From 3329859c701a78b5e70ab74e48d543b2dbfd8f68 Mon Sep 17 00:00:00 2001 From: Dane Johnson Date: Mon, 20 Nov 2023 16:48:07 -0600 Subject: [PATCH] Start devlog --- devlog.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 devlog.md diff --git a/devlog.md b/devlog.md new file mode 100644 index 0000000..ca3ddcd --- /dev/null +++ b/devlog.md @@ -0,0 +1,17 @@ +# Age of Sail Devlog + +## TODO + +## Log + +### 10/20/23 @ 4:33 +I might actually be interested in making this project something real, so let's actually start a devlog. In the past, projects in which I made a log were my most successful, so here we are. + +So what is this? Well initially I got excited when I watched a video about EVE Online and started coding up a space sim. Then I got bored and thought pirates were more fun and that brings us to today. + +So far we have a very in-depth calculation of how downwind sails and the wind itself interact and... Well that's about it. Hmm, not much of a sim. I envision a fleet of AI controlled ships, and you +can try to join in and make money shipping or you can attack them and make money on the black market. The ships will use a socket system which you can fill with sails, cannons, loot etc. Not sure +exactly how navigation will work yet, or if you are going to have to fine-control your ship vs take a more managerial role over a fleet of ships. I'm definitely thinking a more abstract interface. +Maybe something "Stellaris"-like? That seems appropriate for the scale I am going for. + +I think priority #1 is _some_ sort of interface. Right now it's just starting parameters and looking some stuff up in a Swing window.