couch/demo/scripts/freecam.lua

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Lua
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2021-03-05 12:03:32 -06:00
local freecam = {}
local min = math.min
local max = math.max
freecam.camera = nil
freecam.speed = 30
local vx = 0.0
local vy = 0.0
local vz = 0.0
local cam_rot_x = 0.0
local cam_rot_y = 0.0
function freecam.init_camera()
freecam.camera = couch.Camera()
freecam.camera:MakeCurrent()
end
function freecam.update_camera(delta)
local camera_transform = freecam.camera:GetTransform()
local move_vec = couch.Vector3()
move_vec = camera_transform.position + camera_transform:Forward() * delta * vz * freecam.speed
move_vec = move_vec + camera_transform:Right() * delta * vx * freecam.speed
move_vec = move_vec + camera_transform:Up() * delta * vy * freecam.speed
camera_transform.position = move_vec
camera_transform.rotation.y = camera_transform.rotation.y - cam_rot_x * delta
cam_rot_x = 0.0
camera_transform.rotation.x = camera_transform.rotation.x - cam_rot_y * delta
camera_transform.rotation.x = min(max(camera_transform.rotation.x, -3.14 / 2.0), 3.13 / 2.0)
cam_rot_y = 0.0
freecam.camera:SetTransform(camera_transform)
end
function action_dir(key, action, pos, neg, curr)
if key == pos and action == couch.ACTION_PRESS then
return 1.0
elseif key == neg and action == couch.ACTION_PRESS then
return -1.0
elseif (key == pos or key == neg) and action == couch.ACTION_RELEASE then
return 0.0
else
return curr
end
end
function freecam.onkey(key, code, action, mod)
vz = action_dir(key, action, couch.KEY_W, couch.KEY_S, vz)
vx = action_dir(key, action, couch.KEY_D, couch.KEY_A, vx)
vy = action_dir(key, action, couch.KEY_SPACE, couch.KEY_LEFT_CONTROL, vy)
end
function freecam.onmousemotion(relx, rely)
cam_rot_x = relx
cam_rot_y = rely
end
return freecam