Model loading and texturing
This commit is contained in:
1488
thirdparty/assimp/code/Irr/IRRLoader.cpp
vendored
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1488
thirdparty/assimp/code/Irr/IRRLoader.cpp
vendored
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File diff suppressed because it is too large
Load Diff
296
thirdparty/assimp/code/Irr/IRRLoader.h
vendored
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296
thirdparty/assimp/code/Irr/IRRLoader.h
vendored
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@@ -0,0 +1,296 @@
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/*
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||||
Open Asset Import Library (assimp)
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||||
----------------------------------------------------------------------
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||||
Copyright (c) 2006-2019, assimp team
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||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file IRRLoader.h
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* @brief Declaration of the .irrMesh (Irrlight Engine Mesh Format)
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* importer class.
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*/
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#ifndef AI_IRRLOADER_H_INCLUDED
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#define AI_IRRLOADER_H_INCLUDED
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#include "Irr/IRRShared.h"
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#include "Common/Importer.h"
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#include <assimp/SceneCombiner.h>
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#include <assimp/StringUtils.h>
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#include <assimp/anim.h>
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** Irr importer class.
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*
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* Irr is the native scene file format of the Irrlight engine and its editor
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* irrEdit. As IrrEdit itself is capable of importing quite many file formats,
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* it might be a good file format for data exchange.
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*/
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class IRRImporter : public BaseImporter, public IrrlichtBase {
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public:
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IRRImporter();
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~IRRImporter();
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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*/
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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protected:
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const aiImporterDesc* GetInfo () const;
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void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
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void SetupProperties(const Importer* pImp);
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private:
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/** Data structure for a scenegraph node animator
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*/
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struct Animator {
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// Type of the animator
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enum AT {
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UNKNOWN = 0x0,
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ROTATION = 0x1,
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FLY_CIRCLE = 0x2,
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FLY_STRAIGHT = 0x3,
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FOLLOW_SPLINE = 0x4,
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OTHER = 0x5
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} type;
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explicit Animator(AT t = UNKNOWN)
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: type (t)
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, speed ( ai_real( 0.001 ) )
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, direction ( ai_real( 0.0 ), ai_real( 1.0 ), ai_real( 0.0 ) )
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, circleRadius ( ai_real( 1.0) )
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, tightness ( ai_real( 0.5 ) )
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, loop (true)
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, timeForWay (100)
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{
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}
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// common parameters
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ai_real speed;
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aiVector3D direction;
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// FLY_CIRCLE
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aiVector3D circleCenter;
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ai_real circleRadius;
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// FOLLOW_SPLINE
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ai_real tightness;
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std::vector<aiVectorKey> splineKeys;
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// ROTATION (angles given in direction)
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// FLY STRAIGHT
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// circleCenter = start, direction = end
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bool loop;
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int timeForWay;
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};
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/** Data structure for a scenegraph node in an IRR file
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*/
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struct Node
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{
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// Type of the node
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enum ET
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{
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LIGHT,
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CUBE,
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MESH,
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SKYBOX,
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DUMMY,
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CAMERA,
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TERRAIN,
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SPHERE,
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ANIMMESH
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} type;
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explicit Node(ET t)
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: type (t)
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, scaling (1.0,1.0,1.0) // assume uniform scaling by default
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, parent()
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, framesPerSecond (0.0)
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, id()
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, sphereRadius (1.0)
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, spherePolyCountX (100)
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, spherePolyCountY (100)
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{
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// Generate a default name for the node
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char buffer[128];
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static int cnt;
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ai_snprintf(buffer, 128, "IrrNode_%i",cnt++);
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name = std::string(buffer);
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// reserve space for up to 5 materials
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materials.reserve(5);
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// reserve space for up to 5 children
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children.reserve(5);
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}
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// Transformation of the node
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aiVector3D position, rotation, scaling;
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// Name of the node
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std::string name;
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// List of all child nodes
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std::vector<Node*> children;
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// Parent node
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Node* parent;
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// Animated meshes: frames per second
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// 0.f if not specified
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ai_real framesPerSecond;
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// Meshes: path to the mesh to be loaded
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std::string meshPath;
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unsigned int id;
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// Meshes: List of materials to be assigned
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// along with their corresponding material flags
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std::vector< std::pair<aiMaterial*, unsigned int> > materials;
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// Spheres: radius of the sphere to be generates
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ai_real sphereRadius;
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// Spheres: Number of polygons in the x,y direction
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unsigned int spherePolyCountX,spherePolyCountY;
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// List of all animators assigned to the node
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std::list<Animator> animators;
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};
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/** Data structure for a vertex in an IRR skybox
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*/
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struct SkyboxVertex
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{
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SkyboxVertex()
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{}
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//! Construction from single vertex components
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SkyboxVertex(ai_real px, ai_real py, ai_real pz,
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ai_real nx, ai_real ny, ai_real nz,
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ai_real uvx, ai_real uvy)
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: position (px,py,pz)
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, normal (nx,ny,nz)
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, uv (uvx,uvy,0.0)
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{}
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aiVector3D position, normal, uv;
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};
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// -------------------------------------------------------------------
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/** Fill the scenegraph recursively
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*/
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void GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
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BatchLoader& batch,
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std::vector<aiMesh*>& meshes,
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std::vector<aiNodeAnim*>& anims,
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std::vector<AttachmentInfo>& attach,
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std::vector<aiMaterial*>& materials,
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unsigned int& defaultMatIdx);
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// -------------------------------------------------------------------
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/** Generate a mesh that consists of just a single quad
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*/
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aiMesh* BuildSingleQuadMesh(const SkyboxVertex& v1,
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const SkyboxVertex& v2,
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const SkyboxVertex& v3,
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const SkyboxVertex& v4);
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// -------------------------------------------------------------------
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/** Build a skybox
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*
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* @param meshes Receives 6 output meshes
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* @param materials The last 6 materials are assigned to the newly
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* created meshes. The names of the materials are adjusted.
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*/
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void BuildSkybox(std::vector<aiMesh*>& meshes,
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std::vector<aiMaterial*> materials);
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// -------------------------------------------------------------------
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/** Copy a material for a mesh to the output material list
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*
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* @param materials Receives an output material
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* @param inmaterials List of input materials
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* @param defMatIdx Default material index - UINT_MAX if not present
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* @param mesh Mesh to work on
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*/
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void CopyMaterial(std::vector<aiMaterial*>& materials,
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std::vector< std::pair<aiMaterial*, unsigned int> >& inmaterials,
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unsigned int& defMatIdx,
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aiMesh* mesh);
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// -------------------------------------------------------------------
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/** Compute animations for a specific node
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*
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* @param root Node to be processed
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* @param anims The list of output animations
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*/
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void ComputeAnimations(Node* root, aiNode* real,
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std::vector<aiNodeAnim*>& anims);
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private:
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/** Configuration option: desired output FPS */
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double fps;
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/** Configuration option: speed flag was set? */
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bool configSpeedFlag;
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};
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} // end of namespace Assimp
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#endif // AI_IRRIMPORTER_H_INC
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536
thirdparty/assimp/code/Irr/IRRMeshLoader.cpp
vendored
Normal file
536
thirdparty/assimp/code/Irr/IRRMeshLoader.cpp
vendored
Normal file
@@ -0,0 +1,536 @@
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/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the IrrMesh importer class */
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||||
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||||
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#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
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#include "IRRMeshLoader.h"
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#include <assimp/ParsingUtils.h>
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#include <assimp/fast_atof.h>
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#include <memory>
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#include <assimp/IOSystem.hpp>
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#include <assimp/mesh.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/material.h>
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#include <assimp/scene.h>
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#include <assimp/importerdesc.h>
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#include <assimp/Macros.h>
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||||
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using namespace Assimp;
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using namespace irr;
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using namespace irr::io;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Irrlicht Mesh Reader",
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"",
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||||
"",
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||||
"http://irrlicht.sourceforge.net/",
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||||
aiImporterFlags_SupportTextFlavour,
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||||
0,
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||||
0,
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||||
0,
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||||
0,
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"xml irrmesh"
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||||
};
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||||
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||||
// ------------------------------------------------------------------------------------------------
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||||
// Constructor to be privately used by Importer
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IRRMeshImporter::IRRMeshImporter()
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||||
{}
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||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
IRRMeshImporter::~IRRMeshImporter()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool IRRMeshImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
/* NOTE: A simple check for the file extension is not enough
|
||||
* here. Irrmesh and irr are easy, but xml is too generic
|
||||
* and could be collada, too. So we need to open the file and
|
||||
* search for typical tokens.
|
||||
*/
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "irrmesh")return true;
|
||||
else if (extension == "xml" || checkSig)
|
||||
{
|
||||
/* If CanRead() is called to check whether the loader
|
||||
* supports a specific file extension in general we
|
||||
* must return true here.
|
||||
*/
|
||||
if (!pIOHandler)return true;
|
||||
const char* tokens[] = {"irrmesh"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a list of all file extensions which are handled by this class
|
||||
const aiImporterDesc* IRRMeshImporter::GetInfo () const
|
||||
{
|
||||
return &desc;
|
||||
}
|
||||
|
||||
static void releaseMaterial( aiMaterial **mat ) {
|
||||
if(*mat!= nullptr) {
|
||||
delete *mat;
|
||||
*mat = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
static void releaseMesh( aiMesh **mesh ) {
|
||||
if (*mesh != nullptr){
|
||||
delete *mesh;
|
||||
*mesh = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
throw DeadlyImportError( "Failed to open IRRMESH file " + pFile + "");
|
||||
|
||||
// Construct the irrXML parser
|
||||
CIrrXML_IOStreamReader st(file.get());
|
||||
reader = createIrrXMLReader((IFileReadCallBack*) &st);
|
||||
|
||||
// final data
|
||||
std::vector<aiMaterial*> materials;
|
||||
std::vector<aiMesh*> meshes;
|
||||
materials.reserve (5);
|
||||
meshes.reserve(5);
|
||||
|
||||
// temporary data - current mesh buffer
|
||||
aiMaterial* curMat = nullptr;
|
||||
aiMesh* curMesh = nullptr;
|
||||
unsigned int curMatFlags = 0;
|
||||
|
||||
std::vector<aiVector3D> curVertices,curNormals,curTangents,curBitangents;
|
||||
std::vector<aiColor4D> curColors;
|
||||
std::vector<aiVector3D> curUVs,curUV2s;
|
||||
|
||||
// some temporary variables
|
||||
int textMeaning = 0;
|
||||
int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
|
||||
bool useColors = false;
|
||||
|
||||
// Parse the XML file
|
||||
while (reader->read()) {
|
||||
switch (reader->getNodeType()) {
|
||||
case EXN_ELEMENT:
|
||||
|
||||
if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh)) {
|
||||
// end of previous buffer. A material and a mesh should be there
|
||||
if ( !curMat || !curMesh) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
||||
releaseMaterial( &curMat );
|
||||
releaseMesh( &curMesh );
|
||||
} else {
|
||||
materials.push_back(curMat);
|
||||
meshes.push_back(curMesh);
|
||||
}
|
||||
curMat = nullptr;
|
||||
curMesh = nullptr;
|
||||
|
||||
curVertices.clear();
|
||||
curColors.clear();
|
||||
curNormals.clear();
|
||||
curUV2s.clear();
|
||||
curUVs.clear();
|
||||
curTangents.clear();
|
||||
curBitangents.clear();
|
||||
}
|
||||
|
||||
|
||||
if (!ASSIMP_stricmp(reader->getNodeName(),"material")) {
|
||||
if (curMat) {
|
||||
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
|
||||
releaseMaterial( &curMat );
|
||||
}
|
||||
curMat = ParseMaterial(curMatFlags);
|
||||
}
|
||||
/* no else here! */ if (!ASSIMP_stricmp(reader->getNodeName(),"vertices"))
|
||||
{
|
||||
int num = reader->getAttributeValueAsInt("vertexCount");
|
||||
|
||||
if (!num) {
|
||||
// This is possible ... remove the mesh from the list and skip further reading
|
||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
|
||||
|
||||
releaseMaterial( &curMat );
|
||||
releaseMesh( &curMesh );
|
||||
textMeaning = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
curVertices.reserve(num);
|
||||
curNormals.reserve(num);
|
||||
curColors.reserve(num);
|
||||
curUVs.reserve(num);
|
||||
|
||||
// Determine the file format
|
||||
const char* t = reader->getAttributeValueSafe("type");
|
||||
if (!ASSIMP_stricmp("2tcoords", t)) {
|
||||
curUV2s.reserve (num);
|
||||
vertexFormat = 1;
|
||||
|
||||
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
|
||||
// *********************************************************
|
||||
// We have a second texture! So use this UV channel
|
||||
// for it. The 2nd texture can be either a normal
|
||||
// texture (solid_2layer or lightmap_xxx) or a normal
|
||||
// map (normal_..., parallax_...)
|
||||
// *********************************************************
|
||||
int idx = 1;
|
||||
aiMaterial* mat = ( aiMaterial* ) curMat;
|
||||
|
||||
if (curMatFlags & AI_IRRMESH_MAT_lightmap){
|
||||
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_LIGHTMAP(0));
|
||||
}
|
||||
else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid){
|
||||
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_NORMALS(0));
|
||||
}
|
||||
else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_DIFFUSE(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!ASSIMP_stricmp("tangents", t)) {
|
||||
curTangents.reserve (num);
|
||||
curBitangents.reserve (num);
|
||||
vertexFormat = 2;
|
||||
}
|
||||
else if (ASSIMP_stricmp("standard", t)) {
|
||||
releaseMaterial( &curMat );
|
||||
ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
|
||||
}
|
||||
else vertexFormat = 0;
|
||||
textMeaning = 1;
|
||||
}
|
||||
else if (!ASSIMP_stricmp(reader->getNodeName(),"indices")) {
|
||||
if (curVertices.empty() && curMat) {
|
||||
releaseMaterial( &curMat );
|
||||
throw DeadlyImportError("IRRMESH: indices must come after vertices");
|
||||
}
|
||||
|
||||
textMeaning = 2;
|
||||
|
||||
// start a new mesh
|
||||
curMesh = new aiMesh();
|
||||
|
||||
// allocate storage for all faces
|
||||
curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount");
|
||||
if (!curMesh->mNumVertices) {
|
||||
// This is possible ... remove the mesh from the list and skip further reading
|
||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
|
||||
|
||||
// mesh - away
|
||||
releaseMesh( &curMesh );
|
||||
|
||||
// material - away
|
||||
releaseMaterial( &curMat );
|
||||
|
||||
textMeaning = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (curMesh->mNumVertices % 3) {
|
||||
ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
|
||||
}
|
||||
|
||||
curMesh->mNumFaces = curMesh->mNumVertices / 3;
|
||||
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
|
||||
|
||||
// setup some members
|
||||
curMesh->mMaterialIndex = (unsigned int)materials.size();
|
||||
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
// allocate storage for all vertices
|
||||
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
|
||||
|
||||
if (curNormals.size() == curVertices.size()) {
|
||||
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curTangents.size() == curVertices.size()) {
|
||||
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curBitangents.size() == curVertices.size()) {
|
||||
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curColors.size() == curVertices.size() && useColors) {
|
||||
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curUVs.size() == curVertices.size()) {
|
||||
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curUV2s.size() == curVertices.size()) {
|
||||
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case EXN_TEXT:
|
||||
{
|
||||
const char* sz = reader->getNodeData();
|
||||
if (textMeaning == 1) {
|
||||
textMeaning = 0;
|
||||
|
||||
// read vertices
|
||||
do {
|
||||
SkipSpacesAndLineEnd(&sz);
|
||||
aiVector3D temp;aiColor4D c;
|
||||
|
||||
// Read the vertex position
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
curVertices.push_back(temp);
|
||||
|
||||
// Read the vertex normals
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
curNormals.push_back(temp);
|
||||
|
||||
// read the vertex colors
|
||||
uint32_t clr = strtoul16(sz,&sz);
|
||||
ColorFromARGBPacked(clr,c);
|
||||
|
||||
if (!curColors.empty() && c != *(curColors.end()-1))
|
||||
useColors = true;
|
||||
|
||||
curColors.push_back(c);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
|
||||
// read the first UV coordinate set
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.z = 0.f;
|
||||
temp.y = 1.f - temp.y; // DX to OGL
|
||||
curUVs.push_back(temp);
|
||||
|
||||
// read the (optional) second UV coordinate set
|
||||
if (vertexFormat == 1) {
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
|
||||
temp.y = 1.f - temp.y; // DX to OGL
|
||||
curUV2s.push_back(temp);
|
||||
}
|
||||
// read optional tangent and bitangent vectors
|
||||
else if (vertexFormat == 2) {
|
||||
// tangents
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.y *= -1.0f;
|
||||
curTangents.push_back(temp);
|
||||
|
||||
// bitangents
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.y *= -1.0f;
|
||||
curBitangents.push_back(temp);
|
||||
}
|
||||
}
|
||||
|
||||
/* IMPORTANT: We assume that each vertex is specified in one
|
||||
line. So we can skip the rest of the line - unknown vertex
|
||||
elements are ignored.
|
||||
*/
|
||||
|
||||
while (SkipLine(&sz));
|
||||
}
|
||||
else if (textMeaning == 2) {
|
||||
textMeaning = 0;
|
||||
|
||||
// read indices
|
||||
aiFace* curFace = curMesh->mFaces;
|
||||
aiFace* const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
|
||||
|
||||
aiVector3D* pcV = curMesh->mVertices;
|
||||
aiVector3D* pcN = curMesh->mNormals;
|
||||
aiVector3D* pcT = curMesh->mTangents;
|
||||
aiVector3D* pcB = curMesh->mBitangents;
|
||||
aiColor4D* pcC0 = curMesh->mColors[0];
|
||||
aiVector3D* pcT0 = curMesh->mTextureCoords[0];
|
||||
aiVector3D* pcT1 = curMesh->mTextureCoords[1];
|
||||
|
||||
unsigned int curIdx = 0;
|
||||
unsigned int total = 0;
|
||||
while(SkipSpacesAndLineEnd(&sz)) {
|
||||
if (curFace >= faceEnd) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
|
||||
break;
|
||||
}
|
||||
if (!curIdx) {
|
||||
curFace->mNumIndices = 3;
|
||||
curFace->mIndices = new unsigned int[3];
|
||||
}
|
||||
|
||||
unsigned int idx = strtoul10(sz,&sz);
|
||||
if (idx >= curVertices.size()) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
|
||||
idx = 0;
|
||||
}
|
||||
|
||||
curFace->mIndices[curIdx] = total++;
|
||||
|
||||
*pcV++ = curVertices[idx];
|
||||
if (pcN)*pcN++ = curNormals[idx];
|
||||
if (pcT)*pcT++ = curTangents[idx];
|
||||
if (pcB)*pcB++ = curBitangents[idx];
|
||||
if (pcC0)*pcC0++ = curColors[idx];
|
||||
if (pcT0)*pcT0++ = curUVs[idx];
|
||||
if (pcT1)*pcT1++ = curUV2s[idx];
|
||||
|
||||
if (++curIdx == 3) {
|
||||
++curFace;
|
||||
curIdx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (curFace != faceEnd)
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
|
||||
|
||||
// Finish processing the mesh - do some small material workarounds
|
||||
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
|
||||
// Take the opacity value of the current material
|
||||
// from the common vertex color alpha
|
||||
aiMaterial* mat = (aiMaterial*)curMat;
|
||||
mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY);
|
||||
}
|
||||
}}
|
||||
break;
|
||||
|
||||
default:
|
||||
// GCC complains here ...
|
||||
break;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
// End of the last buffer. A material and a mesh should be there
|
||||
if (curMat || curMesh) {
|
||||
if ( !curMat || !curMesh) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
||||
releaseMaterial( &curMat );
|
||||
releaseMesh( &curMesh );
|
||||
}
|
||||
else {
|
||||
materials.push_back(curMat);
|
||||
meshes.push_back(curMesh);
|
||||
}
|
||||
}
|
||||
|
||||
if (materials.empty())
|
||||
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
|
||||
|
||||
|
||||
// now generate the output scene
|
||||
pScene->mNumMeshes = (unsigned int)meshes.size();
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
|
||||
pScene->mMeshes[i] = meshes[i];
|
||||
|
||||
// clean this value ...
|
||||
pScene->mMeshes[i]->mNumUVComponents[3] = 0;
|
||||
}
|
||||
|
||||
pScene->mNumMaterials = (unsigned int)materials.size();
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
||||
::memcpy(pScene->mMaterials,&materials[0],sizeof(void*)*pScene->mNumMaterials);
|
||||
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mName.Set("<IRRMesh>");
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
||||
pScene->mRootNode->mMeshes[i] = i;
|
||||
|
||||
// clean up and return
|
||||
delete reader;
|
||||
AI_DEBUG_INVALIDATE_PTR(reader);
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER
|
||||
101
thirdparty/assimp/code/Irr/IRRMeshLoader.h
vendored
Normal file
101
thirdparty/assimp/code/Irr/IRRMeshLoader.h
vendored
Normal file
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IRRMeshLoader.h
|
||||
* @brief Declaration of the .irrMesh (Irrlight Engine Mesh Format)
|
||||
* importer class.
|
||||
*/
|
||||
#ifndef AI_IRRMESHLOADER_H_INCLUDED
|
||||
#define AI_IRRMESHLOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "IRRShared.h"
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** IrrMesh importer class.
|
||||
*
|
||||
* IrrMesh is the native file format of the Irrlight engine and its editor
|
||||
* irrEdit. As IrrEdit itself is capable of importing quite many file formats,
|
||||
* it might be a good file format for data exchange.
|
||||
*/
|
||||
class IRRMeshImporter : public BaseImporter, public IrrlichtBase
|
||||
{
|
||||
public:
|
||||
IRRMeshImporter();
|
||||
~IRRMeshImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_IRRMESH_IMPORTER
|
||||
|
||||
#endif // AI_IRRMESHIMPORTER_H_INC
|
||||
501
thirdparty/assimp/code/Irr/IRRShared.cpp
vendored
Normal file
501
thirdparty/assimp/code/Irr/IRRShared.cpp
vendored
Normal file
@@ -0,0 +1,501 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IRRShared.cpp
|
||||
* @brief Shared utilities for the IRR and IRRMESH loaders
|
||||
*/
|
||||
|
||||
|
||||
|
||||
//This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
|
||||
#if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
|
||||
|
||||
#include "IRRShared.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/material.h>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace irr;
|
||||
using namespace irr::io;
|
||||
|
||||
// Transformation matrix to convert from Assimp to IRR space
|
||||
const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a property in hexadecimal format (i.e. ffffffff)
|
||||
void IrrlichtBase::ReadHexProperty (HexProperty& out)
|
||||
{
|
||||
for (int i = 0; i < reader->getAttributeCount();++i)
|
||||
{
|
||||
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
|
||||
{
|
||||
out.name = std::string( reader->getAttributeValue(i) );
|
||||
}
|
||||
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
|
||||
{
|
||||
// parse the hexadecimal value
|
||||
out.value = strtoul16(reader->getAttributeValue(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a decimal property
|
||||
void IrrlichtBase::ReadIntProperty (IntProperty& out)
|
||||
{
|
||||
for (int i = 0; i < reader->getAttributeCount();++i)
|
||||
{
|
||||
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
|
||||
{
|
||||
out.name = std::string( reader->getAttributeValue(i) );
|
||||
}
|
||||
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
|
||||
{
|
||||
// parse the ecimal value
|
||||
out.value = strtol10(reader->getAttributeValue(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a string property
|
||||
void IrrlichtBase::ReadStringProperty (StringProperty& out)
|
||||
{
|
||||
for (int i = 0; i < reader->getAttributeCount();++i)
|
||||
{
|
||||
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
|
||||
{
|
||||
out.name = std::string( reader->getAttributeValue(i) );
|
||||
}
|
||||
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
|
||||
{
|
||||
// simple copy the string
|
||||
out.value = std::string (reader->getAttributeValue(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a boolean property
|
||||
void IrrlichtBase::ReadBoolProperty (BoolProperty& out)
|
||||
{
|
||||
for (int i = 0; i < reader->getAttributeCount();++i)
|
||||
{
|
||||
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
|
||||
{
|
||||
out.name = std::string( reader->getAttributeValue(i) );
|
||||
}
|
||||
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
|
||||
{
|
||||
// true or false, case insensitive
|
||||
out.value = (ASSIMP_stricmp( reader->getAttributeValue(i),
|
||||
"true") ? false : true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a float property
|
||||
void IrrlichtBase::ReadFloatProperty (FloatProperty& out)
|
||||
{
|
||||
for (int i = 0; i < reader->getAttributeCount();++i)
|
||||
{
|
||||
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
|
||||
{
|
||||
out.name = std::string( reader->getAttributeValue(i) );
|
||||
}
|
||||
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
|
||||
{
|
||||
// just parse the float
|
||||
out.value = fast_atof( reader->getAttributeValue(i) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a vector property
|
||||
void IrrlichtBase::ReadVectorProperty (VectorProperty& out)
|
||||
{
|
||||
for (int i = 0; i < reader->getAttributeCount();++i)
|
||||
{
|
||||
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
|
||||
{
|
||||
out.name = std::string( reader->getAttributeValue(i) );
|
||||
}
|
||||
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
|
||||
{
|
||||
// three floats, separated with commas
|
||||
const char* ptr = reader->getAttributeValue(i);
|
||||
|
||||
SkipSpaces(&ptr);
|
||||
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.x );
|
||||
SkipSpaces(&ptr);
|
||||
if (',' != *ptr)
|
||||
{
|
||||
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
|
||||
}
|
||||
else SkipSpaces(ptr+1,&ptr);
|
||||
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y );
|
||||
SkipSpaces(&ptr);
|
||||
if (',' != *ptr)
|
||||
{
|
||||
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
|
||||
}
|
||||
else SkipSpaces(ptr+1,&ptr);
|
||||
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a string to a proper aiMappingMode
|
||||
int ConvertMappingMode(const std::string& mode)
|
||||
{
|
||||
if (mode == "texture_clamp_repeat")
|
||||
{
|
||||
return aiTextureMapMode_Wrap;
|
||||
}
|
||||
else if (mode == "texture_clamp_mirror")
|
||||
return aiTextureMapMode_Mirror;
|
||||
|
||||
return aiTextureMapMode_Clamp;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Parse a material from the XML file
|
||||
aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
|
||||
{
|
||||
aiMaterial* mat = new aiMaterial();
|
||||
aiColor4D clr;
|
||||
aiString s;
|
||||
|
||||
matFlags = 0; // zero output flags
|
||||
int cnt = 0; // number of used texture channels
|
||||
unsigned int nd = 0;
|
||||
|
||||
// Continue reading from the file
|
||||
while (reader->read())
|
||||
{
|
||||
switch (reader->getNodeType())
|
||||
{
|
||||
case EXN_ELEMENT:
|
||||
|
||||
// Hex properties
|
||||
if (!ASSIMP_stricmp(reader->getNodeName(),"color"))
|
||||
{
|
||||
HexProperty prop;
|
||||
ReadHexProperty(prop);
|
||||
if (prop.name == "Diffuse")
|
||||
{
|
||||
ColorFromARGBPacked(prop.value,clr);
|
||||
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
}
|
||||
else if (prop.name == "Ambient")
|
||||
{
|
||||
ColorFromARGBPacked(prop.value,clr);
|
||||
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_AMBIENT);
|
||||
}
|
||||
else if (prop.name == "Specular")
|
||||
{
|
||||
ColorFromARGBPacked(prop.value,clr);
|
||||
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR);
|
||||
}
|
||||
|
||||
// NOTE: The 'emissive' property causes problems. It is
|
||||
// often != 0, even if there is obviously no light
|
||||
// emitted by the described surface. In fact I think
|
||||
// IRRLICHT ignores this property, too.
|
||||
#if 0
|
||||
else if (prop.name == "Emissive")
|
||||
{
|
||||
ColorFromARGBPacked(prop.value,clr);
|
||||
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// Float properties
|
||||
else if (!ASSIMP_stricmp(reader->getNodeName(),"float"))
|
||||
{
|
||||
FloatProperty prop;
|
||||
ReadFloatProperty(prop);
|
||||
if (prop.name == "Shininess")
|
||||
{
|
||||
mat->AddProperty(&prop.value,1,AI_MATKEY_SHININESS);
|
||||
}
|
||||
}
|
||||
// Bool properties
|
||||
else if (!ASSIMP_stricmp(reader->getNodeName(),"bool"))
|
||||
{
|
||||
BoolProperty prop;
|
||||
ReadBoolProperty(prop);
|
||||
if (prop.name == "Wireframe")
|
||||
{
|
||||
int val = (prop.value ? true : false);
|
||||
mat->AddProperty(&val,1,AI_MATKEY_ENABLE_WIREFRAME);
|
||||
}
|
||||
else if (prop.name == "GouraudShading")
|
||||
{
|
||||
int val = (prop.value ? aiShadingMode_Gouraud
|
||||
: aiShadingMode_NoShading);
|
||||
mat->AddProperty(&val,1,AI_MATKEY_SHADING_MODEL);
|
||||
}
|
||||
else if (prop.name == "BackfaceCulling")
|
||||
{
|
||||
int val = (!prop.value);
|
||||
mat->AddProperty(&val,1,AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
}
|
||||
// String properties - textures and texture related properties
|
||||
else if (!ASSIMP_stricmp(reader->getNodeName(),"texture") ||
|
||||
!ASSIMP_stricmp(reader->getNodeName(),"enum"))
|
||||
{
|
||||
StringProperty prop;
|
||||
ReadStringProperty(prop);
|
||||
if (prop.value.length())
|
||||
{
|
||||
// material type (shader)
|
||||
if (prop.name == "Type")
|
||||
{
|
||||
if (prop.value == "solid")
|
||||
{
|
||||
// default material ...
|
||||
}
|
||||
else if (prop.value == "trans_vertex_alpha")
|
||||
{
|
||||
matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
|
||||
}
|
||||
else if (prop.value == "lightmap")
|
||||
{
|
||||
matFlags = AI_IRRMESH_MAT_lightmap;
|
||||
}
|
||||
else if (prop.value == "solid_2layer")
|
||||
{
|
||||
matFlags = AI_IRRMESH_MAT_solid_2layer;
|
||||
}
|
||||
else if (prop.value == "lightmap_m2")
|
||||
{
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_m2;
|
||||
}
|
||||
else if (prop.value == "lightmap_m4")
|
||||
{
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_m4;
|
||||
}
|
||||
else if (prop.value == "lightmap_light")
|
||||
{
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light;
|
||||
}
|
||||
else if (prop.value == "lightmap_light_m2")
|
||||
{
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
|
||||
}
|
||||
else if (prop.value == "lightmap_light_m4")
|
||||
{
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
|
||||
}
|
||||
else if (prop.value == "lightmap_add")
|
||||
{
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_add;
|
||||
}
|
||||
// Normal and parallax maps are treated equally
|
||||
else if (prop.value == "normalmap_solid" ||
|
||||
prop.value == "parallaxmap_solid")
|
||||
{
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_solid;
|
||||
}
|
||||
else if (prop.value == "normalmap_trans_vertex_alpha" ||
|
||||
prop.value == "parallaxmap_trans_vertex_alpha")
|
||||
{
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_tva;
|
||||
}
|
||||
else if (prop.value == "normalmap_trans_add" ||
|
||||
prop.value == "parallaxmap_trans_add")
|
||||
{
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_ta;
|
||||
}
|
||||
else {
|
||||
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: " + prop.value);
|
||||
}
|
||||
}
|
||||
|
||||
// Up to 4 texture channels are supported
|
||||
if (prop.name == "Texture1")
|
||||
{
|
||||
// Always accept the primary texture channel
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
}
|
||||
else if (prop.name == "Texture2" && cnt == 1)
|
||||
{
|
||||
// 2-layer material lightmapped?
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0));
|
||||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
}
|
||||
// alternatively: normal or parallax mapping
|
||||
else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) {
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s,AI_MATKEY_TEXTURE_NORMALS(0));
|
||||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {// or just as second diffuse texture
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1));
|
||||
++nd;
|
||||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
|
||||
}
|
||||
} else if (prop.name == "Texture3" && cnt == 2) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(nd+1));
|
||||
} else if (prop.name == "Texture4" && cnt == 3) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(nd+2));
|
||||
}
|
||||
|
||||
// Texture mapping options
|
||||
if (prop.name == "TextureWrap1" && cnt >= 1)
|
||||
{
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
|
||||
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
|
||||
}
|
||||
else if (prop.name == "TextureWrap2" && cnt >= 2)
|
||||
{
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
|
||||
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
|
||||
}
|
||||
else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
|
||||
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
|
||||
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
|
||||
}
|
||||
else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
|
||||
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
|
||||
}
|
||||
}
|
||||
else if (prop.name == "TextureWrap3" && cnt >= 3)
|
||||
{
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd+1));
|
||||
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd+1));
|
||||
}
|
||||
else if (prop.name == "TextureWrap4" && cnt >= 4)
|
||||
{
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd+2));
|
||||
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd+2));
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EXN_ELEMENT_END:
|
||||
|
||||
/* Assume there are no further nested nodes in <material> elements
|
||||
*/
|
||||
if (/* IRRMESH */ !ASSIMP_stricmp(reader->getNodeName(),"material") ||
|
||||
/* IRR */ !ASSIMP_stricmp(reader->getNodeName(),"attributes"))
|
||||
{
|
||||
// Now process lightmapping flags
|
||||
// We should have at least one textur to do that ..
|
||||
if (cnt && matFlags & AI_IRRMESH_MAT_lightmap)
|
||||
{
|
||||
float f = 1.f;
|
||||
unsigned int unmasked = matFlags&~AI_IRRMESH_MAT_lightmap;
|
||||
|
||||
// Additive lightmap?
|
||||
int op = (unmasked & AI_IRRMESH_MAT_lightmap_add
|
||||
? aiTextureOp_Add : aiTextureOp_Multiply);
|
||||
|
||||
// Handle Irrlicht's lightmapping scaling factor
|
||||
if (unmasked & AI_IRRMESH_MAT_lightmap_m2 ||
|
||||
unmasked & AI_IRRMESH_MAT_lightmap_light_m2)
|
||||
{
|
||||
f = 2.f;
|
||||
}
|
||||
else if (unmasked & AI_IRRMESH_MAT_lightmap_m4 ||
|
||||
unmasked & AI_IRRMESH_MAT_lightmap_light_m4)
|
||||
{
|
||||
f = 4.f;
|
||||
}
|
||||
mat->AddProperty( &f, 1, AI_MATKEY_TEXBLEND_LIGHTMAP(0));
|
||||
mat->AddProperty( &op,1, AI_MATKEY_TEXOP_LIGHTMAP(0));
|
||||
}
|
||||
|
||||
return mat;
|
||||
}
|
||||
default:
|
||||
|
||||
// GCC complains here ...
|
||||
break;
|
||||
}
|
||||
}
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
#endif // !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
|
||||
118
thirdparty/assimp/code/Irr/IRRShared.h
vendored
Normal file
118
thirdparty/assimp/code/Irr/IRRShared.h
vendored
Normal file
@@ -0,0 +1,118 @@
|
||||
|
||||
|
||||
/** @file IRRShared.h
|
||||
* @brief Shared utilities for the IRR and IRRMESH loaders
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_AI_IRRSHARED_H
|
||||
#define INCLUDED_AI_IRRSHARED_H
|
||||
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <stdint.h>
|
||||
|
||||
struct aiMaterial;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
/** @brief Matrix to convert from Assimp to IRR and backwards
|
||||
*/
|
||||
extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
|
||||
|
||||
|
||||
// Default: 0 = solid, one texture
|
||||
#define AI_IRRMESH_MAT_solid_2layer 0x10000
|
||||
|
||||
// Transparency flags
|
||||
#define AI_IRRMESH_MAT_trans_vertex_alpha 0x1
|
||||
#define AI_IRRMESH_MAT_trans_add 0x2
|
||||
|
||||
// Lightmapping flags
|
||||
#define AI_IRRMESH_MAT_lightmap 0x2
|
||||
#define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap|0x4)
|
||||
#define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap|0x8)
|
||||
#define AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap|0x10)
|
||||
#define AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap|0x20)
|
||||
#define AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap|0x40)
|
||||
#define AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap|0x80)
|
||||
|
||||
// Standard NormalMap (or Parallax map, they're treated equally)
|
||||
#define AI_IRRMESH_MAT_normalmap_solid (0x100)
|
||||
|
||||
// Normal map combined with vertex alpha
|
||||
#define AI_IRRMESH_MAT_normalmap_tva \
|
||||
(AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_vertex_alpha)
|
||||
|
||||
// Normal map combined with additive transparency
|
||||
#define AI_IRRMESH_MAT_normalmap_ta \
|
||||
(AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_add)
|
||||
|
||||
// Special flag. It indicates a second texture has been found
|
||||
// Its type depends ... either a normal textue or a normal map
|
||||
#define AI_IRRMESH_EXTRA_2ND_TEXTURE 0x100000
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Base class for the Irr and IrrMesh importers.
|
||||
*
|
||||
* Declares some irrlight-related xml parsing utilities and provides tools
|
||||
* to load materials from IRR and IRRMESH files.
|
||||
*/
|
||||
class IrrlichtBase
|
||||
{
|
||||
protected:
|
||||
|
||||
/** @brief Data structure for a simple name-value property
|
||||
*/
|
||||
template <class T>
|
||||
struct Property
|
||||
{
|
||||
std::string name;
|
||||
T value;
|
||||
};
|
||||
|
||||
typedef Property<uint32_t> HexProperty;
|
||||
typedef Property<std::string> StringProperty;
|
||||
typedef Property<bool> BoolProperty;
|
||||
typedef Property<float> FloatProperty;
|
||||
typedef Property<aiVector3D> VectorProperty;
|
||||
typedef Property<int> IntProperty;
|
||||
|
||||
/** XML reader instance
|
||||
*/
|
||||
irr::io::IrrXMLReader* reader;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a material description from the XML
|
||||
* @return The created material
|
||||
* @param matFlags Receives AI_IRRMESH_MAT_XX flags
|
||||
*/
|
||||
aiMaterial* ParseMaterial(unsigned int& matFlags);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read a property of the specified type from the current XML element.
|
||||
* @param out Receives output data
|
||||
*/
|
||||
void ReadHexProperty (HexProperty& out);
|
||||
void ReadStringProperty (StringProperty& out);
|
||||
void ReadBoolProperty (BoolProperty& out);
|
||||
void ReadFloatProperty (FloatProperty& out);
|
||||
void ReadVectorProperty (VectorProperty& out);
|
||||
void ReadIntProperty (IntProperty& out);
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unpack a hex color, e.g. 0xdcdedfff
|
||||
inline void ColorFromARGBPacked(uint32_t in, aiColor4D& clr)
|
||||
{
|
||||
clr.a = ((in >> 24) & 0xff) / 255.f;
|
||||
clr.r = ((in >> 16) & 0xff) / 255.f;
|
||||
clr.g = ((in >> 8) & 0xff) / 255.f;
|
||||
clr.b = ((in ) & 0xff) / 255.f;
|
||||
}
|
||||
|
||||
|
||||
} // end namespace Assimp
|
||||
|
||||
#endif // !! INCLUDED_AI_IRRSHARED_H
|
||||
Reference in New Issue
Block a user