couch/roadmap.md

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# Couch, the Last Bastion of Interactive Arts Co-operation
## Technical Specifications
- OpenGL is the only officially supported backend
- GLEW to wrangle extensions
- GLFW3 for handling windows and whatnot
- Targets Windows, Linux
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- ~~Guile with GOOPS as scripting language~~ ~~Lua is the scripting language with Guile as a stretch goal~~
- Python?
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- No editor planned
## Roadmap
### Programmable Balls
I want my balls to be programmable, I need to create a few key classes
1. Balls, duh
2. Transforms, which represent position (of my balls)
3. Camera, to look at my balls
4. Shaders, to render my balls
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### Programmable Balls Postmortem
Everything seems to work, but we need a system of what goes in the scene
I think a scene tree like the one in Godot would be cool
I keep switching scripting languages, can I make it so it's programmable in many languages, switchable via command line?
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### Windows Compatible
I want to be able to build this for Windows
- I have no clue what that entails
- CMake?
- How to run SWIG on windows?
### Windows Compatible Postmortem
Pretty brittle as a result of needing to download Windows binaries, but it works
Eventually, we might need to include the source files as submodules, and build them all with CMake
For now, what we've got is good
### Better error messages
Okay, now I want a message other than "main.lua not found!" if the lua file fucks up.
Also, I want Lua errors to kill the program with an error message and a stack trace.
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### Added model importing
I did this without writing about it in the roadmap. I still want to add a way to get multiple meshes on the same model, but
I'll save skeletal animation until we have a working physics system
### Refactoring pass
I want to clean things up and see if some of the code can be combined into multiple files.
Also, I want a better user experience, so I might wind up removeing the %includes from the
swig files and customizing the interface by hand. I also want to add a whole mess of constants
so that I don't have to test for keypresses. Lastly, I want to test if a function exists before
calling it from the lua file, so stubs aren't necessary to prevent a crash
- [ ] Combine files
- [ ] Better interface
- [ ] Constants for keys and the like
- [ ] No crash on calling non-existant scripting hooks