ -0,0 +1,131 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file GltfExporter.h
|
||||
* Declares the exporter class to write a scene to a gltf/glb file
|
||||
*/
|
||||
#ifndef AI_GLTF2EXPORTER_H_INC
|
||||
#define AI_GLTF2EXPORTER_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace glTF2
|
||||
{
|
||||
template<class T>
|
||||
class Ref;
|
||||
|
||||
class Asset;
|
||||
struct TexProperty;
|
||||
struct TextureInfo;
|
||||
struct NormalTextureInfo;
|
||||
struct OcclusionTextureInfo;
|
||||
struct Node;
|
||||
struct Texture;
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float (vec3)[3];
|
||||
typedef float (vec4)[4];
|
||||
}
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an glTF file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class glTF2Exporter {
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool binary);
|
||||
~glTF2Exporter();
|
||||
|
||||
protected:
|
||||
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
|
||||
void GetTexSampler(const aiMaterial* mat, glTF2::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTexProp(const aiMaterial* mat, unsigned int& prop, const char* propName, aiTextureType tt, unsigned int idx);
|
||||
void GetMatTexProp(const aiMaterial* mat, float& prop, const char* propName, aiTextureType tt, unsigned int idx);
|
||||
void GetMatTex(const aiMaterial* mat, glTF2::Ref<glTF2::Texture>& texture, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTex(const aiMaterial* mat, glTF2::TextureInfo& prop, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTex(const aiMaterial* mat, glTF2::NormalTextureInfo& prop, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTex(const aiMaterial* mat, glTF2::OcclusionTextureInfo& prop, aiTextureType tt, unsigned int slot);
|
||||
aiReturn GetMatColor(const aiMaterial* mat, glTF2::vec4& prop, const char* propName, int type, int idx);
|
||||
aiReturn GetMatColor(const aiMaterial* mat, glTF2::vec3& prop, const char* propName, int type, int idx);
|
||||
void ExportMetadata();
|
||||
void ExportMaterials();
|
||||
void ExportMeshes();
|
||||
void MergeMeshes();
|
||||
unsigned int ExportNodeHierarchy(const aiNode* n);
|
||||
unsigned int ExportNode(const aiNode* node, glTF2::Ref<glTF2::Node>& parent);
|
||||
void ExportScene();
|
||||
void ExportAnimations();
|
||||
|
||||
private:
|
||||
const char* mFilename;
|
||||
IOSystem* mIOSystem;
|
||||
const aiScene* mScene;
|
||||
const ExportProperties* mProperties;
|
||||
std::map<std::string, unsigned int> mTexturesByPath;
|
||||
std::shared_ptr<glTF2::Asset> mAsset;
|
||||
std::vector<unsigned char> mBodyData;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#endif // AI_GLTF2EXPORTER_H_INC
|
||||
1265
thirdparty/assimp/code/glTF2/glTF2Importer.cpp
vendored
Normal file
1265
thirdparty/assimp/code/glTF2/glTF2Importer.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
92
thirdparty/assimp/code/glTF2/glTF2Importer.h
vendored
Normal file
92
thirdparty/assimp/code/glTF2/glTF2Importer.h
vendored
Normal file
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef AI_GLTF2IMPORTER_H_INC
|
||||
#define AI_GLTF2IMPORTER_H_INC
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
||||
namespace glTF2
|
||||
{
|
||||
class Asset;
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/**
|
||||
* Load the glTF2 format.
|
||||
* https://github.com/KhronosGroup/glTF/tree/master/specification
|
||||
*/
|
||||
class glTF2Importer : public BaseImporter{
|
||||
public:
|
||||
glTF2Importer();
|
||||
virtual ~glTF2Importer();
|
||||
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
|
||||
|
||||
protected:
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
|
||||
|
||||
private:
|
||||
|
||||
std::vector<unsigned int> meshOffsets;
|
||||
|
||||
std::vector<int> embeddedTexIdxs;
|
||||
|
||||
aiScene* mScene;
|
||||
|
||||
void ImportEmbeddedTextures(glTF2::Asset& a);
|
||||
void ImportMaterials(glTF2::Asset& a);
|
||||
void ImportMeshes(glTF2::Asset& a);
|
||||
void ImportCameras(glTF2::Asset& a);
|
||||
void ImportLights(glTF2::Asset& a);
|
||||
void ImportNodes(glTF2::Asset& a);
|
||||
void ImportAnimations(glTF2::Asset& a);
|
||||
};
|
||||
|
||||
} // Namespace assimp
|
||||
|
||||
#endif // AI_GLTF2IMPORTER_H_INC
|
||||
|
||||
Reference in New Issue
Block a user