Model loading and texturing
This commit is contained in:
405
thirdparty/assimp/code/Ply/PlyExporter.cpp
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405
thirdparty/assimp/code/Ply/PlyExporter.cpp
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_PLY_EXPORTER)
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#include "PlyExporter.h"
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#include <memory>
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#include <cmath>
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#include <assimp/Exceptional.h>
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#include <assimp/scene.h>
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#include <assimp/version.h>
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#include <assimp/IOSystem.hpp>
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#include <assimp/Exporter.hpp>
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#include <assimp/qnan.h>
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//using namespace Assimp;
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namespace Assimp {
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// make sure type_of returns consistent output across different platforms
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// also consider using: typeid(VAR).name()
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template <typename T> const char* type_of(T&) { return "unknown"; }
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template<> const char* type_of(float&) { return "float"; }
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template<> const char* type_of(double&) { return "double"; }
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp
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void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
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{
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// invoke the exporter
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PlyExporter exporter(pFile, pScene);
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if (exporter.mOutput.fail()) {
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throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
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}
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// we're still here - export successfully completed. Write the file.
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std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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if(outfile == NULL) {
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throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
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}
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outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
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}
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void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
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{
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// invoke the exporter
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PlyExporter exporter(pFile, pScene, true);
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// we're still here - export successfully completed. Write the file.
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std::unique_ptr<IOStream> outfile(pIOSystem->Open(pFile, "wb"));
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if (outfile == NULL) {
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throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
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}
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outfile->Write(exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()), 1);
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}
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#define PLY_EXPORT_HAS_NORMALS 0x1
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#define PLY_EXPORT_HAS_TANGENTS_BITANGENTS 0x2
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#define PLY_EXPORT_HAS_TEXCOORDS 0x4
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#define PLY_EXPORT_HAS_COLORS (PLY_EXPORT_HAS_TEXCOORDS << AI_MAX_NUMBER_OF_TEXTURECOORDS)
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// ------------------------------------------------------------------------------------------------
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PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool binary)
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: filename(_filename)
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, endl("\n")
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{
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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const std::locale& l = std::locale("C");
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mOutput.imbue(l);
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mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
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unsigned int faces = 0u, vertices = 0u, components = 0u;
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for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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const aiMesh& m = *pScene->mMeshes[i];
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faces += m.mNumFaces;
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vertices += m.mNumVertices;
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if (m.HasNormals()) {
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components |= PLY_EXPORT_HAS_NORMALS;
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}
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if (m.HasTangentsAndBitangents()) {
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components |= PLY_EXPORT_HAS_TANGENTS_BITANGENTS;
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}
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for (unsigned int t = 0; m.HasTextureCoords(t); ++t) {
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components |= PLY_EXPORT_HAS_TEXCOORDS << t;
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}
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for (unsigned int t = 0; m.HasVertexColors(t); ++t) {
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components |= PLY_EXPORT_HAS_COLORS << t;
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}
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}
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mOutput << "ply" << endl;
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if (binary) {
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#if (defined AI_BUILD_BIG_ENDIAN)
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mOutput << "format binary_big_endian 1.0" << endl;
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#else
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mOutput << "format binary_little_endian 1.0" << endl;
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#endif
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}
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else {
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mOutput << "format ascii 1.0" << endl;
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}
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mOutput << "comment Created by Open Asset Import Library - http://assimp.sf.net (v"
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<< aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.'
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<< aiGetVersionRevision() << ")" << endl;
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// Look through materials for a diffuse texture, and add it if found
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for ( unsigned int i = 0; i < pScene->mNumMaterials; ++i )
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{
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const aiMaterial* const mat = pScene->mMaterials[i];
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aiString s;
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if ( AI_SUCCESS == mat->Get( AI_MATKEY_TEXTURE_DIFFUSE( 0 ), s ) )
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{
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mOutput << "comment TextureFile " << s.data << endl;
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}
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}
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// TODO: probably want to check here rather than just assume something
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// definitely not good to always write float even if we might have double precision
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ai_real tmp = 0.0;
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const char * typeName = type_of(tmp);
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mOutput << "element vertex " << vertices << endl;
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mOutput << "property " << typeName << " x" << endl;
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mOutput << "property " << typeName << " y" << endl;
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mOutput << "property " << typeName << " z" << endl;
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if(components & PLY_EXPORT_HAS_NORMALS) {
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mOutput << "property " << typeName << " nx" << endl;
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mOutput << "property " << typeName << " ny" << endl;
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mOutput << "property " << typeName << " nz" << endl;
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}
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// write texcoords first, just in case an importer does not support tangents
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// bitangents and just skips over the rest of the line upon encountering
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// unknown fields (Ply leaves pretty much every vertex component open,
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// but in reality most importers only know about vertex positions, normals
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// and texture coordinates).
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for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
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if (!c) {
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mOutput << "property " << typeName << " s" << endl;
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mOutput << "property " << typeName << " t" << endl;
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}
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else {
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mOutput << "property " << typeName << " s" << c << endl;
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mOutput << "property " << typeName << " t" << c << endl;
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}
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}
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for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
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if (!c) {
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mOutput << "property " << "uchar" << " red" << endl;
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mOutput << "property " << "uchar" << " green" << endl;
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mOutput << "property " << "uchar" << " blue" << endl;
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mOutput << "property " << "uchar" << " alpha" << endl;
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}
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else {
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mOutput << "property " << "uchar" << " red" << c << endl;
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mOutput << "property " << "uchar" << " green" << c << endl;
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mOutput << "property " << "uchar" << " blue" << c << endl;
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mOutput << "property " << "uchar" << " alpha" << c << endl;
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}
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}
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if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
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mOutput << "property " << typeName << " tx" << endl;
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mOutput << "property " << typeName << " ty" << endl;
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mOutput << "property " << typeName << " tz" << endl;
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mOutput << "property " << typeName << " bx" << endl;
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mOutput << "property " << typeName << " by" << endl;
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mOutput << "property " << typeName << " bz" << endl;
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}
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mOutput << "element face " << faces << endl;
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// uchar seems to be the most common type for the number of indices per polygon and int seems to be most common for the vertex indices.
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// For instance, MeshLab fails to load meshes in which both types are uint. Houdini seems to have problems as well.
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// Obviously, using uchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
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mOutput << "property list uchar int vertex_index" << endl;
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mOutput << "end_header" << endl;
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for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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if (binary) {
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WriteMeshVertsBinary(pScene->mMeshes[i], components);
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}
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else {
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WriteMeshVerts(pScene->mMeshes[i], components);
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}
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}
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for (unsigned int i = 0, ofs = 0; i < pScene->mNumMeshes; ++i) {
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if (binary) {
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WriteMeshIndicesBinary(pScene->mMeshes[i], ofs);
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}
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else {
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WriteMeshIndices(pScene->mMeshes[i], ofs);
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}
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ofs += pScene->mMeshes[i]->mNumVertices;
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}
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}
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// ------------------------------------------------------------------------------------------------
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PlyExporter::~PlyExporter() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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void PlyExporter::WriteMeshVerts(const aiMesh* m, unsigned int components)
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{
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static const ai_real inf = std::numeric_limits<ai_real>::infinity();
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// If a component (for instance normal vectors) is present in at least one mesh in the scene,
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// then default values are written for meshes that do not contain this component.
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for (unsigned int i = 0; i < m->mNumVertices; ++i) {
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mOutput <<
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m->mVertices[i].x << " " <<
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m->mVertices[i].y << " " <<
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m->mVertices[i].z
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;
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if(components & PLY_EXPORT_HAS_NORMALS) {
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if (m->HasNormals() && is_not_qnan(m->mNormals[i].x) && std::fabs(m->mNormals[i].x) != inf) {
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mOutput <<
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" " << m->mNormals[i].x <<
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" " << m->mNormals[i].y <<
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" " << m->mNormals[i].z;
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}
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else {
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mOutput << " 0.0 0.0 0.0";
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}
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}
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for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
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if (m->HasTextureCoords(c)) {
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mOutput <<
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" " << m->mTextureCoords[c][i].x <<
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" " << m->mTextureCoords[c][i].y;
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}
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else {
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mOutput << " -1.0 -1.0";
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}
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}
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for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
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if (m->HasVertexColors(c)) {
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mOutput <<
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" " << (int)(m->mColors[c][i].r * 255) <<
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" " << (int)(m->mColors[c][i].g * 255) <<
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" " << (int)(m->mColors[c][i].b * 255) <<
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" " << (int)(m->mColors[c][i].a * 255);
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}
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else {
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mOutput << " 0 0 0";
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}
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}
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if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
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if (m->HasTangentsAndBitangents()) {
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mOutput <<
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" " << m->mTangents[i].x <<
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" " << m->mTangents[i].y <<
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" " << m->mTangents[i].z <<
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" " << m->mBitangents[i].x <<
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" " << m->mBitangents[i].y <<
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" " << m->mBitangents[i].z
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;
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}
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else {
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mOutput << " 0.0 0.0 0.0 0.0 0.0 0.0";
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}
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}
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mOutput << endl;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void PlyExporter::WriteMeshVertsBinary(const aiMesh* m, unsigned int components)
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{
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// If a component (for instance normal vectors) is present in at least one mesh in the scene,
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// then default values are written for meshes that do not contain this component.
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aiVector3D defaultNormal(0, 0, 0);
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aiVector2D defaultUV(-1, -1);
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aiColor4D defaultColor(-1, -1, -1, -1);
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for (unsigned int i = 0; i < m->mNumVertices; ++i) {
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mOutput.write(reinterpret_cast<const char*>(&m->mVertices[i].x), 12);
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if (components & PLY_EXPORT_HAS_NORMALS) {
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if (m->HasNormals()) {
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mOutput.write(reinterpret_cast<const char*>(&m->mNormals[i].x), 12);
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}
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else {
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mOutput.write(reinterpret_cast<const char*>(&defaultNormal.x), 12);
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}
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}
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||||
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for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
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if (m->HasTextureCoords(c)) {
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mOutput.write(reinterpret_cast<const char*>(&m->mTextureCoords[c][i].x), 8);
|
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}
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||||
else {
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mOutput.write(reinterpret_cast<const char*>(&defaultUV.x), 8);
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
|
||||
if (m->HasVertexColors(c)) {
|
||||
mOutput.write(reinterpret_cast<const char*>(&m->mColors[c][i].r), 16);
|
||||
}
|
||||
else {
|
||||
mOutput.write(reinterpret_cast<const char*>(&defaultColor.r), 16);
|
||||
}
|
||||
}
|
||||
|
||||
if (components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
|
||||
if (m->HasTangentsAndBitangents()) {
|
||||
mOutput.write(reinterpret_cast<const char*>(&m->mTangents[i].x), 12);
|
||||
mOutput.write(reinterpret_cast<const char*>(&m->mBitangents[i].x), 12);
|
||||
}
|
||||
else {
|
||||
mOutput.write(reinterpret_cast<const char*>(&defaultNormal.x), 12);
|
||||
mOutput.write(reinterpret_cast<const char*>(&defaultNormal.x), 12);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void PlyExporter::WriteMeshIndices(const aiMesh* m, unsigned int offset)
|
||||
{
|
||||
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
|
||||
const aiFace& f = m->mFaces[i];
|
||||
mOutput << f.mNumIndices << " ";
|
||||
for(unsigned int c = 0; c < f.mNumIndices; ++c) {
|
||||
mOutput << (f.mIndices[c] + offset) << (c == f.mNumIndices-1 ? endl : " ");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Generic method in case we want to use different data types for the indices or make this configurable.
|
||||
template<typename NumIndicesType, typename IndexType>
|
||||
void WriteMeshIndicesBinary_Generic(const aiMesh* m, unsigned int offset, std::ostringstream& output)
|
||||
{
|
||||
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
|
||||
const aiFace& f = m->mFaces[i];
|
||||
NumIndicesType numIndices = static_cast<NumIndicesType>(f.mNumIndices);
|
||||
output.write(reinterpret_cast<const char*>(&numIndices), sizeof(NumIndicesType));
|
||||
for (unsigned int c = 0; c < f.mNumIndices; ++c) {
|
||||
IndexType index = f.mIndices[c] + offset;
|
||||
output.write(reinterpret_cast<const char*>(&index), sizeof(IndexType));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlyExporter::WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset)
|
||||
{
|
||||
WriteMeshIndicesBinary_Generic<unsigned char, int>(m, offset, mOutput);
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_PLY_EXPORTER)
|
||||
88
thirdparty/assimp/code/Ply/PlyExporter.h
vendored
Normal file
88
thirdparty/assimp/code/Ply/PlyExporter.h
vendored
Normal file
@@ -0,0 +1,88 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file PlyExporter.h
|
||||
* Declares the exporter class to write a scene to a Polygon Library (ply)
|
||||
*/
|
||||
#ifndef AI_PLYEXPORTER_H_INC
|
||||
#define AI_PLYEXPORTER_H_INC
|
||||
|
||||
#include <sstream>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to a Stanford Ply file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class PlyExporter {
|
||||
public:
|
||||
/// The class constructor for a specific scene to export
|
||||
PlyExporter(const char* filename, const aiScene* pScene, bool binary = false);
|
||||
/// The class destructor, empty.
|
||||
~PlyExporter();
|
||||
|
||||
public:
|
||||
/// public string-streams to write all output into:
|
||||
std::ostringstream mOutput;
|
||||
|
||||
private:
|
||||
void WriteMeshVerts(const aiMesh* m, unsigned int components);
|
||||
void WriteMeshIndices(const aiMesh* m, unsigned int ofs);
|
||||
void WriteMeshVertsBinary(const aiMesh* m, unsigned int components);
|
||||
void WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset);
|
||||
|
||||
private:
|
||||
const std::string filename; // tHE FILENAME
|
||||
const std::string endl; // obviously, this endl() doesn't flush() the stream
|
||||
|
||||
private:
|
||||
PlyExporter( const PlyExporter & );
|
||||
PlyExporter &operator = ( const PlyExporter & );
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // AI_PLYEXPORTER_H_INC
|
||||
966
thirdparty/assimp/code/Ply/PlyLoader.cpp
vendored
Normal file
966
thirdparty/assimp/code/Ply/PlyLoader.cpp
vendored
Normal file
@@ -0,0 +1,966 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file PlyLoader.cpp
|
||||
* @brief Implementation of the PLY importer class
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "PlyLoader.h"
|
||||
#include <assimp/IOStreamBuffer.h>
|
||||
#include <assimp/Macros.h>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
using namespace ::Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Stanford Polygon Library (PLY) Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"ply"
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Internal stuff
|
||||
namespace {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Checks that property index is within range
|
||||
template <class T>
|
||||
inline
|
||||
const T &GetProperty(const std::vector<T> &props, int idx) {
|
||||
if (static_cast<size_t>(idx) >= props.size()) {
|
||||
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
|
||||
}
|
||||
|
||||
return props[idx];
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
PLYImporter::PLYImporter()
|
||||
: mBuffer(nullptr)
|
||||
, pcDOM(nullptr)
|
||||
, mGeneratedMesh(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
PLYImporter::~PLYImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool PLYImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if ( extension == "ply" ) {
|
||||
return true;
|
||||
} else if (!extension.length() || checkSig) {
|
||||
if ( !pIOHandler ) {
|
||||
return true;
|
||||
}
|
||||
static const char* tokens[] = { "ply" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiImporterDesc* PLYImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static bool isBigEndian(const char* szMe) {
|
||||
ai_assert(nullptr != szMe);
|
||||
|
||||
// binary_little_endian
|
||||
// binary_big_endian
|
||||
bool isBigEndian(false);
|
||||
#if (defined AI_BUILD_BIG_ENDIAN)
|
||||
if ( 'l' == *szMe || 'L' == *szMe ) {
|
||||
isBigEndian = true;
|
||||
}
|
||||
#else
|
||||
if ('b' == *szMe || 'B' == *szMe) {
|
||||
isBigEndian = true;
|
||||
}
|
||||
#endif // ! AI_BUILD_BIG_ENDIAN
|
||||
|
||||
return isBigEndian;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
const std::string mode = "rb";
|
||||
std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode));
|
||||
if (!fileStream.get()) {
|
||||
throw DeadlyImportError("Failed to open file " + pFile + ".");
|
||||
}
|
||||
|
||||
// Get the file-size
|
||||
const size_t fileSize( fileStream->FileSize() );
|
||||
if ( 0 == fileSize ) {
|
||||
throw DeadlyImportError("File " + pFile + " is empty.");
|
||||
}
|
||||
|
||||
IOStreamBuffer<char> streamedBuffer(1024 * 1024);
|
||||
streamedBuffer.open(fileStream.get());
|
||||
|
||||
// the beginning of the file must be PLY - magic, magic
|
||||
std::vector<char> headerCheck;
|
||||
streamedBuffer.getNextLine(headerCheck);
|
||||
|
||||
if ((headerCheck.size() < 3) ||
|
||||
(headerCheck[0] != 'P' && headerCheck[0] != 'p') ||
|
||||
(headerCheck[1] != 'L' && headerCheck[1] != 'l') ||
|
||||
(headerCheck[2] != 'Y' && headerCheck[2] != 'y') ) {
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Magic number \'ply\' is no there");
|
||||
}
|
||||
|
||||
std::vector<char> mBuffer2;
|
||||
streamedBuffer.getNextLine(mBuffer2);
|
||||
mBuffer = (unsigned char*)&mBuffer2[0];
|
||||
|
||||
char* szMe = (char*)&this->mBuffer[0];
|
||||
SkipSpacesAndLineEnd(szMe, (const char**)&szMe);
|
||||
|
||||
// determine the format of the file data and construct the aiMesh
|
||||
PLY::DOM sPlyDom;
|
||||
this->pcDOM = &sPlyDom;
|
||||
|
||||
if (TokenMatch(szMe, "format", 6)) {
|
||||
if (TokenMatch(szMe, "ascii", 5)) {
|
||||
SkipLine(szMe, (const char**)&szMe);
|
||||
if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this)) {
|
||||
if (mGeneratedMesh != nullptr) {
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#1)");
|
||||
}
|
||||
} else if (!::strncmp(szMe, "binary_", 7)) {
|
||||
szMe += 7;
|
||||
const bool bIsBE(isBigEndian(szMe));
|
||||
|
||||
// skip the line, parse the rest of the header and build the DOM
|
||||
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
|
||||
if (mGeneratedMesh != nullptr) {
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#2)");
|
||||
}
|
||||
} else {
|
||||
if (mGeneratedMesh != nullptr) {
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Unknown file format");
|
||||
}
|
||||
} else {
|
||||
AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
|
||||
if (mGeneratedMesh != nullptr) {
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Missing format specification");
|
||||
}
|
||||
|
||||
//free the file buffer
|
||||
streamedBuffer.close();
|
||||
|
||||
if (mGeneratedMesh == nullptr) {
|
||||
throw DeadlyImportError("Invalid .ply file: Unable to extract mesh data ");
|
||||
}
|
||||
|
||||
// if no face list is existing we assume that the vertex
|
||||
// list is containing a list of points
|
||||
bool pointsOnly = mGeneratedMesh->mFaces == nullptr ? true : false;
|
||||
if (pointsOnly) {
|
||||
mGeneratedMesh->mPrimitiveTypes = aiPrimitiveType::aiPrimitiveType_POINT;
|
||||
}
|
||||
|
||||
// now load a list of all materials
|
||||
std::vector<aiMaterial*> avMaterials;
|
||||
std::string defaultTexture;
|
||||
LoadMaterial(&avMaterials, defaultTexture, pointsOnly);
|
||||
|
||||
// now generate the output scene object. Fill the material list
|
||||
pScene->mNumMaterials = (unsigned int)avMaterials.size();
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
||||
for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
|
||||
pScene->mMaterials[i] = avMaterials[i];
|
||||
}
|
||||
|
||||
// fill the mesh list
|
||||
pScene->mNumMeshes = 1;
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
pScene->mMeshes[0] = mGeneratedMesh;
|
||||
mGeneratedMesh = nullptr;
|
||||
|
||||
// generate a simple node structure
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mRootNode->mNumMeshes; ++i) {
|
||||
pScene->mRootNode->mMeshes[i] = i;
|
||||
}
|
||||
}
|
||||
|
||||
void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos) {
|
||||
ai_assert(nullptr != pcElement);
|
||||
ai_assert(nullptr != instElement);
|
||||
|
||||
ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
|
||||
PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
|
||||
|
||||
ai_uint aiNormal[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
|
||||
PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
|
||||
|
||||
unsigned int aiColors[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
|
||||
PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char };
|
||||
|
||||
unsigned int aiTexcoord[2] = { 0xFFFFFFFF, 0xFFFFFFFF };
|
||||
PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char };
|
||||
|
||||
// now check whether which normal components are available
|
||||
unsigned int _a( 0 ), cnt( 0 );
|
||||
for ( std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
|
||||
a != pcElement->alProperties.end(); ++a, ++_a) {
|
||||
if ((*a).bIsList) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Positions
|
||||
if (PLY::EST_XCoord == (*a).Semantic) {
|
||||
++cnt;
|
||||
aiPositions[0] = _a;
|
||||
aiTypes[0] = (*a).eType;
|
||||
} else if (PLY::EST_YCoord == (*a).Semantic) {
|
||||
++cnt;
|
||||
aiPositions[1] = _a;
|
||||
aiTypes[1] = (*a).eType;
|
||||
} else if (PLY::EST_ZCoord == (*a).Semantic) {
|
||||
++cnt;
|
||||
aiPositions[2] = _a;
|
||||
aiTypes[2] = (*a).eType;
|
||||
} else if (PLY::EST_XNormal == (*a).Semantic) {
|
||||
// Normals
|
||||
++cnt;
|
||||
aiNormal[0] = _a;
|
||||
aiNormalTypes[0] = (*a).eType;
|
||||
} else if (PLY::EST_YNormal == (*a).Semantic) {
|
||||
++cnt;
|
||||
aiNormal[1] = _a;
|
||||
aiNormalTypes[1] = (*a).eType;
|
||||
} else if (PLY::EST_ZNormal == (*a).Semantic) {
|
||||
++cnt;
|
||||
aiNormal[2] = _a;
|
||||
aiNormalTypes[2] = (*a).eType;
|
||||
} else if (PLY::EST_Red == (*a).Semantic) {
|
||||
// Colors
|
||||
++cnt;
|
||||
aiColors[0] = _a;
|
||||
aiColorsTypes[0] = (*a).eType;
|
||||
} else if (PLY::EST_Green == (*a).Semantic) {
|
||||
++cnt;
|
||||
aiColors[1] = _a;
|
||||
aiColorsTypes[1] = (*a).eType;
|
||||
} else if (PLY::EST_Blue == (*a).Semantic) {
|
||||
++cnt;
|
||||
aiColors[2] = _a;
|
||||
aiColorsTypes[2] = (*a).eType;
|
||||
} else if (PLY::EST_Alpha == (*a).Semantic) {
|
||||
++cnt;
|
||||
aiColors[3] = _a;
|
||||
aiColorsTypes[3] = (*a).eType;
|
||||
} else if (PLY::EST_UTextureCoord == (*a).Semantic) {
|
||||
// Texture coordinates
|
||||
++cnt;
|
||||
aiTexcoord[0] = _a;
|
||||
aiTexcoordTypes[0] = (*a).eType;
|
||||
} else if (PLY::EST_VTextureCoord == (*a).Semantic) {
|
||||
++cnt;
|
||||
aiTexcoord[1] = _a;
|
||||
aiTexcoordTypes[1] = (*a).eType;
|
||||
}
|
||||
}
|
||||
|
||||
// check whether we have a valid source for the vertex data
|
||||
if (0 != cnt) {
|
||||
// Position
|
||||
aiVector3D vOut;
|
||||
if (0xFFFFFFFF != aiPositions[0]) {
|
||||
vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||
GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
|
||||
}
|
||||
|
||||
if (0xFFFFFFFF != aiPositions[1]) {
|
||||
vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||
GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]);
|
||||
}
|
||||
|
||||
if (0xFFFFFFFF != aiPositions[2]) {
|
||||
vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||
GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]);
|
||||
}
|
||||
|
||||
// Normals
|
||||
aiVector3D nOut;
|
||||
bool haveNormal = false;
|
||||
if (0xFFFFFFFF != aiNormal[0]) {
|
||||
nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||
GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
|
||||
haveNormal = true;
|
||||
}
|
||||
|
||||
if (0xFFFFFFFF != aiNormal[1]) {
|
||||
nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||
GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]);
|
||||
haveNormal = true;
|
||||
}
|
||||
|
||||
if (0xFFFFFFFF != aiNormal[2]) {
|
||||
nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||
GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]);
|
||||
haveNormal = true;
|
||||
}
|
||||
|
||||
//Colors
|
||||
aiColor4D cOut;
|
||||
bool haveColor = false;
|
||||
if (0xFFFFFFFF != aiColors[0]) {
|
||||
cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
|
||||
aiColors[0]).avList.front(), aiColorsTypes[0]);
|
||||
haveColor = true;
|
||||
}
|
||||
|
||||
if (0xFFFFFFFF != aiColors[1]) {
|
||||
cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties,
|
||||
aiColors[1]).avList.front(), aiColorsTypes[1]);
|
||||
haveColor = true;
|
||||
}
|
||||
|
||||
if (0xFFFFFFFF != aiColors[2]) {
|
||||
cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties,
|
||||
aiColors[2]).avList.front(), aiColorsTypes[2]);
|
||||
haveColor = true;
|
||||
}
|
||||
|
||||
// assume 1.0 for the alpha channel if it is not set
|
||||
if (0xFFFFFFFF == aiColors[3]) {
|
||||
cOut.a = 1.0;
|
||||
} else {
|
||||
cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
|
||||
aiColors[3]).avList.front(), aiColorsTypes[3]);
|
||||
|
||||
haveColor = true;
|
||||
}
|
||||
|
||||
//Texture coordinates
|
||||
aiVector3D tOut;
|
||||
tOut.z = 0;
|
||||
bool haveTextureCoords = false;
|
||||
if (0xFFFFFFFF != aiTexcoord[0]) {
|
||||
tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||
GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
|
||||
haveTextureCoords = true;
|
||||
}
|
||||
|
||||
if (0xFFFFFFFF != aiTexcoord[1]) {
|
||||
tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||
GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]);
|
||||
haveTextureCoords = true;
|
||||
}
|
||||
|
||||
//create aiMesh if needed
|
||||
if ( nullptr == mGeneratedMesh ) {
|
||||
mGeneratedMesh = new aiMesh();
|
||||
mGeneratedMesh->mMaterialIndex = 0;
|
||||
}
|
||||
|
||||
if (nullptr == mGeneratedMesh->mVertices) {
|
||||
mGeneratedMesh->mNumVertices = pcElement->NumOccur;
|
||||
mGeneratedMesh->mVertices = new aiVector3D[mGeneratedMesh->mNumVertices];
|
||||
}
|
||||
|
||||
mGeneratedMesh->mVertices[pos] = vOut;
|
||||
|
||||
if (haveNormal) {
|
||||
if (nullptr == mGeneratedMesh->mNormals)
|
||||
mGeneratedMesh->mNormals = new aiVector3D[mGeneratedMesh->mNumVertices];
|
||||
mGeneratedMesh->mNormals[pos] = nOut;
|
||||
}
|
||||
|
||||
if (haveColor) {
|
||||
if (nullptr == mGeneratedMesh->mColors[0])
|
||||
mGeneratedMesh->mColors[0] = new aiColor4D[mGeneratedMesh->mNumVertices];
|
||||
mGeneratedMesh->mColors[0][pos] = cOut;
|
||||
}
|
||||
|
||||
if (haveTextureCoords) {
|
||||
if (nullptr == mGeneratedMesh->mTextureCoords[0]) {
|
||||
mGeneratedMesh->mNumUVComponents[0] = 2;
|
||||
mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
|
||||
}
|
||||
mGeneratedMesh->mTextureCoords[0][pos] = tOut;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a color component to [0...1]
|
||||
ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val, PLY::EDataType eType) {
|
||||
switch (eType) {
|
||||
case EDT_Float:
|
||||
return val.fFloat;
|
||||
case EDT_Double:
|
||||
return (ai_real)val.fDouble;
|
||||
case EDT_UChar:
|
||||
return (ai_real)val.iUInt / (ai_real)0xFF;
|
||||
case EDT_Char:
|
||||
return (ai_real)(val.iInt + (0xFF / 2)) / (ai_real)0xFF;
|
||||
case EDT_UShort:
|
||||
return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
||||
case EDT_Short:
|
||||
return (ai_real)(val.iInt + (0xFFFF / 2)) / (ai_real)0xFFFF;
|
||||
case EDT_UInt:
|
||||
return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
||||
case EDT_Int:
|
||||
return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Try to extract proper faces from the PLY DOM
|
||||
void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement,
|
||||
unsigned int pos) {
|
||||
ai_assert(nullptr != pcElement);
|
||||
ai_assert(nullptr != instElement);
|
||||
|
||||
if (mGeneratedMesh == nullptr) {
|
||||
throw DeadlyImportError("Invalid .ply file: Vertices should be declared before faces");
|
||||
}
|
||||
|
||||
bool bOne = false;
|
||||
|
||||
// index of the vertex index list
|
||||
unsigned int iProperty = 0xFFFFFFFF;
|
||||
PLY::EDataType eType = EDT_Char;
|
||||
bool bIsTriStrip = false;
|
||||
|
||||
// index of the material index property
|
||||
//unsigned int iMaterialIndex = 0xFFFFFFFF;
|
||||
//PLY::EDataType eType2 = EDT_Char;
|
||||
|
||||
// texture coordinates
|
||||
unsigned int iTextureCoord = 0xFFFFFFFF;
|
||||
PLY::EDataType eType3 = EDT_Char;
|
||||
|
||||
// face = unique number of vertex indices
|
||||
if (PLY::EEST_Face == pcElement->eSemantic) {
|
||||
unsigned int _a = 0;
|
||||
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
|
||||
a != pcElement->alProperties.end(); ++a, ++_a) {
|
||||
if (PLY::EST_VertexIndex == (*a).Semantic) {
|
||||
// must be a dynamic list!
|
||||
if (!(*a).bIsList) {
|
||||
continue;
|
||||
}
|
||||
|
||||
iProperty = _a;
|
||||
bOne = true;
|
||||
eType = (*a).eType;
|
||||
} else if (PLY::EST_TextureCoordinates == (*a).Semantic) {
|
||||
// must be a dynamic list!
|
||||
if (!(*a).bIsList) {
|
||||
continue;
|
||||
}
|
||||
iTextureCoord = _a;
|
||||
bOne = true;
|
||||
eType3 = (*a).eType;
|
||||
}
|
||||
}
|
||||
}
|
||||
// triangle strip
|
||||
// TODO: triangle strip and material index support???
|
||||
else if (PLY::EEST_TriStrip == pcElement->eSemantic) {
|
||||
unsigned int _a = 0;
|
||||
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
|
||||
a != pcElement->alProperties.end(); ++a, ++_a) {
|
||||
// must be a dynamic list!
|
||||
if (!(*a).bIsList) {
|
||||
continue;
|
||||
}
|
||||
iProperty = _a;
|
||||
bOne = true;
|
||||
bIsTriStrip = true;
|
||||
eType = (*a).eType;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// check whether we have at least one per-face information set
|
||||
if (bOne) {
|
||||
if (mGeneratedMesh->mFaces == nullptr) {
|
||||
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
|
||||
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
|
||||
}
|
||||
|
||||
if (!bIsTriStrip) {
|
||||
// parse the list of vertex indices
|
||||
if (0xFFFFFFFF != iProperty) {
|
||||
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
|
||||
mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
|
||||
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
|
||||
|
||||
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
|
||||
GetProperty(instElement->alProperties, iProperty).avList.begin();
|
||||
|
||||
for (unsigned int a = 0; a < iNum; ++a, ++p) {
|
||||
mGeneratedMesh->mFaces[pos].mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p, eType);
|
||||
}
|
||||
}
|
||||
|
||||
// parse the material index
|
||||
// cannot be handled without processing the whole file first
|
||||
/*if (0xFFFFFFFF != iMaterialIndex)
|
||||
{
|
||||
mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
|
||||
GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
|
||||
}*/
|
||||
|
||||
if (0xFFFFFFFF != iTextureCoord) {
|
||||
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
|
||||
|
||||
//should be 6 coords
|
||||
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
|
||||
GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
|
||||
|
||||
if ((iNum / 3) == 2) // X Y coord
|
||||
{
|
||||
for (unsigned int a = 0; a < iNum; ++a, ++p) {
|
||||
unsigned int vindex = mGeneratedMesh->mFaces[pos].mIndices[a / 2];
|
||||
if (vindex < mGeneratedMesh->mNumVertices) {
|
||||
if (mGeneratedMesh->mTextureCoords[0] == nullptr ) {
|
||||
mGeneratedMesh->mNumUVComponents[0] = 2;
|
||||
mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
|
||||
}
|
||||
|
||||
if (a % 2 == 0) {
|
||||
mGeneratedMesh->mTextureCoords[0][vindex].x = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
|
||||
} else {
|
||||
mGeneratedMesh->mTextureCoords[0][vindex].y = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
|
||||
}
|
||||
|
||||
mGeneratedMesh->mTextureCoords[0][vindex].z = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else { // triangle strips
|
||||
// normally we have only one triangle strip instance where
|
||||
// a value of -1 indicates a restart of the strip
|
||||
bool flip = false;
|
||||
const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty(instElement->alProperties, iProperty).avList;
|
||||
//pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
|
||||
|
||||
int aiTable[2] = { -1, -1 };
|
||||
for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
|
||||
const int p = PLY::PropertyInstance::ConvertTo<int>(*a, eType);
|
||||
|
||||
if (-1 == p) {
|
||||
// restart the strip ...
|
||||
aiTable[0] = aiTable[1] = -1;
|
||||
flip = false;
|
||||
continue;
|
||||
}
|
||||
if (-1 == aiTable[0]) {
|
||||
aiTable[0] = p;
|
||||
continue;
|
||||
}
|
||||
if (-1 == aiTable[1]) {
|
||||
aiTable[1] = p;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mGeneratedMesh->mFaces == nullptr) {
|
||||
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
|
||||
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
|
||||
}
|
||||
|
||||
mGeneratedMesh->mFaces[pos].mNumIndices = 3;
|
||||
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[3];
|
||||
mGeneratedMesh->mFaces[pos].mIndices[0] = aiTable[0];
|
||||
mGeneratedMesh->mFaces[pos].mIndices[1] = aiTable[1];
|
||||
mGeneratedMesh->mFaces[pos].mIndices[2] = p;
|
||||
|
||||
// every second pass swap the indices.
|
||||
flip = !flip;
|
||||
if ( flip ) {
|
||||
std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]);
|
||||
}
|
||||
|
||||
aiTable[0] = aiTable[1];
|
||||
aiTable[1] = p;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a RGBA color in [0...1] range
|
||||
void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance>& avList,
|
||||
unsigned int aiPositions[4],
|
||||
PLY::EDataType aiTypes[4],
|
||||
aiColor4D* clrOut)
|
||||
{
|
||||
ai_assert(NULL != clrOut);
|
||||
|
||||
if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f;
|
||||
else
|
||||
{
|
||||
clrOut->r = NormalizeColorValue(GetProperty(avList,
|
||||
aiPositions[0]).avList.front(), aiTypes[0]);
|
||||
}
|
||||
|
||||
if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f;
|
||||
else
|
||||
{
|
||||
clrOut->g = NormalizeColorValue(GetProperty(avList,
|
||||
aiPositions[1]).avList.front(), aiTypes[1]);
|
||||
}
|
||||
|
||||
if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f;
|
||||
else
|
||||
{
|
||||
clrOut->b = NormalizeColorValue(GetProperty(avList,
|
||||
aiPositions[2]).avList.front(), aiTypes[2]);
|
||||
}
|
||||
|
||||
// assume 1.0 for the alpha channel ifit is not set
|
||||
if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f;
|
||||
else
|
||||
{
|
||||
clrOut->a = NormalizeColorValue(GetProperty(avList,
|
||||
aiPositions[3]).avList.front(), aiTypes[3]);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Extract a material from the PLY DOM
|
||||
void PLYImporter::LoadMaterial(std::vector<aiMaterial*>* pvOut, std::string &defaultTexture, const bool pointsOnly)
|
||||
{
|
||||
ai_assert(NULL != pvOut);
|
||||
|
||||
// diffuse[4], specular[4], ambient[4]
|
||||
// rgba order
|
||||
unsigned int aaiPositions[3][4] = {
|
||||
|
||||
{ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
|
||||
{ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
|
||||
{ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
|
||||
};
|
||||
|
||||
PLY::EDataType aaiTypes[3][4] = {
|
||||
{ EDT_Char, EDT_Char, EDT_Char, EDT_Char },
|
||||
{ EDT_Char, EDT_Char, EDT_Char, EDT_Char },
|
||||
{ EDT_Char, EDT_Char, EDT_Char, EDT_Char }
|
||||
};
|
||||
PLY::ElementInstanceList* pcList = NULL;
|
||||
|
||||
unsigned int iPhong = 0xFFFFFFFF;
|
||||
PLY::EDataType ePhong = EDT_Char;
|
||||
|
||||
unsigned int iOpacity = 0xFFFFFFFF;
|
||||
PLY::EDataType eOpacity = EDT_Char;
|
||||
|
||||
// search in the DOM for a vertex entry
|
||||
unsigned int _i = 0;
|
||||
for (std::vector<PLY::Element>::const_iterator i = this->pcDOM->alElements.begin();
|
||||
i != this->pcDOM->alElements.end(); ++i, ++_i)
|
||||
{
|
||||
if (PLY::EEST_Material == (*i).eSemantic)
|
||||
{
|
||||
pcList = &this->pcDOM->alElementData[_i];
|
||||
|
||||
// now check whether which coordinate sets are available
|
||||
unsigned int _a = 0;
|
||||
for (std::vector<PLY::Property>::const_iterator
|
||||
a = (*i).alProperties.begin();
|
||||
a != (*i).alProperties.end(); ++a, ++_a)
|
||||
{
|
||||
if ((*a).bIsList)continue;
|
||||
|
||||
// pohng specularity -----------------------------------
|
||||
if (PLY::EST_PhongPower == (*a).Semantic)
|
||||
{
|
||||
iPhong = _a;
|
||||
ePhong = (*a).eType;
|
||||
}
|
||||
|
||||
// general opacity -----------------------------------
|
||||
if (PLY::EST_Opacity == (*a).Semantic)
|
||||
{
|
||||
iOpacity = _a;
|
||||
eOpacity = (*a).eType;
|
||||
}
|
||||
|
||||
// diffuse color channels -----------------------------------
|
||||
if (PLY::EST_DiffuseRed == (*a).Semantic)
|
||||
{
|
||||
aaiPositions[0][0] = _a;
|
||||
aaiTypes[0][0] = (*a).eType;
|
||||
}
|
||||
else if (PLY::EST_DiffuseGreen == (*a).Semantic)
|
||||
{
|
||||
aaiPositions[0][1] = _a;
|
||||
aaiTypes[0][1] = (*a).eType;
|
||||
}
|
||||
else if (PLY::EST_DiffuseBlue == (*a).Semantic)
|
||||
{
|
||||
aaiPositions[0][2] = _a;
|
||||
aaiTypes[0][2] = (*a).eType;
|
||||
}
|
||||
else if (PLY::EST_DiffuseAlpha == (*a).Semantic)
|
||||
{
|
||||
aaiPositions[0][3] = _a;
|
||||
aaiTypes[0][3] = (*a).eType;
|
||||
}
|
||||
// specular color channels -----------------------------------
|
||||
else if (PLY::EST_SpecularRed == (*a).Semantic)
|
||||
{
|
||||
aaiPositions[1][0] = _a;
|
||||
aaiTypes[1][0] = (*a).eType;
|
||||
}
|
||||
else if (PLY::EST_SpecularGreen == (*a).Semantic)
|
||||
{
|
||||
aaiPositions[1][1] = _a;
|
||||
aaiTypes[1][1] = (*a).eType;
|
||||
}
|
||||
else if (PLY::EST_SpecularBlue == (*a).Semantic)
|
||||
{
|
||||
aaiPositions[1][2] = _a;
|
||||
aaiTypes[1][2] = (*a).eType;
|
||||
}
|
||||
else if (PLY::EST_SpecularAlpha == (*a).Semantic)
|
||||
{
|
||||
aaiPositions[1][3] = _a;
|
||||
aaiTypes[1][3] = (*a).eType;
|
||||
}
|
||||
// ambient color channels -----------------------------------
|
||||
else if (PLY::EST_AmbientRed == (*a).Semantic)
|
||||
{
|
||||
aaiPositions[2][0] = _a;
|
||||
aaiTypes[2][0] = (*a).eType;
|
||||
}
|
||||
else if (PLY::EST_AmbientGreen == (*a).Semantic)
|
||||
{
|
||||
aaiPositions[2][1] = _a;
|
||||
aaiTypes[2][1] = (*a).eType;
|
||||
}
|
||||
else if (PLY::EST_AmbientBlue == (*a).Semantic)
|
||||
{
|
||||
aaiPositions[2][2] = _a;
|
||||
aaiTypes[2][2] = (*a).eType;
|
||||
}
|
||||
else if (PLY::EST_AmbientAlpha == (*a).Semantic)
|
||||
{
|
||||
aaiPositions[2][3] = _a;
|
||||
aaiTypes[2][3] = (*a).eType;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if (PLY::EEST_TextureFile == (*i).eSemantic)
|
||||
{
|
||||
defaultTexture = (*i).szName;
|
||||
}
|
||||
}
|
||||
// check whether we have a valid source for the material data
|
||||
if (NULL != pcList) {
|
||||
for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin(); i != pcList->alInstances.end(); ++i) {
|
||||
aiColor4D clrOut;
|
||||
aiMaterial* pcHelper = new aiMaterial();
|
||||
|
||||
// build the diffuse material color
|
||||
GetMaterialColor((*i).alProperties, aaiPositions[0], aaiTypes[0], &clrOut);
|
||||
pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
|
||||
// build the specular material color
|
||||
GetMaterialColor((*i).alProperties, aaiPositions[1], aaiTypes[1], &clrOut);
|
||||
pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
|
||||
// build the ambient material color
|
||||
GetMaterialColor((*i).alProperties, aaiPositions[2], aaiTypes[2], &clrOut);
|
||||
pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
|
||||
// handle phong power and shading mode
|
||||
int iMode = (int)aiShadingMode_Gouraud;
|
||||
if (0xFFFFFFFF != iPhong) {
|
||||
ai_real fSpec = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(), ePhong);
|
||||
|
||||
// if shininess is 0 (and the pow() calculation would therefore always
|
||||
// become 1, not depending on the angle), use gouraud lighting
|
||||
if (fSpec) {
|
||||
// scale this with 15 ... hopefully this is correct
|
||||
fSpec *= 15;
|
||||
pcHelper->AddProperty<ai_real>(&fSpec, 1, AI_MATKEY_SHININESS);
|
||||
|
||||
iMode = (int)aiShadingMode_Phong;
|
||||
}
|
||||
}
|
||||
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
|
||||
// handle opacity
|
||||
if (0xFFFFFFFF != iOpacity) {
|
||||
ai_real fOpacity = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(), eOpacity);
|
||||
pcHelper->AddProperty<ai_real>(&fOpacity, 1, AI_MATKEY_OPACITY);
|
||||
}
|
||||
|
||||
// The face order is absolutely undefined for PLY, so we have to
|
||||
// use two-sided rendering to be sure it's ok.
|
||||
const int two_sided = 1;
|
||||
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
|
||||
|
||||
//default texture
|
||||
if (!defaultTexture.empty())
|
||||
{
|
||||
const aiString name(defaultTexture.c_str());
|
||||
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
|
||||
}
|
||||
|
||||
if (!pointsOnly)
|
||||
{
|
||||
const int two_sided = 1;
|
||||
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
|
||||
//set to wireframe, so when using this material info we can switch to points rendering
|
||||
if (pointsOnly)
|
||||
{
|
||||
const int wireframe = 1;
|
||||
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
}
|
||||
|
||||
// add the newly created material instance to the list
|
||||
pvOut->push_back(pcHelper);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// generate a default material
|
||||
aiMaterial* pcHelper = new aiMaterial();
|
||||
|
||||
// fill in a default material
|
||||
int iMode = (int)aiShadingMode_Gouraud;
|
||||
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
|
||||
//generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
|
||||
aiColor3D clr;
|
||||
clr.b = clr.g = clr.r = 1.0f;
|
||||
pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
|
||||
clr.b = clr.g = clr.r = 1.0f;
|
||||
pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
|
||||
// The face order is absolutely undefined for PLY, so we have to
|
||||
// use two-sided rendering to be sure it's ok.
|
||||
if (!pointsOnly)
|
||||
{
|
||||
const int two_sided = 1;
|
||||
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
|
||||
//default texture
|
||||
if (!defaultTexture.empty())
|
||||
{
|
||||
const aiString name(defaultTexture.c_str());
|
||||
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
|
||||
}
|
||||
|
||||
//set to wireframe, so when using this material info we can switch to points rendering
|
||||
if (pointsOnly)
|
||||
{
|
||||
const int wireframe = 1;
|
||||
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
}
|
||||
|
||||
pvOut->push_back(pcHelper);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
|
||||
140
thirdparty/assimp/code/Ply/PlyLoader.h
vendored
Normal file
140
thirdparty/assimp/code/Ply/PlyLoader.h
vendored
Normal file
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file PLYLoader.h
|
||||
* @brief Declaration of the .ply importer class.
|
||||
*/
|
||||
#ifndef AI_PLYLOADER_H_INCLUDED
|
||||
#define AI_PLYLOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
#include "PlyParser.h"
|
||||
#include <vector>
|
||||
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace PLY;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Importer class to load the stanford PLY file format
|
||||
*/
|
||||
class PLYImporter : public BaseImporter
|
||||
{
|
||||
public:
|
||||
PLYImporter();
|
||||
~PLYImporter();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Extract a vertex from the DOM
|
||||
*/
|
||||
void LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Extract a face from the DOM
|
||||
*/
|
||||
void LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Extract a material list from the DOM
|
||||
*/
|
||||
void LoadMaterial(std::vector<aiMaterial*>* pvOut, std::string &defaultTexture, const bool pointsOnly);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Static helper to parse a color from four single channels in
|
||||
*/
|
||||
static void GetMaterialColor(
|
||||
const std::vector<PLY::PropertyInstance>& avList,
|
||||
unsigned int aiPositions[4],
|
||||
PLY::EDataType aiTypes[4],
|
||||
aiColor4D* clrOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Static helper to parse a color channel value. The input value
|
||||
* is normalized to 0-1.
|
||||
*/
|
||||
static ai_real NormalizeColorValue (
|
||||
PLY::PropertyInstance::ValueUnion val,
|
||||
PLY::EDataType eType);
|
||||
|
||||
/** Buffer to hold the loaded file */
|
||||
unsigned char* mBuffer;
|
||||
|
||||
/** Document object model representation extracted from the file */
|
||||
PLY::DOM* pcDOM;
|
||||
|
||||
/** Mesh generated by loader */
|
||||
aiMesh* mGeneratedMesh;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_3DSIMPORTER_H_INC
|
||||
1142
thirdparty/assimp/code/Ply/PlyParser.cpp
vendored
Normal file
1142
thirdparty/assimp/code/Ply/PlyParser.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
489
thirdparty/assimp/code/Ply/PlyParser.h
vendored
Normal file
489
thirdparty/assimp/code/Ply/PlyParser.h
vendored
Normal file
@@ -0,0 +1,489 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines the helper data structures for importing PLY files */
|
||||
#pragma once
|
||||
#ifndef AI_PLYFILEHELPER_H_INC
|
||||
#define AI_PLYFILEHELPER_H_INC
|
||||
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/IOStreamBuffer.h>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
//pre-declaration
|
||||
class PLYImporter;
|
||||
|
||||
// http://local.wasp.uwa.edu.au/~pbourke/dataformats/ply/
|
||||
// http://w3.impa.br/~lvelho/outgoing/sossai/old/ViHAP_D4.4.2_PLY_format_v1.1.pdf
|
||||
// http://www.okino.com/conv/exp_ply.htm
|
||||
namespace PLY {
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/*
|
||||
name type number of bytes
|
||||
---------------------------------------
|
||||
char character 1
|
||||
uchar unsigned character 1
|
||||
short short integer 2
|
||||
ushort unsigned short integer 2
|
||||
int integer 4
|
||||
uint unsigned integer 4
|
||||
float single-precision float 4
|
||||
double double-precision float 8
|
||||
|
||||
int8
|
||||
int16
|
||||
uint8 ... forms are also used
|
||||
*/
|
||||
enum EDataType {
|
||||
EDT_Char = 0x0u,
|
||||
EDT_UChar,
|
||||
EDT_Short,
|
||||
EDT_UShort,
|
||||
EDT_Int,
|
||||
EDT_UInt,
|
||||
EDT_Float,
|
||||
EDT_Double,
|
||||
|
||||
// Marks invalid entries
|
||||
EDT_INVALID
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** \brief Specifies semantics for PLY element properties
|
||||
*
|
||||
* Semantics define the usage of a property, e.g. x coordinate
|
||||
*/
|
||||
enum ESemantic {
|
||||
//! vertex position x coordinate
|
||||
EST_XCoord = 0x0u,
|
||||
//! vertex position x coordinate
|
||||
EST_YCoord,
|
||||
//! vertex position x coordinate
|
||||
EST_ZCoord,
|
||||
|
||||
//! vertex normal x coordinate
|
||||
EST_XNormal,
|
||||
//! vertex normal y coordinate
|
||||
EST_YNormal,
|
||||
//! vertex normal z coordinate
|
||||
EST_ZNormal,
|
||||
|
||||
//! u texture coordinate
|
||||
EST_UTextureCoord,
|
||||
//! v texture coordinate
|
||||
EST_VTextureCoord,
|
||||
|
||||
//! vertex colors, red channel
|
||||
EST_Red,
|
||||
//! vertex colors, green channel
|
||||
EST_Green,
|
||||
//! vertex colors, blue channel
|
||||
EST_Blue,
|
||||
//! vertex colors, alpha channel
|
||||
EST_Alpha,
|
||||
|
||||
//! vertex index list
|
||||
EST_VertexIndex,
|
||||
|
||||
//! texture index
|
||||
EST_TextureIndex,
|
||||
|
||||
//! texture coordinates (stored as element of a face)
|
||||
EST_TextureCoordinates,
|
||||
|
||||
//! material index
|
||||
EST_MaterialIndex,
|
||||
|
||||
//! ambient color, red channel
|
||||
EST_AmbientRed,
|
||||
//! ambient color, green channel
|
||||
EST_AmbientGreen,
|
||||
//! ambient color, blue channel
|
||||
EST_AmbientBlue,
|
||||
//! ambient color, alpha channel
|
||||
EST_AmbientAlpha,
|
||||
|
||||
//! diffuse color, red channel
|
||||
EST_DiffuseRed,
|
||||
//! diffuse color, green channel
|
||||
EST_DiffuseGreen,
|
||||
//! diffuse color, blue channel
|
||||
EST_DiffuseBlue,
|
||||
//! diffuse color, alpha channel
|
||||
EST_DiffuseAlpha,
|
||||
|
||||
//! specular color, red channel
|
||||
EST_SpecularRed,
|
||||
//! specular color, green channel
|
||||
EST_SpecularGreen,
|
||||
//! specular color, blue channel
|
||||
EST_SpecularBlue,
|
||||
//! specular color, alpha channel
|
||||
EST_SpecularAlpha,
|
||||
|
||||
//! specular power for phong shading
|
||||
EST_PhongPower,
|
||||
|
||||
//! opacity between 0 and 1
|
||||
EST_Opacity,
|
||||
|
||||
//! Marks invalid entries
|
||||
EST_INVALID
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** \brief Specifies semantics for PLY elements
|
||||
*
|
||||
* Semantics define the usage of an element, e.g. vertex or material
|
||||
*/
|
||||
enum EElementSemantic {
|
||||
//! The element is a vertex
|
||||
EEST_Vertex = 0x0u,
|
||||
|
||||
//! The element is a face description (index table)
|
||||
EEST_Face,
|
||||
|
||||
//! The element is a triangle-strip description (index table)
|
||||
EEST_TriStrip,
|
||||
|
||||
//! The element is an edge description (ignored)
|
||||
EEST_Edge,
|
||||
|
||||
//! The element is a material description
|
||||
EEST_Material,
|
||||
|
||||
//! texture path
|
||||
EEST_TextureFile,
|
||||
|
||||
//! Marks invalid entries
|
||||
EEST_INVALID
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** \brief Helper class for a property in a PLY file.
|
||||
*
|
||||
* This can e.g. be a part of the vertex declaration
|
||||
*/
|
||||
class Property {
|
||||
public:
|
||||
//! Default constructor
|
||||
Property() AI_NO_EXCEPT
|
||||
: eType (EDT_Int)
|
||||
, Semantic()
|
||||
, bIsList(false)
|
||||
, eFirstType(EDT_UChar) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Data type of the property
|
||||
EDataType eType;
|
||||
|
||||
//! Semantical meaning of the property
|
||||
ESemantic Semantic;
|
||||
|
||||
//! Of the semantic of the property could not be parsed:
|
||||
//! Contains the semantic specified in the file
|
||||
std::string szName;
|
||||
|
||||
//! Specifies whether the data type is a list where
|
||||
//! the first element specifies the size of the list
|
||||
bool bIsList;
|
||||
EDataType eFirstType;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a property from a string. The end of the
|
||||
//! string is either '\n', '\r' or '\0'. Return value is false
|
||||
//! if the input string is NOT a valid property (E.g. does
|
||||
//! not start with the "property" keyword)
|
||||
static bool ParseProperty(std::vector<char> &buffer, Property* pOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a data type from a string
|
||||
static EDataType ParseDataType(std::vector<char> &buffer);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a semantic from a string
|
||||
static ESemantic ParseSemantic(std::vector<char> &buffer);
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** \brief Helper class for an element in a PLY file.
|
||||
*
|
||||
* This can e.g. be the vertex declaration. Elements contain a
|
||||
* well-defined number of properties.
|
||||
*/
|
||||
class Element {
|
||||
public:
|
||||
//! Default constructor
|
||||
Element() AI_NO_EXCEPT
|
||||
: eSemantic (EEST_INVALID)
|
||||
, NumOccur(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! List of properties assigned to the element
|
||||
//! std::vector to support operator[]
|
||||
std::vector<Property> alProperties;
|
||||
|
||||
//! Semantic of the element
|
||||
EElementSemantic eSemantic;
|
||||
|
||||
//! Of the semantic of the element could not be parsed:
|
||||
//! Contains the semantic specified in the file
|
||||
std::string szName;
|
||||
|
||||
//! How many times will the element occur?
|
||||
unsigned int NumOccur;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse an element from a string.
|
||||
//! The function will parse all properties contained in the
|
||||
//! element, too.
|
||||
static bool ParseElement(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, Element* pOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a semantic from a string
|
||||
static EElementSemantic ParseSemantic(std::vector<char> &buffer);
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** \brief Instance of a property in a PLY file
|
||||
*/
|
||||
class PropertyInstance
|
||||
{
|
||||
public:
|
||||
|
||||
//! Default constructor
|
||||
PropertyInstance() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
union ValueUnion
|
||||
{
|
||||
|
||||
//! uInt32 representation of the property. All
|
||||
// uint types are automatically converted to uint32
|
||||
uint32_t iUInt;
|
||||
|
||||
//! Int32 representation of the property. All
|
||||
// int types are automatically converted to int32
|
||||
int32_t iInt;
|
||||
|
||||
//! Float32 representation of the property
|
||||
float fFloat;
|
||||
|
||||
//! Float64 representation of the property
|
||||
double fDouble;
|
||||
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! List of all values parsed. Contains only one value
|
||||
// for non-list properties
|
||||
std::vector<ValueUnion> avList;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a property instance
|
||||
static bool ParseInstance(const char* &pCur,
|
||||
const Property* prop, PropertyInstance* p_pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a property instance in binary format
|
||||
static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
|
||||
const char* &pCur, unsigned int &bufferSize, const Property* prop, PropertyInstance* p_pcOut, bool p_bBE);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Get the default value for a given data type
|
||||
static ValueUnion DefaultValue(EDataType eType);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a value
|
||||
static bool ParseValue(const char* &pCur, EDataType eType, ValueUnion* out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a binary value
|
||||
static bool ParseValueBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
|
||||
const char* &pCur, unsigned int &bufferSize, EDataType eType, ValueUnion* out, bool p_bBE);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Convert a property value to a given type TYPE
|
||||
template <typename TYPE>
|
||||
static TYPE ConvertTo(ValueUnion v, EDataType eType);
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** \brief Class for an element instance in a PLY file
|
||||
*/
|
||||
class ElementInstance {
|
||||
public:
|
||||
//! Default constructor
|
||||
ElementInstance() AI_NO_EXCEPT
|
||||
: alProperties() {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! List of all parsed properties
|
||||
std::vector< PropertyInstance > alProperties;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse an element instance
|
||||
static bool ParseInstance(const char* &pCur,
|
||||
const Element* pcElement, ElementInstance* p_pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a binary element instance
|
||||
static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
|
||||
const char* &pCur, unsigned int &bufferSize, const Element* pcElement, ElementInstance* p_pcOut, bool p_bBE);
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** \brief Class for an element instance list in a PLY file
|
||||
*/
|
||||
class ElementInstanceList
|
||||
{
|
||||
public:
|
||||
|
||||
//! Default constructor
|
||||
ElementInstanceList() AI_NO_EXCEPT
|
||||
: alInstances() {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! List of all element instances
|
||||
std::vector< ElementInstance > alInstances;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse an element instance list
|
||||
static bool ParseInstanceList(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
|
||||
const Element* pcElement, ElementInstanceList* p_pcOut, PLYImporter* loader);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a binary element instance list
|
||||
static bool ParseInstanceListBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
|
||||
const char* &pCur, unsigned int &bufferSize, const Element* pcElement, ElementInstanceList* p_pcOut, PLYImporter* loader, bool p_bBE);
|
||||
};
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** \brief Class to represent the document object model of an ASCII or binary
|
||||
* (both little and big-endian) PLY file
|
||||
*/
|
||||
class DOM
|
||||
{
|
||||
public:
|
||||
|
||||
//! Default constructor
|
||||
DOM() AI_NO_EXCEPT
|
||||
: alElements()
|
||||
, alElementData() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//! Contains all elements of the file format
|
||||
std::vector<Element> alElements;
|
||||
//! Contains the real data of each element's instance list
|
||||
std::vector<ElementInstanceList> alElementData;
|
||||
|
||||
//! Parse the DOM for a PLY file. The input string is assumed
|
||||
//! to be terminated with zero
|
||||
static bool ParseInstance(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, PLYImporter* loader);
|
||||
static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, PLYImporter* loader, bool p_bBE);
|
||||
|
||||
//! Skip all comment lines after this
|
||||
static bool SkipComments(std::vector<char> &buffer);
|
||||
|
||||
static bool SkipSpaces(std::vector<char> &buffer);
|
||||
|
||||
static bool SkipLine(std::vector<char> &buffer);
|
||||
|
||||
static bool TokenMatch(std::vector<char> &buffer, const char* token, unsigned int len);
|
||||
|
||||
static bool SkipSpacesAndLineEnd(std::vector<char> &buffer);
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Handle the file header and read all element descriptions
|
||||
bool ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, bool p_bBE);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Read in all element instance lists
|
||||
bool ParseElementInstanceLists(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, PLYImporter* loader);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Read in all element instance lists for a binary file format
|
||||
bool ParseElementInstanceListsBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, const char* &pCur, unsigned int &bufferSize, PLYImporter* loader, bool p_bBE);
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <typename TYPE>
|
||||
inline TYPE PLY::PropertyInstance::ConvertTo(
|
||||
PLY::PropertyInstance::ValueUnion v, PLY::EDataType eType)
|
||||
{
|
||||
switch (eType)
|
||||
{
|
||||
case EDT_Float:
|
||||
return (TYPE)v.fFloat;
|
||||
case EDT_Double:
|
||||
return (TYPE)v.fDouble;
|
||||
|
||||
case EDT_UInt:
|
||||
case EDT_UShort:
|
||||
case EDT_UChar:
|
||||
return (TYPE)v.iUInt;
|
||||
|
||||
case EDT_Int:
|
||||
case EDT_Short:
|
||||
case EDT_Char:
|
||||
return (TYPE)v.iInt;
|
||||
default: ;
|
||||
};
|
||||
return (TYPE)0;
|
||||
}
|
||||
|
||||
} // Namespace PLY
|
||||
} // Namespace AssImp
|
||||
|
||||
#endif // !! include guard
|
||||
Reference in New Issue
Block a user