Model loading and texturing

This commit is contained in:
Dane Johnson
2021-01-18 18:25:47 -06:00
parent 66bf7776c7
commit 155b572aca
1283 changed files with 533814 additions and 42 deletions

View File

@@ -0,0 +1,62 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#include "OpenGEXExporter.h"
namespace Assimp {
namespace OpenGEX {
#ifndef ASSIMP_BUILD_NO_OPENGEX_EXPORTER
OpenGEXExporter::OpenGEXExporter() {
}
OpenGEXExporter::~OpenGEXExporter() {
}
bool OpenGEXExporter::exportScene( const char * /*filename*/, const aiScene* /*pScene*/ ) {
return true;
}
#endif // ASSIMP_BUILD_NO_OPENGEX_EXPORTER
} // Namespace OpenGEX
} // Namespace Assimp

View File

@@ -0,0 +1,68 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef AI_OPENGEX_EXPORTER_H
#define AI_OPENGEX_EXPORTER_H
#include <assimp/types.h>
#ifndef ASSIMP_BUILD_NO_OPENGEX_EXPORTER
namespace Assimp {
struct aiScene;
namespace OpenGEX {
class OpenGEXExporter {
public:
OpenGEXExporter();
~OpenGEXExporter();
bool exportScene( const char *filename, const aiScene* pScene );
};
} // Namespace OpenGEX
} // Namespace Assimp
#endif // ASSIMP_BUILD_NO_OPENGEX_EXPORTER
#endif // AI_OPENGEX_EXPORTER_H

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,212 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef AI_OPENGEX_IMPORTER_H
#define AI_OPENGEX_IMPORTER_H
#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
#include <assimp/BaseImporter.h>
#include <assimp/mesh.h>
#include <vector>
#include <list>
#include <map>
#include <memory>
namespace ODDLParser {
class DDLNode;
struct Context;
}
struct aiNode;
struct aiMaterial;
struct aiCamera;
struct aiLight;
namespace Assimp {
namespace OpenGEX {
struct MetricInfo {
enum Type {
Distance = 0,
Angle,
Time,
Up,
Max
};
std::string m_stringValue;
float m_floatValue;
int m_intValue;
MetricInfo()
: m_stringValue( "" )
, m_floatValue( 0.0f )
, m_intValue( -1 ) {
// empty
}
};
/** @brief This class is used to implement the OpenGEX importer
*
* See http://opengex.org/OpenGEX.pdf for spec.
*/
class OpenGEXImporter : public BaseImporter {
public:
/// The class constructor.
OpenGEXImporter();
/// The class destructor.
virtual ~OpenGEXImporter();
/// BaseImporter override.
virtual bool CanRead( const std::string &file, IOSystem *pIOHandler, bool checkSig ) const;
/// BaseImporter override.
virtual void InternReadFile( const std::string &file, aiScene *pScene, IOSystem *pIOHandler );
/// BaseImporter override.
virtual const aiImporterDesc *GetInfo() const;
/// BaseImporter override.
virtual void SetupProperties( const Importer *pImp );
protected:
void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene );
void handleMetricNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleObjectRefNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleGeometryNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleCameraNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleGeometryObject( ODDLParser::DDLNode *node, aiScene *pScene );
void handleCameraObject( ODDLParser::DDLNode *node, aiScene *pScene );
void handleLightObject( ODDLParser::DDLNode *node, aiScene *pScene );
void handleTransformNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene );
void handleAttenNode( ODDLParser::DDLNode *node, aiScene *pScene );
void copyMeshes( aiScene *pScene );
void copyCameras( aiScene *pScene );
void copyLights( aiScene *pScene );
void copyMaterials( aiScene *pScene );
void resolveReferences();
void pushNode( aiNode *node, aiScene *pScene );
aiNode *popNode();
aiNode *top() const;
void clearNodeStack();
void createNodeTree( aiScene *pScene );
private:
struct VertexContainer {
std::vector<aiVector3D> m_vertices;
size_t m_numColors;
aiColor4D *m_colors;
std::vector<aiVector3D> m_normals;
size_t m_numUVComps[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
aiVector3D *m_textureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
VertexContainer();
~VertexContainer();
VertexContainer( const VertexContainer & ) = delete;
VertexContainer &operator = ( const VertexContainer & ) = delete;
};
struct RefInfo {
enum Type {
MeshRef,
MaterialRef
};
aiNode *m_node;
Type m_type;
std::vector<std::string> m_Names;
RefInfo( aiNode *node, Type type, std::vector<std::string> &names );
~RefInfo();
RefInfo( const RefInfo & ) = delete;
RefInfo &operator = ( const RefInfo & ) = delete;
};
struct ChildInfo {
typedef std::list<aiNode*> NodeList;
std::list<aiNode*> m_children;
};
ChildInfo *m_root;
typedef std::map<aiNode*, std::unique_ptr<ChildInfo> > NodeChildMap;
NodeChildMap m_nodeChildMap;
std::vector<std::unique_ptr<aiMesh> > m_meshCache;
typedef std::map<std::string, size_t> ReferenceMap;
std::map<std::string, size_t> m_mesh2refMap;
std::map<std::string, size_t> m_material2refMap;
ODDLParser::Context *m_ctx;
MetricInfo m_metrics[ MetricInfo::Max ];
aiNode *m_currentNode;
VertexContainer m_currentVertices;
aiMesh *m_currentMesh; // not owned, target is owned by m_meshCache
aiMaterial *m_currentMaterial;
aiLight *m_currentLight;
aiCamera *m_currentCamera;
int m_tokenType;
std::vector<aiMaterial*> m_materialCache;
std::vector<aiCamera*> m_cameraCache;
std::vector<aiLight*> m_lightCache;
std::vector<aiNode*> m_nodeStack;
std::vector<std::unique_ptr<RefInfo> > m_unresolvedRefStack;
};
} // Namespace OpenGEX
} // Namespace Assimp
#endif // ASSIMP_BUILD_NO_OPENGEX_IMPORTER
#endif // AI_OPENGEX_IMPORTER_H

View File

@@ -0,0 +1,264 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef AI_OPENGEXSTRUCTS_H_INC
#define AI_OPENGEXSTRUCTS_H_INC
#include <string>
#include <map>
namespace Assimp {
namespace OpenGEX {
struct Skin;
struct Object;
struct LightObject;
struct CameraObject;
struct Material;
struct BoneNode;
struct BoneCountArray;
struct BoneIndexArray;
struct BoneWeightArray;
struct Metric {
float m_distance;
float m_angle;
float m_time;
float m_up;
};
struct VertexArray {
std::string arrayAttrib;
unsigned int morphIndex;
};
struct IndexArray {
unsigned int materialIndex;
unsigned int restartIndex;
std::string frontFace;
};
struct Mesh {
unsigned int meshLevel;
std::string meshPrimitive;
Skin *skinStructure;
};
struct Node {
std::string nodeName;
};
struct GeometryNode {
bool visibleFlag[ 2 ];
bool shadowFlag[ 2 ];
bool motionBlurFlag[ 2 ];
};
struct LightNode {
bool shadowFlag[ 2 ];
const LightObject *lightObjectStructure;
};
struct CameraNode {
const CameraObject *cameraObjectStructure;
};
struct GeometryObject {
Object *object;
bool visibleFlag;
bool shadowFlag;
bool motionBlurFlag;
std::map<std::string, Mesh*> meshMap;
};
struct LightObject {
Object *object;
std::string typeString;
bool shadowFlag;
};
struct CameraObject {
float focalLength;
float nearDepth;
float farDepth;
};
struct Matrix {
bool objectFlag;
};
struct Transform {
Matrix *matrix;
int transformCount;
const float *transformArray;
};
struct Translation {
std::string translationKind;
};
struct Rotation {
std::string rotationKind;
};
struct Scale {
std::string scaleKind;
};
struct Name {
std::string name;
};
struct ObjectRef {
Object *targetStructure;
};
struct MaterialRef {
unsigned int materialIndex;
const Material *targetStructure;
};
struct BoneRefArray {
int boneCount;
const BoneNode **boneNodeArray;
};
struct BoneCount {
int vertexCount;
const unsigned short *boneCountArray;
unsigned short *arrayStorage;
};
struct BoneIndex {
int boneIndexCount;
const unsigned short *boneIndexArray;
unsigned short *arrayStorage;
};
struct BoneWeight {
int boneWeightCount;
const float *boneWeightArray;
};
struct Skeleton {
const BoneRefArray *boneRefArrayStructure;
const Transform *transformStructure;
};
struct Skin {
const Skeleton *skeletonStructure;
const BoneCountArray *boneCountArrayStructure;
const BoneIndexArray *boneIndexArrayStructure;
const BoneWeightArray *boneWeightArrayStructure;
};
struct Material {
bool twoSidedFlag;
const char *materialName;
};
struct Attrib {
std::string attribString;
};
struct Param {
float param;
};
struct Color {
float color[ 4 ];
};
struct Texture {
std::string textureName;
unsigned int texcoordIndex;
};
struct Atten {
std::string attenKind;
std::string curveType;
float beginParam;
float endParam;
float scaleParam;
float offsetParam;
float constantParam;
float linearParam;
float quadraticParam;
float powerParam;
};
struct Key {
std::string keyKind;
bool scalarFlag;
};
struct Curve {
std::string curveType;
const Key *keyValueStructure;
const Key *keyControlStructure[ 2 ];
const Key *keyTensionStructure;
const Key *keyContinuityStructure;
const Key *keyBiasStructure;
};
struct Animation {
int clipIndex;
bool beginFlag;
bool endFlag;
float beginTime;
float endTime;
};
struct OpenGexDataDescription {
float distanceScale;
float angleScale;
float timeScale;
int upDirection;
};
} // Namespace OpenGEX
} // Namespace Assimp
#endif // AI_OPENGEXSTRUCTS_H_INC