Model loading and texturing
This commit is contained in:
1146
thirdparty/assimp/code/glTF/glTFAsset.h
vendored
Normal file
1146
thirdparty/assimp/code/glTF/glTFAsset.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1481
thirdparty/assimp/code/glTF/glTFAsset.inl
vendored
Normal file
1481
thirdparty/assimp/code/glTF/glTFAsset.inl
vendored
Normal file
File diff suppressed because it is too large
Load Diff
96
thirdparty/assimp/code/glTF/glTFAssetWriter.h
vendored
Normal file
96
thirdparty/assimp/code/glTF/glTFAssetWriter.h
vendored
Normal file
@@ -0,0 +1,96 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file glTFWriter.h
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||||
* Declares a class to write gltf/glb files
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||||
*
|
||||
* glTF Extensions Support:
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||||
* KHR_binary_glTF: full
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||||
* KHR_materials_common: full
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||||
*/
|
||||
#ifndef GLTFASSETWRITER_H_INC
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#define GLTFASSETWRITER_H_INC
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||||
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||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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||||
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||||
#include "glTFAsset.h"
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||||
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||||
namespace glTF
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||||
{
|
||||
|
||||
using rapidjson::MemoryPoolAllocator;
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||||
|
||||
class AssetWriter
|
||||
{
|
||||
template<class T>
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||||
friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
|
||||
|
||||
private:
|
||||
|
||||
void WriteBinaryData(IOStream* outfile, size_t sceneLength);
|
||||
|
||||
void WriteMetadata();
|
||||
void WriteExtensionsUsed();
|
||||
|
||||
template<class T>
|
||||
void WriteObjects(LazyDict<T>& d);
|
||||
|
||||
public:
|
||||
Document mDoc;
|
||||
Asset& mAsset;
|
||||
|
||||
MemoryPoolAllocator<>& mAl;
|
||||
|
||||
AssetWriter(Asset& asset);
|
||||
|
||||
void WriteFile(const char* path);
|
||||
void WriteGLBFile(const char* path);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
// Include the implementation of the methods
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||||
#include "glTFAssetWriter.inl"
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||||
|
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#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
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|
||||
#endif // GLTFASSETWRITER_H_INC
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||||
683
thirdparty/assimp/code/glTF/glTFAssetWriter.inl
vendored
Normal file
683
thirdparty/assimp/code/glTF/glTFAssetWriter.inl
vendored
Normal file
@@ -0,0 +1,683 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include <rapidjson/stringbuffer.h>
|
||||
#include <rapidjson/writer.h>
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||||
#include <rapidjson/prettywriter.h>
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||||
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||||
namespace glTF {
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||||
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||||
using rapidjson::StringBuffer;
|
||||
using rapidjson::PrettyWriter;
|
||||
using rapidjson::Writer;
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||||
using rapidjson::StringRef;
|
||||
using rapidjson::StringRef;
|
||||
|
||||
namespace {
|
||||
|
||||
template<size_t N>
|
||||
inline
|
||||
Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(N, al);
|
||||
for (decltype(N) i = 0; i < N; ++i) {
|
||||
val.PushBack(r[i], al);
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
inline
|
||||
Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
|
||||
for (unsigned int i = 0; i < r.size(); ++i) {
|
||||
val.PushBack(r[i], al);
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
|
||||
if (v.empty()) return;
|
||||
Value lst;
|
||||
lst.SetArray();
|
||||
lst.Reserve(unsigned(v.size()), al);
|
||||
for (size_t i = 0; i < v.size(); ++i) {
|
||||
lst.PushBack(StringRef(v[i]->id), al);
|
||||
}
|
||||
obj.AddMember(StringRef(fieldId), lst, al);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Accessor& a, AssetWriter& w)
|
||||
{
|
||||
obj.AddMember("bufferView", Value(a.bufferView->id, w.mAl).Move(), w.mAl);
|
||||
obj.AddMember("byteOffset", a.byteOffset, w.mAl);
|
||||
obj.AddMember("byteStride", a.byteStride, w.mAl);
|
||||
obj.AddMember("componentType", int(a.componentType), w.mAl);
|
||||
obj.AddMember("count", a.count, w.mAl);
|
||||
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
|
||||
|
||||
Value vTmpMax, vTmpMin;
|
||||
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
|
||||
obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Animation& a, AssetWriter& w)
|
||||
{
|
||||
/****************** Channels *******************/
|
||||
Value channels;
|
||||
channels.SetArray();
|
||||
channels.Reserve(unsigned(a.Channels.size()), w.mAl);
|
||||
|
||||
for (size_t i = 0; i < unsigned(a.Channels.size()); ++i) {
|
||||
Animation::AnimChannel& c = a.Channels[i];
|
||||
Value valChannel;
|
||||
valChannel.SetObject();
|
||||
{
|
||||
valChannel.AddMember("sampler", c.sampler, w.mAl);
|
||||
|
||||
Value valTarget;
|
||||
valTarget.SetObject();
|
||||
{
|
||||
valTarget.AddMember("id", StringRef(c.target.id->id), w.mAl);
|
||||
valTarget.AddMember("path", c.target.path, w.mAl);
|
||||
}
|
||||
valChannel.AddMember("target", valTarget, w.mAl);
|
||||
}
|
||||
channels.PushBack(valChannel, w.mAl);
|
||||
}
|
||||
obj.AddMember("channels", channels, w.mAl);
|
||||
|
||||
/****************** Parameters *******************/
|
||||
Value valParameters;
|
||||
valParameters.SetObject();
|
||||
{
|
||||
if (a.Parameters.TIME) {
|
||||
valParameters.AddMember("TIME", StringRef(a.Parameters.TIME->id), w.mAl);
|
||||
}
|
||||
if (a.Parameters.rotation) {
|
||||
valParameters.AddMember("rotation", StringRef(a.Parameters.rotation->id), w.mAl);
|
||||
}
|
||||
if (a.Parameters.scale) {
|
||||
valParameters.AddMember("scale", StringRef(a.Parameters.scale->id), w.mAl);
|
||||
}
|
||||
if (a.Parameters.translation) {
|
||||
valParameters.AddMember("translation", StringRef(a.Parameters.translation->id), w.mAl);
|
||||
}
|
||||
}
|
||||
obj.AddMember("parameters", valParameters, w.mAl);
|
||||
|
||||
/****************** Samplers *******************/
|
||||
Value valSamplers;
|
||||
valSamplers.SetObject();
|
||||
|
||||
for (size_t i = 0; i < unsigned(a.Samplers.size()); ++i) {
|
||||
Animation::AnimSampler& s = a.Samplers[i];
|
||||
Value valSampler;
|
||||
valSampler.SetObject();
|
||||
{
|
||||
valSampler.AddMember("input", s.input, w.mAl);
|
||||
valSampler.AddMember("interpolation", s.interpolation, w.mAl);
|
||||
valSampler.AddMember("output", s.output, w.mAl);
|
||||
}
|
||||
valSamplers.AddMember(StringRef(s.id), valSampler, w.mAl);
|
||||
}
|
||||
obj.AddMember("samplers", valSamplers, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Buffer& b, AssetWriter& w)
|
||||
{
|
||||
const char* type;
|
||||
switch (b.type) {
|
||||
case Buffer::Type_text:
|
||||
type = "text"; break;
|
||||
default:
|
||||
type = "arraybuffer";
|
||||
}
|
||||
|
||||
obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl);
|
||||
obj.AddMember("type", StringRef(type), w.mAl);
|
||||
obj.AddMember("uri", Value(b.GetURI(), w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
|
||||
{
|
||||
obj.AddMember("buffer", Value(bv.buffer->id, w.mAl).Move(), w.mAl);
|
||||
obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl);
|
||||
obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl);
|
||||
obj.AddMember("target", int(bv.target), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Image& img, AssetWriter& w)
|
||||
{
|
||||
std::string uri;
|
||||
if (w.mAsset.extensionsUsed.KHR_binary_glTF && img.bufferView) {
|
||||
Value exts, ext;
|
||||
exts.SetObject();
|
||||
ext.SetObject();
|
||||
|
||||
ext.AddMember("bufferView", StringRef(img.bufferView->id), w.mAl);
|
||||
|
||||
if (!img.mimeType.empty())
|
||||
ext.AddMember("mimeType", StringRef(img.mimeType), w.mAl);
|
||||
|
||||
exts.AddMember("KHR_binary_glTF", ext, w.mAl);
|
||||
obj.AddMember("extensions", exts, w.mAl);
|
||||
return;
|
||||
}
|
||||
else if (img.HasData()) {
|
||||
uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
|
||||
uri += ";base64,";
|
||||
glTFCommon::Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
|
||||
}
|
||||
else {
|
||||
uri = img.uri;
|
||||
}
|
||||
|
||||
obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
namespace {
|
||||
inline void WriteColorOrTex(Value& obj, TexProperty& prop, const char* propName, MemoryPoolAllocator<>& al)
|
||||
{
|
||||
if (prop.texture)
|
||||
obj.AddMember(StringRef(propName), Value(prop.texture->id, al).Move(), al);
|
||||
else {
|
||||
Value col;
|
||||
obj.AddMember(StringRef(propName), MakeValue(col, prop.color, al), al);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Material& m, AssetWriter& w)
|
||||
{
|
||||
Value v;
|
||||
v.SetObject();
|
||||
{
|
||||
WriteColorOrTex(v, m.ambient, "ambient", w.mAl);
|
||||
WriteColorOrTex(v, m.diffuse, "diffuse", w.mAl);
|
||||
WriteColorOrTex(v, m.specular, "specular", w.mAl);
|
||||
WriteColorOrTex(v, m.emission, "emission", w.mAl);
|
||||
|
||||
if (m.transparent)
|
||||
v.AddMember("transparency", m.transparency, w.mAl);
|
||||
|
||||
v.AddMember("shininess", m.shininess, w.mAl);
|
||||
}
|
||||
obj.AddMember("values", v, w.mAl);
|
||||
}
|
||||
|
||||
namespace {
|
||||
inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst,
|
||||
const char* semantic, bool forceNumber = false)
|
||||
{
|
||||
if (lst.empty()) return;
|
||||
if (lst.size() == 1 && !forceNumber) {
|
||||
attrs.AddMember(StringRef(semantic), Value(lst[0]->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
else {
|
||||
for (size_t i = 0; i < lst.size(); ++i) {
|
||||
char buffer[32];
|
||||
ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
|
||||
attrs.AddMember(Value(buffer, w.mAl).Move(), Value(lst[i]->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Mesh& m, AssetWriter& w)
|
||||
{
|
||||
/********************* Name **********************/
|
||||
obj.AddMember("name", m.name, w.mAl);
|
||||
|
||||
/**************** Mesh extensions ****************/
|
||||
if(m.Extension.size() > 0)
|
||||
{
|
||||
Value json_extensions;
|
||||
|
||||
json_extensions.SetObject();
|
||||
for(Mesh::SExtension* ptr_ext : m.Extension)
|
||||
{
|
||||
switch(ptr_ext->Type)
|
||||
{
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
case Mesh::SExtension::EType::Compression_Open3DGC:
|
||||
{
|
||||
Value json_comp_data;
|
||||
Mesh::SCompression_Open3DGC* ptr_ext_comp = (Mesh::SCompression_Open3DGC*)ptr_ext;
|
||||
|
||||
// filling object "compressedData"
|
||||
json_comp_data.SetObject();
|
||||
json_comp_data.AddMember("buffer", ptr_ext_comp->Buffer, w.mAl);
|
||||
json_comp_data.AddMember("byteOffset", static_cast<uint64_t>(ptr_ext_comp->Offset), w.mAl);
|
||||
json_comp_data.AddMember("componentType", 5121, w.mAl);
|
||||
json_comp_data.AddMember("type", "SCALAR", w.mAl);
|
||||
json_comp_data.AddMember("count", static_cast<uint64_t>(ptr_ext_comp->Count), w.mAl);
|
||||
if(ptr_ext_comp->Binary)
|
||||
json_comp_data.AddMember("mode", "binary", w.mAl);
|
||||
else
|
||||
json_comp_data.AddMember("mode", "ascii", w.mAl);
|
||||
|
||||
json_comp_data.AddMember("indicesCount", static_cast<uint64_t>(ptr_ext_comp->IndicesCount), w.mAl);
|
||||
json_comp_data.AddMember("verticesCount", static_cast<uint64_t>(ptr_ext_comp->VerticesCount), w.mAl);
|
||||
// filling object "Open3DGC-compression"
|
||||
Value json_o3dgc;
|
||||
|
||||
json_o3dgc.SetObject();
|
||||
json_o3dgc.AddMember("compressedData", json_comp_data, w.mAl);
|
||||
// add member to object "extensions"
|
||||
json_extensions.AddMember("Open3DGC-compression", json_o3dgc, w.mAl);
|
||||
}
|
||||
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
throw DeadlyImportError("GLTF: Can not write mesh: unknown mesh extension, only Open3DGC is supported.");
|
||||
}// switch(ptr_ext->Type)
|
||||
}// for(Mesh::SExtension* ptr_ext : m.Extension)
|
||||
|
||||
// Add extensions to mesh
|
||||
obj.AddMember("extensions", json_extensions, w.mAl);
|
||||
}// if(m.Extension.size() > 0)
|
||||
|
||||
/****************** Primitives *******************/
|
||||
Value primitives;
|
||||
primitives.SetArray();
|
||||
primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
|
||||
|
||||
for (size_t i = 0; i < m.primitives.size(); ++i) {
|
||||
Mesh::Primitive& p = m.primitives[i];
|
||||
Value prim;
|
||||
prim.SetObject();
|
||||
{
|
||||
prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl);
|
||||
|
||||
if (p.material)
|
||||
prim.AddMember("material", p.material->id, w.mAl);
|
||||
|
||||
if (p.indices)
|
||||
prim.AddMember("indices", Value(p.indices->id, w.mAl).Move(), w.mAl);
|
||||
|
||||
Value attrs;
|
||||
attrs.SetObject();
|
||||
{
|
||||
WriteAttrs(w, attrs, p.attributes.position, "POSITION");
|
||||
WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
|
||||
WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
|
||||
WriteAttrs(w, attrs, p.attributes.color, "COLOR");
|
||||
WriteAttrs(w, attrs, p.attributes.joint, "JOINT");
|
||||
WriteAttrs(w, attrs, p.attributes.jointmatrix, "JOINTMATRIX");
|
||||
WriteAttrs(w, attrs, p.attributes.weight, "WEIGHT");
|
||||
}
|
||||
prim.AddMember("attributes", attrs, w.mAl);
|
||||
}
|
||||
primitives.PushBack(prim, w.mAl);
|
||||
}
|
||||
|
||||
obj.AddMember("primitives", primitives, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Node& n, AssetWriter& w)
|
||||
{
|
||||
|
||||
if (n.matrix.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (n.translation.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (n.scale.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
if (n.rotation.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
AddRefsVector(obj, "children", n.children, w.mAl);
|
||||
|
||||
AddRefsVector(obj, "meshes", n.meshes, w.mAl);
|
||||
|
||||
AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
|
||||
|
||||
if (n.skin) {
|
||||
obj.AddMember("skin", Value(n.skin->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (!n.jointName.empty()) {
|
||||
obj.AddMember("jointName", n.jointName, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Sampler& b, AssetWriter& w)
|
||||
{
|
||||
if (b.wrapS) {
|
||||
obj.AddMember("wrapS", b.wrapS, w.mAl);
|
||||
}
|
||||
if (b.wrapT) {
|
||||
obj.AddMember("wrapT", b.wrapT, w.mAl);
|
||||
}
|
||||
if (b.magFilter) {
|
||||
obj.AddMember("magFilter", b.magFilter, w.mAl);
|
||||
}
|
||||
if (b.minFilter) {
|
||||
obj.AddMember("minFilter", b.minFilter, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& scene, Scene& s, AssetWriter& w)
|
||||
{
|
||||
AddRefsVector(scene, "nodes", s.nodes, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Skin& b, AssetWriter& w)
|
||||
{
|
||||
/****************** jointNames *******************/
|
||||
Value vJointNames;
|
||||
vJointNames.SetArray();
|
||||
vJointNames.Reserve(unsigned(b.jointNames.size()), w.mAl);
|
||||
|
||||
for (size_t i = 0; i < unsigned(b.jointNames.size()); ++i) {
|
||||
vJointNames.PushBack(StringRef(b.jointNames[i]->jointName), w.mAl);
|
||||
}
|
||||
obj.AddMember("jointNames", vJointNames, w.mAl);
|
||||
|
||||
if (b.bindShapeMatrix.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("bindShapeMatrix", MakeValue(val, b.bindShapeMatrix.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (b.inverseBindMatrices) {
|
||||
obj.AddMember("inverseBindMatrices", Value(b.inverseBindMatrices->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Technique& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Texture& tex, AssetWriter& w)
|
||||
{
|
||||
if (tex.source) {
|
||||
obj.AddMember("source", Value(tex.source->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
if (tex.sampler) {
|
||||
obj.AddMember("sampler", Value(tex.sampler->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Light& /*b*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
inline AssetWriter::AssetWriter(Asset& a)
|
||||
: mDoc()
|
||||
, mAsset(a)
|
||||
, mAl(mDoc.GetAllocator())
|
||||
{
|
||||
mDoc.SetObject();
|
||||
|
||||
WriteMetadata();
|
||||
WriteExtensionsUsed();
|
||||
|
||||
// Dump the contents of the dictionaries
|
||||
for (size_t i = 0; i < a.mDicts.size(); ++i) {
|
||||
a.mDicts[i]->WriteObjects(*this);
|
||||
}
|
||||
|
||||
// Add the target scene field
|
||||
if (mAsset.scene) {
|
||||
mDoc.AddMember("scene", StringRef(mAsset.scene->id), mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteFile(const char* path)
|
||||
{
|
||||
std::unique_ptr<IOStream> jsonOutFile(mAsset.OpenFile(path, "wt", true));
|
||||
|
||||
if (jsonOutFile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(path));
|
||||
}
|
||||
|
||||
StringBuffer docBuffer;
|
||||
|
||||
PrettyWriter<StringBuffer> writer(docBuffer);
|
||||
mDoc.Accept(writer);
|
||||
|
||||
if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
|
||||
// Write buffer data to separate .bin files
|
||||
for (unsigned int i = 0; i < mAsset.buffers.Size(); ++i) {
|
||||
Ref<Buffer> b = mAsset.buffers.Get(i);
|
||||
|
||||
std::string binPath = b->GetURI();
|
||||
|
||||
std::unique_ptr<IOStream> binOutFile(mAsset.OpenFile(binPath, "wb", true));
|
||||
|
||||
if (binOutFile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + binPath);
|
||||
}
|
||||
|
||||
if (b->byteLength > 0) {
|
||||
if (binOutFile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write binary file: " + binPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteGLBFile(const char* path)
|
||||
{
|
||||
std::unique_ptr<IOStream> outfile(mAsset.OpenFile(path, "wb", true));
|
||||
|
||||
if (outfile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(path));
|
||||
}
|
||||
|
||||
// we will write the header later, skip its size
|
||||
outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
|
||||
|
||||
StringBuffer docBuffer;
|
||||
Writer<StringBuffer> writer(docBuffer);
|
||||
mDoc.Accept(writer);
|
||||
|
||||
if (outfile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
|
||||
WriteBinaryData(outfile.get(), docBuffer.GetSize());
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteBinaryData(IOStream* outfile, size_t sceneLength)
|
||||
{
|
||||
//
|
||||
// write the body data
|
||||
//
|
||||
|
||||
size_t bodyLength = 0;
|
||||
if (Ref<Buffer> b = mAsset.GetBodyBuffer()) {
|
||||
bodyLength = b->byteLength;
|
||||
|
||||
if (bodyLength > 0) {
|
||||
size_t bodyOffset = sizeof(GLB_Header) + sceneLength;
|
||||
bodyOffset = (bodyOffset + 3) & ~3; // Round up to next multiple of 4
|
||||
|
||||
outfile->Seek(bodyOffset, aiOrigin_SET);
|
||||
|
||||
if (outfile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write body data!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// write the header
|
||||
//
|
||||
|
||||
GLB_Header header;
|
||||
memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
|
||||
|
||||
header.version = 1;
|
||||
AI_SWAP4(header.version);
|
||||
|
||||
header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
|
||||
AI_SWAP4(header.length);
|
||||
|
||||
header.sceneLength = uint32_t(sceneLength);
|
||||
AI_SWAP4(header.sceneLength);
|
||||
|
||||
header.sceneFormat = SceneFormat_JSON;
|
||||
AI_SWAP4(header.sceneFormat);
|
||||
|
||||
outfile->Seek(0, aiOrigin_SET);
|
||||
|
||||
if (outfile->Write(&header, 1, sizeof(header)) != sizeof(header)) {
|
||||
throw DeadlyExportError("Failed to write the header!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
inline void AssetWriter::WriteMetadata()
|
||||
{
|
||||
Value asset;
|
||||
asset.SetObject();
|
||||
asset.AddMember("version", Value(mAsset.asset.version, mAl).Move(), mAl);
|
||||
asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
|
||||
mDoc.AddMember("asset", asset, mAl);
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteExtensionsUsed()
|
||||
{
|
||||
Value exts;
|
||||
exts.SetArray();
|
||||
{
|
||||
if (false)
|
||||
exts.PushBack(StringRef("KHR_binary_glTF"), mAl);
|
||||
|
||||
if (false)
|
||||
exts.PushBack(StringRef("KHR_materials_common"), mAl);
|
||||
}
|
||||
|
||||
if (!exts.Empty())
|
||||
mDoc.AddMember("extensionsUsed", exts, mAl);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void AssetWriter::WriteObjects(LazyDict<T>& d)
|
||||
{
|
||||
if (d.mObjs.empty()) return;
|
||||
|
||||
Value* container = &mDoc;
|
||||
|
||||
if (d.mExtId) {
|
||||
Value* exts = FindObject(mDoc, "extensions");
|
||||
if (!exts) {
|
||||
mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
exts = FindObject(mDoc, "extensions");
|
||||
}
|
||||
|
||||
if (!(container = FindObject(*exts, d.mExtId))) {
|
||||
exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
container = FindObject(*exts, d.mExtId);
|
||||
}
|
||||
}
|
||||
|
||||
Value* dict;
|
||||
if (!(dict = FindObject(*container, d.mDictId))) {
|
||||
container->AddMember(StringRef(d.mDictId), Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
dict = FindObject(*container, d.mDictId);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < d.mObjs.size(); ++i) {
|
||||
if (d.mObjs[i]->IsSpecial()) continue;
|
||||
|
||||
Value obj;
|
||||
obj.SetObject();
|
||||
|
||||
if (!d.mObjs[i]->name.empty()) {
|
||||
obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl);
|
||||
}
|
||||
|
||||
Write(obj, *d.mObjs[i], *this);
|
||||
|
||||
dict->AddMember(StringRef(d.mObjs[i]->id), obj, mAl);
|
||||
}
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void WriteLazyDict(LazyDict<T>& d, AssetWriter& w)
|
||||
{
|
||||
w.WriteObjects(d);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
193
thirdparty/assimp/code/glTF/glTFCommon.cpp
vendored
Normal file
193
thirdparty/assimp/code/glTF/glTFCommon.cpp
vendored
Normal file
@@ -0,0 +1,193 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#include "glTF/glTFCommon.h"
|
||||
|
||||
namespace glTFCommon {
|
||||
|
||||
using namespace glTFCommon::Util;
|
||||
|
||||
namespace Util {
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out) {
|
||||
ai_assert(inLength % 4 == 0);
|
||||
|
||||
if (inLength < 4) {
|
||||
out = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int nEquals = int(in[inLength - 1] == '=') +
|
||||
int(in[inLength - 2] == '=');
|
||||
|
||||
size_t outLength = (inLength * 3) / 4 - nEquals;
|
||||
out = new uint8_t[outLength];
|
||||
memset(out, 0, outLength);
|
||||
|
||||
size_t i, j = 0;
|
||||
|
||||
for (i = 0; i + 4 < inLength; i += 4) {
|
||||
uint8_t b0 = DecodeCharBase64(in[i]);
|
||||
uint8_t b1 = DecodeCharBase64(in[i + 1]);
|
||||
uint8_t b2 = DecodeCharBase64(in[i + 2]);
|
||||
uint8_t b3 = DecodeCharBase64(in[i + 3]);
|
||||
|
||||
out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
|
||||
out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
|
||||
out[j++] = (uint8_t)((b2 << 6) | b3);
|
||||
}
|
||||
|
||||
{
|
||||
uint8_t b0 = DecodeCharBase64(in[i]);
|
||||
uint8_t b1 = DecodeCharBase64(in[i + 1]);
|
||||
uint8_t b2 = DecodeCharBase64(in[i + 2]);
|
||||
uint8_t b3 = DecodeCharBase64(in[i + 3]);
|
||||
|
||||
out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
|
||||
if (b2 < 64) out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
|
||||
if (b3 < 64) out[j++] = (uint8_t)((b2 << 6) | b3);
|
||||
}
|
||||
|
||||
return outLength;
|
||||
}
|
||||
|
||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out) {
|
||||
size_t outLength = ((inLength + 2) / 3) * 4;
|
||||
|
||||
size_t j = out.size();
|
||||
out.resize(j + outLength);
|
||||
|
||||
for (size_t i = 0; i < inLength; i += 3) {
|
||||
uint8_t b = (in[i] & 0xFC) >> 2;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = (in[i] & 0x03) << 4;
|
||||
if (i + 1 < inLength) {
|
||||
b |= (in[i + 1] & 0xF0) >> 4;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = (in[i + 1] & 0x0F) << 2;
|
||||
if (i + 2 < inLength) {
|
||||
b |= (in[i + 2] & 0xC0) >> 6;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = in[i + 2] & 0x3F;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
}
|
||||
else {
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
out[j++] = '=';
|
||||
}
|
||||
}
|
||||
else {
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
out[j++] = '=';
|
||||
out[j++] = '=';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ParseDataURI(const char* const_uri, size_t uriLen, DataURI& out) {
|
||||
if (nullptr == const_uri) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (const_uri[0] != 0x10) { // we already parsed this uri?
|
||||
if (strncmp(const_uri, "data:", 5) != 0) // not a data uri?
|
||||
return false;
|
||||
}
|
||||
|
||||
// set defaults
|
||||
out.mediaType = "text/plain";
|
||||
out.charset = "US-ASCII";
|
||||
out.base64 = false;
|
||||
|
||||
char* uri = const_cast<char*>(const_uri);
|
||||
if (uri[0] != 0x10) {
|
||||
uri[0] = 0x10;
|
||||
uri[1] = uri[2] = uri[3] = uri[4] = 0;
|
||||
|
||||
size_t i = 5, j;
|
||||
if (uri[i] != ';' && uri[i] != ',') { // has media type?
|
||||
uri[1] = char(i);
|
||||
for (; uri[i] != ';' && uri[i] != ',' && i < uriLen; ++i) {
|
||||
// nothing to do!
|
||||
}
|
||||
}
|
||||
while (uri[i] == ';' && i < uriLen) {
|
||||
uri[i++] = '\0';
|
||||
for (j = i; uri[i] != ';' && uri[i] != ',' && i < uriLen; ++i) {
|
||||
// nothing to do!
|
||||
}
|
||||
|
||||
if (strncmp(uri + j, "charset=", 8) == 0) {
|
||||
uri[2] = char(j + 8);
|
||||
}
|
||||
else if (strncmp(uri + j, "base64", 6) == 0) {
|
||||
uri[3] = char(j);
|
||||
}
|
||||
}
|
||||
if (i < uriLen) {
|
||||
uri[i++] = '\0';
|
||||
uri[4] = char(i);
|
||||
}
|
||||
else {
|
||||
uri[1] = uri[2] = uri[3] = 0;
|
||||
uri[4] = 5;
|
||||
}
|
||||
}
|
||||
|
||||
if (uri[1] != 0) {
|
||||
out.mediaType = uri + uri[1];
|
||||
}
|
||||
if (uri[2] != 0) {
|
||||
out.charset = uri + uri[2];
|
||||
}
|
||||
if (uri[3] != 0) {
|
||||
out.base64 = true;
|
||||
}
|
||||
out.data = uri + uri[4];
|
||||
out.dataLength = (uri + uriLen) - out.data;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
248
thirdparty/assimp/code/glTF/glTFCommon.h
vendored
Normal file
248
thirdparty/assimp/code/glTF/glTFCommon.h
vendored
Normal file
@@ -0,0 +1,248 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef AI_GLFTCOMMON_H_INC
|
||||
#define AI_GLFTCOMMON_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
|
||||
#define RAPIDJSON_HAS_STDSTRING 1
|
||||
#include <rapidjson/rapidjson.h>
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/error/en.h>
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
# include <memory>
|
||||
# include <assimp/DefaultIOSystem.h>
|
||||
# include <assimp/ByteSwapper.h>
|
||||
#else
|
||||
# include <memory>
|
||||
# define AI_SWAP4(p)
|
||||
# define ai_assert
|
||||
#endif
|
||||
|
||||
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# else
|
||||
# define gltf_unordered_map map
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# include <unordered_map>
|
||||
# if _MSC_VER > 1600
|
||||
# define gltf_unordered_map unordered_map
|
||||
# else
|
||||
# define gltf_unordered_map tr1::unordered_map
|
||||
# endif
|
||||
#endif
|
||||
|
||||
namespace glTFCommon {
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
using Assimp::IOStream;
|
||||
using Assimp::IOSystem;
|
||||
using std::shared_ptr;
|
||||
#else
|
||||
using std::shared_ptr;
|
||||
|
||||
typedef std::runtime_error DeadlyImportError;
|
||||
typedef std::runtime_error DeadlyExportError;
|
||||
|
||||
enum aiOrigin {
|
||||
aiOrigin_SET = 0,
|
||||
aiOrigin_CUR = 1,
|
||||
aiOrigin_END = 2
|
||||
};
|
||||
|
||||
class IOSystem;
|
||||
|
||||
class IOStream {
|
||||
public:
|
||||
IOStream(FILE* file) : f(file) {}
|
||||
~IOStream() { fclose(f); f = 0; }
|
||||
|
||||
size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); }
|
||||
size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
|
||||
int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
|
||||
size_t Tell() const { return ftell(f); }
|
||||
|
||||
size_t FileSize() {
|
||||
long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
|
||||
return size_t((Seek(p, aiOrigin_SET), len));
|
||||
}
|
||||
|
||||
private:
|
||||
FILE* f;
|
||||
};
|
||||
#endif
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float(vec3)[3];
|
||||
typedef float(vec4)[4];
|
||||
typedef float(mat4)[16];
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::vec3& v, aiColor4D& out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
out.a = 1.0;
|
||||
}
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::vec4& v, aiColor4D& out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
out.a = v[3];
|
||||
}
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::vec4& v, aiColor3D& out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
}
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::vec3& v, aiColor3D& out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
}
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::vec3& v, aiVector3D& out) {
|
||||
out.x = v[0];
|
||||
out.y = v[1];
|
||||
out.z = v[2];
|
||||
}
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::vec4& v, aiQuaternion& out) {
|
||||
out.x = v[0];
|
||||
out.y = v[1];
|
||||
out.z = v[2];
|
||||
out.w = v[3];
|
||||
}
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::mat4& v, aiMatrix4x4& o) {
|
||||
o.a1 = v[0]; o.b1 = v[1]; o.c1 = v[2]; o.d1 = v[3];
|
||||
o.a2 = v[4]; o.b2 = v[5]; o.c2 = v[6]; o.d2 = v[7];
|
||||
o.a3 = v[8]; o.b3 = v[9]; o.c3 = v[10]; o.d3 = v[11];
|
||||
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
|
||||
}
|
||||
|
||||
namespace Util {
|
||||
|
||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
||||
|
||||
inline
|
||||
size_t DecodeBase64(const char* in, uint8_t*& out) {
|
||||
return DecodeBase64(in, strlen(in), out);
|
||||
}
|
||||
|
||||
struct DataURI {
|
||||
const char* mediaType;
|
||||
const char* charset;
|
||||
bool base64;
|
||||
const char* data;
|
||||
size_t dataLength;
|
||||
};
|
||||
|
||||
//! Check if a uri is a data URI
|
||||
bool ParseDataURI(const char* const_uri, size_t uriLen, DataURI& out);
|
||||
|
||||
template<bool B>
|
||||
struct DATA {
|
||||
static const uint8_t tableDecodeBase64[128];
|
||||
};
|
||||
|
||||
template<bool B>
|
||||
const uint8_t DATA<B>::tableDecodeBase64[128] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 63,
|
||||
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 64, 0, 0,
|
||||
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
|
||||
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0,
|
||||
0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
|
||||
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
inline
|
||||
char EncodeCharBase64(uint8_t b) {
|
||||
return "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="[size_t(b)];
|
||||
}
|
||||
|
||||
inline
|
||||
uint8_t DecodeCharBase64(char c) {
|
||||
return DATA<true>::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
|
||||
/*if (c >= 'A' && c <= 'Z') return c - 'A';
|
||||
if (c >= 'a' && c <= 'z') return c - 'a' + 26;
|
||||
if (c >= '0' && c <= '9') return c - '0' + 52;
|
||||
if (c == '+') return 62;
|
||||
if (c == '/') return 63;
|
||||
return 64; // '-' */
|
||||
}
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
||||
|
||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#endif // AI_GLFTCOMMON_H_INC
|
||||
1008
thirdparty/assimp/code/glTF/glTFExporter.cpp
vendored
Normal file
1008
thirdparty/assimp/code/glTF/glTFExporter.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
119
thirdparty/assimp/code/glTF/glTFExporter.h
vendored
Normal file
119
thirdparty/assimp/code/glTF/glTFExporter.h
vendored
Normal file
@@ -0,0 +1,119 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file GltfExporter.h
|
||||
* Declares the exporter class to write a scene to a gltf/glb file
|
||||
*/
|
||||
#ifndef AI_GLTFEXPORTER_H_INC
|
||||
#define AI_GLTFEXPORTER_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace glTF
|
||||
{
|
||||
template<class T>
|
||||
class Ref;
|
||||
|
||||
class Asset;
|
||||
struct TexProperty;
|
||||
struct Node;
|
||||
}
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an glTF file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class glTFExporter
|
||||
{
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool binary);
|
||||
|
||||
private:
|
||||
|
||||
const char* mFilename;
|
||||
IOSystem* mIOSystem;
|
||||
const aiScene* mScene;
|
||||
const ExportProperties* mProperties;
|
||||
|
||||
std::map<std::string, unsigned int> mTexturesByPath;
|
||||
|
||||
std::shared_ptr<glTF::Asset> mAsset;
|
||||
|
||||
std::vector<unsigned char> mBodyData;
|
||||
|
||||
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
|
||||
|
||||
void GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop);
|
||||
void GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt);
|
||||
void ExportMetadata();
|
||||
void ExportMaterials();
|
||||
void ExportMeshes();
|
||||
unsigned int ExportNodeHierarchy(const aiNode* n);
|
||||
unsigned int ExportNode(const aiNode* node, glTF::Ref<glTF::Node>& parent);
|
||||
void ExportScene();
|
||||
void ExportAnimations();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
#endif // AI_GLTFEXPORTER_H_INC
|
||||
716
thirdparty/assimp/code/glTF/glTFImporter.cpp
vendored
Normal file
716
thirdparty/assimp/code/glTF/glTFImporter.cpp
vendored
Normal file
@@ -0,0 +1,716 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include "glTF/glTFImporter.h"
|
||||
#include "glTF/glTFAsset.h"
|
||||
#include "glTF/glTFAssetWriter.h"
|
||||
#include "PostProcessing/MakeVerboseFormat.h"
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace glTF;
|
||||
|
||||
//
|
||||
// glTFImporter
|
||||
//
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"glTF Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour
|
||||
| aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"gltf glb"
|
||||
};
|
||||
|
||||
glTFImporter::glTFImporter()
|
||||
: BaseImporter()
|
||||
, meshOffsets()
|
||||
, embeddedTexIdxs()
|
||||
, mScene( nullptr ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
glTFImporter::~glTFImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
const aiImporterDesc* glTFImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const {
|
||||
const std::string &extension = GetExtension(pFile);
|
||||
|
||||
if (extension != "gltf" && extension != "glb") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pIOHandler) {
|
||||
glTF::Asset asset(pIOHandler);
|
||||
try {
|
||||
asset.Load(pFile, extension == "glb");
|
||||
std::string version = asset.asset.version;
|
||||
return !version.empty() && version[0] == '1';
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
inline
|
||||
void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF::TexProperty prop, aiMaterial* mat,
|
||||
aiTextureType texType, const char* pKey, unsigned int type, unsigned int idx) {
|
||||
if (prop.texture) {
|
||||
if (prop.texture->source) {
|
||||
aiString uri(prop.texture->source->uri);
|
||||
|
||||
int texIdx = embeddedTexIdxs[prop.texture->source.GetIndex()];
|
||||
if (texIdx != -1) { // embedded
|
||||
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
|
||||
uri.data[0] = '*';
|
||||
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, MAXLEN - 1, texIdx);
|
||||
}
|
||||
|
||||
mat->AddProperty(&uri, _AI_MATKEY_TEXTURE_BASE, texType, 0);
|
||||
}
|
||||
} else {
|
||||
aiColor4D col;
|
||||
CopyValue(prop.color, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportMaterials(glTF::Asset& r) {
|
||||
mScene->mNumMaterials = unsigned(r.materials.Size());
|
||||
mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials];
|
||||
|
||||
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
aiMaterial* aimat = mScene->mMaterials[i] = new aiMaterial();
|
||||
|
||||
Material& mat = r.materials[i];
|
||||
|
||||
/*if (!mat.name.empty())*/ {
|
||||
aiString str(mat.id /*mat.name*/);
|
||||
aimat->AddProperty(&str, AI_MATKEY_NAME);
|
||||
}
|
||||
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT );
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE );
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR);
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.emission, aimat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE);
|
||||
|
||||
aimat->AddProperty(&mat.doubleSided, 1, AI_MATKEY_TWOSIDED);
|
||||
|
||||
if (mat.transparent && (mat.transparency != 1.0f)) {
|
||||
aimat->AddProperty(&mat.transparency, 1, AI_MATKEY_OPACITY);
|
||||
}
|
||||
|
||||
if (mat.shininess > 0.f) {
|
||||
aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
}
|
||||
|
||||
if (mScene->mNumMaterials == 0) {
|
||||
mScene->mNumMaterials = 1;
|
||||
mScene->mMaterials = new aiMaterial*[1];
|
||||
mScene->mMaterials[0] = new aiMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static inline void SetFace(aiFace& face, int a)
|
||||
{
|
||||
face.mNumIndices = 1;
|
||||
face.mIndices = new unsigned int[1];
|
||||
face.mIndices[0] = a;
|
||||
}
|
||||
|
||||
static inline void SetFace(aiFace& face, int a, int b)
|
||||
{
|
||||
face.mNumIndices = 2;
|
||||
face.mIndices = new unsigned int[2];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
}
|
||||
|
||||
static inline void SetFace(aiFace& face, int a, int b, int c)
|
||||
{
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[3];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
face.mIndices[2] = c;
|
||||
}
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
|
||||
{
|
||||
for (unsigned i = 0; i < nFaces; ++i) {
|
||||
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
|
||||
unsigned idx = faces[i].mIndices[j];
|
||||
if (idx >= nVerts)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
void glTFImporter::ImportMeshes(glTF::Asset& r)
|
||||
{
|
||||
std::vector<aiMesh*> meshes;
|
||||
|
||||
unsigned int k = 0;
|
||||
|
||||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||
Mesh& mesh = r.meshes[m];
|
||||
|
||||
// Check if mesh extensions is used
|
||||
if(mesh.Extension.size() > 0)
|
||||
{
|
||||
for(Mesh::SExtension* cur_ext : mesh.Extension)
|
||||
{
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
if(cur_ext->Type == Mesh::SExtension::EType::Compression_Open3DGC)
|
||||
{
|
||||
// Limitations for meshes when using Open3DGC-compression.
|
||||
// It's a current limitation of sp... Specification have not this part still - about mesh compression. Why only one primitive?
|
||||
// Because glTF is very flexibly. But in fact it ugly flexible. Every primitive can has own set of accessors and accessors can
|
||||
// point to a-a-a-a-any part of buffer (through bufferview of course) and even to another buffer. We know that "Open3DGC-compression"
|
||||
// is applicable only to part of buffer. As we can't guaranty continuity of the data for decoder, we will limit quantity of primitives.
|
||||
// Yes indices, coordinates etc. still can br stored in different buffers, but with current specification it's a exporter problem.
|
||||
// Also primitive can has only one of "POSITION", "NORMAL" and less then "AI_MAX_NUMBER_OF_TEXTURECOORDS" of "TEXCOORD". All accessor
|
||||
// of primitive must point to one continuous region of the buffer.
|
||||
if(mesh.primitives.size() > 2) throw DeadlyImportError("GLTF: When using Open3DGC compression then only one primitive per mesh are allowed.");
|
||||
|
||||
Mesh::SCompression_Open3DGC* o3dgc_ext = (Mesh::SCompression_Open3DGC*)cur_ext;
|
||||
Ref<Buffer> buf = r.buffers.Get(o3dgc_ext->Buffer);
|
||||
|
||||
buf->EncodedRegion_SetCurrent(mesh.id);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"" + to_string(cur_ext->Type) +
|
||||
"\"), only Open3DGC is supported.");
|
||||
}
|
||||
}
|
||||
}// if(mesh.Extension.size() > 0)
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
k += unsigned(mesh.primitives.size());
|
||||
|
||||
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
|
||||
Mesh::Primitive& prim = mesh.primitives[p];
|
||||
|
||||
aiMesh* aim = new aiMesh();
|
||||
meshes.push_back(aim);
|
||||
|
||||
aim->mName = mesh.id;
|
||||
if (mesh.primitives.size() > 1) {
|
||||
ai_uint32& len = aim->mName.length;
|
||||
aim->mName.data[len] = '-';
|
||||
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
|
||||
}
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS:
|
||||
aim->mPrimitiveTypes |= aiPrimitiveType_POINT;
|
||||
break;
|
||||
|
||||
case PrimitiveMode_LINES:
|
||||
case PrimitiveMode_LINE_LOOP:
|
||||
case PrimitiveMode_LINE_STRIP:
|
||||
aim->mPrimitiveTypes |= aiPrimitiveType_LINE;
|
||||
break;
|
||||
|
||||
case PrimitiveMode_TRIANGLES:
|
||||
case PrimitiveMode_TRIANGLE_STRIP:
|
||||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
||||
break;
|
||||
}
|
||||
|
||||
Mesh::Primitive::Attributes& attr = prim.attributes;
|
||||
|
||||
if (attr.position.size() > 0 && attr.position[0]) {
|
||||
aim->mNumVertices = attr.position[0]->count;
|
||||
attr.position[0]->ExtractData(aim->mVertices);
|
||||
}
|
||||
|
||||
if (attr.normal.size() > 0 && attr.normal[0]) attr.normal[0]->ExtractData(aim->mNormals);
|
||||
|
||||
for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
|
||||
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
|
||||
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
|
||||
|
||||
aiVector3D* values = aim->mTextureCoords[tc];
|
||||
for (unsigned int i = 0; i < aim->mNumVertices; ++i) {
|
||||
values[i].y = 1 - values[i].y; // Flip Y coords
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
aiFace* faces = 0;
|
||||
unsigned int nFaces = 0;
|
||||
|
||||
if (prim.indices) {
|
||||
unsigned int count = prim.indices->count;
|
||||
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
ai_assert(data.IsValid());
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
nFaces = count;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
SetFace(faces[i], data.GetUInt(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINES: {
|
||||
nFaces = count / 2;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFace(faces[i / 2], data.GetUInt(i), data.GetUInt(i + 1));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINE_LOOP:
|
||||
case PrimitiveMode_LINE_STRIP: {
|
||||
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], data.GetUInt(0), data.GetUInt(1));
|
||||
for (unsigned int i = 2; i < count; ++i) {
|
||||
SetFace(faces[i - 1], faces[i - 2].mIndices[1], data.GetUInt(i));
|
||||
}
|
||||
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = count / 3;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFace(faces[i / 3], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_STRIP: {
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], data.GetUInt(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], data.GetUInt(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else { // no indices provided so directly generate from counts
|
||||
|
||||
// use the already determined count as it includes checks
|
||||
unsigned int count = aim->mNumVertices;
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
nFaces = count;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
SetFace(faces[i], i);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINES: {
|
||||
nFaces = count / 2;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFace(faces[i / 2], i, i + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINE_LOOP:
|
||||
case PrimitiveMode_LINE_STRIP: {
|
||||
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], 0, 1);
|
||||
for (unsigned int i = 2; i < count; ++i) {
|
||||
SetFace(faces[i - 1], faces[i - 2].mIndices[1], i);
|
||||
}
|
||||
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = count / 3;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFace(faces[i / 3], i, i + 1, i + 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_STRIP: {
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], 0, 1, 2);
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], i);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], 0, 1, 2);
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], i);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (faces) {
|
||||
aim->mFaces = faces;
|
||||
aim->mNumFaces = nFaces;
|
||||
ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices));
|
||||
}
|
||||
|
||||
if (prim.material) {
|
||||
aim->mMaterialIndex = prim.material.GetIndex();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
|
||||
CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
|
||||
}
|
||||
|
||||
void glTFImporter::ImportCameras(glTF::Asset& r) {
|
||||
if (!r.cameras.Size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mScene->mNumCameras = r.cameras.Size();
|
||||
mScene->mCameras = new aiCamera*[r.cameras.Size()];
|
||||
for (size_t i = 0; i < r.cameras.Size(); ++i) {
|
||||
Camera& cam = r.cameras[i];
|
||||
|
||||
aiCamera* aicam = mScene->mCameras[i] = new aiCamera();
|
||||
|
||||
if (cam.type == Camera::Perspective) {
|
||||
aicam->mAspect = cam.perspective.aspectRatio;
|
||||
aicam->mHorizontalFOV = cam.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
|
||||
aicam->mClipPlaneFar = cam.perspective.zfar;
|
||||
aicam->mClipPlaneNear = cam.perspective.znear;
|
||||
} else {
|
||||
aicam->mClipPlaneFar = cam.ortographic.zfar;
|
||||
aicam->mClipPlaneNear = cam.ortographic.znear;
|
||||
aicam->mHorizontalFOV = 0.0;
|
||||
aicam->mAspect = 1.0f;
|
||||
if (0.f != cam.ortographic.ymag) {
|
||||
aicam->mAspect = cam.ortographic.xmag / cam.ortographic.ymag;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportLights(glTF::Asset& r)
|
||||
{
|
||||
if (!r.lights.Size()) return;
|
||||
|
||||
mScene->mNumLights = r.lights.Size();
|
||||
mScene->mLights = new aiLight*[r.lights.Size()];
|
||||
|
||||
for (size_t i = 0; i < r.lights.Size(); ++i) {
|
||||
Light& l = r.lights[i];
|
||||
|
||||
aiLight* ail = mScene->mLights[i] = new aiLight();
|
||||
|
||||
switch (l.type) {
|
||||
case Light::Type_directional:
|
||||
ail->mType = aiLightSource_DIRECTIONAL; break;
|
||||
|
||||
case Light::Type_spot:
|
||||
ail->mType = aiLightSource_SPOT; break;
|
||||
|
||||
case Light::Type_ambient:
|
||||
ail->mType = aiLightSource_AMBIENT; break;
|
||||
|
||||
default: // Light::Type_point
|
||||
ail->mType = aiLightSource_POINT; break;
|
||||
}
|
||||
|
||||
CopyValue(l.color, ail->mColorAmbient);
|
||||
CopyValue(l.color, ail->mColorDiffuse);
|
||||
CopyValue(l.color, ail->mColorSpecular);
|
||||
|
||||
ail->mAngleOuterCone = l.falloffAngle;
|
||||
ail->mAngleInnerCone = l.falloffExponent; // TODO fix this, it does not look right at all
|
||||
|
||||
ail->mAttenuationConstant = l.constantAttenuation;
|
||||
ail->mAttenuationLinear = l.linearAttenuation;
|
||||
ail->mAttenuationQuadratic = l.quadraticAttenuation;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& meshOffsets, glTF::Ref<glTF::Node>& ptr)
|
||||
{
|
||||
Node& node = *ptr;
|
||||
|
||||
aiNode* ainode = new aiNode(node.id);
|
||||
|
||||
if (!node.children.empty()) {
|
||||
ainode->mNumChildren = unsigned(node.children.size());
|
||||
ainode->mChildren = new aiNode*[ainode->mNumChildren];
|
||||
|
||||
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
|
||||
aiNode* child = ImportNode(pScene, r, meshOffsets, node.children[i]);
|
||||
child->mParent = ainode;
|
||||
ainode->mChildren[i] = child;
|
||||
}
|
||||
}
|
||||
|
||||
aiMatrix4x4& matrix = ainode->mTransformation;
|
||||
if (node.matrix.isPresent) {
|
||||
CopyValue(node.matrix.value, matrix);
|
||||
}
|
||||
else {
|
||||
if (node.translation.isPresent) {
|
||||
aiVector3D trans;
|
||||
CopyValue(node.translation.value, trans);
|
||||
aiMatrix4x4 t;
|
||||
aiMatrix4x4::Translation(trans, t);
|
||||
matrix = t * matrix;
|
||||
}
|
||||
|
||||
if (node.scale.isPresent) {
|
||||
aiVector3D scal(1.f);
|
||||
CopyValue(node.scale.value, scal);
|
||||
aiMatrix4x4 s;
|
||||
aiMatrix4x4::Scaling(scal, s);
|
||||
matrix = s * matrix;
|
||||
}
|
||||
|
||||
|
||||
if (node.rotation.isPresent) {
|
||||
aiQuaternion rot;
|
||||
CopyValue(node.rotation.value, rot);
|
||||
matrix = aiMatrix4x4(rot.GetMatrix()) * matrix;
|
||||
}
|
||||
}
|
||||
|
||||
if (!node.meshes.empty()) {
|
||||
int count = 0;
|
||||
for (size_t i = 0; i < node.meshes.size(); ++i) {
|
||||
int idx = node.meshes[i].GetIndex();
|
||||
count += meshOffsets[idx + 1] - meshOffsets[idx];
|
||||
}
|
||||
|
||||
ainode->mNumMeshes = count;
|
||||
ainode->mMeshes = new unsigned int[count];
|
||||
|
||||
int k = 0;
|
||||
for (size_t i = 0; i < node.meshes.size(); ++i) {
|
||||
int idx = node.meshes[i].GetIndex();
|
||||
for (unsigned int j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) {
|
||||
ainode->mMeshes[k] = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (node.camera) {
|
||||
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
|
||||
}
|
||||
|
||||
if (node.light) {
|
||||
pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
|
||||
}
|
||||
|
||||
return ainode;
|
||||
}
|
||||
|
||||
void glTFImporter::ImportNodes(glTF::Asset& r)
|
||||
{
|
||||
if (!r.scene) return;
|
||||
|
||||
std::vector< Ref<Node> > rootNodes = r.scene->nodes;
|
||||
|
||||
// The root nodes
|
||||
unsigned int numRootNodes = unsigned(rootNodes.size());
|
||||
if (numRootNodes == 1) { // a single root node: use it
|
||||
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
||||
}
|
||||
else if (numRootNodes > 1) { // more than one root node: create a fake root
|
||||
aiNode* root = new aiNode("ROOT");
|
||||
root->mChildren = new aiNode*[numRootNodes];
|
||||
for (unsigned int i = 0; i < numRootNodes; ++i) {
|
||||
aiNode* node = ImportNode(mScene, r, meshOffsets, rootNodes[i]);
|
||||
node->mParent = root;
|
||||
root->mChildren[root->mNumChildren++] = node;
|
||||
}
|
||||
mScene->mRootNode = root;
|
||||
}
|
||||
|
||||
//if (!mScene->mRootNode) {
|
||||
// mScene->mRootNode = new aiNode("EMPTY");
|
||||
//}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r)
|
||||
{
|
||||
embeddedTexIdxs.resize(r.images.Size(), -1);
|
||||
|
||||
int numEmbeddedTexs = 0;
|
||||
for (size_t i = 0; i < r.images.Size(); ++i) {
|
||||
if (r.images[i].HasData())
|
||||
numEmbeddedTexs += 1;
|
||||
}
|
||||
|
||||
if (numEmbeddedTexs == 0)
|
||||
return;
|
||||
|
||||
mScene->mTextures = new aiTexture*[numEmbeddedTexs];
|
||||
|
||||
// Add the embedded textures
|
||||
for (size_t i = 0; i < r.images.Size(); ++i) {
|
||||
Image &img = r.images[i];
|
||||
if (!img.HasData()) continue;
|
||||
|
||||
int idx = mScene->mNumTextures++;
|
||||
embeddedTexIdxs[i] = idx;
|
||||
|
||||
aiTexture* tex = mScene->mTextures[idx] = new aiTexture();
|
||||
|
||||
size_t length = img.GetDataLength();
|
||||
void* data = img.StealData();
|
||||
|
||||
tex->mWidth = static_cast<unsigned int>(length);
|
||||
tex->mHeight = 0;
|
||||
tex->pcData = reinterpret_cast<aiTexel*>(data);
|
||||
|
||||
if (!img.mimeType.empty()) {
|
||||
const char* ext = strchr(img.mimeType.c_str(), '/') + 1;
|
||||
if (ext) {
|
||||
if (strcmp(ext, "jpeg") == 0) ext = "jpg";
|
||||
|
||||
size_t len = strlen(ext);
|
||||
if (len <= 3) {
|
||||
strcpy(tex->achFormatHint, ext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
// clean all member arrays
|
||||
meshOffsets.clear();
|
||||
embeddedTexIdxs.clear();
|
||||
|
||||
this->mScene = pScene;
|
||||
|
||||
// read the asset file
|
||||
glTF::Asset asset(pIOHandler);
|
||||
asset.Load(pFile, GetExtension(pFile) == "glb");
|
||||
|
||||
|
||||
//
|
||||
// Copy the data out
|
||||
//
|
||||
|
||||
ImportEmbeddedTextures(asset);
|
||||
ImportMaterials(asset);
|
||||
|
||||
ImportMeshes(asset);
|
||||
|
||||
ImportCameras(asset);
|
||||
ImportLights(asset);
|
||||
|
||||
ImportNodes(asset);
|
||||
|
||||
|
||||
if (pScene->mNumMeshes == 0) {
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
92
thirdparty/assimp/code/glTF/glTFImporter.h
vendored
Normal file
92
thirdparty/assimp/code/glTF/glTFImporter.h
vendored
Normal file
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef AI_GLTFIMPORTER_H_INC
|
||||
#define AI_GLTFIMPORTER_H_INC
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
||||
namespace glTF
|
||||
{
|
||||
class Asset;
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/**
|
||||
* Load the glTF format.
|
||||
* https://github.com/KhronosGroup/glTF/tree/master/specification
|
||||
*/
|
||||
class glTFImporter : public BaseImporter{
|
||||
public:
|
||||
glTFImporter();
|
||||
virtual ~glTFImporter();
|
||||
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
|
||||
|
||||
protected:
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
|
||||
|
||||
private:
|
||||
|
||||
std::vector<unsigned int> meshOffsets;
|
||||
|
||||
std::vector<int> embeddedTexIdxs;
|
||||
|
||||
aiScene* mScene;
|
||||
|
||||
void ImportEmbeddedTextures(glTF::Asset& a);
|
||||
void ImportMaterials(glTF::Asset& a);
|
||||
void ImportMeshes(glTF::Asset& a);
|
||||
void ImportCameras(glTF::Asset& a);
|
||||
void ImportLights(glTF::Asset& a);
|
||||
void ImportNodes(glTF::Asset& a);
|
||||
|
||||
};
|
||||
|
||||
} // Namespace assimp
|
||||
|
||||
#endif // AI_GLTFIMPORTER_H_INC
|
||||
|
||||
Reference in New Issue
Block a user