Add a ball, use actual flat shading

This commit is contained in:
Dane Johnson
2021-01-21 18:29:49 -06:00
parent 7ebf34c3e0
commit 12add5bd20
4 changed files with 4 additions and 4 deletions

View File

@@ -2,7 +2,7 @@
in vec3 UV;
in vec3 NORMAL;
in vec3 LIGHT;
flat in vec3 LIGHT;
out vec4 FragColor;

View File

@@ -10,7 +10,7 @@ uniform mat4 PROJECTION;
out vec3 UV;
out vec3 NORMAL;
out vec3 LIGHT;
flat out vec3 LIGHT;
struct DirectionalLight {
vec3 direction;