couch/core/Transform.h

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/**
@file
@author Dane Johnson <dane@danejohnson.org>
@section LICENSE
Couch Copyright (C) 2021 Dane Johnson
This program comes with ABSOLUTELY NO WARRANTY; without event the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for details at
https://www.gnu.org/licenses/gpl-3.0.html
This is free software, and you are welcome to redistribute it
under the terms of the GNU General Public License as published
by the Free Software Foundation; either version 3 of the License,
or (at your option) any later version.
@section DESCRIPTION
A transform represents various aspects of 3d space.
*/
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#ifndef TRANSFORM_H
#define TRANSFORM_H
#include "types.h"
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/**
A Transform represents a position, rotation, and scale in 3D space.
*/
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struct Transform {
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Transform();
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Transform(Vector3 position, Vector3 rotation);
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Transform(Vector3 position, Vector3 rotation, Vector3 scale);
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/**
The position, according to the left-hand rule
*/
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Vector3 position;
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/**
The rotation, in Euler angles
*/
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Vector3 rotation;
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/**
Scaling along the specified axis
*/
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Vector3 scale;
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/**
Returns a vector that is -Z, rotated by @ref rotation.
*/
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Vector3 Forward();
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/**
Returns a vector that is +X, rotated by @ref rotation.
*/
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Vector3 Right();
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/**
Returns a vector that is +Y, rotated by @ref rotation.
*/
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Vector3 Up();
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/**
Returns a matrix that, when multiplied by a @ref Vector3
gives a Vector rotated by @ref rotation
*/
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Matrix RotationMatrix();
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};
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#endif /* TRANSFORM_H */