Add alpha scissor

This commit is contained in:
Dane Johnson
2021-01-20 20:49:12 -06:00
parent 25c5d925fb
commit 087a75eaab
13 changed files with 42 additions and 6 deletions

View File

@@ -3,3 +3,5 @@
#include "flat.frag.h"
FlatShader::FlatShader() : Shader(flat_vert, flat_frag) {}
Name FlatShader::GetName() const {return "Flat Shader";}

View File

@@ -6,6 +6,7 @@
class FlatShader : public Shader {
public:
FlatShader();
Name GetName() const;
};
#endif /* FLATSHADER_H */

View File

@@ -3,3 +3,5 @@
#include "screen.frag.h"
ScreenShader::ScreenShader() : Shader(screen_vert, screen_frag) {}
Name ScreenShader::GetName() const {return "Screen Shader";}

View File

@@ -3,4 +3,5 @@
class ScreenShader : public Shader {
public:
ScreenShader();
Name GetName() const;
};

View File

@@ -69,6 +69,9 @@ void Shader::UpdateTex(bool usesTex, Texture tex) {
glUniform1i(glGetUniformLocation(id, "material.usesTex"), (int) usesTex);
glBindTexture(GL_TEXTURE_2D, tex.id);
}
void Shader::UpdateAlphaScissor(cfloat alphaScissor) {
glUniform1f(glGetUniformLocation(id, "material.alphaScissor"), alphaScissor);
}
Name Shader::GetName() const {
return "Unnamed Shader";

View File

@@ -19,6 +19,7 @@ public:
void UpdateColor(bool usesColor, Color color);
void UpdateTex(bool usesTex);
void UpdateTex(bool usesTex, Texture tex);
void UpdateAlphaScissor(cfloat alphaScissor);
virtual Name GetName() const;
};