Add ambient light from point lights
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@@ -185,7 +185,8 @@ function init_point_lights()
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pointLight:Translate(couch.Vector3(i * -10.0, 0, -10))
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pointLight:SetRadius(10.0)
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pointLight:SetColor(color)
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pointLight:SetAmbient(1.0)
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pointLight:SetAmbient(0.2)
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pointLight:SetDiffuse(1.0)
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pointLight:SetSpecular(0.1)
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local lightBox = couch.Mesh.FromFile("../resources/cube.obj")
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lightBox:UniformScale(0.5);
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