Not much progress, here's some info on sailing
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# Age of Sail Devlog
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## Info
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### Physics
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- [https://en.wikipedia.org/wiki/Forces_on_sails]
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## TODO
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## Log
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@@ -15,3 +20,8 @@ exactly how navigation will work yet, or if you are going to have to fine-contro
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Maybe something "Stellaris"-like? That seems appropriate for the scale I am going for.
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I think priority #1 is _some_ sort of interface. Right now it's just starting parameters and looking some stuff up in a Swing window. 
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### 10/21/23
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I think I'm wasting a lot of time on the swing stuff. Today I'm going to focus on the ships.
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UPDATE: Upwind sailing is __so hard__ to wrap my head around. 
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@@ -14,4 +14,6 @@
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(reset! ships [virginia-woolfe revenge])
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(show-ui)
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@tracked-ship
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@@ -8,10 +8,13 @@
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(def hardcoded-wind [0.1 3.0]) ;; A strong easternly wind!
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(defonce ships (atom []))
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(defn list-ships
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(defn ship-names
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  "Gets the names from a list of ships"
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  [ships]
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  (map #(:name @%) ships))
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(defn find-ship
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  "Finds a ship with the given name"
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  [ships name]
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  (some #(when (= name (:name @%)) %) ships))
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@@ -97,8 +100,8 @@
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(defn ship-chooser
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  []
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  (let [name (combobox :model (list-ships @ships))]
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    (b/bind ships (b/transform list-ships) (b/property name :model))
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  (let [name (combobox :model (ship-names @ships))]
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    (b/bind ships (b/transform ship-names) (b/property name :model))
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    (b/bind (b/selection name) (b/transform #(find-ship @ships %)) tracked-ship)
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    (flow-panel :items ["Ship Name" name])))
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