Model loading and texturing
This commit is contained in:
214
thirdparty/assimp/code/Q3BSP/Q3BSPFileData.h
vendored
Normal file
214
thirdparty/assimp/code/Q3BSP/Q3BSPFileData.h
vendored
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@@ -0,0 +1,214 @@
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/*
|
||||
Open Asset Import Library (assimp)
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||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
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||||
*/
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#ifndef ASSIMP_Q3BSPFILEDATA_H_INC
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#define ASSIMP_Q3BSPFILEDATA_H_INC
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#include <vector>
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#include <string.h>
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#include <string>
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namespace Assimp {
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namespace Q3BSP {
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static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
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static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
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static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
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static const int VERION_Q3LEVEL = 46; ///< Supported version.
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/// Geometric type enumeration
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enum Q3BSPGeoType {
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Polygon = 1,
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Patch,
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TriangleMesh,
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Billboard
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};
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/// Integer vector.
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struct ceVec3i {
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int x, y, z;
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ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
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ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
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};
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/// the file header
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struct sQ3BSPHeader {
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char strID[ 4 ]; ///< Should be "IBSP"
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int iVersion; ///< 46 for standard levels
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};
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/// Describes an entry.
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struct sQ3BSPLump {
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int iOffset; ///< Offset from start pointer of file
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int iSize; ///< Size of part
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};
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struct vec2f {
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float x,y;
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};
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struct vec3f {
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float x, y, z;
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};
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/// Vertex of a Q3 level
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struct sQ3BSPVertex {
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vec3f vPosition; ///< Position of vertex
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vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
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vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
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vec3f vNormal; ///< vertex normale
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unsigned char bColor[ 4 ]; ///< Color in RGBA
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};
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/// A face in bsp format info
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struct sQ3BSPFace {
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int iTextureID; ///< Index in texture array
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int iEffect; ///< Index in effect array (-1 = no effect)
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int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
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int iVertexIndex; ///< Start index of polygon
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int iNumOfVerts; ///< Number of vertices
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int iFaceVertexIndex; ///< Index of first mesh vertex
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int iNumOfFaceVerts; ///< number of mesh vertices
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int iLightmapID; ///< Index to the light-map array
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int iLMapCorner[ 2 ]; ///< edge of the light-map in texture
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int iLMapSize[ 2 ]; ///< Size of the light-map stored on the texture
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vec3f vLMapPos; ///< 3D origin of the light-map
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vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-vectors
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vec3f vNormal; ///< Polygon normals
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int patchWidth, patchHeight; ///< bezier patch
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};
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/// A quake3 texture name.
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struct sQ3BSPTexture {
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char strName[ 64 ]; ///< Name of the texture without extension
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int iFlags; ///< Not used
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int iContents; ///< Not used
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};
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/// A light-map of the level, size 128 x 128, RGB components.
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struct sQ3BSPLightmap {
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unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
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sQ3BSPLightmap() {
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::memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
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}
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};
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struct SubPatch {
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std::vector<size_t> indices;
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int lightmapID;
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};
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enum eLumps {
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kEntities = 0,
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kTextures,
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kPlanes,
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kNodes,
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kLeafs,
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kLeafFaces,
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kLeafBrushes,
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kModels,
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kBrushes,
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kBrushSides,
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kVertices,
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kMeshVerts,
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kShaders,
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kFaces,
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kLightmaps,
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kLightVolumes,
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kVisData,
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kMaxLumps
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};
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struct Q3BSPModel {
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std::vector<unsigned char> m_Data;
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std::vector<sQ3BSPLump*> m_Lumps;
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std::vector<sQ3BSPVertex*> m_Vertices;
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std::vector<sQ3BSPFace*> m_Faces;
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std::vector<int> m_Indices;
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std::vector<sQ3BSPTexture*> m_Textures;
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std::vector<sQ3BSPLightmap*> m_Lightmaps;
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std::vector<char> m_EntityData;
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std::string m_ModelName;
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Q3BSPModel() :
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m_Data(),
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m_Lumps(),
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m_Vertices(),
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m_Faces(),
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m_Indices(),
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m_Textures(),
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m_Lightmaps(),
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m_EntityData(),
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m_ModelName( "" )
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{
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// empty
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}
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~Q3BSPModel() {
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for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {
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delete m_Lumps[ i ];
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}
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for ( unsigned int i=0; i<m_Vertices.size(); i++ ) {
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delete m_Vertices[ i ];
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}
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for ( unsigned int i=0; i<m_Faces.size(); i++ ) {
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delete m_Faces[ i ];
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}
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for ( unsigned int i=0; i<m_Textures.size(); i++ ) {
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delete m_Textures[ i ];
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}
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for ( unsigned int i=0; i<m_Lightmaps.size(); i++ ) {
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delete m_Lightmaps[ i ];
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}
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m_Lumps.clear();
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m_Vertices.clear();
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m_Faces.clear();
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m_Textures.clear();
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m_Lightmaps.clear();
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}
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};
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} // Namespace Q3BSP
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} // Namespace Assimp
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#endif // ASSIMP_Q3BSPFILEDATA_H_INC
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706
thirdparty/assimp/code/Q3BSP/Q3BSPFileImporter.cpp
vendored
Normal file
706
thirdparty/assimp/code/Q3BSP/Q3BSPFileImporter.cpp
vendored
Normal file
@@ -0,0 +1,706 @@
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/*
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
---------------------------------------------------------------------------------------------------
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||||
*/
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||||
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#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
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#include "Q3BSPFileImporter.h"
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#include "Q3BSPFileParser.h"
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#include "Q3BSPFileData.h"
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#include <assimp/DefaultLogger.hpp>
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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#else
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# include "../contrib/zlib/zlib.h"
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#endif
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#include <assimp/types.h>
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#include <assimp/mesh.h>
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#include <assimp/scene.h>
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#include <assimp/ai_assert.h>
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/ZipArchiveIOSystem.h>
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#include <assimp/importerdesc.h>
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#include <vector>
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#include <sstream>
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#include <assimp/StringComparison.h>
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static const aiImporterDesc desc = {
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"Quake III BSP Importer",
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"",
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"",
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"",
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aiImporterFlags_SupportBinaryFlavour,
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0,
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0,
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0,
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0,
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"pk3"
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};
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namespace Assimp {
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using namespace Q3BSP;
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// ------------------------------------------------------------------------------------------------
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// Local function to create a material key name.
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static void createKey( int id1, int id2, std::string &key ) {
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std::ostringstream str;
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str << id1 << "." << id2;
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key = str.str();
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}
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// ------------------------------------------------------------------------------------------------
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// Local function to extract the texture ids from a material key-name.
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static void extractIds( const std::string &key, int &id1, int &id2 ) {
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id1 = -1;
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id2 = -1;
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if (key.empty()) {
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return;
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}
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const std::string::size_type pos = key.find( "." );
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if (std::string::npos == pos) {
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return;
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}
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std::string tmp1 = key.substr( 0, pos );
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std::string tmp2 = key.substr( pos + 1, key.size() - pos - 1 );
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id1 = atoi( tmp1.c_str() );
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id2 = atoi( tmp2.c_str() );
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}
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// ------------------------------------------------------------------------------------------------
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// Local helper function to normalize filenames.
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static void normalizePathName( const std::string &rPath, std::string &normalizedPath ) {
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||||
normalizedPath = "";
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if (rPath.empty()) {
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return;
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||||
}
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||||
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#ifdef _WIN32
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std::string sep = "\\";
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||||
#else
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std::string sep = "/";
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||||
#endif
|
||||
|
||||
static const unsigned int numDelimiters = 2;
|
||||
const char delimiters[ numDelimiters ] = { '/', '\\' };
|
||||
normalizedPath = rPath;
|
||||
for (const char delimiter : delimiters) {
|
||||
for ( size_t j=0; j<normalizedPath.size(); ++j ) {
|
||||
if ( normalizedPath[j] == delimiter ) {
|
||||
normalizedPath[ j ] = sep[ 0 ];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
Q3BSPFileImporter::Q3BSPFileImporter()
|
||||
: m_pCurrentMesh( nullptr )
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, m_pCurrentFace(nullptr)
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, m_MaterialLookupMap()
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, mTextures() {
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// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
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||||
Q3BSPFileImporter::~Q3BSPFileImporter() {
|
||||
m_pCurrentMesh = nullptr;
|
||||
m_pCurrentFace = nullptr;
|
||||
|
||||
// Clear face-to-material map
|
||||
for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
|
||||
const std::string &matName = it->first;
|
||||
if ( !matName.empty() ) {
|
||||
delete it->second;
|
||||
}
|
||||
}
|
||||
m_MaterialLookupMap.clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the loader can read this.
|
||||
bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const {
|
||||
if(!checkSig) {
|
||||
return SimpleExtensionCheck( rFile, "pk3", "bsp" );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Adds extensions.
|
||||
const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Import method.
|
||||
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
|
||||
ZipArchiveIOSystem Archive( ioHandler, rFile );
|
||||
if ( !Archive.isOpen() ) {
|
||||
throw DeadlyImportError( "Failed to open file " + rFile + "." );
|
||||
}
|
||||
|
||||
std::string archiveName( "" ), mapName( "" );
|
||||
separateMapName( rFile, archiveName, mapName );
|
||||
|
||||
if ( mapName.empty() ) {
|
||||
if ( !findFirstMapInArchive( Archive, mapName ) ) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Q3BSPFileParser fileParser( mapName, &Archive );
|
||||
Q3BSPModel *pBSPModel = fileParser.getModel();
|
||||
if ( nullptr != pBSPModel ) {
|
||||
CreateDataFromImport( pBSPModel, scene, &Archive );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Separates the map name from the import name.
|
||||
void Q3BSPFileImporter::separateMapName( const std::string &importName, std::string &archiveName, std::string &mapName ) {
|
||||
archiveName = "";
|
||||
mapName = "";
|
||||
if (importName.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string::size_type pos = importName.rfind( "," );
|
||||
if ( std::string::npos == pos ) {
|
||||
archiveName = importName;
|
||||
return;
|
||||
}
|
||||
|
||||
archiveName = importName.substr( 0, pos );
|
||||
mapName = importName.substr( pos, importName.size() - pos - 1 );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the first map in the map archive.
|
||||
bool Q3BSPFileImporter::findFirstMapInArchive(ZipArchiveIOSystem &bspArchive, std::string &mapName ) {
|
||||
mapName = "";
|
||||
std::vector<std::string> fileList;
|
||||
bspArchive.getFileListExtension( fileList, "bsp" );
|
||||
if (fileList.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::string>::iterator it( fileList.begin() );
|
||||
for ( ; it != fileList.end(); ++it ) {
|
||||
const std::string::size_type pos = (*it).find( "maps/" );
|
||||
if ( std::string::npos != pos ) {
|
||||
std::string::size_type extPos = (*it).find( ".bsp" );
|
||||
if ( std::string::npos != extPos ) {
|
||||
mapName = *it;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the assimp specific data.
|
||||
void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
ZipArchiveIOSystem *pArchive ) {
|
||||
if (nullptr == pModel || nullptr == pScene) {
|
||||
return;
|
||||
}
|
||||
|
||||
pScene->mRootNode = new aiNode;
|
||||
if ( !pModel->m_ModelName.empty() ) {
|
||||
pScene->mRootNode->mName.Set( pModel->m_ModelName );
|
||||
}
|
||||
|
||||
// Create the face to material relation map
|
||||
createMaterialMap( pModel );
|
||||
|
||||
// Create all nodes
|
||||
CreateNodes( pModel, pScene, pScene->mRootNode );
|
||||
|
||||
// Create the assigned materials
|
||||
createMaterials( pModel, pScene, pArchive );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates all assimp nodes.
|
||||
void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
aiNode *pParent ) {
|
||||
if ( nullptr == pModel ) {
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int matIdx( 0 );
|
||||
std::vector<aiMesh*> MeshArray;
|
||||
std::vector<aiNode*> NodeArray;
|
||||
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
|
||||
std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
|
||||
size_t numVerts = countData( *pArray );
|
||||
if ( 0 != numVerts ) {
|
||||
aiMesh *pMesh( nullptr );
|
||||
aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, &pMesh );
|
||||
if ( nullptr != pNode ) {
|
||||
NodeArray.push_back( pNode );
|
||||
MeshArray.push_back( pMesh );
|
||||
}
|
||||
}
|
||||
matIdx++;
|
||||
}
|
||||
|
||||
pScene->mNumMeshes = static_cast<unsigned int>( MeshArray.size() );
|
||||
if ( pScene->mNumMeshes > 0 ) {
|
||||
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
|
||||
for ( size_t i = 0; i < MeshArray.size(); i++ ) {
|
||||
aiMesh *pMesh = MeshArray[ i ];
|
||||
if ( nullptr != pMesh ) {
|
||||
pScene->mMeshes[ i ] = pMesh;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size());
|
||||
pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
|
||||
for ( size_t i=0; i<NodeArray.size(); i++ ) {
|
||||
aiNode *pNode = NodeArray[ i ];
|
||||
pNode->mParent = pParent;
|
||||
pParent->mChildren[ i ] = pNode;
|
||||
pParent->mChildren[ i ]->mMeshes[ 0 ] = static_cast<unsigned int>(i);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the topology.
|
||||
aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
|
||||
std::vector<sQ3BSPFace*> &rArray, aiMesh **pMesh ) {
|
||||
size_t numVerts = countData( rArray );
|
||||
if ( 0 == numVerts ) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
size_t numFaces = countFaces( rArray );
|
||||
if ( 0 == numFaces ) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiMesh *mesh = new aiMesh;
|
||||
size_t numTriangles = countTriangles( rArray );
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
mesh->mFaces = new aiFace[ numTriangles ];
|
||||
mesh->mNumFaces = static_cast<unsigned int>(numTriangles);
|
||||
|
||||
mesh->mNumVertices = static_cast<unsigned int>(numVerts);
|
||||
mesh->mVertices = new aiVector3D[ numVerts ];
|
||||
mesh->mNormals = new aiVector3D[ numVerts ];
|
||||
mesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
|
||||
mesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
|
||||
mesh->mMaterialIndex = materialIdx;
|
||||
|
||||
unsigned int faceIdx = 0;
|
||||
unsigned int vertIdx = 0;
|
||||
mesh->mNumUVComponents[ 0 ] = 2;
|
||||
mesh->mNumUVComponents[ 1 ] = 2;
|
||||
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it ) {
|
||||
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
||||
ai_assert( NULL != pQ3BSPFace );
|
||||
if ( nullptr == pQ3BSPFace ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( pQ3BSPFace->iNumOfFaceVerts > 0 ) {
|
||||
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) {
|
||||
createTriangleTopology( pModel, pQ3BSPFace, mesh, faceIdx, vertIdx );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aiNode *pNode = new aiNode;
|
||||
pNode->mNumMeshes = 1;
|
||||
pNode->mMeshes = new unsigned int[ 1 ];
|
||||
*pMesh = mesh;
|
||||
|
||||
return pNode;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the triangle topology from a face array.
|
||||
void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, sQ3BSPFace *pQ3BSPFace,
|
||||
aiMesh* pMesh, unsigned int &faceIdx, unsigned int &vertIdx ) {
|
||||
ai_assert( faceIdx < pMesh->mNumFaces );
|
||||
|
||||
m_pCurrentFace = getNextFace( pMesh, faceIdx );
|
||||
if ( nullptr == m_pCurrentFace ) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_pCurrentFace->mNumIndices = 3;
|
||||
m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
|
||||
|
||||
size_t idx( 0 );
|
||||
for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; ++i ) {
|
||||
const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
|
||||
if ( index >= pModel->m_Vertices.size() ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
|
||||
if ( nullptr == pVertex ) {
|
||||
continue;
|
||||
}
|
||||
if (idx > 2) {
|
||||
idx = 0;
|
||||
m_pCurrentFace = getNextFace(pMesh, faceIdx);
|
||||
if (nullptr != m_pCurrentFace) {
|
||||
m_pCurrentFace->mNumIndices = 3;
|
||||
m_pCurrentFace->mIndices = new unsigned int[3];
|
||||
m_pCurrentFace->mIndices[ idx ] = vertIdx;
|
||||
}
|
||||
}
|
||||
|
||||
pMesh->mVertices[ vertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
|
||||
pMesh->mNormals[ vertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
|
||||
|
||||
pMesh->mTextureCoords[ 0 ][ vertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
|
||||
pMesh->mTextureCoords[ 1 ][ vertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
|
||||
|
||||
vertIdx++;
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates all referenced materials.
|
||||
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
ZipArchiveIOSystem *pArchive ) {
|
||||
if ( m_MaterialLookupMap.empty() ) {
|
||||
return;
|
||||
}
|
||||
|
||||
pScene->mMaterials = new aiMaterial*[ m_MaterialLookupMap.size() ];
|
||||
aiString aiMatName;
|
||||
int textureId( -1 ), lightmapId( -1 );
|
||||
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
|
||||
++it ) {
|
||||
const std::string matName( it->first );
|
||||
if ( matName.empty() ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
aiMatName.Set( matName );
|
||||
aiMaterial *pMatHelper = new aiMaterial;
|
||||
pMatHelper->AddProperty( &aiMatName, AI_MATKEY_NAME );
|
||||
|
||||
extractIds( matName, textureId, lightmapId );
|
||||
|
||||
// Adding the texture
|
||||
if ( -1 != textureId ) {
|
||||
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
|
||||
if ( nullptr != pTexture ) {
|
||||
std::string tmp( "*" ), texName( "" );
|
||||
tmp += pTexture->strName;
|
||||
tmp += ".jpg";
|
||||
normalizePathName( tmp, texName );
|
||||
|
||||
if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) ) {
|
||||
ASSIMP_LOG_ERROR("Cannot import texture from archive " + texName);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if ( -1 != lightmapId )
|
||||
{
|
||||
importLightmap( pModel, pScene, pMatHelper, lightmapId );
|
||||
}
|
||||
pScene->mMaterials[ pScene->mNumMaterials ] = pMatHelper;
|
||||
pScene->mNumMaterials++;
|
||||
}
|
||||
pScene->mNumTextures = static_cast<unsigned int>(mTextures.size());
|
||||
pScene->mTextures = new aiTexture*[ pScene->mNumTextures ];
|
||||
std::copy( mTextures.begin(), mTextures.end(), pScene->mTextures );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Counts the number of referenced vertices.
|
||||
size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &faceArray ) const {
|
||||
size_t numVerts( 0 );
|
||||
for ( std::vector<sQ3BSPFace*>::const_iterator it = faceArray.begin(); it != faceArray.end();
|
||||
++it )
|
||||
{
|
||||
sQ3BSPFace *pQ3BSPFace = *it;
|
||||
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
|
||||
{
|
||||
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
||||
ai_assert( nullptr != pQ3BSPFace );
|
||||
numVerts += pQ3BSPFace->iNumOfFaceVerts;
|
||||
}
|
||||
}
|
||||
|
||||
return numVerts;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Counts the faces with vertices.
|
||||
size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
|
||||
{
|
||||
size_t numFaces = 0;
|
||||
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
|
||||
++it )
|
||||
{
|
||||
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
||||
if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
|
||||
{
|
||||
numFaces++;
|
||||
}
|
||||
}
|
||||
|
||||
return numFaces;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Counts the number of triangles in a Q3-face-array.
|
||||
size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
|
||||
{
|
||||
size_t numTriangles = 0;
|
||||
for ( std::vector<Q3BSP::sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
|
||||
++it )
|
||||
{
|
||||
const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
||||
if ( NULL != pQ3BSPFace )
|
||||
{
|
||||
numTriangles += pQ3BSPFace->iNumOfFaceVerts / 3;
|
||||
}
|
||||
}
|
||||
|
||||
return numTriangles;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the faces-to-material map.
|
||||
void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) {
|
||||
std::string key( "" );
|
||||
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
|
||||
for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
|
||||
{
|
||||
Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ];
|
||||
const int texId = pQ3BSPFace->iTextureID;
|
||||
const int lightMapId = pQ3BSPFace->iLightmapID;
|
||||
createKey( texId, lightMapId, key );
|
||||
FaceMapIt it = m_MaterialLookupMap.find( key );
|
||||
if ( m_MaterialLookupMap.end() == it ) {
|
||||
pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
|
||||
m_MaterialLookupMap[ key ] = pCurFaceArray;
|
||||
}
|
||||
else
|
||||
{
|
||||
pCurFaceArray = (*it).second;
|
||||
}
|
||||
ai_assert( nullptr != pCurFaceArray );
|
||||
if (nullptr != pCurFaceArray )
|
||||
{
|
||||
pCurFaceArray->push_back( pQ3BSPFace );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the next face.
|
||||
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
|
||||
aiFace *face( nullptr );
|
||||
if ( faceIdx < mesh->mNumFaces ) {
|
||||
face = &mesh->mFaces[ faceIdx ];
|
||||
++faceIdx;
|
||||
}
|
||||
|
||||
return face;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports a texture file.
|
||||
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
|
||||
ZipArchiveIOSystem *archive, aiScene*,
|
||||
aiMaterial *pMatHelper, int textureId ) {
|
||||
if (nullptr == archive || nullptr == pMatHelper ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( textureId < 0 || textureId >= static_cast<int>( model->m_Textures.size() ) ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool res = true;
|
||||
sQ3BSPTexture *pTexture = model->m_Textures[ textureId ];
|
||||
if ( !pTexture ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::string> supportedExtensions;
|
||||
supportedExtensions.push_back( ".jpg" );
|
||||
supportedExtensions.push_back( ".png" );
|
||||
supportedExtensions.push_back( ".tga" );
|
||||
std::string textureName, ext;
|
||||
if ( expandFile( archive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
|
||||
IOStream *pTextureStream = archive->Open( textureName.c_str() );
|
||||
if ( pTextureStream ) {
|
||||
size_t texSize = pTextureStream->FileSize();
|
||||
aiTexture *pTexture = new aiTexture;
|
||||
pTexture->mHeight = 0;
|
||||
pTexture->mWidth = static_cast<unsigned int>(texSize);
|
||||
unsigned char *pData = new unsigned char[ pTexture->mWidth ];
|
||||
size_t readSize = pTextureStream->Read( pData, sizeof( unsigned char ), pTexture->mWidth );
|
||||
(void)readSize;
|
||||
ai_assert( readSize == pTexture->mWidth );
|
||||
pTexture->pcData = reinterpret_cast<aiTexel*>( pData );
|
||||
pTexture->achFormatHint[ 0 ] = ext[ 1 ];
|
||||
pTexture->achFormatHint[ 1 ] = ext[ 2 ];
|
||||
pTexture->achFormatHint[ 2 ] = ext[ 3 ];
|
||||
pTexture->achFormatHint[ 3 ] = '\0';
|
||||
res = true;
|
||||
|
||||
aiString name;
|
||||
name.data[ 0 ] = '*';
|
||||
name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
|
||||
|
||||
archive->Close( pTextureStream );
|
||||
|
||||
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
mTextures.push_back( pTexture );
|
||||
} else {
|
||||
// If it doesn't exist in the archive, it is probably just a reference to an external file.
|
||||
// We'll leave it up to the user to figure out which extension the file has.
|
||||
aiString name;
|
||||
strncpy( name.data, pTexture->strName, sizeof name.data );
|
||||
name.length = strlen( name.data );
|
||||
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports a light map file.
|
||||
bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
aiMaterial *pMatHelper, int lightmapId )
|
||||
{
|
||||
if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
|
||||
if (nullptr == pLightMap ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
aiTexture *pTexture = new aiTexture;
|
||||
|
||||
pTexture->mWidth = CE_BSP_LIGHTMAPWIDTH;
|
||||
pTexture->mHeight = CE_BSP_LIGHTMAPHEIGHT;
|
||||
pTexture->pcData = new aiTexel[CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT];
|
||||
|
||||
::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
|
||||
size_t p = 0;
|
||||
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i ) {
|
||||
pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
|
||||
pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
|
||||
pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
|
||||
pTexture->pcData[ i ].a = 0xFF;
|
||||
}
|
||||
|
||||
aiString name;
|
||||
name.data[ 0 ] = '*';
|
||||
name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
|
||||
|
||||
pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) );
|
||||
mTextures.push_back( pTexture );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will search for a supported extension.
|
||||
bool Q3BSPFileImporter::expandFile(ZipArchiveIOSystem *pArchive, const std::string &rFilename,
|
||||
const std::vector<std::string> &rExtList, std::string &rFile,
|
||||
std::string &rExt )
|
||||
{
|
||||
ai_assert( NULL != pArchive );
|
||||
ai_assert( !rFilename.empty() );
|
||||
|
||||
if ( rExtList.empty() )
|
||||
{
|
||||
rFile = rFilename;
|
||||
rExt = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
bool found = false;
|
||||
for ( std::vector<std::string>::const_iterator it = rExtList.begin(); it != rExtList.end(); ++it )
|
||||
{
|
||||
const std::string textureName = rFilename + *it;
|
||||
if ( pArchive->Exists( textureName.c_str() ) )
|
||||
{
|
||||
rExt = *it;
|
||||
rFile = textureName;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
||||
119
thirdparty/assimp/code/Q3BSP/Q3BSPFileImporter.h
vendored
Normal file
119
thirdparty/assimp/code/Q3BSP/Q3BSPFileImporter.h
vendored
Normal file
@@ -0,0 +1,119 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef ASSIMP_Q3BSPFILEIMPORTER_H_INC
|
||||
#define ASSIMP_Q3BSPFILEIMPORTER_H_INC
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
struct aiMesh;
|
||||
struct aiNode;
|
||||
struct aiFace;
|
||||
struct aiMaterial;
|
||||
struct aiTexture;
|
||||
|
||||
namespace Assimp {
|
||||
class ZipArchiveIOSystem;
|
||||
|
||||
namespace Q3BSP {
|
||||
struct Q3BSPModel;
|
||||
struct sQ3BSPFace;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level.
|
||||
*/
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class Q3BSPFileImporter : public BaseImporter {
|
||||
public:
|
||||
/// @brief Default constructor.
|
||||
Q3BSPFileImporter();
|
||||
|
||||
/// @brief Destructor.
|
||||
~Q3BSPFileImporter();
|
||||
|
||||
/// @brief Returns whether the class can handle the format of the given file.
|
||||
/// @remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
|
||||
|
||||
protected:
|
||||
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
|
||||
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
|
||||
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
|
||||
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
|
||||
bool findFirstMapInArchive(ZipArchiveIOSystem &rArchive, std::string &rMapName );
|
||||
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, ZipArchiveIOSystem *pArchive );
|
||||
void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
|
||||
aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
|
||||
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh );
|
||||
void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
|
||||
unsigned int &rVertIdx );
|
||||
void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, ZipArchiveIOSystem *pArchive );
|
||||
size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
|
||||
size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
|
||||
size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
|
||||
void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
|
||||
aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
|
||||
bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, ZipArchiveIOSystem *pArchive, aiScene* pScene,
|
||||
aiMaterial *pMatHelper, int textureId );
|
||||
bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId );
|
||||
bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
|
||||
bool expandFile(ZipArchiveIOSystem *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
|
||||
std::string &rFile, std::string &rExt );
|
||||
|
||||
private:
|
||||
aiMesh *m_pCurrentMesh;
|
||||
aiFace *m_pCurrentFace;
|
||||
FaceMap m_MaterialLookupMap;
|
||||
std::vector<aiTexture*> mTextures;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC
|
||||
274
thirdparty/assimp/code/Q3BSP/Q3BSPFileParser.cpp
vendored
Normal file
274
thirdparty/assimp/code/Q3BSP/Q3BSPFileParser.cpp
vendored
Normal file
@@ -0,0 +1,274 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
||||
|
||||
#include "Q3BSPFileParser.h"
|
||||
#include "Q3BSPFileData.h"
|
||||
#include <vector>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace Q3BSP;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, ZipArchiveIOSystem *pZipArchive ) :
|
||||
m_sOffset( 0 ),
|
||||
m_Data(),
|
||||
m_pModel(nullptr),
|
||||
m_pZipArchive( pZipArchive )
|
||||
{
|
||||
ai_assert(nullptr != m_pZipArchive );
|
||||
ai_assert( !mapName.empty() );
|
||||
|
||||
if ( !readData( mapName ) )
|
||||
return;
|
||||
|
||||
m_pModel = new Q3BSPModel;
|
||||
m_pModel->m_ModelName = mapName;
|
||||
if ( !parseFile() ) {
|
||||
delete m_pModel;
|
||||
m_pModel = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Q3BSPFileParser::~Q3BSPFileParser() {
|
||||
delete m_pModel;
|
||||
m_pModel = nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const {
|
||||
return m_pModel;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Q3BSPFileParser::readData( const std::string &rMapName ) {
|
||||
if ( !m_pZipArchive->Exists( rMapName.c_str() ) )
|
||||
return false;
|
||||
|
||||
IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() );
|
||||
if ( nullptr == pMapFile )
|
||||
return false;
|
||||
|
||||
const size_t size = pMapFile->FileSize();
|
||||
m_Data.resize( size );
|
||||
|
||||
const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
|
||||
if ( readSize != size ) {
|
||||
m_Data.clear();
|
||||
m_pZipArchive->Close(pMapFile);
|
||||
return false;
|
||||
}
|
||||
m_pZipArchive->Close( pMapFile );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Q3BSPFileParser::parseFile() {
|
||||
if ( m_Data.empty() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( !validateFormat() )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Imports the dictionary of the level
|
||||
getLumps();
|
||||
|
||||
// Count data and prepare model data
|
||||
countLumps();
|
||||
|
||||
// Read in Vertices
|
||||
getVertices();
|
||||
|
||||
// Read in Indices
|
||||
getIndices();
|
||||
|
||||
// Read Faces
|
||||
getFaces();
|
||||
|
||||
// Read Textures
|
||||
getTextures();
|
||||
|
||||
// Read Lightmaps
|
||||
getLightMaps();
|
||||
|
||||
// Load the entities
|
||||
getEntities();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Q3BSPFileParser::validateFormat()
|
||||
{
|
||||
sQ3BSPHeader *pHeader = (sQ3BSPHeader*) &m_Data[ 0 ];
|
||||
m_sOffset += sizeof( sQ3BSPHeader );
|
||||
|
||||
// Version and identify string validation
|
||||
if (pHeader->strID[ 0 ] != 'I' || pHeader->strID[ 1 ] != 'B' || pHeader->strID[ 2 ] != 'S'
|
||||
|| pHeader->strID[ 3 ] != 'P')
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getLumps()
|
||||
{
|
||||
size_t Offset = m_sOffset;
|
||||
m_pModel->m_Lumps.resize( kMaxLumps );
|
||||
for ( size_t idx=0; idx < kMaxLumps; idx++ )
|
||||
{
|
||||
sQ3BSPLump *pLump = new sQ3BSPLump;
|
||||
memcpy( pLump, &m_Data[ Offset ], sizeof( sQ3BSPLump ) );
|
||||
Offset += sizeof( sQ3BSPLump );
|
||||
m_pModel->m_Lumps[ idx ] = pLump;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::countLumps()
|
||||
{
|
||||
m_pModel->m_Vertices.resize( m_pModel->m_Lumps[ kVertices ]->iSize / sizeof( sQ3BSPVertex ) );
|
||||
m_pModel->m_Indices.resize( m_pModel->m_Lumps[ kMeshVerts ]->iSize / sizeof( int ) );
|
||||
m_pModel->m_Faces.resize( m_pModel->m_Lumps[ kFaces ]->iSize / sizeof( sQ3BSPFace ) );
|
||||
m_pModel->m_Textures.resize( m_pModel->m_Lumps[ kTextures ]->iSize / sizeof( sQ3BSPTexture ) );
|
||||
m_pModel->m_Lightmaps.resize( m_pModel->m_Lumps[ kLightmaps ]->iSize / sizeof( sQ3BSPLightmap ) );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getVertices()
|
||||
{
|
||||
size_t Offset = m_pModel->m_Lumps[ kVertices ]->iOffset;
|
||||
for ( size_t idx = 0; idx < m_pModel->m_Vertices.size(); idx++ )
|
||||
{
|
||||
sQ3BSPVertex *pVertex = new sQ3BSPVertex;
|
||||
memcpy( pVertex, &m_Data[ Offset ], sizeof( sQ3BSPVertex ) );
|
||||
Offset += sizeof( sQ3BSPVertex );
|
||||
m_pModel->m_Vertices[ idx ] = pVertex;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getIndices()
|
||||
{
|
||||
ai_assert(nullptr != m_pModel );
|
||||
|
||||
sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ];
|
||||
size_t Offset = (size_t) lump->iOffset;
|
||||
const size_t nIndices = lump->iSize / sizeof( int );
|
||||
m_pModel->m_Indices.resize( nIndices );
|
||||
memcpy( &m_pModel->m_Indices[ 0 ], &m_Data[ Offset ], lump->iSize );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getFaces()
|
||||
{
|
||||
ai_assert(nullptr != m_pModel );
|
||||
|
||||
size_t Offset = m_pModel->m_Lumps[ kFaces ]->iOffset;
|
||||
for ( size_t idx = 0; idx < m_pModel->m_Faces.size(); idx++ )
|
||||
{
|
||||
sQ3BSPFace *pFace = new sQ3BSPFace;
|
||||
memcpy( pFace, &m_Data[ Offset ], sizeof( sQ3BSPFace ) );
|
||||
m_pModel->m_Faces[ idx ] = pFace;
|
||||
Offset += sizeof( sQ3BSPFace );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getTextures()
|
||||
{
|
||||
ai_assert(nullptr != m_pModel );
|
||||
|
||||
size_t Offset = m_pModel->m_Lumps[ kTextures ]->iOffset;
|
||||
for ( size_t idx=0; idx < m_pModel->m_Textures.size(); idx++ )
|
||||
{
|
||||
sQ3BSPTexture *pTexture = new sQ3BSPTexture;
|
||||
memcpy( pTexture, &m_Data[ Offset ], sizeof(sQ3BSPTexture) );
|
||||
m_pModel->m_Textures[ idx ] = pTexture;
|
||||
Offset += sizeof(sQ3BSPTexture);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getLightMaps()
|
||||
{
|
||||
ai_assert(nullptr != m_pModel );
|
||||
|
||||
size_t Offset = m_pModel->m_Lumps[kLightmaps]->iOffset;
|
||||
for ( size_t idx=0; idx < m_pModel->m_Lightmaps.size(); idx++ )
|
||||
{
|
||||
sQ3BSPLightmap *pLightmap = new sQ3BSPLightmap;
|
||||
memcpy( pLightmap, &m_Data[ Offset ], sizeof( sQ3BSPLightmap ) );
|
||||
Offset += sizeof( sQ3BSPLightmap );
|
||||
m_pModel->m_Lightmaps[ idx ] = pLightmap;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getEntities() {
|
||||
const int size = m_pModel->m_Lumps[ kEntities ]->iSize;
|
||||
m_pModel->m_EntityData.resize( size );
|
||||
if ( size > 0 ) {
|
||||
size_t Offset = m_pModel->m_Lumps[ kEntities ]->iOffset;
|
||||
memcpy( &m_pModel->m_EntityData[ 0 ], &m_Data[ Offset ], sizeof( char ) * size );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
||||
90
thirdparty/assimp/code/Q3BSP/Q3BSPFileParser.h
vendored
Normal file
90
thirdparty/assimp/code/Q3BSP/Q3BSPFileParser.h
vendored
Normal file
@@ -0,0 +1,90 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_Q3BSPFILEPARSER_H_INC
|
||||
#define ASSIMP_Q3BSPFILEPARSER_H_INC
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <string>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
class ZipArchiveIOSystem;
|
||||
|
||||
namespace Q3BSP
|
||||
{
|
||||
struct Q3BSPModel;
|
||||
class ZipFile;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// -------------------------------------------------------------------
|
||||
class Q3BSPFileParser
|
||||
{
|
||||
public:
|
||||
Q3BSPFileParser( const std::string &rMapName, ZipArchiveIOSystem *pZipArchive );
|
||||
~Q3BSPFileParser();
|
||||
Q3BSP::Q3BSPModel *getModel() const;
|
||||
|
||||
protected:
|
||||
bool readData(const std::string &rMapName);
|
||||
bool parseFile();
|
||||
bool validateFormat();
|
||||
void getLumps();
|
||||
void countLumps();
|
||||
void getVertices();
|
||||
void getIndices();
|
||||
void getFaces();
|
||||
void getTextures();
|
||||
void getLightMaps();
|
||||
void getEntities();
|
||||
|
||||
private:
|
||||
size_t m_sOffset;
|
||||
std::vector<char> m_Data;
|
||||
Q3BSP::Q3BSPModel *m_pModel;
|
||||
ZipArchiveIOSystem *m_pZipArchive;
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_Q3BSPFILEPARSER_H_INC
|
||||
Reference in New Issue
Block a user