Model loading and texturing
This commit is contained in:
164
thirdparty/assimp/code/MD2/MD2FileData.h
vendored
Normal file
164
thirdparty/assimp/code/MD2/MD2FileData.h
vendored
Normal file
@@ -0,0 +1,164 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
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||||
*/
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||||
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||||
/** @file MD2FileData.h
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* @brief Defines helper data structures for importing MD2 files
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* http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html
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*/
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#ifndef AI_MD2FILEHELPER_H_INC
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#define AI_MD2FILEHELPER_H_INC
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#include <assimp/types.h>
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#include <stdint.h>
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#include <assimp/Compiler/pushpack1.h>
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namespace Assimp {
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namespace MD2 {
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// to make it easier for us, we test the magic word against both "endianesses"
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#define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2")
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#define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI")
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// common limitations
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#define AI_MD2_VERSION 15
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#define AI_MD2_MAXQPATH 64
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#define AI_MD2_MAX_FRAMES 512
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#define AI_MD2_MAX_SKINS 32
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#define AI_MD2_MAX_VERTS 2048
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#define AI_MD2_MAX_TRIANGLES 4096
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// ---------------------------------------------------------------------------
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/** \brief Data structure for the MD2 main header
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*/
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struct Header
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{
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uint32_t magic;
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uint32_t version;
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uint32_t skinWidth;
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uint32_t skinHeight;
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uint32_t frameSize;
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uint32_t numSkins;
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uint32_t numVertices;
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uint32_t numTexCoords;
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uint32_t numTriangles;
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uint32_t numGlCommands;
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uint32_t numFrames;
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uint32_t offsetSkins;
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uint32_t offsetTexCoords;
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uint32_t offsetTriangles;
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uint32_t offsetFrames;
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uint32_t offsetGlCommands;
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uint32_t offsetEnd;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 OpenGl draw command
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*/
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struct GLCommand
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{
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float s, t;
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uint32_t vertexIndex;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 triangle
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*/
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struct Triangle
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{
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uint16_t vertexIndices[3];
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uint16_t textureIndices[3];
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 vertex
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*/
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struct Vertex
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{
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uint8_t vertex[3];
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uint8_t lightNormalIndex;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 frame
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*/
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struct Frame
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{
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float scale[3];
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float translate[3];
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char name[16];
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Vertex vertices[1];
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 texture coordinate
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*/
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struct TexCoord
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{
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uint16_t s;
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uint16_t t;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 skin
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*/
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struct Skin
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{
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char name[AI_MD2_MAXQPATH]; /* texture file name */
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} PACK_STRUCT;
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#include <assimp/Compiler/poppack1.h>
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// ---------------------------------------------------------------------------
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//! Lookup a normal vector from Quake's normal lookup table
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//! \param index Input index (0-161)
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//! \param vOut Receives the output normal
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void LookupNormalIndex(uint8_t index,aiVector3D& vOut);
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}
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}
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#endif // !! include guard
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459
thirdparty/assimp/code/MD2/MD2Loader.cpp
vendored
Normal file
459
thirdparty/assimp/code/MD2/MD2Loader.cpp
vendored
Normal file
@@ -0,0 +1,459 @@
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||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
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#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
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/** @file Implementation of the MD2 importer class */
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#include "MD2Loader.h"
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#include <assimp/ByteSwapper.h>
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#include "MD2NormalTable.h" // shouldn't be included by other units
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/Importer.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/scene.h>
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#include <assimp/importerdesc.h>
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#include <memory>
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using namespace Assimp;
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using namespace Assimp::MD2;
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// helper macro to determine the size of an array
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#if (!defined ARRAYSIZE)
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# define ARRAYSIZE(_array) (int(sizeof(_array) / sizeof(_array[0])))
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#endif
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static const aiImporterDesc desc = {
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"Quake II Mesh Importer",
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"",
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"",
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"",
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aiImporterFlags_SupportBinaryFlavour,
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0,
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0,
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0,
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0,
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"md2"
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};
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// ------------------------------------------------------------------------------------------------
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// Helper function to lookup a normal in Quake 2's precalculated table
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void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
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{
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// make sure the normal index has a valid value
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if (iNormalIndex >= ARRAYSIZE(g_avNormals)) {
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ASSIMP_LOG_WARN("Index overflow in Quake II normal vector list");
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iNormalIndex = ARRAYSIZE(g_avNormals) - 1;
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}
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vOut = *((const aiVector3D*)(&g_avNormals[iNormalIndex]));
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}
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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MD2Importer::MD2Importer()
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: configFrameID(),
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m_pcHeader(),
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mBuffer(),
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fileSize()
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{}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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MD2Importer::~MD2Importer()
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{}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool MD2Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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const std::string extension = GetExtension(pFile);
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if (extension == "md2")
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return true;
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// if check for extension is not enough, check for the magic tokens
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if (!extension.length() || checkSig) {
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uint32_t tokens[1];
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tokens[0] = AI_MD2_MAGIC_NUMBER_LE;
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return CheckMagicToken(pIOHandler,pFile,tokens,1);
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}
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return false;
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}
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||||
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// ------------------------------------------------------------------------------------------------
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// Get a list of all extensions supported by this loader
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const aiImporterDesc* MD2Importer::GetInfo () const
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{
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration properties
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void MD2Importer::SetupProperties(const Importer* pImp)
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{
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// The
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// AI_CONFIG_IMPORT_MD2_KEYFRAME option overrides the
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||||
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
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configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD2_KEYFRAME,-1);
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if(static_cast<unsigned int>(-1) == configFrameID){
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configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
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||||
}
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||||
}
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||||
// ------------------------------------------------------------------------------------------------
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||||
// Validate the file header
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||||
void MD2Importer::ValidateHeader( )
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||||
{
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// check magic number
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if (m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_BE &&
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m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_LE)
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{
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char szBuffer[5];
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szBuffer[0] = ((char*)&m_pcHeader->magic)[0];
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||||
szBuffer[1] = ((char*)&m_pcHeader->magic)[1];
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szBuffer[2] = ((char*)&m_pcHeader->magic)[2];
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||||
szBuffer[3] = ((char*)&m_pcHeader->magic)[3];
|
||||
szBuffer[4] = '\0';
|
||||
|
||||
throw DeadlyImportError("Invalid MD2 magic word: should be IDP2, the "
|
||||
"magic word found is " + std::string(szBuffer));
|
||||
}
|
||||
|
||||
// check file format version
|
||||
if (m_pcHeader->version != 8)
|
||||
ASSIMP_LOG_WARN( "Unsupported md2 file version. Continuing happily ...");
|
||||
|
||||
// check some values whether they are valid
|
||||
if (0 == m_pcHeader->numFrames)
|
||||
throw DeadlyImportError( "Invalid md2 file: NUM_FRAMES is 0");
|
||||
|
||||
if (m_pcHeader->offsetEnd > (uint32_t)fileSize)
|
||||
throw DeadlyImportError( "Invalid md2 file: File is too small");
|
||||
|
||||
if (m_pcHeader->numSkins > AI_MAX_ALLOC(MD2::Skin)) {
|
||||
throw DeadlyImportError("Invalid MD2 header: too many skins, would overflow");
|
||||
}
|
||||
|
||||
if (m_pcHeader->numVertices > AI_MAX_ALLOC(MD2::Vertex)) {
|
||||
throw DeadlyImportError("Invalid MD2 header: too many vertices, would overflow");
|
||||
}
|
||||
|
||||
if (m_pcHeader->numTexCoords > AI_MAX_ALLOC(MD2::TexCoord)) {
|
||||
throw DeadlyImportError("Invalid MD2 header: too many texcoords, would overflow");
|
||||
}
|
||||
|
||||
if (m_pcHeader->numTriangles > AI_MAX_ALLOC(MD2::Triangle)) {
|
||||
throw DeadlyImportError("Invalid MD2 header: too many triangles, would overflow");
|
||||
}
|
||||
|
||||
if (m_pcHeader->numFrames > AI_MAX_ALLOC(MD2::Frame)) {
|
||||
throw DeadlyImportError("Invalid MD2 header: too many frames, would overflow");
|
||||
}
|
||||
|
||||
// -1 because Frame already contains one
|
||||
unsigned int frameSize = sizeof (MD2::Frame) + (m_pcHeader->numVertices - 1) * sizeof(MD2::Vertex);
|
||||
|
||||
if (m_pcHeader->offsetSkins + m_pcHeader->numSkins * sizeof (MD2::Skin) >= fileSize ||
|
||||
m_pcHeader->offsetTexCoords + m_pcHeader->numTexCoords * sizeof (MD2::TexCoord) >= fileSize ||
|
||||
m_pcHeader->offsetTriangles + m_pcHeader->numTriangles * sizeof (MD2::Triangle) >= fileSize ||
|
||||
m_pcHeader->offsetFrames + m_pcHeader->numFrames * frameSize >= fileSize ||
|
||||
m_pcHeader->offsetEnd > fileSize)
|
||||
{
|
||||
throw DeadlyImportError("Invalid MD2 header: some offsets are outside the file");
|
||||
}
|
||||
|
||||
if (m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
|
||||
ASSIMP_LOG_WARN("The model contains more skins than Quake 2 supports");
|
||||
if ( m_pcHeader->numFrames > AI_MD2_MAX_FRAMES)
|
||||
ASSIMP_LOG_WARN("The model contains more frames than Quake 2 supports");
|
||||
if (m_pcHeader->numVertices > AI_MD2_MAX_VERTS)
|
||||
ASSIMP_LOG_WARN("The model contains more vertices than Quake 2 supports");
|
||||
|
||||
if (m_pcHeader->numFrames <= configFrameID )
|
||||
throw DeadlyImportError("The requested frame is not existing the file");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void MD2Importer::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
throw DeadlyImportError( "Failed to open MD2 file " + pFile + "");
|
||||
|
||||
// check whether the md3 file is large enough to contain
|
||||
// at least the file header
|
||||
fileSize = (unsigned int)file->FileSize();
|
||||
if( fileSize < sizeof(MD2::Header))
|
||||
throw DeadlyImportError( "MD2 File is too small");
|
||||
|
||||
std::vector<uint8_t> mBuffer2(fileSize);
|
||||
file->Read(&mBuffer2[0], 1, fileSize);
|
||||
mBuffer = &mBuffer2[0];
|
||||
|
||||
|
||||
m_pcHeader = (BE_NCONST MD2::Header*)mBuffer;
|
||||
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
|
||||
ByteSwap::Swap4(&m_pcHeader->frameSize);
|
||||
ByteSwap::Swap4(&m_pcHeader->magic);
|
||||
ByteSwap::Swap4(&m_pcHeader->numFrames);
|
||||
ByteSwap::Swap4(&m_pcHeader->numGlCommands);
|
||||
ByteSwap::Swap4(&m_pcHeader->numSkins);
|
||||
ByteSwap::Swap4(&m_pcHeader->numTexCoords);
|
||||
ByteSwap::Swap4(&m_pcHeader->numTriangles);
|
||||
ByteSwap::Swap4(&m_pcHeader->numVertices);
|
||||
ByteSwap::Swap4(&m_pcHeader->offsetEnd);
|
||||
ByteSwap::Swap4(&m_pcHeader->offsetFrames);
|
||||
ByteSwap::Swap4(&m_pcHeader->offsetGlCommands);
|
||||
ByteSwap::Swap4(&m_pcHeader->offsetSkins);
|
||||
ByteSwap::Swap4(&m_pcHeader->offsetTexCoords);
|
||||
ByteSwap::Swap4(&m_pcHeader->offsetTriangles);
|
||||
ByteSwap::Swap4(&m_pcHeader->skinHeight);
|
||||
ByteSwap::Swap4(&m_pcHeader->skinWidth);
|
||||
ByteSwap::Swap4(&m_pcHeader->version);
|
||||
|
||||
#endif
|
||||
|
||||
ValidateHeader();
|
||||
|
||||
// there won't be more than one mesh inside the file
|
||||
pScene->mNumMaterials = 1;
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
pScene->mMaterials = new aiMaterial*[1];
|
||||
pScene->mMaterials[0] = new aiMaterial();
|
||||
pScene->mNumMeshes = 1;
|
||||
pScene->mMeshes = new aiMesh*[1];
|
||||
|
||||
aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh();
|
||||
pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
// navigate to the begin of the current frame data
|
||||
BE_NCONST MD2::Frame* pcFrame = (BE_NCONST MD2::Frame*) ((uint8_t*)
|
||||
m_pcHeader + m_pcHeader->offsetFrames + (m_pcHeader->frameSize * configFrameID));
|
||||
|
||||
// navigate to the begin of the triangle data
|
||||
MD2::Triangle* pcTriangles = (MD2::Triangle*) ((uint8_t*)
|
||||
m_pcHeader + m_pcHeader->offsetTriangles);
|
||||
|
||||
// navigate to the begin of the tex coords data
|
||||
BE_NCONST MD2::TexCoord* pcTexCoords = (BE_NCONST MD2::TexCoord*) ((uint8_t*)
|
||||
m_pcHeader + m_pcHeader->offsetTexCoords);
|
||||
|
||||
// navigate to the begin of the vertex data
|
||||
BE_NCONST MD2::Vertex* pcVerts = (BE_NCONST MD2::Vertex*) (pcFrame->vertices);
|
||||
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
for (uint32_t i = 0; i< m_pcHeader->numTriangles; ++i)
|
||||
{
|
||||
for (unsigned int p = 0; p < 3;++p)
|
||||
{
|
||||
ByteSwap::Swap2(& pcTriangles[i].textureIndices[p]);
|
||||
ByteSwap::Swap2(& pcTriangles[i].vertexIndices[p]);
|
||||
}
|
||||
}
|
||||
for (uint32_t i = 0; i < m_pcHeader->offsetTexCoords;++i)
|
||||
{
|
||||
ByteSwap::Swap2(& pcTexCoords[i].s);
|
||||
ByteSwap::Swap2(& pcTexCoords[i].t);
|
||||
}
|
||||
ByteSwap::Swap4( & pcFrame->scale[0] );
|
||||
ByteSwap::Swap4( & pcFrame->scale[1] );
|
||||
ByteSwap::Swap4( & pcFrame->scale[2] );
|
||||
ByteSwap::Swap4( & pcFrame->translate[0] );
|
||||
ByteSwap::Swap4( & pcFrame->translate[1] );
|
||||
ByteSwap::Swap4( & pcFrame->translate[2] );
|
||||
#endif
|
||||
|
||||
pcMesh->mNumFaces = m_pcHeader->numTriangles;
|
||||
pcMesh->mFaces = new aiFace[m_pcHeader->numTriangles];
|
||||
|
||||
// allocate output storage
|
||||
pcMesh->mNumVertices = (unsigned int)pcMesh->mNumFaces*3;
|
||||
pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
|
||||
pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
|
||||
|
||||
// Not sure whether there are MD2 files without texture coordinates
|
||||
// NOTE: texture coordinates can be there without a texture,
|
||||
// but a texture can't be there without a valid UV channel
|
||||
aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0];
|
||||
const int iMode = (int)aiShadingMode_Gouraud;
|
||||
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
|
||||
if (m_pcHeader->numTexCoords && m_pcHeader->numSkins)
|
||||
{
|
||||
// navigate to the first texture associated with the mesh
|
||||
const MD2::Skin* pcSkins = (const MD2::Skin*) ((unsigned char*)m_pcHeader +
|
||||
m_pcHeader->offsetSkins);
|
||||
|
||||
aiColor3D clr;
|
||||
clr.b = clr.g = clr.r = 1.0f;
|
||||
pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
|
||||
|
||||
clr.b = clr.g = clr.r = 0.05f;
|
||||
pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
|
||||
|
||||
if (pcSkins->name[0])
|
||||
{
|
||||
aiString szString;
|
||||
const ai_uint32 iLen = (ai_uint32) ::strlen(pcSkins->name);
|
||||
::memcpy(szString.data,pcSkins->name,iLen);
|
||||
szString.data[iLen] = '\0';
|
||||
szString.length = iLen;
|
||||
|
||||
pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
}
|
||||
else{
|
||||
ASSIMP_LOG_WARN("Texture file name has zero length. It will be skipped.");
|
||||
}
|
||||
}
|
||||
else {
|
||||
// apply a default material
|
||||
aiColor3D clr;
|
||||
clr.b = clr.g = clr.r = 0.6f;
|
||||
pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
|
||||
|
||||
clr.b = clr.g = clr.r = 0.05f;
|
||||
pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
|
||||
|
||||
aiString szName;
|
||||
szName.Set(AI_DEFAULT_MATERIAL_NAME);
|
||||
pcHelper->AddProperty(&szName,AI_MATKEY_NAME);
|
||||
|
||||
aiString sz;
|
||||
|
||||
// TODO: Try to guess the name of the texture file from the model file name
|
||||
|
||||
sz.Set("$texture_dummy.bmp");
|
||||
pcHelper->AddProperty(&sz,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
}
|
||||
|
||||
|
||||
// now read all triangles of the first frame, apply scaling and translation
|
||||
unsigned int iCurrent = 0;
|
||||
|
||||
float fDivisorU = 1.0f,fDivisorV = 1.0f;
|
||||
if (m_pcHeader->numTexCoords) {
|
||||
// allocate storage for texture coordinates, too
|
||||
pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
|
||||
pcMesh->mNumUVComponents[0] = 2;
|
||||
|
||||
// check whether the skin width or height are zero (this would
|
||||
// cause a division through zero)
|
||||
if (!m_pcHeader->skinWidth) {
|
||||
ASSIMP_LOG_ERROR("MD2: No valid skin width given");
|
||||
}
|
||||
else fDivisorU = (float)m_pcHeader->skinWidth;
|
||||
if (!m_pcHeader->skinHeight){
|
||||
ASSIMP_LOG_ERROR("MD2: No valid skin height given");
|
||||
}
|
||||
else fDivisorV = (float)m_pcHeader->skinHeight;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < (unsigned int)m_pcHeader->numTriangles;++i) {
|
||||
// Allocate the face
|
||||
pScene->mMeshes[0]->mFaces[i].mIndices = new unsigned int[3];
|
||||
pScene->mMeshes[0]->mFaces[i].mNumIndices = 3;
|
||||
|
||||
// copy texture coordinates
|
||||
// check whether they are different from the previous value at this index.
|
||||
// In this case, create a full separate set of vertices/normals/texcoords
|
||||
for (unsigned int c = 0; c < 3;++c,++iCurrent) {
|
||||
|
||||
// validate vertex indices
|
||||
unsigned int iIndex = (unsigned int)pcTriangles[i].vertexIndices[c];
|
||||
if (iIndex >= m_pcHeader->numVertices) {
|
||||
ASSIMP_LOG_ERROR("MD2: Vertex index is outside the allowed range");
|
||||
iIndex = m_pcHeader->numVertices-1;
|
||||
}
|
||||
|
||||
// read x,y, and z component of the vertex
|
||||
aiVector3D& vec = pcMesh->mVertices[iCurrent];
|
||||
|
||||
vec.x = (float)pcVerts[iIndex].vertex[0] * pcFrame->scale[0];
|
||||
vec.x += pcFrame->translate[0];
|
||||
|
||||
vec.y = (float)pcVerts[iIndex].vertex[1] * pcFrame->scale[1];
|
||||
vec.y += pcFrame->translate[1];
|
||||
|
||||
vec.z = (float)pcVerts[iIndex].vertex[2] * pcFrame->scale[2];
|
||||
vec.z += pcFrame->translate[2];
|
||||
|
||||
// read the normal vector from the precalculated normal table
|
||||
aiVector3D& vNormal = pcMesh->mNormals[iCurrent];
|
||||
LookupNormalIndex(pcVerts[iIndex].lightNormalIndex,vNormal);
|
||||
|
||||
// flip z and y to become right-handed
|
||||
std::swap((float&)vNormal.z,(float&)vNormal.y);
|
||||
std::swap((float&)vec.z,(float&)vec.y);
|
||||
|
||||
if (m_pcHeader->numTexCoords) {
|
||||
// validate texture coordinates
|
||||
iIndex = pcTriangles[i].textureIndices[c];
|
||||
if (iIndex >= m_pcHeader->numTexCoords) {
|
||||
ASSIMP_LOG_ERROR("MD2: UV index is outside the allowed range");
|
||||
iIndex = m_pcHeader->numTexCoords-1;
|
||||
}
|
||||
|
||||
aiVector3D& pcOut = pcMesh->mTextureCoords[0][iCurrent];
|
||||
|
||||
// the texture coordinates are absolute values but we
|
||||
// need relative values between 0 and 1
|
||||
pcOut.x = pcTexCoords[iIndex].s / fDivisorU;
|
||||
pcOut.y = 1.f-pcTexCoords[iIndex].t / fDivisorV;
|
||||
}
|
||||
pScene->mMeshes[0]->mFaces[i].mIndices[c] = iCurrent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_MD2_IMPORTER
|
||||
124
thirdparty/assimp/code/MD2/MD2Loader.h
vendored
Normal file
124
thirdparty/assimp/code/MD2/MD2Loader.h
vendored
Normal file
@@ -0,0 +1,124 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file MD2Loader.h
|
||||
* @brief Declaration of the .MD2 importer class.
|
||||
*/
|
||||
#ifndef AI_MD2LOADER_H_INCLUDED
|
||||
#define AI_MD2LOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include "MD2FileData.h"
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace MD2;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Importer class for MD2
|
||||
*/
|
||||
class MD2Importer : public BaseImporter
|
||||
{
|
||||
public:
|
||||
MD2Importer();
|
||||
~MD2Importer();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate the header of the file
|
||||
*/
|
||||
void ValidateHeader();
|
||||
|
||||
protected:
|
||||
|
||||
/** Configuration option: frame to be loaded */
|
||||
unsigned int configFrameID;
|
||||
|
||||
/** Header of the MD2 file */
|
||||
BE_NCONST MD2::Header* m_pcHeader;
|
||||
|
||||
/** Buffer to hold the loaded file */
|
||||
BE_NCONST uint8_t* mBuffer;
|
||||
|
||||
/** Size of the file, in bytes */
|
||||
unsigned int fileSize;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_3DSIMPORTER_H_INC
|
||||
219
thirdparty/assimp/code/MD2/MD2NormalTable.h
vendored
Normal file
219
thirdparty/assimp/code/MD2/MD2NormalTable.h
vendored
Normal file
@@ -0,0 +1,219 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/*
|
||||
* @file Slightly modified version of the anorms.h header file
|
||||
* released by ID software with the Quake 2 source code.
|
||||
*
|
||||
* Table of normals used by MD2 models
|
||||
*/
|
||||
|
||||
#ifndef AI_MDL_NORMALTABLE_H_INC
|
||||
#define AI_MDL_NORMALTABLE_H_INC
|
||||
|
||||
|
||||
float g_avNormals[162][3] = {
|
||||
{ -0.525731f, 0.000000f, 0.850651f },
|
||||
{ -0.442863f, 0.238856f, 0.864188f },
|
||||
{ -0.295242f, 0.000000f, 0.955423f },
|
||||
{ -0.309017f, 0.500000f, 0.809017f },
|
||||
{ -0.162460f, 0.262866f, 0.951056f },
|
||||
{ 0.000000f, 0.000000f, 1.000000f },
|
||||
{ 0.000000f, 0.850651f, 0.525731f },
|
||||
{ -0.147621f, 0.716567f, 0.681718f },
|
||||
{ 0.147621f, 0.716567f, 0.681718f },
|
||||
{ 0.000000f, 0.525731f, 0.850651f },
|
||||
{ 0.309017f, 0.500000f, 0.809017f },
|
||||
{ 0.525731f, 0.000000f, 0.850651f },
|
||||
{ 0.295242f, 0.000000f, 0.955423f },
|
||||
{ 0.442863f, 0.238856f, 0.864188f },
|
||||
{ 0.162460f, 0.262866f, 0.951056f },
|
||||
{ -0.681718f, 0.147621f, 0.716567f },
|
||||
{ -0.809017f, 0.309017f, 0.500000f },
|
||||
{ -0.587785f, 0.425325f, 0.688191f },
|
||||
{ -0.850651f, 0.525731f, 0.000000f },
|
||||
{ -0.864188f, 0.442863f, 0.238856f },
|
||||
{ -0.716567f, 0.681718f, 0.147621f },
|
||||
{ -0.688191f, 0.587785f, 0.425325f },
|
||||
{ -0.500000f, 0.809017f, 0.309017f },
|
||||
{ -0.238856f, 0.864188f, 0.442863f },
|
||||
{ -0.425325f, 0.688191f, 0.587785f },
|
||||
{ -0.716567f, 0.681718f, -0.147621f },
|
||||
{ -0.500000f, 0.809017f, -0.309017f },
|
||||
{ -0.525731f, 0.850651f, 0.000000f },
|
||||
{ 0.000000f, 0.850651f, -0.525731f },
|
||||
{ -0.238856f, 0.864188f, -0.442863f },
|
||||
{ 0.000000f, 0.955423f, -0.295242f },
|
||||
{ -0.262866f, 0.951056f, -0.162460f },
|
||||
{ 0.000000f, 1.000000f, 0.000000f },
|
||||
{ 0.000000f, 0.955423f, 0.295242f },
|
||||
{ -0.262866f, 0.951056f, 0.162460f },
|
||||
{ 0.238856f, 0.864188f, 0.442863f },
|
||||
{ 0.262866f, 0.951056f, 0.162460f },
|
||||
{ 0.500000f, 0.809017f, 0.309017f },
|
||||
{ 0.238856f, 0.864188f, -0.442863f },
|
||||
{ 0.262866f, 0.951056f, -0.162460f },
|
||||
{ 0.500000f, 0.809017f, -0.309017f },
|
||||
{ 0.850651f, 0.525731f, 0.000000f },
|
||||
{ 0.716567f, 0.681718f, 0.147621f },
|
||||
{ 0.716567f, 0.681718f, -0.147621f },
|
||||
{ 0.525731f, 0.850651f, 0.000000f },
|
||||
{ 0.425325f, 0.688191f, 0.587785f },
|
||||
{ 0.864188f, 0.442863f, 0.238856f },
|
||||
{ 0.688191f, 0.587785f, 0.425325f },
|
||||
{ 0.809017f, 0.309017f, 0.500000f },
|
||||
{ 0.681718f, 0.147621f, 0.716567f },
|
||||
{ 0.587785f, 0.425325f, 0.688191f },
|
||||
{ 0.955423f, 0.295242f, 0.000000f },
|
||||
{ 1.000000f, 0.000000f, 0.000000f },
|
||||
{ 0.951056f, 0.162460f, 0.262866f },
|
||||
{ 0.850651f, -0.525731f, 0.000000f },
|
||||
{ 0.955423f, -0.295242f, 0.000000f },
|
||||
{ 0.864188f, -0.442863f, 0.238856f },
|
||||
{ 0.951056f, -0.162460f, 0.262866f },
|
||||
{ 0.809017f, -0.309017f, 0.500000f },
|
||||
{ 0.681718f, -0.147621f, 0.716567f },
|
||||
{ 0.850651f, 0.000000f, 0.525731f },
|
||||
{ 0.864188f, 0.442863f, -0.238856f },
|
||||
{ 0.809017f, 0.309017f, -0.500000f },
|
||||
{ 0.951056f, 0.162460f, -0.262866f },
|
||||
{ 0.525731f, 0.000000f, -0.850651f },
|
||||
{ 0.681718f, 0.147621f, -0.716567f },
|
||||
{ 0.681718f, -0.147621f, -0.716567f },
|
||||
{ 0.850651f, 0.000000f, -0.525731f },
|
||||
{ 0.809017f, -0.309017f, -0.500000f },
|
||||
{ 0.864188f, -0.442863f, -0.238856f },
|
||||
{ 0.951056f, -0.162460f, -0.262866f },
|
||||
{ 0.147621f, 0.716567f, -0.681718f },
|
||||
{ 0.309017f, 0.500000f, -0.809017f },
|
||||
{ 0.425325f, 0.688191f, -0.587785f },
|
||||
{ 0.442863f, 0.238856f, -0.864188f },
|
||||
{ 0.587785f, 0.425325f, -0.688191f },
|
||||
{ 0.688191f, 0.587785f, -0.425325f },
|
||||
{ -0.147621f, 0.716567f, -0.681718f },
|
||||
{ -0.309017f, 0.500000f, -0.809017f },
|
||||
{ 0.000000f, 0.525731f, -0.850651f },
|
||||
{ -0.525731f, 0.000000f, -0.850651f },
|
||||
{ -0.442863f, 0.238856f, -0.864188f },
|
||||
{ -0.295242f, 0.000000f, -0.955423f },
|
||||
{ -0.162460f, 0.262866f, -0.951056f },
|
||||
{ 0.000000f, 0.000000f, -1.000000f },
|
||||
{ 0.295242f, 0.000000f, -0.955423f },
|
||||
{ 0.162460f, 0.262866f, -0.951056f },
|
||||
{ -0.442863f, -0.238856f, -0.864188f },
|
||||
{ -0.309017f, -0.500000f, -0.809017f },
|
||||
{ -0.162460f, -0.262866f, -0.951056f },
|
||||
{ 0.000000f, -0.850651f, -0.525731f },
|
||||
{ -0.147621f, -0.716567f, -0.681718f },
|
||||
{ 0.147621f, -0.716567f, -0.681718f },
|
||||
{ 0.000000f, -0.525731f, -0.850651f },
|
||||
{ 0.309017f, -0.500000f, -0.809017f },
|
||||
{ 0.442863f, -0.238856f, -0.864188f },
|
||||
{ 0.162460f, -0.262866f, -0.951056f },
|
||||
{ 0.238856f, -0.864188f, -0.442863f },
|
||||
{ 0.500000f, -0.809017f, -0.309017f },
|
||||
{ 0.425325f, -0.688191f, -0.587785f },
|
||||
{ 0.716567f, -0.681718f, -0.147621f },
|
||||
{ 0.688191f, -0.587785f, -0.425325f },
|
||||
{ 0.587785f, -0.425325f, -0.688191f },
|
||||
{ 0.000000f, -0.955423f, -0.295242f },
|
||||
{ 0.000000f, -1.000000f, 0.000000f },
|
||||
{ 0.262866f, -0.951056f, -0.162460f },
|
||||
{ 0.000000f, -0.850651f, 0.525731f },
|
||||
{ 0.000000f, -0.955423f, 0.295242f },
|
||||
{ 0.238856f, -0.864188f, 0.442863f },
|
||||
{ 0.262866f, -0.951056f, 0.162460f },
|
||||
{ 0.500000f, -0.809017f, 0.309017f },
|
||||
{ 0.716567f, -0.681718f, 0.147621f },
|
||||
{ 0.525731f, -0.850651f, 0.000000f },
|
||||
{ -0.238856f, -0.864188f, -0.442863f },
|
||||
{ -0.500000f, -0.809017f, -0.309017f },
|
||||
{ -0.262866f, -0.951056f, -0.162460f },
|
||||
{ -0.850651f, -0.525731f, 0.000000f },
|
||||
{ -0.716567f, -0.681718f, -0.147621f },
|
||||
{ -0.716567f, -0.681718f, 0.147621f },
|
||||
{ -0.525731f, -0.850651f, 0.000000f },
|
||||
{ -0.500000f, -0.809017f, 0.309017f },
|
||||
{ -0.238856f, -0.864188f, 0.442863f },
|
||||
{ -0.262866f, -0.951056f, 0.162460f },
|
||||
{ -0.864188f, -0.442863f, 0.238856f },
|
||||
{ -0.809017f, -0.309017f, 0.500000f },
|
||||
{ -0.688191f, -0.587785f, 0.425325f },
|
||||
{ -0.681718f, -0.147621f, 0.716567f },
|
||||
{ -0.442863f, -0.238856f, 0.864188f },
|
||||
{ -0.587785f, -0.425325f, 0.688191f },
|
||||
{ -0.309017f, -0.500000f, 0.809017f },
|
||||
{ -0.147621f, -0.716567f, 0.681718f },
|
||||
{ -0.425325f, -0.688191f, 0.587785f },
|
||||
{ -0.162460f, -0.262866f, 0.951056f },
|
||||
{ 0.442863f, -0.238856f, 0.864188f },
|
||||
{ 0.162460f, -0.262866f, 0.951056f },
|
||||
{ 0.309017f, -0.500000f, 0.809017f },
|
||||
{ 0.147621f, -0.716567f, 0.681718f },
|
||||
{ 0.000000f, -0.525731f, 0.850651f },
|
||||
{ 0.425325f, -0.688191f, 0.587785f },
|
||||
{ 0.587785f, -0.425325f, 0.688191f },
|
||||
{ 0.688191f, -0.587785f, 0.425325f },
|
||||
{ -0.955423f, 0.295242f, 0.000000f },
|
||||
{ -0.951056f, 0.162460f, 0.262866f },
|
||||
{ -1.000000f, 0.000000f, 0.000000f },
|
||||
{ -0.850651f, 0.000000f, 0.525731f },
|
||||
{ -0.955423f, -0.295242f, 0.000000f },
|
||||
{ -0.951056f, -0.162460f, 0.262866f },
|
||||
{ -0.864188f, 0.442863f, -0.238856f },
|
||||
{ -0.951056f, 0.162460f, -0.262866f },
|
||||
{ -0.809017f, 0.309017f, -0.500000f },
|
||||
{ -0.864188f, -0.442863f, -0.238856f },
|
||||
{ -0.951056f, -0.162460f, -0.262866f },
|
||||
{ -0.809017f, -0.309017f, -0.500000f },
|
||||
{ -0.681718f, 0.147621f, -0.716567f },
|
||||
{ -0.681718f, -0.147621f, -0.716567f },
|
||||
{ -0.850651f, 0.000000f, -0.525731f },
|
||||
{ -0.688191f, 0.587785f, -0.425325f },
|
||||
{ -0.587785f, 0.425325f, -0.688191f },
|
||||
{ -0.425325f, 0.688191f, -0.587785f },
|
||||
{ -0.425325f, -0.688191f, -0.587785f },
|
||||
{ -0.587785f, -0.425325f, -0.688191f },
|
||||
{ -0.688191f, -0.587785f, -0.425325f }
|
||||
};
|
||||
|
||||
#endif // !! include guard
|
||||
Reference in New Issue
Block a user